View Full Version : Ask the Random God of Mvc2 anything
RisunoMeijin
03-10-2008, 12:26 PM
You are unable to change the game speed through disc editing. Its not so much just the fact that its a seperate version of the game all together, its the fact that dreamcast = naomi pretty much, so they both run the same speed. Ps2 is not anywhere near remotly similar to a naomi cps3, so of course its not gonna run exactly the same.
You are alot better off just getting a dreamcast, and getting someone to make a copy for you.
whiplash
03-11-2008, 09:41 AM
Just want to know your opinion about this team i am trying Megaman(Proj) Cyclops(AA) Doom(AA).. I only use them against other low tier teams. I play mega man like a coward with air HP with doom's rocks and cyclops helps me get some distance and i can protect him with a hurricane projtile. One of my strat. is Call doom rocks throw air Hp then a football then call doom again, repeat and mixup with huricane
jaded
03-11-2008, 12:20 PM
Just want to know your opinion about this team i am trying Megaman(Proj) Cyclops(AA) Doom(AA).. I only use them against other low tier teams. I play mega man like a coward with air HP with doom's rocks and cyclops helps me get some distance and i can protect him with a hurricane projtile. One of my strat. is Call doom rocks throw air Hp then a football then call doom again, repeat and mixup with huricane
i don't think this works because megaman he doesn't have a football. he's not eli manning ,you know, because this is not the superbowl and doom is not raising his hands saying field goal and then hurricane. the only hurricane in street fighter is ken and ryu hurricane kick but then this is marvel vs. capcom not street fighter.
but he has a soccer ball.
Knapstar
03-15-2008, 12:11 PM
I never really focused on one team before now even though I had been playing for many years. I am focusing on 3 of my favorite characters Jin, Blackheart, and Spiderman and found a few really cool combos that work with the assists I am using Capture (Spiderman), Anti Air (Blackheart), Expansion (Jin). Blackheart keep people from backing away or hanging in the air all day while Jin's assist keep people in the air and acts as anti air as well up close.
I have come up with a few cool looking combos after Jin's assist doing spiderman's maximum spider or Ultimate web throw after it, even doing spiderman basic air combo while Jin keep them in the air. Jin's assist allows my blackheart to do his Heart of Darkness or Armageddon (mainly in the corner since the enemy has to be close for me to land it)
Spiderman's assist is used mainly to hold the enemy so I can combo them with my air combos easier using Jin or Blackheart (mainly Jin)
Blackheart's assist lets me do spidey's maximum spider once it hits and I can do the high web throw with the HP but it doesn't link automatically every time even if the assist hits. Following Blackheart's assist with Jin's QCB PP super makes for a deadly combo as well since the enemy is in the air
These are things that I knew at some point in past but I didn't really focus on them back then now that I am focusing on it I would like to know your opinion on these and if you any other good ideas I can use this team for using these assists let me know This will be my main team but I will have to come up with another team specifically for those that abuse Cable, Doom, Sentinel etc but in time I will right now I want focus on the 3 I mentioned specifically for now.
sealhunta
03-15-2008, 02:57 PM
go for it, but be prepared to br frustrated and lose alot
Knapstar
03-15-2008, 03:38 PM
go for it, but be prepared to br frustrated and lose alot
I always am that is how we get better by losing and training to get around that weakness. It is foolish to think we can win all our matches all the time realistically and I will never think that way.
sealhunta
03-15-2008, 04:54 PM
yeah btu the tiers are so strict in marvel, u can realisticly always loose with spiderman jin and blackheart
True Grave
03-15-2008, 06:20 PM
yeah btu the tiers are so strict in marvel, u can realisticly always loose with spiderman jin and blackheart
No way! BH is top-tier, a good BH player is a beast.
Combine that with Spider-man's damned web ball & jin's typhoon or exploding assists, and you've got quite a mean team that can kick ass against most.
Especially if you underestimate its effectiveness, then it'll be even worse.
rogueish 1
03-16-2008, 08:34 AM
BH is top tier but hes prone to rush down snap outs can put his team at a disadvantage .
ParryPerson.
03-16-2008, 09:45 AM
No way! BH is top-tier, a good BH player is a beast.
Combine that with Spider-man's damned web ball & jin's typhoon or exploding assists, and you've got quite a mean team that can kick ass against most.
Especially if you underestimate its effectiveness, then it'll be even worse.
People like you need to stop posting stupidity.
1. BH Dies to cable. He just does. Sorry.
2. Spiderman has tricks. Thats it.
3. Jin sucks. Period. Everyone has their tricks but that team is a super failure. Even for a "lower tier" team it's pretty pathetic.
FYI you can't "underestimate its effectiveness" because it not effective. The team is weak in so many ways it's boggling.
RowJoe
03-16-2008, 11:46 AM
No way! BH is top-tier, a good BH player is a beast.
Combine that with Spider-man's damned web ball & jin's typhoon or exploding assists, and you've got quite a mean team that can kick ass against most.
Especially if you underestimate its effectiveness, then it'll be even worse.
That is not "quite a mean team". :rofl:
You're on the wrong site man. Go to GameFAQS, because your "knowledge" is worthless here.
True Grave
03-16-2008, 01:26 PM
That is not "quite a mean team". :rofl:
You're on the wrong site man. Go to GameFAQS, because your "knowledge" is worthless here.
Then i take it none of you have ever fought a *Good* Blackheart/Spider-man/jin player then. Except for the highest of tier stuff, that team otherwise has the potential to kick ass against most others.
All a good blackheart player really needs is a decent/annoying assist that can keep the opponent away and or distracted. That web ball fits the bill well, as does jin's explosion or typhoon. Lots of little tricks & mindgames there.
Obviously you've never faced anyone worth a crap who knows how to make the best out of such a team. Stop being a sheltered noob who only looks at tier listings, go out and find some good players.
RowJoe
03-16-2008, 01:43 PM
Then i take it none of you have ever fought a *Good* Blackheart/Spider-man/jin player then. Except for the highest of tier stuff, that team otherwise has the potential to kick ass against most others.
All a good blackheart player really needs is a decent/annoying assist that can keep the opponent away and or distracted. That web ball fits the bill well, as does jin's explosion or typhoon. Lots of little tricks & mindgames there. However if you've only fought scrubs behind it who don't know how to make the best of such a team, then i suppose you wouldn't think much of it.
Shut up. No one cares what you think on here. You're obviously trash on Marvel. Seriously, just go to GameFAQs and stop wasting space on this forum. Blackheart isn't that great, get over it.
P.S. Don't neg rep True Grave. He's a pussy and has to return the neg rep. :rofl:
One last thing. Don't just make random claims. Don't say that Team whatever is good just because you can. Explain why it's good, what tricks you know of, etc.. Otherwise, you're just full of it as far as I'm concerned.
True Grave
03-16-2008, 01:52 PM
Shut up. No one cares what you think on here. You're obviously trash on Marvel. Seriously, just go to GameFAQs and stop wasting space on this forum. Blackheart isn't that great, get over it.
Oooh no! The troll toldz me to shut up :rofl:
P.S. Don't neg rep True Grave. He's a pussy and has to return the neg rep.
Yes and as this is the second time, you've demonstrated your inability to learn from your actions like a dumbass. So you deserve it heh.
Yahh stop being a bitch joey, your trolling amuses no one.
One last thing. Don't just make random claims. Don't say that Team whatever is good just because you can. Explain why it's good, what tricks you know of, etc.. Otherwise, you're just full of it as far as I'm concerned.
Nothing random about it, as i've personally fought against such a team MANY times, by a GOOD player, and know how tough it can be.
Also that is no excuse for you to start trolling like an asshat, flinging your insults and what not into the discussion. So stop trying to justify it like that.
RowJoe
03-16-2008, 02:12 PM
I'm trolling? Yeah, that's what I'd expect to hear from a scrub like you.
I'm not the moron trying to make people believe such and such teams are good without any proof, strategies, etc. You're absolutely worthless on here.
You're also a pussy that can't handle being neg repped. I've negged plenty of people and you're the only prick to return it. It's okay, if you wanna act like a little bitch go ahead. After all, it looks like you have little to no credibility on here anyway.
It IS random. You have no justification for your claims. Start backing up your claims.
ParryPerson.
03-16-2008, 02:24 PM
True Grave has a long history of spreading misinformation and playing low tier due to him having a "sucking at marvel and need an excuse" problem. Reality is harsh for some people. Best we can do is make sure people know the correct information.
RowJoe
03-16-2008, 02:29 PM
Obviously you've never faced anyone worth a crap who knows how to make the best out of such a team. Stop being a sheltered noob who only looks at tier listings, go out and find some good players.
I've won tournies in my area with decent players. We're average players but I'm sure we'd tear you a new one. How about you? Have you even gotten top 3 at a tourney? Or do you still lose all day to AHVB X 3?
On second thought, you probably don't even go to tournies. If I ever get the chance though I'll be sure to money match you and hand you your ass.
ParryPerson.
03-16-2008, 02:30 PM
On second thought, you probably don't even go to tournies.
You are correct.
I need a quick bit of advice on playing MSP. When I try to rush against keep away teams such as watts, I usually end up going into rush automode and eat their AAA all day wether it be commando or cammy.
I've never really gotten out of playing automated, which is why I've sucked for a long time, what are safe rush downs which in-case they just keep tapping the AAA that even if they block i'll be able to block and not get Assist into super? I'm mainly having the trouble vs blackheart due to his little demons while he runs away.
I don't want to switch teams for this either.
sealhunta
03-16-2008, 05:57 PM
well u already know the soultion, stop rushing in blindly.
if u rush in and get AAAed then rush in and dont do anyhting, just block. they will call their AAA and just block as well, so now u get two free targets plus they can't assist anyymore.
call locke assist and punish their AAA or dash in and cross up their point character.
u gotta switch things up when they get used to ur attacks
Green
03-16-2008, 07:32 PM
You don't get two free targets. You get up to two free targets.
They may choose to cover the AAA by continuing the block stun (or actually hitting you) until you can no longer counter the AAA. Or, they can bait you and let you "start" your rushdown and hit you out of it before you can get any attacking frames out - e.g. dash in, block Psy, get hit by Storm's s.hk after trying to tj.lk tj.mk... or they can just Hailstorm after calling Psy to do a nice 30% on yours.
It's more than just counter AA > free rushdown.
You don't get two free targets. You get up to two free targets.
--
It's more than just counter AA > free rushdown.
thanks
everything in marvel is EARNED
edit:honestly if you're gonna mix in mid/low tier characters in
you better establish at least a 50+% combo/dhc
because you're not gonna get too many opportunities to get hits in so every one needs to count
Green
03-17-2008, 08:21 PM
I need a quick bit of advice on playing MSP. When I try to rush against keep away teams such as watts, I usually end up going into rush automode and eat their AAA all day wether it be commando or cammy.
I've never really gotten out of playing automated, which is why I've sucked for a long time, what are safe rush downs which in-case they just keep tapping the AAA that even if they block i'll be able to block and not get Assist into super? I'm mainly having the trouble vs blackheart due to his little demons while he runs away.
I don't want to switch teams for this either.
Demons move slower than they look. Try dashing under them, but don't get hit by BH's j.lk/sj.lk... it's remarkably fast and long-reaching.
SF_PHOCUS
03-18-2008, 12:43 AM
It is foolish to think we can win all our matches all the time realistically and I will never think that way.
Wow Are u serious?? lol
thats my logic of thinkin.... is there somethin wrong wif that?:wtf:
SF_PHOCUS
03-18-2008, 12:50 AM
I need a quick bit of advice on playing MSP. When I try to rush against keep away teams such as watts, I usually end up going into rush automode and eat their AAA all day wether it be commando or cammy.
I've never really gotten out of playing automated, which is why I've sucked for a long time, what are safe rush downs which in-case they just keep tapping the AAA that even if they block i'll be able to block and not get Assist into super? I'm mainly having the trouble vs blackheart due to his little demons while he runs away.
I don't want to switch teams for this either.
Dashing in and then back out to bait assist then punish usually works... doing it over and over though isnt really a good thing.. the player might get used to it
Knapstar
03-20-2008, 06:01 PM
Wow Are u serious?? lol
thats my logic of thinkin.... is there somethin wrong wif that?:wtf:
It is a good way to think sometimes but I would rather think about playing my best not winning because if you play your best and train hard to do so winning will come as a result of it. By focusing entirely on your game fine tuning it as best you can will prepare you for any situation improving your chances of winning considerably.
I see what you saying and there is nothing wrong with it really if it works for you then who am I to complain about it in your case.
MaDWaK
03-25-2008, 08:14 AM
can anyone tell me what RH means?
im looking at Storms B&B combo on the Wiki and i cant seem to find RH anywhere.
(S.RH ^ SJ.LP->SJ.LK->SJ.MP->SJ.MK, Lightning Attack, Lightning Storm)
im guessing it means roundhouse, im not sure though.
flipkev
03-25-2008, 08:25 AM
can anyone tell me what RH means?
im looking at Storms B&B combo on the Wiki and i cant seem to find RH anywhere.
(S.RH ^ SJ.LP->SJ.LK->SJ.MP->SJ.MK, Lightning Attack, Lightning Storm)
im guessing it means roundhouse, im not sure though.
RH = Roundhouse
That's a mandatory combo if you wanna play Storm :lol:
beatsofdevil
03-25-2008, 08:36 AM
RH=HK also
MaDWaK
03-25-2008, 08:46 AM
ooh. i knew that combo but i just wanted to know the notation. thanks.
I'm trying to learn Clockwork right now, which probably isn't a good beginner team, but eh, I'm willing to do it.
Although, there's something that's been weird for me. When I activate Ouroborus, and try to teleport with Strider, it's inconsistent for me. What I mean is, is that the teleports are always different for me. Like, for example, I'll do a teleport from up close, but instead of sending me to the opposite side, it'll send me full screen away from my opponent. :confused: Do certain p + teleports correspond to where you are on the screen? Am I just nuts? I don't get it.
Also, from what I've read, I should always try different combos and techniques for each Ouroborus, cuz doing the same ones will eventually get countered and get me in serious trouble. So what other combos or strategies could I use to try to use and mix it up?
Might have other questions later if you don't mind. :sweat: Thx.
shoultzula
03-25-2008, 11:18 AM
I'm trying to learn Clockwork right now, which probably isn't a good beginner team, but eh, I'm willing to do it.
Although, there's something that's been weird for me. When I activate Ouroborus, and try to teleport with Strider, it's inconsistent for me. What I mean is, is that the teleports are always different for me. Like, for example, I'll do a teleport from up close, but instead of sending me to the opposite side, it'll send me full screen away from my opponent. :confused: Do certain p + teleports correspond to where you are on the screen? Am I just nuts? I don't get it.
Also, from what I've read, I should always try different combos and techniques for each Ouroborus, cuz doing the same ones will eventually get countered and get me in serious trouble. So what other combos or strategies could I use to try to use and mix it up?
Might have other questions later if you don't mind. :sweat: Thx.
about your teleport question, it sounds like your mashing rings, then trying a teleport and since you mashing P's you're not inputting your teleport properly. If you want to throw rings and teleport, s.fp, mash it a few times and then once s.fp has animated, cancel into a teleport.
You should master @ least 3 basic trap patterns for now. Then add to them slowly as time goes by.
Don't forget that sent\doom is NOT easy to play with so learning that matchup and waiting out most situations is going to be your best bet.
The strider thread has some good shit in it, check it out.
about your teleport question, it sounds like your mashing rings, then trying a teleport and since you mashing P's you're not inputting your teleport properly. If you want to throw rings and teleport, s.fp, mash it a few times and then once s.fp has animated, cancel into a teleport.
You should master @ least 3 basic trap patterns for now. Then add to them slowly as time goes by.
Don't forget that sent\doom is NOT easy to play with so learning that matchup and waiting out most situations is going to be your best bet.
The strider thread has some good shit in it, check it out.
Allright, I was in training mode yesterday, without even doing supers. I was just doing teleports with Strider, and from what I got. Certain teleports teleport you depending on which side of the screen, and what teleport you do. I thought there was just 1 universal way of doing it, but apparently there's not. I'm just looking for what will take me to the opposite side. If I'm on the left side of the screen, if I remember it right, I do lp teleport which will take me to the opposite side. And if I'm on the right side of the screen, I do hp teleport, and that'll take me to the opposite side.
Guess I'll just have to learn that, not sure. Unless there's something I'm missing or doing wrong.
So what are the 3 basic trap patterns you're referring too? Unless they're in your Strider thread. I'll just go ahead and check that out. Cuz I'm also trying to figure out when are appropriate times to call Doom's assist without messing up my traps.
Thx for the help!
shoultzula
03-27-2008, 11:17 AM
for s\d to be effective, you have to understand how to manipulate the engine to allow strider to be effective. Its a difficult concept to exploit properly.
The teleports work like this. Lp\lk are the left side. P's are always high teleports and k's are always low. hp\hk are for the right side of the screen.
as a strider player, I'm past the point where I just do patterns for trapping. Push blocks will always fuck up the timing so you have to readjust your trap string depending on when the push block happens. However, its the concept that should be maintained. You want to call doom towards the end of your rings. Around the letter I or M, on the lettering of strider's orbs where it says "time." Then you chain out, animal, activate as a perfect block string. You have to wait till your machines walk off the screen, to orb again so the distance they have to walk off @ also plays a factor into how fast you can activate.
I typed out some basic patterns on the srk wiki for mvc2. Check it out but remember that push blocking can fuck any trap pattern up.
jaded
03-27-2008, 11:20 AM
how come dp+pp with wolverine combos on assists sometimes and sometimes not? see Zaza's double wolverine/sent vid on you tube for an example (against Soo I think). is it only because this after gambit's HC DHC?
http://www.youtube.com/watch?v=DfPi5Tprizs&feature=related
and yes, he was comboing psylocke even before storm got hit.
[iHate]Youthattack
03-29-2008, 07:16 PM
Correct me of im wrong. But you CAN DO refly combos even without unfly? right? If thats the case then until u gain unfly u can just do refly stomp patterns. Then once u get unfly mix it up with unflys and reflies to keep them locked down? right?
beatsofdevil
03-30-2008, 11:23 AM
yes.
KungFoolJoe
03-30-2008, 09:33 PM
Hey my bad for enterupting whatever u guys were talking about and sorry if this question has been asked already.
Anyways ive been playing my friend for a while and hes a realy simple minded team scrup player (heavy dependence on cable tho) and i dont realy have one all around best team so i try my best to counter with mag or storm sent teams but nothing seems to work against him cuz his cable is just too wiggly i mean its annoying as shit because
1. his cable jumbs back all day assisiting comando or sent all day and i find myself chasing him until i die of chip dammage.
2. over the years he seems to only have my game down in his head so even tho he does nothing fancy his viperbeam is quick to catch me or my assist faster than i can move so it also makes me paranoid to put pressure to score a hit.
3. he talks all kinds of shit while playing just to throw off my game but the rest of my friends quit so hes like the best practice i got since i cant go to the arcade alot these days.
overall i just cant find a way to catch his runaway cable, its just so cheesy becaus hes doing the simple tactic of jumping back while letting the assist set me up for a viperbeam, so if anyone knows how to bring down an iron defense then that be cool thanks.
shoultzula
03-30-2008, 11:00 PM
strider counters cable pretty hard. Cable can't ahvb, jupbck or gun patterns vs him.
if he's constantly jumping upbck with cable and you have magnus, catch him with a guard break, or mix him up when he lands and bait out mando before you run in and try something.
Augmint
03-31-2008, 04:22 AM
how come dp+pp with wolverine combos on assists sometimes and sometimes not? see Zaza's double wolverine/sent vid on you tube for an example (against Soo I think). is it only because this after gambit's HC DHC?
http://www.youtube.com/watch?v=DfPi5Tprizs&feature=related
and yes, he was comboing psylocke even before storm got hit.
Its Bonerine only that can combo weapon X on assists. as for it hitting storm...it looked like she was blocking. No idea.
KungFoolJoe
03-31-2008, 02:11 PM
strider counters cable pretty hard. Cable can't ahvb, jupbck or gun patterns vs him.
if he's constantly jumping upbck with cable and you have magnus, catch him with a guard break, or mix him up when he lands and bait out mando before you run in and try something.
Thats true that even tho my strider/doom isnt the best but it does give him alot of trouble but so far with magnus hes just too wiggly to catch and resets dont work since hes always jumping and calling out assist, baiting comando no longer works cuz he cover him by making me block j/ up back plus gunshot into grandade or something then he superjumps to give comando more time to come out again once he hits the floor.
jaded
04-01-2008, 07:36 AM
Its Bonerine only that can combo weapon X on assists. as for it hitting storm...it looked like she was blocking. No idea.
Thanks Augmint, I didn't notice that fine detail. I would have assumed they are both the same at least for that super (bonerine vs. wolverine).
that's too bad, as I like regular wolverine much better for low tier play (slightly better stamina and speed up, plus hcb+p crossup is nasty with tbonne).
judge_rl
04-02-2008, 01:05 PM
Its Bonerine only that can combo weapon X on assists. as for it hitting storm...it looked like she was blocking. No idea.
I wonder if Soo tried to do something as Wolvy hit Psylocke, thinking Wolvy wouldn't actually perform the auto-combo after hitting his assist?
slowtactician86
04-02-2008, 05:01 PM
Thats true that even tho my strider/doom isnt the best but it does give him alot of trouble but so far with magnus hes just too wiggly to catch and resets dont work since hes always jumping and calling out assist, baiting comando no longer works cuz he cover him by making me block j/ up back plus gunshot into grandade or something then he superjumps to give comando more time to come out again once he hits the floor.
Hmmmm I like MSP. Yeah MSP him. If you can get in close try whiffing a tri jump and then calling Psylocke. React off of that. If it hits both Cable and Commando *snap* if it hits says Commando and you can see Cable crouching you've got a tri jump in there. If you Cable jumping try SJ short and then catching him in a ROM...I really don't know after that. I may be wrong.
Also even though scrub counters santhrax, storm/sent has good options against Cable....
UnknownEnemyZero
04-10-2008, 09:18 PM
Is there any real preferred way to wavedashing to get 3+ wavedashes so consistently. Sounds scrubby but hear me out. I double tap forward, df, pp just to get 2 wave dashes which works well in matches. But if I try to get more than 2 wavedashes for xup or anything I always fuck up the input some how. I know most people df+pp the entire thing the whole way, but I play on a Happ iL-made 8-way and some random super and/or special comes out when I try to wave dash df+pp like that. I know most of the Marvel community plays on P360 but I don't think it's necessary to accomplish something like this. Any technique suggestions?
Green
04-11-2008, 05:21 PM
PP, d+PP (very slight pause between down and PP), repeat
tech master
04-11-2008, 05:24 PM
i don't press D+PP at the same time. i almost always make sure i press DOWN slightly before. when i don't is when a HP usually comes out =\
Green
04-11-2008, 05:55 PM
Yeah, that's what I said.
tech master
04-11-2008, 06:04 PM
LIES!
haha sorry i wasnt replying to you. i just read his post and replied.
[iHate]Youthattack
04-11-2008, 08:05 PM
hey im looking for some info on team MSS with drones assist. Did some searching couldnt find much. Combos, strategies or videos doesnt matter just need some help.
judge_rl
04-11-2008, 08:15 PM
^You can kinda take a look at team Santhrax and even team Combofiend to get a feel for how drones are used with MSS...whether they are used to assist in mix-up, resets, extend combos, hitstun, or just break stuff up.
[iHate]Youthattack
04-11-2008, 08:28 PM
yeah its mainly my magneto + drones that needs help i have solid thrax. I love strom + drones way to much and i dont like rocket punch assits. Am i wrong for feeling this way?
Only cool thing i figured out so far is 4 fierce --> rom
lk+drones, launch or launch + drones(depends on where you and they are) hp addf hp hk land (drones hit here) sj lk lk --> proceed with rom
tech master
04-11-2008, 09:05 PM
its not so much the combos that is a problem with magneto, its just that he doesnt utilize drones for a lock down. storm can win a fight by playing keepaway which makes drones pretty useful as the drones are slow moving and she can use them as shield. magneto on the other hand needs to get in. the main focus with magneto drones is to learn how to properly call drones and actually have it make contact (hit or blocked) with the opponent. you can't call an assist during block stun so that gives magneto is only rush down opportunities.
most people runaway from magneto so the somewhat slow drones takes time to reach the character. its pretty easy to try and avoid them if you're running away from them. my advice would be to work on playing a better solo mag. if you can get in solo, then thats when you call drones and go for crossups. even if they block the crossup, they'll be in blockstun from the drones and you can go for another quick tri-jump or mixup.
Either way, MSS is based on solid solo play. thats why most people use RP. you need a good mags, and since the assists aren't as effective as others, might as well go for the quicker RP that does more damage and can punish assists much better.
storm is good with the drones but you have to think about magneto since he is the point character. on a team like that, you want him to be able to take the advantage at the beginning of the match. picking drones for him isn't as great as RP so you're already starting yourself on an uphill battle.
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