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UCRJesse
04-22-2003, 05:35 PM
I'll answer questions about

nifty combos
character match-ups
low tier madness
guard breaks
resets
how to do special moves
why I'm tighter then eponyx

That said... ask away

De4dEyE
04-22-2003, 05:44 PM
How can Mag/Cable/Doom take out Storm/Sent/Capcom? That team is majorly annoying... Storm just building meter and getting some chip in, and then DHCing to Sent.. Sent + Capcom is hard to take out with Mag.. cable counters it.. but still.. have trouble fighting that team.

UCRJesse
04-22-2003, 10:59 PM
Originally posted by De4dEyE
How can Mag/Cable/Doom take out Storm/Sent/Capcom? That team is majorly annoying... Storm just building meter and getting some chip in, and then DHCing to Sent.. Sent + Capcom is hard to take out with Mag.. cable counters it.. but still.. have trouble fighting that team.

if you are having problems against storm/sent/capcom with that team, then you need to do one of many things...

first of all, don't let storm run from you, pin her to the ground with mag/doom... if she gets away and starts running, use em disruptors or shorts to chase her... once in a while a hypergrav will work if she's on the way down. if you get the chance, snap in commando...

with your team, you want to do the infinite with magneto to build meter for cable. the most important thing is to kill commando.. once commando is gone sentinel becomes 300 times easier to kill.

once sentinel comes in, either rush him down (if you are in position to) or run around and build enough meter to alpha counter in cable. If sent starts stomping you, tagging in cable will hit sent and allow you to ahvb. be careful if sent has unfly and is aware that you want to tag in though or you will die a horrible death..

beating sent/capcom with cable/doom shouldn't be all that hard... it's really easy to pin sentinel at full screen distance, just don't superjump unless sent does... if you want me to explain why, then i will at a later date


so recapping

1. rush storm down
2. snap in commando asap
3. kill commando
4. infinite to build meter for cable
5. get cable in safely when sent is in

GeekBoy
04-22-2003, 11:27 PM
What kind of timing and other technical stuff is required to do sj.LK, LP Rocket Punch, sj.LK, fly, sj.LK, sj.LK, Rocket Punch?

Remember, if you're playing Cable vs Sent, USE YOUR J.JAB.

Goofy
04-23-2003, 08:31 AM
Originally posted by GeekBoy
What kind of timing and other technical stuff is required to do sj.LK, LP Rocket Punch, sj.LK, fly, sj.LK, sj.LK, Rocket Punch?


Flying screen...

That combo is not possible.

GeekBoy
04-23-2003, 12:24 PM
Originally posted by Goofy


Flying screen...

That combo is not possible.

Uh...yeah it is.

UCRJesse
04-23-2003, 02:55 PM
Originally posted by GeekBoy
What kind of timing and other technical stuff is required to do sj.LK, LP Rocket Punch, sj.LK, fly, sj.LK, sj.LK, Rocket Punch?

Remember, if you're playing Cable vs Sent, USE YOUR J.JAB.

thats it goofy, you are officially banned from my thread

thank you for the good question geekboy. As far as timing goes, you just need to be fast. to learn the timing in hitting a lk after a rocket punch, practice this combo in training mode

s.rh, sj. jab rocket punch, short short, upwards rocket punch

once you are confident with this, try adding the fast fly into it. All of these combos just require that you know how to do them and memorize the button presses until it becomes second nature. Much as are most complicated timing combos such as magnetos infinite or dooms air photons.

Goofy
04-23-2003, 04:44 PM
I thought he meant after a launch, don't mind me, I didn't read his post correctly.

Yeah, you are right, it's possible.

UCRJesse
04-23-2003, 07:09 PM
Originally posted by Goofy
I thought he meant after a launch, don't mind me, I didn't read his post correctly.

Yeah, you are right, it's possible.

Because you made the valiant effort to be the "bigger man" and admit your error... I now allow you to continue using the thread

ViperDude
04-24-2003, 06:55 AM
is there any team "team scrub" cannot take out without breaking a sweat? that team is too good. It should be called team finest.

UCRJesse
04-24-2003, 01:05 PM
Originally posted by ViperDude
is there any team "team scrub" cannot take out without breaking a sweat? that team is too good. It should be called team finest.

team scrub doesn't fight against cable/storm/aaa very well. I've noticed that cable/storm/doom does well against team scrub as well... spiral teams can do well against that team, but spiral is a pain in the ass to use so don't worry about it.

ViperDude
04-24-2003, 01:20 PM
How do I OTG with magneto slide kick? I see all the time slide cancel hypergrav and it connects , i can't get it to work no matter what i do

UCRJesse
04-24-2003, 02:01 PM
Originally posted by ViperDude
How do I OTG with magneto slide kick? I see all the time slide cancel hypergrav and it connects , i can't get it to work no matter what i do

try this, hit someone with psylocke Anti air assist... dash in, c. short, c. rh cancel into hypergrav..

ViperDude
04-24-2003, 06:48 PM
OK I tried that psylock trick with magneto and it worked. A little hard to do with that half circle motion thoguh. Anyway, I couldve sworn i've seen magneto otg to soemthing off the slide kick without any assists.

LIke i think one time at start of match a guy just slide kicked my sentinel and did an aerial rave.

QUESTION:
How do i crouch cancel ironman's c.mp so i can go straight to infinte. Right now i got a crazy set up that involves airdash started with a s.hk and i miss it about 30% of the time.

It's also used to otg with j.sk after a c.mk

_blitz
04-24-2003, 10:04 PM
How do i crouch cancel ironman's c.mp so i can go straight to infinte.

speed. and pricise timing. but its not worth your troubles my freind.

Right now i got a crazy set up that involves airdash started with a s.hk and i miss it about 30% of the time.

you need a launch to infinate set up? it will work better this way:

launch, up+ fierce, ad/ down, lp, up + fierce, land inf.

MiXuP2.1
04-25-2003, 08:21 AM
Storm/Sent/AAA Vs Mag/XX/aaa

Storm is rushin down.

fishjie
04-25-2003, 09:46 AM
3 questions:

1) i've been trying forever to learn how to wave dash. So far i can only get two reps of dashing in. what the hell is the timing on it? some guys say down + dash at the same time, others say dash then down. also, whenever i get close to the opponenet, the game will register my dash as a fierce punch, which is bad. Is this just how the game is designed (whenever you are close to opponenet two punches automatically equals fierce?), or am i simply not hitting both punches at the same time.
any timing to this? or do i just need to practice more (i have no DC at home, so i practice wavedashing in arcade matches, which results in accidentally doing a fierce punch, which results in losing)

2) i've been trying forever to learn how to triangle jump. So do i do a super jump and then let go to neutral and then dash df? or should i do a normal jump? the problem i get is magneto throws his pink shit instead of doing the triangle jump. i don't know if its because i'm not pushing two punches at the same time, or because i'm not letting the stick go neutral. but if i wait for the stick to go neutral, then mags gets too high in the air. basically how the hell do people get such a tight triangle jump while still waiting for the joystick fall neutral?? should i just buy a dreamcast....

3) how exactly does storm/cable/AA beat team scrub?
what's the strategy.

kthxbye

ooApZoo
04-25-2003, 12:48 PM
What also is team scrub. Why do they have names? lol.
Im not new to marvel....

GeekBoy
04-25-2003, 11:08 PM
How do i crouch cancel ironman's c.mp so i can go straight to infinte.

As SOON as you press c.MP, do the sj cancel (joystick to neutral, manual d,u superjump)

1) i've been trying forever to learn how to wave dash. So far i can only get two reps of dashing in. what the hell is the timing on it? some guys say down + dash at the same time, others say dash then down. also, whenever i get close to the opponenet, the game will register my dash as a fierce punch, which is bad. Is this just how the game is designed (whenever you are close to opponenet two punches automatically equals fierce?), or am i simply not hitting both punches at the same time.
any timing to this? or do i just need to practice more (i have no DC at home, so i practice wavedashing in arcade matches, which results in accidentally doing a fierce punch, which results in losing)

It is d+PP. You have to make sure you doing exactly d+PP, if you don't press the dash buttons together, you'll get the Fierce. You can wave dash forever, as long as you're pressing d+PP

2) i've been trying forever to learn how to triangle jump. So do i do a super jump and then let go to neutral and then dash df? or should i do a normal jump? the problem i get is magneto throws his pink shit instead of doing the triangle jump. i don't know if its because i'm not pushing two punches at the same time, or because i'm not letting the stick go neutral. but if i wait for the stick to go neutral, then mags gets too high in the air. basically how the hell do people get such a tight triangle jump while still waiting for the joystick fall neutral?? should i just buy a dreamcast....

You're not pressing the dash buttons at the same time, so that's why you're getting the wave blast thing. As soon as you superjump, just hold the direction to where you want to triangle jump.

3) how exactly does storm/cable/AA beat team scrub?
what's the strategy.

Storm has the advantage already over either Sentinel or Cable. She can just runaway from Sentinel and do Lightning Attacks xx Lightning Storm when he tries to get close to her in the air for damage. If he tries to dash in on you, stick out s.RH+AAA, if it's Commando or Cammy, you have a free Hailstorm. As long as you play a smart Storm vs Sentinel you'll probably just wear him down and frustrate the guy and he'll just get Cable in. Now, the only way he's bringing Cable in is via a tag in (if you start running away again) or countering during a Hailstorm or something. So long as you keep the match controlled and anticipate when Cable comes in, you'll have the match in your pocket. Be mindful of when Cable's gonna start with his turtling and if you don't have Sentinel to keep Cable busy, don't try an all out offensive.

Do runaway, if he uses that opportunity to try to get the best on you by dashing in by attacking, hit him with sj.Fierce (which will beat out most of his attacks) do air combo. While that sounds pretty scrubby, it works...a lot.

What also is team scrub. Why do they have names? lol.
Im not new to marvel...

It's Cable/Sentinel/Commando, teams have names because they're either akin to a particular player or because of that team's style of play.

UCRJesse
04-25-2003, 11:48 PM
sorry i haven't been around lately... i'll start answering again on monday... thank you geekboy for fielding questions

fishjie
04-26-2003, 03:56 PM
next question: what is a simple sentinel rushdown. you know where he's got you in the corner and is stomping on you? the good sentinel players seem to be able to trap you there in the corner, i can't do it....

what if you're not in unfly mode? then whats a good rushdown.

also how do you get out of the corner if sentinels got you backed in there... i watched some of the videos posted on SRK, and none of the sentinel players seemed to do the flying stomping thing in the corner, so is there some easy way out of this trap.

also, how do you combo in the HSF?
is it c.lk c.lk rocket punch HSF?

are you supposed to do two full crouching kicks and then rocket punch? or are you supposed to cancel sometime during the second kick? ditto how do you do it with punches

UCRJesse
04-26-2003, 04:29 PM
Originally posted by fishjie
next question: what is a simple sentinel rushdown. you know where he's got you in the corner and is stomping on you? the good sentinel players seem to be able to trap you there in the corner, i can't do it....

what if you're not in unfly mode? then whats a good rushdown.

also how do you get out of the corner if sentinels got you backed in there... i watched some of the videos posted on SRK, and none of the sentinel players seemed to do the flying stomping thing in the corner, so is there some easy way out of this trap.

also, how do you combo in the HSF?
is it c.lk c.lk rocket punch HSF?

are you supposed to do two full crouching kicks and then rocket punch? or are you supposed to cancel sometime during the second kick? ditto how do you do it with punches

corner stomps are really all up to you, assists that keep them in blockstun are good for keeping them in the corner after pushblocks.... if you have unfly, unfly and block any AAA you see flying your way, fly again and start stomping.... sometimes mix it up by unflying, landing, low short standing short fly stomp stomp

i personally like c. lk s. lk rocket punch hsf or c. lk s. lp rocket punch hsf as a way to connect hsf

GeekBoy
04-27-2003, 01:01 AM
Well...if you REALLY want to have a good stomp rushdown, learn how to do c.LK, s.LP, fly, sj.LK, sj.RH, unfly, c.LK, s.LP, Rocket Punch xx HSF.

Because actually, if you learn how to do the fast fly for c.LK, s.LP, fly, you open up more doors for stomp rushdown. If you have UnFly, you're able to perform more lockdown tactics (this also works well even though you might not have UnFly). Example being:

Opponent cornered and blocking:

c.LK, s.LP, fly, sj.LK, sj.RH+Commando, unfly+RH, dash back, c.FP xx HSF or refly sj.LK, unfly+Fierce, c.FP xx HSF.

Also, learning how to do the ground fast fly is GREAT for mixing up. Getting it down isn't tough, but you gotta make sure to fast fly with a DF, D, or DB or U, UF, or UB position, I haven't gotten F or B to work that much, maybe I'm too slow.

But really, TAKE ADVANTAGE of UnFly...If you see some post-Evo movies of Combofiend playing Sentinel, he uses that UnFly like there's no tomorrow. Once you get plenty of practice, you'll be able to get the hang of it pretty well.

epyonx
04-28-2003, 08:00 AM
CAN you hook me up wit those vids of combofiend geekboy:)

got any tricks for mag storm/cable doom

does anyone attemtp to slide wit storm and come up wit a new combo etc.

the ultimate dvd trailer has an short example of UNfly lockdown wit sent in the corner on tron. The lockdown is basically using the s or c hp on the ground wit drones and assist and hp xx fly to goto into flight or calling a assist and then sj hk xx fly . i unfly wit lk and hp depending on the situation. YOU can also build meter REALLY quick wit the lockdown. cyclops asssit B is good for the lockdown because of the blockstun and I Like using the storm a in lockdown and i feel it should be used more. practice the c hp xx fly unly repeat pattern and then u can fly unfly faster and the most of the pattern that i use or see others use is

c hp fly foward unfly lk call helper dash c lp or different ground hits fly lk hk unfly call assist sj hk or lk etc.

MiXuP2.1
04-28-2003, 08:34 AM
Originally posted by epyonx
CAN you hook me up wit those vids of combofiend geekboy:)

got any tricks for mag storm/cable doom

does anyone attemtp to slide wit storm and come up wit a new combo etc.

the ultimate dvd trailer has an short example of UNfly lockdown wit sent in the corner on tron. The lockdown is basically using the s or c hp on the ground wit drones and assist and hp xx fly to goto into flight or calling a assist and then sj hk xx fly . i unfly wit lk and hp depending on the situation. YOU can also build meter REALLY quick wit the lockdown. cyclops asssit B is good for the lockdown because of the blockstun and I Like using the storm a in lockdown and i feel it should be used more. practice the c hp xx fly unly repeat pattern and then u can fly unfly faster and the most of the pattern that i use or see others use is

c hp fly foward unfly lk call helper dash c lp or different ground hits fly lk hk unfly call assist sj hk or lk etc.

*raises hand and laughs*

epyonx
04-28-2003, 09:15 PM
hey mixup i think i am getting somewhere wit this slide stuff and storm.... :)

wat do u( the guy answering questions) think of rouge sentinel aaa. today i was owning wit it with fake unblockables of hp whiff into rouge grabs and beatdowns in the corner.

how does pushblocking affect coutnets. CAN u push block and then cahvb.

ALSO, i think mvc2 is still evolving since there are things NOT be FULLY abused yet such as sent unblockable resets, ground get up uNblockable, counter RP into hsf, cahvb thru hsf, more use of the cahvb. MORE lower tier madness. more resets for mag storm. more psy use since she got some tricks not well knownw or ABUSED. more storm infinite stuff. ETC.wat u think!

UCRJesse
04-28-2003, 09:42 PM
Originally posted by epyonx
hey mixup i think i am getting somewhere wit this slide stuff and storm.... :)

wat do u( the guy answering questions) think of rouge sentinel aaa. today i was owning wit it with fake unblockables of hp whiff into rouge grabs and beatdowns in the corner.

how does pushblocking affect coutnets. CAN u push block and then cahvb.

ALSO, i think mvc2 is still evolving since there are things NOT be FULLY abused yet such as sent unblockable resets, ground get up uNblockable, counter RP into hsf, cahvb thru hsf, more use of the cahvb. MORE lower tier madness. more resets for mag storm. more psy use since she got some tricks not well knownw or ABUSED. more storm infinite stuff. ETC.wat u think!

push block into cahvb.... i'm not sure if you can do it because i'm not near a marvel machine... but i don't see any use for it.... the pushblock technique is used to get yourself out of guardstun, which counters already do... you're thinking about it a little too much buddy.... as far as rouge sent... yeah, it works... i would still take storm/mag/wolvie/guile with sent over rogue sent... but hey, it's all your preference... would you like me to answer a more specific question....

OH yeah, and mixup... you are sexy... so is pryde... that being said, i'm out

MiXuP2.1
04-29-2003, 06:11 AM
:Puts on sunglasses and struts about:

:) :cool: :)

GeekBoy
04-29-2003, 07:46 AM
Push block in to CAHVB works, Nun does it in a video I have. Liquid Metal does triangle jump Short with Storm, Nun push blocks that, LM does c.LK, c.LP, and while Nun's in the block stun, he counters. it worked.

epyonx
04-29-2003, 05:10 PM
can u give me that vid geekboy PLEASE :)

50mOrEcEnTz
04-29-2003, 07:46 PM
Originally posted by epyonx

how does pushblocking affect coutnets. CAN u push block and then cahvb.

ALSO, i think mvc2 is still evolving since there are things NOT be FULLY abused yet such as sent unblockable resets, ground get up uNblockable, counter RP into hsf, cahvb thru hsf, more use of the cahvb. MORE lower tier madness. more resets for mag storm. more psy use since she got some tricks not well knownw or ABUSED. more storm infinite stuff. ETC.wat u think!

i think half of the tatics can't be abused....besides, i ain't sure about sent's unblockable resets....the get up resets you can fuck up with a counter call of an assist i believe, the other sent unblockable resets can be messed up by doing a move while in the air therefore fucking up the timing...the whole thing is keeping the opp. guessing!! so you can't abuse it or they will guess right!!

also...storm infinites....i guess so...but...it is so hard to land against somebody who knows how to block, and i mean, why not just take them up into an air combo and try n reset it or just finish out the air combo...u do just about as much with her infinite.

as far as mag/psy...i think they ARE being abused...who the hell DOESNT play mag/psy a little...

countering into supers has been getting used...its just that it won't land a lot of the time, say if mag's tri jumps, and you counter his attack, if it is a lk, he doesn't get hit, and if you don't cancel into the super you get it, if it is a rh, he still might not get hit....not worth the risk to a lot of people

im with you on the lower tier. i'd like to see more dahlsim, im, doom, t.bonne, etc...but you gotta realize....a storm played right negates an im, doom, t.bonne played right, and kinda a sim played right (although sim counters storm pretty damn well)

epyonx
05-02-2003, 09:19 PM
analyze Magneto/ Cable / Sentinel A B A

what u think of the team and the way each character can play on point wit respective assist and the tricks of the trade wit the team.

UCRJesse
05-05-2003, 10:06 AM
Originally posted by epyonx
analyze Magneto/ Cable / Sentinel A B A

what u think of the team and the way each character can play on point wit respective assist and the tricks of the trade wit the team.

thats really general so i'm just going to do this....

mag/sent a- easy resets, takes off a shitload of damage... good stuff

mag/cable b- good enough, cable anti air doesn't add too much to the game, just helps a little bit to get sentinel off your ass... countercalling cable assist is good to keep your opponenets assist out of commision for a little bit while they are forced to fight magnus 1 on 1

cable/mag a- eh, gets rushed down like a beast... em disruptor grenade traps just don't work as well as having a real anti-air or sent drones

cable/sent a- it's ok... i'm not too big a fan of leaving cable that open... when you have random ass magneto's storms and other cables paired with cykes and commandos to fight.

sent/mag a- works good, fast fly combo takes off way too much damage.... helps in full screen beam fests

sent/cable b- not as good as having cyke or commando but it's still good... gives you a lot of time to think and reset the match.... after hitting someone with cable b, try hitting them with unblockable c. fp when they are coming down

Tanion
05-07-2003, 12:44 PM
How do I increase the damage of Spider-Man's command throw? I tried spinning the joystick and mashing but it doesn't seem to work... I don't remember what I was doing but one time Spider-man seemed to have spinned the opponent faster for some reason and I got like a point of damage more than usual. Help! x_x

Juggy
05-07-2003, 08:08 PM
What is a good jump in combo with Sent, such as when they are jumping in and you meet them, or they are standing. Also, when you call him in and him with it, and is a simpe b&b to us then?

Also, as a newb ass just beginning MvC2 player, wtf does /\ in combos?

GeekBoy
05-07-2003, 10:10 PM
Originally posted by Juggy
What is a good jump in combo with Sent, such as when they are jumping in and you meet them, or they are standing. Also, when you call him in and him with it, and is a simpe b&b to us then?

Also, as a newb ass just beginning MvC2 player, wtf does /\ in combos?

Don't normal jump attack with Sentinel...EVER, unless you plan to start flying afterwards. Because his normal attacks leave him open afterwards and they're easy to block.

If you catch them in the air, just do j.Short, j.Short, DP Rocket Punch.

Also, when you call him in and him with it, and is a simpe b&b to us then?

Do you speak English?

/\ means superjump up.

KYO84
05-08-2003, 10:07 AM
hey im kinda new to marvel and was reading the article about un-fly mode but really couldn't understand what un-fly mode is.i use dr.doom and magneto alot and they both have fly-mode so could some please tell me.....

what un-fly mode is and some of the advantage's it has? and

what are some of magneto's and dr.doom's guard break's

thank's in advance:)

Juggy
05-08-2003, 01:33 PM
Yes I speak english, I meant-

After calling him in and it lands, what is the most effective way to punish it?

Also, if /\ means sj, (which is what I have been reading it as, was not sure), then does \/ on the way down? o-o

Onyx_Chameleon
05-08-2003, 05:25 PM
By chance does Rouge, Colossus, Mr. Bison, Psylok and T. Bonn have any useful guard breaks. And whats that dill with doing that anybody Captain Camando anti air assist guard break, how do you pull that off?

UCRJesse
05-09-2003, 09:07 AM
Tanion- Spiderman's command throw is useless, it's just an embarrasement tactic, and if you do land it, you shouldn't really be caring about damage... I've never seen it mashed or spun for any extra damage before

Juggy- ok... you are asking your question very awkwardly so i'm going to assume you are asking what the bread and butter combos are for air to air matches and for air to ground matches... Geekboy says never to normal jump with sentinel... and this is actually pretty good advice until you learn to use sentinel well... To those of you wondering about sentinel's normal jump, it is actually pretty good if you don't have unfly (i'll get to unfly later in the post). People seem to forget that it's good, just like people seem to forget that sentinel trapping is good. In response to your question, if you jump in at someone and hit a jumping rh, follow up with either

s. rh, superjump straight up, sj. jab, sj. short, sj. jab, sj. short, dp rocket punch (forward, down, downforward punch)
or
s. rh, superjump straight up, sj. jab, sj. short, sj. jab, sj. short, sj. fierce, sj. roundhouse
or
c. short, s. jab (2 hits), jab rocket punch, cancel into hyper sentinel force (qcf kk)

when you superjump up to meet someone while using sentinel use short or fierce unless they are right above you, in which case you want to use superjump jab. If the short or jab hits, do another one and then do dp rocketpunch...
example... they superjump, you want to hit them so you superjump with short, the short hits so you press short again and then do a rocket punch.

if you don't have good enough reaction time to do the rocket punch or if you feel like it's hard for you to do, you can substitute the rocket punch with just a fierce, although it's not recommended.

KYO84: Ok, unfly mode... this is kinda hard to explain but i'll try.

Because sentinel is the character that abuses unfly the most i'll use him as an example.

1. You don't start a match with unfly mode, to obtain it you need to be hit out of the air.

For example, you are sentinel and you superjump... cable superjumps and pushes fierce to shoot you... if you get hit with the bullet, you enter unfly mode, if you block it, you don't get unfly mode.

2. You lose unfly mode by normal jumping or flying too many times. this is why most sentinel players will tell you not to normal jump

at the end of this explanation, when you understand how unfly works, come back and read number 1 and number 2

3. unfly is basically, the ability to do any move after you voluntarily leave flight mode.

for example, you are sentinel and you activate flight (qcb kk). you fly next to your opponent, press roundhouse to stomp them, and then you deactivate flight to cancel the roundhouse lag (qcb kk again). at this point your opponent should either be in guardstun or hitstun from the roundhouse stomp and you should be falling because you deactivated flight. If you have unfly mode, you can do another normal attack/special attack/super move, if you don't have unfly mode, you can only do special moves or super moves.

4. since blocking counts as a normal move, you can block immediately after deactivating flight mode if you have unfly mode

for example, you are flying with sentinel and you have unfly, cable throws a grenade at you that you can't fly around, you can deactivate flight, and block the grenade in almost 1 frame. If you did not have unfly mode, you would be forced to either eat the grenade even if you deactivated flight.

Ok, now this may not seem all that big now, but think why it is so useful... basically, it gives you the ability to use high priority superjumping roundhouses and fierces while being able to cancel their stun and stay above your opponent. It also gives you the ablility of being able to block any anti air assists that the opponent is trying to hit you with while stomping people down.

As to you mr. kyo84, magneto's flight mode is useless (anyone who wants to argue for using it to bait supers can suck my asshole) because he has such a fast air dash and such a slow flight. Sentinel is really the only one who you need to use unfly for... the only other character that really can utilize unfly is dr. doom but you probably won't need any of those tactics until your doom is at a competition level (and even then people barely use his flight for much besides getting around gaurdbreaks and other random uses.

as far as gaurdbreaks go, experiment with them yourself.. a basic guardbreak most characters can do is , jump jab as they are coming in (jab is blocked), land before your opponent and launch. with doom you can probably jump up, short, wait a split second until you see them leave block animation and do his photon super (hcb pp)... this should be fairly easy. with magneto, try superjump short, pause, air dash down short short, then do infinite, launch, snapback, whatever.

Onyx_Chameleon- You're going to have to experiment with those guarbreaks yourself, but please see my previous paragraph for some ideas... i'm sure rogue can jump jab, wait, grab. as far as the commando aaa guard break, i'm not sure if it works with commando... i know it works with psylocke and with cammy aaa easily. the basic gist is that you kill your opponents character, call commando, they block his assist as soon as they come in, you wait a second, dash in and launch before they hit the ground and after their guard animation leaves.

damn, thats a lot of writing

Juggy
05-09-2003, 03:36 PM
OK... lemme try again.

You press lp+lk, sentinel comes in, he hits the opponent, what is the best way to punish this?

Also, what is the best way to end this-
c.lk, s.lp xx low rp XX HSF xx low rp XX HSF... what is the best way to end this without more meter?

Juggy
05-09-2003, 03:41 PM
Also, who would be the best 3rd member...

I have been using-

Storm [A] / Sent [Y] / Cable [B]

I am really getting bored with Storm...
Magnus is out of the question, I hate him and can't stand using him. Strider, CapCom for the AAA, Doom, and IM have all been tried, but I am not sure who else to try. My top pick right now is Strider and CapCom... any other suggestions? I would be putting Sentinel on point I guess.

KYO84
05-10-2003, 08:48 AM
hey UCRollerblader thank's alot for your help:)

GeekBoy
05-10-2003, 01:02 PM
I'm gonna say this as easily as possible. DON'T USE STRIDER, unless you're REALLLLLLLLLLLY good with him, otherwise, he's just a free dead character. And you're not even gonna bother using him with Doom...move on and stick with Storm.

MiXuP2.1
05-10-2003, 04:56 PM
Originally posted by GeekBoy
I'm gonna say this as easily as possible. DON'T USE STRIDER, unless you're REALLLLLLLLLLLY good with him, otherwise, he's just a free dead character. And you're not even gonna bother using him with Doom...move on and stick with Storm.

what kind of logic is that?

You have to suck with any character before you can get good with them.

Stick with him, he's a worthwhile character:o

Juggy
05-10-2003, 08:36 PM
I don't bother using him with Doom because I don't have room for him. I am better with the first two and adding one other in, rather than removing a good character of mine for another. Anyway... I am not sticking with storm, but I guess I will find someone other than Strider.

WraithOne
05-17-2003, 03:32 PM
hey i got a few questions...

super new to this game btw...but anyway i have a DC and i'm doin my best with the pad but i feel really limited, especially when i have to do lighting attacks/smart bombs...its hard to hit those two buttons anyway do all of you use invest in arcade sticks or what?

second, iron mans infinite, the one where he just jumps and does LP, MP, LK, U+HP, over and over, can i do that strait off of an assist like psylockes or cyclop's?

thanks...more to come..

UCRJesse
05-17-2003, 06:45 PM
Originally posted by WraithOne
hey i got a few questions...

super new to this game btw...but anyway i have a DC and i'm doin my best with the pad but i feel really limited, especially when i have to do lighting attacks/smart bombs...its hard to hit those two buttons anyway do all of you use invest in arcade sticks or what?

second, iron mans infinite, the one where he just jumps and does LP, MP, LK, U+HP, over and over, can i do that strait off of an assist like psylockes or cyclop's?

thanks...more to come..

ok... as far as an arcade stick... it is a really good investment... not only for practice, but also for the fact that it will save you money going to the arcade... it's good to go to the arcade sometimes, but when you just want to practice against people you play everyday, it's good to have a stick so you can play at home.... If you want a good quality stick, my friend pep is making them for 75 bucks.... all arcade parts, good wood, custom graphic, easy to fix and modify....

now on to iron man infinite..... yes, you can hit it off of any assist that puts them in position, they don't need to be in some weird falling animation for it... good assists for setting it up are war machine anti air assist, bb hood projectle, psylocke anti-air, cyclops anti-air... just experiment... if you are going to use iron man, you should learn how to go into the infinite off of a crouching short (search the forums if you need to learn setups)

oh yeah, for a lot of characters that i use when i play on a dc pad, i use my right hand index and middle fingers to tap everything... makes lighting attack/drill claw/smart bomb people easier to use, also makes air dashing easier

IvyDeath
05-17-2003, 07:15 PM
Yay Vairley

WraithOne
05-17-2003, 11:46 PM
thanks for the help and the swift response...and yeah i use my index and middle finger in the same manner, it works decently well...i've gotton to the point where i can do grav-tempest pretty consistently, still havin trouble with the IM infinite tho, i was just practicing with psylocke's assist but i can only get about 2 reps (i think i got 3 once lol) before the character falls to low for me to connect the first LP...i guess i just need to practice and work on the timing and jump-in some more...i'll check up on that c.short combo...thanks again

AudioProject
05-18-2003, 05:16 PM
Sup man, how can magz catch/rushdown runaway storm?

When i do have an assist available, its usually doom.

SBCDyN
05-18-2003, 09:21 PM
Originally posted by AudioProject
Sup man, how can magz catch/rushdown runaway storm?

When i do have an assist available, its usually doom.

With Doom, just wait until she comes down and try and get her in blockstun with Doom then RUSH THAT SHIT DOWN. Otherwise, try and stay above Storm and if she gets really predictable with her sj. fierces you could go for the random hypergrav xx tempest.

dplayer7777
05-19-2003, 03:35 PM
What techniques do you recommend in order to learn Sents fast fly combo. Is there a certain timing involved? What did you do to learn it ? any certain movement? I can't get the freaking combo down. And yes i've heard a million times that you have to tap a direction. and i still don't get it. Thanks in advance

SBCDyN
05-19-2003, 05:22 PM
Originally posted by dplayer7777
What techniques do you recommend in order to learn Sents fast fly combo. Is there a certain timing involved? What did you do to learn it ? any certain movement? I can't get the freaking combo down. And yes i've heard a million times that you have to tap a direction. and i still don't get it. Thanks in advance

Depends what fast-fly combo you're talking about. I assume you're talking about a solo one. Usually I don't just "tap" a direction but rather do two quarter circles backwards. The first quarter circle back is used for the fly command while the other is used for the direction you tap. I find this easier than just tapping a direction after putting the joystick is in neutral.

So my input would be like this for his MagA fast fly combo:
launch, sj. lk, qcb+kk, qcb+lk+assist, fp, lp rp.

Try it and see if it works for you.

Edit: Personally, I tend to stay away from his solo fast fly combos as they're usually not worth the effort or damage. Stick to lp, mp, rp or magic series rp (or lk, mk, dp rp for air fights when solo). Guaranteed good damage with minimal effort.

GeekBoy
05-19-2003, 05:47 PM
After you fly, you HAVE to let the joystick go back to neutral position before tapping a direction. And yes, stay away from solo fly combos because any of the top tier characters can punish you (unless you can unfly fast enough and are in UnFly mode)...The list of the ways to punish a solo fly combo is (ONLY if it ends with a rocket punch):

- Cable: sj.FP xx AHVB

- Storm: LA xx LS

- Sentinel: LP Rocket Punch

- Magneto: Dash forward -> sj.LK, sj.LK, Grav xx Tempest

Now, if you're doing sj.LK, sj.LP, fly, sj.LK, sj.LP, sj.FP, that's unpunishable, depending on what the situation is. But, yeah, only do a fly combo if you've got an assist to add damage, otherwise the risk/reward factor is too small.

UCRJesse
05-21-2003, 03:52 PM
Originally posted by AudioProject
Sup man, how can magz catch/rushdown runaway storm?

When i do have an assist available, its usually doom.

well, since i believe you are super cool, i will give you some advice on your runaway storm problem... unfortunately, runaway storm is the best tactic in the entire game, and unfortunately, she can just fall with shorts and hit you into "LIGHTNING STORM", then storm runs out of there like a beast and in comes sentinel, bam bam bam, launch bam bam CAPTAIN CORRIDOR rocketpunch, ggpo!

but if you do have mag/doom, you want to do a few things, first of all, if she's in the air you want her to waste her air dash and her lightning attack by chasing her and scaring her with just magneto. when she is above you falling with no mobility, call doom and dash, superjump short to try to catch her... if it hits, fierce roundhouse that shit to hit her back to the ground and proceed from there, if she hits you with short it's ok because doom rocks got your back, if she gets hit with rocks try to jump and combo her, if not then wait for her to come back down and cross that bitch up.... if she tries to hailstorm just normal jump "EM-DISRUPTOR!!!!" and she'll fall to the ground like the bitch that she is... infortunately, these tactics do not work on me because i am too good, but they do have their uses.

Onyx_Chameleon
05-21-2003, 06:26 PM
Speakin of Run Away Storm...
How can I effectively piss people off and destroy them :evil:, with my Storm by running away...I am semi good at running away, but manage to get knocked down rather easily :( , so what are your tacticz for this. and was up with team Doom/Storm/Sent are they really any good like say team Mag/Psy/Storm?

Thank you for your know how.

smacked311
05-28-2003, 01:23 PM
Originally posted by GeekBoy
After you fly, you HAVE to let the joystick go back to neutral position before tapping a direction. And yes, stay away from solo fly combos because any of the top tier characters can punish you (unless you can unfly fast enough and are in UnFly mode)...The list of the ways to punish a solo fly combo is (ONLY if it ends with a rocket punch):

- Cable: sj.FP xx AHVB

- Storm: LA xx LS

- Sentinel: LP Rocket Punch

- Magneto: Dash forward -> sj.LK, sj.LK, Grav xx Tempest

Now, if you're doing sj.LK, sj.LP, fly, sj.LK, sj.LP, sj.FP, that's unpunishable, depending on what the situation is. But, yeah, only do a fly combo if you've got an assist to add damage, otherwise the risk/reward factor is too small.

best fastfly combo: sent/capcom: sj lk fastfly lk + capcom assist hp rocketpunch. :D

UCRJesse
05-28-2003, 07:45 PM
Originally posted by Onyx_Chameleon
Speakin of Run Away Storm...
How can I effectively piss people off and destroy them :evil:, with my Storm by running away...I am semi good at running away, but manage to get knocked down rather easily :( , so what are your tacticz for this. and was up with team Doom/Storm/Sent are they really any good like say team Mag/Psy/Storm?

Thank you for your know how.

ok, pissing off people with runaway storm is all a matter of frustrating them.... here are a few tactics...

1. runaway from the beginning of the match, be really patient and just punish mistakes... float over someone while ramming on short... if short hits, do another one, lightning attack, super, dhc, dhc to do damage.... then build more meter and dhc back to storm... repeat... i'll post more later, gotta go

Onyx_Chameleon
05-29-2003, 12:40 PM
Originally posted by UCRollerblader


ok, pissing off people with runaway storm is all a matter of frustrating them.... here are a few tactics...

1. runaway from the beginning of the match, be really patient and just punish mistakes... float over someone while ramming on short... if short hits, do another one, lightning attack, super, dhc, dhc to do damage.... then build more meter and dhc back to storm... repeat... i'll post more later, gotta go

allright, this is what I am talkin about. where you all been for so long? lookin forward to the rest.

MagusKSW
05-29-2003, 04:09 PM
What teams pose problems for

Cable(A)/Sentinel(Y)/Capcom(B)?

Though I have the Capcom AA, once they block it, you're dead for a rushdown no?

I just can't seem to master this team, some tips would be nice, thx

GeekBoy
05-29-2003, 04:30 PM
Sent/Storm/Commando, Mag/Storm/Sent (IMO), and maybe MSP.

As long as you can get around Commando, you won't have much of a problem with taking care of Cable. Pretty much, you want to take care of Commando, ASAP.

SBCDyN
05-29-2003, 11:48 PM
Originally posted by MagusKSW
What teams pose problems for

Cable(A)/Sentinel(Y)/Capcom(B)?

Though I have the Capcom AA, once they block it, you're dead for a rushdown no?

I just can't seem to master this team, some tips would be nice, thx

I think your one of your biggest potential problems (besides another team scrub or s/s/c team) for this team would be a good team rowtron player. A good magneto will be able to avoid your capcom assist well and will rush your cable down. Sentinel gets shot. Your best bet is to learn how to block and punish the hell out of assists. There's very little "mastery" to team scrub besides learning how to master pressing CapCom assist. Why do you think it's called team SCRUB.

Edit: Geekboy, I think he's asking about his bad matchups because he plays this team, not how to beat it.

GeekBoy
05-30-2003, 08:39 AM
Eh.....those ARE the bad matchups...and that's how they beat them...I think that would be important to know if he's playing that team.

DaDesiCanadian
10-29-2006, 08:06 PM
Hey Jesse,

How do I shot web?

Green
10-29-2006, 08:56 PM
How Do I Shot Unfly

UCRJesse
10-30-2006, 03:53 AM
Hey Jesse,

How do I shot web?

236p

GGXX KNOWTASHIN FOR THE WYNN!

rising_player
10-30-2006, 07:45 AM
Hey, what's the best way to continue into another tempest after I do hypergrab xx tempest after an aircombo?

I haven't been playing Magneto a lot and just started learning him and there aren't really many threads on the MAgneto section that are helpful towards this particular combo.

KnyghtFall
10-30-2006, 09:05 AM
How about some good Mag/Doom AAA combos?

The only one I do when I get a chance is:

Midscreen: clk chp+Doom sj hp addf hp sj hk chk (Doom hits) ROM into whatever

Of course if the rocks bounce them up too high it misses.

I needs some combos that are more practical with that duo.

Green
10-30-2006, 12:31 PM
Hey, what's the best way to continue into another tempest after I do hypergrab xx tempest after an aircombo?

I haven't been playing Magneto a lot and just started learning him and there aren't really many threads on the MAgneto section that are helpful towards this particular combo.
Don't, HG xx MT is mashable.

UCRJesse
10-30-2006, 01:28 PM
Hey, what's the best way to continue into another tempest after I do hypergrab xx tempest after an aircombo?

I haven't been playing Magneto a lot and just started learning him and there aren't really many threads on the MAgneto section that are helpful towards this particular combo.

you shouldn't be doing hypergrav tempest unless your opponent is in the corner. But to do it just time short short the second you come out of the animation for the tempest. should be easy once you've seen it a few times, the timing isn't very strict.

Don't really bother with mag/doom combos. Just learn the different ways to hit rom after rocks hit. just do launch fierce ad fierce rh slide. Shit takes off a lot and gives you another mixup anyways.

Mixah
10-30-2006, 01:30 PM
how do i attack?

gouki10
10-30-2006, 01:39 PM
According to your oppenents actions you choose the best options to either stop, or reposition yourself to gain the advantage that forces your oppenent on the defense then go from there.

Deus
10-30-2006, 01:43 PM
how do you beat me?

CoosCoos
10-30-2006, 01:53 PM
how do i attack?

Give them the dominating SHOROFLKEN. 100% on hit.

Mixah
10-30-2006, 02:18 PM
how do you beat me?

be an east coast player.

Deus
10-30-2006, 03:32 PM
be an east coast player.

that's pretty funny

have we played before, or are you just pretending you're top 5 on the ec and can fuck with me in marvel?

UCRJesse
10-30-2006, 04:47 PM
m1x4h you talk a lot of shit for someone whos never beat a good person in your life. ECC this year you should play deus first to 10 for 200. I like him and potter over you free.

Bill, the key to beating you is by opening a bottle of 151 and leaving it on the table in the living room. Last time you were drunk my msp was fucking you up.

gouki10
10-30-2006, 05:12 PM
how do you beat me?

You play mss-y so the best option to beat you would be to pick santhrax and run that shit hard.

best bet would be to start sentinel, and hold that shit, and watch out for cross ups with drones, and make sure you don't push me into the corner.

but then agian you could just end up playing better, and making me look like a fool, over all the better player wins.

theory marvel has always been known to fall apart in actual testing.

rising_player
10-30-2006, 05:52 PM
You play mss-y so the best option to beat you would be to pick santhrax and run that shit hard.

best bet would be to start sentinel, and hold that shit, and watch out for cross ups with drones, and make sure you don't push me into the corner.

but then agian you could just end up playing better, and making me look like a fool, over all the better player wins.

theory marvel has always been known to fall apart in actual testing.




Lol for a second there "mss-y" looked like "pussy" and I had to read it over twice to make sure it didn't spelt pussy.



Anyways

green : Yea I know its mashable, but then how many people are actually good at funland? about 65% of the people there including me pretty much suck :(


ucrollerbladder: yea pressing light kick 2x before hypergrab xx tempest seems to work. I usually tried doing magic after a tempest then hypergrab xx tempest but it had been working so i'll give lk lk a try.

Mixah
10-30-2006, 07:16 PM
m1x4h you talk a lot of shit for someone whos never beat a good person in your life. ECC this year you should play deus first to 10 for 200. I like him and potter over you free.

Bill, the key to beating you is by opening a bottle of 151 and leaving it on the table in the living room. Last time you were drunk my msp was fucking you up.

It's funny you should say that, because I only talk shit to the assholes that have started with me for no reason in the past, yet everybody on this forum thinks that I start all the drama. I'm not the one that comes into my thread and calls me a ***, for absolutely no reason, right soo mighty? I'm not the one that comes in and claims that I get no women, right deus? I'm not the one that comes in and claims that I'm some random scrub in MvC2, right Deuce? ... See the trend? Is it just me, or does Dipset start a lot of bullshit? Don't make it sound as though nobody's started with me for no reason in the past, yet, newbies and jerkoffs that have come to this forum aside, I have started with no vets whatsoever, so long as it was unprovoked. If you've started shit with me, and I deserved it, I started shit with nobody back. The only people I act like a complete douche to are the newbies that come here that think they're hot shit, and the vets that have started drama with me for no reason in the past. It's been quite obvious to me for some time why most of the top players that post here frequently are West Coast.

Then, I'd like to know how you think that I'm elitist, yet your thread title is "Ask the Random God of Mvc2 anything." Who the fuck are you? Like WC players went around saying that Sanford was some joke, yet Duc couldn't hold a dime to him in that money match, I say you're a fucking joke. Go fuck yourself... Twice.

Robust
10-30-2006, 07:45 PM
It's been quite obvious to me for some time why most of the top players that post here frequently are West Coast.

Like WC players went around saying that Sanford was some joke, yet Duc couldn't hold a dime to him in that money match, I say you're a fucking joke. Go fuck yourself... Twice.As many WC top players that post on srk, there are 5x the amount of ec haters lol. It's quite obvious why they post so much, and why top players ACTUALLY know whats up; as opposed to just talking and making statments with no merit. I don't really like to address things like this anymore, because there is that small circle of players that actually know what is going on, but ec not-so-top-players have more pride in their coast than ANYTHING. It's like these people are blind, and are trying to control traffic. Please try to come back to earth. The east coast is not as good as you think, and whatever superiority you think there is; there really isn't. It's not the same ec/wc from before, there is mutual respect, at least between the top-players. The division is caused by nubs that don't know what they're talking about and are trying to cause division that isn't a result from banter.

disgruntled goa
10-30-2006, 07:58 PM
ucrollerbladder: yea pressing light kick 2x before hypergrab xx tempest seems to work. I usually tried doing magic after a tempest then hypergrab xx tempest but it had been working so i'll give lk lk a try.

lk lk will work. Magic after tempest won't work but you can do magic series, airdash u/f magic series again and HGxxtempest.

UCRJesse
10-30-2006, 08:04 PM
I'm not the one that comes into my thread and calls me a ***, for absolutely no reason, right soo mighty? I'm not the one that comes in and claims that I get no women, right deus? I'm not the one that comes in and claims that I'm some random scrub in MvC2, right Deuce?

Dude, it's Deuce, the most lovable guy on the planet. How can you hate on that guy. On top of that, it's the internet man, if you can't take a little anonymous criticism you shouldn't be on the internet.

... See the trend? Is it just me, or does Dipset start a lot of bullshit? Don't make it sound as though nobody's started with me for no reason in the past

So why can't you be the bigger man and stop talking shit back. Deus didn't call you out in this thread but you had to open your mouth anyways. You might say "oh i was just joking" but you obviously had a problem with him before and you said it yourself that you have beef with them. I don't jokingly razz my enemies so why would you unless you expected a backlash.


newbies and jerkoffs that have come to this forum aside, I have started with no vets whatsoever, so long as it was unprovoked. If you've started shit with me, and I deserved it, I started shit with nobody back. The only people I act like a complete douche to are the newbies that come here that think they're hot shit, and the vets that have started drama with me for no reason in the past. It's been quite obvious to me for some time why most of the top players that post here frequently are West Coast.

So what you're saying is.... you walk around and pick on the newbs on this thread but leave the veterans alone. Yet you can't understand why the people that consider you a newb come around and put you down on your threads once in a while. What kind of hyprocritical bullshit is this. If you wanna prove you're a top player and deserve respect step up and play deus for money. Show off that East Coast pride. You have till ECC to practice which is a long time considering we almost never play over here. Why is it obvious to you why west coast people post? That part makes no sense to me because you don't explain yourself. In fact i'm imagining you saying that and snickering to yourself like "yeah that'll show em"

Then, I'd like to know how you think that I'm elitist, yet your thread title is "Ask the Random God of Mvc2 anything." Who the fuck are you?

This thread is 3 years old man and it's obviously a bit sarcastic... you bolded God when you should have bolded Random God. I referred to myself as a random dude when I made this thread, but somehow you happened to block that out and only payed attention to go the god part. On top of that.... I'M FUCKING JESSE MAN, AIN'T NO ONE SEEING ME....

Yes I know sarcasm is hard to convey through the internet but i'm sure you'll get it eventually.

Like WC players went around saying that Sanford was some joke, yet Duc couldn't hold a dime to him in that money match, I say you're a fucking joke. Go fuck yourself... Twice.

West coast players have a lot of respect for Sanford. A lot of west coast players actually put bets on him. Did you know Duc and Sanford are friends? Years back when Sanford came to CA he stayed with duc for a month or so. There really isn't even any beef between east and west coast but you feel like you can sit in the back ranks calling out top west coast players like the top east coast players are going to step up and defend your pride. Man up, show us you aren't a scrub and that you deserve respect. I haven't even asked deus or potter yet but I'm sure they'll put 100 bucks each against you first to 7 or 10.

Have a nice day =).

True_Tech
10-30-2006, 08:10 PM
its dipset bitch

Strider Hiryu
10-30-2006, 08:23 PM
shit jesse now hes gonna neg rep us all... cept for me since he has me on PERMABLOCK like a bitch.


btw i bet on sanford.

<3 duc still

Mixah
10-30-2006, 08:31 PM
Dude, it's Deuce, the most lovable guy on the planet. How can you hate on that guy. On top of that, it's the internet man, if you can't take a little anonymous criticism you shouldn't be on the internet. Regardless, he started shit with me for no reason in the past, that is all.



So why can't you be the bigger man and stop talking shit back. Deus didn't call you out in this thread but you had to open your mouth anyways. You might say "oh i was just joking" but you obviously had a problem with him before and you said it yourself that you have beef with them. I don't jokingly razz my enemies so why would you unless you expected a backlash. Because then I would be a hypocrite, when I call Alucard an ignorant asshole because he goes around the MvC2 strategy forum with this attitude that he's 100% right, and he puts people like Dasrik on ignore, because "he's an asshole that should fuck a dog', meanwhile Dasrik is one of the most knowledgeable people on the forum in the game.


So what you're saying is.... you walk around and pick on the newbs on this thread but leave the veterans alone. Yet you can't understand why the people that consider you a newb come around and put you down on your threads once in a while. What kind of hyprocritical bullshit is this. If you wanna prove you're a top player and deserve respect step up and play deus for money. Show off that East Coast pride. You have till ECC to practice which is a long time considering we almost never play over here. Why is it obvious to you why west coast people post? That part makes no sense to me because you don't explain yourself. In fact i'm imagining you saying that and snickering to yourself like "yeah that'll show em"
that's not what i'm saying. When I'm posting in a thread, for example, and some random newb with a join date within the past few months comes in and starts going on his little tantrum that wolverine is top tier or some other bullshit, I act like a douche to them. If somebody with a name comes in; let's use Dasrik again, comes in, and says that shit, I know he's obviously joking. I don't hunt down newbies and attack them. Thanks for taking my sentence literally and not compensating for sarcasm, after all, according to Pedro (EpyonX), I'm uneducated, and therefore cannot comprehend with the idea of sarcasm, therefore all of my statements must be taken literally.


This thread is 3 years old man and it's obviously a bit sarcastic... you bolded God when you should have bolded Random God. I referred to myself as a random dude when I made this thread, but somehow you happened to block that out and only payed attention to go the god part. On top of that.... I'M FUCKING JESSE MAN, AIN'T NO ONE SEEING ME....I see that the thread is old, and yes, I bolded God. But I GUARAN-FUCKING-TEE you that if I were to make the same thread, West Coast players would jump all over me and flame me, just because my handle is m1x4h and your handle is UCRollerblader...

Yes I know sarcasm is hard to convey through the internet but i'm sure you'll get it eventually.
read above...


West coast players have a lot of respect for Sanford. A lot of west coast players actually put bets on him. Did you know Duc and Sanford are friends? Years back when Sanford came to CA he stayed with duc for a month or so. There really isn't even any beef between east and west coast but you feel like you can sit in the back ranks calling out top west coast players like the top east coast players are going to step up and defend your pride. Man up, show us you aren't a scrub and that you deserve respect. I haven't even asked deus or potter yet but I'm sure they'll put 100 bucks each against you first to 7 or 10.

Yes, I know west coast players have a lot of respect, but likewise, I bet you weren't in the IRC chat during Evolution, were you? Yes I know a lot of West coast players put bets on him, and yes, i know that Santhrax and DUc are friends. Regardless, a lot of players on IRC started to talk a lot of shit along the lines of: who's this sanford guy? he can't be that good? has he ever won an evolution? he's never even placed at evolution.... blah blah blah. I wasn't talking about there being any beef between sanford and duc, but rather, a lot of west coast players, i find, talk shit about east coast players that they've never seen play. Every player that I've ever hung out with on the EC, however, just say random good shit. There was a time when a group of my friends were hanging out and talking about how sick Julius and Ace where, when by comparison to some of the other players, they weren't all that special. Ace has improved and yadda yadda, i don't care... blah blah, whatever... That's not the point i'm trying to make.

Similarly, I guess this should be a learning experience from me to just disregard the going-ons in IRC, but Adam Warlock already told me, "do you realize how many people talk shit about you on IRC?", meanwhile, I never stepped a foot into any IRC chat at the time, which basically tells me that people are taking what they think of me outside of the forums and talking shit about me behind my back, yet they don't even know me? You wanna say that I act like a scrub in terms of Marvel or in terms of SRK, but talking shit about somebody behind their back, over internet bullshit, and when they don't even know them? That's being a scrub in life, and I don't even think you can argue that one. Potter and Deus? yeah, both are, I guarantee, better than me. Do I care? Nah... Shit, I don't even play MvC2, nor consider myself a player that represents the East Coast. I still have a lot of the knowledge that I've acquired, so I can still teach people how to play. As for playing? I'm out of practice, I don't have good execution, and I have nobody to play with unless I go to Philly or NYC. Everybody up here sucks, and I'm 100 miles from both places. Does making a name for myself matter to me personally? nope.

My biggest beef isn't with the people on this board. It's this:
I came here back in 2002 as hadoken king, and i made people avatars and asked questions about marvel, as I was just getting into the game. I learned a lot in a short period of time, and whatever.
Most of the problems that people had with me started with EC players, EpyonX and Snaaaake. After that, as I started to teach people shit about marvel, people like fanatiq and random wc players would just come in and be like... "shut up, you don't know what you're talking about, do this..." meanwhile, what they were saying, by comparison to me, was significantly harder to execute, and newbies wouldn't necessarily get it and that whole mess, so I'd counter argue. That's literally where all this hatred for me came from.

Then as I said, random players started just making stupid comments about me in any threads that I would make. I point out WC players, because that is the majority, but there have been a share of EC and international players as well. I don't leave SRK because I've made a lot of friends here...
and that's all I'm saying, at least for now, as this message is becoming way too fucking emo.

Have a nice day =).
yeah, you too...

and potter; yeah, you're right about the EC pride thing...

ducvader
10-30-2006, 09:43 PM
Let's just all get along folks. Beefing between people is retarded unless its some real serious shit that went on in reality. Internet shit is wack - leave it alone and move on everyone. Continue being the random GOD Jesse and keep on answering those MVC2 questions.

Duc

Mixah
10-30-2006, 09:44 PM
Let's just all get along folks. Beefing between people is retarded unless its some real serious shit that went on in reality. Internet shit is wack - leave it alone and move on everyone. Continue being the random GOD Jesse and keep on answering those MVC2 questions.

Duc

just about right!

Green
10-30-2006, 10:56 PM
lk lk will work. Magic after tempest won't work but you can do magic series, airdash u/f magic series again and HGxxtempest.
You can do magic series after a Tempest (in an sj air combo).

disgruntled goa
10-31-2006, 07:03 AM
You can do magic series after a Tempest (in an sj air combo).

What I meant was that after the first tempest, you can't connect another HGxxtempest using a magic series. Correct me if I'm wrong though. I don't actually play Magneto so I'm not entirely sure about this.

Mixah
10-31-2006, 07:41 AM
no, you can do that.

magic, hg xx temp, lp, d+lk, lp, lk xx hg xx temp, lp, lk, aduf, magic, hg xx temp, lk lk, xx hg xx temp

that works.

rising_player
10-31-2006, 08:18 AM
I got another question about the HG xx tempest thing. Although people have told me its mashable and that its a risk doing it when your opponent isn't at the corner, how come I still see some top level players that go to evo do this? I duno but is HG really that easy to mash out of or is it harder than most of us think?

gouki10
10-31-2006, 10:52 AM
it's all about timing, if you shake the stick and mash the buttons for about a sec. after the hg hits, you'll get out everytime, but if you mash before the hg hits, it gets harder, and you have to mash faster.

i've heard stories of Jwong moving the stick side to side once, and mash all the buttons once, and gets out easy everytime.

And justin gets out 9 out 10 times i've seen him mash.

Green
10-31-2006, 11:50 AM
I got another question about the HG xx tempest thing. Although people have told me its mashable and that its a risk doing it when your opponent isn't at the corner
It can be mashed out of anywhere on the screen.
how come I still see some top level players that go to evo do this? I duno but is HG really that easy to mash out of
Pretty easy, if you know what you're doing.

CoosCoos
11-01-2006, 02:08 PM
Teach me how to be Santhrax with Matrix! Goooooo Jesse!

UCRJesse
11-03-2006, 12:38 PM
cooscoos, it's impossible.... I wrote up a long ass post but it didn't send cause srk is top tier...... i'll respond with more later.

to the mash question: when your opponent is cornered it is very low risk to do hg tempest and very high reward since that super takes off a shitload. It's always worth mashing out.

CrimsonSouls
11-06-2006, 06:56 PM
whats the best way to beat Mag/Sent/Cyclops if the muther fucka you playin gets almost every Sent unblockable

De4dEyE
11-06-2006, 07:12 PM
Wow shit, this thread is mad random.. and wtf I posted in here a looooooonnnnnnnnnggggggggg time ago hahahaha

UCRJesse
11-06-2006, 08:29 PM
whats the best way to beat Mag/Sent/Cyclops if the muther fucka you playin gets almost every Sent unblockable

Answer seems pretty obvious right? Don't get hit by cyclops. This means either run away, zone him out, or learn to triangle jump differently so you don't get hit with cyke. If you pick storm/sent/cable he can't unblockable you after killing one of your characters, hooray.

beatsofdevil
11-07-2006, 01:34 PM
i STILL can't mash out of that hgXXtempest *tear*

Mixah
11-07-2006, 02:36 PM
i STILL can't mash out of that hgXXtempest *tear*

i do it like this...

f + hp
f/d + mp
d + lp
d/b +lk
b + mk
u/b+ hk

or something to that extent...

i spin the stick, and then hit the buttons in pretty much that order like this..

ring finger = hp
middle = mp
index = lp
thumb = lk
index = mk
middle = mk

then i just swipe the buttons once while holding back... i only don't get out if i fuck up the buttons (eg. go faster than the stick spins)

gouki10
11-07-2006, 06:00 PM
i just mash like it's hailstorm.....

CrimsonSouls
11-07-2006, 06:07 PM
Answer seems pretty obvious right? Don't get hit by cyclops. This means either run away, zone him out, or learn to triangle jump differently so you don't get hit with cyke. If you pick storm/sent/cable he can't unblockable you after killing one of your characters, hooray.

I dont mean all he does are Clops set ups, he sets up for like almost everything. Plus I dont use triforce or santhrax that much. Too boring. usually use magnus teams. I think im just gonna snapback. Reason why I had so much trouble I think is cuz I never really experienced a unblockable team like how he uses

FOBio
11-09-2006, 06:04 PM
to the mash question: when your opponent is cornered it is very low risk to do hg tempest and very high reward since that super takes off a shitload. It's always worth mashing out.

why is it very low risk to doing hg tempest? i'm guessing it's cuz even if the opponent mashes out, he has to block all/most of the shards of tempest since the wall prevents him from going farther away. is this right?

Green
11-09-2006, 06:43 PM
Yep. The opponent MUST block after they mash out of a corner HG xx MT.

shoultzula
11-09-2006, 09:24 PM
whats up with wiffed snaps + assist making things combo? does it pause the game for a second but assists keep going?

for example: charlie\ruby (aa)

fk throw, dash in, s.lk + ruby assist (aa), s.rh - this doesn't combo but if you wiff snap out after the s.rh, it combos and you get to follow it up afterwards. why is it letting me do that?

Green
11-09-2006, 09:35 PM
Screen freezes tend to make things come out faster. The most prominent example is HG xx MT. Same deal with Cable's c.lk c.mk s.hk+RP xx AHVB, I think. The RP hits after the screen freeze even though it's only 4 frames (I think) from screen freeze until beam appearance.

shoultzula
11-10-2006, 09:28 AM
Screen freezes tend to make things come out faster. The most prominent example is HG xx MT. Same deal with Cable's c.lk c.mk s.hk+RP xx AHVB, I think. The RP hits after the screen freeze even though it's only 4 frames (I think) from screen freeze until beam appearance.

I tested wiff snaps with drones and they dont speed up. If your an answer is right, the drones should speed up when I wiff snap which it isn't doing. Besides there might be a difference between a super screen freeze and wiff snap screen freeze. Maybe each has different properties when they freeze the game?

still looking for an answer

Green
11-10-2006, 03:23 PM
I don't know how exactly moves come out faster, but they do. How else would you explain j.hk+RP xx Tempest as an unmashable in the corner?

(on a grounded opponent that's not blocking high)

SammyJ
11-11-2006, 12:30 AM
I believe it's because yeah, the snapback does the same sort of "screen freeze" as supers go through. An assist will still be at full speed, while the opponent and their assists slow down. My best example is Jill and Tron.

Jill LP, LP, HP, Tron Asst.
does not combo on it's own.

Jill LP, LP, HP, Tron Asst.+ANY SUPER immediately after
comboes the HP with Tron's Rings, AND the super as well. It's because the character is slowed down during the super's "screen freeze" and they stay in hitstun longer, allowing the assist to attack them in hitstun, hence the combo.

Same reason Hypergrav+Tempest works. The character slows down (frame and falling speed), but the Hypergrav is still at fullspeed, even while bringing the opponent towards Magneto just in time for Tempest.

shoultzula
11-11-2006, 11:33 AM
I believe it's because yeah, the snapback does the same sort of "screen freeze" as supers go through. An assist will still be at full speed, while the opponent and their assists slow down. My best example is Jill and Tron.

Jill LP, LP, HP, Tron Asst.
does not combo on it's own.

Jill LP, LP, HP, Tron Asst.+ANY SUPER immediately after
comboes the HP with Tron's Rings, AND the super as well. It's because the character is slowed down during the super's "screen freeze" and they stay in hitstun longer, allowing the assist to attack them in hitstun, hence the combo.

Same reason Hypergrav+Tempest works. The character slows down (frame and falling speed), but the Hypergrav is still at fullspeed, even while bringing the opponent towards Magneto just in time for Tempest.

ahhh I see now. thanks

ZZ_Jaron
11-11-2006, 10:52 PM
Question:

My team is Matrix, and my opponent's team is Santhrax.
MY 1st main priority is to snap in capcom with storm, I build meter occasionally, and when he gets too close I pull in cyke. His storm is fast and unpredictable, he will throw in random senti assists just to see what I will do, if I sjump upon my fall he will use storm's typhoon (the vertical one) and if I hit it, he will cancel it into a hailstorm. If I block it, he will crush my guard and start a highly damaging combo.
His sent his air crazy and my storm can't handle his HSF combos. He will use capcom when I pull in my assist to save me. This is very annoying becuz he will hsf my partner to death, and I can't sjump out of it.
His Capcom is good. Whenever I decide to block he will pull out sho and sent's drones to crush my guard then corridorxxcaptain sword.

Can I get some general help with defeating Santhrax?

CoosCoos
11-11-2006, 11:24 PM
Question:

My team is Matrix, and my opponent's team is Santhrax.
MY 1st main priority is to snap in capcom with storm, I build meter occasionally, and when he gets too close I pull in cyke. His storm is fast and unpredictable, he will throw in random senti assists just to see what I will do, if I sjump upon my fall he will use storm's typhoon (the vertical one) and if I hit it, he will cancel it into a hailstorm. If I block it, he will crush my guard and start a highly damaging combo.
His sent his air crazy and my storm can't handle his HSF combos. He will use capcom when I pull in my assist to save me. This is very annoying becuz he will hsf my partner to death, and I can't sjump out of it.
His Capcom is good. Whenever I decide to block he will pull out sho and sent's drones to crush my guard then corridorxxcaptain sword.

Can I get some general help with defeating Santhrax?

Weeeeellll Jesse isn't it about time for that long post about why it's impossible for Matrix to beat Santhrax?

Deus
11-12-2006, 03:26 AM
first off, zz, you shouldn't be trying to snap with matrix at all, the concept behind matrix is to fight magneto teams not cable or storm based teams

basically matrix vs santhrax, you can't fuck up at all and the other storm can runaway for free

don't know why you would want the shitty version of the team to fight the better version of the team =/

Mixah
11-12-2006, 08:09 AM
Can I get some general help with defeating Santhrax?

Punch the guy in the face, and kill his capcom when he's not looking.

The only hope i see in beating that is getting his sentinel to have to fight your storm / cyclops...cyclops is the most annoying shit IMO, for sent to fight (next to guile / cammy aaa)... then he loses the 100% and has storm / commando, which sentinel / clops should be able to beat....
but theory marvel's useless... in the end... santhrax > matrix > mss > santhrax.... at least how i see it.

Radiant93
11-12-2006, 10:12 AM
try to watch some vids man... especially on jwong (matrix) vs sanford (santhrax). i cant remember, i think it was ECCX(correct me if im wrong btw) ,
there you can see how a matrix team is being played against a well known santhrax player.

shoultzula
11-12-2006, 11:53 AM
why not just pick another team to fight matrix or counter matrix with matrix. Mirror match that shit and try to out play them.

Its good to have multiple teams that excel in certain aspects of the game. Having a good rush down team, a good defensive team and a good trap team can pretty much solve most of the matchup problems you run into.

you dont need a trap team but alot of people dont know or forget how to play against trap. You can definetly give people hell espeically if they dont know how to play against it. Its a sneaky way to win but not effective.

ZZ_Jaron
11-12-2006, 12:46 PM
Okay, well forget Matrix then. I only play Matrix against my n00by friend then he jumps in when I'm ALREADY playing Matrix then he pix Santhrax.

If thatz the case then fuck Matrix.

Just someone give me a team that can counter Santhrax (I play santhrax too you know). Oh and the team must include Sentinel, I can't do shit w/o sentinel (my best character)

ducvader
11-12-2006, 12:52 PM
Learn spiral - piss the fuck out of other players.

Deus
11-12-2006, 01:08 PM
use mss-drones

^^

gouki10
11-12-2006, 03:32 PM
^ for real

that team is an unknown beast.

the combo/guard string abitilty is rediculous.

Deus, any tips on things i should be trying with that squad, mainly combos, i can do a mag version of storm's launch to drone combo, other than that i also do nj, dash d/f + storm pro., j.lk, land, c.lk, mk., storm pro. hits/blocks ( i use it also as a block string.)

so is there anything else i should be doing, i just started picking drones for mss instead of rp, i think i know all the set ups, including rom into, grab+drones, resets, anything else would help. this team needs MEGA Excution to work right.

insanelee
11-12-2006, 09:04 PM
mash on drones. land random hit. inf for 45+ hits dhc to hail. run around land random rh launcher. dhc to sent. kill aa.

bronson.

CoosCoos
11-13-2006, 10:16 AM
OOOOKKKKK.

I'm trying to relearn Santhrax for an upcoming tounament guys. I'm going to use Viscant as well, and anyone I can't beat with that, I'm going to use Santhrax.

So, I was wondering, since I really don't quite know how to play with Santhrax, what am I really supposed to be focusing on? Usually, I adapt to what the opponent gives me and take if from there. I know for sure these things....

-I start Sent and Storm evenly vs. Mags(it really depends on if the Mags is a patient or not).

-I like to do a lot of wakeup unblockable setups with Sent in(I have 3 guranteed midscreen setups now, as well as the usual corner one).

-I like to do a lot of misdirection stuff when Storm is in. Usually I use a lot of drone assist when she is in, as well as a lot of combo using drones to set up more misdirection stuff.

-I ALWAYS start Storm vs. Cable, and ALWAYS look to hit the DHC. That's a given against any Cable though.

-When I start Storm, I have a tendancy to rush in the beginning of the match. No point in running if you are tied for the lead.

But yeah those are some of the tendancies I show when I play Santhrax. Allbeit proabably all of the crap that I posted maybe common sense stuff when playing this team. I wish I had some vids of me playing, as this is kinda vague.

But anyone got any general shit with Santhrax that I should focus on?

UCRJesse
11-13-2006, 04:41 PM
^ for real

that team is an unknown beast.

the combo/guard string abitilty is rediculous.

Deus, any tips on things i should be trying with that squad, mainly combos, i can do a mag version of storm's launch to drone combo, other than that i also do nj, dash d/f + storm pro., j.lk, land, c.lk, mk., storm pro. hits/blocks ( i use it also as a block string.)

so is there anything else i should be doing, i just started picking drones for mss instead of rp, i think i know all the set ups, including rom into, grab+drones, resets, anything else would help. this team needs MEGA Excution to work right.

picking drones is like picking doom rocks, you gotta use it a lot to get used to it. Basically you should be so used to people randomly getting hit with drones that you instinctively land rom off of it when it hits.

Monkey D. Malcolm
11-13-2006, 07:09 PM
What are some good ocmbos wit cap com and cable. How do you do AHVBx3 in the air. Can you do it on ps2?

gouki10
11-13-2006, 08:01 PM
OOOOKKKKK.

I'm trying to relearn Santhrax for an upcoming tounament guys. I'm going to use Viscant as well, and anyone I can't beat with that, I'm going to use Santhrax.

So, I was wondering, since I really don't quite know how to play with Santhrax, what am I really supposed to be focusing on? Usually, I adapt to what the opponent gives me and take if from there. I know for sure these things....

-I start Sent and Storm evenly vs. Mags(it really depends on if the Mags is a patient or not).

-I like to do a lot of wakeup unblockable setups with Sent in(I have 3 guranteed midscreen setups now, as well as the usual corner one).

-I like to do a lot of misdirection stuff when Storm is in. Usually I use a lot of drone assist when she is in, as well as a lot of combo using drones to set up more misdirection stuff.

-I ALWAYS start Storm vs. Cable, and ALWAYS look to hit the DHC. That's a given against any Cable though.

-When I start Storm, I have a tendancy to rush in the beginning of the match. No point in running if you are tied for the lead.

But yeah those are some of the tendancies I show when I play Santhrax. Allbeit proabably all of the crap that I posted maybe common sense stuff when playing this team. I wish I had some vids of me playing, as this is kinda vague.

But anyone got any general shit with Santhrax that I should focus on?

most of what you said is what you have to do

VS Mag

make sure you play the distance, if you are caught fighting Sentinel(yours) vs Mag/psy, don't get hastey, make sure you push block the first tri jump, then watch for psy to come out, KEEP DASHING BACK SPIT, by doing so you force mag to either dash in on the ground, sj dash forward, or dash jump( this one is tricky cause they will usually look at the distance, and call psy to catch you).

use commando AAA to knock him out of dashes, and rushdowns, and DON'T STOP DASH BACK SPITS, only do sj lk, fly lk+commando, hp, rp, when you know what they will do next, it's usually too risky to go for a block string or fast fly if mag just got in front of you and hasn't called psy.

vs Storm/Sentinel

Vs storm you wanna stay on her level all the time, if she gets over you then block+commando, KEEP SPITTING, make her come to you, if she plays the sj hp run away game, then dash under( be careful of drones) call commando to make her block, then sj and do a fast fly chain starting with a sj hp/or sj grab.

if you can wear her down you should win, IF you SJ to bait her in the air, then WATCH OUT FOR LIGHTING ATTACK.

DON'T DO MOVES IN THE AIR IF YOU DON'T KNOW WHAT SHE WILL DO.

Vs Sentinel.

this is where the battle hits the skies for the most part, basicly try and bait the other sentinel, if you sj after they do then do dp rp AT THE RIGHT DISTANCE/ OR SJ HP, if the sentinel is too close then JUST STAY ON THE GROUND AND PUSH BLOCK, don't try and be fansy by trying to dash under and sj from the back fast fly, GOOD sentinel players will anticipate that. If both are at the top of the screen then do hp, unfly, fly hp, over and over to hit the other sentinel's limbs, HP beats out every limb, expect one timed to beat yours like a straight rp, or hp.

VS Cable

as you said, START STORM ALWAYS, the only time you should ever consider starting sentinel is if the person uses a cable team WITHOUT AN AAA.

all you can do is continue to get close, once inside, pretend you are magneto and break his defense, call drones, ONLY WHEN YOU HAVE STARTED A BLOCK STRING, DON'T CALL THEM OUT WHEN YOU ARE TRI JUMPING, AND SAVE YOUR ANTI AIR FOR WHEN HE IS IN THE AIR. Most of the time it's too risky to call it in cables face due to his ability to jump back with his drones/AAA and AHVB yours.

UNLESS...........you do so to bait his assist and sj, dash over, however he can still assist kill you if he anticipates it, and just calls his assist, and uses cable to fight storm.

Storm VS Storm

stay Patient, this is a fight from ALL ANGLES, play by using your Brain, not your reactions, this is seriously the ultimate contest of who will break first. play this like fighting sentinel with storm, expect through in the precautions of fighting magneto. Call your assist smart, don't call them when your storm is touching the other, DON'T CALL DRONES OR AN ANTI AIR FULL SCREEN AWAY, THEY WILL GET HAILSTORMED TO DEATH.

don't predict, react, if you KNOW you can't beat out the other one, then block, hold your ground, the other storm will crack first.

i think that about rapes it up.

Don't be nervous to block, just chill, the moment will come when the time is right, and that moment will come if you play smart, Think clearly and Calmly.

And Hit up that trainning mode, make excution nothing to worry about.

osek206
11-23-2006, 12:19 PM
My game is 3's but I've been playing Marvel alot lately. I'm having problems basically blocking Mag's rushdown tri-jump. I decided to block high because of the tri, but I was playing aganist a MSP team so I got owned by psy anti-air. My main question is how to you block Mags, in general and how do you practice this besides playing lots of good Mags?

edit: I'm using SSC

funkymusic
11-23-2006, 12:52 PM
So Cyke IS the better assist for storm/sent? I use storm/sent/cyke or santhrax and im really just trying to stick to one. My storm game is better so Cyke would be the obvious choice correct? I just wanted someone else opinion on the matter. Also what are my main probs going to be playing a storm/sent based team?

gouki10
11-23-2006, 01:28 PM
First off it's a matter of what you think, your best bet is too play both and see which one you like more. Find Out how each assist works and you'll be surprised when you see the differences they give both offensively and defenisvely.

DeMeNTeD
11-23-2006, 01:39 PM
storm likes cyke better, but sentinel likes commando better. i'd choose who you are better with solo

Playing a storm sent team is always hard. A good player will vary it up. They'll start running away mashing on drones to build super. Once they have those two dreaded supers, he'll call drones and rush your ass with tri-jump light attacks (her best way to rush) to try and get that one touch for LS DHC to HSF. So definitely learn your opponents rush style and learn to defend the quick ass light kick tri-jump. if no one is getting anyone, most likely he will have already built up his 3rd or 4th super, pay attention to that because they're going hailstorm your assists. try and bait them to use their supers so they cant get that damn DHC. if you're stayin in the air alot, watch out for random LAs.

If you're playing against sent, perfect the easy storm j.infinite because that is sentinels biggest weakness. at the end of the infinite usually go for launch (stay on the ground though) delay, LA xx LS make sure it crosses up and still hits. OR you could launch to the typical LS combo DHC to sent. now the trick to getting the corner unblockable is to call an AAA immediately after you tap the c.HP

just play safe, don't rush unless completely safe because even the great sentinel players will mash on commando because their sents are that good to cover them up. if you are two even players, its whoever gets first launch thats going to win

50mOrEcEnTz
12-10-2006, 07:43 PM
Some thoughts from a seasoned magneto would be appreciated on magneto/storm/capcom

outside of missing the double snapback a lot, this team has other features that are so nice @ times. it is an awkward team but i see great potential in it....or am i just a magneto idiot xD

the fact that they have a 100% tempest xx hail storm kill if you land a tri jump is good, but then other things are good too, they just have a lot of little setups people haven't seen before and the team runs strong if every1 is alive and cap is not fighting xD

i dunno tho, i guess im wondering about setups and combos and resets and gimmicks people who have experimented with this team have found, if no1 has it is ok xD

Deus
12-10-2006, 09:08 PM
with mag

launch + commando, fierce fierce rh rh is fuckin beastly

mscommando is mostly about utilizing mag's mobility + mando anti air not really about combos and resets, the team is really just storm commando + magneto randomness

50mOrEcEnTz
12-10-2006, 09:30 PM
with mag

launch + commando, fierce fierce rh rh is fuckin beastly

mscommando is mostly about utilizing mag's mobility + mando anti air not really about combos and resets, the team is really just storm commando + magneto randomness

yeah, but there is some rhyme to it im convinced

like if you get a c.lk+cap, c.lk close enough to a corner, u get like sj.lp ad/uf yadah yadah tempest and your almost above the screen...for some reason people dont like mashing up there xD

i feel like using cap instead of psy might hurt me in magnus battles such as msp n wut not but mscap helps me against sent and cable teams due to now im able to punish assists pretty hard safely with c.rh+cap varients

my stick is broke and has been for awhile but im about to pick up another one soon, can't test until then xD

Deus
12-10-2006, 09:32 PM
yeah, i def recommend the team against sent teams

in mag mag battles msp still reigns supreme

smacked311
12-20-2006, 02:47 PM
Flying screen...

That combo is not possible.

you're an idoit :rofl:

thumbs_up
12-21-2006, 12:48 AM
Does anyone have the timing of mags c.lk+sent RP c.lk launch then 5 fierce??
It seems that after the launch I cant 5 fierce them I can only double fierce or triple.

And in your opinion wich is better when fighting team scrub (SCC) or a Cable or Sent based team , MSS or Row?

I was having a real hard time with MSS cause once Cable dies I got sent and commando to deal with but with Row Killing the robot is a bit easier.

And if anyone has some real good Mag Cable Sent info that would be awesome!
thanks!

Deus
12-21-2006, 07:08 AM
Does anyone have the timing of mags c.lk+sent RP c.lk launch then 5 fierce??
It seems that after the launch I cant 5 fierce them I can only double fierce or triple.

practicepracticepractice it isn't difficult to do, you'll get it eventually



And in your opinion wich is better when fighting team scrub (SCC) or a Cable or Sent based team , MSS or Row?

this is probably dependent on whether or not your storm or cable is better. mss works more around dhcs and magneto + sent mashiness but row is more about team dynamics. i think any magneto team should beat sent based teams, so i'd say it's a matter of preference between storm and cable. however, i'd say always go with storm just because that bitch is broken x 10


I was having a real hard time with MSS cause once Cable dies I got sent and commando to deal with but with Row Killing the robot is a bit easier.


sent/mando should die to mag/sent-a 60-70% of the time. mag/sent-g should always beat sent/mando ^^



And if anyone has some real good Mag Cable Sent info that would be awesome!
thanks!

learn how to use every character on the team with each assist on the team against every team.

gouki10
12-21-2006, 10:55 AM
1) i think any magneto team should beat sent based teams


2)sent/mando should die to mag/sent-a 60-70% of the time. mag/sent-g should always beat sent/mando ^^



3)learn how to use every character on the team with each assist on the team against every team.

1) how? sentinel counters mag right?

2)how? Sentinel destorys mag with commando right?

3)good advice

shoultzula
12-21-2006, 03:09 PM
1) how? sentinel counters mag right?

2)how? Sentinel destorys mag with commando right?

3)good advice

1 hit kill.

I saw mixup beat vercette with a 50% magnus and vercette had basically 3 people during tourney play. 2 100% characters and his first point only lost like 30% life. He straight up annihilated mixups first 2 characters early and all mixup had was magnus and won the game only losing 25% of mangus' life.

he killed his first character in one hit, then guard broke and killed his 2nd character, and did 70% to the last character before verectte was able to attack back. Mixup got the life advantage off of one hit.

the only way to counter magnus is to kill him in one hit or don't get hit. Those are pretty much all the options you have against him. Sure, you can make the fight harder for magneto but all he needs is 1 hit.

magneto ALWAYS has a chance to win. All you have to do is execute broken patterns and bam, game over.

thumbs_up
12-21-2006, 04:48 PM
Ive got some more questions , what is the most practicle infinite on sent
because after 20-30 hits they will block ( I do normal rom sj.lk sj.lk addf lk lk) also what would be the most practicle resets on sent I have a hard time going around his super armor with c.lk hel just block even if it hits.

And deus are you sure there is nothing special like a certain timing for 5 fierce after sent RP ? also what air combo should I do with storm when i dont have meter.

Deus
12-21-2006, 08:21 PM
Ive got some more questions , what is the most practicle infinite on sent
because after 20-30 hits they will block ( I do normal rom sj.lk sj.lk addf lk lk) also what would be the most practicle resets on sent I have a hard time going around his super armor with c.lk hel just block even if it hits.



take him to the corner then sj short short air dash forward jab short grav xx tempest
it's really difficult for most people to mash out of this in the corner plus it does a shit load of damage.



And deus are you sure there is nothing special like a certain timing for 5 fierce after sent RP ?



well basically the only way you can fuck it up is if you dash too far which results in you not being able to follow up the sj fierce because of weird angles and launching too high which usually results in the last 2 hits missing, i'd suggest waiting for them to fall a tiny bit after they're hit with the rp then launching into the combo

also what air combo should I do with storm when i dont have meter.

depends on where you are on the screen and what you're trying to set up. depending on the situation i do launch, rh dash short rh or launch jab short jab short dash rh

both cause flying screen allowing me to either go high or low while i'm catching up to the fallen character

if you want to just do a long combo you can do launch jab short jab short air dash up forward jab short jab short typhoon and the typhoon carries them across (doesn't work on some characters namely sent)


and gouki, magneto can always dodge commando, the only time sent ever really gets a clean shot on mag is when he gets careless with superjumps and sj airdashes, sent's a giant ass target and unfly only lasts for so long

i mean sent is gdlk when he's playing the proper range game and not doing dumb shit, but as soon as that duke gets hit he turns into a giant dr doom just clink clanking his way to tempest shards in the corner or stupid rh throw into drones set ups

mags most difficult match up is easily storm, he really can't do anything against that bitch, a lot of the time storm really can just mash st rh + drones or commando and magneto can't do shit, then when you intersperse random jump back tri jump rh mag just gets fucked up

also, mag vs sent commando when backed with drones can basically dash in all day long while sent is flying

call drones dash low rh -> if they call commando the slide eats him up and you get a free sj cancel into sent's ass if sent tries to stomp he gets hit with drones

also any time sent is flying get full screen call drones jump hyper grav if sent accidentally flies forward or hit short or rh grav hits him then snap, there are too many stupid ass things that can happen that lead to sent dying against mag

gouki10
12-21-2006, 08:29 PM
^well what you say is true, but that is vs a sentinel that IMO doesn't understand what the match is like.

sentinel can stay on ground all day and do c.hp, fly, unfly, if he sj dash over, just dash back or go to the air, if mag calls drones, sentinel can call commando nullify them, and do s.hp, or watch for mag to sj, or tri jump.

i guess that is the range game you mean, but it's true tho that with drones, it's mag's best match up vs sentinel commando.

the big thing that sentinel needs to worry about is getting crossed up and blocking drones to set up a mix up situation that mag can take advantage up.

oh yeah Storm is gay, she is the fucking screen yo, you cannot catch her without an option to hit/runaway from you. and with drones................what a nightmare. call drones, watch them sj, then you sj hk to out prioritize whatever, dash back down, they block drones, build meter, repeat.

Deus
12-21-2006, 08:36 PM
i dunno, i do that anti-sent shit against most of the sent players in so cal and that shit works a lot

jal and potter play me all the time and have trouble getting around mag-drones, a lot of the time just spit fly spit works but if you fuck up and get hit by drones i get full screen short jab snap

gouki10
12-21-2006, 09:55 PM
true that, but thats the point, i can't fuck up, sentinel is all about keep the distance where you can play with them, and see what they are going to do next then counter.

mag is the fear factor of getting hit once, if you stay calm, he will be less of a threat then when first preceived.

but yeah i like Mag/drones now cause i'll play MSS-drones over rp, due to the advantages it gives storm, having rp for quick damage, and counter is nice, but i like the space control more, it wins more than getting the hit vs the true top teams.

also the mag/drone combos/mix ups are nice.

launch + drones, sj, lp, d.lk, ADDF, hk FS, drones hit, FSD, rom(i'll use that combo if i do 2 hit tri jump with mag, if not, then launch+ drones, Fierce, Fierce, HK, drones hit, then rom.

mag gets more damage and longer combos with drones than rp, imo

and you get to play a spacing game with him like storm. MSS-drones = Higher Mag.

Troyboy's Back!
12-23-2006, 02:10 AM
Ok I didn't wanna make a New Thread cause I know that shit gets annoying but I got some guestions...Or something.....But n/e way....I've always wanted to play MvC2 since I've seen it played just dont got any comp but I'ma try and do it n/e way....Whatcha guys think about Cable, Storm, D. Doom as a Team ? Any suggestions on Combos? Better Teams I can use that involve Cable/D. Doom!

Anything is Helpful :rofl:

Thanks!

thumbs_up
12-23-2006, 07:58 AM
I dont know too much of cable storm doom but i would start strom cable then doom imo and magneto cable doom is fun.

As for combos just the usual with storm ,learn to trijump with either lk or hk (super jump then air dash down forward with either lk or hk) basics ,launch into magic into Lightning attack XX lightning storm ,build meter with storm for cable.

Cable learn how to TK AHVB do down ,down forward, forward, up forward then lp and hp and you get an instant air hyper viper beam close to the ground, useful thing about this is that you can follow up with 3 (which should kill every character )
except sentinel and big characters...you can do it on them 5 times lol
Also with Cable learn his guardbreak, when someone is coming in normal jump and shoot HP then wait til you land and jump again or TKAHVB.

As for doom I cant help much on him , I personaly just turtle and super jump and do pink shit(If anyone else could post on doom youd be throwing two birds at one stone.( did I say that right lol )

pick storm projectile cable anti air and doom anti air. And dont forget to call doom and do traps and shit. Hope that helps a bit

PS You might already know the noob stuff , just making sure. =)

thumbs_up
12-23-2006, 08:05 AM
OH oh I have some Q's of my own , when is the timing to pushblocking sentinels HSF for normal sized characters big characters ( sent) and AHVB outta there with cable( is it different when AHVBing ?? Ive searched but its not clear enough , can someone elaborate please.
thanks

gouki10
12-23-2006, 11:07 AM
you push block the move they hit you with like c.hp, or rocket punch AFTER the super freeze, then after the second set of drones you sj(super jump) out.

thumbs_up
12-23-2006, 12:46 PM
you push block the move they hit you with like c.hp, or rocket punch AFTER the super freeze, then after the second set of drones you sj(super jump) out.


Does that work on all characters , and when using that method instead of super jumping can I just AHVB with cable?

Troyboy's Back!
12-23-2006, 04:28 PM
I dont know too much of cable storm doom but i would start strom cable then doom imo and magneto cable doom is fun.

As for combos just the usual with storm ,learn to trijump with either lk or hk (super jump then air dash down forward with either lk or hk) basics ,launch into magic into Lightning attack XX lightning storm ,build meter with storm for cable.

Cable learn how to TK AHVB do down ,down forward, forward, up forward then lp and hp and you get an instant air hyper viper beam close to the ground, useful thing about this is that you can follow up with 3 (which should kill every character )
except sentinel and big characters...you can do it on them 5 times lol
Also with Cable learn his guardbreak, when someone is coming in normal jump and shoot HP then wait til you land and jump again or TKAHVB.

As for doom I cant help much on him , I personaly just turtle and super jump and do pink shit(If anyone else could post on doom youd be throwing two birds at one stone.( did I say that right lol )

pick storm projectile cable anti air and doom anti air. And dont forget to call doom and do traps and shit. Hope that helps a bit

PS You might already know the noob stuff , just making sure. =)

Thanks bro....I know the Noob stuff but I'll Try Storm First....Hows the Storm Infinite on Sent work? Any help here :)

Deus
12-23-2006, 04:38 PM
Thanks bro....I know the Noob stuff but I'll Try Storm First....Hows the Storm Infinite on Sent work? Any help here :)

hold up forward short short hold down forward fierce rh land hold up forward short short etc etc

rYo_sakaZaki
12-23-2006, 04:40 PM
i hope you can answer this dude...

what does sent's mp & mk look like? i'm havin a hard time identifyin it when watching sent combo vids...

tnx

Troyboy's Back!
12-23-2006, 05:01 PM
i hope you can answer this dude...

what does sent's mp & mk look like? i'm havin a hard time identifyin it when watching sent combo vids...

tnx

There's Only Lights and Hards......But his 5HP is a Bean Out His Mouth and his 5HK is his Launcher.....In the Air his HP is the Huge like Frying Pan Smack thing :rofl and HK is obviously his Long Kick thing he does....:rofl:

I have no clue if that helped....But I tryed :wgrin:

PS: Thanks Alot Deus!

Troyboy's Back!
12-23-2006, 07:40 PM
YaY...I got Storms Infinite vs. Sent down :)

gouki10
12-23-2006, 09:53 PM
Does that work on all characters , and when using that method instead of super jumping can I just AHVB with cable?

yes it works with all characters however, if you are