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Bernie
04-30-2003, 08:49 PM
Don't know why the other Gambit thread was closed :

http://www.shoryuken.com/forums/showthread.php?threadid=14033

but hopefully we can start something decent here. Anyone have any good theories for Gambit? I'm been playing with him for a while, but I've kinda hit a wall creatively lately. Looking for something new or even a new way to look at the character. From my experience, I've seen that Gambit seems to really need at least these things to be effective:

- a good battery in front of him

- some kind of way to get people off of him (Gambit's anti-air options aren't too good against most angles above him besides directly above. I really miss his old s.strong. :( )

- a good space control/ground based/lingering assist to allow continuous pressure. Preferably something he can combo either super cleanly with.

- needs to be second cuz he sucks at making comebacks alone. He's much more useful fighting second and with meter, anyway.

- a safe way to reach the wall for Cajun Explosion (it does good chip and beats lots of shit that's already on screen. Kinda like a crappier Hail Storm)

He really needs a battery cuz it's hard to build meter by himself. It's tough to actually start some decent offense by himself, now that I think about it. Besides, once the point gets meter for him, they have a safe tag option (Cajun Explosion DHC) and excellent frame kill super (Royal Flush), not to mention access to his godly projectile assist (this thing is soooo good and really easy to apply in lots of situations. Pretty safe call, too. He basically covers his own exit).

Once he's in, if you DHC'd with Cajun Explosion, Gambit has the option of using the opening to sustain create some offense or hang back and bait stuff to punish with Cajun Explosion + assist.

I haven't really touched Cajun Strike mixups that much because it seems kinda gimicky to me (sweep + assist, Cajun Strike, repeat...blah) and easy to figure out. I'd rather do stuff that's a bit more solid strategy-wise, tho it sounds like a good trick against somebody who hasn't seen it yet.

The team I use most often with Gambit is Omega/Gambit/Venom. Kinda strange team, but they each seem to complement each other so well (good battery/point character, safe DHC, decent anti-air/ground rush - Venom, other 2 characters can do lots of good shit w/projectile assist, great damage on DHCs - especially Gambit->Venom) that I haven't really tried to pair Gambit up with anyone else. Even tho he seems to be the focus of the team, Gambit feels like the weakest character of the group and I'm much more comfortable with the other guys in there instead. Plus, I love the assist too much to want to switch him in. :) Still, I need some help with the character for when I do have to use him.

Anybody else use a quirky team like this? I'm mainly looking for input from people that explored the character beyond just Gambit/top tier/top tier or sweep + assist, Cajun Strike gimmicks. Good assist punishment (I know some ways, but I want to see what other people do)? Effective resets? Anything else useful? Please, no glitch advice. I'd rather play the game instead. :p

Gambit is too fun for people not to have messed around with him somewhat, so I want to know what you people know.

kookymanus
05-01-2003, 12:23 PM
For those who don' t know gambit has three casiun slash attacks.

The first one is done f,df,f+lp:that's the quick one arm slash
this can be used in any gambit combo.

The second slash is with f,df,f+Fp that's the long overhead slash
I use this after a close FK on a standing opponent or in the corner. It's ok to use after a sweep but I don' t recommend it.

The final Slash is f,df,f+lk+FP that's the quick, but long slash where gambit holds his staff sideways toward his oppon. This I definantely recommend after a standin combo. U can also cancel the last hit with the royal flush instead.

Gambit has two cajin Strikes.
The first one u hold the down direction for a second and then hit up+FP gambit will leap to the wall above your oppon head. U hit the opposite direction like left or right depending on which wall gambit jumped on to make him jump from wall to wall. Anytime u can hit either punch button to make Gambit attack. I use this move after a assist like Sen.Ground or Storm's proj. It's risky, but gambit is also a unpreictable fighter.

The second stike u hold the Down directon and press Up+fk. Just like the above paragraph Gambit will go from wall to wall if u press left or right. Only this time u don't have to pess fk to attack cause it is auto.


To connect the royal flush there are several different ways but I'll let ppl list them. But I will list one that some ppl forget. If u launch a oppon with C.fp u can do the royal flush and it will connect. Why? Because if you look at Gambit when he starts to perform the attack he always tosses his staff above his head. Therefore when u launch a oppon with C.FP and do the royal flush, the staff will hit the oppon knocking them back down ino the rest of it.

infiniti99
05-01-2003, 03:00 PM
Gambit is actually quite strong and you can even somewhat rushdown.

In my team, I start with him, and he does the bulk of the initial damage. His whole goal is to DHC from royal flush, which often is the deciding factor in any game I play. However, before the RF you have a lot of damaging to do. :)

His short kick is fast, so do a lot of dashing and kicking. Pretend you're psylocke. You'd be surprised at the range of Cajun Slash. If you think the opponent is going to dash, just toss out a Cajun Slash. The recovery is fast enough that you can usually get away with it if you are wrong. Same goes for the jab kinetic card.

I'll use the fierce kinetic card if I'm protecting my assist (say I AAA with Sonson, I can throw a card to protect her). The nice thing about the fierce card is that you can cancel to a jab card to prolong the protection. Of course, if you manage to hit with the first card, then you get the second for free! :) You can do the same from the air (hit with two cards thrown down) if you are fast. Hit assists with jab cards and cajun slash.

Gambit's best non-super combo is a standing short, short, roundhouse, cajun slash. Lots of damage really fast. You can even try this combo at the start of the game, you'd be suprised who gambit beats out.

If the opponent is blocking, but you manage to catch his assist character while doing the combo, no problem. The Cajun Slash has a fast recovery that you can get away with it. Get into this combo from a jumping fierce / roundhouse. If you delay the roundhouse long enough, sometimes the opponent will be tricked into crouching and get hit (lots of characters can do this).

Against Cable, Sentinel, or any of the assists (Cyclops, Psylocke), it is relatively easy to chase them down. Gambit should have no problem against these characters at point, especially at the end of the game when it is just 1 on 1. Frantic Magneto and Storm will cause more trouble, you'll have to throw out assists and try to attack them when they strick your assist. Don't forget about trick card. Well timed jab trick cards are very effective against Magneto, Storm, Sentinel, and Doom.

There are three ways to combo a Royal Flush that I'm aware of.

1) Combo from kinetic card. This is the safest way, but unfortunately Gambit can't combo into a kinetic card by himself. If you can use a projectile assist to make this work, then you'll be in good shape (I use Morrigan's). The fierce card actually holds the opponent long enough that you can quickly cancel to RF and hit before they being to fall backwards. But only do this if you are certain the card is going to hit. This gives you maximum damage.

The jab kinetic card can be connected easily when an opponent finishes a super that you have blocked (such as an accidental Cable HVB). Unfortunately, to connect a RF from a jab card, you have to cancel immediately, meaning you have to know the card is going to hit (but if you are fast enough in this case, then it should).

2) Immediate cancel from launch. This works if you are close enough. It is hard to combo into, but can usually be done at random if you seriously need to get gambit out of there. His launcher has such high priority that you can smack any character trying to hit you from a super jump attack and go straight into the RF. A good time to do this is if you wind up in the corner and you hit with an AAA. When the opponent comes falling onto you with a kick (I've found that people do this nearly every time), launch and RF. DHC, and life is good.

3) Cancel from a footsweep. The opponent can roll out of this, but it might be worth the risk if they weren't expecting the sweep. Also, this is a good thing to try if you manage to get their assist in a ground combo. Finish your combo with a footsweep and RF. Who cares if their point character blocks.

Ok so at this point we've thrown a Royal Flush. This is one of the safer moves in the game, because the game stays in the "ok to DHC" state for a long time, even after gambit has finished throwing cards and snapped his fingers. So if the opponent blocks your RF somehow, don't fret, you are fully safe. If they do nothing, then great. If the try an AHVB or something, then DHC to your next guy (hopefully your next guy has a decent super :) ).

If your RF hits, then DHC into your next guy, hopefully screwing the opponent badly. Gambit's job is done now, and he will retire to a life of throwing kinetic card assists, so that you can hit with your other character's supers easily.

Well almost. Gambit still has one other good use: the safe DHC. The Cajun Explosion is about the safest thing you can do, right up there with Storm's Hailstorm. If any of your other characters have an 'insta super', then use that and DHC straight into gambit. It can be useful in a bind.

My strategy is to do as much damage as possible and then safely exit through a DHC. Generally this means lots of cards, air-combos, cajun slashes, and throws (if you're in the corner, you can combo off the throw: try crouching short or cajun strike). I just collect meters and when gambit has an opening for a super, I go for it. This should often eliminate their first character while bringing out my second, putting me in great shape to win.

-Justin K.

vyper
05-22-2003, 02:59 PM
i usually dont hate on characters like this but gambit is like dan dont try to play with him seriously youll wind up losing very badly sry if i offended any of you but it is true

merdoc
05-22-2003, 05:16 PM
im a new member in shoryuken.com and i want to know if gambit mostly for assist or combos.

merdoc
05-22-2003, 05:24 PM
:rolleyes: i want to know if this is a good team for a rokie cable blackheart and magneto or gambit sentinel and magneto i want to know whats ur say in this.

vyper
05-22-2003, 06:29 PM
Originally posted by merdoc
:rolleyes: i want to know if this is a good team for a rokie cable blackheart and magneto or gambit sentinel and magneto i want to know whats ur say in this. stick with the cable black heart magneto team like i said earlier gambit is not meant to be taken seriously he is just to have fun with or if a scrub steps up whoop his ass with gambit it is one of the worst disses you can do

sypher
05-22-2003, 11:34 PM
well i found out that gambit can cover mag. well like setting up infinite's for magnito even with ironman and AHVB for cable! :)

Bernie
05-23-2003, 11:39 AM
vyper: Thank you for adding absolutely nothing to this thread. If you read at the very least the 3 words in the title of the thread, let alone any posts, then maybe you'd see that I don't give a fuck how shitty you think Gambit is. I asked for useful strategy, not create-a-team that has nothing to do with Gambit. If you don't have anything constructive to post at all, then leave the thread alone.

Phats0
05-23-2003, 01:44 PM
Originally posted by vyper
i usually dont hate on characters like this but gambit is like dan dont try to play with him seriously youll wind up losing very badly sry if i offended any of you but it is true



how can u say that? omg gambit has a over average projectile assist. His Cajun Explosion is similar to a hail storm but a weaker. and his wall jump is excellent for avoiding ur assist character for gettin supered and also a great way to cross up. there's many things gambit can do very well that can help him at least hold his own against a top tier character but how can u compare him as similar as dan?

Phats0
05-23-2003, 01:56 PM
to me i think if ur gunna make a gambit team keep him with an IM cuz his proj. assist makes it easier for IM to make combo's and a good way to kinda trap ur opponent( call gambit proj. j. smart bomb a/d up smart bomb land repeat) it may not be a full proof trap but it sure as hell keeps ur opponent pinned down. and u can combo into tha IM infinite off of the assist. (as soon as assist explodes j. sp j.lk j. sp j. u+fp land infinite. my team that i use for gambit is cyke(AAA)/Gambit(Proj)/IM(AAA) a good 100% combo to me for the team is start off with cyke j.hk call assist lk. lk. assist hits then lk. lk cyclone kick XX SOB XX Royal flush(wait till gambit poses) xx Proton Cannon. tha combo up until the royal flush takes off over 60%-70%

ConFuZsion
05-24-2003, 12:14 PM
i think gambit is better on point. as long as he has assists to cover hiim. use his cross ups because its good...except againts storm*sigh* hate that bitch......

gambits assists have to much lag he eats cable all day...

gambit sentinel doom is good ....or gambit cable sentinel ...good for cross ups

if you want a damaging crossup use hiim with jugs!!! crazy damage ...try it out....

anyone know how to do his corner combo....or what to do when you get him there...i can get them otg but dont know what to do next. ...

vyper: if you dont like gambit then stop reading the threads.

ProximaCentauri
06-07-2003, 04:03 PM
When I went to ECC8 two weeks ago I saw this guy playing as Gambit[A]/Wolvie[Y]/Guile[A] and he was throwing some shit down. Although his team was at a disadvantage due to the number of Storm/Sent/Capcom teams that were being played......he was still a threat and I saw him walk away with a few wins. He took a team that most MVC2 players would consider "shitty" and played it to its potential. It was nice to see somebody playing as different characters that weekend.

About Gambit......this is a guy that plays very much like Silver Samurai (quick damage in a hurry). Capcom did make some annoying ass changes to him when the format was changed to 4 buttons instead of 6, but if you've been playing as Gambit since his XSF days, you should be able to hold the fort down. One team that really scares me is Jugg/Gambit/Tron. I would love to see that team played. Imagine the damage.

Bernie
06-10-2003, 09:59 AM
I saw that guy at ECC. He was ok, but he seemed to be living off Guile AAA more than anything else. His Gambit was decent, but really nothing I haven't already seen done or thought of myself. People looked like they forgot how to play against Guile AAA, which let him get away with murder, I guess. Anyways, it did seem weird to see him take that many games with a team that doesn't really make that much sense (at least to me). He also played some other mid-to-low tier combinations outside of that team, in the tourney no less. Good for him if he got any wins (can't remember).

ProximaCentauri
06-10-2003, 12:38 PM
Originally posted by Bernie
I saw that guy at ECC. He was ok, but he seemed to be living off Guile AAA more than anything else. His Gambit was decent, but really nothing I haven't already seen done or thought of myself. People looked like they forgot how to play against Guile AAA, which let him get away with murder, I guess. Anyways, it did seem weird to see him take that many games with a team that doesn't really make that much sense (at least to me). He also played some other mid-to-low tier combinations outside of that team, in the tourney no less. Good for him if he got any wins (can't remember).

He picked Omega Red/Cammy/Tron in some of his other matches.......didn't work for him as well as Gambit/Wolvie/Guile did. I also saw FecalPenance from Philly throw some shit down with Gambit/Doom/Ken.

sypher
06-26-2003, 05:59 PM
anybody has a videoof gamit combos mania...?

HuStLeMaN17
06-26-2003, 06:50 PM
Iam with sypher, Ive actually seen a very,very,very good gambit player before and I can tell you that he's got some shit, any ways does anybuddy have some vids they could let me get please :)

Dasrik
06-27-2003, 01:03 PM
Originally posted by vyper
i usually dont hate on characters like this but gambit is like dan dont try to play with him seriously youll wind up losing very badly sry if i offended any of you but it is true Yeah, that's why Zaza beat SooMighty with Double Wolverine/Gambit.

You're an idiot.

aqualung
10-31-2003, 11:27 AM
Originally posted by Dasrik
Yeah, that's why Zaza beat SooMighty with Double Wolverine/Gambit.

You're an idiot.


hahahha yep, i saw that match, blew me away

Ouroborus
10-31-2003, 04:27 PM
gambit/sent/capcom = too fuckin good. :lol:


-gambits j.hp has mucho priority and the air kinetic cards gives him good hang time.

-ground kinetic cards are also pretty good zoning tools with sentinel and capcoms aaa.

-cajun explosion is his best super. does okay chip. good damage, mad space control and safe afterwards.

-c. fierce is a good, fast, big hitbox AA . almost as good as storms

-royal flush doesnt scale so its great to DHC into provided that you do hit the opponent. also great for assist killing provide that you can dhc out.

-his projectile assist is one of the best in the game. stuns you for a long ass time, and fast. use this for sentinels stomp-o-rama and laser traps.

Dasrik
11-01-2003, 12:16 PM
http://www.mistfiner.us/~tenet/misc.html

Download the video of Albert vs. Zaza to see how Jose plays Gambit.

Magnetic Hail
11-01-2003, 12:52 PM
Daskir, I love your megaman =) but I'm dissapointed I didn't see no rockball or leaf shield not even tornado hold :(

Joe Zaza makes gambit look like an elite :confused:

Joe Zaza, please do a "teaching gambit" thread =)

Magnetic Hail
11-02-2003, 07:20 AM
Forgot to ask, does tiger knee kinectic cards have any use ? Can you be ahvb after cable blocks a jab cajun slash or jab kinectic card?

What are the properties of the kinectic card and royal flush, sometimes I've knocked people out of supers and at other times I was attacking the assist with royal flush while the opponent was jumping towards me but got caught in the royal flush even though they swore they were guarding. Can anyone explain to me these two factors ?

Magnetic Hail
11-04-2003, 07:10 PM
bump :(

WhentheSkyfalls
12-04-2003, 05:55 PM
his fk throws pretty good. Its not as good as spirals but its usable/abusable. at least imo.
jab cajun slash is a good poke. sometimes people get cocky and run into it.

Goose
12-24-2003, 02:34 AM
Gambit has his strenghts and weaknesses just as any character does. I've been expirementing with a few things to see just what his strong points are.

1. His air Kinetic Card has a sort of "spray" effect, similar to Doom's air photon shot. It's range is not as distant, however it does cover a decent portion of the lower screen almost in direct relation to the animation of the card-dashes.

2. His projetile assist can work as a projectile and a trap. When the cards connect, you have about just under 1 sec to dash over and launch/set-up. You can use this to bait the opponent. For example, you can dash-jump right over the defender. As you pass over his head, call the assist so that Gambit appears on the side that you were running from. As you land, you have a slight delay before the cards are actually thrown so you can whiff out a move to bait the opponent to follow up. By this time Gambit should appear behind the defender and the cards should be thrown at him in a "cross up". If the cards connect, go to town. If you're opponent defended the whole sequence, then just press on. Well, I'm not sure if that's the safest thing to do but I like to use it with guys who have a fast dash which results in a lenghthy dash-jump (wolverine, cammy).

3. His Kinetic Explosion has a property similar to Mag's Shockwave. You can only cancel it BEFORE the charges make contact with the defender. Once the charges connect, you cannot cancel reguardless if it hits or blocks.

Hope this helps. I'm still expirementing however. So far the advise on this thread has been helpful. Thanks guys.

AkiraBlaze
01-10-2004, 07:21 AM
I personally like pairing Gambit with Strider Hyato and Jin. I use Jins meter to push the opponent back then pull out gambit to keep them back there by throwing a few cards now and then, until I have a meter, this usually will finish them once I use one meter on them. Then I like to pull out strider in order to get cheap hits on my opponents and finish with gambits meter attacts.

Also can someone tell me how to do his attack where he bounces around the arena and lands on the opponent? I think its called Cajun strike, right?

Black Out
01-15-2004, 11:51 PM
Originally posted by AkiraBlaze


Also can someone tell me how to do his attack where he bounces around the arena and lands on the opponent? I think its called Cajun strike, right?

you're joking right?

well if you didn't know, its charge down, for about 2 seconds then motion up, with the start button

charge D, U, start! :D

The Bucket Of Truth
09-19-2004, 11:45 AM
justin wong does pretty well with gambit. he has a good lockdown game with the cards and whenever he gets a hit in he links it to royal flush XX Morigan Soul Eraser. does a lot of damage.

i got all the vids fomr megamands' thread in the evo forums.

I8-
10-18-2004, 12:37 PM
yea, Justin K morrigan/gambit/son son

soul eraser dhc royal flush.

TS
12-21-2005, 11:07 PM
Random combos in the Low Tier thread in the general MvC2 forum. Sorry, too lazy to re-post.

MagnetoManiac
01-03-2006, 05:20 AM
best advice ever:

dont forget to glitch it IF you're winning =\

SammyJ
07-06-2006, 12:29 AM
I was playing Gambit with CapCom assist, and found a really cool combo.

lk, lk, hk, assist, fierce trick card, fierce kinetic card, royal flush.
1 super, 100something damage to 100% stamina.

the HK combos into Commando's corridor, then the trick card sticks em in the air, then they drop into a second kinetic card, then royal flush for the added ouchies.

vkuwabara
12-11-2006, 06:04 PM
I'm using Gambit in my team for a low tier tourney. My team is Cap America/Morrigan/Gambit. Most likely, Gambit is my main assist, I found him very useful to connect some combos with Cap America (some with dmg>100).

With Gambit on top, I'm using him like in mvc1, just filling the super bar and going for Cajun Explosion, trying to connect a combo with Morrigan as AA (lk, lk, morrigan, trick card, royal flush, dhc). Is that ok?
How's his priorities on j.HP and j.HK? j.HP seems to beat so many things...

blood_pact725
12-14-2006, 12:51 AM
Can anyone tell me how to do the glitch?