View Full Version : Random thoughts or questions on magneto thread
MiXuP2.1
05-04-2003, 08:49 PM
magneto's standing lp is way underused vs sentinel, everyone should stick that guy in the chest with these each game.
any other posts?
Naslectronical
05-05-2003, 04:15 AM
I think it is too. Especially at the beginning of the game.
Also, here's another weird ass infinite setup:
(corner)
hk throw, c. lk, c. hk, Hypergrav, call Psy, s. hk(both hits), auto superjump straight up, immediately Hypergrav XX Tempest, air dash down to forward, lk, lk, land, infinite
The_Chexican
05-05-2003, 10:36 AM
I was wondering if the hyper grav XX magnetic tempest combo is still legimante? I know you can escape from it, but I'm wondering if they still use it on the tourney level?
MiXuP2.1
05-05-2003, 04:21 PM
Not everyone can mash each time so if you meet them air to air at sj height, go for it:D
Plus that shit hurts really fuggin bad so at least test them foo's.
any more random magneto comments?
Hi potts u little bastard:p
da_dragon
05-05-2003, 04:50 PM
aite guys couple of questionz....mixup your help will be greatly appreciated here....
my msp vs. anotha msp
My msp rushes alot though...but tha otha msp turtles wit psy's assist....i would dash in trijump get hit by psy then comboed....i try dashing in and calling my psy after he calls his psy but i rarely think of doin it cuz i usually just rush...i kno u have to be patient wid mag but i can't....any good advice on how to be this guy and be patient???
anotha topic
my msp or mss vs santrax
this is one tough fight for me...i'm playing mike d's santrax which he usually beats me like 5 outta 7 times:mad: :(
I try get in on his sent to snap capcom but i usually get smacked or fly comboed, my mag loses to his sent alot but if i land a hit i usually infinite and try reset him and kill him but i kno thats wut i'm doin wrong...i should snap capcom but i dont think bout it...i just need help catching that one hit cuz i usually eat capcom assist of a fly combo etc...any advice on getting in??:cool:
MiXuP2.1
05-06-2003, 07:12 AM
Originally posted by da_dragon
aite guys couple of questionz....mixup your help will be greatly appreciated here....
my msp vs. anotha msp
My msp rushes alot though...but tha otha msp turtles wit psy's assist....i would dash in trijump get hit by psy then comboed....i try dashing in and calling my psy after he calls his psy but i rarely think of doin it cuz i usually just rush...i kno u have to be patient wid mag but i can't....any good advice on how to be this guy and be patient???
anotha topic
my msp or mss vs santrax
this is one tough fight for me...i'm playing mike d's santrax which he usually beats me like 5 outta 7 times:mad: :(
I try get in on his sent to snap capcom but i usually get smacked or fly comboed, my mag loses to his sent alot but if i land a hit i usually infinite and try reset him and kill him but i kno thats wut i'm doin wrong...i should snap capcom but i dont think bout it...i just need help catching that one hit cuz i usually eat capcom assist of a fly combo etc...any advice on getting in??:cool:
You answered most of your own questions already!:lol:
Msp vs Msp be more patient and don't rush in stupidly, if you can get the other person to do that then you win for free with just the psy button:p if that person see's you will tri jump in recklessly then they know you will eat psy. Bait the psy out, counter assist, do some basic rush when it's SAFE from psy(or safe from magneto interupting with a sj lk ect) throw em disruptors if you can get a safe shot off and try to read the magneto. Also snap in psy if you'd like to or unmashableXXhail to get rid of that crucial piece of magneto that's always left.
Vs santhrax
Snap in commando lol, it's the easiest way to win. Dash around s.lp's to poke, let him jump, wait for commando, counter assist and move, depending on where he moves you can get a set-up to infinite for free. sj airdash forward fp,roundhouse is really really good if you can bait out commando and then go for it(because you can delay it or do it right away, the delay gets a hit on the other side. Spend most of the time blocking in this fight and playing it safe, trying to get safe shit in and most sentinels break down, make a mistake or fuck up with their flight command and you get to win. Just some small tips, lemme know what works for you. Also magneto's lights beat all his moves, use them carefully, it's a shitty trade.
Random magneto comments
Josh wigfall's magneto jump kicks you over and over whether you block or not...until you don't wanna block anymore:wasted:
Erik AkA DBS, his magneto is dirty, stupid one hit kill set-ups all day and too good execution, mad cheap set-ups so you can't block all of them(if you don't get out of a set-up, get ready to block 5 tri-jumps):bluu:
da_dragon
05-06-2003, 03:05 PM
Yea man josh is a fuqin beast...wen i play him he goes trijump i block , lk i block lk+ sent, rh grab hk shockwave owns me for freeeeeeeeee:(
Vs santrax wen i snap capcom most tha time he go corridor xx sword dhc...i hate this team:mad: :lol:
I'll try all that shit u told me to do against mike next time i see him...prolly friday
Oh here's anotha question...i'm playin against team santrax sent has like 70%...i land a hit, should i snap capcom or infinite sent to corner and kill him with a dhc??? If i do kill sent that trouble is out tha way but storm/capcom is hard to fight...whats tha best option???:confused:
I heard DBS mag is nastie....and chris greecy from ATL i think....man Fl peepz play mag all day...my kinda state:D
Goofy
05-06-2003, 04:42 PM
I'm starting to love Mags more and more everyday :D . He's definetely a crutial character in MvC2's chain of chars/matchups.
I still think MSP doesn't cut it against top competition though. :(
And since this is a random thoughts thread I'll continue...Storm is Mags biggest counter by far!!! not Sent. ;)
Blaziniflo
05-06-2003, 07:54 PM
Originally posted by da_dragon
Yea man josh is a fuqin beast...wen i play him he goes trijump i block , lk i block lk+ sent, rh grab hk shockwave owns me for freeeeeeeeee:(
Vs santrax wen i snap capcom most tha time he go corridor xx sword dhc...i hate this team:mad: :lol:
I'll try all that shit u told me to do against mike next time i see him...prolly friday
Oh here's anotha question...i'm playin against team santrax sent has like 70%...i land a hit, should i snap capcom or infinite sent to corner and kill him with a dhc??? If i do kill sent that trouble is out tha way but storm/capcom is hard to fight...whats tha best option???:confused:
I heard DBS mag is nastie....and chris greecy from ATL i think....man Fl peepz play mag all day...my kinda state:D
if you get a hit off of sentinel and you snap in capcom he should never even touch the ground
guard break that foo n kill him!
and yes josh beasts all day
if you can kill sentinel then by all friggin means do it!
no matter how you look at that a dead sentinel is a good thing for later on in the fight
instead of infinite on sentinel you can always have capcom come in and like i said earlier guard break that foo and it will be easier for the rest of the fight to rush the team down
msp is mad good
magneto beasts on sentinel > : )
Naslectronical
05-06-2003, 08:23 PM
Blaziniflo is right. Commando should never hit the ground.
If I snap in Capcom, he gets guardbroken into one of my many B&B 100% combos.
If I kill Sent, the whole team is dead. Both Cable and Commando get guardbroken and killed off.
Blaziniflo
05-06-2003, 10:05 PM
Originally posted by Naslectronical
Blaziniflo is right. Commando should never hit the ground.
If I snap in Capcom, he gets guardbroken into one of my many B&B 100% combos.
If I kill Sent, the whole team is dead. Both Cable and Commando get guardbroken and killed off.
nothing is guaranteed tho, sure theory fighter sure is nice but there is almost ALWAYS a counter to the set-up and possible ways out, it's just that we're not machines and we can't do it perfectly:o
So you are not exactly right there.
Guess master should be the name of mvc2
Naslectronical
05-06-2003, 10:21 PM
Well, I guess they don't always completely die:p
But If I guardbreak someone, they're losing atleast half of their life.
MiXuP2.1
05-07-2003, 06:36 AM
Sometimes when you're on the way out about to be guard broken by magz you can punch him in the face if he mis times his guard breakz. POW~!
Guess master!2
MiXuP2.1
05-07-2003, 08:02 AM
Since i made this random thread i will make it interesting.
This is some stuff i came up with yesterday
mag/sent drones
c.lk,c.fk, sj airdash fk, LAUNCH, call drones, triple fierce combo
~now the fun part, the drones are as low as they can go before they disapear but they will still put them in guard stun on wake up, or if you dash to one side or the other they will hit if incorrectly blocked. Try this out and you'll see it's stupid good. there are many good set-ups/fakes you can pull out of your ass with this
It's too bad you can just roll out in the beginning tho:o
Same set-up here but just mag/cyc
So you do the same combo and after launch you call cyc, sj fk tempest, does really good power too.
another funny lookin one.
Fk throw in corner, s.fk+cyc hypergrab, bullet pops hypergrab, you sj lk,lk airdash forward into fk grab, then on the way down lk,lk, re-jump fk+cycXXtempest.
Dumb combo's!!!
TheOne
05-07-2003, 10:34 AM
HEY MIXUP
Since you apparently know alot about magneto I wanted to ask you something.
I play magneto/Cyclops assist all the time I think it's a awesome assist to use with magneto. But it's alot different then using psy with magneto. When it comes to snapbacks I have a problem with it.
Ok, I'll use the cyclops assist to hit someone or I'll get c.lk +cyc, c.lk to come out and I'll hit both characters. Now what I want to know is is it possible for me to dash up, SJ, RH, addf+lk,lk snapback with both characters there, making the other character come down and land in my c.fp all the time. I've tried this so many times but the characters come down at different speeds and I never can get both characters to get snapped out, it's usually the point character who's able to block. Now is this even possible to do or should I just try a combo instead of trying the snapback?
Also, I started a thread about mags combos, if you could could you put your 2 cents in there also. peace, thanks for help.
MiXuP2.1
05-07-2003, 10:38 AM
i'm not totally sure i understand your question, are you asking if i do a c.lk,c.lk + cyc on point AND assist is it possible to bring them back down into snap-out position? is so:cool: then yes, you just have to be able to infinite correctly and with a few reps of sj lp, one hit airdash down lk,lk, you should have them both in prime position.
Imma go look at that combo thread
post more in a while
TheOne
05-07-2003, 10:52 AM
Originally posted by MiXuP2.1
i'm not totally sure i understand your question, are you asking if i do a c.lk,c.lk + cyc on point AND assist is it possible to bring them back down into snap-out position? is so:cool: then yes, you just have to be able to infinite correctly and with a few reps of sj lp, one hit airdash down lk,lk, you should have them both in prime position.
Imma go look at that combo thread
post more in a while
Yea, that's what I'm asking, after I hit them both with sj.rh they fall at different speeds. Ok, now I know i need to infinite them after. Now, I just need to learn the damn infinite I can't seem to get down.
Which "method" slide/crab or however they say it is easier to use/learn and where is the thread that gave a indept post about using either method?
In your response you said with a "few reps of sj lp, one hit airdash down lk,lk," Do you do the lp instead of the lk? or does it matter.
My problem is is I don't know what to look for in order to decide do I do one lk, or 2 lk's on the way up then dash
MiXuP2.1
05-07-2003, 10:56 AM
Originally posted by TheOne
Yea, that's what I'm asking, after I hit them both with sj.rh they fall at different speeds. Ok, now I know i need to infinite them after. Now, I just need to learn the damn infinite I can't seem to get down.
Which "method" slide/crab or however they say it is easier to use/learn and where is the thread that gave a indept post about using either method?
Thanks for help
Snow crab that shit, when i slide i feel like i am mashing buttons like a scrub:lol:
TheOne
05-07-2003, 11:14 AM
Originally posted by MiXuP2.1
Snow crab that shit, when i slide i feel like i am mashing buttons like a scrub:lol:
So that means 2 fingers on both punches and thumb on lk? and once you push the dash you Immediately push lk,lk? If this is right i'll just work on it until I got it.
MiXuP2.1
05-07-2003, 12:07 PM
Originally posted by TheOne
So that means 2 fingers on both punches and thumb on lk? and once you push the dash you Immediately push lk,lk? If this is right i'll just work on it until I got it.
Yup yup that's it, takes some practice but after a while you'll be cheaping with it like a beyotch:D
How can you rush the fuck out of storm with magneto?!?!
Thats what josh says to do but i don't know how:bluu:
da_dragon
05-07-2003, 01:46 PM
aww sliding is easier for me so i use that...wen i GB capcom is it best into unmashable, infinite, or resets
?.... i used to go into grab resets but everyone techs now...so wuts should i do?
Onikage
05-07-2003, 01:55 PM
Magz w/ Sent projectile...can't reliably connect the assist off c.lk c.lk...something I'm doing wrong? I'm sure there is.
MiXuP2.1
05-07-2003, 01:58 PM
Originally posted by da_dragon
aww sliding is easier for me so i use that...wen i GB capcom is it best into unmashable, infinite, or resets
?.... i used to go into grab resets but everyone techs now...so wuts should i do?
If you mix them up you're set, also doing dif set-ups for your grab resets is mad good, people expect the sj lk,airdash lk, then land and instant grab, so go for the re-jump fk throw one instead,
A really good reset(credit goes out to XANDER that lil niggle pimp)
in corner, launch, fp, dash df d.lk, slight delay d.lk so this hits as an overhead then c.lk launch you can get ugly with this one people hehe
da_dragon
05-07-2003, 02:20 PM
aite coo i'll try those shit...thx man
Here's a lil weird infinite setup wid sent-g wen urnotin tha corner do conet ha triple fierce sit cuz i can catch ht shit like 1/3 times wen m not in tha corner...
anywhere in tha screen
launch+sent fk dash forward d+lk lk fp fk drones otg em c.fk infinte..does a lil more than triple fierce and looks type cool...:lame:
oh heres a cool reset too
c.hp sj.fk dash d/f lk lk infinite a few reps sj.lk dash down fp(whiff) call sent-g rh grab s.hk shockwave...or just grab in tha corner w/o sent...prettynice i think....
MiXuP2.1
05-07-2003, 02:47 PM
another reset to add for ya.
Mag/sent-g unmashable
LAunch sj fp, airdash df lk,lk, dash behind call drones, s.fkXXhypergrabXXtempest. drones hit, unmashable:D
Easy to block but still cool.
Thats a cool combo with mag/sent-g u posted btw.:cool:
da_dragon
05-07-2003, 04:16 PM
Originally posted by MiXuP2.1
another reset to add for ya.
Mag/sent-g unmashable
LAunch sj fp, airdash df lk,lk, dash behind call drones, s.fkXXhypergrabXXtempest. drones hit, unmashable:D
Easy to block but still cool.
Thats a cool combo with mag/sent-g u posted btw.:cool:
thanks....i came up wid that shit yesterday...ya shit is hott too....i started to play mag/storm/cyc seriously for like 2 weeks now...that shit is crazy and more fun than msp...thats a hott team u cameup wid:cool:
since we goin reset crazy heres anotha...mag/sent-g unmashable i dunno if its old tho....i just came up wid it
Launch sj fk, airdash df lk,lk, dash behind c.rh trijump rh,c.rh+ drones wait a lil bit till drones are near TKtempest...shit fucking hurts
O i did some stupid shit wid mag /IM AAA but i only caught it 1 outta 5 times...see if u can figure it ot...
c.fk, trijump fk, c.fk+IM sj.fk dash back land IM juggles them sj.lk dash forward hp grab blah blah...i only caught it twice tho cuz sometimes IM doesnt juggle em high enuff...maybe it's timing???
:confused:
Blaziniflo
05-07-2003, 07:08 PM
Mixup is the definitive answer to magneto. That nigga keeps it real. He know so much. Thnx Mixup for making this thread. Mixup 2.1 is so much better than Mixup ver. 1.0
TheOne
05-09-2003, 07:28 AM
DO any of you guys know any guardbreak combos with magneto using the sentinel assist or using the cyclops aaa assist.
MiXuP2.1
05-09-2003, 07:45 AM
Originally posted by TheOne
DO any of you guys know any guardbreak combos with magneto using the sentinel assist or using the cyclops aaa assist.
Are you asking if you can use the assist's to break guard and then combo after?
Or do you mean combo INTO the assist after you guard break with just magneto?
Mag-a is the best assist in the game:) :p :D :p :) ~!!!
MiXuP2.1
05-15-2003, 11:29 PM
fuck damn shit, i had made some decent posts:mad:
ShiN WildcaT
05-16-2003, 06:58 AM
you'd think by now they would've started backing shit up
Remy Martin
05-16-2003, 06:29 PM
Hey Mike you know what's too goods? The unmashable/ unrollable infinite set up you showed me. OMG its THE combo, 100% on anyone when you frame kill the infinite into hailstorm.
also, will you list some good guard breaks with magz by himself. Right now all I'm doing is just doing the infinite in the corner and their guard breaks on the air dash down. Do you have any others? Because that one fux up when people trade hits with the lk.
De4dEyE
05-16-2003, 09:00 PM
Originally posted by Remy Martin
Hey Mike you know what's too goods? The unmashable/ unrollable infinite set up you showed me. OMG its THE combo, 100% on anyone when you frame kill the infinite into hailstorm.
That sounds dope, care to share it?
Oh btw Mixup, thanks man! Flying sents are still a prob but not as huge as it was before. I'm able to get in and pull him into the infi anytime he stomps. Too good.
MiXuP2.1
05-16-2003, 10:00 PM
for flying sentinels you want to dash on the ground(since they are high up you can move freely if they are too high) and iirc you used tron, drop tron when you are fairly close to counter there capcom, you wait to stay about 1/4 of the screen away from sent like this so he can't fly away and just mash on his capcom. neutral lk, sj up with it and hit that, after dropping your tron at the correct range you'll out prioritize him and you can start with the infinite.
remy martin: do the guardbreak RIGHT as their sprite is about to touch the screen(like their shoulder is about to come in, with their legs ect, just half the body), they won't be able to hit any buttons so you don't get out prioritized. you are just doing it late.
: )
any topics besides infinites i will try to discuss here.
on a similar note, i don't understand why people are so obsessed with learning the infinite, having good control with your magneto and knowing when to attack and how to go high-low in the right situations is what makes a bomb magneto. knowing all of your options is better than one fuddy infinite or a million resets.
Get your shit straight first and then infinite whore...i went about it backwards as well...
Remy Martin
05-17-2003, 12:12 AM
Originally posted by De4dEyE
That sounds dope, care to share it?
Oh btw Mixup, thanks man! Flying sents are still a prob but not as huge as it was before. I'm able to get in and pull him into the infi anytime he stomps. Too good.
It's mixups combo so it's up to him if he wants to come off of it or not.
thanks mike, so I guess that guard break is the only one I really need huh?
MiXuP2.1
05-17-2003, 08:38 AM
yeah man it's real cheap.:D
You can always learn the one where you sj airdash forward lk,lk,hypergrabXXtempest. Thats the best for msp, if they pushblock you get two tempests:lol: ! They'll fall into your tempest and then do the unmashable with psy:p
Oh remy, post that combo, i forgot what it was:o :)
Remy Martin
05-17-2003, 12:23 PM
Alright man:cool: You do the normal dash down combo into the umashable with psy, which is launch, RH dash d/f lk, lk rejump lk+psy lk tempest. But after the last lk you dash straight down and immediately do tempest. You land before they do and if you do c.short, RH it juggles them and they cannot roll. It helps if you keep them high while you dash down with the lk's. They have to be in the top part of the tempest for you to be able to juggle them afterwards. You sacrifice some tempest damage but the ability to keep comboing them makes up for that. Go to training mode and put the computer on safe fall, keep doing it until you prevent him from rolling consistently.
I play MSP so after I juggle from the tempest I do the infinite for a while and then frame kill into hailstorm, I know its 100% on mag storm and cable but I'm not sure about sent but I think it is. Of course you can do anything after the juggle but I'll go for the guaranteed damage as opposed to a reset... but it really depends on who you are playing and if your opponent blocks resets more than he gets hit with them. otherwise reset that shit down.
props to mixup for this one.
De4dEyE
05-17-2003, 12:41 PM
Hey, that's pretty sick. *must try that sometime*
Mixup, I alternate between Mag/Cable/Tron and Team Row. In your opinion, which is a better team to play? I know they have diff play styles, but I'd like your opinion.
And can someone tell me what OCV means? I never figured it out. :(
MiXuP2.1
05-17-2003, 01:04 PM
Originally posted by De4dEyE
Hey, that's pretty sick. *must try that sometime*
Mixup, I alternate between Mag/Cable/Tron and Team Row. In your opinion, which is a better team to play? I know they have diff play styles, but I'd like your opinion.
And can someone tell me what OCV means? I never figured it out. :(
Dasrik is actually the one to come up with that combo, i just distributed the knowledge:D
As for team row vs mag/cable/tron
While i think mag/tron is really really good, cable/tron is just poo if somone doesn't want to come close to you, can't have that shit man:bluu:
Which is exactly the problem row(nearly) solves, bring in your sentinel via tag in or dhc. Stomp stomp stomp.
So i would play mag/cable/tron but it can't catch runaway like row can:D they both have trouble :(
Jawbreaker
05-17-2003, 03:53 PM
Originally posted by De4dEyE
And can someone tell me what OCV means? I never figured it out. :(
OCV - ONE CHARACTER VICTORY aka whooping ass without switching characters! (rushdown town f00)
smacked311
05-18-2003, 01:54 AM
hey can someone teach me how to use mag/tron effectivly? i like the idea of doing insane amounts of damage, but it seems i rely too much on psy. can someone teach me some good mag/tron combos as well as telling me some of the assists that tron outprioritizes?
Originally posted by smacked311
hey can someone teach me how to use mag/tron effectivly? i like the idea of doing insane amounts of damage, but it seems i rely too much on psy. can someone teach me some good mag/tron combos as well as telling me some of the assists that tron outprioritizes?
Be as random as you possibly can while mashing on tron.
CoOkIeMoNsTeR
05-18-2003, 10:50 AM
my team is mag/cable/sentenal can anyone give me some poniters in how to use mag better with that team and my helps r mag luncher cable anit air and sentenal ground
Blaziniflo
05-18-2003, 11:51 AM
Originally posted by Deus
Be as random as you possibly can while mashing on tron.
Thats the best advice yet in this thread...seriously:D
MiXuP2.1
05-18-2003, 12:02 PM
The DVD IS FINALLY DONE!
after hours and friggin hours blaziniflo has finished the ultimate mvc2 dvd.
Anyone who has questions about magneto or wants to see high level magneto play should check out the dvd, there is ALOT of good matches(where i get owned lol) and where i do own a lil myself:D
This is a limited edition he's releasing only for ecc8 so everyone who's going and is interested, say whats up, i'll be wearing a frog hat(as usual)
THERE ARE ONLY 30 OF THESE MADE!!!!
De4dEyE
05-18-2003, 12:23 PM
Hmm.. only 30 of the normal DVD? or only 30 of the limited edition?
Either way, you settle on a price yet?
*would like to buy one*
MiXuP2.1
05-18-2003, 01:43 PM
Originally posted by De4dEyE
Hmm.. only 30 of the normal DVD? or only 30 of the limited edition?
Either way, you settle on a price yet?
*would like to buy one* 30 of limited edition, $15. There's a thread in fighting games.
50mOrEcEnTz
05-18-2003, 08:50 PM
what resets seem to be the most affective right now to yall....c.rh resets, crossover tri jump resets, throw resets, or super jump and airdash over the opp. + assist resets?
i know its a random question...but hell, thats the title of this thread...im juss wondering cuz the c.rh resets take away TOOOO fuckin much TOOOOO quick
GeekBoy
05-18-2003, 09:06 PM
They all work effectively, you shouldn't really concentrate on just one. They all work, you'll always hit at least one of them during the match. Just make sure to have some variety.
NerenatwaH
05-18-2003, 11:24 PM
i played hella Mags today....so much that my wrist started hurting....and i'd like to share some random thoughts...IMO of course
best Mag team: team row
why? cause it has cable and sentinel. and because of the limits that sent-a has it FORCES you to play a smart Mag. whereas a sent-g will tempt you to have them block drones and tri jump c.lk all around them...eating you a nice capcom assist. hell i don't think i use sent-a much in a match unless im doing a combo, air dash reset, or using cable.
also...most mag teams consist of Mag/cable or storm/aaa. against those teams your best bet is to snap the 3rd person in and just kill them. with team row...no matter who they snap in...they got a fight on their hands. even if you start out sent, a lot of people(mags) like to snap in capcom/cyke.
also...the shit you can do with sent/mag-a...:eek: i like that sent/mag-a guardbreak that i THINK mixup posted (fly->call mags->j.fp->unfly->KILL) too good.
2nd place would have to go to Mag/cable/doom. too much dope shit you can do with that team. and in this day in age...ruled by sent/capcom...you'll have neutralized the capcom...and be tri jumping all over sent. i dont really consider cyke a problem for this team...you could just simply bait him out and have doom hit him while rushing to protect doom.
other thoughts:(again all IMO)
- mag/psy isn't as good as it used to be. actually it still is...but missed c.lk->c.lk->psy's hurt psy SOO much. i think she's good for unmashables...but that's it. mags can reset w/o an assist. and since a lot of your game is going to be based around mag/psy...having her getting snapped in and killed hurts.
- mag/tron is cool especially if you land that 100% reset in the beginning of the match. she works a lot like doom. and she stops rushdowns a lot of the times as well. the best thing about mag/tron is that if your storm you can run away and not trip:lame:
- Megaman hurts mags. today i hated megaman. anytime i played megaman i just switched in cable at the versus screen.
- jumping works against a tri jumping mags. if your in the air an ad.hk will not hurt you as bad like it would if your trying to block on the ground. this pissed me off. to prevent it i tried mid screen guard breaking them anytime they tried. and it worked well. better with sj.lp than sj.lk for me...
- double tri jumps are dope. that's probably my main weapon against cables. land on them with a hk from an sj...then immediately tri jump->snap in.
- cables j.lp hurts a tri jumping mags:(
- if you have good eyes and you are rushing someone with capcom assist, you can see capcom come from the side of the screen...then time it so that when he corridors...it misses. i tried the timing many times, only to have it work a few. if the timing is DOWN...then i think that a revolution involving mag vs capcom aaa will happen.:D
- mag infinite is good...especially if you have cable on the team. it builds hella meter for cable and does good damage if done until dizzy. problem is that it builds hella meter for your opponent.
thats all i really got. again...ALL IMO.
im not too sure on mag/cyke...never really used it. how good is that duo?
and any good shit with mag/doom would be appreciated
GeekBoy
05-18-2003, 11:48 PM
I still think Mag/Storm/Sent is probably one of the best, if not, the best Mag team. Team Row is good yes, but it can be put at a disadvantage by simply playing a good Storm. Just because it has Cable and Sentinel doesn't mean very much. If Cable's out, the team has NO anti air, meaning, Sentinel can be very dangerous if he gets in. I'd still rather have Storm/Sent for possible DHC kill over Cable/Sent-a combos.
And as for Mag/Doom...Doom gets snuffed by any hit if you get him on the top of the head, end of story. So if you're playing an aggressive Sentinel who can hit Doom when he comes out, you're in for a tough time. Depending on whether or not he has Sent/Commando. Even so, if he has Storm assist, Storm will hit Doom clean out, leaving Sentinel free to dominate the air, that is, unless you're good with random Grav xx Tempest.
NerenatwaH
05-19-2003, 05:18 AM
Originally posted by GeekBoy
I still think Mag/Storm/Sent is probably one of the best, if not, the best Mag team. Team Row is good yes, but it can be put at a disadvantage by simply playing a good Storm. Just because it has Cable and Sentinel doesn't mean very much. If Cable's out, the team has NO anti air, meaning, Sentinel can be very dangerous if he gets in. I'd still rather have Storm/Sent for possible DHC kill over Cable/Sent-a combos.
And as for Mag/Doom...Doom gets snuffed by any hit if you get him on the top of the head, end of story. So if you're playing an aggressive Sentinel who can hit Doom when he comes out, you're in for a tough time. Depending on whether or not he has Sent/Commando. Even so, if he has Storm assist, Storm will hit Doom clean out, leaving Sentinel free to dominate the air, that is, unless you're good with random Grav xx Tempest.
i agree that storm will kill team row if cables out. if cables in sj.fp->lp hyper beam->ahvb stops storm a lot of the time (as well as other cables sj.ing up with you) and if you meet storm with sent with a sj.lk you can go into his fast fly combo with mag a for good damage. flying pans hit her out of the air as well. but this is all theory fighter of course...assuming you dont sj up there while she's over the screen.
and IMO (again) Cable does better against teams than storm. especially in clutch time.
as for mag/doom. i shouldn't have said "capcom get neutralized." that statement was assuming you get sent on the ground and have him block doom close up. also. random doom->dash sj.lk (or s.lp) works well against sent/capcom. storm works well if doom is called out far away. but the idea is to call doom in close. again all theory fighter.
could someone explain in detail the dynamics of mag/cyke?
GeekBoy
05-19-2003, 05:57 AM
Well, if I play Storm vs Sent, a lot of the time, doing random sj.LK, sj.LK, Lightning Attack xx Lightning Storm, it will hit, especially if the guy likes to do sj -> Fly a lot. And a trick for Storm vs Cable, if you sj up and Cable goes with you, you can dash DF really early, and then Lightning Attack DF -> UF, if you arc it correctly, the second will hit and you can get the super.
IMO, Mag/Cyke is a defense oriented team. Yes, Cyke can be used in combos, but he's more often to be used to start them. It's not a bad duo, in fact, it can be better vs Mag/Psy or Sent/Commando sometimes, but again, if you get careless with the team, Cyke will die very fast.
MiXuP2.1
05-19-2003, 06:08 AM
Mag/cyc is my fave mag duo besides mag/doom.
I'll post up a bunch later today:D
Edit: I'm back
Mag/cyc to me is more of an all around duo instead of excelling at everything it takes a solid magneto to use the assist right.
Some points, if somone drops assist you can beat the crap out of assists with counter call sj fierce(cut this short here if you want to be totally safe) airdash down fierce. of course you gotta watch out when people get jealous and try to get a piece since your hitbox is already occupied in the assist(a sj.lk from another magneto means you're dead:bluu: ) Being able to call cyc the same time as another assist and KNOW he will be able to fly through the assist(cammy comes to mind) or be able to outright beat the other assist everytime is definetly a plus, just don't get stupid.
The duo has EXCELLENT guard stun from c.lk,c.lk assist(this works REALLY well vs sentinel who has to guard more hits of cyc's assist. Follow up with sj airdash fp,fk(the random cross-over on sentinel is waaaaay strong) and it cover's cyc's exit, just don't boof the airdash.
Actually, i'd like to know if anyone else has noticed sj airdash forward fp, fk on sentinel being a cross-over? It seems really random but at times magneto's body will be in front and it'll hit behind...
You get the counter into super so yes you do get a defensive element not found for other duo's(save psy who isn't FULLY invincible anyways). This works EVERYTIME cable comes in with c.lk,c.lk,s.fk. I like to play mag/storm/cyc so anytime i land counterXXsuperXXhail thats a free 60% lifebar just for blocking somthing properly. a great way to turn a match around..
mag/cyc also has some really strong combo's if you like to infinite.
Infinite them to corner then jump up fk+cycXXtempest, 80% if you drag the infinite out to 40. Cancel hail and thats a wrap.
Fun stuff: double cyc assist combo:
fk grab in corner, right as he releases them tap fk+cyc same timeXXhypergrab, sj.lk,lk, airdash forward fk grab, lets opponent go lk,lk, re-jump fk+cyc tempest ouch:eek: :)
On sentinel fk throw in corner, c.lk,c.fk+cyc, HypergrabXXtempest is ridiculous to mash out of, the bullet said so:p
Wierd combo, fk throw in corner, c.lk,c.fk, call cyc and sj cancel into tempest.
some tips, don't ever drop cyc unprotected vs sentinel, he lands RIGHT next to sentinel which is a free 40% gone easy and thats hoping he doesn't have storm 2nd.
It is possible to treat cyc's assist similar to psys with the c.lk,c.lk+cyc sj infinite but the damage isn't that great, the basic sj fk, airdash df lk,lk into whatever set-up is much better.
I can answer pretty much any question about that duo if you have any. i'll be back with some doom stuff.
TheOne
05-20-2003, 08:57 AM
Originally posted by MiXuP2.1
Mag/cyc is my fave mag duo besides mag/doom.
I can answer pretty much any question about that duo if you have any. i'll be back with some doom stuff.
My favorite duo right now is Mag/cyc too. But I do like doom too. But I don't know any good combos for Mag/doom the only one I know is after Rh, addf+lk,lk s.rh+doom cancel first hit into unmashable hypergrav tempest. That's the only thing I know with doom and magneto. I try and put doom in combos and his rocks don't hit the same place twice if you know what I mean so it's not a useful assist for helping mags like cyclops or psy.
So why is mag/doom your second favorite duo? I'm curious to know and also, is storm your 3rd character when you use doom? mag/storm/doom? I like doom alot but the only good person to use with doom that I've seen is strider/doom or storm/doom and sometimes depending on the opponents assist sentinel/doom
Mixup2.1- In my other thread I started you wrote a combo for me using the doom assist in the corner while storm was on point. It was in my New Mag combo ideas thread. Can you point out when you bring the doom assist out while storm is launch, rh, addf+rh, lk, lp, fp, rh and how you get the hailstorm off after that. I just can't get it. Because when storm addf with rh and rocks from doom hit and the opponent jumps back up meaning I can't hit with the final 4 hits. What am I doing wrong? Because If I can get the hailstorm to hit afterwords that would be a very damaging combo.
MiXuP2.1
05-20-2003, 09:32 AM
The thing about that combo is you have to be 1/3 away from the corner and call doom when you launch, then sj fk airdash df fk, land, rocks hit, hailstorm. It's not practical but it does 85+ hit points, neat to pull off randomly like i did lol. It's a strange combo.
As for magneto doom, i stick to infinites into unmashables, its great against sent/capcom and you really only need that one combo(does too much life)
Mag doom is great for being random and crazy, you don't have to be all precise, you just bug the fuck out if they have capcom and you're close calling doom.
Oh and team jesus is the way mag/cable/doom man, sent/cap gets raped:D
TheOne
05-20-2003, 10:11 AM
Originally posted by MiXuP2.1
The thing about that combo is you have to be 1/3 away from the corner and call doom when you launch, then sj fk airdash df fk, land, rocks hit, hailstorm. It's not practical but it does 85+ hit points, neat to pull off randomly like i did lol. It's a strange combo.
As for magneto doom, i stick to infinites into unmashables, its great against sent/capcom and you really only need that one combo(does too much life)
Mag doom is great for being random and crazy, you don't have to be all precise, you just bug the fuck out if they have capcom and you're close calling doom.
Oh and team jesus is the way mag/cable/doom man, sent/cap gets raped:D
are there any possible resets you can do with this team? like after the ad df+lk,lk can you call doom run to the other side and just a tempest? Will that hit or do you need the hypergrav tempest. Or how about any combos using the c.rh with doom assist?
THis catches some people here alot, ad df+lk,lk c.rh+doom Hypergrav tempest. It's a fast crossup, by the time they realize it's a crossup doom as already hit them. But I haven't tried this yet, I'm going to try it today, i'm just wondering if it will even work!:D
MiXuP2.1
05-21-2003, 12:37 PM
I haven't really messed around with too many resets with mag/doom but there are some i'll post after ecc8:p :D
I wonder if there are any other random(but not too stupid:o )
comments on magneto.
I'm not sure if i agree with row being the best magneto team although it's definetly one of these two
mag/storm/another
+Dhc,Runaway,Unmashables,good purpose for magneto's meter building,good assist functions, this duo is in love ;p
-slow comeback with storm if it's just her with an aaa, can be a troublesome match when sentinels wax a magneto and you're left with just storm/aaa,
mag/cable/another
+easy job for magneto build bar , cable/mag-a is god, CAHVB, great comeback opportunities in clutch time,
-shitty vs storm based teams, this shit is the main thorn in the side of this duo if magneto dies and a healthy storm/sentinel is running around :/
The question is which is overall better?
I came up with more positives for mag/storm but that was just on the fly there.
I'm leaning towards storm but cable still DEFINETLY has his positives... :bluu: i'm torn so i play them both.
Personally i feel team jesus is better than row:o
Anyone have some thoughts on mag/storm/tron, when storm wants to run the whole time you said mag can't do anything..what about dropping tron as she lands and using that stun to attack? it would seem ok against storm/capcom too because upon landing she's got nothing for your tron either.
Hrmmmm
all IMO:)
BshidoHEAT
05-21-2003, 12:50 PM
Yo mixup, what do you think about Mag/Storm/Sent? Any strategies?
NerenatwaH
05-21-2003, 02:07 PM
Mag/Storm/Tron IMO is ok. I like Mag/Cable/Tron better for obvious reasons. Again IMO a Cable can track Storm down better than a Storm can. And I believe Storm's air fp can trade with Tron's assist...bad if Storm's still floating...cause she can land and possibly hit tron w/ Capcom (theory fighter). For DHC purposes it's dope. But I myself just feel that Mags needs an anti air...even though Cable's not that good of an AAA when compared to others he does what I need. Other than damage purposes (and some things it can/can't beat out) Mag/Doom can do the same as Mag/Tron...a lot of the times even better.
Random Comments...
if more Mags did his infinite all the way up to dizzy on each time they connect a hit wouldn't they win more often? Up to dizzy it should do close to 50% damage, and considering you hit the opponent a lot you should kill them in at least 3 infinites. I think this would work good against people who are good at blocking resets.
MiXuP2.1
05-21-2003, 02:21 PM
yeah infinite to 40 hits is solid. Shockwave damage into one of the quick grab set-ups is solid because you get your damage and an opportunity based on their tech skillz to kill a whole character.
Guard break and keep doing it until they tech out, even then you keep them in the corner sj airthrow them back in the corner, or pressure them back in the corner to try to crack some defense or bait out aaa's.
The only reason i don't like mag/cable/tron is because cable/tron seems to suck pretty bad vs storm whereas storm storm is an even fight in most cases.
Storming Flower
05-21-2003, 03:34 PM
I agree with both geekboy and that one guy that team row and shadyk are the best overall teams. only because cable/sent and storm/sent are the best combinations in the game imo. my preference would be team row though because I win much more with cable then storm, i almost never use M/s/s.
the best assists for magneto are sent a-g, psy. So technically a mag/sent/aaa based team would probably be the best solely for magneto.
I jumped on the mag/doom bandwagon like everyone else at first, but then changed to cyclops because cable/cyc is better imo.
mag/doom can be funner because all of the shit is on the screen and you can cross over a lot. But a cyc assist will stop your fun.
My best team as of right now is Magneto/Cable/Cyc. The only team that I'm scared to fight is a storm/sent/capcom or its reverse santhrax. The main reason i think it is so good is because cable/cyc is one of the best mid game teams. I don't think storm/aaa beats it as people used to say, only when its ahead, it shouldn't be ahead though because magneto/cyc kills everyone in the beginning except for storm or sent with capcom or cyc. storm/sent can beat cable/cyc it only because of the dhc though, then again you never see storm/sent midgame.
I think this team is good versus any team with sentinel or any team that uses doom assist and its good versus msp.
a lot of msps try to be too random and are concerned with rushing that shit down and then they get killed. Cyclops is a bitch for magneto to get around and because of the stun it allows your magneto to rush the other guy down. it has limited resets, but it's a better defensive assist then psy and it allows you to rush longer then psy. the purpose of mag/cable/cyc is not to kill them but wear them down and build meter for cable to finish them.
for mag/storm/xxx, i'll use tron,capcom, cyc.
my magneto is not the one it kill mentality, therefore I don't use psy. If storm is second instead of cable, her job is to hold the lead. rushing down with tron and using hail and tron to punish assist is good. capcom is used to punish assist also.
MiXuP2.1
05-22-2003, 09:01 AM
I never touched on the subject of mss solely because i'm shitty with that team, it definetly has positives
(2 best dhc's in the game duh)
and storm/sent midgame isn't bad at all for comebacks or to hold a lead, it's just the team requires you to deal with aaa's in a way i don't like at all
fighting msp for example with mss is retarded hard:( . I suppose i prefer a fast counter assist instead of our slow gang of drones.
That team of mag/cable/cyc is awesome imo and is definetly only having trouble with the teams previously mentioned(as well as a top strider/doom if your magneto passes away:bluu: )
Cable with mag-a AND cyc is sooooo hard to rush down, you had better not be down too bad or game over:wasted:
Mag/tron is retarded vs another magneto, my friend i call tronjon just jumps back fk+tron randomly and its VERY annoying.
~PeaCe
Jawbreaker
05-22-2003, 11:05 AM
seein how when i play mags/psy people always turtle until i d+lk+PSY, lk ect. and its blocked they usually try to rape my PSY. with this knowledge in hand, would you say mags/psy is more a COUNTER OFFENSIVE team opposed to a DEFENSIVE team like mags/cyke. because if you try to rush down with mags/psy and its blocked....psy is dead. OR CAN THIS DILEMMA BE SOLVED WITH A SLEW OF RANDOM MIXUPS?
:cool: note* i can do the INFINITE now
-w3rd, JAY-BE3
TheOne
05-22-2003, 11:27 AM
ok, i'm just reading what you guys are posting and I just want to throw in my 2 cents.
I play against a mag/tron team and storm is the 3rd person. I don't think this team is hard to beat. When he has no actual anti air assist like cyclops or psy it's not a hard team to beat. THat is just my thoughts though. Ofcourse I"m not to aggressive with him because if magneto gets hit by tron on my fucking god he's fucked, especially if it's a clean 3 hits that tron does followed by whatever magneto combo he has coming next. I'm not saying I beat him 100% of the time he does get a couple of wins on me when I play vs him but he wins sometimes because when tron is brought out and i'm on the ground with him i'm in block stun for a short amount of time and his magneto just rushes me and sometimes I can block it sometimes I can't. But when I don't get hit by the tron assist blocking he has no chance, because i'm always above his head, also I have cyclops as my assist and that means tron is knocked away.
TheOne
05-22-2003, 11:34 AM
I have started playing Mag/cable/cyclops I think this team is awesome, I like sentinel but cable/cyc is so good. Usually I'll pick cable/sent/cyclops instead of magneto but I love mags he's actually fun to play. But we play against storm/sent/capcom all the time and when he has sentinel on point I pull out cable, usually when he has this team s/s/c I put cable on point anyways. I just think cable/cyc stops everything and yes, that magneto-a assist is awesome. ONce I get rid of his storm I know i'm killing his sentinel because no matter what he does, cyclops will always stop capcom and cable will always own sentinel when he has a good assist behind him. I don't believe Sentinel has any chance or stopping a good cable/cyclops no matter what assist he has. Unless the cable player uses the same pattern the whole match and is incredibly stupid.
When my magneto is up against a good sentinel sometimes magneto just gets owned. I mean a couple of hits from sentinel and mags is hurt anyways. then i'm left with cable/cyc but that's why I don't even start mags vs sentinel I know it's a 50/50 battle depending on the skill of opponent. I just start cable instead and keep sentinel away making him bring in storm, and the only thing storms do around here is run away and throw typhoons which are easy to block or get away from. But what do you guys think I should do with a storm that is running away and throwing typhoons? Do I jump up at her? Or do I just sit on the ground gaining meter using df+fp. Or do I throw out alot of (I don't know how to spell it) But the motion is f,d,df+punch. Psychitars Or something like that.
What are the disadvantages of using cable/mag/cyc in any order vs any other team. What other teams have the advantage over cable/mag/cyc besides a good strider/doom
Also, what do you guys think about my team of sentinel/cable/cyc what are the disadvantages of this team if any?
ONE LAST QUESTION
-WHen I fight a BH/capcom and I have cable out there do I jump every time BH jumps to catch him throwing the RH demons and Just stay on the same level as him as much as possible. Or what other tricks do I use against BH/Capcom
Also, the same question when I have magneto on point. What assist is best for knocking away BH/Capcom. SHould I pull out tron as my assist and everytime he jumps in the air to throw his demons do I just dash under him and cross him up with tron assist? What do you think Mixup 2.1 thanks.
GeekBoy
05-22-2003, 01:11 PM
Originally posted by TheOne
ONE LAST QUESTION
-WHen I fight a BH/capcom and I have cable out there do I jump every time BH jumps to catch him throwing the RH demons and Just stay on the same level as him as much as possible. Or what other tricks do I use against BH/Capcom
Pretty much, that's why Blackheart's starting to suck vs Cable, he's like the worst person to use fighting against Cable. Every time BH jumps up, jump up with him and do sj.FP, regardless or not if he throws out demons, he can't do anything else, except air dash, but you can just wavedash under those. If he gets caught by the bullet, or just throws out demons when you're in the air, just do AHVB.
Storming Flower
05-22-2003, 07:22 PM
if storm throws a vertical typhoon, I think you haveta block it on the ground, before you can jump or run pass the 2nd one. anyone confirm? i just remember sjing after her and getting fucked up big time by vertical typhoons.
for fighting runaway storm, you wanna have meter so charge up with df+fp if you don't. storm usually runs around mid match when shes ahead. from what i've seen on the ec vids, is that storm usually super jumps and waits for you, if its clear, then storm will fierce at the very peak of her jump then airdash up fierce some more and maybe lighting attack. if they super jump and start fiercing right away before they are out of range you can shoot them. this safe style run away is hard to fight because she is always blocking. what makes cable lose to this is that cable starts being stupid and gets hit with floating light kicks and light attacks into super. If you really think about it, if storm is running, shes not hurting you. she's just stalling from getting hit by the avhb. if you look at the scott wong versus justin matches at ecc7 (which are still up at media.shoryuken.com/ecc7) you can see how cable fights storm runaway. its only really good because its makes the person frustrated and do stupid things in attempt to get her. its at its best when shes way ahead in life and time is running out.
You can either super jump and shoot her with fierce and cancel into ahvb if its hits or try and chip or trap with grenades and lp viperbeam with she blocks it. If the gunshot completely wiffs, don't do a followup because its not safe, unless you could do a falling early explode grenane.
When super jumping after her, make sure you dont' get hit by floating lk's or lighting attacks.
you can attempt to cross her under as she lands. you could possible start some ghetto rushdown while pinning her with cyc assist.
if its a rushing storm, i basically treat her as magneto using tigerknee grenades etc. except I do alot more wavedashing since she can float.
NerenatwaH
05-22-2003, 08:52 PM
Originally posted by TheOne
I don't believe Sentinel has any chance or stopping a good cable/cyclops no matter what assist he has. Unless the cable player uses the same pattern the whole match and is incredibly stupid.
i was down 10% Sent against 50% cable, 100% cyclops, 30% storm...i killed cable while cyke was out, launched...fly->sj.lk->sj.lk->rocket punch over and over. then i hit storm with sents nifty little c.hp and killed her.
anyways point is where there's a will there's a way.
Originally posted by TheOne
When my magneto is up against a good sentinel sometimes magneto just gets owned. I mean a couple of hits from sentinel and mags is hurt anyways. then i'm left with cable/cyc but that's why I don't even start mags vs sentinel I know it's a 50/50 battle depending on the skill of opponent. I just start cable instead and keep sentinel away making him bring in storm, and the only thing storms do around here is run away and throw typhoons which are easy to block or get away from. But what do you guys think I should do with a storm that is running away and throwing typhoons? Do I jump up at her? Or do I just sit on the ground gaining meter using df+fp. Or do I throw out alot of (I don't know how to spell it) But the motion is f,d,df+punch. Psychitars Or something like that.
well Mag/Cyke hurts a sent really bad. you don't even really have to rush in much. You could play a more passive game and have sent get hit by cyke...dash in sj.fp->ad.lk->ad.lp->ad.lk->snap in assist.
also Mixup said c.lk->c.lk->cyke assist puts Sent in block stun for a good amount of time...so you could do that.
against runaway storm with cable your best weapon is to throw grenades from below her if she's above the screen, or to sj along with her and sj.fp->lp viper beam->ahvb. best thing about that is that you have a lot of time to see if they get hit by the fp->lp viper beam before wasting a super on ahvb.
with mags im not so sure. play a mind game making them guess where you'll go and your assist. if they block assist tri jump around them trying to get a hit.
Originally posted by TheOne
What are the disadvantages of using cable/mag/cyc in any order vs any other team. What other teams have the advantage over cable/mag/cyc besides a good strider/doom
Cables good...and mag-a and cyke help him really well. i suppose the only problem is is that if you're fighting a xxx/sent/xxx team the first character can easily kill your cable and then your stuck with mag/cyke against Sent and 3 other people. i'd rather have mag get killed quickly and being stuck with cable/cyke.
Originally posted by TheOne
are there any possible resets you can do with this team? like after the ad df+lk,lk can you call doom run to the other side and just a tempest? Will that hit or do you need the hypergrav tempest. Or how about any combos using the c.rh with doom assist?
THis catches some people here alot, ad df+lk,lk c.rh+doom Hypergrav tempest. It's a fast crossup, by the time they realize it's a crossup doom as already hit them. But I haven't tried this yet, I'm going to try it today, i'm just wondering if it will even work!:D
if you do ad df+lk, lk, call doom, Cr.RH (doom one side of opponent, mag on other), you can SJ RH ---> tempest (no hypergrav) and it'll hit.
or.. after the c.rh +doom you can SJ RH ad df+RH, shockwave.
Another good thing after the ad df+lk,lk is call doom, kick throw (hold down).... manual super jump aircombo into whatever.
Big Pete Roasa
05-26-2003, 01:30 PM
Mike I got a question (First off nice work at ECC next year I'm going to so you and who ever you go with is gonna get the BPR treatment;) )
Anyway I started playing Team Row But I'm having trouble when someone is playing with Doom assist..I can't seam to get cloes to them with mags...I usaly try to dash in S.Lp+Sent Drones Tri jump..But I always end up with a bolder in my grill....What to do?
Blaziniflo
05-29-2003, 08:40 PM
Originally posted by Big Pete Roasa
Mike I got a question (First off nice work at ECC next year I'm going to so you and who ever you go with is gonna get the BPR treatment;) )
Anyway I started playing Team Row But I'm having trouble when someone is playing with Doom assist..I can't seam to get cloes to them with mags...I usaly try to dash in S.Lp+Sent Drones Tri jump..But I always end up with a bolder in my grill....What to do? DUDE!!! OMFG, Team row doesn't even have drones..........LMAO!!!
De4dEyE
05-30-2003, 11:40 AM
Team Row = Mag-A, Cable-B, Sent-A
Big Pete Roasa
05-30-2003, 12:14 PM
Originally posted by Blaziniflo
DUDE!!! OMFG, Team row doesn't even have drones..........LMAO!!!
BItch go market another DVD....Rowish' Does that make you happy?
epyonx
05-30-2003, 02:53 PM
i as many others now play magneto sentinel cable or sentinel magneto cable since now we have a clean dhc and I save cable for cahvb .
MiXuP2.1
05-30-2003, 11:37 PM
justin did this cheapo shit where team order mag/cable/sent(proj)
c.lk,c.lk+rp assist shockwave, hvbXXhsf, that was pretty cool, i never thought of using the rp stun to make that safe.
I'll back to this thread, i been playin too much mvc2:p :o
kookymanus
05-31-2003, 01:35 AM
Yo mixup! Man I feel sorry for ya man:D I saw the vid and u had got Mag rushdown crazy on justin. But hey it's cool though man u'll get another chance. Believe me when in a high priority battle with Justin like that half of us won't be able to think up a thing because of the pressure and what's riding on the line.
Anyway I gotta question for u or anyone who can answer this.I swa a mag infinite video last month from someones site, and the infin was done in the corner. it was done like this:
Sj.d+lk,dash down d+lk,lk,Sj.d+lk,dash down d+lk,lk(keep repeating)
It was being down in the corner and who ever was performing it was fast and I mean really fast. And in fact the chrc never left of the ground. It's almost similar to the same infin done on Sent. If anybody knows how to do it or the proper timing pls post it.
smacked311
05-31-2003, 05:54 AM
Originally posted by kookymanus
Yo mixup! Man I feel sorry for ya man:D I saw the vid and u had got Mag rushdown crazy on justin. But hey it's cool though man u'll get another chance. Believe me when in a high priority battle with Justin like that half of us won't be able to think up a thing because of the pressure and what's riding on the line.
Anyway I gotta question for u or anyone who can answer this.I swa a mag infinite video last month from someones site, and the infin was done in the corner. it was done like this:
Sj.d+lk,dash down d+lk,lk,Sj.d+lk,dash down d+lk,lk(keep repeating)
It was being down in the corner and who ever was performing it was fast and I mean really fast. And in fact the chrc never left of the ground. It's almost similar to the same infin done on Sent. If anybody knows how to do it or the proper timing pls post it.
well...one of my friends does a similar combo on the ground and it goes, sj dash df lk lk sj dash df lk lk repeat. he told me the best way to do this is to have your thumb on the lk similar to the rom infinate for those of you who do it this way.
well that is all.
Jawbreaker
05-31-2003, 06:23 PM
Originally posted by MiXuP2.1
justin did this cheapo shit where team order mag/cable/sent(proj)
c.lk,c.lk+rp assist shockwave, hvbXXhsf, that was pretty cool, i never thought of using the rp stun to make that safe.
I'll back to this thread, i been playin too much mvc2:p :o
ya, i saw teh vids, and all i saw was you go for the r0m off the bat and it seemed like you were always looking for the INF. setup! is that TOURNEY style play...or is that show no mercy, im playing JUSTIN W, type shit!? and another thing about your r0m INF, i notice every other rep, you did a JAB instead of a SHORT, SHORT! why is that mike...TELL ME!
MiXuP2.1
05-31-2003, 06:33 PM
Originally posted by Jawbreaker
ya, i saw teh vids, and all i saw was you go for the r0m off the bat and it seemed like you were always looking for the INF. setup! is that TOURNEY style play...or is that show no mercy, im playing JUSTIN W, type shit!? and another thing about your r0m INF, i notice every other rep, you did a JAB instead of a SHORT, SHORT! why is that mike...TELL ME!
Thats just the way i play with magneto all the time, infinite infinite inifnite, i messed up vs justin tho:o :(
And i like to switch between infinites lp,lk, lk+lk, lp+lp just fun stuff.:D
Jawbreaker
05-31-2003, 06:46 PM
Originally posted by MiXuP2.1
Thats just the way i play with magneto all the time, infinite infinite inifnite, i messed up vs justin tho:o :(
how did u mess up? they were pretty solid from what i saw! how many peeps can say they OCV'd JUSTINW in tourney play?
Naslectronical
05-31-2003, 08:23 PM
Okay, I need some help.
Lately I've been having trouble with the ROM infinite.
I go up with sj. lk, lk, air dash down to forward, lk, lk, and then I superjump again for the sj. lk, lk, but my opponent is able to block for some reason:confused:
Am I doint it too slow or something?
50mOrEcEnTz
05-31-2003, 09:11 PM
Originally posted by Naslectronical
Okay, I need some help.
Lately I've been having trouble with the ROM infinite.
I go up with sj. lk, lk, air dash down to forward, lk, lk, and then I superjump again for the sj. lk, lk, but my opponent is able to block for some reason:confused:
Am I doint it too slow or something?
either that or you aren't delaying your two lk's on the way down and therefore leaving them too high. the adjustment to lowering them is sj.lp, ad/df and two lk's, but i actually prefer just doing the infinite with one lk on the way up and two on the way down, that way they are almost always at snapback level, rh to hyper grasp to tempest level, and perfect reset level....and your bouncing up and down faster so it is harder for your opponent see a reset coming. (think about it, the more times u go up n down and the quicker, the harder to stop) The only thing I have a hard time with is whiffing a lp then throwing at that level.
Naslectronical
05-31-2003, 10:53 PM
Originally posted by 50mOrEcEnTz
either that or you aren't delaying your two lk's on the way down and therefore leaving them too high. the adjustment to lowering them is sj.lp, ad/df and two lk's, but i actually prefer just doing the infinite with one lk on the way up and two on the way down, that way they are almost always at snapback level, rh to hyper grasp to tempest level, and perfect reset level....and your bouncing up and down faster so it is harder for your opponent see a reset coming. (think about it, the more times u go up n down and the quicker, the harder to stop) The only thing I have a hard time with is whiffing a lp then throwing at that level.
Okay, that's probably it.
I think I'm doing the two lk's on the way down too fast.
kookymanus
06-01-2003, 02:16 AM
Originally posted by smacked311
well...one of my friends does a similar combo on the ground and it goes, sj dash df lk lk sj dash df lk lk repeat. he told me the best way to do this is to have your thumb on the lk similar to the rom infinate for those of you who do it this way.
well that is all.
Well that almost sounds like it but that's not exactly it.
I know u must SJ with D+lk hitting your oppon head And quickly dash down with another D+lk,lk, repeat.
Someone had a vid of this and it was posted here in the forums, but I can't find it and on top of that no one seems to really know what I'm talking about.
Naslectronical
06-02-2003, 04:32 AM
The easiest way for me to it is to put my thumb on lk and my index and middle fingers on the two punch buttons and hit all three at the same time, and then take my fingers off the two punch buttons and hit the lk again by itself.
Weapon X
06-02-2003, 07:45 AM
Originally posted by MiXuP2.1
A really good reset(credit goes out to XANDER that lil niggle pimp)
in corner, launch, fp, dash df d.lk, slight delay d.lk so this hits as an overhead then c.lk launch you can get ugly with this one people hehe
heh, you can usually get that shyt 2-3 times before they know what the hell is going on!
also, heres a quick powerful reset i found the other day
anytime you get a launch, sj FP, dash df, FP, they will be flat on the ground, normal jump up + call psy, dash df behind them and immediately do tempest, the super freezes the screen and psy is already there making this pretty hard to block, magnus will automatically turn around and they will eat the tempest, also becuz you dashed in a downward direction you will land before them most of the time and you can pick them up and have your way if they havnt already died:evil:
i just found this forum!:eek:
Maggs rox0r
06-02-2003, 06:43 PM
Here's an ok combo that starts with Maggs and finishes with Storm:
cr. lk, cr. hp, sj. hk , ad d/f lk, lk,(land) j.lk, lk, call Psy AAA, hyper grav xx tempest (immediately) DHC to hail storm, the hyper grav brings them right next to storm so after the super you can just LA, LA xx LS.:D
[Edit]- Here's another one: opponent in corner, hk throw, d +Hk xx em disruptor(lp version), fp throw. You can do either throw at the end , but I prefer to do the fp throw. It's a good reset, and it's easy to do.
Remy Martin
06-03-2003, 12:16 AM
Originally posted by Maggs rox0r
Here's an ok combo that starts with Maggs and finishes with Storm:
cr. lk, cr. hp, sj. hk , ad d/f lk, lk,(land) j.lk, lk, call Psy AAA, hyper grav xx tempest (immediately) DHC to hail storm, the hyper grav brings them right next to storm so after the super you can just LA, LA xx LS.:D
[Edit]- Here's another one: opponent in corner, hk throw, d +Hk xx em disruptor(lp version), fp throw. You can do either throw at the end , but I prefer to do the fp throw. It's a good reset, and it's easy to do.
First off lk lk then call psy doesnt even combo. 2nd you can't cancel hypergrav into tempest during a normal jump. 3rd you can't lightning attack lightning storm after a hailstorm. 4th Your combo is poo!!! 5th why not just unmashable tempest into hailstorm???
Jawbreaker
06-03-2003, 04:51 AM
Originally posted by Remy Martin
First off lk lk then call psy doesnt even combo. 2nd you can't cancel hypergrav into tempest during a normal jump. 3rd you can't lightning attack lightning storm after a hailstorm. 4th Your combo is poo!!! 5th why not just unmashable tempest into hailstorm???
:lol: pwn3d
Jawbreaker
06-03-2003, 05:30 AM
:mad: could someone explain the "JOSE GARCIA" reset?
Maggs rox0r
06-03-2003, 07:02 AM
Originally posted by Remy Martin
First off lk lk then call psy doesnt even combo. 2nd you can't cancel hypergrav into tempest during a normal jump. 3rd you can't lightning attack lightning storm after a hailstorm. 4th Your combo is poo!!! 5th why not just unmashable tempest into hailstorm???
I meant to post: lk, call psy +lk- I know lk, lk , psy doesn't combo.
Also, I KNOW you can't hyper grav xx tempest during a normal jump, I didn't even put (land) in between because I figured that would be pretty obvious. Since the hyper grav brings them right next to storm, you CAN LA xx LS after Hail storm. I didn't post unmashable into hail storm because it's already been posted enough times, I decided to post something relatively original.
da_dragon
06-03-2003, 12:01 PM
Originally posted by Maggs rox0r
I meant to post: lk, call psy +lk- I know lk, lk , psy doesn't combo.
Also, I KNOW you can't hyper grav xx tempest during a normal jump, I didn't even put (land) in between because I figured that would be pretty obvious. Since the hyper grav brings them right next to storm, you CAN LA xx LS after Hail storm. I didn't post unmashable into hail storm because it's already been posted enough times, I decided to post something relatively original.
Umm i dont think u can LA xx LS after a hail buddy....cuz after a hail it puts u in normal jump mode....as far as i kno and in normal jump mode u cant cancel a special move 2 a super...but hey i can be wrong....i dont recommend u make assumptions wen posting a combo...it will get u flamed....
As far as i kno tha niggah remy martin is right...
Maggs rox0r
06-03-2003, 12:16 PM
Originally posted by da_dragon
Umm i dont think u can LA xx LS after a hail buddy....cuz after a hail it puts u in normal jump mode....as far as i kno and in normal jump mode u cant cancel a special move 2 a super
Ok, my mistake. I figured it would work because sometimes I hit with a LA after the hail storm. Thanks for clearing that up.
Jawbreaker
06-03-2003, 12:48 PM
:confused: umm "JOSE GARCIA" reset?
da_dragon
06-03-2003, 02:54 PM
umm which one?? maybe you're talkin bout that old one that goes like this...
c.hp sj.rh ad df lk lk sj.lk ad dowforward to end up on tha otha side but still in the air, ad.lk then u land dash under back 2 tha otha side relaunch....
fairly old...tell me if thats tha one u want...
Oh and np maggs rox0r...glad to help:D
50mOrEcEnTz
06-03-2003, 08:11 PM
Originally posted by da_dragon
umm which one?? maybe you're talkin bout that old one that goes like this...
c.hp sj.rh ad df lk lk sj.lk ad dowforward to end up on tha otha side but still in the air, ad.lk then u land dash under back 2 tha otha side relaunch....
fairly old...tell me if thats tha one u want...
Oh and np maggs rox0r...glad to help:D
dj-b13 uses that shit alot, i guess it is a good reset....just not enough rh's and fp's for my liking
Jawbreaker
06-03-2003, 09:56 PM
Originally posted by da_dragon
umm which one?? maybe you're talkin bout that old one that goes like this...
c.hp sj.rh ad df lk lk sj.lk ad dowforward to end up on tha otha side but still in the air, ad.lk then u land dash under back 2 tha otha side relaunch....
fairly old...tell me if thats tha one u want...
:D yes sir, i guess that is the one! it sounds like the one i saw, it looks so stylee! i see you posted the notation, but it still looks GREEK to me!
:p jay- bee = n00beriffic
50mOrEcEnTz
06-04-2003, 12:54 AM
random question thread...so i guess anything belongs here...
Magneto/Storm/Doom...I think it is great, im going to rep it more than likely at the southeastern championships, but im just curious...how good of a team do yall (educated MvC2'ists) think it is? mixup? somebody?
da_dragon
06-04-2003, 05:49 AM
MSD is pretty good...one of my boys in ny hold it down wid this team...mag/doom pressures sent alot...storm and doom...not to my liking but i dunno...i rather cable...BUT hail plus rocks chips like a fuckin bitch:eek: ...i would use mag/doom if my doom wasnt so crappy:( ....
da_dragon
06-04-2003, 05:53 AM
Originally posted by 50mOrEcEnTz
dj-b13 uses that shit alot, i guess it is a good reset....just not enough rh's and fp's for my liking
i stopped using it cuz after a while they knew which way to block...so i just made up some shit and threw it in tha middle and use that...randomness is soo great:D
Fatale
06-04-2003, 05:43 PM
Originally posted by 50mOrEcEnTz
dj-b13 uses that shit alot, i guess it is a good reset....just not enough rh's and fp's for my liking
basically you can do whatever you want after that, dash to the other side, overhead, or land c.lk lk., or tri-jump to other side rh.....
if you keep going to the other side, then ppl can sniff it out and then it get predicatable
Fatale
06-05-2003, 12:28 AM
hey does anybody know where i can d/l ecc8 magneto matches?
thnx in advance
Since I'm going through a Mag/Sent/Capcom phase, here are two hot combos. They may not be new, but I haven't been keeping up with the combo threads lately.
Mag/ Sent (ground)
If your performing the Magneto infinite and your approximately 1/3 of a screen away from the corner, land from the infinite, do standing HK+sent drones and then Shockwave. The shockwave will send the opponent in the corner, then the drones will hit. At this point wave dash(you have to dash by pressing two punch buttons) and launch your opponent. S/J jab short strong air dash HP throw, and follow it up with whatever else you want to your opponent as you are landing.
90+% reset combo with Mag/Capcom(Anti Air)
Tri Jump RH, c.RH+Cap, S/J cancel, air dash down RH, crounching RH(to pop character in the air), infinite for as long as you like, then dash to the other side of the opponent and either :
c.RH+ Capcom, shockwave or
standing RH+ Capcom into the the shockwave
For all Mag players, practice your jab tri jump rushdown. It has cross over properties that are slightly better than rh rushdown, IMO.
Another good technique for reset opportunities is being able to control the height of your opponent while doing the infinite. You should be able to bring them low enough so that his c.HP launcher will combo, or high enough so that they cant see what side you're going to attack from.
By the way, listen to Mixup 2.1, he knows what he's talking about.
TheOne
06-05-2003, 05:09 PM
I got a question for you guys, after about a couple of hours of practicing I can now get the rom infinite 90% of the time on normal size characters like (cable) But my problem is when I do the infinite on characters like Hulk, BH, Thanos. Is there different timing to that? When it's a regular character (cable) I do 2 lks on the way up and 2 down, then the second rotation there usually to high so I only do 1 lk up and 2 down. Is this different for Hulk, BH and thanos. Because I can't seem to keep them in the combo. Or maybe it's just that fact that I haven't recognized that they fall faster.
Also, if i do the infinite and they block the last 2 hits that means that i'm doing the infinite to slow right? Like on juggy and sentinel if they block standing while i'm doing the addf +lk,lk that means it's to slow and needs to speed up?
Thanks for the help in advance!!!
CONGRATS MIXUP
P.S. Are any of the matches from Ecc8 on the internet anywhere for people like me who didn't go to watch. Will shoryuken have them up and take down the ECC7 from last year.
later
Jawbreaker
06-05-2003, 09:49 PM
have u been to the AZN ANGELS site?...i know there is the ECC8 MIXUP vs JUSTINW vids 1 & 2. better get them b4 they take em off!
Fatale
06-06-2003, 08:46 AM
Originally posted by Jawbreaker
have u been to the AZN ANGELS site?...i know there is the ECC8 MIXUP vs JUSTINW vids 1 & 2. better get them b4 they take em off!
can u post the URL?
maybe we should keep it to just this thread. :confused:
I use Rogue(throw) | Magneto(proj.) | Storm(proj.) and I need some advice on using Storm's projectile assist more effectivly.
Basically I rush to much and find myself eating every assist but if I dont rush my Magneto gets rushed/stomped down.
HELP!
Fatale
06-06-2003, 11:45 AM
Originally posted by ROC
I use Rogue(throw) | Magneto(proj.) | Storm(proj.) and I need some advice on using Storm's projectile assist more effectivly.
Basically I rush to much and find myself eating every assist but if I dont rush my Magneto gets rushed/stomped down.
HELP!
don't rush until his assist is out, then call your own assist to take out that assist, and start rushing him down. if you do it right, even if he calls his assist again, you'll be so up in his face that the assist won't be able to touvh you, since you'll end up behind him.
basically, after calling your assist to cancel out his, rush down and try to "hug" the opponent's character.
NerenatwaH
06-07-2003, 10:33 AM
Originally posted by TheOne
I got a question for you guys, after about a couple of hours of practicing I can now get the rom infinite 90% of the time on normal size characters like (cable) But my problem is when I do the infinite on characters like Hulk, BH, Thanos. Is there different timing to that? When it's a regular character (cable) I do 2 lks on the way up and 2 down, then the second rotation there usually to high so I only do 1 lk up and 2 down. Is this different for Hulk, BH and thanos. Because I can't seem to keep them in the combo. Or maybe it's just that fact that I haven't recognized that they fall faster.
Also, if i do the infinite and they block the last 2 hits that means that i'm doing the infinite to slow right? Like on juggy and sentinel if they block standing while i'm doing the addf +lk,lk that means it's to slow and needs to speed up?
later
on bigger characters i go up 2 lk's all the time. then while going down for the next two you either go a little bit slower...or a little bit faster.
hard to explain...you'll feel it though.
also...someone care to fix this scenario for me?
cable's running away. i sj...finally landing on him with a sj.hk...he blocks....calls capcom....sj's away to the other side of the screen...and i have to repeat.
BshidoHEAT
06-08-2003, 08:17 AM
Mixup Mike, why am I better with MSP, than I am with MSSentinel? o_0
MiXuP2.1
06-08-2003, 02:07 PM
Originally posted by BshidoHEAT
Mixup Mike, why am I better with MSP, than I am with MSSentinel? o_0
C.lk,c.lk+ assist will always be too good:p
P.s Controlling magneto's cross-ups and shit perfectly is flat out insanity:D :o :D
BshidoHEAT
06-08-2003, 05:00 PM
Originally posted by MiXuP2.1
C.lk,c.lk+ assist will always be too good:p
P.s Controlling magneto's cross-ups and shit perfectly is flat out insanity:D :o :D
Hellz yea boy! WOOOoooOOooOOooOoOo HooooOOoOOOoooOO
PIMP JUICE!
MiXuP2.1
06-08-2003, 06:09 PM
I would like to add that mag/storm/tron can't be denied, it's the truth and thats just too much for everyone:(
Team scrub ES DA BEEESSSSSTT
BshidoHEAT
06-08-2003, 06:18 PM
Originally posted by MiXuP2.1
I would like to add that mag/storm/tron can't be denied, it's the truth and thats just too much for everyone:(
Team scrub ES DA BEEESSSSSTT
This isn't the Sent/Cable/CapCom thread!!!!
BshidoHEAT
06-09-2003, 08:52 PM
I need your help Mike....
Either I'm mentally handicap or scrub Storms kill my Magneto really really bad.
Now I can handle Eder's Storm and Adam's Storm (which has REALLY improved) reletively well. But something about dashing hk's I can't handle... :bluu: any advice Mike?
EDIT: also, I'm having a hard time guarbreaking with Magneto in mid screen... like I'll snap in Commando, what can I do to GB him?
epyonx
06-09-2003, 09:49 PM
when i play team row i put sentinel 2nd instead of cable because i have a safer switch Besides the cavhb which i like to use BUT wit sentinel 2nd you can add damage.
(r)= reset 1234 is magic series
c lk x2 sentinel a chp sj 1234 ad F (r) to the other side hk xx tempest xx dhc hsf and thats almost 100% and easy to do and magneto gets levels fast anyway so its not a lost and i know there HAS! to be more magneto sentinel combos that are devastating,post away!
MiXuP2.1
06-09-2003, 11:05 PM
Originally posted by BshidoHEAT
I need your help Mike....
Either I'm mentally handicap or scrub Storms kill my Magneto really really bad.
Now I can handle Eder's Storm and Adam's Storm (which has REALLY improved) reletively well. But something about dashing hk's I can't handle... :bluu: any advice Mike?
EDIT: also, I'm having a hard time guarbreaking with Magneto in mid screen... like I'll snap in Commando, what can I do to GB him?
1st Q: i deal with storm now by basically building hella bar and frustrating her into doing dashing fk(which is your problem and recently my solution) when you can tell that she's going to dash and fk do one of these things.
a) call your aaa
b) do a high angle tri-jump to hit her out of it
c) call storm and then go for either a cross-over or a repeated high low game using her assist as cover
d) smack her with a fp(you can tempest hail afterwards whatever you wanna do)
Now if she happened to call her aaa then your high angle tri-jump will more than likely get smacked so in the even that she did call her aaa with her fk do one of the following.
a) wait a second and then beat the crap out of it(her aaa), shit be creative, call your aaa and tack it with a fierce or multiple fierces, just be sure that she's not coming at you from an advantageous angle.
b) call your storm RIGHT after the aaa(and the fk have been baited) and then use that for cover to get in, pin the assist and then force storm to sj,
now this is where the fight can change around for you, do one of the following things as she is VERY close to the ground
a) dash underneath and call either an aaa that will hit her(psy) or drop your pinning assist and bug out
b) go to either side and sj lk,lk but be careful about this, check to see if they like to random LS or mash lk or fp and adjust your strategy based on their favorite.
c) as she lands be on either side on the ground jump airdash call assist for a free cross-up or to pin her if she blocks.
There are alot of ways to be safe when fighting storm with magneto, you just can't panic when she gets her opportunities to rush down, you gotta block and avoid as many as possible.
Hopefully i helped:D It's really important that i know the match-up though so hit me back.
Hit me up on aim to talk about some of the new gb tricks
Epyonx- you're a wuss for playing that team order, mag/cable is too bomb to not fight a cahvb opportunity if you bait it out:p
BshidoHEAT
06-10-2003, 12:28 AM
Good shit Mike ;) thanks for the help :D
epyonx
06-10-2003, 02:31 PM
well u can STILL do the cahvb mixup since it dont matter if he 2nd or 3rd so silence. mag sent cable and mag cable sent is same team wit diff order and u can cahvb so shut up wuss.:lol:
TheOne
06-10-2003, 05:43 PM
For some reason I'm really bad at rushing people down with storm. she isn't the same as magneto, what is the best way to rushdown someone with storm.
Also
mixup 2.1
That is the team that I've been messing around with now that I know the ROM infinite. Mag/Storm/Tron I just need to get my storm alot better.
But what are some tricks that People use with storm/tron and magneto/tron. I know about mags/tron when you use crossups use tron with them for SHITLOADS of damage. But what about storm, is doing c.lk+tron, c+lk anygood, and how many hits are guaranteed for tron. Or is it like Doom which its random, or after you hit c.lk+tron, c+lk is it better to just do hailstorm. I'm totally scrubby/stupid with storm I only know her basic combo and I'm shitty on rushdown
MiXuP2.1
06-11-2003, 09:48 PM
Originally posted by TheOne
For some reason I'm really bad at rushing people down with storm. she isn't the same as magneto, what is the best way to rushdown someone with storm.
Also
mixup 2.1
That is the team that I've been messing around with now that I know the ROM infinite. Mag/Storm/Tron I just need to get my storm alot better.
But what are some tricks that People use with storm/tron and magneto/tron. I know about mags/tron when you use crossups use tron with them for SHITLOADS of damage. But what about storm, is doing c.lk+tron, c+lk anygood, and how many hits are guaranteed for tron. Or is it like Doom which its random, or after you hit c.lk+tron, c+lk is it better to just do hailstorm. I'm totally scrubby/stupid with storm I only know her basic combo and I'm shitty on rushdown
well start off tri jumping with your lk and tron assist, just do multiple overheads until you hit somone:lol:
tron hits 3 times so you can calculate that into your combo's
hit,hit, delay, hit is her timing.
After i hit tron i like to triangle jump again and reset the combo
Or you can just combo after her hits are done.
I'll post again about this another time when it's not 1:45 in the morning...
On another note i think imma make a glitch/combo video here soon for fun don't hate on me if it's shitty:p
YooYoung
06-12-2003, 05:59 PM
what are some good combos or setups into grabs, and combos after grabs????
MiXuP2.1
06-13-2003, 03:18 PM
Originally posted by YooYoung
what are some good combos or setups into grabs, and combos after grabs????
with assists you can do some pretty good combo's in the corner and out of corner.
In corner
Launch into dash down combo, Sj lk, airdash down forward lk(Hits right as you land) then grab instantly.
Launch into dash down combo, sj airdash fk instant grab.
Tyt reset pattern on sentinel
Launch dash down combo and then on either side triangle jump roundhouse for overhead
or
sj airdash forward to the side you were just on fp,fk*do this deep in sentinel and it'll hit before you're actually one the other side*
This one is a reset on bh with magneto's lp(credit to tronjon)
Launch up dash down combo on bh, dash behind him then jumping lp to original side then link fp,delay fk+assist*your body faces your original dashing direction still*
The reason that one works is because magneto's hitbox on his lp is like the size of an afro and it can't be denied
Tri-jumping with magneto's lp is funny:p
that's all i remembered for now:o
~miX:D n
MiXuP2.1
06-13-2003, 04:21 PM
The question is why is mag/im/sent stupid cheap:mad: :mad: :mad: :mad:
Blaziniflo
06-15-2003, 08:21 PM
Mike I have a hard hard question. I've been having trouble OCV'ing Josh Wong. I tend to have to DHC to kill him. Can you tell me how to OCV in 13 secs like you did at ECC8?
Storming Flower
06-16-2003, 09:43 PM
mixup, whats the unmashable with cyc assist, i think you posted one in the corner, but not midscreen. (goes and searches)
oh and regardless of whether you think you played good or not, my fights against sentinel are getting better after watching your ecc8 vids. thx
Naser
06-17-2003, 01:21 PM
Originally posted by MiXuP2.1
The question is why is mag/im/sent stupid cheap:mad: :mad: :mad: :mad:
That team is bomb w00t
TheOne
06-17-2003, 04:45 PM
Originally posted by Storming Flower
mixup, whats the unmashable with cyc assist, i think you posted one in the corner, but not midscreen. (goes and searches)
oh and regardless of whether you think you played good or not, my fights against sentinel are getting better after watching your ecc8 vids. thx
Can someone put up a link to the Ecc8 vids. I want to watch some of this.
Mixup2.1
When you fight a sentinel with magneto do you do a bunch of jumping and jumping on top of sentinel with fp,rh Those 2 hits together seem to do alot of damage. Is this one of the strats you do. Or do you do something different to beat sentinel.
:) These strats are gonna help me!
MiXuP2.1
06-17-2003, 07:16 PM
Originally posted by TheOne
Can someone put up a link to the Ecc8 vids. I want to watch some of this.
Mixup2.1
When you fight a sentinel with magneto do you do a bunch of jumping and jumping on top of sentinel with fp,rh Those 2 hits together seem to do alot of damage. Is this one of the strats you do. Or do you do something different to beat sentinel.
There is alot nowadays to take on sentinel with magneto, i'm working on alot of new techniques.
S.lp, the fierces, your lights, a slide that is covered by an assist, jumping straight up with a fierce+ an aaa, there is a bunch of ways to rape the bot.
Sj lk,lk, airdash forward fo,fk is pretty glitchy vs a bot that is standing and blocking and there are some ways to glitch it into crossing up randomly.
You just gotta be careful with your ranges so you don't get hit with tha fast fly, i swear those ny cats know ALL the ranges:mad:
it's also really good to dash in and see what they like to do, once you get used to that counter it and attack attack attack.
Y2J_Joe
06-18-2003, 06:18 AM
A question, when guardbreaking can you use the sj rh? like if your in the corner sj.rh then dash down, or do you guys just do the sj.lk pause for a nanosec then dash df lk lk...inf?
TheOne
06-19-2003, 09:56 AM
Mixup 2.1 Or anyone who knows
I've started playing my team, i really like this team even though I'm a big sentinel fan I still think Mag/Storm/Cyc is a well balanced team. But you need to have a really good mag/storm
My question is, is that I'm new to storm, I'm getting her rushdown pretty good and basic combos down and also doing her resets in the air. But what combos can you do with Mag/storm and what combos can you do with storm/mag
My Mag/storm combo is:
Launch+storm (proj) sj. Fp, ad-df + Fp, Rh, storm hits, hypergrav tempest. I know the followups after that but what else can I do besides hypergrav tempest if anything. (this combo does alot of damage and hard to mash out of)
I do'nt know any combos with storm/mag, you guys said she has resets. Tell me I don't know any. I didn't know storm could do Fp, addf Fp into mags assist. What are some good storm/mag combos.
Thanks in advance.
TheOne
06-19-2003, 10:01 AM
ONE MORE THING TO ANYONE LISTENING
When I do the Mag Rom infinite I can do it up to 40 hits constantely my question is:
Take into fact that my team is Mag/storm/cyclops
If I don't use a assist like c.lk +cyc, c.lk into the infinite how should I finish the combo. I can't bring the assist out again unless I reset so how should I end this combo without a reset. Should I just do s.Rh cancel first hit into tempest combo, cancel that into Hailstorm?
Also, If I don't use a assist like cyclops to start the infinite how do I end the infinite into unmashable corner tempest with cyclops. I remember you posting something about that in the past mixup, but how do you do it.
MiXuP2.1
06-19-2003, 02:19 PM
I posted a basic reset series in the storm thread(misc thoughts on storm thread) and it's with mag-a, check that out.
And for your combo instead of doing hypertempest you can just go into infinite or go for reset.
Basically get creative with your resets and you'll be fine.
If you haven't used your cyclops after 40 hits in the corner, jump straight up fk+cyc tempest for 85-90% life.
There are sooooo many combo's you can do with magneto alone, totally ignoring storm assist so i would have to ask you, what kind of combo are you wanting?
One that sets up reset?
just alot of life?
max damage?
he's too versatile of a combo character to just post all of his so lemme know what you're lookin for. your combo listed about does really well already though.
y2joe: you can use the fk in the corner because if they take the hit, you airdash df lk,lk, this hits them on the back side and you continue infinite. Other than that reason i don't use it. sj lk,lk, delay airdash lk,lk is too consistent to care about the other ones really.
Team row is mad cheap
Dave 0991
06-19-2003, 04:18 PM
Question:
Does Mags have a SINGLE infinite that does not involve dashing/air dashing?
I think dashing is the most annoying thing in the world, and quite frankly, I kinda suck too much to do it...
TheOne
06-19-2003, 05:14 PM
Originally posted by MiXuP2.1
There are sooooo many combo's you can do with magneto alone, totally ignoring storm assist so i would have to ask you, what kind of combo are you wanting?
One that sets up reset?
Team row is mad cheap
How about a Mag on point combo using storm assist that sets up a reset.
Also, I don't know names of teams but is team Row, mag/cable/sent?
What is a cool looking reset you can do. I only know basic one's. What are some resets with mags that will catch people slipping.
Last question:
If I do the infinite all the way up to 45 hits then do a basic run to the other side c.lk +cyc, lk reset can I do the infinite again for another 45 hits?
Fatale
06-19-2003, 07:24 PM
team row is sent/cable/mag in that order
for resets: overhead tri-jump lk is the best unless mixup says otherwise LOL
but what do i know, im a MSP whore :depress:
Y2J_Joe
06-20-2003, 05:34 AM
Originally posted by MiXuP2.1
y2joe: you can use the fk in the corner because if they take the hit, you airdash df lk,lk, this hits them on the back side and you continue infinite. Other than that reason i don't use it. sj lk,lk, delay airdash lk,lk is too consistent to care about the other ones really.
Team row is mad cheap
Thanks just needed explained by the best
:cool:
and theone, you cant do another 45hits because the character will become dizzy after 45 hits throw them or do some kind of tempest combo
BshidoHEAT
06-20-2003, 10:31 PM
Hey Mike, I know this is the Magneto part of SnT.
But can you abuse the s.lp with Storm like you can with Magneto?
MadDogMiXon
06-20-2003, 11:24 PM
it's really good too:D
BshidoHEAT
06-21-2003, 12:15 AM
Originally posted by MadDogMiXon
it's really good too:D
what kind of stuff can you follow up with? like if you catch them in mid air with one.
MiXuP2.1
06-21-2003, 10:45 AM
forces block animation on grounded opponent(this throws some people off when they can't just hop away from you whenever they want).
If you hit somone with it mid air then go for tri-jump/cross-over set-ups. (puts them in very brief reeling animation) Watch out for spazzy players who will mash aaa's. Bait that shit out and kill em :p
now go to the storm thread:lol:
Magneto is uuuuuuuuuunblockable:eek:
On a side note i finally got a fucking dreamcast, now if i only had a mas stick:bluu: :mad: :bluu:
on another side note, Is this thread garbage? rate this mofo and lemme know
BshidoHEAT
06-22-2003, 04:25 AM
Originally posted by MiXuP2.1
On a side note i finally got a fucking dreamcast, now if i only had a mas stick:bluu: :mad: :bluu:
on another side note, Is this thread garbage? rate this mofo and lemme know
You finally got a DC :lol: about time!
This thread is too powerful.... :eek:
MiXuP2.1
06-22-2003, 08:38 PM
Everyone who reads this thread.
What can i do to make this thread betta?(besides the shitty strategies):p
sadsushi
06-22-2003, 10:07 PM
Originally posted by MiXuP2.1
On a side note i finally got a fucking dreamcast, now if i only had a mas stick:bluu: :mad: :bluu:
mas sticks rule.. my friends have a old tekken 3 cabinet set up with 2 of em.. :D
Y2J_Joe
06-23-2003, 05:35 AM
Originally posted by MiXuP2.1
Everyone who reads this thread.
What can i do to make this thread betta?(besides the shitty strategies):p
since you have dreamcast, can you record some of your shit and post it on here so we can all marvel at your magnificence:)
Icege
06-23-2003, 09:38 AM
What about Mag/Storm/Felicia? :eek:
I got several questions that have probably already answered a dozen times as well, so I'll refrain from it. Like infinite timing, resets, and unmashable tempests.
My only cool combos with MSF are with Felicia on point, Mag's on capture assist :/
Was thinking that Felicia might be able to set up infinites or unmashables off her expansion assist. I've really only tried them once. That was mainly using Felicia on point like I said.
MiXuP2.1
06-23-2003, 12:22 PM
Since Team row has magneto on it i can post this here:p
Cable on point, jumping fk+sent assist, throw grenade, dash in command throw. Stupid combo eh? NO! lol that shit does 80 damage on cable:lol:
I'm not that good y2, i lose to those damn northerner bums for free:lol:
Icege, i have a dc now and i'm off work so i'll mess around with the sillyness:D
Maverick01010
06-23-2003, 01:27 PM
Mags had a normal jump infinite like this.
c.hp sj. hk a/d d/f lk lk land [nj.lp d.lk lp land nj.lp d.lk lp]
repeat whats in the [ ] and the d.lk stands for hold down when you hit lk other wise the character pops up to high and when you go for the next set they can block cause they recover!
Icege
06-23-2003, 01:30 PM
I got fired today, so I can mess around too. As long as the girlfriend is asleep with her female problems :cringe:
I've done mostly stuff with Felicia on point today. I'm stuck watching chick flicks and helping clean the apartment while she's up. Oi vay!
*whip crack* ...
Anyways, I don't think you can set many things up off of her other two assists. The Litterbox Kick assist is commonly used, but her Delta Kick can definitely set some stuff up. It's also pretty useful versus Doom assist since she goes up over the rocks and comes down. There's 3 hits total to the move, and the first hit does not combo into the other two. She hits on the way up, once at the peak, and then once on the way down. The last two combo.
You can probably frame kill into Please Help Me! off of hp grabs. You could probably do some ghetto resets too.
FunnyOne
06-26-2003, 09:59 AM
I got a quick question:
I can get the infinite down easily, the only problem is is that for some reason I can't finish Sentinel off in the corner with j.Rh+cyclops into tempest. Is this a possible combo? Is sentinel to big and falls to fast for this to work because I haven't gotten it to work yet. Everytime I try he's able to block and doesn't even get hit by cyclops. I just want to know if this combo is even possible on sentinel?
Thanks
FunnyOne
06-26-2003, 10:15 AM
can someone give me a reset combo they use. I'm not talking about the basic ones. I know those I mean reset combos like I saw on the shoryuken media page.
The guy launch with magneto, Rh, addf +lk, lk, sj.lk addf to the other side of the character did a lk again, then dashed to the other side again and launched.
I think that was a sweet ass reset and is hard to block becaus there's alot mag's can do after that.
Another one that caught me before with the sentinel assist was launch+sentinel (ground) sj. Air dash df to the ground, c.lk, c.lk tempest. This does so much damage and will catch people sometimes, they think a combo is coming after a launch and when you don't do what they think right at the start they get hurt by something else.
But what is your favorite reset with magneto? Either by himself, or a assist helping him out.
GeekBoy
06-26-2003, 11:23 AM
c.LK+Psy, c.LK, OTG c.LK, c.RH, Hyper Grav, Launch, sj.LP, dash down+Fierce, dash behind the other side, do sj infinite.
MiXuP2.1
06-27-2003, 02:32 PM
favorite reset right now with magneto.
Launch sj fierce,ad fierce,roundhouse, c. roundhouse, then on wake up call sent rocketpunch, sj airdash other side lp(sometimes an actual cross-up) then combo s.fkXXshockwave off the assist.
that shit just flat out kills people and sets up corner bullshit
That combo works on sentinel, almost kills him too. You just gotta be fast.
Blaziniflo
06-27-2003, 05:21 PM
you're a *** with that combo mike. shit's so gay. come up with something original and stop x-copying my magnus.
sHiNeRiK
06-28-2003, 11:12 AM
I seem to be having trouble after c.lk, c.hk, sj. The part where I have to dash db and whiff with a jab, I cant seem to get the jab to come out.
NerenatwaH
06-29-2003, 09:34 AM
Mag got dope corner resets...I love mags in the corner..
(corner)launch->sj.hk->ad.lk,lk->sj hk throw->sj.lk,lk->....
from there you can do a whole grip of shit...
...sj hp throw->s.lp->hk throw->so forth
...infinite->sj ad df->hk throw->repeat
...sj.lk->dash down lk->hk throw
so on and so forth
FunnyOne
06-29-2003, 11:25 AM
My team is Mag/Sent/cyclops
My question is is it better to have sentinel on ground assist? Or is it better for magneto combos/resets/ect... if sentinel is on Projectile? What do you guys think?
da_dragon
06-29-2003, 01:27 PM
Originally posted by NerenatwaH
Mag got dope corner resets...I love mags in the corner..
(corner)launch->sj.hk->ad.lk,lk->sj hk throw->sj.lk,lk->....
from there you can do a whole grip of shit...
...sj hp throw->s.lp->hk throw->so forth
...infinite->sj ad df->hk throw->repeat
...sj.lk->dash down lk->hk throw
so on and so forth
I dont think that 1st option u listed would work cuz it'll have too many throws....
Fatale
06-29-2003, 02:55 PM
Originally posted by FunnyOne
The guy launch with magneto, Rh, addf +lk, lk, sj.lk addf to the other side of the character did a lk again, then dashed to the other side again and launched.
I think that was a sweet ass reset and is hard to block becaus