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SooMighty
05-22-2003, 12:57 AM
I am Great Teacher Soo. Ask away...

ph!Lop!a
05-22-2003, 03:35 AM
my mags sucks.

what do i do?

IronThread
05-22-2003, 10:09 AM
kinda dumb question but here goes...

would you rather do the unmashable with psyclocke most of the time with magnus. then when u switch to storm have her do a little runaway and build meter and looking for openings...

or

would you have magneto doing a normal air combo with air dash and not use meter, so storm has lots of meter when she comes down, and you can play pure rushdown storm.

i'm guessing this probably depends on the situation, so against which top tiers do you think which method is better?

Jawbreaker
05-22-2003, 11:22 AM
:p post some pimp-ass unmashables/ and or flying screen combos!

what are some wake up games for people already expecting the d+lk+psy, d+lk? just some tips to start teh rushd0wn

GeekBoy
05-22-2003, 01:44 PM
s00 halp m3 sewp0r n00b!!!

How come when I try to do the whiff move coming down for slide infinite it doesn't hit, and if it does whiff, the second c.LK won't hit...WTF! And where's Amir nowadays? >_<

SooMighty
05-22-2003, 03:14 PM
IronThread: I don't use the unmahable that much. Because you have to normal jump with Mags to do the tempest. By the time I land, the opponenet already hit the floor and rolled. I play a reset game. I don't do much supers, and I almost never DHC. The only time I would do the unmashable, is if the opponent will die from it. As for air combos, I rarely do those too. Basically, I keep myself at a position where I can keep catching the opponent with resets, or rushdown. Magneto is not meant to be played such a way where he is too far from the opponent. He dies that way.

jawbreaker: If you're trying to learn Magneto, all you need to practice is his execution and rushdown. There are a variety of flight combos with Mags. All in the corner pretty much. Example: c. short short+Psy, fly, jab, RH grab, jab, RH+Psy, jab, RH grab, short, RH+Psy+tempest. Hope that helps.

GeekBoy: You need to be sure you actually hit the short after you whiff. I had the same problem in the early course of learning the slide infinite. I whiff short, that way, I know I have to push short twice. After you slide with the RH, sj, back/up, dash down/back+short (as if you were doing the short short infinite) and once you land, just repeat the c. short, RH sequence.
As for Amir, he is still very much around. He has been slipping on the results however. Still, he has an OG Mags. One of the pioneers. He just never proved himself on the results. Which I think he has potential of doing.

GeekBoy
05-22-2003, 03:36 PM
So in other words, when I whiff the Short, just double tap and I should hit the c.Short follow up? That's what I understood anyway, people always telling me about the rhythm of the thing, I guess that's why I never got it...

So that takes care of problem 1, here's the other one, how do I always whiff the Short?

SooMighty
05-22-2003, 03:46 PM
Originally posted by GeekBoy
So in other words, when I whiff the Short, just double tap and I should hit the c.Short follow up? That's what I understood anyway, people always telling me about the rhythm of the thing, I guess that's why I never got it...

So that takes care of problem 1, here's the other one, how do I always whiff the Short? It's not hard to whiff the short. Just dash down after the sj. as if you were doing the short short infinite with Mags. There actually is a rhythm to the infinite. Once you find your own rhythm in doing the infinite, you will be able to do it consistantly. Until then, be ready to face some frustrations :)

GeekBoy
05-22-2003, 04:00 PM
So most likely, if the Short that's supposed to whiff, hits, I'm doing it too slow...that's what I think it is...

epyonx
05-22-2003, 05:31 PM
will u finally post all your recommended combos and resets for msp that u said u would do in ur last thread. ;)

WhentheSkyfalls
05-22-2003, 10:38 PM
Hey Soo. I really need some help with my magneto. Mostly against Sentinel/Cable/Commando and Storm/Sentinel/Commando. Mainly my problem is Commando. I still can't get around him when he's on these teams. Any help would be nice.

AudioProject
05-22-2003, 11:48 PM
Sup soo its Jeremy from IRC. If you don't remember then *bleh* :)

But what ideas/gameplan do u use for magz vs spiral/cable/sent. Rarely do I play against this team, but when I do the match gets ugly, in the ugliest ways.

And also, stuff to do with mag when playing against mag/psy?

Finally...well I know you don't do gravxx tempest combos, but do you know if its true that the lk grav is harder to mash out of?

SooMighty
05-23-2003, 01:55 AM
WhenTheSkyFalls: I consider myself pretty good in getting around Commando. He doesn't even scare me anymore. It's like, he's not even there. When they have Sent/Commando, try to get underneath Sent, and catch him before he gets a chance to call out Commando. If you predict him calling out Commando, then sj, dash forward with fierce, RH. That's ALL I do. Sj. dash forward.

AudioProject: Ya, I remember you. If you're playing against Spiral, all you need to land is ONE c. short short+Psy. If you're playing against a good Spiral, he will normally form swords, and do the one that spins in a circle. Just try to catch Spiral before she can do that. Because once she actually gets it, it's hard to get to her. Especially with them Sent drones coming at you. Try to catch Spiral in the beginning of the match. She can't really do anything against Mags in the beginning. Other than that, just stay close to her as possible.

epyonx
05-23-2003, 12:26 PM
what do u recomend for combos and wats new wit msp or just highly effective but not used much.

SooMighty
05-23-2003, 05:09 PM
Originally posted by epyonx
what do u recomend for combos and wats new wit msp or just highly effective but not used much. Combos aren't that affective in the way I play Mags. I'm strictly a resetting machine. If you're looking for flashy shit to do to impress people, there are too mahy to list, and too many to list that you probably would know of by now. Since Magneto is the most played out character in the game. As for new tactics with Mags, there really aren't any. I think the highly effective strategies are the most obvious. If you have a Mags that people know is atleast decent, they will expect flashy, and unnecessary resets/cross-ups. Try the old school set ups. Like dashing to the other side and c. short short+Psy. Or you don't even have to dash to the other side. Most people are thinking too much of how to block Mags, that they don't block the most common ones.

Remy Martin
05-24-2003, 01:19 PM
Hey Soo, what are the 3 most effective teams for a pymp tyte Magz to be on?

BshidoHEAT
05-25-2003, 12:14 AM
Soo, I know you usually teach Magneto, but can you give me some tips on Storm?

GeekBoy
05-25-2003, 12:50 PM
Are resets with Storm worth doing at all? Because I know if I play MSP and get a hit from Psy I either do Launch, sj.Lightning Attack xx Lightning Storm or Launch, sj.RH, dash forward, sj.LK, sj.LK, Lightning Attack xx Lightning Storm. Either one do decent damage with or without a reset...so should you bother?

SooMighty
05-26-2003, 01:21 PM
Remy Martin: MSP, Mag/Cable/Sent-a, Mag/Storm/Spiral

BshidoHEAT: Sure. My Storm is better than my Mags. But, can you be more specific? What do you need help with?

GeekBoy: Well, it's up to you. Personally, I only do a lightning Attack, into Lighting Storm when they will die from it. Otherwise, I just launch, sj. cancel, dash down, dash to the other side, and right before they land, dash back the original side. Or something like that. Normal jump rushdown with Storm. That IS the key.

GeekBoy
05-26-2003, 04:26 PM
Well, I keep wanting like Magneto-type reset to use with Storm. That'd be a good idea...

Side note: c.Fierce launcher with Storm has lots of priority, IIRC. It's fast too, so if it's blocked, you'll worry less than if you had a s.RH launcher blocked.

WhentheSkyfalls
05-27-2003, 08:05 AM
Originally posted by SooMighty
Remy Martin: MSP, Mag/Cable/Sent-a, Mag/Storm/Spiral

BshidoHEAT: Sure. My Storm is better than my Mags. But, can you be more specific? What do you need help with?

GeekBoy: Well, it's up to you. Personally, I only do a lightning Attack, into Lighting Storm when they will die from it. Otherwise, I just launch, sj. cancel, dash down, dash to the other side, and right before they land, dash back the original side. Or something like that. Normal jump rushdown with Storm. That IS the key.

Mag/Storm/Spiral? Can you tell us what this team is capable of?
Also what do you do about those damn button mashers? Like whenever I combo them they mash the LP or LK button like crazy and when I go for a reset I'll get hit by them.
Also which attack do you tri jump with? Lk? Lp? Fk? This goes for Mag and Storm.

BshidoHEAT
05-27-2003, 09:25 AM
Originally posted by SooMighty

BshidoHEAT: Sure. My Storm is better than my Mags. But, can you be more specific? What do you need help with?


My usual team is Doom/Sent/Stort sometimes I start Storm most of the time so my main assist is Doom-AAA.

What do you think about Storm/Doom? I have a hardtime defending against rushdown, and Sent/Cyc. What are some good tips with Storm/Doom?

Thanks ;)

fobi0
05-27-2003, 08:06 PM
sup so0, i knoe this is a mag thread, but i need help beatin mag teams wit my strider/doom team. . . and im thinkin, since uve probably played cl0ckwork alot or rather really good s/d players, u might knoe wat u should/shouldn't do, wat's theyre weakness compared to urs etc. . .

thx in advanced

totalScrubPower
05-27-2003, 10:41 PM
soo: i am asking this for a friend. (i am not a msp user).

1.) what are some advice on megaman, i mean how do you deal with fierce spam or make his life miserable to fierce spam?

2.) how about jump back fierce cable.

thanks

UCRJesse
05-28-2003, 08:46 PM
Soo, i was just wondering how many ho's you could hook me up with for evo... I've decided that any chicks i'm with during evo don't count as cheating on the girlfriend because Hey!, it's evo thank you for your prompt and wise reply oh powerful master of mighty island.

MiXuP2.1
05-29-2003, 09:04 PM
soo, advice vs mag/psy with mag/cyc or sent(proj)

I always get raped by wigfall when i try this:(

SooMighty
05-29-2003, 11:14 PM
WhenTheSkyFalls: MS/Spiral is one of my favorite teams to use. It has most of the priorities that Mag/Psy has. I will one day make this team a solid team people will follow, and use. I guarantee it. This team is like a volcano ready to erupt. About the rushdown. I use sj. shorts with Mag, and normal jump short or jab with Storm

BshidoHEAT: Storm/Doom is a good team. I used to use that team before my Magneto days. It is good against all assists, except Cyc as you mentioned. Aginst Cyc, never call out Doom unless your opponent has already called out Cyc. Other than that, just try to stay close to your opponent. Get close, call out Doom, sj. dash forward to the other side. Basic traps make this team so good.

fobi0: Just don't get hit by Mags. LOL. Try to block low with Strider against Mags. And don't try to call out assist before they call out theirs. If you call out Doom, and Mags calls out Psy, Psy will knock Doom out, and your Strider will have to face Mags one on one. Which you don't want. Strider should not be on the ground much either.

totalScrubPower: Megaman is cheap. Just tell your friend to either get under, or over Megaman. Try to land, or sneak in close, and rush. If Megaman has Cable, just wait until he calls out Cable. Dodge it, and get to Megaman. Like I said, either under, or over him.

UCRollerblader: I don't discuss business in a public manner. We'll talk though :)

Mixup: Hey there buddy. Against Mag/Psy, with Mag/Cyc, be patient in calling out Cyc. Whenever you get a chance to punish Psy, call out Cyc, sj. fierce, dash d/f fierce. Cyc's beam at the end of the assist will catch them most likely if they try to get near. With Mag/Sent-a, that's easy. But you have to have atleast a decent defense. If you see an opening, just attack. Otherwise, wait for them to rush you down. They will end up calling out Psy. Just call out Sent-a, sj. over and attack Mags. You'd have to be really quick though. If you catch a couple hits on Psy with Sent-a, they will not call out Psy. LOL. I've done this, and it also has happened to me :)

BTW, I'm pretty faded right now, so my bad for the typos :p

MiXuP2.1
05-30-2003, 06:59 PM
Originally posted by SooMighty
WhenTheSkyFalls: MS/Spiral is one of my favorite teams to use. It has most of the priorities that Mag/Psy has. I will one day make this team a solid team people will follow, and use. I guarantee it. This team is like a volcano ready to erupt. About the rushdown. I use sj. shorts with Mag, and normal jump short or jab with Storm

BshidoHEAT: Storm/Doom is a good team. I used to use that team before my Magneto days. It is good against all assists, except Cyc as you mentioned. Aginst Cyc, never call out Doom unless your opponent has already called out Cyc. Other than that, just try to stay close to your opponent. Get close, call out Doom, sj. dash forward to the other side. Basic traps make this team so good.

fobi0: Just don't get hit by Mags. LOL. Try to block low with Strider against Mags. And don't try to call out assist before they call out theirs. If you call out Doom, and Mags calls out Psy, Psy will knock Doom out, and your Strider will have to face Mags one on one. Which you don't want. Strider should not be on the ground much either.

totalScrubPower: Megaman is cheap. Just tell your friend to either get under, or over Megaman. Try to land, or sneak in close, and rush. If Megaman has Cable, just wait until he calls out Cable. Dodge it, and get to Megaman. Like I said, either under, or over him.

UCRollerblader: I don't discuss business in a public manner. We'll talk though :)

Mixup: Hey there buddy. Against Mag/Psy, with Mag/Cyc, be patient in calling out Cyc. Whenever you get a chance to punish Psy, call out Cyc, sj. fierce, dash d/f fierce. Cyc's beam at the end of the assist will catch them most likely if they try to get near. With Mag/Sent-a, that's easy. But you have to have atleast a decent defense. If you see an opening, just attack. Otherwise, wait for them to rush you down. They will end up calling out Psy. Just call out Sent-a, sj. over and attack Mags. You'd have to be really quick though. If you catch a couple hits on Psy with Sent-a, they will not call out Psy. LOL. I've done this, and it also has happened to me :)

BTW, I'm pretty faded right now, so my bad for the typos :p

Thx, now teach me how to get cali off my back already:(

AudioProject
05-31-2003, 12:38 AM
Soo: yeah so you had some sentinel/commando stuff that tore my team a new ass tonite (i think that was u anyways, tall asian guy). So with mag (and if i have an assist its doom) how to rush down sent/capcom?

And with storm, which works better to tripjump with, jab or short?

SooMighty
05-31-2003, 04:38 PM
Mixup: Cali doesn't hate you. But you need to keep all your buddies on check. Sometimes, they talk a little too much, on your behalf. Don't worry though. I know what it's like. I'm one of the most hated on SRK.

AudioProject: Sorry. Don't remember anyone besides the people I already know, such as Clock and Jay. I was high out of my mind. But my Sent/CapCom sucks. And honestly, I'm not feeling the sticks too much at CGL. Especially the right side. But anyway, LOL. With Mag/Doom, just watch what White Power does. He has a very distinguished Mag/Doom. Tell him I think he's an awesome player. About Storm's rushdown. Everyone asks me about the jab rushdown. Jab is good, but it seems only for me. Normal jump short with Storm is the best move in the game.

Jawbreaker
05-31-2003, 06:07 PM
Originally posted by SooMighty
Mixup: Cali doesn't hate you. But you need to keep all your buddies on check. Sometimes, they talk a little too much, on your behalf. Don't worry though. I know what it's like. I'm one of the most hated on SRK.

:p aww, i dont hate you s00...i wub j00! you t00 miXUP! if i was that badass in a game...id talk a lil shizzle every now and thizzle!

:mad: on to more pressing issues, SON SON's AAA is fucking wicked...i got pwn3d by it last night, and it didnt make me feel g00d! but my question is...how do i keep from crossing MYSELF up, if they are AAA assist happy!

De4dEyE
05-31-2003, 09:25 PM
Hey Soo,

Do ya have any different combos with Mag/Sent A? c.lk,c.lk + Sent
or launch, fk, ad.df, lk, lk, rejump lk + Sent, fp are the only ones I do/have seen done. Anything different? Thanks. :D

GeekBoy
05-31-2003, 11:42 PM
To tell you the truth, Mag/Sent-a isn't combo oriented. The whole basis is to just fuck over the other guy's assist without doing a lot of work. Using Sent-a in COMBOS isn't that great (depending on the combo) because he doesn't cause that much damage. Now...RESETS on the other hand, that's what you want to do.

There's c.LK+Sent, s.LK, Hyper Grav, Launch, sj.FP, dash DF, sj.FP, land, call Sent, dash overhead, Sent hits, dash s.RH xx Shockwave does like 60%

Experimental combo that I have no idea whether it works or not, so don't kill the messenger on this one:

Launch, sj.RH, dash DF, j.LK, j.LK, land, j.LK+Sent, j.FP, dash forward xx Tempest

epyonx
06-01-2003, 07:52 AM
Geekboy I feel u can do many combos wit magneto sentinel A assist and sentinel A does a chunk of damage. I see sentinel A used to punish assist and add damage to combos.

c lk x 2 sentinel a c hp takes a bit of damage before the air combo.

c hp sj hk ad df lk lk j . lk j hp sentinel A hyper grav and do as you wish.

Why do people want so many magneto combos. You only need an air combo, a tempest air combo, being able to do the rom and a few resets after and a few other things like combos on assist. You dont hav to play mags so complicated to win.

for magneto sentinel A resets try dash under type reset like c hp sj hk ad df lk lk dash under ( reset) c lk x2 sentinel A.

i also find after c. lk i do sometimes S.lk because it has more hit stun and can allow sentinel A to hit for sure. i have a few resets for almost everyone BUT are currently being refined.

I hope this helped ~ :cool:

Picolo
06-01-2003, 11:15 AM
hey soo: htf do i beat sin with magneto
omfg i cannot beat this nigga sometimes with mag/tron, it used to be free... well i choked last time but wtf should i use, i can't beat his turtling ass. should i try my sentinel?or still use team potts, cuz it works best
=]

show me how to play smart soomighty

epyonx
06-01-2003, 12:26 PM
soo post some storm resets cause u owe them to us since the LAST thread :lol:

Nightcrawler
06-02-2003, 07:01 AM
Originally posted by GeekBoy
Experimental combo that I have no idea whether it works or not, so don't kill the messenger on this one:

Launch, sj.RH, dash DF, j.LK, j.LK, land, j.LK+Sent, j.FP, dash forward xx Tempest
This combo works but it is hard to land for maximum damage. It does more damage than doing it without the dash, and it looks flashier, but like I said, it is alot harder to land than doing it without the dash, so I'm not really sure which one is more practical.

I've landed the combo for over 40 hits and about 75% damage. It works because Rocket Punch hits your opponent into the tempest if you manage to dash forward to the other side as opposed to doing it without the dash, in which case the Rocket Punch hits the opponent away from tempest and reduced the damage of the combo.

Anyway, that's my humble two cents.
-Night

PS: Sup Soo. =)

SooMighty
06-02-2003, 01:40 PM
Listen to GeekBoy, Nightcrawler, epyonx for any Mag/Sent-a questions ;)
because they be the masters, and if they decline, they're simply being too modest.

Potts: I don't know about Mag/Tron, but he's not that hard to catch him with Magneto anymore. Don't give up your team because you lost to him once. But you're a monster with all those teams, so it doesn't matter. Next time I see you, I will let you know a few secrets. The real question is, which team do you WANT to beat him with? :cool: Keep using Mag/Tron, just not on me. LOL. You scare me with that shit.

epyonx: I'll post a couple now, and some more later. Honestly though, Storm resets aren't that great. It's just that my Storm is fast, and it gets me by. For example, with Storm/Spiral. Launch, sj. dash down+short (whiff), dash to other side, and right before he lands, dash to the other side again, triangle jump short, c. short+Spiral into infinite. Or with Storm/Psy, launch, sj. fierce, dash d/f fierce, land, call out Psy, normal jump up, dash forward. Now that one is going to get really popular, just like the Mags version I created :bluu: :( :)

Sup Nighty! How you been dawg? Still beastin'?

chicken
06-02-2003, 01:56 PM
Originally posted by SooMighty
IronThread: I don't use the unmahable that much. Because you have to normal jump with Mags to do the tempest. By the time I land, the opponenet already hit the floor and rolled.If you do j.LK, j.LK + Psy, and airdash down before the Tempest, your chances of landing and juggling the opponent before they hit the ground increase tenfold.

Geronimo
06-02-2003, 02:14 PM
Yo, Soo/Mr. Higher Magneto. Jus' got a couple of quick questions for you:

1.) MSP vs. Team RowTron, in your opinion, who do you think wins the match-up, as a team. Both start Magneto on point first.

2.) How do you fight Cable w/ Doom [B] and Sentinel w/ Doom [B] using Magneto, w/o having Cyclops [B]?

3.) What do you think of Magneto w/ IM [B]?

4.) I can't do any of the Storm infinites consistantly, any advice (especially on the HK only one)? And if it matters, I use "thumb" method mostly, but use "slide" for some tri-jumps.

Thanks in advanced.

- Geronimo

P.S. I know I'm not Soo, or even anywhere near his skill-level, but here are a couple of quick Storm reset:

- (W/ Psylocke [A]) c.lk->c.mp_s.mk->s.hk / \ air-dash d/f+ad.lk (whiff) *reset* \ / (on other side) Call Psylocke, HK Throw->assist hits, s.lk->s.hk / \ (whatever)...

- (W/ Sentinel [Y]) c.lk->c.mp_s.mk->s.hk+assist / \ sj.lk->sj.hp \ / *reset* (on other side), assist hits, [c.lk->c.mp_s.mk->s.hk / \ (whatever)]_(Infinite)...

- (In corner) c.lk->c.mp_s.mk->s.hk / \ sj.hk, air-dash d/f->ad.lp (whiff) *reset* \ / (on other side), c.lk->c.mp_s.mk->s.hk / \ (whatever)...

epyonx
06-02-2003, 09:01 PM
hehe i can help out here to and i was joking bout the storm resets BOUT imo ( i am not soo BUT hey i post hella more often and can take stuff on aim sometimes)

geronimo mag IM b is very good with the strat that is well known BUT not used much at all. getting the opponet into a hyper grav and swtich to ironman and you can win the match for free IF u are demon hyo or julius and master the guard break that aint so HARD. mag A works good wit IM cause wit mag A u can do a mid screen PC wit something like s hp call mag A pc.more later and on the magneto aspcet he gets a power boost during combos wit IM b and IM b can juggle helpers and bother sentinels a lil .

SooMighty
06-02-2003, 11:51 PM
Geromino: You're right. You're not anywhere even near my level. I'm much lower :)

1. MSP beats the shit out of Team Row. No offense to Row, but MSP easily should beat that team.

2. Do alot of sj. fierce, dash d/f or forward fierce, RH. The fierce, RH goes through Doom's rocks and does decent damage. If you uhave Psy, alot of random dash up, jump u/f RH+Psy.

3. It works for alot of people, but it doesn't work for me. It's very powerful though. One mistake, and dead.

4. Storm infinite with RH is pretty hard. I do normal jump b/u, dash d/f RH, repeat. But I don't use the Storm infinite much. Just for flash :)

j1lLFaN
06-03-2003, 06:22 AM
Do you use Psylocke on point? If so, could you give me some tips on using her? And how exactly should MSP be played character wise? Woul any other ways be more effective than m-s-p?

Geronimo
06-03-2003, 12:58 PM
Originally posted by epyonx
hehe i can help out here to and i was joking bout the storm resets BOUT imo ( i am not soo BUT hey i post hella more often and can take stuff on aim sometimes)

geronimo mag IM b is very good with the strat that is well known BUT not used much at all. getting the opponet into a hyper grav and swtich to ironman and you can win the match for free IF u are demon hyo or julius and master the guard break that aint so HARD. mag A works good wit IM cause wit mag A u can do a mid screen PC wit something like s hp call mag A pc.more later and on the magneto aspcet he gets a power boost during combos wit IM b and IM b can juggle helpers and bother sentinels a lil .

I know. But combo into Hyper-Grav, into tag-out is too risky/escapable, and might cost me my Iron Man. So instead, I've been experimenting w/ combo into IM <B>, into 1 rep of slide infinite, into tag-out (Iron Man), into infinite :evil:. Still gotta perfect it though, my execution is hella sloppy, and my GB skills aren't exactly great either :( :bluu: :mad:.

Originally posted by SooMighty
Geromino: You're right. You're not anywhere even near my level. I'm much lower :)

1. MSP beats the shit out of Team Row. No offense to Row, but MSP easily should beat that team.

2. Do alot of sj. fierce, dash d/f or forward fierce, RH. The fierce, RH goes through Doom's rocks and does decent damage. If you uhave Psy, alot of random dash up, jump u/f RH+Psy.

3. It works for alot of people, but it doesn't work for me. It's very powerful though. One mistake, and dead.

4. Storm infinite with RH is pretty hard. I do normal jump b/u, dash d/f RH, repeat. But I don't use the Storm infinite much. Just for flash :)

First off...:lol: no way are you lower than my in terms of skill. You, the GTS, would own me for fun.

1.) Ok, jus' checkin'. Now the count is 3-2 (I'm takin' people's opinions on the match-up), in favor of MSP. IMO, Team Row wins it. But hey, you're the MSP expert, so who am I to question you.

2.) I'm assuming you're talking about the Sentinel w/ Doom match-up. Is that what you do against Cable too? 'Cuz Cable can fill the screen w/ LOTS of shit, which makes it hard to do get inside and get the tri-jumps w/ HP and HK on, and that j.hk w/ fast AAA, probably wouldn't hit on a crouching Cable.

3.) Cool, jus' wonderin' what you're opinion on it was.

4.) I know :(. But I wanna learn it 'cuz it seems more practical than ppl give it credit for.

Originally posted by j1lLFaN
Do you use Psylocke on point? If so, could you give me some tips on using her? And how exactly should MSP be played character wise? Woul any other ways be more effective than m-s-p?

IMO, you should only use Psylocke on point when you're forced too. But d.s.hp w/ Projectile assist XX qcf+hp seems to still be pretty effective ( I say still because it's an OLD tactic).

And MSP should character use should break-down like this:

Magneto = KILL w/ rush and comboing into, and out of ;), Psylocke AAA.

Storm = Clean-up whatever Magneto leaves behind w/ Runaway, rush, or whatever. Really depends on situation IMO.

Psylocke = Main assist. Like I said earler, use her on point if forced to only.

And a more effective MSP = RSTD!

Thanks/Hope that helps.

- Geronimo

ssj4sonvegeta
06-03-2003, 04:16 PM
can you give me and tips on doing magnetos sj infinite?

SooMighty
06-03-2003, 04:26 PM
jillfan: Yes. I have a pretty good Psy on point. I do alot of standing fierce, fireball. I know it sounds typical, but it works. She's fast, and her launch is reliable. It also DHC's well into other supers. Oh, and her double jumps are very tricky. Use those to dodge supers. As for MSP as a team. Storm is the backbone of that team. Magneto is more like risky business. But Magneto either goes in there and finishes the job. Or he loses horribly.

ssj4sonvegeta: The sj. infinite? Are you're talking about the sj. short short, dash down+short, short? If so, I slide my fingers. I think I was the first one ever to slide my finger. Genghis and Shady used to make fun of me for that, LOL. But anyway, I'm sure you know of the finger slide method. I posted it a long time ago, and it caught on quick. But personally, I like doing sj. short, dash d/f short short. I don't like double shorts for each sequence. I like to keep my opponents close to the ground.

ssj4sonvegeta
06-03-2003, 05:16 PM
Can you list some of the best magneto resets?

Onikage
06-03-2003, 10:12 PM
resets:

http://www.shoryuken.com/forums/showthread.php?threadid=23166&perpage=15&pagenumber=1

Nightcrawler
06-04-2003, 06:21 AM
Originally posted by Geronimo
And a more effective MSP = RSTD!
Hell yeah, Rush Shit That Down! =b

Hey Soo, I tried getting a hold of you online but I guess you were AFK. I'm not even sure you got all my messages. Anyway, I'll try again soon and we can catch up a bit. In the meantime, keep beastin'. =)

totalScrubPower
06-04-2003, 07:36 AM
who in your own opinion do you think has the best msp? You can name yourself, and for what reason?

SooMighty
06-04-2003, 02:45 PM
Nighty: Ya, sorry. I was away from the comp. I've been good. How about you? IM me sometime, or I'll catch you on IRC :)

totalScrubPower: There is a thread on the main Fighting Game Discussions, of who has the best Magneto. Forgive my humbleness, but the answer to that question is 3 letters, 1 sylybol. Backwards, it would be spelled OOS. Why? Because my own thought is the most accurate.

PS. taiji and CYF also have killer MSP's.

totalScrubPower
06-04-2003, 09:21 PM
hmm then can you post up some team dynamics or strategy you use with this team.

psylocke with storm
psylocke with magneto
storm with psylocke.
storm with magneto.

demiSe
06-05-2003, 07:50 AM
Trijumps xx grabs are hot. I used to do them only by accident and ignore it for the most part. But now I see that they have hella uses, like you don't have to do that long predictable pause when doing air throws off of Rom or setup or w/e. Do you use trijump grabs? And if so, then what IYO would be the best situation(s) to implement them?

lilsdsk8er
06-05-2003, 08:33 AM
Wut do you think of Magneto/Storm/Sentinel?

Psykik Jin
06-05-2003, 10:22 AM
I wanna kno more about Mag Storm Spiral plz get into that heh

SooMighty
06-05-2003, 04:28 PM
totalScrubPower: Psy is really good with Mag-a. But with Psy/Storm, I like to call out Storm-a, normal jump with Psy, and fireball motion with short. If you catch them in the air with Psy, they fall right into the tornado, and you can launch off of that. Psy/Mag is obvious. Alot of standing fierce+Mag-a. Mag/Psy SHOULD be reset oriented. One hit kills. Storm doesn't really need Psy, unless the opponent attacks from the air alot. Her standing RH is goog enough.

demiSe: I would normally understand your question. But I am way too high to even understand what you asked. I'll ansdwer that Q when I come down.

Psykik Jin: MSSpiral is bomb. Good rushdown practice. I will probably post basic resets and combos later on.

Aite, gotta go take a shit. Peace fellas.

epyonx
06-05-2003, 04:48 PM
mag psy a= one hit kills but i seen vids of u and i dont see it:lol:
why are you soo fast and how many resets do u use normally in ur repetoire.

Rockefeller
06-06-2003, 05:47 AM
is this the magneto/servbot/psylocke thread? i need to learn that team :)

also, is it possible to play a good magneto without the infinites? 'cause i suck at those :(

onehitkill
06-06-2003, 08:55 AM
Hey Soo i was wondering what u use to rush down? And i remember u told me u use the infinite to get them in the corner where u start beastin on ppl :evil: :eek: anyway when they are in the corner what are some things to do after u have them in the corner wit the infinite?

SooMighty
06-06-2003, 01:27 PM
lilsdsk8er: Sup dawg. Sorry, I didn't see your post kast time. I was hella high then, and I am now. So I hope I can answer your questions decently. Mag/Storm/Sent is very good. I've been fucking around with that team lately, and it's crazy. Magneto actually gets to rushdown freely. I use Sent's ground assist for this team. And this team does a ton of damage. Probably one of the teams I will be using seriously very soon.

epyonx: I just play the game man. For the fundamental reasons. I don't practice, I have no DC. And I only play high. The first time I played this game sober was never.

Rock: Sup. I think I'm gonna use Mag/Servbot/Psy at EVO. If it can beat SiN, it can beat most scrubs. Woah, did I say that? :)
Yes, a Magneto that doesn't do infinites can be a good one. Come on Rock, unless you have Sent, all I do is resets. So start learning him :)

onehitkill: Many Many deadly things you can do in the corner. You can grab, or reset. Pick one, LOL.

ssj4sonvegeta
06-06-2003, 05:36 PM
justin wong really doesn't use magnetos infinites.

GeekBoy
06-06-2003, 09:51 PM
Soo, a quick question, when I see you use Jab rushdown with Storm are you normal jumping or superjumping to triangle jump? Superjump I can do, but normal jumping, I have to be mainlining some crystal meth to get that shit. And when you do quick RH triangle jumps with Mag, you finger sliding for that too?

FINGER SLIDING OWNS.....But only when you're the one doing it.

SooMighty
06-07-2003, 02:04 AM
Originally posted by GeekBoy
Soo, a quick question, when I see you use Jab rushdown with Storm are you normal jumping or superjumping to triangle jump? Superjump I can do, but normal jumping, I have to be mainlining some crystal meth to get that shit. And when you do quick RH triangle jumps with Mag, you finger sliding for that too?

FINGER SLIDING OWNS.....But only when you're the one doing it. Let me start this post by saying, thank you for your continuing support. Most people turn they backs on you. But you always been consistant with the compliments. When I'm high, I get emotional. Haha. I do nothing but normal jump rushdown for Storm. So yes, I normal jump, jab. Nah, I finger only slides for the infinite. Every once in a while, when I'm on a role roll, I'll slide it with style. Only like Soo can.

Sir Bryan
06-07-2003, 08:57 AM
hey soo, other than being more psychic, what advice do you have against assists like:

psylocke/cyc/cable [ b]
capt. com [ b ]
blackheart [ b ]
ironman [ b ]
sent [ g ]

onehitkill
06-07-2003, 10:28 PM
Hey Soo i havent seen any recent vids of u vs a strider/doom team can u explain things U would do vs this team and do u play MVC2 when ur high??????:wasted: :lol:

AudioProject
06-08-2003, 12:48 AM
Soo, which AAA gives you the most probs with sent? sent/IM, sent/cyke, or sent/capcom? They are all tough for me but I feel like sent/cyke and sent/im give me the most problems cuz when i get a rare chance to get in the air before sentinel and drop in or rush down at him he calls the AAA just before i land and IM and cykes AAA's both set up combos, whereas cpacom's just knocks me away. Ideas for rushing sent/cyke and sent/IM?

Deathfist
06-09-2003, 07:07 AM
Lets say that I substitute Psylocke out for Cyclops. I'm not a Psylocke fan. I guess it's because of the better area coverage. Too bad it doesn’t KD like Psylocke does.

1] What infinites are easiest ignited and continued off the Cyclops infinite?
2] What snap out tactics can be utilized with this assist should I get them both?

Although I can easily beat Magneto in general, it wouldn't hurt to expand my arsenal with him a little more. [All I do is extended AC and T-Jumps with him]. Most people can be given problems by Magneto when he's played smartly still, so I think I'll expand him a little.

I thank you for your response.

lilsdsk8er
06-09-2003, 09:25 PM
Umm... Got any strategies and tite combos with Magneto/Storm/Spiral Ground Assist?

Oh and wut do u think of Magneto/Storm/Doom?

Neo_Slasher
06-16-2003, 06:12 PM
yo Soo i thank you fr helping us newb's and pros sencierly
anyways how i should rush down with storm? what pokes i should do with her? does she has any jump cancelable move to tri-jump? what should i go for when rushing down with her ?
can you tell me a simple but VERY damaging combo with her?
and finally how many reps. should i do of her tri-jump hk infinite?
i'll realy apreciate this since all i do with storm is runaway and in MSP i wanna change my ways withher since my mag's fine
thanx in advance:D

GeekBoy
06-16-2003, 06:42 PM
Originally posted by Neo_Slasher
yo Soo i thank you fr helping us newb's and pros sencierly
anyways how i should rush down with storm? what pokes i should do with her? does she has any jump cancelable move to tri-jump? what should i go for when rushing down with her ?
can you tell me a simple but VERY damaging combo with her?
and finally how many reps. should i do of her tri-jump hk infinite?
i'll realy apreciate this since all i do with storm is runaway and in MSP i wanna change my ways withher since my mag's fine
thanx in advance:D

It would be my opinion that Soo would advocate lots and lots of use of normal triangle jump Short with Storm. Her Jab and Short (either standing or jumping) have massive priority and shouldn't be overlooked. Don't go triangle jumping all the time though, keep it within the range of j.Short (good overhead and fast as well). I wouldn't really suggest doing the RH infinite unless you're really good at it, but, if you have a chance to do it, do it, 8 hits is like 50% on Cable.

ComboMasher
06-16-2003, 09:57 PM
Soo: I got a question. What's an impatient Magneto player to do against storm(or cable)/sent/commando and cable/storm/doom. I always get my ass blasted by commando when playing storm(or cable)/sent/commando. And what do i do against a on-point cable with doom's antiair assist? Its just too hard to get in with out being hit by either rocks,gernades,or viper beam. When i play magnus i am not very patient, i always have to be moving or tri-jumping with magnus.

ThE CRoW
06-17-2003, 09:15 PM
sorry for this question, but i dont get resets, are they just a particular combo done over and over again? but isnt that an infinite? ah, again sorry if this is a crappy question, oh yeah and also , say someone uses IM for his aaa and has sent out as main char. , would it be safe if i predicted he would call IM out? so before i dash to him i call out storms proj. assist, or would that be endangering her because sents out?

GeekBoy
06-17-2003, 09:19 PM
The whole point for resets is to reset the combo meter, thus resetting the damage, therefore making a series of small combos create HUGE damage on somebody. It's to mess somebody up so they don't know what's happening and they're dead and they start panicing and that's when you win!

ThE CRoW
06-17-2003, 09:47 PM
does the whole thing count as one huge ass combo? or is it just confusing the opponent and thus getting the same combo on him?
any chance u could give me a beginner reset to try?

Sir Bryan
06-17-2003, 10:23 PM
Originally posted by ThE CRoW
does the whole thing count as one huge ass combo? or is it just confusing the opponent and thus getting the same combo on him?
any chance u could give me a beginner reset to try?

the meter would reset after x amount of hits.

w/ magnus & psylocke AAA
d. fierce launch, sj. RH, dash df short, short ( 4 hits ), quickly dash to the other side after landing ( combo meter resets ), short, short + psylocke ( 4 hits )

ThE CRoW
06-17-2003, 10:39 PM
so after the second time where psylocke hits i just go back to the beginning part?

Sir Bryan
06-17-2003, 11:04 PM
Originally posted by ThE CRoW
so after the second time where psylocke hits i just go back to the beginning part?

you can be creative after that part if you know how to OTG players and stuff like that, from there a lot of people like to go to a c. short, c. RH OTG, hypergrab, ( you can fill in this spot and beyond )

Neo_Slasher
06-19-2003, 03:50 PM
yo soo i wonder if you could tell me how to do the c.lk, c.hk xx tempest i try and try and olny get it like 1/20 of the time and i wondered if you had a method to do this :D and do you use runaway with storm?

Onikage
06-19-2003, 09:18 PM
Props to Soo for the Q&A session.

So at about three character lengths away (just close enough to telegraph a tri-jump or dash in) I'm pretty clueless, and I get wrecked pretty often by an AA or whatnot. With Sent's drones as backup, what are some decent options at that range? Thanks in advance.

HIGHER MAGNETO!

Y2J_Joe
06-20-2003, 06:40 AM
Hey soo i have question. when playing against team Jesus, which assist should i use with mags to counter dooms aaa. Cuz those stupid rocks always hit my psylocke

Jawbreaker
06-20-2003, 09:12 AM
Originally posted by Y2J_Joe
Hey soo i have question. when playing against team Jesus, which assist should i use with mags to counter dooms aaa. Cuz those stupid rocks always hit my psylocke

:lol: lmao @ team JESUS

this ones new!

GeekBoy
06-20-2003, 09:43 AM
Originally posted by Y2J_Joe
Hey soo i have question. when playing against team Jesus, which assist should i use with mags to counter dooms aaa. Cuz those stupid rocks always hit my psylocke

The usual choice to fight Doom is Cyke...And Mag/Cyke isn't that bad.

ONE Weapon
06-20-2003, 11:35 AM
I wanna know if its a necessity these days to put mag on ur team
to be good. :confused:
cuz usually at the arcade i see mad ppl picking him, the top players, and i see jwong and his crew at the arcade picking mag too.
i usually pick storm sent cable doom cyclops in my teams and would mag be a good addition to my teams?

AudioProject
06-20-2003, 04:47 PM
Soo abandoned this thread :(

SooMighty
06-20-2003, 05:01 PM
I'm sorry. I've been a bit busy, plus I am sad that this thread is rated 3 out of 5. I'm not doing a good job I thought, so I hybernated. Hybernated in the forrest with many beautiful plants and tress. I had a good time.

AudioProject
06-20-2003, 05:08 PM
Thx to my heavy vote its now 4/5

GeekBoy
06-21-2003, 01:54 AM
Originally posted by ONE Weapon

i usually pick storm sent cable doom cyclops in my teams and would mag be a good addition to my teams?

Certainly so. As long as you know how to use Magneto, I suggest these teams:

Mag/Storm/Sent
Mag/Cable/Sent

So even if Magneto's gone, you're still left with decent characters.

SooMighty
06-21-2003, 04:07 PM
GTS loves you all :)

Issariya
06-24-2003, 09:24 PM
Soo!
I think you should have some of your matches in this thread, so we can watch and learn :)

i mainly play team scrub with turtle style and wonder if I do have a chance to be a good rush down MSP player.

Yeah! man, the only time i see you on video is you vs clockwork in multimedia which was quite a while ago :(

which team is better? MSP or mag/strom/sent??? I like MSP more cuz it has anti-air assist.

Your thread is bomb. Keep teaching.

ThE CRoW
06-24-2003, 10:15 PM
how do u guys usually rush sum1 say at the start of the match? do u just dash right at the guy? or tri jump first?

NerenatwaH
06-24-2003, 10:53 PM
I condition them with going in with tri jumps and when they start getting used to that I start rushing in the the c.lk->c.lk

then go back to tri jumps, then to double tri jumps, mix it all around.

Rico
06-25-2003, 08:58 PM
This thread is bomb. Keep teaching, Soo...

Okay... Now I'm no Soo, and I don't have a higher Mags, but this is what I thought would go for an answer. Correct me if I'm wrong, because I'd sure like to know this shit.

Y2J_Joe - I'm not too sure about how this is against Jesus, but I play against a lot of Sent/Strider/Doom because my roommate uses it (and team Scrub). He's either doing Delta flight and Doom aa, or teleporting and dropping Doom when it can come in contact. I don't usually get hit by Doom outright, but the damage is done in blockstun, as you know. However, I don't use Cyc for Mags, because Psy or Storm can cover Doom for me. It's a little harder for her to get the hit in, due to the distance and priority Cyc has, but she can take care of Doom just as well as he can, imho. Just try to read that shit, and counter assists. Oh yea, I'm usually in the air with Mags trying to get in with sj or sj dash forward, so Doom sometimes doesn't even become a problem. When doing that, I don't usually attack, either. I'm just trying to close in on the distance.

Crow - At the start of a match, I'm usually right next to the other guy, so there's no real use for dashing for me. Sometimes, I do s.wp + Storm proj, cr.hk
or
cr.wk + Psy aa, cr.wk, sj.dash fwd/sj.dash df wk
or
jump forward wk + Psy aa, j.wk

I don't know if those are any good, but that's what I do.

PsykikJin - Hahaha... Now I see where you got your team. I used to read this before Soo's sabbatical, but I didn't see your post at that time. G'shit.

Soo - With Storm, when you do that launch, sj, dash down wiff lk, land, dash, dash back reset, would you be able to try a normal jump back dash df hk to infinite? I can do neither, but I was just wondering, so I can decide whether I should start learning either of them.
Also, when I learned Mag's sj infinite, I found my game getting a lot lower. When all I did were resets, I seemed to be doing a lot more damage. They say the inf is good for getting people to the corner and for snapping, but I can just do shockwave combos and hypergravs to snaps. What should I do? I'd unlearn it if I could, but I keep trying to hit it off at every setup I get. It's messing my shit up.

ThE CRoW
06-28-2003, 09:21 AM
by any chance do u guys have trouble with a flying sent that zones you?

Chaos
06-28-2003, 10:34 PM
Originally posted by ThE CRoW
by any chance do u guys have trouble with a flying sent that zones you?




No shit Mother Fucker. :rolleyes:

ThE CRoW
06-28-2003, 11:21 PM
eh my bad... thought i was the only one, what do u guys do to counter it?

MvC2fanatic
06-30-2003, 06:39 PM
Originally posted by Issariya
Soo!
I think you should have some of your matches in this thread, so we can watch and learn :)

i mainly play team scrub with turtle style and wonder if I do have a chance to be a good rush down MSP player.

Yeah! man, the only time i see you on video is you vs clockwork in multimedia which was quite a while ago :(

which team is better? MSP or mag/strom/sent??? I like MSP more cuz it has anti-air assist.

Your thread is bomb. Keep teaching.


Yeah, where can we get some matches of Soo. I like the way he plays and wanna see some vids. Hook it up boys. :D :D

ThE CRoW
06-30-2003, 07:35 PM
not sure i think there are some at forgo.net and i think some on the multimedia section of srk

GeekBoy
06-30-2003, 07:44 PM
Damn, Soo gave up on the thread, low ratings suck.

AudioProject
07-01-2003, 06:51 PM
Originally posted by MvC2fanatic



Yeah, where can we get some matches of Soo. I like the way he plays and wanna see some vids. Hook it up boys. :D :D

there are only two vids on this site, and they are both bad matches ...i got some good ones of him vs duc, amir, power, combofiend, viscant, shady, ummm...zaza, taiji, potter and i think david lee (wtf, i didnt know i had that many soo vids. heh, that fool prolly thinks im a stalker :p )hit me up on AIM. Sometimes my aim lets me send vids...sometimes it doesnt =\

EDIT: to that guy Maverick0101010101001010101 (or something) who im'ed me on AIM. Try the newest version of im and see if u can send files then...

Maverick01010
07-02-2003, 09:40 AM
I'll do that and if that don't work cause of the firewall thing Ic an do the trasfers over mIRC

AudioProject
02-06-2004, 01:29 AM
"Y'all must've forgot!!!!"

-Roy Jones

MagneticShardz
02-19-2004, 02:10 PM
Hey everyone. I guess i'm the only one from Colorado's gaming community who takes this game seriously....so I have a lot of questions lol. i've seen so many vids, and so many different things....props go out to Clockwork, genghis, kuan, X, JW, Mixup, Sanford, Jose Garcia, and of course Soo. Me and the other 3 or 4 MVC players here used your guys' footage as an encyclopedia lol...

Anyway.....i've seen the ROM infinite a billion times. I can do it now finally, but I use my thumb. I've heard that the slide method is easier....BUT....how hard would it be to switch from thumb to slide lol..? Also, in the ROM infinite, I saw Mixup playing Justin, and he started with the two kicks for each rep, and then on the way up, just did lp.....Is it easier to control taht way and continue the infinite?.....or is it harder to time with just one move on the way up?....

Also, what are some basic reset's for someone who is just starting to mess around with them, and trying to implement them to magneto's game?....

Is Cyclops a REALLY good assist for Magneto all the way around?....I see more and more people using him....I like the ROM setup after the assist.....but are there reset capabilities with Cyclops?.....


I'm playing around with Magneto/Sentinel/Psy, Cyc, Cable. Should magneto ALWAYS be on point? I've heard Sentinel on point is pretty effective as well.....

Finally, what is the best way to punish an assist? Say I finally am able to avoid or get behind Commando when he is called, what is the best way to punish him?.....


Thanks to everyone who plays this game....you guys keep us interested in it.

DarkMagician
02-19-2004, 05:28 PM
soo, i seen some vid of u doing the push block into the super jump so well against sents drone super.... u no before the 3rd set of drones hit u. Im wondering wuts ur method... can u provide details on how it should be done? Also how did did u fly out when u were blocking the drones in the air?

x b 4 t M a N x
02-20-2004, 11:54 PM
oh my god its soomighty in all his glory. please teach me the ways of MSP so one day i can be juss like you.

haha. juss fucking with ya. but you still gots to teach me a few things... biggest problem would be facing storm/ sent / cap and shit....

any tips for the white ninja.? haha.

.infamous.

Mag~NB~4life
02-21-2004, 04:03 PM
soo or anybody my mags is okay when it comes to rushing down but it could be way better which is the safest and best way to rush. I usually get countered alot when i rush, my team mag/sent/capcom. please help
peace out