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god ryu
05-24-2003, 09:01 AM
when chun li was on street fighter alpha 3 i thought she was just plain out goddess at fighting.she was fast,her rising kick super was excellent for people that jump alot,and her thousand burst kick super could damn near stop anything.she was quick,fast walkin speed,her throw was non-techable(i think)and her poke attacks were very annoying.she was among the best in the game.

in cvs2 her walkin speed has greatly decreased,some of her moves are slower,pokes are still good.the problem i have with her is she is too much of an supercombo orientated character.pokes alone dont win fights,and she doesnt have any good combos besides c-groove.if im wrong prove me wrong

jreinert13
05-24-2003, 10:27 AM
Originally posted by god ryu

chun li is not that great


you're wrong..so very very wrong. I don't think anyone needs to 'prove' anything since anyone who understands the game knows she's very dangerous.
All her normals are good. Jab, Strong ->Super is the easiest way to land a super in the game...all this is enough to be strong in CvS2 BUT she also has good RC's, traps and mixups.

god ryu
05-24-2003, 06:49 PM
naw,you're Right noone needs to prove me wrong im asking them too.my oppinion about chun li may be all wrong,and i wanna know how other people feel and to tell me what im not seeing in her

Skyler
05-24-2003, 08:36 PM
i dont know about her being bad cause in C-groove she can charge a bar up fast.

and not to mention shes really really hot:eek:

Gunter
05-25-2003, 03:40 AM
Things you're ignorant to if you think Chun isn't extremely good:

1. RC Spinning Bird Kick
- Hits crouching characters shoto-size and taller. Blanka/Sagat = GC bait.

2. S.strong, c.strong
- Easily bufferable into super, with incredible range. You can dance around, wait for a whiff, then BAM s.strong into super. C.strong is great for when the opponent disables their tripguard by doing a move in the air, and you can super after THAT too.

3. RC Lightning Legs
-Great wake up, safe anti-air, if connects on a grounded opponent leads to s.strong into super.

4. Post super sj.roundhouse
-Sets up crossunder confusion sets, usually off of c.jab, which leads to c.strong, which leads to another super. Wash, rinse, repeat.

Shintegra
05-25-2003, 10:26 AM
Originally posted by Gunter
Things you're ignorant to if you think Chun isn't extremely good:

1. RC Spinning Bird Kick
- Hits crouching characters shoto-size and taller. Blanka/Sagat = GC bait.

2. S.strong, c.strong
- Easily bufferable into super, with incredible range. You can dance around, wait for a whiff, then BAM s.strong into super. C.strong is great for when the opponent disables their tripguard by doing a move in the air, and you can super after THAT too.

3. RC Lightning Legs
-Great wake up, safe anti-air, if connects on a grounded opponent leads to s.strong into super.

4. Post super sj.roundhouse
-Sets up crossunder confusion sets, usually off of c.jab, which leads to c.strong, which leads to another super. Wash, rinse, repeat.

Preach on! ;)

FatalFuryD
05-25-2003, 12:11 PM
I wish the old Chun thread was still around. that thread was pretty damn awesome..

Chunnie isn't supposed to be best, but she's damn close. She's one character who doesn't suck in any of the grooves.

Generally speaking she has fast walking speed, I wouldn't be surprised if the actual walking speed was faster than Cammy or Mai. She's got solid patterns which is like c.lp c.lp c.lk s.mp fireball which iirc is unrollable, and s.mp xx sbk which is great way to chip someone. Her air normals don't have all that prioriety but the angles that they come out and the crossover games are more than enough already.

C - you already know her C potential
A - dead easy sweep>sbk cc that does 7k+
P - parry = free low strong = free super. Her smalljump is great since her air normals are pretty damn good.

S - lvl 1xxsj normal. this is awesome here. And then there's alpha counter, lvl 1 punch super link.
N - replace that alpha counter, lvl 1 punch super with a lvl TWO instead.
K - scrubby ass JD, throw pattern is godly. Add that to already overpowered K groove.

Gunter
05-25-2003, 04:33 PM
Originally posted by FatalFuryD

A - dead easy sweep>sbk cc that does 7k+

Enlighten me. All the sweep+sbk variations I've seen do maximum 6K range.


N - replace that alpha counter, lvl 1 punch super with a lvl TWO instead.


N does not have Level 2s.

Ouroborus
05-25-2003, 06:46 PM
Chun li is pretty damn good in cvs2. Its all about landing the link into the super. Like in almost all games, she has one of the best crossups in the game and one of the best jump ins.

So crossup + link into super = mucho damage. She has probably the best and most damaging level 1 super, the kick super. You can follow it up with any air moves and reset into some other shit. I like using the stomp afterwards as you can follow it up with another crossup and maybe into another link into super.

IMO, she has probably the second best fireball in the game as it has hardly any lag.

FatalFuryD
05-25-2003, 10:08 PM
Enlighten me. All the sweep+sbk variations I've seen do maximum 6K range.
-------
only 6k? well I don't own the game, I'm just going for estimates. I'm talking about the one that goes c.hk, c.hk, c.hk xx lk sbk, c.hk, c.hk, sbk, (whtever), qcfx2+k, sj.hk. It's effective because it's got a lot of variations and easy to pull.

N does not have Level 2s.
-------
What I meant was you can break stock, then alpha counter and do the super for retarded damage. You're right it doesn't have level 2s. I screwed up.

Shintegra
05-26-2003, 08:06 AM
FatalFuryD...

Yeah, Gunter's right. I have two anti-air CCs that I use and they pretty much max out at 5700 - 6100. They do damage between level 2/3 Super damage at best.

REALPLAYER
05-26-2003, 01:40 PM
Originally posted by Gunter
Things you're ignorant to if you think Chun isn't extremely good:

1. RC Spinning Bird Kick
- Hits crouching characters shoto-size and taller. Blanka/Sagat = GC bait.



In one of those old Japanese CvS2 vids (on this site), I saw Bas's Akuma duck and punish Ino's SBK.
Care to explain?

Edit: Popoblo's post just cleared up some things. I knew this was some BS.

bison812
06-04-2003, 01:21 PM
I really enjoy chun li in CvS2. I believe a lot of ppl sleep on her because she doesnt have the low forward xx in to super like in 3s. I think she has a lot more to offer to the table then just that set up. I really like her Anti low R.house i never realize how much priorty that thing has but its insane:eek: Her SBK trap is sick if use proberly can piss a lot of ppl off.

As Gunter stated RC SBK and Lighting legs can come in handy against the Blanka and Sagat player. S.strong IMO is one of her best pokes and its also good to cancel into her Supers. So is her C.strong as Gunter said. I think Chun-li can be very vaulable if played just right. I think to many ppl rely so much on Sagat and Blanka that they forget about the other characters.

caliagent#3
06-11-2003, 07:45 PM
Chun N-groove crossup,jabx2,fierce,qcfx2+hk(lvl 3), qcf+p(lvl 1) = too much damage

kcxj
06-12-2003, 04:02 PM
Yeah, Chun li sucks. Nobody use her please.

Burghy
06-12-2003, 04:19 PM
Definitely low-mid tier, yep. Don't bother training her for tourneys, I guess you can use her in casual play for fun if you really want to.

CapMaster
06-12-2003, 08:32 PM
Chun Li IS top tier. She has great pokes, speed, and comboability, and beats Sagat and Blanka. What more do you want?

kobokushi.
06-12-2003, 08:50 PM
Why does anyone even care about this thread

vasAZNion13
06-13-2003, 05:04 PM
Originally posted by kcxj
Yeah, Chun li sucks. Nobody use her please.

yea she sucks horribly bad, plz everyone stop using her so people can stop killing all three of my guys with a lvl 1 ratio chun li...i mean...stop using her for their own sake:p

Gandido
06-15-2003, 11:20 AM
Sure... Chun-Li isn't that great. I mean, being able to mix you the fuck up after a level 1 super that does TOO MUCH damage as it is isn't that great. I mean, it's just too easy to block the three-six possible options after a super. Oh, yeah, that's right... She can throw you too. Go ahead and block or mash jab and see what happens.

I'm trying to finish the faq as we speak, but I'm playing too much GGXX now. Well, gtg for the moment.

Chun is top tier. Period.

-Gandido-

popoblo
06-15-2003, 05:31 PM
Originally posted by Gandido


I'm trying to finish the faq as we speak, but I'm playing too much GGXX now. Well, gtg for the moment.

Chun is top tier. Period.

-Gandido-

TIGHT!

i read your old FAQ, it was excellent work man (and i NEVER read FAQs all the way through). hopefully you can get around to more character specifics, although you covered the major characters in your old one.

here's a couple random questions...

-do you think chun li is a good counter character to bison?

here's some of my reasons that i posted in another thread, although i haven't tested everything out...

bison is susceptible for the SBK trap, standing mp would stuff most of bison's short range pokes (maybe standing hk, because it has a lot of priority, but a lot of startup compared to chunner's standing mp) and non-RC scissor kicks. does he have any AA options for chun li's jumping lk? and wouldn't her cr mp evade his crossups? and if bison did a blocked RC or not 2 hit scissor kick, then cr mp xx super would punish that ish.

-are RC legs and SBK's really that important?

her cr mp and cr hk are already excellent AA's, and the only other use i can think of for the RC SBK is for mixup in the SBK trap or to start it up with no problems. but i can start it up with crossup lk, crouching lp, standing hp, SBK, and they can't do a damn thing about it in terms of reversal DP. and besides building meter or setting up a poke wall, what else is are RC legs good for?

thanks. and if you need a full list of people susceptible to the SBK trap, look here. it should save you some time.

http://www.shoryuken.com/forums/showthread.php?s=&threadid=31080

RevolverHui
06-15-2003, 11:15 PM
Originally posted by popoblo
-do you think chun li is a good counter character to bison?
[/B]

There is a time I really fear Bison becos he kept jumping back+HK at the corner and his scissors LK has no lag done at the right distance. But later I found out that the corner jump back HK can be solved by just low HKing him out of it when he's landing.

But the scissors LK still pose a problem for chunli I guess....and Bison's almost as good as chunli in the air. Bison's fast straight or backward jump up kicks and standing HP can stop chunli at the right distance. Not to mention his c.LP rivals that of chunli's.

I guess to use her effectively u have to be fast and possessed good combo skill becos relying on her pokes solely is not going win the game for yer as mentioned....which some of us lack thats why some ppl r not finding her good.

kcxj
06-16-2003, 02:01 AM
Pick Bison against Chun (non-parry or JD). Have Bison do roll canceled D, U+P moves all day. Then somebody tell me whether Chun-li is still good or not...

ShadowKnife
06-16-2003, 04:14 AM
Originally posted by kcxj
Pick Bison against Chun (non-parry or JD). Have Bison do roll canceled D, U+P moves all day. Then somebody tell me whether Chun-li is still good or not...

She can airthrow that ish, Kang. Stop being such a hater.

ChunLiKasumi
06-17-2003, 04:56 PM
Originally posted by kcxj
Pick Bison against Chun (non-parry or JD). Have Bison do roll canceled D, U+P moves all day. Then somebody tell me whether Chun-li is still good or not...

RC SBK or RC LL or RC HP Kikoken. Or , just plain roll. Whats the problem?

ChunLi

kcxj
06-17-2003, 06:03 PM
If your RC SBK trades, I get 1800 damage (or whatever it is on a counter hit) and you get an awesome 200 from your one hit SBK. Rolling is hard to time. RC legs and kikoken just plain don't work.

Pacodido:

You don't attack with the Bison dives outright. Build meter with it by flying away from Chun. When you get close, cancel it from anything ending with d.MK. The stun makes it so Chun doens't have time to jump up and air throw or hit HP (she gets counter hit more often than not).

Also after a knockdown, there's not much she can do when you keep doing it as a meaty right above her head. Mix up between the quick dives and late ones.

I bet C-groove airblock might be good though. Anybody wanna test it out?

Sage
06-17-2003, 07:18 PM
Originally posted by ShadowKnife


She can airthrow that ish, Kang. Stop being such a hater.

why do you always use ppl's real name like you know them? yeah im a hater.

ChunLiKasumi
06-18-2003, 12:43 PM
Originally posted by kcxj
If your RC SBK trades, I get 1800 damage (or whatever it is on a counter hit) and you get an awesome 200 from your one hit SBK. Rolling is hard to time. RC legs and kikoken just plain don't work.


Thats IF it trades, you forget that RC SBK has longer roll invincibility than your head stomp, so there is a very good chance that there won't be a trade. Timing is something you have to learn.

ChunLi

kcxj
06-19-2003, 04:44 PM
Originally posted by ChunLiKasumi


Thats IF it trades, you forget that RC SBK has longer roll invincibility than your head stomp, so there is a very good chance that there won't be a trade. Timing is something you have to learn.

ChunLi

You're the best buddy. Thanks for the lesson about timing. As I obviously don't know what I'm talking about.

Dasrik
06-19-2003, 05:27 PM
Originally posted by ChunLiKasumi
Thats IF it trades, you forget that RC SBK has longer roll invincibility than your head stomp, so there is a very good chance that there won't be a trade. Timing is something you have to learn ...which would be useful information if he was talking about the D,U+*K*. Unfortunately, he's talking about the D,U+P which moves AWAY from you, so your point is moot. Shut up now.

HaDoKen
06-26-2003, 11:04 AM
i trying to learn chun li and i'm using c groove (supposedly her best groove)

i can't seem to end her level two kick super with the double jump kick. any help would be appreciated

gawsome
06-26-2003, 03:47 PM
wow she has a bad match up against bison....who would have thought that she might not be invincible? just cos she has a bad match up doesnt mean she isnt top tier.......and its disputable whether it is that bad a match up.

Gunter
06-26-2003, 04:15 PM
Originally posted by HaDoKen
i trying to learn chun li and i'm using c groove (supposedly her best groove)

i can't seem to end her level two kick super with the double jump kick. any help would be appreciated

You can't jump after the super and combo them. You can only SUPER jump.

HaDoKen
06-26-2003, 04:30 PM
Originally posted by Gunter


You can't jump after the super and combo them. You can only SUPER jump.

hmm, i see

anti-retard
07-12-2003, 04:11 PM
But chun isn't anything special imo. she's like a shadow of what she is in 3s. she's good but not top tier. she's as top tier as guile. plus, she isn't even fun to use, unlike guile.

kcxj
07-12-2003, 04:24 PM
Originally posted by anti-retard
But chun isn't anything special imo. she's like a shadow of what she is in 3s. she's good but not top tier. she's as top tier as guile. plus, she isn't even fun to use, unlike guile.

stfu, I hate you. Guile too. And 3s sucks. Chun li is the fun-to-usest in the whole game...

edit: you n00b!! omg...

Ratio1BeatDown
07-19-2003, 09:28 AM
Bison's flying move does pretty much own chunli, aside from when she is in a-groove where she can cc you out of the devils reverse. However it is still good to use to bait out her CC alot of the times. You can also land a meaty level three fireball super if you time it right, when bison flies in. ..

ShadowKnife
07-23-2003, 09:16 PM
Kang, just so you know, I tested that airblock stuff out, and I got it out at a decent 60% rate (Punishing Devil Reverse with airblock, land c.strong xx super). So it adds a + (finally) againt Bison besides SBK traps. Peace.

CLuBBERz
07-24-2003, 06:08 AM
why does that pretty much own chun li? why dont u walk fwd a lil bit , he has lag when he comes down after the move if he doesnt connect, so u can super him which is highly risky, or u can : Do..roll under him as hes coming down hell have lag on his recovery so he wont recover in time, so then what u do is low strong+super+LLcancel eats 90% life bisons now jumping away round housing like a lil beeeeeeotch

MagnetiX
07-28-2003, 10:58 AM
Chun Li has to be my best character,she is top tier for real! Her c.lk,s.fp,special and some other variations do too much damage! Im a A groove player and her spinning kick can go to a fireball special which oddly enough actually does alot of damage!

ShadowKnife
07-28-2003, 12:29 PM
Originally posted by CLuBBERz
why does that pretty much own chun li? why dont u walk fwd a lil bit , he has lag when he comes down after the move if he doesnt connect, so u can super him which is highly risky, or u can : Do..roll under him as hes coming down hell have lag on his recovery so he wont recover in time, so then what u do is low strong+super+LLcancel eats 90% life bisons now jumping away round housing like a lil beeeeeeotch

Remember, Bison wil do this move either meaty or running away to build meter. I think C/N Chun are the only ones that can do shit about it with just 1 meter. A could probably custom and dodge the hit and hit him on recovery, but the damage on her custom is pretty poor. Not worth wasting. I'd rather just use 2 of her meters. N could probably catch him before he lands on the other side of the screen because of run. But that's just my opinion.

-Gandido

kcxj
07-28-2003, 04:59 PM
Originally posted by ShadowKnife
Kang, just so you know, I tested that airblock stuff out, and I got it out at a decent 60% rate (Punishing Devil Reverse with airblock, land c.strong xx super). So it adds a + (finally) againt Bison besides SBK traps. Peace.

Gracias papa...

Just to let everybody else know though, I couldn't even get Chun to airblock once against that move. Might as well just jump up and press HP instead.

kcxj
07-28-2003, 05:08 PM
Another reason why I don't like Chun-li anymore...

She can't do anything when she doesn't have meter. Bison and Sagat can hold their own with or without meter. They have high damage combos that give them a knockdown as well.

Chun-li's offense is non-existant until she gets a level one. Otherwise it's either run away and build meter until you get one, or pretend you're from Canada and super jump from full screen hoping you'll get a cross-up.

Chun used to be good because she could build meter mad fast just by rushing down in N-groove and whatnot. But last I checked, stuff like that doesn't work anymore. Even now, when everybody plays her, they never start her off first for that reason.

Against some characters, even when she does have a level one, the only safe thing she can do is still just sit there and wait to RC SBK when opponent gets close too.

All that aside though. I'm going to be like every other single person in this forum though and say she's still the best. I love Chun-li! She's top tier! Man, one s.MP and *boom* it's over!

popoblo
07-28-2003, 09:33 PM
Originally posted by kcxj

1. She can't do anything when she doesn't have meter. Bison and Sagat can hold their own with or without meter. They have high damage combos that give them a knockdown as well.

2. Chun-li's offense is non-existant until she gets a level one. Otherwise it's either run away and build meter until you get one, or pretend you're from Canada and super jump from full screen hoping you'll get a cross-up.

3. Chun used to be good because she could build meter mad fast just by rushing down in N-groove and whatnot. But last I checked, stuff like that doesn't work anymore. Even now, when everybody plays her, they never start her off first for that reason.

4. Against some characters, even when she does have a level one, the only safe thing she can do is still just sit there and wait to RC SBK when opponent gets close too.

5. All that aside though. I'm going to be like every other single person in this forum though and say she's still the best. I love Chun-li! She's top tier! Man, one s.MP and *boom* it's over!

i'll number your points to make them easier to address.

1. chun li can still do everything except go for a super combo. she's not a damsel in distress or something without a meter. after a crossup lk, instead of going for cr lp x2, cr mp, super, she can just do cr lp, standing hp, fireball. while knockdown combos are nice, they aren't a necessity for a top tier character. SBK trap, RC legs for meter if necessary, poke with medium punch into fireball, AA with cr rh, etc etc etc.

2. okay, you have a point there. her combo payoff is much better when she can tack on a super instead of a fireball. but in most of her more popular grooves (C/N/A), building a level one doesn't take much time. sometimes the best offense is a good defense at first though...

3. good point, RC's have made rushdown N-chunners relatively obsolete. but that doesn't mean she's a bad character because she's meter dependent. for example, morrigan is best when she can combo a level 3. but just because she doesn't have that level 3 ready, she can still be effective without it, it just takes lot more work. chun li is the same way. what's more effective, an A-groove bison with meter, or without? does bison suck because he doesn't have the meter? of course not, but he's that much more dangerous with it.

4. any characters in particular you're speaking of? irregardless, they mess up and get hit by a standing mp, it's a super. just because chun li has a meter, doesn't mean she should blitz the opponent until she either crosses up or hits it, that's suicide.

5. i don't ever personally remember saying chun li is top tier. she's slightly below top tier, a "dark horse of cvs2" if you will. but if you're sure you can always beat a good chun li, the more power to you. but she has a great deal of assets that lots of players aren't gonna pass up.

kcxj
07-31-2003, 02:36 PM
Yeah, she's amazing. I love her too.

popoblo
07-31-2003, 03:39 PM
Originally posted by kcxj
Yeah, she's amazing. I love her too.

you don't have to be a smartass about it. you came in here making valid points, i voiced my opinion, and that's it. you don't like chun li, fine. but don't try to say she can't be competitive or some bullshit like that by picking apart all the nuances of her game.

Goku
08-24-2003, 01:27 PM
yea kcxj you big meanie stop making fun my fav. character :( :( i wanna do chun-li in the butt lolziez ;) :cool:

Tutuk
01-01-2004, 06:18 AM
Fuck Ryu. Ryu with Chun-Li Wat a laugh. That's just rumours make by Capcom. Wat makes Chinese and Japanse can be together,huh? I know lots of the games say Ryu with CHun-Li, comming give me a break.
Ryu is crazy about challengin people to becoming strong while Chun-Li is seeling for revenge for her father.

Ryu don't even cares for Chun-Li because all he thinks was fighting and get stronger. This is gay. If you peopl think they should be a pair why he's objective is more to fighting than caring for people?

I'll say F**** Ryu. Plus, I've been playing SF game from the very 1st game til PS2 Capcom VS SNK2. They make Shoryuken damn strong that none of any move any beat them. I think the Japanese programmer are racist about the Chinese. Even Zangift can hit Ken or Ryu's Shoryuken while Zangift jumps but why can't Chun-Li hit Ryu or Ken even She uses light punch or light kick?

Trust me, I'm her fans, I've been praticing using her and can did over 21 hit combos in Capcom VS SNK2..but do u think the shtting Shoryuken can let you past that?

Only CHun-Li can't withstand Shoryuken while the others are capable of eliminate the shoryuken...tell me why?

Why is this happening? The Capcom programmers aren'r stupid. Since Chun-Li Jumps alot, a Shoryuken is design to defeat her. Ken don't have fire Shoryuken before nor can he grab opponent in the sky. This feathures only available since SF Zero. Then Chun-Li has her Anti-Air kick and bicycle kick. However, in Capcom VS SNK2, Chun-Li's bicycle kick and anit-air kick was eliminated but Ken's fire Shoryuken, and Ryu's fire "fireball" was still remain there. Isn't this fair? People you tell me. Capcom are Racist.


If defintely know how to use Chun-Li because I've strated using since the very first SF. I know Chun-Li's strength and wekaness. Do you think she is fast? Think again. I've found a copy of the source code created by Capcom and guess what? The speed for Chun-Li was programmed 7 while Ryu was 7 too. Ken's speed was programmed at 6. If you can notice clearly, if Chun-Li and Ryu both jumps, She should be able to hit that Ryu but you are wrong, Ryu hit her first. THIS IS TOTALLY Unfair and discriminate. Fast movement,huh? Why CHun-Li don't have her own specialty? Any of her moves including SPinning Bird Kick are useless against Shoryuken. THink logaically, Chun-Li's legs are deadly and long. Arms aren't as long as legs..why Shoryuken still hit her? you people tell me...:mad: :mad:

Burghy
01-01-2004, 07:04 AM
.................................................. ......

Words fail me.

epsilon_
01-01-2004, 02:05 PM
Lmao.....:lol:

REALPLAYER
01-01-2004, 07:13 PM
All your base are belong to us!
And by base, I mean crack.

taesty
01-01-2004, 10:59 PM
Originally posted by Tutuk
jibberish

wtf!! i read first 2 lines and started laughing.... then i scrolled reading random words and realized it's not in english....

misterbean97
01-03-2004, 02:07 PM
Originally posted by taesty


wtf!! i read first 2 lines and started laughing.... then i scrolled reading random words and realized it's not in english....

hahahaha