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god ryu
05-26-2003, 03:49 PM
well for a long ass time i been wanting to post some of my bison techniques but was just to damn lazy to sit thru the typing.well some of that laziness is gone and ill post a little bit and ill post the rest later.now most of my tactics are set ups for different moves and u guys can post what your strategy's are too to get this thread alive.


*first off bison is an offensive player and should be played as such.
*c.lk,c.lp,scissors kick should be your go to go move.whenever your fighting and need some time to rethink your strategy kick that out as its seems to have more priority than most short attacks(i stopped sakuras lv3 dragon punch super with this combo.

*now u can add c.mk to the c.lk,c.lp scissor kick combo i just find it easier with the two crouching shorts.

*bisons roundhouse kick is one of th most prioritized moves in the game and also one of the fastest roundhouse kicks.it should be used abusively because its so quick and a few of these will leave opponents dizzy.

*as u all should know RC psychocrusher is a monster mover(i dont use that roll cancel shit though im just posting it.

*the head stomp is a good move for scrubs,but any pro will definately nail u for using it and i only recommend it for a surprise factor in a match.

*scissor kicks/knee pressnightmare isgood for people who like to poke with c.mk's and sweeps.anticipate the sweep andlet em have it he'll go over their kick and embarass the fighter.

*ok that was some of the basics here goes the rest.

*a good way to set up all of his moves are in empty jumps.lets say for instance u thrown the opponent from one side of the screen to the other at your at a full screens distance.empty jump from where u are at while charging back and as soon as u land you'll be in front of the enemy fully charged for anything (preferably psycho crusher or super psycho crushaaaaa!!)when u land the opponent will be blocking and when they see u are landing and not attacking,that split second it takes them to let go blockand try to attack is all u need to deliver the move.shit to make it more damaging hit em with a lvl3 and ill bet they scream "man i was holding block!!" but they wasnt and i call this technique the 1/2 interval.

*actually with bison you'll be using this technique alot and even though other characters can do it by him bein so quick he does it real good.

*u can use it to repeatedly bash the opponents ribs with rh kicks by varying between mk and round house.and repeated roundhouses will get the opponent dizzy because his kick takes so much damage.just shoot out a mk,wait a split second for them to block and when they try to attack u bam!!roundhouse kick outprioritizes their move.and u can do this repeatedly but after a while people will catch on to it and learn how to stop it.

*c.lp,c.lk,c.lp,c.lk... repeatedly will force an opponent to block low and when they block low unleash a psychobanisher as unknown to many players it has overhead properties and will hit a crouching blocking opponent.

*well thats all i can think of right now and im about to go eat some barcecue and ill post some more shit later.just remember the 1/2 interval technique is a killer and u should go and try it it will really improve your bison game...

Hobo-Joe
05-26-2003, 04:02 PM
bison isnt just an agressive character...he's good at turtling and has a great keep away game....

Gan2003
05-26-2003, 05:50 PM
Bison is, contrary to popular belief, a pretty balanced character. But even if you use him for rushdown I think he is most useful as a reactionary character, in that he should just react to whatever the opponent does and punish accordingly.....he has lots of great ways to punish people, which makes sense since he is a boss character.(Psycho Crusher has good priority, Scissors kick goes over low attacks, and his normals are good at surprising people with their range.)

Basically, even though he is versatile I think it's best to start a match more slowly, punishing whatever your opponent does, then when your opponent is too scared to do anything, RTSD:D :cool:

Hobo-Joe
05-30-2003, 11:53 AM
*scissor kicks/knee pressnightmare isgood for people who like to poke with c.mk's and sweeps.anticipate the sweep andlet em have it he'll go over their kick and embarass the fighter.

this is called invincibility frames..... and that might work once on some1 who is good but i doubt it will work twice..

and bisons bnb is c.lpx2,c.forward,short knee press...not c.lk,c.lp,scissors kick

the last thing is c.lk,c.lp,c.lk repeatadly? then psycho vanish? are u on drugs?..i mean honestly...

Gan2003
05-30-2003, 07:21 PM
Originally posted by Hobo-Joe
*scissor kicks/knee pressnightmare isgood for people who like to poke with c.mk's and sweeps.anticipate the sweep andlet em have it he'll go over their kick and embarass the fighter.

this is called invincibility frames..... and that might work once on some1 who is good but i doubt it will work twice..

and bisons bnb is c.lpx2,c.forward,short knee press...not c.lk,c.lp,scissors kick

the last thing is c.lk,c.lp,c.lk repeatadly? then psycho vanish? are u on drugs?..i mean honestly...

First of all he said Psycho BANISHER, not Psycho Vanish.

And second of all, scissors kicks don't have invincibility frames (though knee press nightmare does) but they still work, if your opponent likes to walk up, low poke, repeat a lot catch them with a roll cancelled scissors kick, if they try to poke they get smacked, if they block(hard since its so close) you're not in too bad a position, if they roll you could be in trouble, but who rolls in anyways?

Also, the 2 BnBs you listed are the same as his- if you read later he says c.lk c.lp. c.mk scissors kick....which is basically the same as c.lp c.lp c.mk scissors kick.:lol:

Kendrick
05-30-2003, 10:26 PM
PPP teleport towards from full screen, often times, I've seen the opponent try a c.hk expecting me to come in close or something, whatever it is, if the opponent tries to retaliate against the teleport, punish them for it with a lvl3 Psycho Crusher. Of course, there is a short period when you ARE vulnerable and can't do anything after the teleport, but this is why you do the PPP one to get close, but still about half a screen away.

Anyway, I have it charging, and don't do the super unless you see the opponent try something (like c.hk with Ryu etc.)

Not many people teleport with Bison, even the top players, but it can help you sometimes.

Question: can you do rising teleports? For some reason, it seems like you can't do that move like you can with AKuma or something. You know, like a rising DP.

Hobo-Joe
05-31-2003, 08:13 AM
ive never heard of psycho banisher...it doesnt seem to be in any of his command lists but i know the move he means

kobokushi.
06-03-2003, 11:43 AM
Haha. Actually, the move he is looking for IS the Psycho Vanish- it's the (deceptive) name for his fireball reflector, the DP+P. The name of his teleport is the Bison Warp I believe.

Hobo-Joe
06-03-2003, 11:56 AM
Originally posted by kcxj
What the heck is a psycho banisher? This is the best Bison thread I've read in these forums yet.... lol..agreed,i think he made psycho banisher up..

zeronian
06-05-2003, 12:33 PM
psycho vanish is not an overhead.

god ryu
06-05-2003, 06:13 PM
oh yea sorry guys,i just realized what i had typed that day when i said psycho banisher man i dont know where the hell that came from i meant psycho vanish as some of u understand.

oh,and hobo joe,no im not on fuckin drugs bro are you?the c.lk,c.lp....psycho vanish isa mix up that i use and that i win with.if u looked at the name of the thread,it didnt say fuckin debate on what tactics work from person to person...if u find that what i've typed is rediculous,thats your 2 cents that noone asked for. if u feel that what i use doesnt work for you,there are better ways to address it than "are u on drugs?" get ya shit straight fucka before u feel opinionated and say dumb shit to make an ass out yourself,the zeronian dude says psycho vanish does not hit overhead,when i hit crouching opponents with it hits them,he didnt be ignorant and ask me am i on drugs but this homo-joe muthafucka..tryin to make me seem like i dunno what the hell im talkin about in my street fighter knowledge...man holla rookie u fuckin wita veteran at this game..and if i get kicked off the forum for u and your bull it dont matter,ill be back on here wit another name and homo-joe aint somethin ill forget....next time u got a problem address me better dawg holla at me.....

Sliver
06-05-2003, 11:55 PM
what the purpose for psycho banisher/vanisher?? like when would u use it other than in the CC?

what does it beat out? would it beat out any sweeps..or sth?

zeronian
06-06-2003, 05:30 AM
nope, I just checked in training mode. it does not hit overhead. if it hits people after that it's just because they aren't blocking. kinda like when I do cr. lp, cr. lp, st. mp, then wait a half second, then do a lk knee press. the knee press hits like 75% of the time because that delay caused them to stop blocking. that's what you're doing with the psycho vanish thing.

and the move itself is useless unless you roll cancel it.

Hobo-Joe
06-06-2003, 12:40 PM
Originally posted by god ryu
oh yea sorry guys,i just realized what i had typed that day when i said psycho banisher man i dont know where the hell that came from i meant psycho vanish as some of u understand.

oh,and hobo joe,no im not on fuckin drugs bro are you?the c.lk,c.lp....psycho vanish isa mix up that i use and that i win with.if u looked at the name of the thread,it didnt say fuckin debate on what tactics work from person to person...if u find that what i've typed is rediculous,thats your 2 cents that noone asked for. if u feel that what i use doesnt work for you,there are better ways to address it than "are u on drugs?" get ya shit straight fucka before u feel opinionated and say dumb shit to make an ass out yourself,the zeronian dude says psycho vanish does not hit overhead,when i hit crouching opponents with it hits them,he didnt be ignorant and ask me am i on drugs but this homo-joe muthafucka..tryin to make me seem like i dunno what the hell im talkin about in my street fighter knowledge...man holla rookie u fuckin wita veteran at this game..and if i get kicked off the forum for u and your bull it dont matter,ill be back on here wit another name and homo-joe aint somethin ill forget....next time u got a problem address me better dawg holla at me..... r u retarted,dawg? psycho vanish is not an overhead...your tactics dont work and i doubt you are a vetran at this game if u think that this works.... and your empty threats dont scare me...and i didnt make myself look like a dumbass,u did.But anyways im not gonna hold a grudge cause thats a waste of my time..and yours

god ryu
06-06-2003, 03:25 PM
wait a minute,not one time did i threaten u joe,i dont make empty threats because thats a waste of time,what im fuckin sayin is address me better when u got a fuckin problem wit shit that i use.the psycho vanish doesnt hit overhead cause i just finished playin it and i see it doesnt,but all this time i been hittin crouching opponents with it so therefore i assumed it hits as an overhead.naw muthafucka im not retarded,and that overhead shit was a mistake,but everything else i posted works bitch,and what ima do is be the bigger man and end this bullshit like right now.im done wit it,if my shit dont work for u then oh well post ya own shit up rookie,and keep ya fuckin mouth shut when it comes to me and what i use fella...holla im done wit this grudge shit...

Sage
06-11-2003, 09:25 PM
Originally posted by Sliver
what the purpose for psycho banisher/vanisher?? like when would u use it other than in the CC?

what does it beat out? would it beat out any sweeps..or sth?

And it eats up fireballs, so fuck blocking them!

LZJ
06-15-2003, 08:30 AM
Originally posted by Sage


And it eats up fireballs, so fuck blocking them!

shut up! nobody wants to hear your scrub tactics

Sage
06-15-2003, 09:06 AM
Originally posted by LZJ


shut up! nobody wants to hear your scrub tactics

This isnt the scrubbY kgroove bison thread, k bye.

AngelOfRage
06-19-2003, 11:11 PM
the speed at which the scissor kick comes out and the range on th HP version amazing... ive managed to punish Shotos who like fireballs with this one, if timed right it will go straight over the fireball hitting them with no time to react... although not one to over use it can close the gap on a turtle quite well.
his HP crusher is more usfull than the other "human projectiles" as it goes through the other player nad has relitivly quick cooldown meaning it can be thrown out more often.
i try to avoid his slide as the cooldown is really bad, instead using a c.MK after a HK jumpin.
on the matter of teleporting i use it quite a bit and have never really had any problems with it.

one other point. this is the third thread where someone has made a comment about God Ryu and he has gone off on a very offense rant at them, perhaps you should learn to chill out mate.

maddrifter
07-02-2003, 08:59 PM
M bison is god!!!!!!!!!!

oh yeah and since this is my first tym posting on shoryuken ill give some neat info on mr red and black. His standing jab has long reach so if his opponent is big enough ie sagat he can play walk up and standing jab him all day game making pined down and having very few option to do anything but roll, uppercut, super or conter attack. Experiment and see which characters this trap works on also if used properly it can give m bison a huge advantage up close if he can land it. Well im to lazy to post more so tough:mad: its red and black i lyk that little face:mad: oh yeah

laugh
07-18-2003, 04:40 PM
A lot of the stuff he posted doesn't really work. Like that 1/2 whatever he described will work MAYBE ONCE. and if the other player is above good, you will waist your lv3 on Mega Psycho Crusher AND get punished afterwards. Very ricky and waistful. Also since he said that 1/2 thingy puts Bison right next to the other opponent, he is prone to wake up grabs from the other guy, and the grab will work better if the wake-up was delayed(C,P,S grooves...).

The 1/2 whatever is totally useless against A,N,K groove's tech land(forgot the formal name of it). You will DEFINITELY be punished for jumping in while they teched their landing. So scratch that 1/2 crap out. :mad:

I didn't see any useful tip from his post...

Here are some small but useful tips that actually work.

When you grab someone with bison, they will be thrown fullscreen away, and knowing that his c.rh will not cover that distance, A,N,K grooves tend to always tech their landing after being thrown by bison. There is a way for bison to punish that tech attempt. After throwing, quickly hop forwards and then do c.rh ASAP. This has to be done quite fast right after the throw, but it denifinitely works against those who has never been punished for it. Soon, the opponent should know this and stop tech'ing.

If you have punished someone for wake-up reversal attempts a lot, and you are pretty sure that they will be on guard when they get up, you can do s.lk XX Psycho Vanish(lp version) for some guard damage and meter. This is really hard to actually think up and use in matches because the guard damage isn't much... maybe to presure by constantly keeping the opponent's guard meter low so that you can land a CC or big combo.

You can combo Mega Psycho Crusher from j.mp - j.mp 2hits. This works a lot on jump-ins from the opponent, and you counter their jump-in attempt by doing j.mp - j.mp right as you jump toward the airborne opponent. Be sure you charge enough so the super comes out when you land. This j.mp - j.mp counter can also work for A groove bison, but I won't describe how to follow with a CC after j.mp's cuz it should be a common knowledge by now.

You can also combo Mega Psycho Crusher after hitting the opponent with Devil Reverse. It's really not that practical, since you will most likely be controlling Devil Reverse back and forth. It's just a possibility not many people know....

It is impossible to link a c.mp from a c.lp or c.lk, so don't try them. If you did link them, that means c.lp or c.lk counter hit, so there you go. Just go with c.mk or s.lk.... they are reliable.


LAUGH

kcxj
05-13-2005, 01:58 PM
Is anybody interested in making some Bison stickies?

I'm seeing people lose to some pretty lame tactics on Shou's match video page. It's like the players fall asleep or something and lose to Bison CC, (blocked), random roll behind, d.MK every time.

The LZJ trick with A-Bison (which I'm writing down now because I'm very close to forgetting it) is when your CC is blocked, fake the roll behind scrub setup. Instead, do (blocked) d.HK, close s.HP xx dp+HP xx roll. It totally looks like Bison is trying to roll behind you, but he stays in the front instead. For some reason, dp+HP locks you down in heavy block stun so you're covered on your roll as well. The opponent will most likely get counter hit if he mashes.

Hail And Kill
05-13-2005, 07:02 PM
Thanks kcxj, im using that from now on! taht is a very good technique.

IIRC; heres another tip. if you know ur opponent is mashing on those c.lk/lp hit them with repeated lk sciccors because the lk sciccors have little openings and i think the lk sciccors will beat them out of it, and you can follow up with another sciccors to the corner. let me try this out later on, and report back here.

Hail And Kill
05-13-2005, 09:22 PM
ive tried it out, it only works if they dont time th c.lp/lk or any type of poke at the right time, if they do, your trading hits and it ends your CC. the trick kcxj tought me is a bit tricky and hard to cancel into a roll, that shall be my new project for the week.

kitexe
08-02-2005, 12:18 AM
i have a question about bison's throws
i notice that his punch throw seems more popular, but i tend to use his kick throw (because it looks cooler, plus it does a little more damage). is there a reason to use punch over kick, or is it more personal preference?

MalignantMouse
08-06-2005, 10:26 PM
punch throw executes sooner, but i think another reason it is preferred is cuz if you don't get the throw, you get a close s.fierce, which hits faster than a close s.rh. i've seen a lot of bisons go for throw and get close s.fierce instead and it hits them out of something (prolly random mashing or tech attempt). correct me if i'm wrong.

straightkilla
08-26-2005, 01:46 PM
question.

i know people say use MK scissors. but i normally find the opponent blocking the MK scissor and then punishing me freely. i normally mix it up depending on distance and find that LK helps to push them back and allowing me to continue my GC. IF theres anything im missing or wrong about my tactics-let me know.

also vs. hibiki. is her crouching jab faster than my jab?


edit: wtf is bisons useful anti-airs? and vs specific characters

Onikage
08-26-2005, 04:14 PM
well mk scissors is for when you actually hit them, if they block you only want to throw out lk scissors, and then pretty much only if its spaced to be 1-hit. I believe that most, if not all, characters do have some way to punish that as well, however. So be careful.

For AA i either try to trip guard activate, roll/psycho crusher/teleport away, or standing/crounch fp. training mode is your friend, load it up and set that dummy to jump w/ various people and various attacks.

MalignantMouse
08-26-2005, 09:31 PM
question.

i know people say use MK scissors. but i normally find the opponent blocking the MK scissor and then punishing me freely. i normally mix it up depending on distance and find that LK helps to push them back and allowing me to continue my GC. IF theres anything im missing or wrong about my tactics-let me know.

also vs. hibiki. is her crouching jab faster than my jab?


edit: wtf is bisons useful anti-airs? and vs specific characters

like onikage says, use mk scissors if it's in a combo, and lk scissors for pressure, but only if it's a 1 hit scissors. i haven't seen anyone punish 1 hit blocked scissors with any consistency. they are safe, in all practical definitions of the word.

any blocked 2 hit scissors can be easily punished, and i believe any blocked mk or hk scissors can be punished easily whether it is 1-hit or 2-hit, someone correct me if i'm wrong.

hibiki's c.jab is not faster than bison's.

to add to onikage's list of good antiairs, you also have jump back rh or strong, or vertical jump fwd. also, antiair custom is better than trip guard custom when you are spaced right for it. for most cases you're gonna use either s.fierce or c.fierce for aa though.

straightkilla
08-26-2005, 11:13 PM
^thanks,too bad i dont know whats a trip guard custom or anti air custom.


unless AA custom is jumping mp-mp > activate

Onikage
08-27-2005, 03:01 PM
trip guard custom is when you stand there and activate through their jumping attack, then use a crouching attack. Since they hit a button in the air, they can't block low for a quick second, so use a c.mk right after you activate and boom anti air custom. I'm just not a big fan of regular AA custom with bison, cuz I suck at it. =D Yeah I forgot j.mp, but that to me is more air-to-air, I lose a lot when I try to use it as a reaction anti-air. Your milage will vary, of course. Jump back roundhouse works, but I prefer to hold my ground and I try to move backwards as little as possible.

straightkilla
08-29-2005, 07:16 AM
can i get any vids of him besides the ones posted on Kim's new site?

Hail And Kill
09-04-2005, 10:58 PM
the trip gaurd custom can be baited. the REAL anti air custom that works 100% (unless they JD or parry) is

CC, s.mp xx lp dp. drag to corner with whatever, paint the fence.

Pretty simple.

Anticon27
09-05-2005, 11:14 AM
the trip gaurd custom can be baited. the REAL anti air custom that works 100% (unless they JD or parry) is

CC, s.mp xx lp dp. drag to corner with whatever, paint the fence.

Pretty simple.

oh so that's the correct Notations for the AA CC. I've seen it done but never used it yet... but for some reason I thought it was Activate -> s.HP xx DP+HP
but that's just what I saw in my head. I can tell the way you posted it would work better for a faster output. I'll practice the way you posted it.

Jackenstein373
09-11-2005, 10:54 PM
I do MUCH better with Bison when I am playing a defensive punishing game then aggressive rushdown game.

Jump in HK, cr LP, st MP, HP psycho crusher

ok and also I heard he can activate after a psycho crusher....and I tried it and I can't do it...

and also I can't seem to begin his CC after doing a scissor kick mid screen....only in the corner

MalignantMouse
09-13-2005, 01:52 PM
Jump in HK, cr LP, st MP, HP psycho crusher

ok and also I heard he can activate after a psycho crusher....and I tried it and I can't do it...

and also I can't seem to begin his CC after doing a scissor kick mid screen....only in the corner

what's that combo? i wouldn't use that combo.

you can activate after psycho crusher in a corner but i think it's easiest after a realy meaty jab psycho crusher, this isn't really practical in a game.

to get cc going after mid screen scissors, activate sooner if you can, and s.strong sooner if you can, haha. make sure you're using fwd scissors.

i think an important part of bison's game that has been neglected in this thread is his fast walking speed. things like walk up s.strong (if they can't duck it), and walk up c.fwd, and walk up throw become very effective, especially when you have meter.

ATruEVatO
09-15-2005, 02:20 PM
yo im kinda new to everything in this game and i played a really cheap bison all he did was that jump in the air stomp on my head then fall with that punch thingy lol and i cant beat it help please!!

MalignantMouse
09-16-2005, 04:09 PM
atruevat0: dunno if your question belongs in a "bison advanced strats and tactics" thread, even if most of the info in this thread doesn't belong here either. try watching some videos and reading threads for your characters to flesh out your game.

Hail And Kill
09-17-2005, 11:46 AM
ok.

Guy whos asking how to activate after a psycho crusher:

corner: c.hk, whiff a c.lp, then do a meaty hp psycho crusher, activate, c.lp, s.hp, paint.

j.hk c.lp s.mp hp psychocrusher. The initial jump in will most likely get punished by good players, so i wouldnt count on that. your better off with just c.lp, c.lp, s.mp, sciccors/PC. or c.lk, c.lp, s.mp, sciccors/psycho crusher.


ATV - Who are you? Bison? after that blocked headstomp, air to air anti air him with j. mp mp, or j.hk. if you're using A Groove, get under him after the head stomp(or when he's doing the head stomp) and activate. Otherwise, if you're someone else, like.. Sagat, just punish that shit hard with a lvl 3/2 Tiger Cannon. or like i said, air to air anti air him with something when he stomps on you, or after.

kcxj
09-17-2005, 12:30 PM
A-Bison has the easiest punisher to another Bison's Headstomp/Devil Reverse in the entire game. Do a CC, and then slide right away. So easy you'd have to be dumber than a caveman to mess it up.

Alphastorm
09-17-2005, 05:01 PM
why you dissing on cavemen. geico already has a commecial that does that.

MalignantMouse
09-17-2005, 05:23 PM
yo alpha go find a yama thread

gig4ls
09-18-2005, 05:25 PM
2 Questions:
1: What's the most versatile pressure string? I'm trying c lp * 2 c mk xx lk scissors, but that doesn't do very well because I'm way to close and the scissors ends up hitting twice a lot. I'm also trying c lp c mk s mp xx lk scissors, which is better, except the s mp goes above a lot of the smaller characters. Is there anything better out there?

2: Is it just me or does Bison build meter very slowly?

straightkilla
09-18-2005, 09:28 PM
im new to bison myself,but i dont think he builds slow,infact i think hes pretty quick. try d.MK-d.MK-LK scissors or cr.LP-cr.LP-s.LK-scissors instead of s.MP

i read here that its best to use MK,but i find it safer if you learn the distances. you gotta FEEL your time to choose between LK or MK.


whiff a LP DP to build up meter,but just like any move you whiff to build up meter,becareful to not get punished for it. choose smart moments to whiff. you always build up blocking or attacking anyway,so dont panic.

if theres more strings please add. im learning myself

forgot to mention: d.MK whiff that bitch for meter too. whiff wisely

Hail And Kill
09-19-2005, 03:50 PM
Build meter with lp dps, use those carefully though because against people like vega, they'll jump in on you on reaction. d.mk is the initial meter builder for bison.

For block strings:

--------------------------------

Against Small People I Do:

c.lk, c.lp, s.mp, lk sciccors / c.lp, c.lp, c.lk, s.mk, lk sciccors

this pushes you back far enough for the sciccors to hit only once. the second variation is not very good because the s.mk does not hit fast and allows mashing opponents to sometimes mash out. The only reason you should be using that is against real small characters like iori or ryu, the s.mp always misses IIRC. You can always try to use it to trick them with CC like bas did against Ricky; c.lk, c.lp, s.lp(whiff), walk up activate.

Fat Characters:

c.lp, c.lp, c.lp, s.mp, lk sciccors

Practically the one above but with 3 c.lps. I use this all the time because if it's also a great hit confirm combo into death CC.



Question:

Is it just me or is blanka the only one that can be linked with a c.mk, c.lp, s.mp, sciccors? It also seems that hes the only one thats big enough for sakura to link the j.hp, c.hp, hk hurricane, s.lp link. Is he the biggest character in the game?

gig4ls
09-20-2005, 09:55 AM
Blanka might have the largest crouching sprite in the game, IIRC that combo was done on him while he was crouching.

Hail And Kill
09-20-2005, 03:09 PM
the sakura 1 frame link? No, he was standing, not sure about crouching. but i do that combo on him standing and it works.

gig4ls
09-24-2005, 10:32 AM
Oh, ok I appear to have both vids, one where blanka's crouching (mem combo) and one where he's standing (tosaka) I think.

Is c mk s mp link reliable? Or is it 1 frame? I think that might help me keep my charge if I lose it and get a sudden punish opportunity (like walk up c mk)...but maybe not. Oh yeah, in terms of rolls, is Bison's good enough to randomly (e.g. once a match or so) use to get behind/in close to the opponent? Or is it godawful like Hibiki's?


Hmmm, looking at my pic, I only actually use one of those characters now.

Hail And Kill
09-24-2005, 10:28 PM
Bison's roll is good, but not top tier like Ioris. That c.mk, s.mp is not reliable because you cant confirm off it unlike sakuras hurricane kick into s.lp can be hk hurricane, s.lp, s.lp, s.lk shoryu. or s.lp s.mp shoryu.

If you're fighting blanka, you're WAY better off going with c.mk, c.lp, s.mp link. MUCH easier.

Edit:

after looking up Bison's roll on Buk's faq, it shows that he rolls for 116 pixels..I'd say that is average rolling length, compared to ioris or guiles, which go for miles.. and hes only vulnerable for 3 frames, 4 if you cant the frame before.

Bison 116 [27/1U/3R]

Yes, bison's roll is semi-safe but dont use it so often. whiff a move first then roll... c.mk, roll. c.lp, roll.

gig4ls
09-26-2005, 11:03 AM
Thnx H&K.
I have another question: I've seen some people do stuff to counter a meaty RC elec, such as wakeup RC elec (Blanka), RC running slash (Hibiki), etc. Usually I see Bison eat the chip, or try to activate, walk back and fail. Why doesn't Bison do a teleport? It is invincible throughout the duration of the startup frames.

Hail And Kill
09-26-2005, 03:26 PM
it is safe. but, dont use it too much, they'll catch on and punish...

you can also use:
wake up RC psycho crusher(which is bad if they catch on)
Wake up RC psycho banish???
Wake Up RC head stomp, or devil reverse...

Also, if you activate, dont walk back because you WILL get shocked, just attack... I think, ill try this out later and give it a try.

gig4ls
10-09-2005, 07:42 PM
Why would anyone want to play R2 Bison? Especially when you have better alternatives like Blanka, Kyo, etc. out there? Maybe even Hibiki might be a better choice.

Does Bison really need that extra bit of life and damage?

Hail And Kill
10-11-2005, 04:02 PM
I put my bison r2.

He can come back like THAT, one combo -> custom is EASILY 10000 damage. EASILY. And come on, hes fuckin bison man. Fuck blanka, that green piece of shit.

Onikage
10-11-2005, 04:47 PM
When I play him I put him R2, neither vega or hibiki really cut it at R2 ifor me. I got too frustrated at my lack of 100% execution on the combos though, so I don't really play him anymore. I miss the c.mk or s.mp way too often after the jabs. Which is a shame, cuz <3 bison.

Hail And Kill
10-11-2005, 08:50 PM
just practice, all i can say. i know you probably get that. This is how i get it down, i practiced it straight for like 1 week. then after that i got it a lot more. if i ever miss it, i will practice the timing until it is burned into my brain. now i get it 75% of the time.which is still low for me, so ima get that shit down to 100%.

gig4ls
10-12-2005, 08:31 PM
come on, hes fuckin bison man. Fuck blanka, that green piece of shit.

Alright, you made me a believer :karate:

ragnafrak
10-12-2005, 10:11 PM
if you have meter and wanna land a custom always do c.lp-c.lp-s.lk xx scissor.. no need to fuck up when all you have to worry about is the painting

gig4ls
10-22-2005, 06:29 PM
If someone has me trapped in the corner, what are my options to escape? Should I risk RC psycho/RC devil's reverse? Or should I teleport, and what's the risk with each? (e.g. Would I get punished harder than a hp/hk if I do RC psycho and they block?)

Thanks

ragnafrak
10-22-2005, 07:15 PM
taking a fierce isn't worth it to get out of the corner, you might even get dizzied if you were getting worked beforehand, i would either teleport out (relatively safe) or RC headstomp out (link here (http://www.shoryuken.com/forums/showpost.php?p=2667472&postcount=821): buk's explanation on making it safe). you could viably RC psycho crusher out if they jump (either AA them or just psycho crusher under them)

Dentron
11-10-2005, 11:24 PM
If someone has me trapped in the corner, what are my options to escape? Should I risk RC psycho/RC devil's reverse? Or should I teleport, and what's the risk with each? (e.g. Would I get punished harder than a hp/hk if I do RC psycho and they block?)

Thanks

rc crusher is a good option considering a fierce doesnt do that much dmg. theoretically every option is punishable by some kind of random fireball super. If you hit them with the crusher, it frusterates ur opponent (gay i know) and causes them to lose patience so you can capitalize.

RagingStorm101
11-14-2005, 07:07 PM
does the damage differ from a R1 Bison's CC to a R2 Bison's CC? It shouldn't be that significant right? I think that's why a lot of ppl are putting him second R1 now instead of R2 but i'm not sure.

Hail And Kill
11-15-2005, 01:24 PM
Don't take the chance with a random RC psycho crusher. thats scrubby. People will bait that out. Teleport is usually unexpected but bison recovers way too long so thats bad. I'd do devil reverse if thy dont have full meter. Cuz if they see that they will punish you BADLY. I'd just wait it out. see what happens. If you have full meter try getting out with that, random activations work sometimes!

As for the damage, it shouldn't differ THAT dramatically since its the same sequence over and over, its just how much life there is. it will take less life because r2 characters have more life than r1 characters, obviously.


ok thats all.

ragnafrak
12-17-2005, 03:11 PM
anyone ever tried this CC setup?

P/K throw, dash forward, wait like 1/2 sec, c.HK (which will hit hella meaty)

- if it hits, CC, activate, s.LP, etc from anywhere on the screen
- if it's blocked, you're totally safe (reversal tiger raid is blocked, maybe watchout vs guile), so if they stick out a limb, RC crusher or activate through
- you can also (if blocked) far s.MP xx 1hit scissor, but maybe they can super through you, all depends on how well you time it
- obviously loses to reversal wakeup super

to punish safe falls near the corner, you can do P/K throw, immediate slide, CC

this is all probably old

Hail And Kill
12-17-2005, 05:45 PM
That's a good thing to do, but good players will know to do wake up reversals, and if you fuck up you can eat a big combo which leads to death.