popoblo
05-27-2003, 07:28 AM
hopefully gunter or gandido or somebody who really knows their stuff can help me out with this...
i have no problem initially starting the trap. the method i use most is cross up lk, cr lp, standing hp, any strength sbk. this method is unescapeable because of hp's huge blockstun right?
my biggest problem comes with continuing the trap. i already read gandido's old chun li FAQ (which is very good, i'll post it at the bottom), so i know how to get out of people who mash on throw. but here's some of my specific situational problems...
1. against grapplers, ie raiden and gief, or anybody else with a 360 throw. whenever i go for an SBK trap, the opponent will just mash on the 360 motion and a punch/kick, and they'll either get their special grab, or a super (ouch). should i not even worry about trapping on the grapplers?
2. i haven't really faced many of these, but couldn't somebody just mash on a light or medium kick or punch to get out of the trap?
3. what are all the different ways to continue the trap besides the obvious ones (cr lp, standing hp, sbk or cr lp, cr mp, sbk)?
-it just seems that without a meter/CC ready, the entire thing is a guessing game in the opponents favor to break the trap. and even if you do have meter, they can just mash, then stop at the end of the sbk, and bait you into wasting a super or CC.
thanks
i have no problem initially starting the trap. the method i use most is cross up lk, cr lp, standing hp, any strength sbk. this method is unescapeable because of hp's huge blockstun right?
my biggest problem comes with continuing the trap. i already read gandido's old chun li FAQ (which is very good, i'll post it at the bottom), so i know how to get out of people who mash on throw. but here's some of my specific situational problems...
1. against grapplers, ie raiden and gief, or anybody else with a 360 throw. whenever i go for an SBK trap, the opponent will just mash on the 360 motion and a punch/kick, and they'll either get their special grab, or a super (ouch). should i not even worry about trapping on the grapplers?
2. i haven't really faced many of these, but couldn't somebody just mash on a light or medium kick or punch to get out of the trap?
3. what are all the different ways to continue the trap besides the obvious ones (cr lp, standing hp, sbk or cr lp, cr mp, sbk)?
-it just seems that without a meter/CC ready, the entire thing is a guessing game in the opponents favor to break the trap. and even if you do have meter, they can just mash, then stop at the end of the sbk, and bait you into wasting a super or CC.
thanks