View Full Version : A3: Dreamcast versus Arcade
Xstatic
05-27-2003, 08:41 AM
can someone tell me whats the difference? i hear that the DC is different, but PSX is pretty much arcade perfect (except loads times and less frames).
Skythe
05-27-2003, 08:49 AM
The Dreamcast (along with nearly every ported game by Capcom) has everything unlocked. Puts the fun out of unlocking everything.
chunkis
05-27-2003, 08:53 AM
I don`t know who told you that the console was different than arcade.I know the dreamcast is arcade perfect except for what you said your self.:evil:
The Chef
05-27-2003, 09:03 AM
yep, Dreamcast Alpha 3 is completely arcade perfect!!! :D
gogogo
Rehan (Dead Man Inc.)
Zakuta
05-27-2003, 09:10 AM
...yep, DC is arcade perfect. I can play it.
SaBrE
05-27-2003, 09:16 AM
oh yeah dc, and psx a3 is...arcade perfect... :lol: *sarcasm*
ShinShengLong
05-27-2003, 10:30 AM
yah Dreamcast and PSX are ARCADE PERFECT !!!:mad:
Iceman
05-27-2003, 10:41 AM
The DC speed is different than the arcade (not sure about PSX's speed). The arcade speed setting is inbetween the defaust DC speed and the next fastest.
And for every home version Dhalsim is raped :mad: Moves are slow, and wierdness occurse like moves going through people's head.
el_diablo
05-27-2003, 10:42 AM
geez, c'mon, u know dc, psx, gba and arcade are the same. don't be sarcastic, j00 know it.
Subliminal UK
05-27-2003, 12:02 PM
where to start?
A few differences:
they toned down dhalsim :/
some moves have less prioity like guy's slide.
some move inputs are different, ie. karin
VC activation invincibilty is changed
erm..
main problem with it is different timing on VCs, like OTG's are different, etc...some combos have different timing.
list goes on... play DC version a lot and expect arcade skills to diminish.
sub
shadowcharlie
05-27-2003, 01:07 PM
yes the dc port is as perfect as the psx mvc1 port =)
Middlekick
05-27-2003, 02:57 PM
Originally posted by Subliminal UK
party pooper
Zakuta
05-27-2003, 03:05 PM
Originally posted by Middlekick
party pooper
:lol:
Xstatic
05-27-2003, 08:56 PM
Thanks for the info.
glass
05-27-2003, 11:19 PM
afaik,
arcade > saturn > PS > DC
misc difs to arcade;
- Dhalsim gets raped
- spirtes on DC are misscaled (oversized or undersaized, afaik)
- invincibility on PS VC activation is tighter. one of the better handicaps i guess.
- Rose's L3 Aura Soul Throw can be escaped by tapping KK (roll) (PS, not sure bout others).
- Guy can FF chain > c.SP xx bushin tombstone in corner (PS, not sure bout others).
- L-ism 99% throw glitches missing
- glitchdriver missing?
- misc Jimmy video glitches missing
note;
- BAS Gouki otg VC timing is pretty much the same on PS.
chunkis
05-28-2003, 01:50 PM
muppet
bison812
05-29-2003, 06:08 AM
DC version is perfect:mad:
Arcade version is slow:lol:
This is the single greatest thread I've ever seen.
And the only thing better than the DC version is SFZ3 Upper. Best game ever...
Muskau
05-30-2003, 01:37 AM
Hmmm Japanese and outside country versions of A3 are different too, with some small differences. On the japanese PSX version you had the option of loading your characters into the ps-pocket if i recall correctly. And your world tour characters had no set colour pallette.
Also the Arcade version has vastly better AI.
What I wanna know is what are the differences between SFA3 and SFZ3 Upper??? I think I heard the crouch cancels were taken out, but what else? But I heard it got a cold reception in Japan since they couldn't perform their crouch cancels anymore and the overpowered PSX characters were toned down.
Sounds to me like SFZ3 Upper was perfect. Too bad it came out for the Naomi GD-ROM board only.
SFZ3 upper is basically the DC version with ccs taken out, and Dee Jay weakened, AFAIK. I never got to much into the game, because it's hard to find. Probably some more character-specific tweaks.
...but that's OK, because the DC version is ARCADE PERFECT.
Muskau
05-30-2003, 06:00 AM
Well thats the thing isnt it, we don't really know how different the DC and Arcade versions of SFZ3 Upper are do we? Since theres no easily accessible versions of either to test side-by-side.
As far as I know SFZ3 Upper for Arcade was never dumped, and I don't know if theres a Naomi System 16 Emulator that plays GD-ROM games, not to mention the fact the ROMs were protected with a key of some sort to stop people just dumping it from RAM.
But I wonder if the Arcade version addressed the problems with the DC version?
Anyone played Upper and the DC version?
The Chef
05-30-2003, 09:08 AM
A3 Upper never came out for DC, did it?
However, DC A3 was released twice in Japan. Once as the famous "Saikyo Dojo", and again as "For Matching Service" for online play.
The only console conversion of A3 Upper is on GBA. And I heard they put crouch cancels back in the game, although I haven't played it enough to confirm.
hmm, that Rose thing is coming back to me..
Based on what I vaguely remember from 234343024425 years ago:
On arcade version, you can never KK roll out of the last hit of Rose's Lv3 Aura Soul Throw .
On psx version, you can KK roll some of the time.. felt kinda weird.
On DC version, you can always KK roll out of it unless the opponent is juggled REALLY high.
Doesn't really matter.. you can always mash to reduce damage, as long as it's not your own stick you're wrecking :lol:
Rehan (Dead Man Inc.)
SaBrE
05-30-2003, 04:51 PM
i have never gotten a crouch cancel to work on gba upper.
Muskau
05-30-2003, 05:40 PM
Originally posted by The Chef
A3 Upper never came out for DC, did it?
However, DC A3 was released twice in Japan. Once as the famous "Saikyo Dojo", and again as "For Matching Service" for online play.
The only console conversion of A3 Upper is on GBA. And I heard they put crouch cancels back in the game, although I haven't played it enough to confirm.
Rehan (Dead Man Inc.)
Technically all the home console versions are SFZ3 Upper, since they have the extra characters, but the DC version would be the closest to the arcade version I think since its so easy to port between the DC and the naomi board. The problem is finding out what other changes were done between the DC and arcade versions.
KYO84
08-05-2003, 09:13 PM
so is it even worth learning how to play A3 on DC? that's the only accses i have to this game and im always hearing all this negative stuff about the DC version, kinda suck's since it's such a great game :( i feel real late :lol:
Kikosho
08-06-2003, 02:19 PM
Originally posted by KYO84
so is it even worth learning how to play A3 on DC? that's the only accses i have to this game and im always hearing all this negative stuff about the DC version, kinda suck's since it's such a great game :( i feel real late :lol:
See the thing is players are so used to the arcade version for competition. When capcom changed things for the console versions (mostly the DC version), most of the used tatics (crouch cancelling and such) were changed or removed which means you cant practice on the home conversions. If you plan on playing at the arcade, dont get the DCversion. If you just want to play at home, and enjoy all the console only features (world tour) then get the DC version. I hate V-isms(fighting against them are annoying, even on Kaillera) anyway so I love the DC version. A-Guy and A-Chun all the way...
RoninDRE
08-08-2003, 06:41 AM
that sucks how can I prectice at home???
Muskau
08-08-2003, 03:49 PM
If you can't emulate it on your computer second best bet is to get PSX or Saturn version
TheGlow
08-08-2003, 04:49 PM
Arcade perfection at its greatest.
Yessir, I was bored one night and downloaded the iso, burned it and loaded it up.
Within 5 mins, I had my friend duck so as to avoid getting hit in the head with it.
It was just too perfect for my mere mortal self to handle.
Note: It sux0redz
mr.sagat
08-10-2003, 05:55 PM
I own the DC and PSX versions and I swear you can tell the difference in even how the versions look!!!DC:small chars, real spritey PSX:small chars not so spritey Arcade:bigger chars,best graphics,least spritey.i didn't mention that priorities are fucked up a little in the home versions.
Goenitz_196
08-11-2003, 02:54 PM
Apart from the gameplay which people have already mentioned, I also noticed that the DC version doesn't have stereo sound...even if you set the sound the 'Stereo' in the Options, it still comes out Mono, meaning you won't hear the depth of the music. The PSX version had the full stereo, and so did the arcade...I know cause I have the arcade rom...
Muskau
08-11-2003, 11:44 PM
I never got to play the DC version much, but I do know all the niggly differences with Arcade vs PSX
Sprites: to increase A3 loading times, frames were cut and sprites were compressed, you can see it in the sprites when you compare A2 sprites to A3 sprites; A2 has solid colour with clear outlines while A3 seems a bit blurrier.
A3 Hitboxes were changed for a few characters, VC invincibility was shortened. The AI was dumbed down slightly as well.
shadowcharlie
08-14-2003, 06:58 PM
as someone whos been playin arcade since early 99 and psx since the day it cameout in the states, i can say that while there are big differences the difference in dc and psx itself is huge. i cant play the dc version for shit.
atreidesghola
09-26-2003, 08:32 PM
I've found a small difference but one that's going to have me go out and look for the ps1 version today!
X-ryu cannot cancel (interrupt) his axe-kick (Stand. RH) or his far FP into a special move. Evil Ryu can, but not normal Ryu. The PSX version can do this. Fucking capcom. If only I could have the graphics and load time of the DC version with the play mechs. of the PSX version.
Don't fuck up Hyper!
[Twitch1]
11-21-2003, 11:35 PM
can zangief kattobi cancel on the psx version??
lee heywood
11-22-2003, 01:36 AM
Originally posted by [Twitch1]
can zangief kattobi cancel on the psx version??
from memory yeah he can, but the outcomes are lot more varied.
maybe he can cancel into vc at more points in the animation so it's harder to get the leap across the screen.
Kattobi's work but not the same as arcade.
[Twitch1]
11-22-2003, 09:40 AM
ok thx
marvelscrub
11-22-2003, 05:03 PM
I think he CAN.. but i'm pretty sure he can't do that superjump VC stuff. Dunno why, but he just can't..
I'm pretty sure I would've used it if he could. :)
SaBrE
11-22-2003, 05:13 PM
marvelscrub: yes gief can do the katobbi cancel in all console versions
[Twitch1]
11-22-2003, 05:33 PM
cool and how is the otg combo with akuma different u dont do it when the person is completely on the ground?
SaBrE
11-22-2003, 07:30 PM
otg's are possible during the second bounce when they fall
marvelscrub
11-22-2003, 10:38 PM
Have you done it on the PSX A3 Sabre? I could've sworn he couldn't do it on the PSX version.. dunno about the others.
EDIT: in the articles section of SRK, there's a page on kattobi cancelling.. i'm pretty sure you can't do it on the PSX version.
SaBrE
11-23-2003, 07:37 AM
i remember doing it on psx. hell if you can do it on shitty dc version, you should be able to do it on psx. I am pretty sure you can do it. i should probably try it later just to be sure
[Twitch1]
11-23-2003, 05:35 PM
thx alot i was wondering why i couldnt do the otg so u have to do it when they fall and bounce??
Subliminal UK
11-24-2003, 03:27 AM
you'll notice that after every knockdown your opponent will bounce twice.
You have a 4 frame window to otg at the end of the 2nd bounce.
the timing for otg's is wrong for the console versions so play about with it.
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marvelscrub
11-24-2003, 09:34 AM
I know on the consoles (PSX/DC anyways) to OTG during VC you have to grab when they are totally "flat" or "at rest" on the 2nd bounce.
How is this different than the arcade? Or is it the bouncing time that is different on the consoles?
[Twitch1]
11-24-2003, 05:16 PM
Originally posted by Subliminal UK
you'll notice that after every knockdown your opponent will bounce twice.
You have a 4 frame window to otg at the end of the 2nd bounce.
the timing for otg's is wrong for the console versions so play about with it.
sub
ok thx another thing ive notice is on one of the console versions you can put the cpu's safefall to random is this on DC?
Hanzo_Hasashi
12-01-2003, 02:27 PM
how many times is the word "arcade perfect" spelled on this thread?:D
Subliminal UK
12-01-2003, 04:17 PM
Originally posted by Hanzo_Hasashi
how many times is the word "arcade perfect" spelled on this thread?:D
11 now since i quoted your post.
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