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TheUntouchable
06-05-2003, 01:17 PM
i got his combo to get the eenemy into the corner using his Scouter Jump

but then what? wut can i continue it with and how can i combo it into his Mine Sweeper

a video of this would help a lot

FlashMetroid
06-05-2003, 05:20 PM
LOL i need help with the same thing but the diffrence with me is that i dont know the beggining either:eek: :D

TheUntouchable
06-05-2003, 07:22 PM
well, heres the way i do it

c. roundhouse, standing fierce, scouter jump Feirce, Standing Fierce, scouter jump Fierce, and then you and your opponent r in the corner

Paranoia EviL
06-05-2003, 08:26 PM
c.fierce x4,c.roundhouse,s.roundhouse xx scouter jump fiercex2(after second rep end with fierce lp instead of jus fierce) sj mp lp xN land c.fierce super

TheUntouchable
06-05-2003, 09:25 PM
bah! i can get all of it except for the c. feirce into super, and wuts xN mean, maybe it means something that i need to do whcih i havnt

Gunter
06-05-2003, 10:45 PM
Originally posted by TheUntouchable

a video of this would help a lot

okay. http://www.namonaki.com/games/tutorials.html

SiLLiEMutAfuKA
06-06-2003, 07:09 PM
I have the combo down pretty good, i just can't get the Mine Sweeper in it, i'm constantly trying but still couldn't get it...:(

FlashMetroid
06-07-2003, 08:11 AM
Originally posted by Gunter


okay. http://www.namonaki.com/games/tutorials.html

the rolento video doesnt work

ConFuZsion
06-07-2003, 10:07 AM
basic A combo: low foward, low fierce (3-4x), low roundhouse
standing fierce, scouter jump fierce, standing
fierce, scouter jump fierce (opponent should be
in the corner by now) then while in the air do
medium punch, then a jab, until meter is done....

to finish: after the jab when your about to land
start the motion for the minesweeper (cancel this
super after the jab as fast as you can)

another way is after the jab do a standing fierce
and cancel it quickly into minesweeper.

HEY Gunter i can't download the bison video it seems to not work at all it says error ...but i can download the rest of them...i was gong to ask you yesterday when i saw you at MGL but i forgot.

TheUntouchable
06-07-2003, 06:35 PM
Originally posted by Gunter


okay. http://www.namonaki.com/games/tutorials.html

Rolento doesnt work, nor does the other ones except for a few

i thought this was finaly it, a list of A grovve vids :(

Gunter
06-08-2003, 08:07 PM
I've uploaded all the videos in the series (except for the Bison special) to my online briefcase. Get them here (http://briefcase.yahoo.com/bc/daviddial@sbcglobal.net/lst?.dir=/namonaki/games&.view=l).

TheUntouchable
06-09-2003, 12:28 AM
ur online breifcase? mind telling where that is exactly :p

Gunter
06-09-2003, 12:54 AM
Originally posted by TheUntouchable
ur online breifcase? mind telling where that is exactly :p

TRY CLICKING ON THE LINK I PUT IN THE ABOVE POST. IT WORKS WONDERS FOR GOING WHERE I'M TELLING YOU TO GO..:mad:

TheUntouchable
06-09-2003, 01:46 PM
sry :(

i read that i though it said "get them there" not here

so i got confused :confused:

Laostyle559
06-10-2003, 01:20 AM
here's the custom i do...

anywhere: activate, c. FP x3, c. RK, s. RK, KKK, FP, s. RK, KKK, FP, [j. SP, j. JP] x2, s. FP, mine sweeper

anywhere: activate, c. FP x4, c. RK, s. RK, KKK, FP, s. RK, KKK, FP, j. SP, j. jp, s. FP, FK knife, mine sweeper

here's the one i use most, I use it more in a counter situation where the opponent whiff's a c. RK or a shoryuken or a hurrican kick or throws a hadouken too close and a lot of stuff...

activate, c. RK, s. RK, KKK, FP, s. RK, KKK, FP, s. RK x2, s. jp (whiff), j. SP, j. jp, s. FP, FK knife, mine sweeper

Edit: here's a stylish, standing only custom. It only works if the opponent is standing and is fairly hard to do, so i only attempt it when i dizzy the opponent...

activate, c. FP x3, s. FP xx KKK, SP x2, c. FK, c. SP, s. FP xx KKK, SP x2, c. FK, FP Patriot Circles, s. JP, s. FP, minesweeper

it's hard to do, but it's the most damaging of all the customs i listed and is waaaaay stylish :cool:

SiberianDragoon
07-06-2003, 12:23 PM
This combo works well for me. Coincidentally, it's also the one posted on namonaki's Rolento CCs page.

c.fierce x4, c.roundhouse, [s.roundhouse, Scouter Jump, j.fierce], [s.roundhouse, Scouter Jump. j.fierce, j.jab], [j.strong, j.jab], s.fierce x2, minesweeper

The hardest part of this combo for me is going from the second s.fierce into the minesweeper. You have to cancel it as soon as humanly possible; the opponent should still be going up. If they're already falling, you're too slow.

I use 2 s.fierces because it knocks them higher and adds another 100 damage.

And the Rolento vid from the briefcase works, if it doesn't for you, you either have codec problems or the download didn't actually finish (this happened to me a couple times). Make sure the dl is the right size; if it's smaller than the briefcase says it should be, delete it and start the dl over again.

Or you could do it the easy way, get Direct Connect and go to the GoForBroke hub, where you can find all of the namonaki vids.

ShadowKnife
07-07-2003, 04:55 AM
Sorry about the webspace issues Gunter. Apparently my file server was knocked off. I'm going to try to restore it in the upcoming days.

-Gandido-

kcxj
07-08-2003, 05:48 AM
hehe... Gunter's crazy.

Laostyle559
07-08-2003, 12:23 PM
The combo that SiberianDragoon posted is the one i always use when the opponent is close... except against sagat where the c. FP will whiff u activate through his c. FP.. to fix just add a c. FK at the beginning. Another combo i do is when u are to far to get 3/4 c. FP...
*Activate* c. RK, s. RK, scouter Jump, FP, s. RK, scouter jump, FP, s. RK x2, s. jp (whiff), [j. SP x2, j. JP], s. FP x2, minesweeper

P.S. here's a flashy combo...
only standing characters...
*activate* c. FP x3, s. FP, [scouter jump, SP x2], c. FK, c. SP, s. FP, [scouter jump, SP x2], c. FK, Patriot Circles, s. JP, s. FP, minesweeper
The hardest part is the patriot circles lol:bluu:

OneDumbG00k
07-10-2003, 09:45 PM
I just thought I'd throw in my two cents. I always start my Rolento CC with cr. mk. Alot of times, a guy will stand and a cr. fp will be blocked. Also, whenever you try to activate in order to blow past someone's jumpkick and hit them while they recover from landing, a low hit like cr. mk will always be guaranteed and will glue them to the ground. Since its range is quite good and its somewhat meaty, I find its the best way to start off his CC's.

I also have a big problem doing his minesweeper off a fp or cr. fp. Many times, I'll try to cancel into the minesweeper and I'll either roll backwards from the outset, cancel into the backwards roll instead of a minesweeper or just be late with my timing. The easiest way I've found to get the minesweeper is to cancel it from a jumping light kick. If you're familiar with namonaki's combo exhibition videos, you can see an example of it during the second to last combo before the end.

I do it differently and more easily by jumping and pressing lp in the corner. After I'm ready, I'll land and then jump lp once on the way up or at the peak, and on the way down hit the lk and cancel into the minesweeper. Since the lk hits upwards, there's a huge window in which you can time the hit. Since you're in the air, any somewhat flubbed commands will translate better. You'll never have to worry about rolling backwards by accident again!

Only an ounce of practice is needed to figure the timing, which is why I liked it and stick with it today. ^_^

Gwai Lo ½
08-26-2003, 09:13 AM
Does super jumping in the corner help with connecting mine sweeper? This combo baffles me as it seems completey random as to when i hit it. I thought I had it consistent for a while but I was mistaken :bluu:

OneDumbG00k
08-29-2003, 02:35 PM
Originally posted by Gwai Lo ½
Does super jumping in the corner help with connecting mine sweeper? This combo baffles me as it seems completey random as to when i hit it. I thought I had it consistent for a while but I was mistaken :bluu:

Say what? If you mean with the CC I suggested, then no. i don't super jump. I just jump straight up and lp like a mad man until I'm ready. To describe it,... I'll break up the ending into 2 parts:

1) By the time you're in the corner, jump straight up and hit lp as fast as you can (you can get about 4 hits). But you need to watch your timing because you don't want to hit an lp at the peak or towards the bottom cuz the guy'll be either too high or too low. You can jump up a second time and do another round of the lp's,... which I think is much easier than mp into lp. Now you land and the guy is falling to the ground way above you.

2) After you land, you jump straight up (no super jump), and hit one lp right before you hit the peak of your jump. This will cause him to rise only slightly and be pretty level to you while your falling. On your way down, at about head level, you hit an lk and cancel into the Minesweeper. You can hit the lk sooner or later. But I like doing it at this height because it gives me enough time to mash in the cancel and make sure I get it. The lk is also a kick that kinda swings Rolento's leg upwards, like Terry's jumping lk, so it's extremely unlikely that you'll miss it, unless you flubbed your timing with the initial lp in that jump.

Again, I like this way because your cancel will be in the air and we all know that supers that you start in the air are much easier. I also like this way because it's 100X easier and looks mad stylish. Although, i must say, if anyone gets a st. fp cancel off on me, I'm impressed with their cancelling skillz.

Gwai Lo ½
08-29-2003, 04:47 PM
I see cancel from s.roundhouse all the time.... at one point i was doing s.fierce.. but then i lost it... i need a stick at home so i can practice :bluu:

DeAdSpAcE
09-03-2003, 06:45 AM
Anyone knows the timing to landing his mindsweepter from:

a.) Knife, I get this one like 2 outta 5 tries and I'm still not sure when i should toss the lp knife.

b.) sj.mk -> lp in the air. I've seen Ricky and a couple of people land the mindsweeper after this without using a s. fierce or roundhouse.

GeekBoy
09-03-2003, 11:21 AM
For the knife, you do s.Fierce xx knife, then while you throw the knife and right before you land on the ground buffer the super motion then as soon as you land, press punch.

For the j.MP, j.LP ender, same sort of principle, press j.MP, then before you land, do qcb+LP, when you land, do qcb+p boom, super combos.

DeAdSpAcE
09-04-2003, 07:10 AM
Hmmm interesting. I'll try out the mp to lp thing.

About the knife, I understand how it's to be done. However I noticed that the best way to get it to land is that when you toss the knife it has to come out below the opponent. Opponent lands ontop of knife and by that time the super is ready. I just wanted to know how to get the knife to come out like that, thrown below the guy for him to land ontop of. Many times when I try to I end up throwing the knife into the guy while he's still rising in the air and that pretty much screws things up.

Galidrail
12-08-2003, 01:34 PM
If you can do qcf x2 supers better than qcb x2 supers, then you should start the super from the 2nd player side. This way, when you are ready to do the super motion it will be like 1st player qcf x2. I recommend learning both, however.

Gwai Lo ½
12-09-2003, 09:10 AM
The other day I did c.fierce xx super, the guy was so low when the minesweeper hit it was completely unexpected, I was just like :eek: completely shocked... heh

Galidrail
12-14-2003, 03:42 PM
I can do the ground CC pretty well, but I am looking for a good AA CC from Rolento. Anyone wanna share a good one?

twitch077
12-15-2003, 11:18 AM
A good AA cc for rolento is when the guy jumps in just activate and do c.mk then his regurlar cc it works very wel lfor me even on cross ups

Galidrail
12-15-2003, 01:11 PM
Alright, thanks. I am gonna go try it now.

Gwai Lo ½
12-15-2003, 01:40 PM
There is a difference between anti air and trip guard cc's though. This CC will not always work mainly if the person empty jumps trying to bait the cc.

I think the only anti air option rolento has is RC knife land and activate... This has to be done when they are fairly deep though..

for the most part rolento can get a lot of random activations :D Its top tier... Guess wrong and you throw them, guess right and you hit c.forward and start your combo...

i always c.forward to start the cc all the time anyway...

twitch077
12-15-2003, 02:31 PM
yes always use c.foward NOT c.fierce reasons why?

For speed purposes if u activate c.foward ull go straight into the combo from activation if u use c.fierce ull hit it but not as often and theyll have time to block it and make u eat sumthing


o and tripwire customs are so :cool:

another thing has anyone done this before,knock them down the as there waking up throw a short knife and land as there blocking high activate into custom would this work?

Gunter
12-15-2003, 03:57 PM
Originally posted by twitch077

another thing has anyone done this before,knock them down the as there waking up throw a short knife and land as there blocking high activate into custom would this work?

Why would they block high? You can block the knife crouching...:rolleyes:

twitch077
12-15-2003, 05:15 PM
hmmm i noticed tonight i put the dummy on all guard and he was blocking the knife high and he was programed to crouch so i thought it was considered a over head anyways a try...

Gunter
12-15-2003, 05:26 PM
Originally posted by twitch077
hmmm i noticed tonight i put the dummy on all guard and he was blocking the knife high and he was programed to crouch so i thought it was considered a over head anyways a try...



The proper way to test it is to put it on REC and just hold it on defensive crouch.

twitch077
12-15-2003, 05:30 PM
k thx ill do that next time

Galidrail
12-26-2003, 02:31 PM
For an anti-air CC, some people like to do a qcb+jab to avoid the air attack then get close with scouter or use some other method to close in and begin the CC. I realize this will not work when you are in the corner.
Can anyone offer any tips on this, or offer another AA CC for Rolento? To me, this method is extremely unreliable.
Thanks.

Gwai Lo ½
12-26-2003, 05:36 PM
Originally posted by Galidrail
For an anti-air CC, some people like to do a qcb+jab to avoid the air attack then get close with scouter or use some other method to close in and begin the CC. I realize this will not work when you are in the corner.
Can anyone offer any tips on this, or offer another AA CC for Rolento? To me, this method is extremely unreliable.
Thanks.

That's not even an anti-air cc. An anti air cc is used because it can hit someone anti-air. If you roll/dash/walk/jump back or out of the way of their attack, then obviously they are on the ground when you attack....

But like I said earlier, the RC knife is the only anti-air cc that I know of. And rolento lands many many customs on random activation, I said it jokingly but it's true. Either through poke strings, bait outs, dashes, empty crossups, fake throws... through careless pokestrings into fireballs, through terry double fierce into crack shoot (which i seem to be able to activate through but not roll)...