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show me
06-10-2003, 12:47 AM
I saw in tournament movies that rock players make specials or whatever after the 360° move. I only know how the laser thing is working, but don't know about the other moves you're able to practice.
I tried to do some special after the 360° throw, but it didn't work.
How are the commands?

:)

justcusimasian
06-11-2003, 06:13 AM
PPP breaks the command throw. If held down the laser comes out if tapped it simply cancels the throw so you can follow it up with specials/supers/CC

show me
06-12-2003, 12:52 AM
when i have to push PPP exactly to break the throw? sometimes it works, sometimes it won't

beak3r
06-13-2003, 06:06 PM
I find that if you tap them a couple times while the opponent is in your hands above your head it works nicely. Hard to time the buttons regardless of how you look at it. Also, if you've tossed them into the corner go ahead and do the "laser" hit and then go for the qcf,qcf+k super. Or better yet, in A-groove activate custom and do whatever. I like to end customs with a couple rising tackles followed by raging storm. Looks so pretty >:)

HaDoKen
06-15-2003, 01:15 PM
i've pulled this move out once out of the million times i've attempted it

UCRJesse
06-22-2003, 02:40 AM
Originally posted by HaDoKen
i've pulled this move out once out of the million times i've attempted it

you guys need help doing this? it took me a while to get but it's really necessary to what rock can do... heres how to do it

1. get comfortable with the 360 motion.

2. every time you do the 360... do this... move the joystick 360 then tap punch, then tap all three punches.... the interval inbetween the punch and 3 punches should be the same as if you were going to combo 2 jabs after one another... just tap tap

3. get used to either holding the 3 punches to throw the fireblast or just tapping them to cancel the stun.

4. practice on a stick... doing this is the same as learning the timing on any combo... it's just a lot of repetition in your movements until it becomes second nature

5. eventually get comfortable enough to where you can use the throw as a tactic instead of a novelty.. you shouldn't have to try to do this move.

some easy ways to get the 360 out

1. if you have a dash- double tap forward to dash... during the dash start the 360 motion, start by holding forward and rotating counterclockwise... at the end of your dash, push punch.

2. you can do the same thing as number 1 off of a standing short.. push short, and do the motion while the short is coming out. press punch after the short has ended

3. jump... start the motion in the air and push punch when you land

4. to do a 360, you don't have to move the stick in a complete 360 degree motion... if you are fast enough, you can do a half circle back, but go all the way to up/back... then tap punch... i think capcom put this in because the idea behind having a 360 motion is pretty dumb in the first place.

Mummy-B
06-22-2003, 06:35 AM
Yeah I don't think using a different strength punch for the 360 does any noticeable difference in damage, so you can just use PPP when you 360 instead of just P and then trying to mash PPP real quick.

I usually 360+PPPx2 really quick. Maybe once in ten times I'll mess up and get a Rasaka when I don't want it, otherwise I get the cancel.

ZenFire
10-11-2003, 02:16 PM
Originally posted by Mummy-B
I usually 360+PPPx2 really quick. Maybe once in ten times I'll mess up and get a Rasaka when I don't want it, otherwise I get the cancel.

Same here.... I was going to say exactly that. In the corner it's the best thing under the sky. lvl2 raging storm into the lvl1 raging storm is pretty damaging.

Hellion
10-31-2003, 08:06 PM
UCRollerblader,

Was the standing short example similar to tick-throwing?

Hellion
10-31-2003, 08:17 PM
While we're talking about the command throw, has anybody tried to RC the rage run shift with any results? I've done it several times, but only with that run where he stops short and does nothing. I don't think the invincibility would last long enough to throw, but maybe up close it would.
I've haven't played Rock in a while, but I always thought breaking the 360 into Shine Knuckle was some cool shit, ala Hibiki's counter into her dash super.. I think maybe his dash is his best setup... I think I jumped in once with roundhouse too and did the 360.
I don't think the latter is really all that safe.

Got this idea of my brother's RC'd God Presses. Haven't been able to pull it off though because I'm not coordinated enough to do so many motions on PS2 controllers, which is all we have to practice with.

UCRJesse
11-01-2003, 10:36 AM
Originally posted by Hellion
While we're talking about the command throw, has anybody tried to RC the rage run shift with any results? I've done it several times, but only with that run where he stops short and does nothing. I don't think the invincibility would last long enough to throw, but maybe up close it would.
I've haven't played Rock in a while, but I always thought breaking the 360 into Shine Knuckle was some cool shit, ala Hibiki's counter into her dash super.. I think maybe his dash is his best setup... I think I jumped in once with roundhouse too and did the 360.
I don't think the latter is really all that safe.

Got this idea of my brother's RC'd God Presses. Haven't been able to pull it off though because I'm not coordinated enough to do so many motions on PS2 controllers, which is all we have to practice with.

roll cancelling the rage run isn't really all that necessary since the thing has a shitload of invincibility as you're running through them. if you are actually thinking about roll cancelling the short run from up close then doing 360, might as well roll cancel a counter from up close then do the 360... both of which i do not recommend. the short into 360... yes that is a tick throw... but it's an untechable one.

ThE CRoW
11-02-2003, 02:57 PM
how come i can cancel with only pressing 2 punches? is it only for the dreamcast? or does this work in the arcade as well/

Mr_Anderson
11-02-2003, 08:13 PM
Originally posted by ZenFire


Same here.... I was going to say exactly that. In the corner it's the best thing under the sky. lvl2 raging storm into the lvl1 raging storm is pretty damaging.


a better but harder combo is:

In the corner. 360 -> laser -> lvl2 shine knuckle xx lvl1 raging storm.

ZenFire
01-07-2004, 07:11 PM
True dat, I just suck at timing the laser so they fall in the wake of the blast. My overall timing is sucky, so that's why.

@ThE CRoW
You're right, you CAN cancel with 2 buttons. I kind of forgot about that, but PPPx2 is the braindead easy way to do it on a stick.

epsilon_
01-08-2004, 05:08 PM
Pretty much everything that says 3p/3k can be done using 2 p's, in pretty much every SF.

AMEnoMURAKUMO
01-09-2004, 12:46 AM
ok here's something i found out w/ rock after playing around a bit on A-Groove...

(activate) fierce hard edge xN*, pause, 360p, tap PPP, super/CC of your choice

I haven't tried out any CC's after the throw just yet but IMO it's an OK setup...not exactly the most damaging thing you can do w/ A-Rock but hey...it works

*xN meaning it's your choice however many hard edges you want to pop in, and depending on how many you do, the less time you have for the rest of the CC...OR you can keep at the hard edge, throw then shine knuckle...again not really THAT damaging, but fun to do ^_^

EDIT: Paroozed through Gunter's A-Groove site and found something very interesting...Rock's Guard Crush combo...

c.forward, [c.fierce x5, Fierce Hard Edge] xN

why not throw after that last hard edge...yeah? ^_^

Vigilante8
01-13-2004, 09:50 AM
How do you guys setup for your throw?
For me I usually go for it after the dunk move and catch people on the wake up.It worked better in Garou but i cant complain to much.

Duck Strong
01-20-2004, 05:10 AM
Originally posted by UCRollerblader


roll cancelling the rage run isn't really all that necessary since the thing has a shitload of invincibility as you're running through them. if you are actually thinking about roll cancelling the short run from up close then doing 360, might as well roll cancel a counter from up close then do the 360... both of which i do not recommend. the short into 360... yes that is a tick throw... but it's an untechable one.

I can actually see some uses to RC'ing it to go through pokes, fireballs etc and land the Shinku Nage while they're in recovery. Going through them and "disappearing" once you reach them is a given, but that's not gonna help you close the gap in the first place. Of course this move is still ass and you'd almost have do it before they stick anything out, but RC'ing it can only make it better.

Hellion
02-10-2004, 08:43 PM
Originally posted by Duck Strong


I can actually see some uses to RC'ing it to go through pokes, fireballs etc and land the Shinku Nage while they're in recovery. Going through them and "disappearing" once you reach them is a given, but that's not gonna help you close the gap in the first place. Of course this move is still ass and you'd almost have do it before they stick anything out, but RC'ing it can only make it better.

Yeah, I figured that about a sweep distance away it was a marked improvement for the shift to 360.
Now I think the 360 is better ticked into. I like UCrollerblader's lk to 360, it's pretty effective as far as damage.
I like j.rh, s.fp XX shift, 360 just as much.

vasAZNion13
02-12-2004, 04:12 PM
majestro says i should try 360, break, s.rh xx raging storm(corner only)
instead of 360, break, raging storm

since my sticks are broken right now, i'm wonder how difficult is is to pull off s.rh xx raging storm after a 360 throw? is it worth learning? is there some difficult timing to it?

i'm just wondering because 360,break, lvl3 raging storm does a ton of damage already...

Rock-sama
02-13-2004, 09:58 AM
Originally posted by vasAZNion13
majestro says i should try 360, break, s.rh xx raging storm(corner only)
instead of 360, break, raging storm

since my sticks are broken right now, i'm wonder how difficult is is to pull off s.rh xx raging storm after a 360 throw? is it worth learning? is there some difficult timing to it?

i'm just wondering because 360,break, lvl3 raging storm does a ton of damage already...

? why would u want to break the 360? lvl 3?

why dont u learn to combo after the rakasa "money shot" blast?

u can do the 360, money shot, both rasing storm and shine knuckle lvl 3 are easy to connect ( the lvl ones are harder to time though....) AND u can still s.rh xx rising storm lvl 1 or 3 but the damage is not that significant and it wont out weight the risk.... u can also c.rh (ucrolllerblader found the sweep after the rakasa before me) lvl 1 or 2 shine knuckle.......

UCRJesse
02-19-2004, 10:49 PM
best corner cancel that i can think of (this is what i do)

run through, 360, hold 3 punches, let go of the blast early enough so they hit around the top of it, crouching roundhouse, cancel into raging storm (different ones depending on groove meter blah blah)

oh yeah, and if you are doing j. rh, s. fierce, rage run through... do this instead... j. rh, dash forward 360, or dash forward run through... try it, it's much harder to stop and really fast

Hellion
02-21-2004, 07:36 AM
Originally posted by UCRollerblader

oh yeah, and if you are doing j. rh, s. fierce, rage run through... do this instead... j. rh, dash forward 360, or dash forward run through... try it, it's much harder to stop and really fast

Hmmmm.. I like it.
So far though UCRollerblader, that trick you posted with the s.lk into 360 works just fine on virtually all characters after a knockdown.
Most recently though I made a switch to P-Groove because I
like short jump and dash too much, and P is the only groove that does this. Parrying to me is just an added benefit that helps fill the holes in on Rocks offense or defense. Much like you said before. Although I think S is good, I agree that the fear effect of Rock's level 3's are one of his strengths, and I've always thought this since I played him in K a good while ago.

Against my brother's teams, which could be any of these:
Chang, Rolento, Iori, Rugal, E.Honda, Geese... I do fairly well, and can actually stand up to his Iori on a more level playing field now, defeating all of them on a regular basis. Although his A-Iori seems to have the edge in some matches.

Right now I'm playing mostly P-groove, with either Cammy or Athena as a battery for an R2 Rock, and still trying to find a good third character, but too lazy right now to experiment with them all to see which I have an affinity for. Work andn all.

Jinjifra
02-26-2004, 01:50 PM
I can't seem to do the standing 360 in c or a grooves with rock. I know that these grooves jump in 2 frames instead of 6 because they don't have a low jump, but I also read somewhere, bucktooths guide I think, that said the characters with a 360 throw are given a a few extra frames before they jump to help do the move. Is rock not given this advantage or am i just screwing up my 360s for some reason in those grooves?

vasAZNion13
02-26-2004, 03:29 PM
Originally posted by UCRollerblader
best corner cancel that i can think of (this is what i do)

run through, 360, hold 3 punches, let go of the blast early enough so they hit around the top of it, crouching roundhouse, cancel into raging storm (different ones depending on groove meter blah blah)



okay i learned how to do that combo, but i'm getting only about 50-70% in training mode, and only because i'm looking at the lines in the backward to help my timing. can you actually pull this off 90-100% in actual match play or is this just for show?

UCRJesse
02-26-2004, 07:47 PM
Originally posted by vasAZNion13


okay i learned how to do that combo, but i'm getting only about 50-70% in training mode, and only because i'm looking at the lines in the backward to help my timing. can you actually pull this off 90-100% in actual match play or is this just for show?

no, it's around 80-90 percent... i do this in match play when i have my opponent cornered. If i screw up and do the fireblast too late, then i'll usually just do crouching strong to hit them up so i get another mixup (usually run behind 360 again)

p0l1cy
02-27-2004, 12:08 AM
Here's a trick for people who absolutely can't figure out how to break the 360 throw by tapping PPP. I had a TON of trouble getting it down, I always got the laser instead of the break. I came up with this while I was learning, but now I can do it for real so it's not an issue for me.

Just do the throw by doing 360+PPP. Wait a split second and let go of the punch buttons. What happens is you negative edge a punch tap. It's literally impossible using this method to get the laser. In fact the only thing that can go wrong is if you let go too early (in which case you don't get a break and he does the arm motion like Geese does on his P throw) or if you hold it too long (same thing). You have to let go while Rock is standing up.

Obviously it's better to learn to do it properly (360+P, then tap PPP), since then you can get the laser if you want, or break if you have meter or want to mixup or whatever.

RagingStormX
03-09-2004, 10:22 AM
Good mix-up:

dash, throw

dash, rage run shift, 360, whatever

This shit works real good, dash lvl 1/2 raging storm works more than it should

TonberryKing
04-14-2005, 02:54 PM
"get used to either holding the 3 punches to throw the fireblast or just tapping them to cancel the stun."

Erm, you can just do 360+PP, can't you? It works for me.