View Full Version : C Groove Ken
Manji
06-14-2003, 05:58 PM
I was wondering a couple of things, like what do you guys do for supers with C Groove ken? I have one which is his lvl2 shryureppa canceld into eather a hurrican kick in the air, but that only hits once, or his flippy kick thing, or the same lvl2 into a lvl1 shinryuken. Anybody do anything else???
Also, just a general C groove question, can you hit somebody after a lvl1 after a lvl2. I'm new so I dont know the proper way to write that or the proper terrminology. thanks.
Ryumexicano
06-15-2003, 04:13 PM
THis is a C-groove combo that I invented. This combo is obviously with Ken.
Jump, Landing + medium kick, down + low kick, standing + low punch, standing + HIgh punch, then Lvl 3 tatsumaky sempukiaku ( QCBx2 + any kick).
THere are a lot of combinations with Ken in C-groove. Most of the time I cancel the Shoryureppa with a roll then Shiryuken.......
RYumexicano
C-groove
RYu, TErry, Ken
www.comboadictos.com
TwentyArm
06-15-2003, 04:20 PM
Try a j.HK into a c.HK canceled by QCFx2+LK. This hits at about 5,000 damage which is pretty decent for a Lvl 1 bar. Especialy considering that a Lvl 3 Shoryu Reppa only takes about 5,600.
Make better use of your bar. That Lvl 2 Shinryuken into Senpukyaku is way too weak for what it's worth.
TwentyArm
06-15-2003, 10:19 PM
Try this out:
j.HK, s.HK, QCFx2+MP, QCB+LP, z+LP, QCFx2+LK
I saw this in a video once and tried it out. It's pretty effective, good damage.
agarciamog
06-17-2003, 08:55 PM
<------Scatters around and looks for pencil, writes down combos feverishly.
nueznada
10-10-2003, 06:25 AM
when u have lvl 2 charge try this out .... anything into qcfx2 + sp, rdp + rk
yea it might sound weird but it does more damage than any lvl 2 c-groove combo ive seen anywhere else for ken ... jus practice the timing to catch them in the air with the last part ... do the rdp + rk the same moment u would otherwise do the roll ... crowd pleaser hehe
by the way i kno im 4-months late but im surprised nobody ever posted this
ThE CRoW
10-30-2003, 10:03 AM
let the shoryureppa get 6 hits then xx rdp + k
Trick
10-30-2003, 12:02 PM
your 1st combo u know canceling into hurricane kick. if you time it right you can hurricane kick cancel and whiff them then you can do a fp dragon punch. also is BnB combo super is crossover mk, ducking mk, level 2 qcfx2 p, hcb lp (command roll) into fp dragon punch/level 1 vacuum super. also if your in the corner substitute the command roll for his hck hk (funky kick)
hope this helps.
Trick
10-30-2003, 09:15 PM
you don't have to RC to get good at this game.
ThE CRoW
10-31-2003, 03:50 AM
funky kick? bleh i just give up on rcing, cant get it to work i think...
digdoug006
11-05-2003, 02:33 AM
Originally posted by kcxj
With C-groove Ken? OK, don't even bother then...
wow for a minute i thought this moron actually knew what he was talking about when he mentioned short short super. a shitty ass rc whore probly.
ok moving on, guys. if you ever hit with the lvl 2 shoryureppa, i believe the most damaging non super link is to just cancel the last 2-3 hits of the shoryureppa with a jab roll, then hit them with fierce dp. you should delay the fierce dp, or else it will only hit twice.
and if your in the corner, of course everyone knows the imfamous lvl 2 shoryureppa, cancel jab roll, jab dp, then shinryuken.
short, short, into super is crucial for ken. it's how ur gonna land the lvl 2 shoryureppa most of the time. unless you know your gonna hit them or they're dizzy, use short short.
ThE CRoW
11-05-2003, 06:45 AM
y short short not jab jab? just wondering, does it come out faster? more range?
Burghy
11-05-2003, 06:54 AM
Because short has more range and it's easier to link. cr lk, cr lk, qcf+lk, qcf+mp
...
EDIT: So when's this digdoug guy getting banned anyway? It was mildly amusing the first few times like when some rodent gets really angry and tries to beat up some cat. But now it's just boring
ThE CRoW
11-05-2003, 07:36 AM
i tend to use lp,lp, c. mk
digdoug006
11-05-2003, 11:12 PM
Originally posted by Burghy
Because short has more range and it's easier to link. cr lk, cr lk, qcf+lk, qcf+mp
...
EDIT: So when's this digdoug guy getting banned anyway? It was mildly amusing the first few times like when some rodent gets really angry and tries to beat up some cat. But now it's just boring
no the question is: when are YOU getting banned? cuz you're the reason i posted for while a here. put up your nice faqs and guides and stfu, no need to talk shit while doing so.
digdoug is a scrub in cvs2 and a scrub in real life, just ignore the sad homo.
digdoug006
11-06-2003, 07:19 PM
Originally posted by Sage
digdoug is a scrub in cvs2 and a scrub in real life, just ignore the sad homo.
i'm sorry......are, are you......are YOU from boston? lmao
don't you naturally suck at this? well this scrub will probly kick your ass in cvs2, and in real life, lol.
Ryumexicano
11-06-2003, 11:24 PM
Calm down and give more strategies.
For guard crush I tend to use the following combos;
On big characters
Jump with high kick, standing + medium kick, standing + QCF + High kick. THis does an insane amound of guard damage.
another one would be
Jump, landing with medium kick or HK, Down + low kickx2, standing + low punch, and QCF + High Kick.
Rcing the QCF + low kick is the shit. It rules. I have noticed that many people are starting to use that annoying guile. What do you guys recommend agains that sonic boom annoying bastard? If you are playing against him with Ken of course.
Ryumexicano
ThE CRoW
11-08-2003, 10:19 PM
anyone see that advanced combo video at sonichurricane.com there was this ken vid and the last combo i really didnt get how to do it i think it was in the corner, jump mk, rh, dp +mp , then when they go up and you hit the ground, do a level 2 shinryuken, then into a dp + hp, anyone know if thats right?
Trick
11-09-2003, 10:09 AM
that's right. timing has to be near perfect. to make it easier you could sweep into the super or lp dragon punch. also this works when they jump and you do a lp dragon punch. what i do after the super is i cancel into a lk hurricane kick that whiffs into a fp dragon punch.
ThE CRoW
11-09-2003, 11:15 AM
damn i cant do it.... that whole s.rh into s.mp into dp + mp doesnt connect , too damn far, and after the lvl 2 shin. i get confused as to which way the opp. lands
Trick
11-10-2003, 08:33 PM
it just takes some time. after a while you'll see which way u land then can fp dragon punch.
ThE CRoW
11-10-2003, 08:47 PM
but the uppercut thing though, how fast do i have to do it to connect im always too far to connect it
Ryumexicano
11-10-2003, 08:55 PM
I have a similar combo if you want to get an idea. My video is shitty though (it's for beginners), VL.2 will be better.
www.comboadictos.com
Ryumexicano
ThE CRoW
11-10-2003, 09:22 PM
when is the new one coming out? too bad everything is practically in mexican though
edit, i saw your video, on kens third combo, the one on blanka, was that jump mk, cr. jab, cr. short, cr. jab or was there a cr. mk there?
Trick
11-10-2003, 10:18 PM
Originally posted by ThE CRoW
but the uppercut thing though, how fast do i have to do it to connect im always too far to connect it
you could do lp dragon punch or sweep into super. that's probably easier. the best way to get a standing mk into a mp super is off a crossover because it's so deep. to get a deep hk without getting hit is pretty unlikely from what i see here. if you hit me up on AIM or MSN I will walk you through it and answer any other ?'s you have. i know a hella lot about this game i just can't play it lol.
ThE CRoW
11-11-2003, 04:40 AM
you know but you cant play? anyways whats your msn handle? i guess only if the guy is dizzy is the only you can use hk
Trick
11-12-2003, 08:14 PM
Originally posted by ThE CRoW
you know but you cant play? anyways whats your msn handle? i guess only if the guy is dizzy is the only you can use hk
im no scrub i mean i can hold my own but my execution isn't that great on a stick vs a ps2 pad. so any tourneys we hold here the best i've placed is 2nd. 3rd and 4th are consistent but no 1st's. that's what i mean with i know the game but i can't play. anyway did u get my msn name yet?
ThE CRoW
11-13-2003, 12:37 AM
what is your msn handle?
Ryumexicano
11-13-2003, 08:11 AM
Originally posted by ThE CRoW
when is the new one coming out? too bad everything is practically in mexican though
edit, i saw your video, on kens third combo, the one on blanka, was that jump mk, cr. jab, cr. short, cr. jab or was there a cr. mk there?
That's exactly it!
I do that all the time when I want to connect a damn combo, and sometimes I fail and boom, there goes my KEn to a damn Sagat.
By the way, we used to have the page in English and Spanish, but since nobody wants or doesn't know our site, we said, "fuck it." We'll make a English version soon.
VL. 2 coming out this month!
Ryumexicano
ThE CRoW
11-13-2003, 08:42 AM
alright cool, bah ill just stick to lk. lk super, or lk. lk. mk super
Trick
11-13-2003, 10:15 AM
Aznthug28@hotmail.com
well if you ever connect with his level 2 shoryu-reppa(qcf x 2 MP) you can quickly cancel last hit of it (6th hit) with an lk hurricane kick. If you did it correctly, the opponent should be knocked up into the air while you are doing a ground hurricane kick. After that you have another juggling opportunity, so you can if you have meter, connect with a lp shoryuken then juggle agian with a shinryuken. If you don't have bar then you can hit them with a HP shoryuken if you time it right or any other move.
gamingnow.net
03-30-2004, 03:16 PM
Originally posted by TK~
well if you ever connect with his level 2 shoryu-reppa(qcf x 2 MP) you can quickly cancel last hit of it (6th hit) with an lk hurricane kick. If you did it correctly, the opponent should be knocked up into the air while you are doing a ground hurricane kick. After that you have another juggling opportunity, so you can if you have meter, connect with a lp shoryuken then juggle agian with a shinryuken. If you don't have bar then you can hit them with a HP shoryuken if you time it right or any other move.
or you can use zenpuu tenshin, that way you dont have to worry about cancelling too late or too early.
UCRJesse
03-30-2004, 04:23 PM
hmmm, i think for a corner combo this works
j. fierce, s. roundhouse, jab dp, lvl 2 kick super, cancel into hurricane kick before hitting the ground, jap dp, lvl 1 kick super.
can't remember if this works... but i swear i've done something like this before.
gamingnow.net
05-20-2004, 08:53 PM
The combo your thinking of is in sonic hurricanes ken video, and that isnt the correct input.
Ryumexicano
05-20-2004, 11:33 PM
That combo you described is in my first video. The one at sonic.......... is more damn complicated than that. That is simply the hardest combo ever.
Vl.2 at www.comboadictos.com
Check it out!
Ryumexicano
Note: It is a video for newbies
The V
05-21-2004, 11:06 AM
Nice video Ryumexicano. I now have a few new combos to try out! I also liked the alpha 3 combo vids on the site too.
One question, for the Ken combo on Geese
j.MP xx QCB K + d.HK xx QCF x 2 MK + QCF x 2 K + DP HP
Will the combo work if one mashes for more hits with the shinryuknen? It's hard to tell on the vid but it doesn't look like you were mashing, at least not fully.
Thanks in advance.
Ryumexicano
05-21-2004, 11:25 AM
Yeah. If you mash, it should work. I didn't do it because the first video I made was lost on its way to Mexico, so I end up doing the combos really fast. I didn't put a lot of effort since the other video was lost. I was dissapointed. I also canceled the CC very fast because I wanted to do the video ASA. The Ken combo if you wait a little bit more then I did when canceling the LV2, you should get more damage. I am glad you liked it.
Ryumexicano
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