View Full Version : Cyke Infinite Thread
FMJaguar
04-06-2003, 05:08 PM
Infinite: df rh ^ sj lp-lk-mp _ df+[lf-lp] _ df+[lk-lp-mk] V repeat
1) is this the easiest version of this infinite?
2) how practical do you feel it is to pull off in a match, assuming you already have connected the df+rh.
Thanks in advance.
Originally posted by FMJaguar
Infinite: df rh ^ sj lp-lk-mp _ df+[lf-lp] _ df+[lk-lp-mk] V repeat
1) is this the easiest version of this infinite?
2) how practical do you feel it is to pull off in a match, assuming you already have connected the df+rh.
Thanks in advance.
can you describe it more clearly please.
[--yeah--]
04-09-2003, 03:45 AM
it works with any launcher, actually.
launch, sj.lp, lk, lp, pause, D+lk, D+lp, pause, D+lk, D+lp, D+lk, land, {c/f.fk[launcher], sj.lp, lp, pause, D+lk, D+lp, pause, D+lk, D+lp, D+lk, land}
repeat whats in the { }
you'll skip the lp, lk, lp part from the beginning since the remaining launchers will hit the opponent up a bit high.
i also think you can do it off of a tag in with the c/f.fp launcher.
as for practicality of it....i guess if you have the timing down perfect you could go for it to show off, to build meter, and to position your opponent into a corner. the worse that can happen is you miss the timing and the opponent can block on the way down...
FMJaguar
04-14-2003, 11:19 AM
the worse that can happen is you miss the timing and the opponent can block on the way down...
Or short xx storm combo xx sent combo and kill cyke for free.
[--yeah--]
04-17-2003, 01:32 PM
Originally posted by FMJaguar
[B]
Or short xx storm combo xx sent combo and kill cyke for free.
you can still be attacking while they're blocking...they'll just be forced to block it...then as soon as you land, drop an assist like doom AAA, and get your ass out of the way....
Bojack
04-17-2003, 02:43 PM
You'd be luck to trade at that point, Storm has stupid priority, I mean, really, really, really, really gay priority on most no, ALL of her attacks. So it wouldn't be too far of a streatch to have her j.lp or lk beat out your attack into Storm/Sent insta kill gayness.
---B.j.
Dasrik
04-17-2003, 03:06 PM
Forget the infinite. Instead, just do the setup, land and throw them. If you can call an assist like A-Storm and then kick throw, it's hella good. And next time, you can kick them again when they try to mash on short and then just do a simple five-hit combo... TYTE
ninja sentinel
04-19-2003, 12:12 PM
The most used infinite is :
launch, sj, lp, lk, lp, pause, d.lk, d.lp, pause, d. lk, d.lp, d. lk, land, repeat [launch (df hk), sj, lp, lp, pause d.lk, d.lp, pause, d.lk, d.lp, d.lk, land]
you can also use cyc's double jump somewhere in there.
Hope that helps :)
50mOrEcEnTz
04-19-2003, 09:34 PM
Originally posted by _MJ_
....
Dumbass
:bluu:
im not the one asking for cyke's infinite though now am i
b00mer_tR0n
06-19-2003, 05:33 PM
when u do cyke's infinite, {launcher, sj.lp, sj.lk, sj,mp, down+lk, mp, mk} does it require certain timing on the way down and to repeat it?
popoblo
06-20-2003, 08:27 AM
Originally posted by b00mer_tR0n
when u do cyke's infinite, {launcher, sj.lp, sj.lk, sj,mp, down+lk, mp, mk} does it require certain timing on the way down and to repeat it?
yes, it requires timing all around. and it's timing is difficult on every character. the infinite is hard as fuck and you have to be pretty hardcore to learn it.
while i obviously don't have any good info on cyc's infinite, try to dload an old shgl vid of cyclops OCV'ing somebody. it's unbelievable how good this guys cyc's is, and he is money on his infinite and execution. try the go for broke hub and search for cyclop's, or just ask in the video request thread.
ShiN WildcaT
06-20-2003, 12:18 PM
eh, i already had to talk about this once
the fight is nothing spectacular, more of a bunch of fuckups than anything
he lands the infinite like twice and gets like 2.5 reps the whole match, nothing stupendous, but not bad either
he gets lucky and catches commando in like 2 supers, making him pretty much obsolete
Storm player is dumb and calls cable out while Cyke chips w/ MOB her to death, so Cable comes in w/ Half life anyway
the GB into corner combo vs. Cable was very nice, the only great thing about the vid imo
yea, it's nice to see cyclops do that well, but he already counters storm (IMO anyway, I do it often enough) so the first part of the match was nothing big to me, hte cable corner combo was great, props for that, and Commando he added a touch by killing him w/ a throw, you could see him trying to setup for it
i was at the break for the GGXX tourny a few weeks ago and came back w/ Cyclops vs. 1/2 Mags, full Storm, full Sent cuz my Storm/Sent got hit by some random shit and sent was launched to death. So he's not the only person who can dominate w/ cykes, and as far as I have heard, he wasn't playing anyone spectacular or anything, but neither was I.
Just my opinion
Blazn
06-26-2003, 05:41 PM
orange-red times large
Hey Im new around here and I dont know if this is the question ur asking for cyclops infinite but Ive been working on that combo too and ive hit it a couple times this is what u do
launch sj,lp, lk, lp, (after 2nd lp wait a little bit so next attack will be a weak attack) lk, D+lp D+lk (make sure u hit the floor before him but not by much) then launch again using the hk launch and repeat.
when ur doing the chain dont do it fast do it in a medium speed so u fall down quicker as ur doing the combo.
megafighter
11-19-2003, 11:38 PM
I heard its pssible to tag another character in during Cyclops infinite. If it is, how is it done? Can I tag to Sentinel so I can get a 100% combo with it?
Also, can cyclops infinite be comboed into DHCs (if possible, connecting a Cyc special instead of frame kiling). If so, how?
Deathfist
11-20-2003, 06:10 AM
During the infinite you can double roundhouse upon landing instead of going for a relaunch at a certain point near the corner. I'm unsure of where in the playing field it is exactly, and who's tag ins are compatable though.
wassup
11-21-2003, 03:16 AM
as far as i know you can throw reset into 100% with sent-ground but i don't think it's possible to tag someone in or DHC without framekill - sj.mk XX SOB is comboable but it's practically impossible - a framekill you can try is infinite, land, s.hk x 2 XX hp Optic Blast XX SOB XX DHC framekill to something like Hailstorm, should work good
shortshortsuper
12-06-2003, 07:50 AM
if you don't want them to get out, you simply do the further Gene Splice xx Super xx DHC for the 100%
Brooklyn
03-20-2004, 10:15 PM
look on goforbroke for julius' combo vid its pretty sick. and here is a file name while your r there for one of his match vids where he xecutes it flawlessly and throws after 2 reps in the first 15s of the match =) and if u can't find it ask me on aim i'll give it to whoever needs it =) Team_HP_Member_vs_Julius_01.00.avi
FOBio
04-09-2004, 10:55 AM
hey wait, so for this infinite, do you still press down after the initial down+lk? the first combo said has "mp mk" after "down+lk." i'm just trying to clear things up. need to learn this stuff...
DeathFromAbove
04-09-2004, 07:30 PM
Originally posted by FOBio
hey wait, so for this infinite, do you still press down after the initial down+lk? the first combo said has "mp mk" after "down+lk." i'm just trying to clear things up. need to learn this stuff...
Yes. ...d+lk, d+mp, d+mk \/ command launch.
I tend to do the hits too fast and can't launch afterward, so instead I throw into Sent-Y assist. Even if they tech they'll have to block drones. =)
Don't use d+mk ever.. depending on who you're hitting, i.e. mag and cable and other larger characters, use a 2 hit start
launch --> sj.lp, sj.mp then sj.d+lk, sj.d+mp, sj.d+lk, sj.d+mp, relaunch, time it right and it's the best method, use the double jump and redo the whole thing after your 1st rep since the relaunch puts them higher than a ground launch, if your first launch is not from ground level go for the double jump on your first rep.
on lighter characters, i.e. storm, use the standard 3 hit start,
launch --> sj.lp, sj.lk, sj.mp then sj.d+lk etc etc.
Higher-Jin
05-26-2004, 01:58 PM
after you learn the button presses, remember to be at the correct height to connect mk at the end of the combo, then wait to land and launch.
it's what messed me up.
BLUECostumeDOOM
07-14-2004, 07:11 PM
Question-
after 1 rep of the combo, then relaunch, the character is a little shifted on angle and height, can you explain what options (double jump, or add MK) i have at this point? id prefer to find a way to continue the infinite but i cant seem to find the correct combination to do another rep.
double jump always.... you know there's times when I know for sure that Im gonna whif the dj.lp because of the way the person is positioned from wierd timings on hits or some random shit that might make d.mk useful sometime... but double jump is definately the way to go, definately consistant.
start the double jump with 3 hits to keep the guy in place longer, never had an issue with 3 hit start not working.
so it goes... dj.lp, dj.lk, dj.mp, dj.d+lk, dj.d+mp,dj.d+lk, dj.d+mp, oc.hk...
then they're relaunched and you're back where you started.
BLUECostumeDOOM
07-16-2004, 04:03 PM
haha sweet, didnt think people even browse this forum ne more. gonna' need more practice to do the double jump variation on demand.
do you use cyc on point? i want to switch off doom and cyc for point chars, maybe cable AA (for anti sent). there isnt many strats on this forum with doom/cyc, they just mention them here and there. wanna see how they fair against upper lvl play.
NerenatwaH
07-17-2004, 02:55 PM
here's what i do..
launch->sj double jump->sj.lp->sj.d+lk->sj.d+mp->sj.d+lk->sj.d+mp->relaunch
i think it's easier if you double jump cause you fall down faster.
you gotta do that for sentinel, prolly wanna get rid of the first d+lk though and just go lp, d+mp instead on sent though, but I find double tapping up on a stick real hard, maybe it's just me though. The regular dj inf is way easier for me at least.
NerenatwaH
07-18-2004, 09:37 AM
it's a lot easier on Doom.
but just to get its started I do launch->sj.lp->sj.mp->sj.d+lk->sj.d+lp->sj.d+lk->sj.d+lp->launch into method I posted above.
if i try to repeat this sequence when i relaunch they seem to high.
BLUECostumeDOOM
07-18-2004, 12:34 PM
ya the (lp,mp)(lk,lp)(lp,lk)(HK) start is easy as pie once you do get the timing, the rep after the relaunch is the real make or breaker- u can just use that combo again during the relaunch rep, but the odds of you getting its is prolly like too low to make it even usable. i think i only was able to get to rep 2 once or twice, you have to really slow down your button pushing then speed up.
Reset
07-21-2004, 02:22 AM
ok im having a lil trouble with the double jump combo. after i relauch from 1 rep of the inf what EXACTLY do i do right after the df+hk(relaunch)?. is it like lp,lk,mk then do the double jump combo? im lost.
n e help would be nice. thanks =]
ComboMasher
07-21-2004, 12:21 PM
-sorry if this was posted before- Can someone please post the entire Double jump infinite from start to end? I dont know exactly where to double jump.
launch, sj.lp,(optional depending on character - sj.lk), sj.mp, sj.d+lk, sj.d+mp, sj.d+lk, sj.d+mp, oc.hk, [sj.lp, sj. lk, sj.mp, sj.d+lk, sj.d+mp, sj.d+lk, sj.d+mp, dj.lp, dj.lk, dj.mp, dj.d+lk, dj.d+mp, dj.d+lk, dj.d+mp, oc.hk]
ComboMasher
07-21-2004, 01:12 PM
Thanks alot.
BLUECostumeDOOM
07-21-2004, 07:49 PM
shiiit, thats quite a long alternative to the friggin' standard way, to think, all this trouble is caused by just one lil mk...
BLUECostumeDOOM
07-24-2004, 02:56 PM
i just thought id post a pretty retarded version of the cyke infinite, if u have trouble memorizing combinations you can do the Mp(launch), lp, mp, d+lp, d+mp, d+lp, d+mp, Hk(relaunch). its just a whole lot of pushing 1 button.
MagnetoManiac
11-29-2004, 05:05 PM
Woud someone be kind enough and take the time to explain this? I have seen it done before where its an ariel rave and the comes back up and repeats process. I just need an explanation
Dem-Dem
11-29-2004, 05:15 PM
it's a six hit air combo using short and strong. when you've gotten tired and upset with your fingers bloody from the hours of pratice. You will have a moment of clarity and realize that it's only cool when you've got a kick A## cyke. That's well rounded.
Augmint
11-29-2004, 07:44 PM
*bumping* this thread for the ever present lazy asses who don't use search or show all threads from the beginning.
Btw, I have a question to ask. How do you mp without doing anymove beforehand? For example Cyke's and Cable's launcher.
Also, does Cyke have any Sent jump-only infinites?
Also, where is that vid request thread?
Augmint
12-01-2004, 05:01 AM
Preppy is hosting all the dj-B13 Tricks of the Trade vids on his site. Chapter 10 is cyclops (34 MB) - shows his infinite and some resets.
http://www.zachd.com/mvc2/
GGG - d/f + HP is his straight up launcher
MagnetoManiac
12-06-2004, 02:56 AM
ill learn. tell me. i can PRACTICE...just like everyone else did with thier mag/cable/sent/storm/and all the other gods
chill_effect
12-06-2004, 11:02 AM
Hey u might try to search some of the old threads for the cyke inf, pretty sure that they have some info there on the inf. Just click on the bottom of the screen where it says past threads. Go to the beginning. Hope that this helps.
MagnetoManiac
12-06-2004, 08:42 PM
yeah man thanks
TeAmShAdOwGaMeZ
12-20-2004, 09:51 PM
i got only to reps on it..its pretty bad ass..but the timing throws u off.. u gotta speed up then slow it down..im still going though...watch out in ur local arcades :badboy:
KiLLaKeLLy
06-08-2006, 10:32 PM
cyc infinite is bomb, took me a while to get that shit down, I find the variation showcased on the team upset video (hosted on combovideos.com) to be much easier than the double jump infinite. I tell everyone that cant do the double jump one to do that instead. I got that one on my third try or so, the double jump one, well, that took me much longer. Once u master both, u can be a real flashy guy and put both into one combo, it looks cool. All in all, cyc is an awesome character and is WAY MORE than just an assist.
Mixup
08-23-2006, 06:31 AM
killa, that variation they do in the team upset video, how many characters does it work on?
shit is serious:looney:
Edit: that shit is WAAAAAY easier than any other infinite he has :]
Green
09-23-2006, 06:02 PM
What exactly is Cyke doing in the Team Upset vid?
BucketHead
10-10-2006, 10:17 PM
killa, that variation they do in the team upset video, how many characters does it work on?
shit is serious:looney:
Edit: that shit is WAAAAAY easier than any other infinite he has :]
Works on all except heavy and ridicously small characters.
Green
10-10-2006, 10:19 PM
Works on all except heavy and ridicously small characters.
But what is it? :sweat:
BucketHead
10-11-2006, 06:44 PM
Ok this is for those of you who want to hit cyc inf consistantly.
I made that combo thats in the vid because I'm too scrubby to do the other shit, (lol) nah it's just easier to do but my hommie Ron-O can do the hard one with no prob.. There are diff variations of the inf depending on the character, or you can do the standard one which works on just about anyone and the only thing you have to do is change the timing on certain moves do to the fact that not every char has the same hit box but I'll leave it to you to decide.
n.=Nuetral, and you will have to use his n.lk when coming down with the second part of the d.lk,lp- which should look like this- d.lk,lp > d.lk,lp,n.lk the nuetral lk is what allows you to superjump up to continue the inf.
First, Characters with medium size hit box: Cable, Doom, Hulk, Silver Sam, etc...
These are by far some of the easiest chars. to hit inf on so pay attention.
Launch ^n.lp_lp > d.lk,lp > d.lk,lp,n.lk > sj.n.lp_lp > d.lk,lp > d.lk,lp,n.lk
You can keep this up for as long as you want but I usually stop after about 3 reps of that and do a super DHC or something. If you really want to get fancy like i do sometime you add parts of the original inf in there also. Just take out the n.lk (air nuetral kick) and do df.hk like you would normally do and just mix them both in there to make it look flashy.
I sorry if this is a little vague but I'm in a rush and really have to go.
I'll explain everything else latter but this should be enough to hold you over.
Practice, Practice, Practice!
Good Luck!
Green
10-12-2006, 06:42 PM
Thanks so much!
Green
10-13-2006, 04:11 PM
Alright, so just to clarify, it's:
c.lk s.mp [^ sj.lp sj.mp pause sj.d+lk sj.d+mp pause sj.d+lk sj.d+lp sj.mk land]
Is that right?
BucketHead
10-15-2006, 05:32 PM
Alright, so just to clarify, it's:
c.lk s.mp [^ sj.lp sj.mp pause sj.d+lk sj.d+mp pause sj.d+lk sj.d+lp sj.mk land]
Is that right?
Yeah thats right. But on certain characters with normal hit boxes like magneto,storm,psylock,etc... I find it easier to start the the air combo with
(^ sj.lp sj.lk sj.mp) and then continue the inf because it allows you to get higher than the char. which makes it easier to execute.
BucketHead
10-18-2006, 11:08 AM
here's for the visual learners
http://combovideos.com/page.php?id=821&a=dl
KiLLaKeLLy
12-25-2006, 12:59 PM
Incase you just want the infinites for cyc and not the whole combovideo, however its a killer video outright with a ton of interesting stuff going on, here is a vid I made yesterday for my homie with the cyc infs. Peace
http://www.youtube.com/watch?v=gVJsRcIVuLU
Kunoichi Sakura
06-08-2007, 06:44 PM
I know this an old thread but I didn't want to make a new one and make people mad. Anway... I can't get the d.lk d.lk to connect even after doing the pause and I wanna try Buckethead's where you start of sj.lp, lk, mp but where do you continue after that?
xxphilopiaxx
07-06-2007, 05:57 AM
I've been messing around with cykes and the infinite. I've been having a lot of sucess lately with this variation.
-launch, sj.lp, lp, pause, d.lk, d.lp, pause, d.lk, d.lp, land, oc.fk, repeat.
Cykes infinite resets I found. Throw it in after 1 rep of infinite or something.
-launch, sj.lp, lp, pause, d.lk, d.lp, pause, d.lk, lp, land, FP gene splice xx SOB, DHC into hailstorm....
note: the gene splice will hit from the other direction.
-Launch, sj.lp, lp, pause, d.lk, d.lp, pause, d.lk, lp, land, sj.lp, lp, pause, d.lk, d.lp, land, oc.fk.
note: you land and re-sj on the opposite side of the opponent.
The LP in bold are actually the medium punch attacks (uppercut).
sealhunta
07-28-2007, 10:57 PM
man they are doing it so fast, it doesnt even look like they are doing the pauses. the most i can get off is, launch sj.lp lk mp pause d+lk d+mp then the character is at the wrong height, and the timing is absolutly bonkers. When it says to do a pause im thinking along the lines of the ironman infinite but in those vids they do it so fast and the pause is so fast too. Ah man i just realized i am pausing like it was the ironman infinite but ur only supposed to pause long enouhg so that u get the LK to come out so its a short pause shit. im gonna practice some more right now
Xx4Sh0xX
09-08-2007, 11:19 AM
how do you do this? "{c/f.fk[launcher],"
Green
09-08-2007, 01:11 PM
that's df.hk (down-forward) or oc.hk (offensive crouch). Just hold down-forward and press roundhouse.
Plates
09-25-2007, 07:29 PM
good shit kelly
Igotthacoy
10-01-2007, 01:53 AM
can i do his infinite too?
sealhunta
10-01-2007, 04:26 PM
can i do his infinite too?
yes u can, believe it!
Est. 1985
09-08-2008, 11:04 AM
good thread...
Slangin Smilez
09-13-2008, 01:18 PM
I Can't Do It At All..I Need To Get It Down
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