View Full Version : C-Cammy
DVD:madZ
07-05-2003, 08:07 PM
I've been looking for good C groove characters, I've tried outs everal characters...then I stumbled upon Cammy. Are there any cancels for her? Also, any strategies?
Jeff1
07-06-2003, 04:14 PM
level 2 qcfx2 mk, after it takes them into the air and does its last hit, do that qcf+rh move to bring u down. then do the upwards super
G-R0C
07-06-2003, 09:01 PM
cammy is great in all grooves. since cammy is very fast, you can do tippy-toe mind games on your opponent. just step in and out of your opponents range , abuse her FK (dont abuse too too too much)
sypher
07-13-2003, 04:29 AM
any combo mania of cammy and a video of cammy...?
I like to press s.HP, go wack off to some donkey porn, then come back and do her level 3 super. It all combos!
HoneyBBQGrundle
07-13-2003, 05:52 PM
i always just thought the donkey porn was part of the combo. can you mix it up with pregnant autistic girl porn?
IO_taisen
08-01-2003, 12:27 PM
http://www.geocities.com/siegecorefiles01/cammy__a-groove.zip
IO_taisen
08-01-2003, 12:32 PM
fixed: Cammy A-Groove, Cammy can link alot of moves so experiment too.
http://www.geocities.com/siegecorefiles01/
kilokore
04-07-2004, 02:13 PM
A cammy = wrong
kennywood
04-18-2004, 09:34 AM
c-cammy has a good dash, standing fierce xx cannon drill super and cancel with dive kick and do cannon spike, or level 1 upwards super.
Raiden
04-19-2004, 10:16 AM
the dive cancel to the RSB super can only be done in the corner, and I can't seem to get the CannonSpike to connect after the dive cancel. I don't seem to be too far away, they just fall through it? Wuz the prob w/ that.
btw, when ur in close, what has more priority? cr.MP, CloseHP, or CloseHK? Which is better, I know cr.MP, and closeHP have better recovery, but I THINK that the close HK would have more priority. What do you guys prefer. I personally stick w/ close HP and cr.MP. cr.MP for combo opportunities, and close HP to push people out. I generally save closeHK for anti-cross-up. But what do you guys think?
kennywood
04-19-2004, 04:30 PM
Originally posted by Raiden
I can't seem to get the CannonSpike to connect after the dive cancel. I don't seem to be too far away, they just fall through it? Wuz the prob w/ that.
you cannon drill all the way to the corner, once you're in the corner you cannon spike, dive kick, cannon spike, dive kick etc. can't do it mid-screen.
Raiden
04-19-2004, 08:28 PM
Originally posted by kennywood
you cannon drill all the way to the corner, once you're in the corner you cannon spike, dive kick, cannon spike, dive kick etc. can't do it mid-screen.
Oh, okay, thanx. Do you think you could jump back up after the dive kick and get off an airthrow? I'd prefer that to the Cannon Spike if possible
Originally posted by Raiden
Oh, okay, thanx. Do you think you could jump back up after the dive kick and get off an airthrow? I'd prefer that to the Cannon Spike if possible
What are you talking about?
Are you talking about after the level 2 cancel? If so, then yeah, that would be pretty good wouldn't it? The kick air throw does more damage than a deep RH cannon spike.
If you're talking about an A-groove combo, then you're in the wrong thread.
------------
edit: some links
My priority notes etc... (http://www.shoryuken.com/forums/thread53225.php) (the frame data will tell you everything you need to know)
A-groove Cammy (http://www.shoryuken.com/forums/thread27931.php)
Raiden
04-21-2004, 10:14 AM
Originally posted by kcxj
What are you talking about?
Are you talking about after the level 2 cancel? If so, then yeah, that would be pretty good wouldn't it? The kick air throw does more damage than a deep RH cannon spike.
If you're talking about an A-groove combo, then you're in the wrong thread.
------------
edit: some links
My priority notes etc... (http://www.shoryuken.com/forums/thread53225.php) (the frame data will tell you everything you need to know)
A-groove Cammy (http://www.shoryuken.com/forums/thread27931.php)
Well, this is a C-Cammy thread and the last few post were about lv2Cancels, so . . . yeah. Thanx for the links tho. I'm still working on getting the air throw off. Problem is that even if I'm too far for a throw and I get a j.HK, the j.HK goes through them, making me believe that they're invincible during that time.
noodleman
04-21-2004, 10:42 AM
Originally posted by Raiden
Well, this is a C-Cammy thread and the last few post were about lv2Cancels, so . . . yeah. Thanx for the links tho. I'm still working on getting the air throw off. Problem is that even if I'm too far for a throw and I get a j.HK, the j.HK goes through them, making me believe that they're invincible during that time.
I don't think you can combo the air throw from a level 2 cancel....or from anything for that matter.
kilokore
04-24-2004, 02:03 PM
so i'm asking this like million times
what can be done after lvl2 cannon drill (qcfx2) canceled by cannon spike (qcb) in MID SCREEN???????
Burghy
04-24-2004, 06:19 PM
You could read, like, this guide someone wrote
noodleman
04-25-2004, 01:10 PM
anywhere on the screen:
qcf x2 + mk, after last hit in the air cancel to dive kick, land and do cannon spike (db+k), or lvl 1 qcbx2 super.
or if you wanna get fancy, land, mp, dash to the other side, cr.lk x 3 cannon drill/super
kilokore
04-25-2004, 08:15 PM
Originally posted by noodleman
anywhere on the screen:
qcf x2 + mk, after last hit in the air cancel to dive kick, land and do cannon spike (db+k), or lvl 1 qcbx2 super.
or if you wanna get fancy, land, mp, dash to the other side, cr.lk x 3 cannon drill/super
ok well first off i don't know about cannon spike (dP+k, not db+k, i believe right?), but lvl1 qcbx2 super will NOT connect unless it is done in the corner.
you said MP, so does that mean i can hit my apponent in midair with mp? do i have to dash after i land in order to be able to connect MP?
thanks for replying
Originally posted by kilokore
but lvl1 qcbx2 super will NOT connect unless it is done in the corner.
hmm...
(quick, edit your post before it's too late :lol: )
Jeff1
04-25-2004, 09:25 PM
Originally posted by kcxj
hmm...
(quick, edit your post before it's too late :lol: )
agreed edit b4 its 2 late T_T
eightysix
04-25-2004, 11:18 PM
Stop beasting with the ninja edits. :lol:
Shin Ace
04-26-2004, 04:51 AM
He is correct, because few realize that the dive kick should always be whiffed when not in the corner. In the corner, timing becomes stupidly easy and you might as well juggle with the dive kick.
Originally, there was no mention whatsoever of the dive kick being whiffed. Simply being performed.
Burghy
04-26-2004, 06:49 AM
ok liar
kilokore
04-26-2004, 08:53 PM
heh okay
let me clarify.
lvl1 cancel cannot hit if the cannon strike hits the opponent (apparently), since the opponent's body will be out of range.
you know what, i might be able to dash and do a lvl1 cancel, i've never tried that, or whiff the cannon strike, since it can only do like 700 dmg
and on the other thread somebody said s.HP will hit after i whiff/hit cannon strike? is this true? i can't do it for shit
Burghy
04-27-2004, 01:10 AM
Yeah. That guy didn't lie! Needs to be whiffed
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