View Full Version : Stupid Sh!t with magneto
Mixup
07-07-2003, 05:21 PM
I got my old name back finally so i'm making a new thread.
This thread will NOT answer questions about infinites.
However it will be about random shit that we(the magneto using public) pull out our ass.
As of late i've been interested in unmashable resets(jamming on lk or any other attack as you dash under ect), i'm becoming a soo wannabe over here:lol:
I know the basic ones after triple fierce/double fierce combos BUT i'm still experimenting so i'll have some later.
Oh and magneto's unescapeable guardbreak is entirely cheap.
as character is coming in
If you sj lk,lk early then
a) they mash attack - this will beat 95% of the attacks
b) they pushblock- the guardbreak is free, just make sure to land by whiffing an attack and dash over a little and sj lk,lk again.
c) the important one, if they took the hit they die.
the one lk guard break has real problems here
just taking the lk
(which is becoming common, somone sj lk's once for the guard break, person eats it then blocks whatever side you decide to go on.)
Anyways, the timing is a little more strict but it's nearly 100% consistent if you get good at.(definetly worth it too)
Just for reference the guard break is
sj lk,lk delay airdash lk,lk
FREEEEEEEEEEEEEEEEEEEEEE
:evil:
Stumpy da Dopey
07-07-2003, 05:51 PM
Any resets especifically for mag/cyke?
I've been playing that duo lately and I want to implement them in my tourney rotation but I need some specific stuff not "mag/psy-ish" combos, resets and strats.
Anything will do.
Icege
07-07-2003, 07:06 PM
You can win as long as you don't try to play like "ilikebeingalive"
Then you run balls first into AAA :D
Mixup
07-07-2003, 08:39 PM
Originally posted by Icege
You can win as long as you don't try to play like "ilikebeingalive"
Then you run balls first into AAA :D
Mag/felicia coming up...:D
all assists:p
totalScrubPower
07-08-2003, 07:47 AM
mixup: magneto with chun-li expansion or felicia healing assist.
Icege
07-08-2003, 07:54 AM
Originally posted by Mixup
Mag/felicia coming up...:D
all assists:p
:eek: Too powa~ !
Even with her scratch ball assist? You got more balls than me :/
How can I tri-dash fk rush down like Chi does now? He says you told him the tech. Infinite into Reset. What? Too good.
ilikebeingalive
07-08-2003, 07:12 PM
just get your electric slide on
if it doesnt work, beat on joystick/girlfriend, then try again
what I want to know is.....this whole fireball motion to do a throw when you're dashing it, is that ever a good strategy?
does cable's j. lp beat mag's sj lk?
why does mixup smell and always have hard nipples?
Mixup
07-08-2003, 08:27 PM
Originally posted by ilikebeingalive
just get your electric slide on
if it doesnt work, beat on joystick/girlfriend, then try again
what I want to know is.....this whole fireball motion to do a throw when you're dashing it, is that ever a good strategy?
does cable's j. lp beat mag's sj lk?
why does mixup smell and always have hard nipples?
Wierd!:D
yeah that strat is a good one if you have a good throw into assist.
Especially with ironman, dead character.
As for cable, the range on the lp is deceptive, pause it sometime to see how long his arm really is...
And thats the thing, try to guard break him but do it a little late, his lp will hit you. Do your lk early and you'll beat him by a hair. you can work with that.:)
Geronimo
07-08-2003, 08:47 PM
Alright, forget about all them resets w/ assists, et's hear about some of themose unmashable resets you've been experimenting on ;) :cool: :D.
Oh yeah, and IMO, Magneto/Cyclops can be played pretty much like Magneto/Psylocke, but instead of a [juggle] c._s.lk->c.hk XX (whatever) after a c.lk+assist->c.mk, you'd jus' do (Dash over) sj.hk, air-dash d/f->ad.lk->ad.mk \ / (whatever). They both pretty much lead to the same thing, jus' start out different ways.
Hope that helps.
- Geronimo
Sentinaaall!
07-09-2003, 11:11 PM
yes fuck resets, its not worth the risk missing the reset or them blocking the reset
unless you're mixup, then all bets are off:D
ilikebeingalive
07-10-2003, 06:32 PM
in the corner
c. lk., c. hp, sj lp, sj lk, sj mp, pause, fk grab, air dash up lp, lk, lp, can you pause again and grab them with the fk or fp grab? or something like that?
commonknowledge
07-10-2003, 11:30 PM
ok, its another thing to rush down with mag. but another thing to be getting rushed down. i mean i can block the regular routine(low,high, low) but i cant block randoms. whats the trick? ppl say just avoid tri's. buts its kinda hard when mag lands right when u land and tri's jumps right on you when u block low for safety. i mean i dont even have time to check low. its like u gottah get lucky. i call my anti air and mag is so quick that he stops my anti air because he hits me lol. wtf. help me out. peace.
Mixup
07-11-2003, 09:00 AM
i finally messed around with felicia and magneto.
Gawd damn do they suck together:eek: :lol:
The ONLY things i got from this duo
her ground type seems like it would be useful vs doom assist/bh ect.
Her flying kick crap move lol, in the corner you can c.lk,c.lk+assist tempest for like 85% life.
The dhc's with this team are retarded. felicia punch super(where she beats your ass) into tempest hail ect is just wrong.
not very compatible, the only way i could get the assists to combo properly were in unlikely situations.
:(
Her little scratch assist is funny tho, has otg properties at least.
I did cross-ups to get it to hit....lol...
sup mixup good thread
mag/marrow a/b has unmashable tempest, if you want a random joke team just combo the usual way
i think short short psy, c.lk, (force roll), dash into overhead, crossup, same side, whatever is good. ive started to use that
kookymanus
07-12-2003, 01:47 AM
What about Mag/Spidey/Doom or Mag/Spidey/Storm or Mag/Spidey/Sen ? :p I'm just curious Mixup and ekin to see what u two think of them.
magneto_x
07-12-2003, 06:49 PM
Just wanted to Post!!! Good thread Mike !!!!!
:D :cool: :p :D
ilikebeingalive
07-12-2003, 09:15 PM
how about some
mag-a/sent-proj/tron-proj
what kinda setups can come off tron proj assist?
Mixup
07-12-2003, 09:31 PM
short short assist go nutz, it's all you need.
Also mag/tron has the best resets in the game, just go to either side however you want and drop tron with c.lk,c.lk. go nuts. Freeeee!!!
It's so good because you can be fuckin random.
magneto_x
07-13-2003, 08:53 AM
Originally posted by Mixup
short short assist go nutz, it's all you need.
Also mag/tron has the best resets in the game, just go to either side however you want and drop tron with c.lk,c.lk. go nuts. Freeeee!!!
It's so good because you can be fuckin random.
At hate random... But im Mindless so...Well yeah... You too Mike at times your Mindless......MSP.....
NerenatwaH
07-13-2003, 10:08 PM
Originally posted by eKiN
i think short short psy, c.lk, (force roll), dash into overhead, crossup, same side, whatever is good. ive started to use that
I did that playing MSP vs MSP...
if you triangle hk same side Mag can wake up c.lp->launch, s.hk, etc....dont know about triangle lk lk though
Skyline01
07-14-2003, 09:56 PM
:D
kookymanus
07-15-2003, 09:50 AM
MiXup u never did answer the question I posted about Mag/Spidey/Doom
Mag/Spidey/Sent.
Mixup
07-15-2003, 12:31 PM
Originally posted by kookymanus
MiXup u never did answer the question I posted about Mag/Spidey/Doom
Mag/Spidey/Sent.
Whoops.
Mag/doom or mag/sent is dope of course. and mag/spiderman aaa is similar to a crappy priority mag/psy. The problem is beating the crap outta cable and shiet with the spider. Good luck! lol
FunnyOne
07-15-2003, 02:01 PM
Has anyone else done this yet. I dont know how I did it but it was cool.
I had mag/tron
I did launch+tron (proj), sj.fp, addf+fp, RH into tron assist, then I did a c.rh and the character popped back up in the same fashion as if I did c.lk, c.rh after psy AAA hits. Is this always suppose to happen like this? Or what, because I can't seem to do this anymore.
MIXUP
Are there any combos that I can do after a launch+tron (proj) that will make the character hit tron so i can launch them again. LIke the triple fierce combo into tron into launcher. Does this work all the time or is it random.
kookymanus
07-17-2003, 06:44 AM
Originally posted by Mixup
Whoops.
Mag/doom or mag/sent is dope of course. and mag/spiderman aaa is similar to a crappy priority mag/psy. The problem is beating the crap outta cable and shiet with the spider. Good luck! lol
Cable isn't a prob for a spidey player:lol: However I want to know if u had to play with Spidey/Mag would u and what type of resets and combo's would u use to play them to their full potiential?:D
IMO:spidey/mag isn't bad at all if u know what your doing, but that can be said with every chrc.
MalignantMouse
07-23-2003, 08:50 PM
mag's dash under resets are impossible to mash if you keep them low enough to the ground.
i.e. after launch, sj.rh, ad df lk, lk, if you hold down and hit the lk's with good spacing and timing, they will be real low to the ground. this helps mask the dash under and also makes it impossible to get out by mashing shorts.
another setup for low dash unders is after psy hits, c.short, c.rh, sj cancel, sj.rh, ad df, lk x 2, dash under reset. you can mix that up with a normal jump, ad df, short instead of the dash under. if you keep them low enough, IIRC they can't even hold up to escape the dash under resets, the only thing that'll save them is if they block correctly.
Jawbreaker
08-02-2003, 10:57 PM
:o MIXUP: if i got a fr0g hat, will my magnus improve 10 fold?
Mixup
08-02-2003, 11:24 PM
Originally posted by Jawbreaker
:o MIXUP: if i got a fr0g hat, will my magnus improve 10 fold?
Hahahaha who told you?
I wear a furry velvet adidas hat now:p
Jawbreaker
08-02-2003, 11:31 PM
Originally posted by Mixup
Hahahaha who told you?
I wear a furry velvet adidas hat now:p
:lol: i actually trolled a thread and overheard you saying u were gonna wear it for some tourney...then i d/l'ed a vid of u (ima b00tleg that shizzle f00) vs. OZZIE and j00 were wearing it. what a coincidence!
i keep seeing these fucking slide combos, like not used in conjunction with psylocke or the hk throw or anything, but it goes something like this:
slide, sj cancel, ad d hk again
thats all i can tell from it.. anyone got any ideas to what this is?
xBlackheartx
08-04-2003, 08:03 AM
lol how bout magento/hulk all i really sdo with them is
luanch with magneto magic series xx tempest DHC in Hulk
does a good amount of damage, some times when hulk comes down from the air with his super it crosses up the opponet but i dont know how to control it.
50mOrEcEnTz
08-04-2003, 09:34 PM
the stupidest thing with magneto is the randomness of his rh, em disruptor xx tempest DHC into hail or drones...if anybody figures that shit i'll give ya props
also, a tyte combo with magneto is when you have already came in with two hits (more than likely a fp,rh), launch, magic series, ad/ub, lk, em-disruptor xx tempest DHC into hail (wut else would u DHC into)
one more tidbit, why is it that when i see players land a fp,rh on sentinel...they never launch into the infinite...i feel like people don't know that on sentinel you can just launch straight into the infinite, it looks mad funny but it connects...thats about all the stupid shit i know
Mixup
08-04-2003, 09:48 PM
Originally posted by 50mOrEcEnTz
the stupidest thing with magneto is the randomness of his rh, em disruptor xx tempest DHC into hail or drones...if anybody figures that shit i'll give ya props
also, a tyte combo with magneto is when you have already came in with two hits (more than likely a fp,rh), launch, magic series, ad/ub, lk, em-disruptor xx tempest DHC into hail (wut else would u DHC into)
one more tidbit, why is it that when i see players land a fp,rh on sentinel...they never launch into the infinite...i feel like people don't know that on sentinel you can just launch straight into the infinite, it looks mad funny but it connects...thats about all the stupid shit i know
I know man, the serious magneto players been doing that for how long and people still just don't get how easy it is....
Thienhavodich
08-05-2003, 01:00 AM
Bh/mag/tron...any ideas?
da_dragon
08-05-2003, 07:40 AM
Originally posted by 50mOrEcEnTz
one more tidbit, why is it that when i see players land a fp,rh on sentinel...they never launch into the infinite...i feel like people don't know that on sentinel you can just launch straight into the infinite, it looks mad funny but it connects...thats about all the stupid shit i know
sometimes i do that...but wen i connect a fp fk on sent i usually do c.rh trijump rh blah blah blah...reflex:bluu: ..if they roll i get pissed..somthing i should cut out but i dont...thats how i play..i get a tad bit too fancy on sents and try turn my combos into combo exhibitions:lol: ...only good thing about what i do is if they dont roll i get a shitload of damage in... i think i should just launch straight into tha infinite...works great and not escapable...:)
Power Man Fox
08-12-2003, 08:27 AM
It's been like 4 months since I've posted here- I was just wondering if theres been anything new with mag I mean like resets, or new infinites- Anything?
Also mag/commando isnt a crowd favorite but I think the duo is pretty good. Any Ideas?
50mOrEcEnTz
08-13-2003, 01:56 PM
i've NEVER seen this posted or done before...but i know the elite probably know about it.
i was messin around in training, with cable as a dummy cuz i hate his ass, and u can high tri jump with fp,rh, and c.lk, launch, then follow them up with a sj.lp, and air dash directly down with two sj.lk's, and they are in the infinite, it looks mad funny, but it works...juss thought i'd let everybody know.
even though it is ten times easier to juss sj.lk, sj.lk, ad/f, sj.lk, sj.lk, hyper grasp xx tempest....its escapable but its a hard mash
XxdragonxX
08-13-2003, 02:16 PM
Originally posted by 50mOrEcEnTz
i've NEVER seen this posted or done before...but i know the elite probably know about it.
i was messin around in training, with cable as a dummy cuz i hate his ass, and u can high tri jump with fp,rh, and c.lk, launch, then follow them up with a sj.lp, and air dash directly down with two sj.lk's, and they are in the infinite, it looks mad funny, but it works...juss thought i'd let everybody know.
even though it is ten times easier to juss sj.lk, sj.lk, ad/f, sj.lk, sj.lk, hyper grasp xx tempest....its escapable but its a hard mash theres about 40million diffrent ways to do this inf such as
1)sj/lp , AD/DF , lk , lk , sj/lp AD/DF , lk , lk
2)sj/lk , AD/DF , lk , lk , sj/lk AD/DF , lk , lk
3)sj/lk ,lk AD/DF , lk , lk , SHK , sj cancel , AD/DF , lk , lk , SHK , sj
cancel , AD/DF , lk , lk
4)(whole set up)c.lk , c.hp , sj , hk , ad/df , lk , lk , sj , ad/df , lk , lk , sj , ad/df , lk , lk
3 is byfar the hardest to do seeing that you have to time it just right or you wont cancel in time... mixing them all up is fun as hell especialy playing new players because they are shocked to see the first one then you start throwing other shit in there and look at you like you are some MvsC2 god or something
50mOrEcEnTz
08-13-2003, 02:48 PM
Originally posted by XxdragonxX
theres about 40million diffrent ways to do this inf such as
1)sj/lp , AD/DF , lk , lk , sj/lp AD/DF , lk , lk
2)sj/lk , AD/DF , lk , lk , sj/lk AD/DF , lk , lk
3)sj/lk ,lk AD/DF , lk , lk , SHK , sj cancel , AD/DF , lk , lk , SHK , sj
cancel , AD/DF , lk , lk
4)(whole set up)c.lk , c.hp , sj , hk , ad/df , lk , lk , sj , ad/df , lk , lk , sj , ad/df , lk , lk
3 is byfar the hardest to do seeing that you have to time it just right or you wont cancel in time... mixing them all up is fun as hell especialy playing new players because they are shocked to see the first one then you start throwing other shit in there and look at you like you are some MvsC2 god or something
i know all those; the the problem is when you high tri jump with fp,rh you can't do the ol regular setup. u'll go into a flying screen. the variations to the infinite are simple, the pause is the key thing. except for the standing rh one...that shit is pointlessly hard, its kinda like the slide infinite...whos gun use THAT shit...i mean if u juss wanna impress somebody don't even sj.lk on the way up...just launch, rh, ad/df, lk lk, ad/df, lk lk, ad/df lk lk....that shit is gangsta
im mainly talkin about when your using tri jumps of two hits or more...because that puts you in a sit. where you can't use another fierce to setup the infinite, cuz if you do u'll cause a flying screen. try it out one day n u'll see wut i mean
SSJGogeta
08-13-2003, 06:21 PM
Mixup what stick do you use on the DC? I prefer agetec or mas with convex buttton for massive slide potential. I hate not being able to play him on the arcade for that reason. Agetec layout just feels so nice and I dont miss a thing... <<<<<soo wannabe as well<<<<
Mixup
08-13-2003, 06:45 PM
I like mas stick alot.
As for you 50morecentz, what do you think i have been doing with magneto everytime i launch into infinite:p
Maybe you only saw me play sentinel or something.
50mOrEcEnTz
08-13-2003, 08:21 PM
Originally posted by Mixup
I like mas stick alot.
As for you 50morecentz, what do you think i have been doing with magneto everytime i launch into infinite:p
Maybe you only saw me play sentinel or something.
nah; i never saw you do that...i wish i had,hehe...but i mean i was sure i wasn't the first one to know; i just was tryin to spread the word. but yeah; did u use mst up in evo? if so, u use the unmashable with tron right, isn't it yadah yadah, land, st.lp, tron+rh, tempest...thas how i do it, is there a better way?
VeiLsIdE2.1
08-15-2003, 11:28 AM
Hey guys, since your talking about infinite set ups and stuff...
I keep hearing about a way to set the infinite up off of cable's AAA. Im guesing its something like, dash in C.lk, C.lk+ cable AAA --> infinite?
One more thing...what is the double / triple fierce combos and what are their advantages?
De4dEyE
08-15-2003, 12:03 PM
The double fierce combo is used to set up reset opportunities.
Example: Double fierce, when they get up, call your assist and normal jump a/d straight over them over them. Or you could do a triangle jump, etc.
The triple fierce is mainly for damage, I believe.
VeiLsIdE2.1
08-15-2003, 03:30 PM
But what is the actual combo?
I thought they were combos like launch (one fierce) SJ FP (double fierce) addf. FP ( triple fierce). it does a grip of damage but i dont see how u could use it in a reset.
De4dEyE
08-15-2003, 04:23 PM
Unless I'm mistaken, then double fierce combo goes:
cr.hp, sj hp, ad.df hp.
I don't think you count the launcher as one of the fierces (even though it is one).
And the triple fierce is the same combo above, but you add a crouching fierce kick at the end.
50mOrEcEnTz
08-15-2003, 08:55 PM
iono how many fierces this is called...but it is the ''flyin screen combo''
launch, sj.fp, ad/df, sj.fp, sj.rh, land, c.rh
da_dragon
08-16-2003, 08:44 AM
flying screen combo gives u bunch of fuckin options..high low game when they wake up...call assist trijump to other side to crossup, lotz of dum shit when mag comes into play
why is marvel sooo fucking random?!?! **someone rolled out my mag/psy unmashable while they were in tha air?!? wtf**
cost me tha fuckin match:mad: :lol:
its all gravy tho...its marvel....:lol:
VeiLsIdE2.1
08-26-2003, 06:17 PM
That combo does a grip of damage (flying screen combo) but I haven't been able to use it to reset any combos very effectively.
It looks like after the C. RK you should be able to do a hyper grab and catch them, but after trying i don't think the game's dynamics allow for it.
Any other ideas on how to cross people up / reset after the flying screen combo?
Jawbreaker
08-26-2003, 09:41 PM
Originally posted by VeiLsIdE2.1
That combo does a grip of damage (flying screen combo) but I haven't been able to use it to reset any combos very effectively.
It looks like after the C. RK you should be able to do a hyper grab and catch them, but after trying i don't think the game's dynamics allow for it.
Any other ideas on how to cross people up / reset after the flying screen combo?
i think used sparingly... the "flying screen combo" is very useful IMO!
FLYING SCREEN COMBO - launch, sj.fp, ad/df, sj.fp, sj.rh, land, c.rh
RESET w/PSY as an assist
after the c.rh you can call in psy and j.adf (or just jump over opponent) and crossem up that way. this is the only way i know to reset the flying screen. or you can just simply call out psy and depending on if she hits or not...go on from there. if she his, do the obvious, if she doesnt hit then protect her wit tri-hk's or c.hk, then maybe come out with a random lk+psy lk some time after that if u cant get an opening.
or watch s00 & mixUp they are the beastiest beasts that ever beasted.
MIXUP - creecy pwn3d me the other day wit M-S-TRON, that shit is skurry! one lk+tron lk and its WRAP!
P.S. and if no one knows the "JOSE GARCIA" RESET! learn it fast! its is very useful then you need a desperate and "not obvious" reset!
:cool: w3rd
GeekBoy
08-26-2003, 10:35 PM
Originally posted by VeiLsIdE2.1
But what is the actual combo?
I thought they were combos like launch (one fierce) SJ FP (double fierce) addf. FP ( triple fierce). it does a grip of damage but i dont see how u could use it in a reset.
Well, the opponent can't roll after landing on the ground, leaving you pretty much any reset opportunity (overhead -> c.LK, jump+assist, airdash behind, wait till they get up -> c.LK, and my favorite, whiff overhead -> c.LK). If you get like 3 resets from the sj.FP, dash df, sj.FP setup, that's pretty much one dead character.
What I mean by whiff overhead, time the triangle jump LK early enough so that Magneto lands just as the opponent gets up. They'll think to block up when they see him in the air and you hit 'em low.
STEZO_1
08-27-2003, 01:45 AM
anything u tried with mag ironman?? need new stuff
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