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k_dog77803
07-08-2003, 02:15 PM
I need help. Does anyone know how to use this super art properly? Every time I try to use it I become a sitting duck. How do you use it and not get hit?

ClosetRemy
07-08-2003, 02:22 PM
The answer is simple: Execute it immediately after a throw. Even if they roll out of the throw, you'll still finish before they can bust a combo or do anything to you. if you connected with all or the last hits of the scratch wheel, I'm pretty sure it's safe to do healing then. But remember her throw first and foremost. Oh, boy, is that kara throw good (toward+forward. In case you forgot the strategy, try to hit the throw buttons about an eighth of a second after you hit the toward and forward. The way I have my fingers positioned is my index on jab, my thumb on short, and my middle finger on the medium kick. It's hard to just switch to that, I know, but if you plan on the kara throw it'll usually work since it has a really long range).

k_dog77803
07-08-2003, 02:37 PM
Thanks, I hardly ever throw with Elena cause I just jump in and attack and jump away.

Rei
07-08-2003, 02:37 PM
Combo into it off of sitting roundhouse.

ClosetRemy
07-08-2003, 05:26 PM
Remember, it's a long bar, too ...which means you can still do that triple ex combo if you have more health and you have an opportunity to deal big damage.

Herny
07-30-2003, 02:11 PM
Originally posted by k_dog77803
Thanks, I hardly ever throw with Elena cause I just jump in and attack and jump away.

if u were to use that style, it doesnt make sense for you to use that super!

pocari sweat
07-30-2003, 06:04 PM
Healing owns hugo. Just make him block a standing roundhouse or back+roundhouse and then dash back and heal and there's nothing hugo can do about it. Plus if he gets too close, you can cancel healing with PPP and cancel into her uppercut move.

Dasrik
10-12-2003, 02:18 AM
Setups for healing on most people:

* throw. This does not work on everyone. Ryu, Chun-Li and Sean (!) can quick rise and use their supers to bean you. Makoto can too, if she's quick about it.
* standing forward into crouching fierce. A bit of an improbable setup, but if you get it, you have plenty of time to heal.
* anti-air forward scratch wheel. Do it early to knock them out of the air before they begin their attack, then heal. It knocks them a good distance away and you got time.
* when certain characters jump straight up or away, you can usually heal and they won't be able to land and catch you with anything in time.

Ken: safe to heal with all these setups. If Ken has no meter and he's full screen, you can heal (unlikely, I know). Don't if he's got any because EX hurricane kick can stop you before you get any life back.
Makoto: It's generally not safe unless you're fullscreen (and I mean fullscreen) and Mak is jumping. Hayate can put a stop to your fun fast. If she jumps away, though, you can usually get in some healing. If Mak is not using SA2, you get a lot of leniency and can usually get away with just healing fullscreen.
Yun: Don't heal on Yun when he's standing at any time. Rush punch will stop you cold, if dive kicks don't. It's generally safe to do it after the above setups since he doesn't have a quick super.
Chun-Li: You don't get to heal on Chun. Only way you can get away with it is if she's fullscreen and jumps backward.
Urien: If Urien isn't holding a charge and you're far from his legs, you can heal. DP setup doesn't really work because Urien's priority on Elena is kind of retarded. Do it after throws. If Urien quick rises, he won't have a charge to rush you with.
Ryu: Shinkuu Hadouken can catch you after the throw setup. It's safe to heal whenever if Ryu has no meter. EX FBs are fast and usually catch you.
Alex: See Urien. A lot of that stuff applies. Oh, and if he has SA3, just don't do it.
More later I guess.

ClosetRemy
10-12-2003, 11:16 AM
When you say you just don't get to heal on chun li, that's not entirely true. What pocari sweat said about cancelling does work. It's not instantaneous but she does recover faster than if you let healing go all the way. Remembering this, you can bait a lot of people into supering when you've already recovered, thus wasting their meter, or just use it to give yourself some safety. You can cancel it even right after it begins (getting no life, unfortunately, but just a demonstration of how you can cancel it anytime you need to). I'm not sure about the entire world, but almost nobody I talk to knows that you can cancel healing.

mychalefromtilt
10-22-2003, 04:33 PM
Dont use Elena if your not gonna throw.
healing is a super you use when the guy you are playing is better than you and you need it to win.

locustcheese
10-24-2003, 01:01 PM
You can use healing to extend combos. Here are a couple:

1. Hit f,d,d/f+MK or f,d,d/f+FK on low airborne opponent-->super cancel the first hit into healing and immediately cancel healing
-->walk forward and do a f+MK or jump forward with a FP. Does crap damage. Pretty much not worth it.

2. Hit hcf+MK on airborne opponent-->do f,d,d/f+MK or f,d,d/f+FK
-->super cancel the first hit into healing and immediately cancel healing-->walk forward and do a f+MK or jump forward with a aerial attack. Not worth it also. Just flashy.

3. This one is really eye candy but you can do more damage with something else. hcf+MK or hcf+FK on cornered airborne opponent
-->f,d,d/f+MK or f,d,d/f+FK-->super cancel the first hit into healing and immediately cancel healing-->hcb+MK or hcb+FK for 2 more hits-->end with a move of your choice; preferably f,d,d/f+LK. You can use this next to a cornered opponent who tries to jump out of the corner.

All of these combos do not give back much energy. A little over 1/3 of what a full healing will give you. They aren't very practical as you must hit an airborne opponent. Perhaps you can start the ones from Rhino Horn after parrying a jump in attack. I don't know. But I do know you can hit a Mallet Smash (hcb+P) on an airborne opponent to start healing extension combos as well. Hope ya'll enjoy.

locustcheese
10-24-2003, 10:41 PM
Back again with more:

4. hcf+MK or hcf+FK on airborne opponent in corner-->f,d,d/f+MK
-->super cancel with healing and immediately cancel healing by hitting any 2 punch buttons or any 2 kick buttons-->hcf+LK-->f,d,d/f+FK for 3 more hits

5. hcf+MK or hcf+FK on airborne opponent in corner-->f,d,d/f+MK
-->super cancel with healing and immediately stop healing-->f,d,d/f+LK (must hit opponent while he/she is very high in the air)-->f+MK or f,d,d/f+FK

After combo number 3 I think I can juggle with an extra move but haven't been able to. I'm sure there's more as I haven't experimented enough. I don't know how much super meter you get back for each move either. It may be possible to gain an EX back. Who knows? Well, good luck.

PROFESSORLESTER
11-01-2003, 04:09 AM
Originally posted by mychalefromtilt
Dont use Elena if your not gonna throw.
.

thats so true cauues she has so many top downs.

yes4me
11-03-2004, 10:51 AM
How little life can you heal back?
How much life can you heal back?

G-Product
11-03-2004, 11:05 AM
Healing blows cause u need lots of bar to execute good combos and EX moves plus ya gotta knock ya opponent down to a distance to use this move, I liek the ode to 2 hit combo video useage of Healing.

Strangevision
11-04-2004, 04:46 AM
Isn't SA2 considered her overall best Super Art now? It causes the most damage, can be combo'd into, and comes out quick enough to punish certain moves on whiff or block.

thedude.com
11-04-2004, 06:10 AM
Healing blows cause u need lots of bar to execute good combos and EX moves plus ya gotta knock ya opponent down to a distance to use this move, I liek the ode to 2 hit combo video useage of Healing.


turtle + healing = your opponent:mad::mad:

G-Product
11-05-2004, 09:02 AM
Ok maybe I'm wrong on Healing but Strange Vision, yes, S.A. 2 is her best. You can use a crouching far MP I think it is, which gives u enough time to verify it into a S.A. 2, they wont combo sometimes but it wil lstill hit pissing your opponent off. Plus Meaty moves also work into S.A. 2. It also has good range.

yes4me
11-06-2004, 02:21 PM
Eh... ok... but that didn't answer my original question... what is the range of life you can get back? Is it random between a pixel to the full life bar?

SlimX
11-06-2004, 06:54 PM
Max is 25%. Min is based on how soon you cancel it or get hit out of it.

m3x
11-30-2004, 06:00 AM
turtle + healing = your opponent:mad::mad:
This is very true.... Healing can break your opponents concentration. And even enrage them with your turtle tactics

GooNiEGooGoo
12-18-2004, 12:52 PM
bah, Healing allows for false perfects.

Vatotitan
12-19-2004, 10:04 PM
if you die while my health bar is green. that is your own damn fault. haha :razz:

LazyYetCrazy
12-30-2004, 03:19 PM
I used to be a SA2 whore due to how easy it is to link into and out of, but lately i've been giving healing a try and as many have said, it can be quite an annoying factor for the other guy. I've found though that rushing down with Healing has helped me alot too. It acts as kind of a back up plan. Only 1 super bar though..whhhyyyyyyyy.

m3x
01-06-2005, 11:18 AM
I have been playing in arcade machine with its damage setting low. And guess what? A lot of challengers find it out that healing+great defense is hard to beat in this setting. Too bad for them =)

Vatotitan
01-06-2005, 10:50 PM
sweet, so not only do you take less damge from the opp. but you still gaing the same amount when you heal. i may have said this already but sweet. hey i was right, i did say that already

m3x
01-08-2005, 05:26 PM
Indeed with a low damage setting, I can attack without any hestitation. There was even this one time that I was able to heal 3 times within 1 round when I played against a good chun player.

lord sharky
01-13-2005, 09:25 AM
Indeed with a low damage setting, I can attack without any hestitation. There was even this one time that I was able to heal 3 times within 1 round when I played against a good chun player.

our arcade setting was level 1.
when i activate genei, people could just laugh of it.
but when this guys here do healing,f*ck it,we simply let it go and gather our self esteem.yea,that's the only thing we could do. :lame:

elena is surely a top tier in level 1 damage. :wow:

_one love_
02-09-2005, 11:17 PM
healing>gill