View Full Version : Akuma And Teleport
Ranevski
07-09-2003, 01:10 AM
Is it just me or does nobody use teleport? I forgot all about this move and I just realized I have never seen it mentioned in a post, written in a FAQ, Included in a vid, used in a match, or even spoken about as a bad move.
It DOES exist doesn't it? I don't have some screwy game version do I?
So Anywhoo, I was just wondering if this move is crap - hence why nobody uses it, or are we just all idiots who have forgotten that the move exists?
Sidenote: Although the CPU is crap, he seems to find some very nifty uses for it Offensively and Defensively... think about that.
vasAZNion13
07-09-2003, 06:44 AM
Originally posted by Ranevski
Is it just me or does nobody use teleport? I forgot all about this move and I just realized I have never seen it mentioned in a post, written in a FAQ, Included in a vid, used in a match, or even spoken about as a bad move.
It DOES exist doesn't it? I don't have some screwy game version do I?
So Anywhoo, I was just wondering if this move is crap - hence why nobody uses it, or are we just all idiots who have forgotten that the move exists?
Sidenote: Although the CPU is crap, he seems to find some very nifty uses for it Offensively and Defensively... think about that.
i've seen people use it...most of the time it's to lure you out...
someone corned me once and he did the teleport thing while i was getting up...and i thought i could grab him out of it so i tried...and he teleported back into the same spot and kept rushing me down more...
but i guess what you can do is use it to get out of corner traps...or run up and try to lure out supers..
Ranevski
07-09-2003, 08:36 PM
It obviously has it's uses. I'm just wonderin why there aren't HUGE threads discussing it. I haven't seen anything on it anywhere. Just trying to spark some idea's. THINK PEOPLE. What can this move do for YOU!?
Burghy
07-09-2003, 09:01 PM
Use the super 1337 tactic of when they're knocked down in corner, you teleport into the corner and then do a short hurricane kick that crosses up!
1337
Originally posted by Ranevski
It obviously has it's uses. I'm just wonderin why there aren't HUGE threads discussing it.
Because its a fucking teleport. It moves you from point A to point B, slowly. It's not abusable and its uses are otherwise pretty obvious.
MegaZangief
07-10-2003, 01:32 AM
Well it has a few uses... For example some moves cayou can cancel your frame recovery frames if you perform a special/super move. So for example you can small jump, teleport away. Use his dive kick, teleport away, etc etc, you get the point. Or just to escape the corner, but it's uses are very limited due to it's recovery time.
artoflife
07-10-2003, 06:25 AM
teleport into raging demon is pretty cool
u just have to end up at the right place
some people fall for it and try to poke u late in the recovery
if its too late...they eat the raging demon
PokesYOU
07-19-2003, 09:53 PM
Ummmmmm......u could teleport out of the corner.....nobody's mentioned it, i don't know why, when thats the most obvious use for it.
Orochi_Shoto
07-19-2003, 11:34 PM
I have to say my use of teleport is damn shifty!
When you have them in the corner and you wanna mix that shit up, knock 'em down and wait for the wake-up, or just the raw retaliation, teleport towards them against the wall and B&B that shit. Think about it. Normally, teleporting is slow to recover, but when you hit the wall with a teleport he comes out of it really quickly, making them so victimizable. Try it it's pimp!
noodleman
07-31-2003, 05:29 AM
I use K Akuma, and I use the teleport to mix up my rush down...once i have them in the corner, i do the using run up d.lp tactic, then run up and then teleport to the other side to combo him, or raging demon or whatever.
I also use it as a random psych out tactic when i'm a full screen away, i teleport backwards with either punch or kick (since they go at different speeds), and sometimes teleport forward when it's safe...basically using it similar to Rolento's command movements and Blanka command hops (though the teleport is MUCH slower), so you can't abuse it as much as the other moves.
PokesYOU:
actually, teleporting INTO the corner is one of the most effective uses of it.
white shadow
07-31-2003, 08:11 PM
Also when in the corner I find hazing to be a good annoyer. If you don't know what hazing is it is when Akuma is the corner and he teleports backwards not going anywhere and making a hazy shilloette and confusing the opponent then either doing Raging Demon, lk Hurricane Kick, DP, or block.
Goukito
08-07-2003, 09:03 PM
Oddly enough, some poeple use Chang...very well I might add. Some guys switch up highs and lows and make him a very hard character to get close to. His "swinging ball attack" is yet another barrier to overcome. Firstly, because it can be stopped at will. And secondly, because it acts as a brick wall to a lot of normal and special moves. To waste time and stop a good rush, many Chang players will do a long swing attack. This my friends is your opportunity. To a rookie, this is the chance to throw a hot fireball. But to his surprise, Chang's swinging ball attack cancels out fireballs and a lot of Akuma's other moves. Your opponent will often begin to laugh in your face. You could try a super fireball, but it's kinda slow. So, here comes your opportunity to show a little skill. Here's a trick I found a while ago.
First, you need to have a little rhythm.
Second, if the machine you're on has decent volume, listen for the whiffs( the gusts of air coming off of the speed of the ball).
Third, from about Kick Teleport distance, (KK) teleport into the attack.
Note: The final keystroke (KK) of the teleport should be done ~simulatneously with the whiff.
Next, start the commands for the Raging Demon once you've passed half of the initial distance between you and Chang.
Finally, input the last part of the Raging Demon (Fierce Punch) when you've just about settled from the teleport. The ball should be around he back at this point. If memory serves me correctly, it should also coincide with a whiff.
Note: Execute the commands for the Raging Demon at a relatively normal speed. If you do it too fast, the R.D. won't register and Chang's ball will bust your head wide open. If you do it too slow, then a Fierce punch will result. You'll most likely get hit because Fierce punches don't have a frame of invincibility.
It takes a little practice, but it works like a charm. If done correctly, you will have broken through Chang's barrier and given him a very rude awakening (that is...when he gets his big ass off of the ground)!! Rookies, if present, will freak!! And your opponent's mouth may also drop. He knows that your teleport takes away your ability to instantly block at the end of the teleport and that you must settle for a few frames in order to defend yourself. By that time the ball WILL HIT YOU!!. That's why he won't stop the attack prematurely like he would for a level 1 or 2 super fireball. But that's going to be his biggest mistake because what he doesn't know is that the timing of the whiff and the teleport will allow you to release THE DEMON , totally unscathed!!
I don't know how often you'll get to use this little trick, but a good Akuma player should know how to use it if the opportunity should arise.
AKUMA OWNS!!
Goukito
08-09-2003, 08:11 PM
Originally posted by kcxj
wtf... that post was retarded. Yes, we all know about teleport, super. Thank you for bringing that to my attention.
something new I learned from shoryuken:
Chang is the best character in the game now. All I have to do is stand there and spinning ball all day. I can stop it at my will! Wow, what a barrier! Now, my friends, I can laugh in your face. hahahahha!!!
Well, my friend. Too a "pro" like you, the original post might have been redundant. I'll admit it isn't the epitome of a great tactic, but there are still a lot of people out there that are relatively new to CVS2 that would like to find out things about a favorite character (Akuma). My little post was written primarily for them. But thanks for the indirect insult. It was actually a high level of sarcasm. Pretty good stuff. Did you take a course? Obviously, you've never come across a good Chang or you wouldn't speak so ignorantly. Of course you wouldn't come across someone exclusively using the ball attack. That would be a scrub!! But if you did, that would be one way to dispose of them. But for an excellent Chang in a run groove, the ball attack might be one of few openings for retaliation. If you ever come across a tounament level Chang (ratio 3 or 4) that effectively stops a rush down and then implements one of his own you'll change your tune. Yeah bud, they're out there. Get some more exposure before you expose us to your typographical diarrhea next time, okay?
Oh here's something else you can learn from shoryuken:
Your sarcasm sucks a$$.
Criticize this one too, it seems to be your M.O.
:mad:
noodleman
08-09-2003, 08:52 PM
kcxj, why do you have to be such and ass? not everyone here practice all day everyday like you or tries to learn little thing about the game. It's not like he was posting spam, which your post is (and mine right now is bordering that).
Goukito was just posting something that not everybody might know, and if you know it, good for you. Don't go complaining/flaming people about it.
Hobo-Joe
08-10-2003, 11:17 AM
Originally posted by kcxj
I've spent a lot of time contributing to this forum. For all the work I've put in, I tend to feel a little offended when people go around posting things that just plain don't work or are totally untrue. Show me one person who posts regularly in this forum that has place high at a major tourney recently. Well, the people who do post here go around talking like they're experts and tell other players they HAVE to do this, they HAVE to do that. Well guess what... I don't have to post here if I don't want to. Cya guys. Hope you all have fun learning CvS2 from the always informative Dr. B, Onedumbg00k, and Pokesyou threads. The 10 new threads made per week by people from London, Ontario get honorable mention. People from London are extremely good at flaming posts too. We are all good at something, you for example stereo type canadian people and no we dont say "eh".
Hobo-Joe
08-14-2003, 10:17 AM
Originally posted by kcxj
I wouldn't sterotype Canadians so much if they all just weren't so rude to me at tournies. It's OK to acknowledge if somebody says hi to you. Just because I'm not Ricky or some top player from NY/Cali doesn't mean you need to treat me like I'm some random scrub. No need to talk so much shit and yell when we're in the middle of a match. Some people happen to find it distracting. Then I come online hoping to learn something new about CvS2 and I'm treated to new retarded waste of space threads by people who don't even know how to use use capital letters, punctuation, or any form of comprehensible grammer. I have nothing personal against Canadians in general. One of my main CvS2 training partners/neighbor is Canadian.
It's the idiotic and/or rude gamers I've come in contact personally that I have a problem with. Not my fault they all happen to be from Toronto, Ontario, or where ever... Stop making useless posts then maybe I'll stop being an ass online. If not, then I'll continue to express my views about whatever comments or advice (good or bad) that I please. So you stereotype Canadians because u met a few rude ones? hmmm.. and we cant help it if were new, we have to make new posts to learn more. Most of us will realize how dumb our posts are when we get better.
Please excuse my inappropriateness for complaining about my personal issues in the previous post. My bad. I take it all back.
What I really should of said was that I wouldn't stereotype Canadians so much if only your threads didn't make me dumber by the minute everytime I clicked one of them.
Ireland_Raven
04-28-2004, 06:48 AM
its a fantastic move pals.you know why?youve got a guy cornered and hes gonna try and strike you as soon as he gets up,what to do?teleport behind him and throw or combo him.you also may want to teleport to the end of screen(opposite your opponent) to escape from sneak attacks and special moves
not only that,its really great to watch
FUH_Q_2
04-28-2004, 07:07 AM
After a knockdown, a lk hurricane kick is the ultimate whiff. You can distance yourself so it becomes ambiguous as to which side you'll fall on. And the recovery isn't shabby at all. As usual, mix up with lp into dp or RD.
As a b&b, use c.lp, c.lk, sweep xx hurricane kick. It's a great way to never let off the pressure, whether they eat it or block it.
Drunken Master
04-28-2004, 01:36 PM
When you're in the corner yourself, use it as a dodge (like s-groove) by teleporting into the same corner. W00T! L33Tness abounds.
Using it when the opponent is corner is cool too (already mentioned). Meaty air FB, teleport behind them, then throw or d.LK, or RD, or LK hurricane, or RC, or tele-dodge, blah blah..
Other than that, all I can see is using it for escape purposes or to make distance.
Gwai Lo ½
04-28-2004, 10:19 PM
Originally posted by kcxj
or any form of comprehensible grammer.
Lol, at least when commenting on the grammar of a country, you should use proper spelling.
Silly Americans... :lol:
noodleman
04-29-2004, 04:35 AM
Originally posted by FUH_Q_2
After a knockdown, a lk hurricane kick is the ultimate whiff. You can distance yourself so it becomes ambiguous as to which side you'll fall on. And the recovery isn't shabby at all. As usual, mix up with lp into dp or RD.
As a b&b, use c.lp, c.lk, sweep xx hurricane kick. It's a great way to never let off the pressure, whether they eat it or block it.
actually, it's c.lk, c.lp, sweep xx hurricane kick, you can't link the sweep from a c.lk.
FUH_Q_2
04-29-2004, 04:42 AM
Oops, thanx for catching that.
*puts the bong down*
Let's just say crouching jab, jab, sweep xx whatever. In this case, once the opponent(very close to corner) catches on and starts blocking it everytime, replace whatever with teleport. Ryu can also do jab jab sweep.
eh... I stopped using d.LP, d.LP, d.HK xx hurricane as my BnB combo actually. The one frame link is a pain. Just one d.LP, then d.HK xx hurricane is better because you can get an additional +2 to make it an easy three frame link whenever you set up the counter hit.
Napalm Kid
04-29-2004, 10:18 AM
I've been screwing around with E. Ryu.
He can recover from any of his fireballs (super or normal) in enough time to combo a DP or ShoryuReppa.
Also, the combo I use is j.lk xx qcb.lk xx qcb.lk xx dp.hp
Seems like in CvS2 Ryu and Evil Ryu are all about their hurricane kicks.
BTW you can use S groove Evil Ryu and if you land a super fireball in the corner, you can follow up with Shoryureppa
videoace
05-03-2004, 06:25 PM
i found out that if you press hp lp at the
same time he will do it with not problem.:D
I mess around with the teleport imo it's a decent move. I usually do it as part of footsies. I like to rush down so sometimes I rush in and do the weak reverse teleport playing against someone with full meter and depending on the character that might do a lvl3 which might whiff or if it does hit it does crap damage. Also to note sometimes I'll spam reverse teleports from full screen since they look a bit like his flaming hadoken. It's great against N and K groovers because if they run in they can't instantly guard so they're pretty fucked if throw a fireball from quarter screen.
So it has it's uses. And akuma's such a weak health character I usually turtle hard with him as he can't go toe to toe with the majority of the cast especially strong characters like Gief's and Sagats.
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