View Full Version : Zangief cvs2 Thread!(grief player's only)
No defence
07-11-2003, 06:43 AM
I know Zangief player's are out there?... Bring the knowledge! What character give Grief problems. I hear Bison ,and maby Sagat. Does he have any other counter characters besides E.Honda.
Yo Gunter. Can you share your knowledge on Cammy vs. Zangief match up. Sounds interesting.
zachdms
07-11-2003, 08:59 AM
I'm not sure how others feel, but I've got more problems using Gief against Athena (especially S-Groove) than against any other player in the game. Her run-away and keep-away are pretty outstanding, especially against slow old Gief.
Gunter
07-11-2003, 05:08 PM
Originally posted by No defence
Yo Gunter. Can you share your knowledge on Cammy vs. Zangief match up. Sounds interesting.
That match is all about random fierces and perfectly timed RC kick lariats. Kick Lariats even beat out her drill. Against jumpins (although she shouldn't be jumping, in case she tries to mix it up), you should use RC Punch Lariats, but the majority of the match is RC Kick Lariats.
No defence
07-11-2003, 08:05 PM
Originally posted by Gunter
That match is all about random fierces and perfectly timed RC kick lariats. Kick Lariats even beat out her drill. Against jumpins (although she shouldn't be jumping, in case she tries to mix it up), you should use RC Punch Lariats, but the majority of the match is RC Kick Lariats.
When you mean "random fierces" I assume you mean Crouching fierce. Are you talking about standing fierce?
I know you cant just "Hore it like Sagat or cammy/ect. I use it to keep fools in check when they think they can just walk/run up to Grief. The RC kick lariat is No Joke! It feel's like honda Rc head butts. Cant jump on him/cross up. I've just started to RC Grief's Jab verson of the, "glowing back hand bitch smack thingE". I need to find more use's though.:o It does increase his mobality. It's like a quick dash. It has good recovery time. Instead of rolling/lariating(if that's a word) threw fireballs,just Jab glowing fist. You gain ground with less chance of being punished. Thank ''G" for the Cammy Hit. I dont Know if Baltimore Chun's cammy play's anything like John C but I will give it a Try.
No defence
07-30-2003, 06:51 AM
I think that zangief may be a counter to Blanka. Please dont flame me for saying this.:confused:
I been winning alot of Grief vs. Blanka matches, for some reason?
I find it easier to win with Grief if you start the match with more energy/life becauce blanka has to come to you. I use RC lariats Blanka cant jump on me. If done early enough Zangief c.mp/and s.mk beat Blanka's c.fierce,but I usually use RC kkk. If blanka happen's to get the knock down and tries to RC electricty. I either 720 or use RC kkk. I also work my way in with RC kkk, and use alot of standing/ walking jab 360's.
What do you guys think of this match up? I use Grief in C groove. If Grief has more life I say he has the upper hand.:o
50mOrEcEnTz
07-30-2003, 07:19 AM
Originally posted by No defence
I think that zangief may be a counter to Blanka. Please dont flame me for saying this.:confused:
I been winning alot of Grief vs. Blanka matches, for some reason?
I find it easier to win with Grief if you start the match with more energy/life becauce blanka has to come to you. I use RC lariats Blanka cant jump on me. If done early enough Zangief c.mp/and s.mk beat Blanka's c.fierce,but I usually use RC kkk. If blanka happen's to get the knock down and tries to RC electricty. I either 720 or use RC kkk. I also work my way in with RC kkk, and use alot of standing/ walking jab 360's.
What do you guys think of this match up? I use Grief in C groove. If Grief has more life I say he has the upper hand.:o
Personally...I think Gief has the upperhand on A LOT of people that are used in tournies. I play him in k-groove though. IMO his JD into the 360 of your choice (yes, sometimes, depending on the move, the kick 360 is MUCH better IMO, because it can put them in the corner AND u set up the c.jab small hop belly flop rushdown) is godly. I don't mind at ALL playing Gief against blanka. But I HATE playing Gief against a sagat or cammy, more so sagat though. Sagat has great low pokes, whereas cammy's hits mid section therefore getting hit with a kkk. Although, I wonder if she shouldn't just c.mk to cannon drill a majority of the time, if u land the mk, it hits, if you miss, the cannon drill doesn't come out, and ur safe. I would like to know how one plays gief in C-groove though. RC kkk's and ppp's doesn't seem like enough to overcome a sagat or cammy.
I've also heard rolento is a gief murder...and I must say i have problems with him in k-groove. rolento's j.mp is TOO good against k-gief.
No defence
07-31-2003, 08:21 AM
Originally posted by 50mOrEcEnTz
Personally...I think Gief has the upperhand on A LOT of people that are used in tournies. I play him in k-groove though. IMO his JD into the 360 of your choice (yes, sometimes, depending on the move, the kick 360 is MUCH better IMO, because it can put them in the corner AND u set up the c.jab small hop belly flop rushdown) is godly. I don't mind at ALL playing Gief against blanka. But I HATE playing Gief against a sagat or cammy, more so sagat though. Sagat has great low pokes, whereas cammy's hits mid section therefore getting hit with a kkk. Although, I wonder if she shouldn't just c.mk to cannon drill a majority of the time, if u land the mk, it hits, if you miss, the cannon drill doesn't come out, and ur safe. I would like to know how one plays gief in C-groove though. RC kkk's and ppp's doesn't seem like enough to overcome a sagat or cammy.
I've also heard rolento is a gief murder...and I must say i have problems with him in k-groove. rolento's j.mp is TOO good against k-gief.
It may sound silly but the only time I get to play serious Cammy's or Sagat's Is is if I go to "Philly" , a tournament, or play these guys in Baltimore. Against Sagat I use c.mk,smk,s.hp,c.hk. If sagat jumps at me for some reason I use RC lariats,s.lp,c.mp,s.hk,or Air slam super. I ppp thew tiger shot early at long range or RC kkk/RC lp glowing fist threw them... to get in. Cammy has all ready been talked about. The only other thing is... I use c.hk to beat her s.hk. It's a ground battle. If they take to the air they lose!:lol: :o :lame: :eek:
P.S. I think s.jab beats/ trades with rolento's J.mp?
No D:confused: :bluu: :( :lol: :)
dARTH48076
08-11-2003, 04:25 PM
Kyo and Ryo are Zangeiffs nightmares.
50mOrEcEnTz
08-11-2003, 08:09 PM
Originally posted by dARTH48076
Kyo and Ryo are Zangeiffs nightmares.
ryo is nobody's nightmare, especially gief's...and kyo isn't a horrible matchup at all.
btw, no defence, s.lp probably does trade with rolento's jumping mp, but i doubt it does with a small jumping mp, im talking more about N and K rolentos...sorry
also all my experience comes from a different groove than you, k-groove, so I mean since you have RC'ing it makes certain matchups worse and some better probably...i just know cammy, rolento, and sagat are what kills my zangief in k-groove.
50mOrEcEnTz
08-11-2003, 10:55 PM
Originally posted by dARTH48076
Kyo and Ryo are Zangeiffs nightmares.
ryo is nobody's nightmare, especially gief's...and kyo isn't a horrible matchup at all.
btw, no defence, s.lp probably does trade with rolento's jumping mp, but i doubt it does with a small jumping mp, im talking more about N and K rolentos...sorry
VegasMagic
08-13-2003, 06:47 PM
K Gief.....lol.....against rolento st. jab his kkk jump, then run after him while he is floating away. just crouch jab, and ppp lariat if he flies over your head. Also, if rolento is in A groove, you can bait, activation and use the start-up for a 720 motion or spd(no meter). JD'ing rolentos jump-in's is NOT a good idea, especially his kkk jump, if rolento uses strong. rolento unlike alot of characters can jump out of the JD xx spd. Just st jab from far, and PPP lariat on cross up or when he is right on top of your head. Also, when you master running SPD (while running, do a Kick spd) you will be feared. Learn run slide xx 720 on wake up. If it comes down to a poking contest (which is usually does) just pressure with low strong and st forward to get in.
ShinRyuBen
12-26-2003, 08:33 PM
Originally posted by dARTH48076
Kyo and Ryo are Zangeiffs nightmares.
Dude... Kyo has to get up on you... JD/SPD.... das vidanya.., or should I say... abayo...
---->>Ben
Zangrief players........ have you guys played against any good Eagles? What do you guys think of that match up......... BTW........ Has anyone master RC 360/running BEAR grab........Its like 80% now I need help with some traps/ setup:confused: I wonder If any of you guy know some CRazy 50/50 command/grab setups like TODO.:evil:
No defence .......
50mOrEcEnTz
12-28-2003, 11:16 AM
Originally posted by No D
Zangrief players........ have you guys played against any good Eagles? What do you guys think of that match up......... BTW........ Has anyone master RC 360/running BEAR grab........Its like 80% now I need help with some traps/ setup:confused: I wonder If any of you guy know some CRazy 50/50 command/grab setups like TODO.:evil:
No defence .......
u can always cross up body splash then s.lk, command grab...that works...or u can juss do the super if ur good enuff, which u play maki so u might be good enuff to standing 720
Can standing 720 be done in this game?
Well, I guess it's possible. I've never seen it though.
I find Gief's ticks are fucking garbage in this game. My opponents usually get out of s.LK into 360.
DeAdSpAcE
12-28-2003, 12:47 PM
I use gief in C groove. I don't think he really needs to run that much and it's nice to be able to sit on his lvl3 when needed. It's scary as fuck to see how much shit gief can counter with his lariats, rc ones especially.
50mOrEcEnTz
12-28-2003, 02:43 PM
Originally posted by Drag
Can standing 720 be done in this game?
Well, I guess it's possible. I've never seen it though.
I find Gief's ticks are fucking garbage in this game. My opponents usually get out of s.LK into 360. hehe; i never said his ticks were good. i've only seen and heard of gief being good in k-groove...and i think that is where he is best in. he gets run, small jump, and jd. jd into 360 is great, running c.lp, s.mk, or fp's aren't bad every now and then, small hop body splash is underrated...i don't know; i think he could be used at high level play, but i doubt he will ever win a tourny. i stopped playing gief a while back just because of the problems he has against cammys and sagats...and blanka isn't a good matchup, just an even one.
Lil Majin
12-30-2003, 07:21 AM
n
Originally posted by 50mOrEcEnTz
hehe; i never said his ticks were good. i've only seen and heard of gief being good in k-groove...and i think that is where he is best in. he gets run, small jump, and jd. jd into 360 is great, running c.lp, s.mk, or fp's aren't bad every now and then, small hop body splash is underrated...i don't know; i think he could be used at high level play, but i doubt he will ever win a tourny. i stopped playing gief a while back just because of the problems he has against cammys and sagats...and blanka isn't a good matchup, just an even one.
I use K-Gief too.. raged fierces are hilariously damaging. Connect 2-3 stray fierces and the opponent is all "Holy SHIT!"
Little jump j.HP (superman punch) from afar is AMAZING! :) It's waaay long. Straight up little jump HP when close is good too. Then there's the same ol' K bullshit like little jump early knees into 50/50 super. little jump LK, and headbutt is funny too.
Question on body splash (tits). I wrote this thing off when I found out that you can simply duck and avoid it (free combo! yay!) Can't even cross up with the damn thing. I don't know if it works with everybody, but still..
When you little jump splash, can they duck it? I know splash beats a lot of stuff, but does it beat anything that knees won't?
K grief is good but RC makes him sooooooooo much better....... I will Put N over K groove any day. C and N goove are the best for him though..... then...... P groove, and Sgroove And K groove are tied. I dont see the point in A groove outside of Meter builder.
Just use splash on larger/tall characters(Blanka/Sagats) and use as a cross up.
Does any one else use RC 360/running Bear grab?:confused:
Ratio1BeatDown
01-12-2004, 02:37 PM
I always use the RC 360 +k!! Its too good. Works well as an anti-air every once and a while!
K grief is good but RC makes him sooooooooo much better....... I will Put N over K groove any day. C and N goove are the best for him though..... then...... P groove, and Sgroove And K groove are tied. I dont see the point in A groove outside of Meter builder.
Maybe I was high the day I said this. :looney:
I only played Zangief seriously in C groove/N groove. K grief is probally one of his best grooves by far.
I cant stop playing Zangief........ Now matter how may time's I get punched in the face by Sagat. :sad:
It think its really important not to wiff anything(except c.jabs) with Zangief. I noticed I've been doing alot better since if stopped wiffing/laggy moves. :rolleyes:
I dont know if this is an accurate statement, but it seem like U have to have really good footsies to play Zangief.
I actually stop RCing(at least for now) and been relying on My groove's ability,and grief's normals. Grief Is not a "poker" character like rolento,or vega, but Zangief seem's to be a counter poker/ defensive character.
Zangief can get Counter hit/trade with his Pokes, but dosent really have abusable poke's(like vegas c.mk/Sagat c.fp).
He just one of my best character so I am sticking to him.
Just make sure you dont wiff shit. Know what normals beat/trade,and If you use c.fp/s.fp make sure it's either hit's,or is blocked.
I think the main goal with grief is to Keep other character(Camy Blanka Sagat) form raping you. By not letting them get in on you, and using Grief's poke to keep them out.
I dont want to write 2 pages in one sitting so Ill post some more stuff later.
One thing that has help me fight Sagat/Cammy is to use Zangief Walk/Jiggle.
He has a really good waliking animation.
Jiggle back and forth/ side to side,like Starhammer's Avatar. (The chick on the right is awesome) :wgrin:
Zangief's Jiggle is really good.
It's like doing standing Jabs with shoto's, but with out the wiff factor.
I found Grief's "Jiggle" is very useful in zonig,and it helps to mask Grief pokes.
What do u Zangief user's think?
Please dont say shit like....
"Why dont u just play Blanka". :lame: Trust me.... Ive been down that road before.
ThreaT
11-14-2004, 06:11 PM
using just a lvl 4 gief is the funniest shit ever because his suplex just annihalates everythign
cancel
11-23-2004, 05:30 PM
A dumb question:
How do u RC a lariat?
I can understand how to RC a charge move, or even qcf moves, but I don't really understand how u RC into lariat......
Is it something like lp+lk=>quickly into kkk? Cause I find it hard to hit all those buttons with only one hand, and I use thumb and index fingers to roll, so am I suppose to use my other fingers to press the mk and hk after that?
GunterJPN
12-07-2004, 10:26 AM
Lariats require only two buttons, so it's actually very easy to RC them.
Jackenstein373
12-15-2004, 01:10 AM
yamazaki, dhalsim, haomaru, vega, and sagat seem to be Gief's worst matchups in my opinion...
abuse small jumps into 360...that just may be like his BEST tactic..the frame advantage of his 360 is AMAZING!
I like Gief on K or N groove because they give him good strength increases...N is good cuz of roll...but K is awesome if you can master the JD into 360
GeeseHoward
01-11-2005, 04:39 PM
Hey, I am picking up P and K Groove Zangief, and he is just too good?
People are like wtf?!!
I have a few questions though...
What is the difference between his two lariats, the PPP and the KKK one?
I've also noticed his short jump + H.Kick into PD is damn good...that frame advantage!..
Anyways, is there any ok combos with him?
Please let me know, I'd really appreciate it..
-The Geese
GunterJPN
03-18-2005, 06:19 PM
No one's mentioned Gief's BnB, but it's jumping fierce/splash, d/b forward, fierce GH. If the jump-in hits deep, you can Jab SPD afterwards. This does a TON of dizzy.
Ben Lee
04-01-2005, 12:09 PM
i think N groove Zangief is the most dangerous because he can run and roll its fucken nuts trust me. as zangief player N groove is bad ass. and he has a killer mix up game and killer damage. next i would choose C groove for the rolling and air guard,then S groove because of the dodge and grab tactics.
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