View Full Version : cable unblockable, whats the deal
several top players (viscant, ruin) have confirmed to me that they have seen liquid metal do this when he came to the usa, i was told that cables 4th gun shot is unblockable (ala sent). i have tested this extensively and cant seem to replicate his unblockable gunshot, anyone care to shed light on this?
no fucken scrub answers please. dont tell me shit about j.hp guard breaks or anything this is not about that thanks
wassup
07-17-2003, 08:06 AM
when you mean ala sent do you mean the 4th gunshot is only unblockable when the opponent lands on the bullet while they are coming down from a jump?
i don't see much practicality in this especially when it's the 4th gunshot not the first ... but should the unblockable hit you can psimitar XX AHVB but it's still hard to use properly
hadoken king
07-17-2003, 08:47 AM
Originally posted by wassup
when you mean ala sent do you mean the 4th gunshot is only unblockable when the opponent lands on the bullet while they are coming down from a jump?
i don't see much practicality in this especially when it's the 4th gunshot not the first ... but should the unblockable hit you can psimitar XX AHVB but it's still hard to use properly
only when close in i assume, about the scimitar.
its not hard to use, apparently liquid metal was timing it so people would land on 4th hit then he would psimitar xx ahvb
the point is i cant get it to work
i can get them to land on 4th hit but its not unblockable
so dunno whats up
hadoken king
07-17-2003, 10:00 PM
is there any recent liquid metal vids that might show what ur talking about better? cuz i've seen ppl not block cable's gun when they come out, at chinatown fair uppin newyork, wher i live... but i didn't know it was unblockable. i just figured that they were dumb
if there's a vid, then i might understand this better....and i'll see if i can get some1 in CF to explain.
IronThread
07-17-2003, 10:32 PM
sigh*.....just when we thought cable was already overpowered with AHVB....he has an unblockable....
Mixup
07-18-2003, 12:04 AM
I heard it was the 3rd shot and you have to get hit only by that particular bullet(like in the scenario you described)
oh shit 3rd shot?? ill give that a try
Mixup
07-18-2003, 12:25 AM
Originally posted by eKiN
oh shit 3rd shot?? ill give that a try
Djb-13 had mentioned it.
Dasrik
07-18-2003, 05:08 AM
CABLE HAS AN UNBLOCKABLE?!?!
Good game out peace. If you think "it's too much trouble to get right", you don't know SF players very well.
hadoken king
07-21-2003, 02:28 PM
they land on fourth bullet, it's unblockable. ph!lop!a told me this, and i tried it for about 3 hours.. superjump all guard on... landed on it, didn't block it. the bullet has to be just passed them when they land on it. it's really hard to get off... i don't see much use in it, unless u can time it when some1 drops in... but seriously... it will prolly be eased out like sents.
hadoken king
07-21-2003, 02:32 PM
here's a shit diagram i made.... the yellow dot indicates where the bullet was when it was unblockable for me.
THE CHOSEN ONE
07-22-2003, 12:40 PM
yeah buddy that shit work, maybe its your timing.i should know because i use cable ever since the game came out.
hadoken king
07-22-2003, 05:07 PM
Originally posted by THE CHOSEN ONE
yeah buddy that shit work, maybe its your timing.i should know because i use cable ever since the game came out.
i wouldn't talk to eKiN like that man
The Fireboy
07-22-2003, 05:27 PM
Yeah dude, eKIN's the shit.
ph!Lop!a
07-22-2003, 09:55 PM
ekin stinks.
so he must be the shit.
andy rockwell
07-23-2003, 01:26 AM
aight, so 3rd bullet or 4th?
just to make things clearer for everyone ^_^
hadoken king
07-23-2003, 06:19 AM
Originally posted by andy rockwell
aight, so 3rd bullet or 4th?
just to make things clearer for everyone ^_^
4th bullet
The Fireboy
08-01-2003, 10:02 PM
One thing I've wondered, why even worry about it if Cable has an unblockable, anyone with an air dash could easily avoid it...right? and since it's on the third/Four shot, wouldn't it be much easier to see coming then Sentinel's unblockable? And besides, Cable's Guard break is nearly unescapable from what I've personally seen (I've only seen a few Magneto users escape it.) But anyway, don't bash me if I sound stupid. Lol.
luigi
08-03-2003, 03:19 AM
Does it work with the opponent getting up? If it does, then it can be really useful. To me, that's the best time to use Sentinel unblockable as well
The Fireboy
08-03-2003, 05:20 AM
Oh damn, you might be able to use it as they get up? My bad...if you can do that it'll be more then useful, it'll become essental to Cable since I think he's fading somewhat now.
_blitz
08-22-2003, 01:38 AM
magic bullets rock. i tried the same thing as someone else (superjump auto guard) and i think that if you use it for when they are changing modes (on the ground, super jump and jump and when they are standing up) you can catch people in it quite reguarly. but if you make them fall on it its really hard to hit someone outside of dooms size with pscimitar ahvb, especially if the fall is screwed up by something or they call an assist. by screwed up i mean, float, heavy charachter falling faster so on ...
i got it to work like twice ... i think ... i tried to make them land on it, which was completly unfruitful for me. then a friend came over, i showed him this thread so we decided to give it a shot (no pun intended), with him blocking and me playing cable. i thought about the as-they-are-getting-up part someone mentioned, thats where i got it to work. i used jugs punch assist just as an easy knock down. i think that you have to make them stand up, fall, or whatever; and the bullet hits from behind. so they stand up or fall, inbetwen the 3th and 4th bullet while the 4th bullet was just about to pass thru the space the charachter stood up (or fell) into, and since your invincible when you are standing up (and not quite there yet if your falling) , it passes through you (or under) hiting you from behind, or atleast hitting the edge of you charachter. or anyway behind your block. this was all done on xbox btw. i want to get a hold of an arcade game on freeplay for an hour or so to realy test this out but i wont be able to do that untill saturday.
slap me if im wrong but i always thought that sent's worked because the second hit of it went behind the block. thats my theory .....
50mOrEcEnTz
08-22-2003, 07:27 AM
if just hits on the other side you just gotta block it the other way...sent's is just a fuckin glitch, where the cpu doesn't register tha last hit. now that i think about it though; u should be able to block it standing up even if it hits on the other side since the engine states that u block in the direction the point character is facing. if this shit is true, then there has to be something more to it.
also personally, standing up, sitting down, i don't think it will change the way cable is played too much. just because of the simple fact that cable doing 4 gunshots is kinda risky coming down from capcom. then the standing up deal, i could see that working out a little, but i mean it would have to take more precision than sent's unblockable probably. but yeah; if u can do the unblockable bullet getting up then it might become a rarely implemented tatic.
_blitz
08-22-2003, 10:48 PM
so we got cable and sentinel .. what about storm and mags?
player
09-30-2003, 01:48 PM
will there be a video out for this?
x b 4 t M a N x
10-02-2003, 01:52 PM
storm and magz have unblockables....
storm's LA.
magz c.hk.
but enough about them... i really cant see this being used in matches unless you can get hit when rising from a fall.... then it might be useful. but still, the risk of firing the four shots is kinda iffy. with sent. there is no real risk. you can just fly/unfly real quick. with cable. if you scimitar.... it will become a pattern. and you will get dominated.
Kaistar
10-02-2003, 05:58 PM
nah, if you fuck up magic bullet, just psimitar xx AHVB.. it's a waste but it's better than being punished flat out.
edit: wtf am I saying, "if you have meter"... that'd be the only point in doing it :confused:
Mixup
10-06-2003, 02:44 PM
If i could get this shit to work > : [
Anyways, think about it
MAgneto sj's, he now has 2 things going through his mind
Will cable go for the unblockable as i land? if so mag might get shot as he lands
Can i risk an airdash to avoid it? if cable calls this he can simply sj fp, let magneto fall and ahvb mag to death
A pattern that will basically cut magneto's balls off in this match-up, it would totally change the game...
Higher-Jin
10-06-2003, 07:27 PM
The unblockable is useless when standing up, if you use it, they'll roll, and in super jump against the top 4, sent can fly, mags can dash and cable with beam you ^_^.
But if you try it on someone who hasn't seen it will be cool, but cable unblockable can be seen or heard so you can avoid it.... :lame:
Jeff1
03-15-2004, 12:01 AM
im guessing u sobs are trying it on the computer. it doesnt work.
50mOrEcEnTz
03-29-2004, 05:32 AM
Originally posted by Higher-Jin
The unblockable is useless when standing up, if you use it, they'll roll, and in super jump against the top 4, sent can fly, mags can dash and cable with beam you ^_^.
But if you try it on someone who hasn't seen it will be cool, but cable unblockable can be seen or heard so you can avoid it.... :lame: i've heard of wong using a cable combo that otg's (forcing the roll) into the magic bullet...good shit if the cable player can get it every time, i personally still haven't seen it
Sentinels Force
04-22-2004, 06:48 PM
Originally posted by 50mOrEcEnTz
i've heard of wong using a cable combo that otg's (forcing the roll) into the magic bullet...good shit if the cable player can get it every time, i personally still haven't seen it
I dont see much use to his unblockable unless its as the character comes out but thats an if there are characters that can escape ur better off going for his gaurd break. Its very hard to time its the very last shot u can eat alot of shit trying it too many times. And there is no way to catch them as they are getting up because there is nothing that can stop the character from rolling even if its an assist like psylocke or another knock down assist. Even in the corner its useless because there is no way to set it up because the other shots will hit the character and the way it works is when the last shot connects by itself. So to me i dont think it has much uses unless they are coming out. If a character sj they arent gonna come down like that not any top tier anyways. Mag storm air dash. Sentinel can fly go towards him sike him out to throw scimitar and fly back and call assist or unfly and call assist if he tries to do scimitar AHVB or if its tronne he will eat an automatic half life combo into death with the right characters. This is just my take on it someone could prove me wrong but as far as ive seen doesnt have many uses.
PS: Even if cable can stop a character from rolling which he can there is no way he can throw out that last gun shot without the other shots hitting the character first.
da_dragon
04-28-2004, 10:04 AM
Originally posted by Sentinels Force
I dont see much use to his unblockable unless its as the character comes out but thats an if there are characters that can escape ur better off going for his gaurd break. Its very hard to time its the very last shot u can eat alot of shit trying it too many times. And there is no way to catch them as they are getting up because there is nothing that can stop the character from rolling even if its an assist like psylocke or another knock down assist. Even in the corner its useless because there is no way to set it up because the other shots will hit the character and the way it works is when the last shot connects by itself. So to me i dont think it has much uses unless they are coming out. If a character sj they arent gonna come down like that not any top tier anyways. Mag storm air dash. Sentinel can fly go towards him sike him out to throw scimitar and fly back and call assist or unfly and call assist if he tries to do scimitar AHVB or if its tronne he will eat an automatic half life combo into death with the right characters. This is just my take on it someone could prove me wrong but as far as ive seen doesnt have many uses.
PS: Even if cable can stop a character from rolling which he can there is no way he can throw out that last gun shot without the other shots hitting the character first.
actually there is a setup that wong was using while i was playin him, but i dunnno if he was toying with it, he launched me with cable into and AC then i got flyin screened, drones hit made me roll, he shot the gun and i got hit, and i was blocking, i dunno if it crossed of or sumthing, but that was the setup, he got it to work like once of the 10 times he tried it lol
Sentinels Force
04-29-2004, 12:44 PM
Originally posted by da_dragon
actually there is a setup that wong was using while i was playin him, but i dunnno if he was toying with it, he launched me with cable into and AC then i got flyin screened, drones hit made me roll, he shot the gun and i got hit, and i was blocking, i dunno if it crossed of or sumthing, but that was the setup, he got it to work like once of the 10 times he tried it lol
Well i doubt that was the unblockable because its his last shot so its not like it comes out that fast. But ive seen wierder shit happen
da_dragon
04-29-2004, 04:25 PM
Originally posted by Sentinels Force
Well i doubt that was the unblockable because its his last shot so its not like it comes out that fast. But ive seen wierder shit happen
nah it wasnt fast or anything, he forced me into a roll, then shot the guin while i was rolling and as soon as i got up i got hit by the last shot....kinda like the senitnel unblockable setup in the corner...
Higher-Jin
04-29-2004, 05:24 PM
that's crazy, but it must take alot of timing.
if your off by even a little bit the player should be able to duck it and if it's against another cable, punish you almost every time.
Sentinels Force
05-02-2004, 03:17 PM
Originally posted by da_dragon
nah it wasnt fast or anything, he forced me into a roll, then shot the guin while i was rolling and as soon as i got up i got hit by the last shot....kinda like the senitnel unblockable setup in the corner...
Was this in the corner
da_dragon
05-02-2004, 06:11 PM
Originally posted by Sentinels Force
Was this in the corner
nah midscreen...
Sentinels Force
05-24-2004, 08:33 AM
Originally posted by da_dragon
nah midscreen...
Oh well i dont know then ive seen cable cause a fly screen mid screen before but i dont think u will have enough time to get out the fourth bullet. And for ur info u can do the unblockable on the computer but its harder and u can tell because the character will block the other way. So if u see it coming yes u can just block the other way because ive tried it before so its just a big guessing game.
ilikebeingalive
06-09-2004, 05:52 AM
anyone got a vid of this yet?
thx
Murakumo
09-02-2004, 08:44 AM
c.lk,s.mp+drones, / \, lp,qcb+lk, hp, (flying screen... they land on drones...)... you can try a few things from here... dash and relaunch, snapback, AHVB, or go for unblockable (if you let them go through the roll back animation)...
those are your options if I remember right, but I forget how far away they fall. I remember having some setup from dash and relaunch offa those damn drones, though (I think it normally leaves them fairly close. At least close enough for a dashing normal)... the AC onto drones is REALLY easy.
btw... random but, did I mention 4xAHVB is pretty easy. So, nasty post, but yea... I can do it prolly 75%+ now after 20 mins practice. Yay Cable. lol, i suck. [/RandomAsHell]
~Murakumo
shadowcharlie
11-07-2004, 02:41 PM
would the instance d dragon is talkin about be remided by alternating rolls?
croe529
11-13-2004, 05:27 AM
The gun is unblockable. its the last bullet that hits... the timing is used just exactly like the sent unblockable...
but on the other hand cable has another fairly easy unblockable against sentinal in the air...
Sol_Assassin
02-13-2005, 12:35 PM
It's not unblockable at all...it comes from people mis-countin' the shots...most people play by rhythm against Cable and only count up ta the 3rd shot, even masters of the arcade do so from time ta time...other times, the Cable player may cancel the move ta throw the opponent off long enough ta get the 4th shot ta land when they REALLY need it to. I suggest playin' mind games until you need the 4th shot and then go for broke on it...don't choke.
I was readin' this and found that I can't relate ta anyone that says it's unblockable because out of all the times I've played Cable, I've ALWAYS been able ta block the whole thing...just like when people say you can't block his aerial Hyper Viper Beam when you can...you can't hold away and up or away and down but straight back or you'll fall into it or open up your high guard to it.
Also, you take damage and guard damage better when you duck, so guard low when the shots are fired at you. If you're firin', I suggest cancellin' and rushin' into a good ground combo...if they guard low then just jump in if you normally play rush down 'cause they won't expect you ta switch ta jump in...then you can land the gunshots (all 4) especially if you corner trap, then link the scimitar or call assist-->time slip (4 hit stand combo-->viper beam)-->then either hyper viper beam continuously or just do the team hyper after the regular viper beam.
snakedizzle209
02-13-2005, 12:44 PM
It's not unblockable at all...it comes from people mis-countin' the shots...most people play by rhythm against Cable and only count up ta the 3rd shot, even masters of the arcade do so from time ta time...other times, the Cable player may cancel the move ta throw the opponent off long enough ta get the 4th shot ta land when they REALLY need it to. I suggest playin' mind games until you need the 4th shot and then go for broke on it...don't choke.
I was readin' this and found that I can't relate ta anyone that says it's unblockable because out of all the times I've played Cable, I've ALWAYS been able ta block the whole thing...just like when people say you can't block his aerial Hyper Viper Beam when you can...you can't hold away and up or away and down but straight back or you'll fall into it or open up your high guard to it.
Also, you take damage and guard damage better when you duck, so guard low when the shots are fired at you. If you're firin', I suggest cancellin' and rushin' into a good ground combo...if they guard low then just jump in if you normally play rush down 'cause they won't expect you ta switch ta jump in...then you can land the gunshots (all 4) especially if you corner trap, then link the scimitar or call assist-->time slip (4 hit stand combo-->viper beam)-->then either hyper viper beam continuously or just do the team hyper after the regular viper beam.
No guy, it's unblockable. The reason you can block it is probably because they did it wrong. And how can someone who isnt a scrub miscount all the Cable shots. This works like Sent's unblockable.
And your theory fighting is very off. Also time flip sucks ass, IMO it has no good use assides from embarrassing your opponent.
Sol_Assassin
02-13-2005, 12:48 PM
nah it wasnt fast or anything, he forced me into a roll, then shot the guin while i was rolling and as soon as i got up i got hit by the last shot....kinda like the senitnel unblockable setup in the corner...
Whoa! I missed this one...look, he can't force you ta roll, you only roll when you think you need to. Don't roll when you play a Cable...it's too easy ta get cheap shots on you. Land flat and guard low if he's not airborn, then counter wit' sweeps and you can play a mind game wit' 'em, use a special thats linkable, if he doesn't push off, he might try ta catch you comin' out, just alpha cancel wit' the hyper move when he let's his guard down.
Jill for example...land flat...guard low for shots, wait for pose-->l. kick, l. kick-->chargin' elbow-->Tyrant Rave(Raid/whateva)
The reason you get tagged comin' out of the roll is 'cause the roll is ONLY ta get away from a corner trap...you have to wait to gain balance before you can guard...there is NO immediate guard after a roll.
Sol_Assassin
02-13-2005, 12:56 PM
No guy, it's unblockable. The reason you can block it is probably because they did it wrong. And how can someone who isnt a scrub miscount all the Cable shots. This works like Sent's unblockable.
And your theory fighting is very off. Also time flip sucks ass, IMO it has you good use assides from embarrassing your opponent.
How can you do the move wrong? Maybe the wrong set up, but it's perfectly blockable. It's auto, so you can't do it wrong. And if you cancel it it's simple ta make the opponent mis-count, if you only fire 3 for most of the match and then switch ta 4, how can they possibly expect 4 when they only seen you fire 3 the whole time? It's not a scrub error, it's the negative end of human nature as a creature of habit.
Time flip is only a good linker for more powerful combinations...sort of a setup maneuver, believe me, I'm not givin' it more credit than it deserves in anyway. And the Jill theory fight isn't off...after the 4th shot, Cable SPECIFICALLY posses by raisin' the gun to eye level as if checkin' his mark. He's open for attack for that split second.
This is just what I've witnessed personally, maybe it's a glitch but I'm not tellin' you you're completely wrong because I don't know what situation you've witnessed.
ph!Lop!a
02-15-2005, 05:54 PM
Whoa! I missed this one...look, he can't force you ta roll, you only roll when you think you need to. Don't roll when you play a Cable...it's too easy ta get cheap shots on you.
there are 3 rolls in this game:
1. imput roll-done after your standard knock down to get you safely away from your opponent. [you get tripped, then roll away]
2. forced roll-a roll your character does automatically if a knockdown/anything that puts you on your back is interrupted. [mag/psy AAA: have psy hit the opponent, c.lk before the opponent lands will cause them to roll backwards]
3. Roll-the character.
Land flat and guard low if he's not airborn, then counter wit' sweeps and you can play a mind game wit' 'em, use a special thats linkable, if he doesn't push off, he might try ta catch you comin' out, just alpha cancel wit' the hyper move when he let's his guard down.
-Block low if hes grounded
-block high if hes in the air
-trip guard/counter with c.fk
-wake up super
all great tactics if this was cvs2. an opponent isnt just gonna JUMP in after a knockdown. they're gonna assist and air dash and crossup and tri-jump and assist and tick throw and eventually kill you. so many options then just jumping in.
Jill for example...land flat...guard low for shots, wait for pose-->l. kick, l. kick-->chargin' elbow-->Tyrant Rave(Raid/whateva)
Oh yeah, great cable players like to follow up with 4 shots after a knockdown. and not only does that jill combo not combo in, how doesnt it even hit after blocking/ducking the bullets. are the cable players standing right over your body???
The reason you get tagged comin' out of the roll is 'cause the roll is ONLY ta get away from a corner trap...you have to wait to gain balance before you can guard...there is NO immediate guard after a roll.
yes, rolling out of a corner is good. rolling also gets you away safely from you opponent before they can do any more damage to you. it also gives you some breathing room since, unlike a forced roll, you opponent cant dash after you for an auto cross up. only time a roll is a bad idea is if it cause you to roll toward your opponent. also, you can gaurd after a roll...in fact if you roll toward your opponent you can throw them before you fully stand up. whee!
How can you do the move wrong? Maybe the wrong set up, but it's perfectly blockable. It's auto, so you can't do it wrong. And if you cancel it it's simple ta make the opponent mis-count, if you only fire 3 for most of the match and then switch ta 4, how can they possibly expect 4 when they only seen you fire 3 the whole time? It's not a scrub error, it's the negative end of human nature as a creature of habit.
ok the 4th bullet in cables Four gunshots set up and the "unblockable" 4th bullet set up are 2 different things. we are discussing that there is a possibility of cable having an ublockable attack and how it is setup. what you are probably thining about is the 4t bullet after a s.fp x 4, and thats not unblockable. also, if a cable scrub manages to force me to block 3 bullets im not thinking "oh no! i hope he doesnt mix it up and shoot me with 4 next time." any cable player who developes a habit of gunshots (outside of a lockdown/trap) is just asking..begging..pleading..is willing to pay..you to kill them.
Time flip is only a good linker for more powerful combinations...sort of a setup maneuver, believe me, I'm not givin' it more credit than it deserves in anyway. And the Jill theory fight isn't off...after the 4th shot, Cable SPECIFICALLY posses by raisin' the gun to eye level as if checkin' his mark. He's open for attack for that split second.
wow..the time flip. i use it for flash every now and then, only because im not a real competitive player...i like to be flashy at times and im sort of a combo exhibitionist [i like to show off]. anyway, the time flip is not a powerful super and as you said its a "good linker for more powerfull combinations"..so if you set up to link the TF, why not go for the AHVB instead..more damage and eaiser to follow up. also, do a s.fp x 4 against a good player, watch cable to his pose, and then watch your cable die to. iirc, his recovery isnt that quick after the pose. its not super slow, but its not fast either.
This is just what I've witnessed personally, maybe it's a glitch but I'm not tellin' you you're completely wrong because I don't know what situation you've witnessed.
hes probably witness decent-good players in action and you've probably witness the AI pull of some dope combos against you and your friends while playing on your DC/PS2/XBoX.
edit: what i had wrote didnt make any sense and doesnt even work, i was thinking of 2 completely different things and was way off. whoops..
ok..enough of that. about the unblockable ish...this is vs juggy and sent, but i had an easier time doing it vs juggy.
j.fk, land, s.lp, s.lp, sj.u/f, lp, delay, lk, delay fp[hits under them], you land right next to them, c.lk(otg), s.fp[x 4]
the c.lk causes the character to auto roll. depending on distance, ive gotten the gun to combo in and have the character get hit by a bullet...but every now and then i'd get a screen shift, [hear the shot], then the character would get hit after my cable auto dashed onto the screen...
im wondering if the opponent is forced to block high from the bullet, will that give you a free c.lk? and also, theres a meysuikdfojdaofjd[whatever] vid where cykes throws out an optic bullet after sent is forced to roll. the bullet follows sent and i guess it hits meaty/sets up a high-low cykes mixup. maybe cables bullet is similar, except is faster and not seen.
anyway...thats all ive found..
and while im at it, would it be possible to cancel an air combos sj.fp into the AHVB before the bullet hit?
launch, sj.lp, lp, lk, pause, fp XX AHVB.
the bullet doesnt come out automatically after hitting the fp, cuz ive done a sj.fp XX 'nade before the bullet came out. (it didnt combo though). it'll probably look like the ground combo: c.lk, c.lk, s.fp > TK AHVB, [bullet hits before cable gets the AHVB]. and a better air combo example would probably be ryus AC > hadouken XX SH. hadouken causes the FS, but you can still squeeze out the SH.
Golba loves
04-20-2005, 05:18 PM
How can you do the move wrong? Maybe the wrong set up, but it's perfectly blockable. It's auto, so you can't do it wrong. And if you cancel it it's simple ta make the opponent mis-count, if you only fire 3 for most of the match and then switch ta 4, how can they possibly expect 4 when they only seen you fire 3 the whole time? It's not a scrub error, it's the negative end of human nature as a creature of habit.
Time flip is only a good linker for more powerful combinations...sort of a setup maneuver, believe me, I'm not givin' it more credit than it deserves in anyway. And the Jill theory fight isn't off...after the 4th shot, Cable SPECIFICALLY posses by raisin' the gun to eye level as if checkin' his mark. He's open for attack for that split second.
This is just what I've witnessed personally, maybe it's a glitch but I'm not tellin' you you're completely wrong because I don't know what situation you've witnessed.
please go to ecc....
Mapster007
05-02-2005, 05:59 AM
and while im at it, would it be possible to cancel an air combos sj.fp into the AHVB before the bullet hit?
Yes, it's possible (very tricky, but possible). I've seen it in 1 or 2 videos, and I think I've even done it before. Problem is, the bullet will cause flying screen anyway, so if you manage to get the super off, the flying screen caused by the bullet will make the super disappear immediately. It's cool for making people go "WTF just happened!?" But other than that, you just end up wasting a meter :clap:
COMMY
05-14-2005, 12:13 AM
wow, i thought it was jus me....
I read somewhere like a couple months ago about this unblockable, and for kicks, I jus used to try it.
So like especially with team scrub, cable sent cc, after i'd hit someone with a cc, when the character is landing on the other side, and didn't do anything, i'd jus sorta roughly shoot out shots so they'd land somewhere on the third or fourth, and yea, randomly it'd work, and i'd have people bitch about sticks. but yea, i can vouch that this works, don't think it's that easy to consistently do though
#reload
08-28-2005, 08:59 PM
c.lk + psy aaa s.hk, (juggle)c.lk s.hp (magic bullet) super
wouldn't that work?
JohnnyEight
11-13-2005, 11:29 PM
Everubody dsays its the 4th shot,but Justin's setup sends the opponent into the 3rd shot. lp, mp + drones, sj lp, grenade, hp (opp. falls on drones), mash hp and you'll always get 2 hits. So is it the third, the fourth, any of them or what?
BTW: With this setup you can't relaunch or snapback, just AHVB or magic bullet. At least that's what I got practicing against Storm
Magnetro
12-18-2005, 02:47 PM
74th bullet...
Dasrik
01-21-2006, 02:20 AM
Ugh.
Is that during one match, or during the time the game is on?
MagnuScruB
01-23-2006, 04:16 PM
74th bullet...
yes, we have comfirmed this down in socal. 74 bullet cable shoots during a match is also unblockable if u count
Green
02-02-2006, 07:47 PM
yes, we have comfirmed this down in socal. 74 bullet cable shoots during a match is also unblockable if u count
Seriously?
JohnnyEight
03-03-2006, 09:47 AM
Nope. There aren't even real matches with 74 bullets shoot in them. That's just a mean joke.
About Justin's setup, it can send them either on the 3rd or 4th shot.It depends on the timing (how soon do you call the assist, how soon do you press lp after the sj and so on..)
MagnuScruB
03-03-2006, 10:46 AM
Nope. There aren't even real matches with 74 bullets shoot in them. That's just a mean joke.
About Justin's setup, it can send them either on the 3rd or 4th shot.It depends on the timing (how soon do you call the assist, how soon do you press lp after the sj and so on..)
are u stupid? if cable runs away, he can easily shoot up to around 100-150 bullets in match. ask anyone down here before talking shit.
ph!Lop!a
08-30-2006, 09:23 AM
Everubody dsays its the 4th shot,but Justin's setup sends the opponent into the 3rd shot. lp, mp + drones, sj lp, grenade, hp (opp. falls on drones), mash hp and you'll always get 2 hits.
I have to test this at home, but does this set up cause the autoroll? From landing on an assist during the FS?
Im gonna assume it does because you say mash FP and you get 2 hits (bullets?) So, if this happens could it be that sometimes 3 bullets comes out, but the game only registers two? Maybe because of the FS, cable dashing in back onto the screen, screen shifts, whatever? Maybe the third bullet is flying but not registering?
xxphilopiaxx
11-14-2006, 11:15 AM
New stuff.
I did this on Juggs on Auto-block.
[j.fk] land, s.lp, s.lp + sent ground, sj.lp XX lk 'nade, sj.fp, juggs lands on sent's drones and auto rolls, land, mash on s.fp...[Juggs blocks bullets]
you should be able to get 3, sometimes 4 shots out.
if you look at the block stun on jugs, you can see a block stun behind juggs and the front.
Im trying to determin which bullet hits behind juggs, since if a bullet hits the front as well as the back at the same time, both are blocked....but If I can get it to where only the back bullet hits, IRL, that'll be harder to block...
Im testing on juggs because of his size. Timing on smaller characters will be different....
....random...
vs. sent: j.fk, s.lp, s.lp [hold forward] sj.lp, lk, lp, fp, sent lands, right before you land, sj.fp, land.
If sent is crouching, thats an overhead.
If sent [normal] jumps for any reason, thats a GB > AHVB.
vs. sent: j.fk, s.lp, [hold forward] sj.lp, sj.lp, lk, lp, fp, sent lands, right before you land, sj.fp, land.
If sent is crouching, thats an overhead.
If sent [normal] jumps for any reason, thats a GB > AHVB.
that is fuckin nastyyyyy
good shit
Green
11-14-2006, 03:06 PM
How do you get from s.lp to sj.lp?
xxphilopiaxx
11-14-2006, 04:25 PM
How do you get from s.lp to sj.lp?
my mistake.
its j.fk, s.lp, s.lp [launcher] > combo...
xxphilopiaxx
11-14-2006, 04:31 PM
that is fuckin nastyyyyy
good shit
It is nasty. Consistancy is problem, though....
You almost have to mash on FP after the FS to get it to come out. Im working on it to get it more constantly.
-sometimes it comes out too high or you're too low for the bullet to come out [but you see cable do his j.fp animation.]
I know holding forward or sj. u/f is a must because you want to follow the FS.
Dial the combo as fast as possible so you can shoot sent at the peak of the sj. I think gives you more time to hit the s.fp out
Edit: I saw a mistake I made in the combo. It can be seen in Deus's quote.
Its should be launch, sj.lp, lk, lp, lk, fp. Not sj.lp, lp, lk, lp, fp.
...more work on this too.
xxphilopiaxx
11-14-2006, 07:29 PM
OK...update:
I tested this against the AI on Auto block vs. Juggs and vs. Doom
vs Juggs
s.lp, s.lp, call sent ground, sj.lp XX lk 'nade, sj.fp, opponent lands on drones and auto rolls, land, s.fp [1 shot]
The bullet hits as juggs is getting up. Juggs auto blocks it, but its clear that it hit juggs from behind.
The same was done vs Doom, but with a slight pause before the gunshot.
...can somebody test this vs human opponent. Have them hold back [block] and see if they actually do block the bullet?
DJ-B13
06-25-2007, 04:02 AM
OK...update:
I tested this against the AI on Auto block vs. Juggs and vs. Doom
vs Juggs
s.lp, s.lp, call sent ground, sj.lp XX lk 'nade, sj.fp, opponent lands on drones and auto rolls, land, s.fp [1 shot]
The bullet hits as juggs is getting up. Juggs auto blocks it, but its clear that it hit juggs from behind.
The same was done vs Doom, but with a slight pause before the gunshot.
...can somebody test this vs human opponent. Have them hold back [block] and see if they actually do block the bullet?
I just tested this right now, and you can block it :crybaby:
xxphilopiaxx
06-25-2007, 11:13 PM
I just tested this right now, and you can block it :crybaby:
OMG, DJ-B13 actually tested this. Im so honored!
That sucks it doesnt work, though. Back to training mode I guess.
ducvader
06-25-2007, 11:26 PM
Training mode doesn't really work for a lot of things except maybe guardbreaks. Unblockables will only work against CPU in arcade mode.
Here's an example of why Training mode doesn't work - have the computer on all block , and set it to normal jump. SJ at him with cable and air throw then do a AHVB after. Is the computer blocking? Nah - does it mean this is an unblockable? You decide -
If you wanna test shit out do it against a human opponent.
Duc
xxphilopiaxx
06-26-2007, 01:55 AM
Training mode doesn't really work for a lot of things except maybe guardbreaks. Unblockables will only work against CPU in arcade mode.
Duc
I know that, which is why I asked someone to test it out.
"...can somebody test this vs human opponent. Have them hold back [block] and see if they actually do block the bullet?"
The main reason why I had asked someone to test it out for me was because when I had discovered it, I had no one else to test out with. It was just me and my DC...all alone...(geez, that sounds lame)...no one where I was stationed at played Marvel. No-one. so, all I did was play the AI and eff around in TM. When I had found it in TM, noticed the hit box was in the back and had a theory that that might cause an "unblockable"...which is really just blocking in the wrong direction.
Anyway, I use TM to just mess around and try and find stuff that may or may not possibly work.
just to clear some things up and thanks for reminding others of that, too.
xxphilopiaxx
06-26-2007, 02:16 AM
Just wondering. How big is the bullets hit box? Its probably tiny, but it does have one. I just thought of something, but I'll have to test it out...with a human opponent. Though, training mode might help as well.
AI on all block and cable at full screen distance.
-press FP and watch opponents animation.
Does the AI go into blocking animation as soon as you hit FP (when cable pulls out the gun, goes into his stance) or does the AI block as soon as the bullet is close enough to be registered/hitting?
-Now do the same thing with the AI on normal jump try and do it when the AI is decending so they land on the bullet. Watch the blocking animation.
-Now do it as soon as they jump, to try and make the bullet go under them.
I wonder, if the AI goes into block animation only when the bullet is close enough to be registered as an attack, the bullet is so small that its hit box must be just as small. Would such a tiny hit box register if its timed to hit from behind?
DIAGRAM:
. [x]
-the "." is the bullets hit box size and the [x] is the opponent. Say at that distance (very close) is when the bullet is registered as an attack an the opponent blocks.
Would the programmers even bother worrying about such a tiny hit box making contact with a characters hit box from behind? Unlike say the drones or a hadouken, those hit boxes are fairly big.
Just a theory. Does it even make sense? Ill test it later and see what I come up with.
BTW: Does cable really need an unblockable?
DJ-B13
06-26-2007, 06:16 AM
OMG, DJ-B13 actually tested this. Im so honored!
That sucks it doesnt work, though. Back to training mode I guess.
hehe :pleased:.
Yeah I have been trying a few other stuff as well but no luck.
Keep posting more ideas as I will be looking more into this as well, but Cable doesn't need it. But if it was easy as just the 4th bullet then it would be really good as that can be more consistent than his Universal Gurad break.
vBulletin® v3.7.3, Copyright ©2000-2008, Jelsoft Enterprises Ltd.