View Full Version : strats and links
delmari001
07-25-2003, 04:06 PM
starting to play with Kyo. how do you link into his lv2 punch super. i'm having trouble starting it from c. mp are there any other setups?
taelim77
07-26-2003, 12:49 AM
I find it easier to combo from c. mk instead of c.mp.
often times when i combo from c. mp, his punch specials comes out instead of his punch super. but his c. mk does not combo in his punch specials and it has longer range.
Burningfist
07-26-2003, 01:22 AM
Use standing roundhouse to qcb,hcf+mp instead.
Extremely good long ranged setup for the super, gives you alot of time to look for a hit and does good guard damage on block.
GeekBoy
07-28-2003, 12:37 AM
Do c.short x3, but on the 3rd short, hold the button, and do the motion for the super, no problem.
MaDmAn2117
07-29-2003, 06:52 PM
this has nothing to do with anything but how does k kyo fight against c chun?
i keep my jab uppercuts ready at all times,
but like what offensive and defensive strats do you guys KNOW that works against her. i seem to get caught in a lot of her block strings.
small jumping works good too. what else can you guys add?
ThaHungryWolf
08-01-2003, 03:38 PM
level 2 final showdown then new wave smash(qcf fk +fk) then hcb k
Trick
08-03-2003, 02:20 AM
Originally posted by MaDmAn2117
this has nothing to do with anything but how does k kyo fight against c chun?
i keep my jab uppercuts ready at all times,
but like what offensive and defensive strats do you guys KNOW that works against her. i seem to get caught in a lot of her block strings.
small jumping works good too. what else can you guys add?
Lots of small jump d fp. That crosses over. poke with df hk. learn the timing of the sbk that way you can counter it.
For any character in K groove who can't duck Chuns SBK, get ready to JD right after SBK ends.... they need to cancel a move before they can do another SBK (ie, cjab, cmp, sfierce) so just JD and throw them....
AceCannons
08-13-2003, 06:49 PM
Yeah im working on Kyo but i have a lil trouble with this combo
X-up J.lk c.lp c.mp qcf+mk mk hcb+hk XXqcb hcf+P..the thing i have trouble is that cancel that is in there what's the easiest way to a cancel to get that special??
LiSyaoran3063
08-15-2003, 08:12 AM
Originally posted by AceCannons
Yeah im working on Kyo but i have a lil trouble with this combo
X-up J.lk c.lp c.mp qcf+mk mk hcb+hk XXqcb hcf+P..the thing i have trouble is that cancel that is in there what's the easiest way to a cancel to get that special??
I know all the termknowlegde[sp] not including one thing. When you guys say "XX" or "xxx" or what ever, what do you mean?
Oh, and by the way, I have some problems connecting the hca.rh, qca-hct.ap too.
AceCannons
08-15-2003, 12:02 PM
"X-up" means cross up and the "XX" means cancel....
LiSyaoran3063
08-18-2003, 07:37 AM
Originally posted by AceCannons
"XX" means cancel....
thank you
delmari001
08-18-2003, 08:16 AM
can this end in any level super or does it have to be a level 3?
LiSyaoran3063
08-18-2003, 08:23 AM
Originally posted by delmari001
can this end in any level super or does it have to be a level 3?
Well, that is impossible unless your in an EX-Groove
caliagent#3
08-28-2003, 11:16 PM
Originally posted by LiSyaoran3063
Well, that is impossible unless your in an EX-Groove
No it's not, u can add a super at the end of his qcf+k move. Wut u could do is his lvl 3 qcb,hcf+p move or his lvl 2 qcfx2+p move and canel it into qcf+k,k and either reset and go for a mix up or dp,hcb+k, or dp+k
tactics108
08-29-2003, 12:10 AM
yes you can add a super at the end of qcf+k; however, you have a super after a hcb+hk, which is not possible in the arcade. youcan however combo in the super if you leave that part out, or replace hcb+hk with dp+forward kick.
LiSyaoran3063
09-02-2003, 07:45 AM
Originally posted by caliagent#3
No it's not, u can add a super at the end of his qcf+k move. Wut u could do is his lvl 3 qcb,hcf+p move or his lvl 2 qcfx2+p move and canel it into qcf+k,k and either reset and go for a mix up or dp,hcb+k, or dp+k
No shit. But you can't add a super at the end of the hca.ak
thats what he was saying you can do.
Neo Odin
09-23-2003, 11:10 PM
This combo takes just about half life without a super
and more in rage mode...
J.Fk, S.Fk, QCF+Fk,k , F+FP, qcf+LP, hcb+lp,lp
DMG:6951
This is probally his highest damaging combo without a super...
Note: the first part of the qcf chain whiffs but the rest connects...
DMG in K-Groove(rage mode): 8043 :eek: :eek: (Just insane:evil: )
Later...:cool:
PS: I forgot to mention to do this near the corner..:o
ThaHungryWolf
09-25-2003, 03:09 PM
BnB's for me:
Cr. Hp Qcf k k Dp k or Dp p (if in corner use hcb k)
cr.lk lp lk qcf lk lk (if in corner and have max or level 3 use his qcb hcf special let them bounce off u once then release)
digdoug006
10-08-2003, 09:25 PM
Originally posted by Neo Odin
This combo takes just about half life without a super
and more in rage mode...
J.Fk, S.Fk, QCF+Fk,k , F+FP, qcf+LP, hcb+lp,lp
DMG:6951
This is probally his highest damaging combo without a super...
Note: the first part of the qcf chain whiffs but the rest connects...
DMG in K-Groove(rage mode): 8043 :eek: :eek: (Just insane:evil: )
Later...:cool:
PS: I forgot to mention to do this near the corner..:o
ok no offense, but why the HELL would u do that combo in rage mode. just do the fuckin qcb, hcf+p super after qcf+k, k. also, u can add in the last hit of the rekka combo after the super.
ThaHungryWolf
10-21-2003, 04:22 PM
alright try this one
with C-groove
Jumping hk land cr hp, xx qcb hcf mid punch then at the end xx qcf hk hk then dp hk ( or if ur going for the kill instead of dp hk do lvl 1 qcb hcf p )
Hellion
07-02-2004, 12:55 PM
Originally posted by digdoug006
ok no offense, but why the HELL would u do that combo in rage mode. just do the fuckin qcb, hcf+p super after qcf+k, k. also, u can add in the last hit of the rekka combo after the super.
To make the most of your damage potential while raged.
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