noodleman
07-31-2003, 05:38 AM
I want to start a discussion about K-Akuma, since shoto's are all rush down gods.
B&B tactics with akuma:
running dn.jp, mix it up with small jump mk xx lk hurricane kick, or empty small jump into sweep xx hurricane kick.
once you knock them down, you can run up and jab some more, or run up and small jump cross up mk xx lk hurricane kick..
running jabs xx mk demon flip, either grab xx fp dp, or deep fp and keep the pressure up.
if you hit them with a lp dp as an anti air, and you didn't get all 3 hits, you can run up and dp again to get all the hits.
In K Groove (or a running grove with small jump), Akuma's all about the rush down, he's a very fast character, and some people can't handle the rush down pressure...once they are knocked down, there are lots of high low games you can play with them.
and when you're raged, abuse the raging demon!
i'll post more tactics that i use later...
B&B tactics with akuma:
running dn.jp, mix it up with small jump mk xx lk hurricane kick, or empty small jump into sweep xx hurricane kick.
once you knock them down, you can run up and jab some more, or run up and small jump cross up mk xx lk hurricane kick..
running jabs xx mk demon flip, either grab xx fp dp, or deep fp and keep the pressure up.
if you hit them with a lp dp as an anti air, and you didn't get all 3 hits, you can run up and dp again to get all the hits.
In K Groove (or a running grove with small jump), Akuma's all about the rush down, he's a very fast character, and some people can't handle the rush down pressure...once they are knocked down, there are lots of high low games you can play with them.
and when you're raged, abuse the raging demon!
i'll post more tactics that i use later...