View Full Version : Invincibility Frames
Let's all make a thread about special moves that have invincibilty frames WITHOUT roll cancel. See if we can have ourselves a complete list.
I'll be the first to state the obvious: Dragon punches (or kicks in Joe's case). Do some HP/HK versions have lengthy startup frames where they aren't invincible?
Ken's command roll: Does it have invicibility from the start? I don't think so... the startup frames for it seem to be quite long.
Anything else?
Gamma Ray
08-17-2003, 08:05 PM
Kens roll is only good for 2 things:
1) GETTIN' YO ASS WHOOPED and
2) get under high tiger shot.
but Terrys Buster Wolf hasa VERY VERY useful invinc frame to it. go right though a projectile and rape the opponenet
PokesYOU
08-17-2003, 08:49 PM
Originally posted by Sifu
Let's all make a thread about special moves that have invincibilty frames WITHOUT roll cancel. See if we can have ourselves a complete list.
I'll be the first to state the obvious: Dragon punches (or kicks in Joe's case). Most HP versions have lengthy startup frames where they aren't invincible, right?
Ken's command roll: Does it have invicibility from the start? I don't think so... the startup frames for it seem to be quite long.
Anything else? There r no moves that r invisible at startup w/o RC, thats the point of RCing.
yes there are, idiot. DPs for one.
another one is Yun's close standing roundhouse, i went through a fireball with it the other day. i guess thats to compensate for its suckyness?
Bahn Yuki
08-18-2003, 03:34 AM
Yun's close standing RH isn't invincible. But there are plenty of moves in the game that have invincibility in one way or another. Some moves are fully invincible, while others just have the characters top half of his body invincible, and others just the bottom half.
Also other moves that have invincibility are Guard Cancel Attacks(C, S, N have this ability) at startup.
white shadow
08-18-2003, 09:43 PM
Ah Pokes You not faming you but they are MANY moves that have invincibility even though some have it to a small degree. For example with Ken I've SRKed through a LV.3 Shinku Hadoken, Shining Knuckle, and Messatsu Gou Shoryuu.:o
-Raiden shoulder charge
-Blanka b+KK hop
-Ryo, Iori, Ken, Ryu, Sagat HP DP
-Akuma, Bison teleport
-Honda jab headbutt and buttsplashes
-Rock rage run shift
Those are the ones I can think of that have invincible startup for sure. Anybody have anymore?
Ken's command roll is not useless. Whoever said that needs to stop using Ken.
Originally posted by kcxj
Ken's command roll is not useless. Whoever said that needs to stop using Ken.
Care to enlighten? I've heard stuff like mixing it up between normal roll to trick the opponent, but if you get hit during the startup frames...
HoneyBBQGrundle
08-19-2003, 02:40 PM
I don't use Ken but it has a use in his super cancels. Other than that i have no idea
Cantrip
08-20-2003, 11:35 AM
Ken commad roll is a great RC. I mean whats not to love, its a roll with less hitable atartup frames and ends quicker than his real roll.
{Opps the long command roll is a good rc sometimes too}
caliagent#3
08-20-2003, 06:06 PM
Originally posted by Gamma Ray
Kens roll is only good for 2 things:
1) GETTIN' YO ASS WHOOPED and
2) get under high tiger shot.
but Terrys Buster Wolf hasa VERY VERY useful invinc frame to it. go right though a projectile and rape the opponenet
Well smart guy, ken's command roll has many uses, roll under fb's, u can cancel normals into short command roll to keep the pressure on, u can cross up with it and if u rc the short roll us still have a little bit of invincibility coming out of it. So basically rc short roll is pretty damn useful
gilley
08-20-2003, 10:39 PM
Speaking of Joe's DP+K special, I believe this move has the most invicibility in the game(or very close to it). I beat all kinds of lvl3 supers with his roundhouse tiger kick. I'll even do it before the super freeze sometimes and beat them. I'm not sure if it's invicibility, hitbox, or a combination of both that makes it so good.
white shadow
08-21-2003, 12:21 AM
Originally posted by gilley
Speaking of Joe's DP+K special, I believe this move has the most invicibility in the game(or very close to it). I beat all kinds of lvl3 supers with his roundhouse tiger kick. I'll even do it before the super freeze sometimes and beat them. I'm not sure if it's invicibility, hitbox, or a combination of both that makes it so good.
Yes you are correct, even though it's startup is very long for a DP it's pure invincibility at startup makes up for it.:D
RagingStormX
08-21-2003, 05:14 AM
My friend did a rh uppercut with Joe through a Gigaton blow at start-up. That was homo :confused:
RagingStormX
08-21-2003, 08:41 AM
Kyo's dp and Ryos dp have no invincibility. Hibiki's KKK dodge has invul. frames and alot of level 2 supers, all level 3 supers have invincibility. Zangief's PPP has invincibility also.
caliagent#3
08-21-2003, 10:07 AM
Originally posted by RagingStormX
Kyo's dp and Ryos dp have no invincibility. Hibiki's KKK dodge has invul. frames and alot of level 2 supers, all level 3 supers have invincibility. Zangief's PPP has invincibility also.
kyo's dp does have invinciblity
LiSyaoran3063
08-21-2003, 12:38 PM
Originally posted by caliagent#3
kyo's dp does have invinciblity
I don't think it does, but Im not sure. But Ill say one thing, if a shoryuken has invinciblity, kyo's and ioris fireball should, if not, that is what I call Capcom favored bullshit
I love snk. I also love spamming capcom message boards full of useless info.
artoflife
08-22-2003, 03:59 AM
i cant believe u guys forgot irritating honda
how about rock's rage shift
does yun's shoulder charge have any?
terry's rising tackle?
LiSyaoran3063
08-22-2003, 05:34 AM
God Damn! Joe's Tiger Knee(RoundHouse) has massive invuneriblity. DAMN!
I'm pretty sure that the Rising Tackle doesn't have anything (I've been hit out of it so many times)
I think the reason that shoulder charge goes through fireballs is because Yun is low enough, it shouldn't work with say, ground fireballs.
LiSyaoran3063
08-22-2003, 08:22 AM
Rocks Deadly Neo Rave has good invuneriblity. Its a good mid range super. But for full range, do I even need to say it.
caliagent#3
08-23-2003, 03:42 PM
rising tackle does have invincibility frames
Originally posted by caliagent#3
rising tackle does have invincibility frames
Oh really now? So then why isn't it a reliable anti-air for terry? If it does have any invincibility, it must be really damn small (like one frame or something).
Easy way to check if a move has invincibility: have comp do a fast fireball. Do the move. See if you go through the fireball.
*goes off to training mode*
caliagent#3
08-23-2003, 05:10 PM
Obviously u can't play if u r getting hit out of your rising tackle. It does have invincibility on start up. Try hitting terry out of it on start up, it's impossible unless u super, or dp
Originally posted by caliagent#3
Obviously u can't play if u r getting hit out of your rising tackle. It does have invincibility on start up. Try hitting terry out of it on start up, it's impossible unless u super, or dp
OK, let's break it down. Ryu does HP fireball. Terry does rising tackle at the last moment. Ryu hits terry with HP fireball. What does this mean?
1. I suck at CvS2
2. Whatever invincibility frames that there are, it isn't enough to go through a HP fireball. So thus, shoryukens and supers, which CAN go through fireballs because they have many more invincibility frames, and can hit Terry out of his rising tackle as you mentioned before.
3. Terry doesn't have any invincibility frames to his rising tackle
So yes, you may be correct, perhaps Terry does have invincibility frames. But not many AT ALL.
I'm no James Chen, but that's how I see it at this moment. Anybody else have any other insights onto the matter? Or does anybody even care, because OBVIOUSLY I can't play.
Gamma Ray
08-23-2003, 09:13 PM
"1. I suck at CvS2" :lol: :lol: :lol:
I sympathize dude, I, too, suck.
caliagent#3
08-24-2003, 12:43 PM
terry's rising tackle has all the invincibility frames it needs. It's best use is to beat pokes and as an anti air, not go through fb's.
The reason u r getting hit out of it is becuase u r using it at the wrong time. use it as a wake up or when you can't get past your opponennts footsie games. It works every time. And if u use it as an anti air u gotta do it kinda late, so that u hit with the invincibility frames
LiSyaoran3063
08-24-2003, 06:32 PM
Originally posted by caliagent#3
terry's rising tackle has all the invincibility frames it needs. It's best use is to beat pokes and as an anti air, not go through fb's.
The reason u r getting hit out of it is becuase u r using it at the wrong time. use it as a wake up or when you can't get past your opponennts footsie games. It works every time. And if u use it as an anti air u gotta do it kinda late, so that u hit with the invincibility frames
I don't want to get in the arguement, but i've seen move that have invincibility frames only in parts of the character. Maybe terry's/rock's rising tackle has invincibility in the higher part of his body; so maybe his legs have invincibility but his torso doesn't. just a thought. im not sure.
Wow, level 3 supers have invincibilty? I did not know that, whoever keeps posting up those moves...
caliagent#3
08-24-2003, 09:38 PM
Originally posted by LiSyaoran3063
I don't want to get in the arguement, but i've seen move that have invincibility frames only in parts of the character. Maybe terry's/rock's rising tackle has invincibility in the higher part of his body; so maybe his legs have invincibility but his torso doesn't. just a thought. im not sure.
I know for a fact that their invincibility is in the lower half of their bodies since when i try to poke, that's the part i get hit with. I would be pretty surprised if their legs didn't have invincibility
Mummy-B
08-25-2003, 12:50 AM
Originally posted by caliagent#3
I know for a fact that their invincibility is in the lower half of their bodies since when i try to poke, that's the part i get hit with. I would be pretty surprised if their legs didn't have invincibility
The invincibility on Rising Tackle is negligible.
The reason it hits so often is because the hitbox appears so quickly. Like King's Level 1 Silent Flash - it has Level 1 priority like everything else at Level 1 (read: sucks), but the hitbox appears almost instantly so it hits shit like it's unreal.
The invicibility is very short and only covers like the bottom of thier spite, which is why when you're trying to machine gun short them, you lose (actually, it's also probably because the hitbox on your c.short wasn't there). Cross them up when they do Rising Tackle. They will lose every time if you cross them up correctly. If you do it incorrectly, you usually trade.
caliagent#3
08-25-2003, 02:53 AM
The jab version only has 4 frames invincibility and i think the fierce version has 6 or 7. That might explain Sifu was getting hit out of it.
LiSyaoran3063
08-25-2003, 07:51 AM
Originally posted by caliagent#3
The jab version only has 4 frames invincibility and i think the fierce version has 6 or 7. That might explain Sifu was getting hit out of it.
I will say the 4-7 frames isn't alot. But it will help
Originally posted by Mummy-B
The invincibility on Rising Tackle is negligible.
The reason it hits so often is because the hitbox appears so quickly. Like King's Level 1 Silent Flash - it has Level 1 priority like everything else at Level 1 (read: sucks), but the hitbox appears almost instantly so it hits shit like it's unreal.
Heh, I was waiting for you to post something. *has been reading the Terry strat section*
Originally posted by caliagent#3
The jab version only has 4 frames invincibility and i think the fierce version has 6 or 7.
Just wondering, where are you getting this information? I REALLY would like to know. Do you have a CvS2 bible? Japanese website with all the frame information? This is the type of information EVERYONE wants to know, but nobody seems to have...
*waits in eager anticipation*
LiSyaoran3063
08-25-2003, 08:42 AM
Originally posted by Sifu
Just wondering, where are you getting this information? I REALLY would like to know. Do you have a CvS2 bible? Japanese website with all the frame information? This is the type of information EVERYONE wants to know, but nobody seems to have...
*waits in eager anticipation*
:lol: You know, I was kind of wondering that to. But oh well....
RagingStormX
08-25-2003, 09:06 AM
I am not 100% sure, but I'm pretty positive Kyo's dp has no invin., but it is instant and has crazy priority on the fp version.
LiSyaoran3063
08-25-2003, 09:10 AM
Originally posted by RagingStormX
I am not 100% sure, but I'm pretty positive Kyo's dp has no invin., but it is instant and has crazy priority on the fp version.
I agree
Ahhh... you changed your avatar. I liked your old one. Oh well
caliagent#3
08-25-2003, 09:28 AM
Just wondering, where are you getting this information? I REALLY would like to know. Do you have a CvS2 bible? Japanese website with all the frame information? This is the type of information EVERYONE wants to know, but nobody seems to have...
My friend has the Japanese frame data book. It's very helpful. But i knew about terry having invincibility because i've had so many of my moves go right through it.
LiSyaoran3063
08-25-2003, 09:36 AM
Originally posted by caliagent#3
My friend has the Japanese frame data book. It's very helpful. But i knew about terry having invincibility because i've had so many of my moves go right through it.
Damn, I want that
Originally posted by LiSyaoran3063
Damn, I want that
Me too.
Seriously, somebody needs to compile this book and put it on the internet or something (like they did with the third strike bible). It would be most educational.
LiSyaoran3063
08-25-2003, 10:53 AM
Originally posted by Sifu
Me too.
Seriously, somebody needs to compile this book and put it on the internet or something (like they did with the third strike bible). It would be most educational.
Indeed.
Mummy-B
08-25-2003, 05:18 PM
meh. All you need to know is 23 frames and 27 frames. Invincibility for Level 3 and RCs :D
Rising Tackle:
Jab - takes 8 frames to come out, attacks for 18 frames, 23 frames to recover. he is in the air from 13-40 frames. Invincible the first 8 frames all over, then the next 4 he is invincible in the on the upper (lower?) half of the body - aka his legs in this instance. -17 frame disadvantage if blocked.
Strong - 8 frames to come out, 21 attack frames, 29 recovery. in the air from 12-50. first 8 frames are invincible, next 3 are invincible on the upper half. -27 frame disadvantage if blocked.
Fierce - 8 to come out, 26 attack frames, 35 to recover. 8, then 2 on invincibility. in the air from 11-60. -35 frame disadvantage.
Only thing really of interest is that Fierce leaves the ground earlier. shrug. Looks like it sucks as anti air is because it takes so damn long to come out - 8 frames. most dp's start hitting on frame 4 or so (give to take a frame).
Oh yeah, Yun's shoulder check has no frames of invincibility, it just goes under fireballs. it won't hit pass through blanka's ball or anything.
Derek Daniels
omni@shoryuken.com
LiSyaoran3063
08-25-2003, 06:52 PM
Originally posted by Mummy-B
meh. All you need to know is 23 frames and 27 frames. Invincibility for Level 3 and RCs :D
Yeah. Rolls range from 20-23 frames, and dodges are 35 frames (if you don't dodge attack [of course]).
Pretty cool shit Omni. Thanks :D
PokesYOU
08-25-2003, 07:13 PM
The frame stuff is in James Chens cvs2 guide, it was one of the first cvs2 documents that he made. It has everything u need to know in it. You should be able to get it off SRK, or just PM James Chen or something.
LiSyaoran3063
08-25-2003, 07:37 PM
Originally posted by PokesYOU
The frame stuff is in James Chens cvs2 guide, it was one of the first cvs2 documents that he made. It has everything u need to know in it. You should be able to get it off SRK, or just PM James Chen or something.
Sweetness:cool:
The James Chen CvS2 systems guide has frame information for rolls, throws, and other systems related stuff. Nothing for character specific special and normal attacks though. It's at gamefaqs actually; a really good read, I recommend it!
LiSyaoran3063
08-26-2003, 05:57 AM
Originally posted by Sifu
The James Chen CvS2 systems guide has frame information for rolls, throws, and other systems related stuff. Nothing for character specific special and normal attacks though. It's at gamefaqs actually; a really good read, I recommend it!
Read, acknowledged, data downloaded:evil:
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