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Mixup
08-20-2003, 07:30 AM
This is my not so secret character lol

I have been messing around with him for a while and i'll be posting any good tips/shits in this supa good thread:D

Try out this combo

Launch sj fp, airdash df hold down lk,mp, land standing fk, lk flameXXyoga flame super.

I've been using that and dhc'ing into sent or ironman for just about 100% each time.

People say dhalsim has trouble landing hits which is sort of true BUT i think cross-ups with the sent drones with his hard attacks can work.

Also for a cool dhc guard break anywhere i:

Jumping fk, delay flame super in the airXXproton cannonXXhsf which is hella cheap.

Now if i could only figure out how to beat sentinel/capcom with this guy

HuStLeMaN17
08-22-2003, 12:25 PM
Sweet combos man!

Murakumo
08-23-2003, 08:25 AM
You know the magneto corner combos with all the fierces into a throw for reset... well try this one that I came up and have used for quite some time...

c.lk,s.mp, / \, hk, air dash forward, lk,hp,hk, \ /, s.hk, hcb+hp... then do whatever you want outta the NOOGIE!

Also, since the noogie is untechable, if they're not jumping or ready to try and attack exretemely quickly, it'll catch them... one of my favorite followups is...

call CapCom,s.hk,xx,fly (CapCom hits), lk infinite to top of screen.

or...

s.hk,xx,hcb+hk,xx,qcf+pp... then DHC that shit!

Chris F
08-26-2003, 11:42 AM
Against Sent I try to land his infinite as much as possible since it's so easy on him. Either try to fall on his head with attacks, or land low short-low strong XX superjump cancel (low strong is the only one that he can do this with) [sj short XX airdash towards short-strong-fierce] times n. Finish with a super if you're able to. Also Sent's size lets him get hit by the lk. flying infinite the easiest I think. Dash while flying lets you catch him by surprise.

CutThroat
08-26-2003, 12:22 PM
I'm glad that sim is getting some respect, everyone thinks I'm joking when I pick him :(

Murakumo
08-27-2003, 09:14 PM
Sim is really kew I think...

I've been playing other teams lately, but now that I'm thinking about it, I think I should be able to get Sim about as good as my Magnus or Storm...

lessee...
-less life
-better runaway
-still has combos to super for hella damage and DHC-ability
-combos ending with Yoga Strike have no damage scaling on the super
-longer range attacks
-still quick airdash
-limbs can be hit
-still fast ground dash
-fast flight mode
-instant startup super for frame killing/DHC combos
-good guardbreak
-can't be comboed into a throw reset, and has easier time with most resets (teleport recovery)
-instant startup teleport
-no safe on block supers
-no real assist punishing ability with supers


When I look at it, even if he isn't as good as mag or storm, I still think he can be pretty damn good... I think I'ma start workin' with this guy more again and start practicing up for a trip to reset city.


~Murakumo

luigi
08-31-2003, 10:46 PM
As long as people keep playing Storm, Magneto and Cable often, I think Sim has a solid chance to become a new top tier.

I hope mixup, kdcmarvel or somebody else prove it at next Evo. It would be a nice change of things.

Sim's arms can stop Capcom from appearing, but against Sentinel you need crazy reflexes to teleport against anything he does to cover it, hard fight, IMO

popoblo
09-28-2003, 05:27 PM
god damn, timing on his combos is really awkward. i think if you pair dhalsim up with cyc's AA, he could do really well against rushdown because cyc gets them off, and dhalsim has limbs to cover just about every angle.

Bacardi
09-29-2003, 12:23 PM
i remember liquid metal or shinobi having killer sim combos ande a infinite on sent i might be wrong

50mOrEcEnTz
09-30-2003, 06:58 AM
sim/im/sent is GANGSTA....pc to hsf is too good, EASY frame kill, im sets up the infinite after a throw, and sent gets a free combo after a throw with sim-ground. my fav. team by far....btw, i like sent-y with yoga man so much better than sent-a, although, sent-a is probably better for that team, i prefer drones. it helps with magneto a whole lot.

sim/cable/sent is a real good team too, just use sim to build meter and stuff. man, dahlsim is too fun.

Murakumo
10-03-2003, 08:50 AM
lol... funny you mention them... I used to use Sim/IM/Sent-drones
then I moved to Sim/CapCom/Sent-a
then to Sim/Storm/Sent-drones
then to Sim/Sent-a/Cyke

and now I'm using... Sim/Cable/Sent-drones


Rocket punch is better for comboing with Sim, but I just love resets and throw into drones into yoga strike TOO DAMN MUCH.

Also, the Sim infinite on Sent works on all normal sized or bigger characters in the corner... too good!

Sim's tri-jump+lk is HELLA good... like mags' tri-jump+lk... just make sure you're not holding the down direction, or else you get a drill which cancels to landing before a hit.


Wow... I love using Sim, this guy is top tier IMO... seems I can trade or beat Mag, Storm, or Cable with him about every time... while I build hella more bar too. Only problem is Sent, and with a good assist that can sometimes be about even, just don't eat a combo for like 90% life (stupid too little life on Sim).

~Murakumo

popoblo
10-19-2003, 08:52 AM
here's the team i play with sim...

dhalsim/cable/cyclops

people's biggest complaint about dhalsim is how he dies to sentinel. if i ever have dhalsim in, i just build 2 bars, look for an opening to counter into AHVB, and then fight sentinel with cable/cyclops.

i'm actually really new to sim, so i'm wondering what kind of combos does he have with cyc AA? does he have any with cable AA?

thanks

WolvyakaPatch
10-25-2003, 12:07 PM
Awesome combos guys!

I've been experimenting with dhalsim/tron (projectile)/BH(AA)

If you can cross your oppent up into getting hit by tron projectile you can combo in jab, jab, short pause yoga strike. Does great damage if tron gets em good.

Also, BH AA sets up many opportunities to catch your opponent with yoga strike. They don't even really have to get hit by it, because when they block (while super jumping) you can pretty much see where there falling and if you're in the right place you can catch'em. Also, you can do: launch (call BH) jab, short, airdash straight upward (BH AA lands) xx yoga inferno. Or, you can launch (call BH) jab, short, airdash straight downward (BH AA lands) wait...xx yoga strike. Hope these prove useful...

Murakumo
10-26-2003, 07:41 PM
Wow... I took 13th at the last 41 man Seattle tourney using mainly Sim/Cable/Sent-g. (That's really good for me... I'M MAYBE middle-ish tier in Seattle at best.)

Yes, against Sent I try to be patient and turtle, try to make him make mistakes and it'll be a slow match, but hopefully doable.... if their sent flies a lot, hcb+lk that shit into super... call sent drones if you want along with it so they can't block, land, and dash to combo your ass.

May favorite thing now is throwing backwards with hk throw into drones, and comboing Yoga Strike from it... Sim has G00D rushdown... as good or better than Mags/Storms maybe? Maybe I'm just dumb, but that's how I see it... since with assists, TK yoga fire, covering angles, etc... you're practically rushing down from accross the screen! Then when you're in close, tri jumping lk and hk are as fast as Mag's lk and hk... just be sure to practice and avoid getting the drill... though the drill can be good to mix up, if you tri jump with the drill, it cancels and they're in no block stun, that means the ability to throw (into drones into Yoga Strike for 2/3 life in most of my cases). My Sim is getting better and better by the day... I love this guy.

Oh, and the stupidest combo ever that works...

c.lk+sent-a,c.mk, (sent hits), dash (full length), qcf+kk

hahaha, when I first figured that out, I couldn't believe it hits... and it does a LOT of damage for something so simple. Though, now I use drones instead of rocket punch, so I'm usually going for resets of all sorts instead. But one successful Dhalsim reset and 2 bars (DHC in there) or two resets and a bar = death... and it's even worse in the corner.

Oh yea, and you can use the Cable assist to setup the semi finfinite to the top of the screen. Usually I try and reset that as well... c.lk+cable,c.mk,xx,fly, (Cable gets a couple hits), lk, lk, lk, lk, call sent and fly under to the other side, reset (you just barely switched sides), lk,hp, qcf+pp (drones hit them in the back, then the super hits... aim down). It's just too tight! You can also do some other cool stuff, like actually switch sides back and forth in that flying semi infinite while STILL comboing (no reset). do things like, lk, lk, lk, switch sides, lk, lk, switch sides, lk, switch sides, lk,d+mk, you cross up sides again and combo stops, call sent drones, air dash cross up to the other side... you come down with drones covering you by being in their back. It's like, stylish MvC2 eye candy that is pimp as all hell.

Besides that, 1 on 1 (last characters left), I'd prolly rather have Sim than anyone else in the game... magneto is hella good for that, but I feel Sim has the fewest mismatches in that spot (Sent and maybe a glitched Juggy), what do you think?

WoW... Sim is dope, really! Anyone else got some input?


~Murakumo

ph!Lop!a
10-27-2003, 09:11 AM
i play teams of:

:sim AAA, sent proj, cykes AAA and sim AAA, IM proj, cable AAA

outside of the corner, i just rely on poking + assist combos for damage and to bring them towards the corner.

-c.lp, c.lp + sent, s.fp, assist hits, dash in s.fk
-c.lp, c.lp, + IM, c.fp, assist hits, wave dash in, launch > air combo

-launch, sj.fk XX a/d forward, lk, lp, land, walk forward, hcb + fp, [mash], dash in s.lk, s.lk XX yoga strike XX PC/HSF.

for flashiness, ill use his drill to set up some juggles. they dont do much life, but its good for show.

-launch, sj.fk XX ad forward, lk, (lk) drill, call in IM proj, fk, land, unibeam juggles, oc.fp, sj.lp, lk, lp, lk, ad/uf lp, lk, lp, lk, fk.

in the corner is where dhalsim really shines. its very easy to set up and do his FSD combos for maximum damage.

in corner:

-launch, sj.fk XX ad back, fk, delay fk*, land, pause, s.lk(otg), s.lk, s.fk XX yoga strike XX PC/HSF

*causes the FSD. the timing for the FSD OTG is to wait for the screen to stop "bouncing" its very quick, so as soon is it stops hit them with the s.lk.

-launch, sj.lp, lk, lp, lk, ad back, fk, delay fk*, land, pause, c.lk(otg), s.lp, sj.lp, lk, lp, lk, fp, fk, delay fk, land, s.lp, HCB + fp[mash], oc.fp, sj.lp, lk, lp, lk, ad back fk, delay fk*, land, pause, c.lk(otg), s.lp, sj.lp, lk, lp, lk, fp, fk, delay fk, land, j.lk, j.lk, j.fk, land, yoga strike.

*both times cause the FSD. again the timing for the FSD OTG is to wait for the screen to stop moving. also, during the ad back fk, during the pause for the second fk, sim will start to float forwards, thus making it easier to set up the c.lk, s.lp relaunch.

its a double FSD, unrollable, untechable reset combo. whee!!

i use sim's AAA to set up IM's infinite and a nifty sent corner combo.

IM set up:

-launch, sj.fp XX ad forward, lk, u+fp XX fly, lk + sim, fp XX unfly, assist hits, land, j.lp, j.lp, j.lk, j.u+fp, land infinite.

sent in corner (might be able to be done anywhere):

-launch, call in sim, sj.fp XX fly, assist hits, (lp) RP, lk, lk, DP RP, fly in throw.

then laugh cuz its funny.

sim/sent in corner:

-s.lk, s.lk + sent proj, s.fp, assist hits, oc.fp, sj.fk XX ad back fk, delay fk, land, pause, s.lk(otg), s.lk, s.fk XX yoga strike XX HSF, dash in c.fp XX RP XX HSF, c.fp XX fly, lk, lk XX hard drive XX yoga strike.

lol...easy to do, looks fancy. only works if you have those 2 characters left.

ph!Lop!a
10-27-2003, 09:15 AM
oh yeah...stoopid sim combo ive ever seen.

ive only gotten it to work on jugs for some reason.

midscreen:

launch, sj.fk XX dash cancel fk*, fk.

*dash cancel is cancelling an air dash into an attack before dash comes out. i use to to cancel out any lag a move might have. in this case its the first fk's lag.*

whats funny about this combo is that the second fk causes the FS, but if you tap FK, you'll see sims leg pop out of nowhere (just the leg itself) and kick jugs in the face while hes still in the FS.

if you're close enough in the corner you can go for the FSD OTG...

ph!Lop!a
10-27-2003, 10:48 PM
correction on sim combo:

launch, sj.fk XX a/d back fk, land, s.lk, s.lk, s.fk XX strike XX HSF.

HaiDuongRiceMan
11-04-2003, 04:15 PM
What's the Sim infinite?

Murakumo
11-07-2003, 08:47 PM
Sim infinite...

/ \, lk, airdash forward, lk,mk,<hk, \ /...

that works on any normal characters in the corner, and on Sentinel at midscreen.

Also, anything into flying lk repeated over and over is a semi-infinite until you reach the top of the screen.

There is also / \ lk, air dash d/f, lk, on standing opponent, but that is seriously hard as hell to pull off... especially in the middle of a match.


~Murakumo

Murakumo
11-11-2003, 03:28 PM
Ooh, I gots new stuffs...

(far) c.lp+sent-a,s.mp,xx,/ \, airdash forward (sent hits), d+lk,mp, \ /, ...

then you have your choice of anything you normally do from his dash down combo...

a) d/f+hp,/ \
b) hcb+lk,xx,qcf+pp, DHC if desired...
c) qcf+kk
d) resets

Yea, so my recent team switch has been to Sim/Storm/Sent-a

Sim with two bars is now like Storm with two bars from halways accross the screen... too good.

BTW... I made a Sim vid, AIM me if you want it. My AIM s/n is Duhazlym .


~Murakumo

Murakumo
11-11-2003, 10:10 PM
The vid is up now... you can find it at...
http://www.obot64.com/games
This guy is a saint for hosting my vid. thx guy.

Enjoy.


~Murakumo

Mixup
11-11-2003, 10:58 PM
Imma try that shit out!

I want a sim team with good aaa though hrmmm

Murakumo
11-11-2003, 11:41 PM
"real mean don't hide behind AAAs, real men hide behind Sent drones"
-ShadyK (?)

Hrm... problem with good AAA is you seem to sacrifice a good character... but, maybe a team of Sim/Sent/Cyke? Or there's always Sim/Sent/CapCom... Capcom AAA helps Sim a lot.

Also, anyone who's seen the vid now, you'd notice that Sim AAA gives Magneto a midscreen throw reset for the infinite... YAY.


Also, I'll prolly make another Dhalsim vid within a week or two with new stuff, and new things involving other characters and assists as well...


~Murakumo

j1lLFaN
12-01-2003, 12:21 PM
I saw sumthin like an infinite on a Sim video. Is that an infinite? How do you do it? And another thing. Would Sim work well with Storm proj? I've been thinking about pairing those together.

DomoKun
12-01-2003, 08:59 PM
I wonder if we can make a team with him so he can be completly anti magneto with his reaching and yoga flame anti triangle jumps. :lol:

MarkyMark
12-18-2003, 02:37 PM
http://www.jadedgamefans.com/images/sds-demo.html

I think Storm-a / Dhalsim-b / Sent-a is the best Dhalsim team. You can switch Storm and Sim, probably better, but I like DHCing from Lightnight Strike to Inferno.

j1lLFaN
12-24-2003, 12:21 AM
What's his best assist?? And for all practical purposes, is his AAA any good?

MarkyMark
12-25-2003, 01:01 PM
Originally posted by j1lLFaN
What's his best assist?? And for all practical purposes, is his AAA any good?
I use his B assist--it's usually best for combos and has good horizontal reach for cross-ups (when you snap someone in or they come in after their partner died).

His anti-air is a bit slow to come out, but has complete priority since it's a projectile attack and not physical. I dunno, I don't use it much just 'cause you can't use it like normal anti-airs, but you could lure people into getting hit by it which should leave them open for a juggle, or even an OTG. Might even alpha-counter, hit, into Inferno...

Murakumo
12-26-2003, 04:51 AM
I use AAA assist... while it's not instant startup... the range is immense and it projectile based... if you can keep rushers a bit away, it's eat tri-jump attempts for free... and flying Sentinel too. I've won a few tourney matches with Cable and Sim AAA too... the range is just so long people don't expect that.

... honestly though, the other half the reason is for combos too.
Sent unfly corner combos into Sim AAA and relaunch into more unfly comboing = too good.

For Cable it's awesome anti air for the range they're hopefully zoned to anyway... and for one bar, try... c.lk+Sim AAA,c.hp (1 hit),qcb+lk, dash forward, normal jump backward, j.lp,j.hp, AHVB.
... or for more bars, after the grenade, you should be able to just normal jump back, j.hp, land, AHVB, AHVB...

Did I mention it gives magneto a midscreen throw reset on ROM infinite?

... ooh, and it's HELLA dope for generic corner guardbreak too!


~Murakumo

StriderX
12-30-2003, 04:56 PM
lp yoga fire is too good (don't do it in the open). That shit stays onscreen forever.

Orochi Jeebus
01-14-2004, 02:56 PM
i've been working on that infinite lk combo in training mode, and i'll get like 20-some hits, keeping them in the air, but it's not counting them as part of the same combo, do i need to do something besides just keep tapping lk?

Murakumo
01-14-2004, 09:35 PM
you have to move upward a little bit each time, because by the time they drop to your height if you are stationary, they are recovered. just hold up on the stick, and tap k at a steady rhythm that combos as lk's.

~Murakumo

Orochi Jeebus
01-18-2004, 06:09 AM
thanks =D

V k r e W
01-30-2004, 12:58 PM
i dont understand the infinite how do you set it up

[MB2K]Mizter Ed
02-03-2004, 06:40 AM
I was messing around with Dhalsim and came up with this combo.

Launch, HK, air dash forward, LK, LP, land behind them, QCF+KK

I haven't tested against human players so I don't know if its inescapable or not. It doesn't look like it is.

yes4me
02-07-2004, 01:46 AM
Man... everyone in the Dhalsim thread is putting one page non-scrub-friendly combo. What is his BB combos for a total scrub like me?

Murakumo
02-09-2004, 02:00 AM
c.lk,s.mp, / \, hp, airdash d/f, d+lk,mp, \ /, qcf+kk
or variant...
c.lk,s.mp, / \, hk, airdash d/f, lp, \ /, qcf+kk

if you can't do one of those two, you'll need assists...

c.lk+sent-a,c.mk, hcb+hk (3 hits),xx,qcf+pp

~Murakumo

ph!Lop!a
02-09-2004, 09:48 AM
hey, murak...

do you know how to get the machine gun noogie to come out? is it all in the mashing or is it just random?

opponent in corner:

c.lp, c.lp + sent proj, s.fp XX (lp) yoga fire. assist hits, wave dash in, tick yoga noogie. oc.fp, sj.lp, lk, lp, lk, ad back fk, delay fk, land, c.lk(otg), s.fk, (fk) flame XX inferno, dhc HSF...

too fun.

Chris F
02-09-2004, 01:23 PM
Sim's real B+B combo doesn't need the drill.

cr.lk, st.mp /\ fierce (do it as early as possible) XX airdash down-towards, short kick (do it as late as possible so it will still combo, you'll be close to the ground, land, then st. RH XX short flame XX punch super. Works on everycharacter from Megaman to Sentinel.