View Full Version : Street fighter EX thread(EX, EX+, Ex+@, EX2, EX2+, EX3)
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digimonemporer
04-13-2004, 01:18 PM
Awe damn in NJ, damn-it! Well at least you guys are keepin STFEX alive in this thread...lol!
Well I hope if I post an EX tournament yha'll show-up.
Gen thanks for the PM btw!!!
ShinjiGohan
04-13-2004, 06:29 PM
There might be something of an EX tournament at MWC, and even if it doesn't work out, we can try for something around then anyway.
Saotome Kaneda
04-13-2004, 07:46 PM
Just for shits and giggles, I rebought JP EX3. Now I remember why I sold it in the first place. Don't get me wrong, I LOVE EX(Where the fuck is Arturo and the CF guys?), but one thing bugs me about EX3 that made me go back to the older ones.
The craptastic color scheme.
I know full well that this was a rush job and they still made a quality fighting game out of it, but it blinds me whenever I look at some of the BGs. Between the colors/brightness and the actual stage size(made to look like you were clocer to the scenery), I end up having to stare at other things just to keep from turning this great game off. Capcom needs to dig up those Arika guys and remake this game graphically from the ground up. Sakura and Nanase's faces hurt my eyes.
Meanwhile, I've managed to get 80% of Ace's shit done, and unlocked Rosso(TOO GOOD) and Darun(G.O.D. > FAB). The tag system is something that grows on you, and unless you're real good with certain chars(or have a friend), Tag Combos won't turn out well. Anyone soloing manage to get every medal yet?
Dragon_Light
04-13-2004, 08:03 PM
It ain't THAT horrible. Suck it up son!!!!!
Josh-TheFunkDOC
04-13-2004, 08:58 PM
Saotome: "Tag Combos won't turn out well?" It isn't THAT hard to come up with good shit. One thing that helps is to change the partner setting from Semi-Auto to Manual; this allows you to control your partner sooner after the tag.
Usually, after you combo into tag, you want to do a couple hits that keep your opponent on the ground. Blanka, Garuda, and Jack, for instance, can all use s.HP into MP+MK for this purpose. Some characters can do more complex and better ones...Ken, for example, can use c.MK xx fireball xx momentary RH hurricane kick, and Ryu can do something very similar (just replace hurricane kick with MP+MK). Just experiment...
Anyway, some random tips for the less experienced people:
- Ryu (both versions), Kairi, and Guile can momentary cancel their anti-air specials into their projectiles. In all cases, do the momentary IMMEDIATELY after pressing the button for the anti-air. This is awesome because it makes these anti-airs completely safe as long as you use the right buttons for the momentary.
With the Ryus, always use HP for the momentary; it is guaranteed to hit the opponent during the DP's blockstun, whereas the two slower versions leave him open to reversal supers like Tiger Genocide.
With Kairi, use either MP or HP (I forget which) for the momentary. Basically, if the fireball hits the opponent after the DP, there's no chance of a reversal super.
With Guile, I am not sure if any version of sonic boom would protect him from a reversal super (HP version would be the best bet). However, one advantage he has over the others...he can momentary cancel the sonic boom back into flash kick, and repeat these cancels as long as the opponent's within range. This does CRAZY chip damage, so learn it well if you play him (always make sure to end these strings with boom and not flashkick, of course!).
Now, with Kairi there is basically NO reason not to ever do the momentary after DP. With Guile, the only problem is that after a connected flashkick you can combo into super flash kick for good damage (this still doesn't make up for guaranteed safety + chip damage IMO). The Ryus have the best reason not to use momentary fireball after DP; if the DP hits they can combo into hurricane kick super, which starts his damaging B&B juggles.
- If you play Jack, do not use s.MK in his B&B juggles. c.HP is better because it does more damage and builds more meter (enough, in fact, to allow a 4th super in the combo if you start with full meter). The only time you should use s.MK for juggles is when he enters a tag combo which leaves them some distance away from him (after Dhalsim's Yoga Drill Kick, for instance).
- Darun's G.O.D. is not recommended unless your partner's dead and you have over 3 bars IMHO. The risk of them escaping, combined with the meter spent, just ain't worth the potential death usually. If you're teaming him with Gief, their team super is much better for him.
- Some good moves, on block, to cancel into throw supers:
Gief - Super Stomping xx FAB (or level 3 if your partner's dead and you have enough meter). Oldie but goodie, cancel the super between the 4th and 5th hits.
Jack - Crazy Jack (possibly Grand Slam Crasher too) xx Crazy Buffalo. Just cancel the supers in between hits.
Rosso - QCF+P xx level 3. This works because usually there is no reason not to do the second QCF+P.
Darun - MP Lariat xx Super Darun Bomb or G.O.D. or team super w/ Gief. This is the best one IMO, almost impossible to escape if done right. Just cancel right as second hit is about to connect.
That's all...
-Josh
EDIT: Oh yes, a completely useless Vega fact: If you do the walljump for Rolling Izuna Drop with HK, and then land the grab, it will instantly kill your opponent.
ShinjiGohan
04-13-2004, 09:52 PM
Originally posted by Saotome Kaneda
Just for shits and giggles, I rebought JP EX3. Now I remember why I sold it in the first place. Don't get me wrong, I LOVE EX(Where the fuck is Arturo and the CF guys?), but one thing bugs me about EX3 that made me go back to the older ones.
you mean where are they in this topic? I have no idea, I really wish some more people from the Empire would post in here so we can swap information.
[/quote]
The craptastic color scheme.
I know full well that this was a rush job and they still made a quality fighting game out of it, but it blinds me whenever I look at some of the BGs. Between the colors/brightness and the actual stage size(made to look like you were clocer to the scenery), I end up having to stare at other things just to keep from turning this great game off. Capcom needs to dig up those Arika guys and remake this game graphically from the ground up. Sakura and Nanase's faces hurt my eyes.
It would be nice if they got a chance to redo this games graphics, but what worries me is what kind of fixes they'll attempt to do on this game and end up making the gameplay worse and ruin a good game.
Meanwhile, I've managed to get 80% of Ace's shit done, and unlocked Rosso(TOO GOOD) and Darun(G.O.D. > FAB). The tag system is something that grows on you, and unless you're real good with certain chars(or have a friend), Tag Combos won't turn out well. Anyone soloing manage to get every medal yet?
I'm sure that I got about 95% done with Ace, but since I don't bother with the lightning kick infinite, I didn't bother with the ones that require 45+ hits.
Rosso is good, have you seen Jesters or EKs in action? They can be a nightmare ^.^
But for tag combos, they aren't that hard, watch some videos (I'm coming out with one soon, hopefully ^.^) to get some ideas, mess with normals, ways to combo normals to surprise blows, and even visa versa (only got that onces though), and get the momentaries down.
The only medals that may be easier with the a friend are the perfect opponent in stage 3, and get 30+ hits. But there is a small little trick that'll make that medal easy as pie. Set 2nd character to manual, then surround the opponent and combo c.lks to death (though easier with Garuda as your first character, so then you face Hokuto instead):D
Saotome Kaneda
04-13-2004, 10:30 PM
Originally posted by Josh-TheFunkDOC
Saotome: "Tag Combos won't turn out well?" It isn't THAT hard to come up with good shit. One thing that helps is to change the partner setting from Semi-Auto to Manual; this allows you to control your partner sooner after the tag.
Usually, after you combo into tag, you want to do a couple hits that keep your opponent on the ground. Blanka, Garuda, and Jack, for instance, can all use s.HP into MP+MK for this purpose. Some characters can do more complex and better ones...Ken, for example, can use c.MK xx fireball xx momentary RH hurricane kick, and Ryu can do something very similar (just replace hurricane kick with MP+MK). Just experiment...
Stuff I knew already, but thanks, I did state though for first-comers(even seasoned EX players) will have a few problems starting shit up. I can get stuff, but not enough to get some of the medals. Shit, I'm still getting used to the momentaries and other undocumented shit.
Anyway, some random tips for the less experienced people:
- Darun's G.O.D. is not recommended unless your partner's dead and you have over 3 bars IMHO. The risk of them escaping, combined with the meter spent, just ain't worth the potential death usually. If you're teaming him with Gief, their team super is much better for him.
- Some good moves, on block, to cancel into throw supers:
Gief - Super Stomping xx FAB (or level 3 if your partner's dead and you have enough meter). Oldie but goodie, cancel the super between the 4th and 5th hits.
Jack - Crazy Jack (possibly Grand Slam Crasher too) xx Crazy Buffalo. Just cancel the supers in between hits.
Rosso - QCF+P xx level 3. This works because usually there is no reason not to do the second QCF+P.
Darun - MP Lariat xx Super Darun Bomb or G.O.D. or team super w/ Gief. This is the best one IMO, almost impossible to escape if done right. Just cancel right as second hit is about to connect.
That's all...
-Josh
EDIT: Oh yes, a completely useless Vega fact: If you do the walljump for Rolling Izuna Drop with HK, and then land the grab, it will instantly kill your opponent.
I remember being able to get a FAB off between ANY hit of Stomping, but maybe that's my old EX+a memories there. =p And isn't Crazy Buffalo too slow to actually catch them? =/ And just so you know, it CAN be done off Grand Slam Crasher.
As for G.O.D., that's just a fanboy view, if that shit was guaranteed it would be broken as all hell. Galaxy is stupid strong too, but since I still have problems in VF4 doing SPoDs, Ace won't be a regular char for me any time soon. =/
ShinjiGohan
04-13-2004, 11:54 PM
They changed the block stun timing, So if you try to cancel into the fab anytime eariler, he'll wiff.
Saotome Kaneda
04-14-2004, 12:15 AM
Originally posted by ShinjiGohan
you mean where are they in this topic? I have no idea, I really wish some more people from the Empire would post in here so we can swap information.
*shrug*
[i]It would be nice if they got a chance to redo this games graphics, but what worries me is what kind of fixes they'll attempt to do on this game and end up making the gameplay worse and ruin a good game. [/B]
I dunno, but then again, there's so much they could fuck up...
[i]I'm sure that I got about 95% done with Ace, but since I don't bother with the lightning kick infinite, I didn't bother with the ones that require 45+ hits.
Rosso is good, have you seen Jesters or EKs in action? They can be a nightmare ^.^ [/B]
I'm just going around leveling up his moves now, just for the hell of it.
Rosso is a dirty whore, and I love him for it. =p
[i]But for tag combos, they aren't that hard, watch some videos (I'm coming out with one soon, hopefully ^.^) to get some ideas, mess with normals, ways to combo normals to surprise blows, and even visa versa (only got that onces though), and get the momentaries down. [/B]
I'm getting there. I get tunnel vision in EX for some reason, when I set out to do one task, I don't do well on the entire picture. I just need to work out those older habits.
[i]The only medals that may be easier with the a friend are the perfect opponent in stage 3, and get 30+ hits. But there is a small little trick that'll make that medal easy as pie. Set 2nd character to manual, then surround the opponent and combo c.lks to death (though easier with Garuda as your first character, so then you face Hokuto instead):D [/B]
I don't want to give in, but using him would complete that row....=/
ShinjiGohan
04-14-2004, 02:16 AM
Originally posted by Saotome Kaneda
I dunno, but then again, there's so much they could fuck up...
If they can change the sprites (ok 3D models) without changing the hitboxes, the game should retain its current playability. However, how much they change the sprites could make for some confusion as to why they hit when they weren't there or the like.
I'm just going around leveling up his moves now, just for the hell of it.
good luck leveling up the galaxy correctly ^.^
Rosso is a dirty whore, and I love him for it. =p
^.^, I did get a perfect against Garuda with Rosso solo, so abusing the poor AI in this game could be to your advantage for getting the perfect against him.
I'm getting there. I get tunnel vision in EX for some reason, when I set out to do one task, I don't do well on the entire picture. I just need to work out those older habits.
Like you can only do parts of a combo but not the whole thing together? Or when you set out for some idea for a combo, you go off on a slight tangent, so you end up with something else completely?
Both of those happen to me all the time, annoying thing it is, especially when capturing combos lol.
I don't want to give in, but using him would complete that row....=/
Which missions are you having trouble with, even though its probably been covered eariler in the topic, the topic is a bit too long to go through each page lol. We'll try to help if we can.
BTW glad to see a new face playing this game :)
Richard
04-14-2004, 05:42 AM
Originally posted by ShinjiGohan
good luck leveling up the galaxy correctly
Yeah! Although I think it's just performing the movies that powers it up, rather than connecting with all of it (although hitting them helps). So the Galaxy could be powered up just by doing the first phase again and again. I think from that point of view, CFAB would be harder. Or that Canassa reversal one...
Although I still don't see the point of that move- it's far too hit-and-miss if it works. it's pointless trying to do it in a real situation. What sort of % success are good players able to achieve?
I did get a perfect against Garuda with Rosso solo, so abusing the poor AI in this game could be to your advantage for getting the perfect against him
I think I fluked it once just by refusing to let him get up... Some of the Gold ones are harder (especially the long critical parade and tag combos)
ShinjiGohan
04-15-2004, 05:58 AM
Originally posted by Richard
Yeah! Although I think it's just performing the movies that powers it up, rather than connecting with all of it (although hitting them helps). So the Galaxy could be powered up just by doing the first phase again and again. I think from that point of view, CFAB would be harder. Or that Canassa reversal one...
Although I still don't see the point of that move- it's far too hit-and-miss if it works. it's pointless trying to do it in a real situation. What sort of % success are good players able to achieve?
From my understanding, if you only activate the move and let it be like that, it'll only powre up the first part, not the whole thing.
And which move are you refreing to thats too hit or miss?
I think I fluked it once just by refusing to let him get up... Some of the Gold ones are harder (especially the long critical parade and tag combos) [/B]
Typically those medals are more character dependant. For the easy "do 100 points of damage in a critical parade", just pick Darun and Zangief and keep on tappin the s.hk (I doesn't seem count damage after the critical parade, so that nixes Garudas cheap ass CP lol). And long combos is more character dependant. Like using Garuda who's specials can do 8 hits of quick easy damage, rather than trying to link 8 potientally harder to do hits (harder combos).
danomyte
04-15-2004, 11:53 AM
who was the boss on ex1,2,&3? i think ex1 was bison?
ShinjiGohan
04-15-2004, 03:06 PM
SFEX Regular Boss is Bison, Hidden is Akuma
SFEX+ (same as above)
SFEX2 Regular boss is Garuda, hidden is supposively Kairi though I never faced him
SFEX2+, Regular is normal Bison, Hidden is Bison II
SFEX3, Bison is regular in easy mode and normal, Bison 2 is hidden in normal mode and regular in Hard, and Shin Bison is the hidden boss on hard.
bowiegranap
04-15-2004, 06:42 PM
Kairi is SFEX2 is not a hidden boss, but a middle one, like Garuda in EX1.
ShinjiGohan
04-16-2004, 01:18 AM
I know he was a middle boss in SFEX2+, but I thought I heard that he was a hidden last boss in SFEX2 (arcade), though as I never faced him, I can't say for certain.
ShinjiGohan
04-16-2004, 05:58 AM
New video release for Street Fighter EX3.
This is the low quality version, in mpeg so anyone (even mac users) can see it.
I gotta fixa few things like the frame rate off by a variance of 0.00006 fps before I can release the high quality version.
Anyway heres the link
http://www.streamload.com/ShinjiGohan/SFEX3Combos/SC3small.mpg
It the same set up as before, then a few changes in the order like throw, tag, combo etc...
Enjoy it and tell me what you think
Richard
04-16-2004, 10:49 AM
I just saw an SFIII Damage Data guide on gamefaqs, and it got me wondering... I've noticed that different EX3 characters take different amounts of damage when you hit them (eg Darrun is more resilient than Area). There look to be about 3 or 4 different levels to this. Has anybody fully constructed the tiers? If not, then I'll probably do it...
Originally posted by ShinjiGohan
From my understanding, if you only activate the move and let it be like that, it'll only powre up the first part, not the whole thing.
Oh, I didn't realise...
And which move are you refreing to thats too hit or miss?
The galaxy. (not the canassa!) why would anybody even bother to use it?
Typically those medals are more character dependant
Yeah, I guess so. Good luck getting a MTC with Dark! I suppose it's just to get you to play the game with all characters- so they set stuff that's very hard with some and a walkover with others.
I read that you can also change the damage/time settings for this...
digimonemporer
04-16-2004, 12:30 PM
ShinjiGohan: Is there another link to that movie...the one you posted won't work...I'd like to see some "interesting" combos/ juggles that I may haven't thought of yet...lol!!!
Yha is some hardcore STFEX players, yha make a BLK-man proud!:( Someday, I look forward into playing vs. you people!
I just really wish WI was into this shit. Damn-it!!!
ShinjiGohan
04-16-2004, 02:51 PM
lol well in less than 8 hours you all took away 2GB worth of bandwidth. Thankfully during work I purchased some more, so its only a matter of time til that goes through and the DLs are working again.
Richard
04-17-2004, 04:17 PM
Originally posted by Richard
I've noticed that different EX3 characters take different amounts of damage when you hit them. There look to be about 3 or 4 different levels to this. Has anybody fully constructed the tiers?
Actually, scrub that. I just tried something and it looks like everybody takes the same, except for Zangief, Darun and Bison, who take about 4% less than everybody else. :confused:
ShinjiGohan
04-17-2004, 05:34 PM
lol but they also juggle much more easily.
ShinjiGohan
04-25-2004, 10:38 AM
Few Dual Combo vid by Jester and Gen
hehe
http://www.streamload.com/ShinjiGohan/SFEX3Combos/dual_combos.avi
use of divx codec BTW
Dragon_Light
04-25-2004, 11:20 AM
You gamesharked it? Or was it Pro Action? That's my guess anyway.
ShinjiGohan
04-27-2004, 12:34 AM
Sorry Dragon Light but we're going to let more people answer before telling the correct answer.
And today I got my copy of the Japanese version of SFEX3 woot.
And man was this rushed even more, there isn't even a command list when you pause the game, or even in training mode.
As per Dark Kairi, the only difference that I've found is that he has a burn mark on his back. Which looks almost like wings....
Outside of that he has the same ending as normal kairi, and so far seem to be the same. I've also gotten all of the normal endings so far, and will have those uploaded unto my site relatively soon. Just need to get the paring of character endings and Evil Ryu and Bison 2 and I'm set.
ShinjiGohan
05-01-2004, 10:55 PM
sigh, looks like no one else asked :-\, well it was done with a AR device to use the same player twice.
Richard
05-02-2004, 04:23 AM
Action Replay? Anyway, I guess that must be pretty similar to this thing for use with teams (http://media.gameshark.com/community/image/EX3_01Select.jpg)?
ShinjiGohan
05-10-2004, 07:55 PM
updated my EX site. with links to the videos and more endings (even the FMV from EX+a for the PSX).
ShinjiGohan
05-17-2004, 02:51 PM
Finished the Text ending SFEX+a japanese version.
Evilryu2K2
05-17-2004, 08:22 PM
nice site ShinjiGohan ;)
the memories that those sfex+a endings bring me...that same old stupid song over and over again...
good work man :cool:
ShinjiGohan
05-17-2004, 09:03 PM
lol yea, same ole song over and over and over and over again.
thedude.com
05-17-2004, 09:13 PM
where's the site ??
Evilryu2K2
05-18-2004, 05:46 AM
you could try and click the website button on shinjigohan's messages :rolleyes:
ShinjiGohan
05-18-2004, 06:48 PM
For the sake of posting it ^.^
http://shinjigohan.greatstreamingvideo.com/
I got to practicing and figured out a way to go from Bisons dead throw (k throw in previous EX games or back throw in EX3) to Evil Ryu's Dragon Punch Loop.
Just another reason why Evil Ryu is better lol
Also if anyone wants to help me doing move lists for my site, you're more than welcome ^.^ As thats boring as heck to do.
ShinjiGohan
05-18-2004, 11:41 PM
just a quick video showing that I showed Sensei tonight.
http://www.streamload.com/ShinjiGohan/SFEX3Combos/BisonKickThrowToDPLoop.mpg
still need to work out a couple kinks in that combo (like getting Bisons c.hp to hit and then go into his 3 super cancels, into maybe a scissor knee to p momentary, or tag lol)
Evilryu2K2
05-19-2004, 08:22 AM
Originally posted by ShinjiGohan
For the sake of posting it ^.^
http://shinjigohan.greatstreamingvideo.com/
I got to practicing and figured out a way to go from Bisons dead throw (k throw in previous EX games or back throw in EX3) to Evil Ryu's Dragon Punch Loop.
Just another reason why Evil Ryu is better lol
Also if anyone wants to help me doing move lists for my site, you're more than welcome ^.^ As thats boring as heck to do.
I can try to help with the moves list for EX+@ and EX2+...
Tell me what you might need and I'll try to help you with it...
What's up with the random AIM sounds in Ryu's and Ken's endings?
Also, ShinjiGohan = same Shinji from NeoAvalon right? I'm glad you're finally getting a good SFEX site up.
ShinjiGohan
05-19-2004, 09:29 AM
Originally posted by Evilryu2K2
I can try to help with the moves list for EX+@ and EX2+...
Tell me what you might need and I'll try to help you with it...
I'm pretty sure I got everything for EX ("+" and "+ alpha"), so now I've got EX2, EX2+ and EX3 to do. You can work on which ever ones you want to ^.^
ShinjiGohan
05-19-2004, 09:38 AM
Originally posted by Majestros
What's up with the random AIM sounds in Ryu's and Ken's endings?
Also, ShinjiGohan = same Shinji from NeoAvalon right? I'm glad you're finally getting a good SFEX site up.
lol I accidently had it recording all sound and happened to send an aim message during the recording.
And you are correct, I have the same Shinji from NeoAvalon.
Its still a work in progress though, but maybe it'll end up being one of the best EX information sites on the web ^.^
danomyte
05-19-2004, 09:43 AM
who were the top tiers in ex1 ex2 and ex3?
ShinjiGohan
05-19-2004, 09:58 AM
all this IIRC but in EX1, Zangief owned a lot of characters, with having some trouble with Hokuto, and Blair did very well as well.
EX2, I honestly don't know.
EX2+, judging from some Hongkong match play (though it was high damage settings so that could influence the tiers), Bison and D. Dark seem to have won a lot of the matches, with other frequently used characters of Pullum, Rosso, and Vega.
Though also keep in mind that Rosso, Nanase and Chun Li had infinite combos in that game, so that would increase their rankings as well.
and I also hear that Nekki's Area is a bitch and a half in that game lol
EX3 it supposively goes like this
Kairi
Evil Ryu
Garuda (due to CP) but honorable mentions certainly goto
Dhalsim, Rosso, Area, D.Dark.
But i'm sure one of the more experienced players at NA could give you a more accurate teiring.
Dangief
05-19-2004, 10:06 AM
I saw in the vids Kiari doing some weird air super (not fireball or dive kick) what is that and how do you do it?
Richard
05-19-2004, 03:19 PM
Originally posted by ShinjiGohan
now I've got EX2, EX2+ and EX3 to do. You can work on which ever ones you want to
I could do EX3. Was it just commands you wanted? And what about the layout? Wingdings (ęîč) in an html table ok for you? Or anything more specific?
Dangief
05-20-2004, 10:26 AM
Originally posted by Pez_Man
So Dangief, that was an undocumented tarnmformation for Kairi only in EX3. He needs one bar, and be really low on life. Then press
LP,HP,MK,f,LK,MP,HK
as you would for a raging demon, During that state he'll start to lose life, but transform him without having to do his meteor.
Thanks a lot
I wish they'd get the rights to the Arkia characters so Kiair and Skullo could rock SF4.
Evilryu2K2
05-20-2004, 03:19 PM
I have a SFA2 FAQ with windings in it for the moves...
If you want to see how it looks like, send me a PM :)
ShinjiGohan
05-24-2004, 11:24 AM
pm sent ^.^
ShinjiGohan
06-01-2004, 12:06 AM
update, heres a quick vid
http://www.streamload.com/ShinjiGohan/SFEX3Combos/ChunliSingle.avi
using the lk spinning bird kick, starting in the corner the combo still goes to far and the last head stomp won't connect. Thus the need to "center" the screen.
BTW this is a chunli singles combo. Normal damage settings etc... encoded in divx and with no sound :p
Its about 7.8 MB big (aka high quality, aka the quality that would be expected if the EX thing goes down at MWC ;))
ShinjiGohan
06-05-2004, 12:21 AM
Bison Kick Throw Tutorial for SFEX3.
http://www.streamload.com/ShinjiGohan/SFEX3Combos/BisonKickThrowVideoHQ.avi
http://www.streamload.com/ShinjiGohan/SFEX3Combos/BisonKickThrowVideoLQ2.avi
HQ version is about 180MB, 640X480 res, uncompressed wav, 60fps deinterlaced video encoded in divx
LQ is a bout 28 MB, 320X240 res, compressed MP3 wav, 20fps deinterlaced video encoded in divx.
Songs were Nightwish: End of all Hope and some other nightwish song.
I included as many possibilities for links as I could though now that I think about it I forgot a couple (standing kick to punches (crouching, standing and jumping) but you can figure that out for yourself), I also didn't include the knee press to p momentary or tag, as to be honest getting that kneep press is just too hard to do consistently (like once in a couple hours hard), much less time the momentaries after that. I also didn't include the psycho cannon to CP, as it was more or less a repeat of the other CP that I put in there with a different ending. So no biggy.
Watch and please post comments.
Richard
06-10-2004, 02:52 AM
I just saw these SFA-style EX sprite edits and thought other people might be interested in seeing them.
http://kusanagiclan.tripod.com/spriteindex.html
http://section5618.topcities.com/art/sfx.html
ShinjiGohan
06-11-2004, 12:13 PM
I saw that Gatsu and Kairi ones before, and was hoping that they were playable Mugen characters, but I guess no such luck >.<
Evilryu2K2
06-11-2004, 02:43 PM
nice sprites... made me try to visualize them in sfa2 :D
oh well...
ShinjiGohan
06-12-2004, 11:22 PM
What happened to everyone else that posted in this thread at the beginning? Like Mondo and SpiderDan... I miss the old EX+@ talk
Richard
06-15-2004, 10:40 AM
^ well, it was nearly 2 years ago. Some of them probably don't come here any more (mondu hasn't posted since 2003, and by the looks of things, some of them are banned).
Anyway, I just discovered that the official names for the games are:
"Street Fighter EX 2" (with space)
"Street Fighter EX3" (without!)
Infested Jester
06-17-2004, 03:58 AM
Just looked at those sprites......yuck. :wasted:
ShinjiGohan
06-17-2004, 03:08 PM
better than no sprites at all.
The Sensei
06-17-2004, 05:57 PM
true... too bad we'll never see them in motion...
ShinjiGohan
06-17-2004, 06:05 PM
yea :-\
bowiegranap
06-17-2004, 06:43 PM
Partial MUGEN Kairi. Yes, it sucks.
http://www15.brinkster.com/mondu/
ShinjiGohan
06-17-2004, 07:30 PM
reminds me of when I was trying to rip those evil ryu 3D models from SFEX3... hard and ugly. The fact that he got that far is very impressive.
Richard
06-18-2004, 04:13 AM
That's good going, bowiegranap. Is that rotation a pure bitmap graphic, or a real 3D model? If so, have you considered putting it into VRML format?
bowiegranap
06-18-2004, 07:01 AM
Its only a composite of PS1 screencaps of EX2+ which I made for someody in mugendev forums who wanted to know exactly how Kairi scar looked like (never did get back to him and check if he ever made the sprites). I just froze the action the rotated the camera. I'm considering modeling a true 3d version, but my computer doesn't have enough power/memory to run the decent 3d renderers (go 4 Meg pentium-133 :(). What's VRML?
Richard
06-18-2004, 09:20 AM
^ well, it's the Virtual Reality Modeling Language. It's a way to have 3D objects in any web browser, where they are controlled in realtime by the viewer. You can use it for anything from cars and people, all the way up to complete cities. It's all interactive (translation, rotation, lightsourcing etc) and can be animated. And file sizes are usually 10k-100k.
http://prt.fernuni-hagen.de/lehre/KURSE/PRT001/course_main/node19.html
http://www.parallelgraphics.com/vrml/jaguar2/jaguar2.wrl
http://www.dennis-schramm.com/vrml/star_wars/sw.html
http://www.virtuelle-stadtplanung.de/virtuell/vrdata/vrml_celle.htm
http://udine3d.uniud.it/en/sceltapiazza.html
If you had all the coordinates for the real model faces, then it would probably be a simple task to get it into the right format and onto a website for everybody to view...
glass
06-23-2004, 07:12 AM
hey guys. i'm not really an EX2+ player, but i'm hoping to learn a character or two. i've heard Bison's good and Guile's okay at least. any chance i could get some quick tips on how to use those 2 well in EX2+? excels, fat combos (links maybe?) and cheap abusable stuff in particular would be welcome :)
ShinjiGohan
06-30-2004, 10:48 AM
hmm sorry for the delayed in post but I don't really use Bison or Guile, so I personally can't give you tips to meaty combos or what not. But I can link you to some combo videos that feature some Bison and Guile combos.
at http://www.streamload.com/ShinjiGohan/SFEX2PCombosAndMatches
all of these have at least 1 guile combo
pIchu-EX2p_Exhibition_1.avi
pIchu-EX2p_Exhibition_2.avi
SFEX2_linboys_vol1.mpg
SFEX2_linboys_vol2.mpg
truevega-sfex2p-2nd.mpg
bison
truevega-sfex2p-1st.avi
both
video27.wmv
ShinjiGohan
07-01-2004, 10:00 PM
updated by site with some videos.
Richard
07-06-2004, 09:36 AM
I've watched nearly all your combo vids, shinji, and about half of your match vids, and they're great, but do you have anything that doesn't involve continuous rushdown?
I guess that's how you manage to win, but it's not really my playing style. And besides, I can't imagine it would work using Team Saikyo, or Nanase, Pullum, etc. I'd love to get some tips that way.
Saotome Kaneda
07-06-2004, 03:14 PM
Originally posted by Richard
I've watched nearly all your combo vids, shinji, and about half of your match vids, and they're great, but do you have anything that doesn't involve continuous rushdown?
I guess that's how you manage to win, but it's not really my playing style. And besides, I can't imagine it would work using Team Saikyo, or Nanase, Pullum, etc. I'd love to get some tips that way.
EX is all about the combos. If you're not Rushing that Shit Down™, you're not really playing, you're just running the clock. There's no real reward for keepaway in this game. Nanase's rushdown is disgusting anyway, I hate that bitch.
jettmanas
07-06-2004, 04:47 PM
But she's so cute...:bluu:
Has anyone discovered the crazy glitch when you throw a person after losing by time out?
I grabbed Chun Li w/Sharron after time ran out and did her hitting throw (maybe it works w/anyone).
One time Chun took a hit while standing from an invisible person.
Another time there were some rotating screens in a room.
:eek: Strange!
ShinjiGohan
07-06-2004, 04:53 PM
Pullum with good momentary use can be a decent rush down character.
colguile
07-06-2004, 06:29 PM
My thread was saved!
Saotome Kaneda
07-06-2004, 08:00 PM
Originally posted by jettmanas
But she's so cute...:bluu:
Has anyone discovered the crazy glitch when you throw a person after losing by time out?
I grabbed Chun Li w/Sharron after time ran out and did her hitting throw (maybe it works w/anyone).
One time Chun took a hit while standing from an invisible person.
Another time there were some rotating screens in a room.
:eek: Strange!
Just because they're cute doesn't mean I can't hate on their disgustingly good rushdown, or braindead gameplay(read: Sakura). Although I'd take Karin over any other Capcom girl any day. Well, maybe not Kyoko-sensei.
Richard
07-07-2004, 01:43 AM
Originally posted by Saotome Kaneda
There's no real reward for keepaway in this game
Huh? I reckon it might even be more rewarding, considering the (EX3) resting regeneration... You could theoretically play all day without dying. I'm not a compulsive turtle or anything, but it does have it's place, as does making space ready to counter.
Besides, I reckson characters like Blanka/Vega/Skullo work better from mid-long range. A lot of his moves were designed to mix it up.
ShinjiGohan
07-07-2004, 04:20 AM
that regeneration will only take you so far,considering the time ittakes for thetag bar to fill up so you can tag out, as well as you will lose a bit of the regenerative bar everytime you tag and get hit as well.
EVERDRED
07-07-2004, 02:37 PM
i cant seem to get momentary combos down, can someone explain them to me? i'm trying to learn v rosso and skullo.
any strats or tactics i can read somewhere? ex3 version tho.
Saotome Kaneda
07-07-2004, 02:59 PM
Originally posted by Richard
Huh? I reckon it might even be more rewarding, considering the (EX3) resting regeneration... You could theoretically play all day without dying. I'm not a compulsive turtle or anything, but it does have it's place, as does making space ready to counter.
Besides, I reckson characters like Blanka/Vega/Skullo work better from mid-long range. A lot of his moves were designed to mix it up.
Resting regen doesn't move THAT fast, no matter WHAT damage setting you use. You'd have to be playing that clock pretty heavily to get results, and I can't really see any character(or team) that can keep anyone out long enough to fully regen their partner's red area... That's just me though, I'm just a mid-level player.
Blanka's Mid, I'll agree, Maybe Vega, he's a bit different from his 2d version, but if you're not up close with Scullo, there's something wrong. He's a fuckin' beast up close. From far, all he has is s.HK, Skullo Crasher, Skullo Slide, and a very beatable dash mixup game.
ShinjiGohan
07-08-2004, 04:21 AM
Originally posted by EVERDRED
i cant seem to get momentary combos down, can someone explain them to me? i'm trying to learn v rosso and skullo.
any strats or tactics i can read somewhere? ex3 version tho.
Well EX3 is the only version that has momentaries, so thats self explainitory. lol
To get momentaries down, there isn't much to really say that'll help. Other than practice the distance that you'll be doing it most often, if you believe that likely in a match that you'll be a step back and two in one a crouching medium punch into it, then practice that. After you've done that, you should be able feel out when the hit of the special will hit and press p or k accordingly.
For Rosso strageties, look for Jesters Rosso faq on gamefaq. It's pretty thorough.
For Skullo, try to get down his hard momentary trap sequence, cuz if they block, they'll need to perform a perfect reversal to get out of it, which is hard enough as it is.
Also if the opponent is flying away off the screen execute your super ball AFAP (where he shoots a ball into the air), while Skullo runs look at what your opponent is going to do. If he goes for a reversal you can block or attempt an attack and he'll get hit with the skullo ball, if he plays defensively go for the skullo face slam. There are little tricks to get out of it though, but its at least something.
ShinjiGohan
07-28-2004, 12:04 PM
BTW updated my site with a couple videos.
Bogard
07-28-2004, 04:12 PM
Lol, I used to play EX+@2 very hardcore with my friends in PR, I cant wait to go back home, anyways, I really LOVED that Vega throw, the one he throws the opponent against the screen, IMO that is the best throw in any fighting game ever, LOL!
(specialy if you do it to Blanka, hahaha, that is hillarious, just watch his face)
Richard
08-04-2004, 03:16 AM
Originally posted by ShinjiGohan
that regeneration will only take you so far,considering the time ittakes for thetag bar to fill up so you can tag out, as well as you will lose a bit of the regenerative bar everytime you tag and get hit
Actually, I've been looking into this, and it would seem you're right... Although it regenerates fairly quickly, it's the lost portion that does you in. I reckon it takes somewhere over 10 seconds for the blue tag bar to fill up, and in that time, the red area from, say, getting hit with a standard super, will be totally healed. But you would have permanently lost more than half of the 50 damage points from getting hit, so in all, the effect isn't that great.
Anyway, is there any progress on getting the EX3 credits roll captured? Maybe you could show off a few infinites during the ending? If it's too much hassle, then I guess static screens of the staff names would be fine.
ShinjiGohan
08-04-2004, 09:53 AM
I think I recorded it once, I think I just have yet to upload it to the streamload, so I'll do that now.
Richard
08-13-2004, 02:46 AM
^ Nice one for those credits, Shinj- I was just able to look a few more people up, and noticed that another member of EX3 staff (Kiyomi Kaneko) is somebody who worked on the Sega version of SF2:SCE (as well as BioHazard Zero).
Anyway, I don't know if I'm just slow or what, but I learned something new last night: the Blue Screen of Death. Completely by accident, I finished off an opponent by kicking the unconscious body of my partner into them. You get a light blue flash...
ShinjiGohan
08-13-2004, 06:26 AM
you also get that finish if you win via a critical parade.
NintendoKing
08-13-2004, 03:19 PM
I'm kinda sad you would make a thread about Street Fighter EX.
You waste the boards space.
ShinjiGohan
08-13-2004, 11:39 PM
Originally posted by NintendoKing
I'm kinda sad you would make a thread about Street Fighter EX.
You waste the boards space.
God forbid we have 1 freaking thread on this board, and how many threads do you have of MvC2? Hell you have your own damn forum for MvC2, so piss off.
Infested Jester
08-14-2004, 03:40 AM
Originally posted by NintendoKing
I'm kinda sad you would make a thread about Street Fighter EX.
You waste the boards space.
Sorry, the "I hate EX bandwagon" is long gone. Please hold still so I can shoot a giant load in your face.
Richard
08-17-2004, 07:44 AM
you also get that finish if you win via a critical parade.
Well, yeah, the background is the same, but you don't get the sitting statue with this method.
ShinjiGohan
08-18-2004, 12:04 PM
my site is down for some reason, emailed the host and seeing whats up.
However in the mean time I've found for sure that you can combo after a surprise blow that hits a standing opponent thats perfectly timed aka a super meaty attack. People I've found that this works so far.
Ken, Doctrine Dark and Skullo. still testing out the others (as it might partially be character specific aka Skullo gets up a lot faster than Ryu so its harder to time on Skullo than Ryu and what have you).
ShinjiGohan
08-29-2004, 12:52 AM
short clip update for SFEX+
Dhalsims 30+ hit combo in expert mode
http://www.streamload.com/ShinjiGohan/SFEXPvideos/SFEX+aDhalsim31hitcomboSM.avi
Rockstarboy37
08-29-2004, 02:16 AM
street fighter ex 2 and 3 sucked, I can't believe i ever bought them. But ex 1 was a superb game. Excellent.
I hate the announcer in ex3 and i hate how every thing is black in ex2 plus crappy levels.
ex1 owns all(ex games)
!)—(V)onster—(!
08-29-2004, 04:28 AM
how do you do the ace meteor combo?
ShinjiGohan
08-29-2004, 08:02 AM
street fighter ex 2 and 3 sucked, I can't believe i ever bought them. But ex 1 was a superb game. Excellent.
I hate the announcer in ex3 and i hate how every thing is black in ex2 plus crappy levels.
ex1 owns all(ex games)
I somewhat agree with EX2+, but not on the same degree.
And I liked EX3. My views of the first SFEX are covered on previous pages as well as pretty good reasons to support those views.
To the next question, you'll have to tell me which meteor you can't do before I can list the commands for it.
!)—(V)onster—(!
08-29-2004, 12:07 PM
galaxy meteor combo with ace how do you do it?
Vic Viper
08-29-2004, 12:54 PM
galaxy meteor combo with ace how do you do it?
From the late Kao Megura's SFEX3 FAQ:
- Input qcb,qcb + KKK when near.
- Input b,d,db + P after the orange "start-up" phase, _right_ when the explosions appear in the background. You want to input as quickly as possible (as if you were trying to complete the move before the 1st hit of the Galaxy ended). Don't try to complete the move as the explosions appear, _start_ the move when they show up. Otherwise, you'll just overlap the end of the "start-up" phase, when no controller inputs are recognized.
- Input f + P just before the (b,d,db + P) animation begins (the one where he steps forward and delivers a straight punch).
- Input qcf,b + K so that I'm pressing K right as the (f + P) elbow hits.
ShinjiGohan
08-29-2004, 01:52 PM
the only other tip I can give on that is to do it as much as 1 smooth motion as possible.
FlameAngelZ
08-29-2004, 11:39 PM
I dont give a fuck what this thread is all about... Aint gonna read 57 pages, but let me just add one single opinion.
KAIRI FUCKING RULEZ!!!
ShinjiGohan
08-29-2004, 11:41 PM
That he does :)
Vic Viper
09-14-2004, 12:10 PM
OK, time for a bump.
Anyway, I think its time for me to make a Combo FAQ on EX3. I know Gamefaqs has one, but that doesn't seem updated and it looks like "master akuma" basic combos. I will submit it once I have at least one combo per character.
If you like, you can contribute and will be credited on the FAQ. But, the combos must be the following:
-No more than one tag combos. Unless, it is possible to second tag on a real match like one of Darun's combos. I'm mainly posting possible on matches combos. Well, even if its on the FAQ, I think it'll be hard to hit that Sakura/Nanaes one.
-Juggles off.
-No "Jump In to Super" combos.
So here's what I have so far.
Infested Jester
09-14-2004, 12:44 PM
OK, time for a bump.
Anyway, I think its time for me to make a Combo FAQ on EX3. I know Gamefaqs has one, but that doesn't seem updated and it looks like "master akuma" basic combos. I will submit it once I have at least one combo per character.
If you like, you can contribute and will be credited on the FAQ. But, the combos must be the following:
-No more than one tag combos. Unless, it is possible to second tag on a real match like one of Darun's combos. I'm mainly posting possible on matches combos. Well, even if its on the FAQ, I think it'll be hard to hit that Sakura/Nanaes one.
-Juggles off.
-No "Jump In to Super" combos.
So here's what I have so far.
I'll help, not sure what you need exactly, but if you wanna hit me up on AIM for some info please feel free.
handle: Damien Jak
Vic Viper
09-14-2004, 10:05 PM
I'll help, not sure what you need exactly, but if you wanna hit me up on AIM for some info please feel free.
handle: Damien Jak
Thanks. Well, I mainly need more tag combos since I'm not quite yet good with them. So far, I just know a few Nanase tag combos.
BTW, know about this combo already from C.Jack?
17 Hits: Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight - Momentary Cancel Roundhouse - [Home Run Hero - C.Fierce – Fierce Batting Hero] x 3 - Home Run Hero - C.Fierce – Roundhouse Dash Upper
A bit tough to do, but does lots of damage. Its another one of those 4 Super Bar ones where if you juggle them enough times during a combo, you can get one more extra super. And yeah, juggle was turned off.
ShinjiGohan
09-15-2004, 01:33 AM
I'd be glad to help.
Shin Bison start:
J.HK, c.mp, c.hp, hk,scissor knee, tag, c.lk, c.mk, c.hk
next person:
c.lp -> combo
Idea is, is that if perfectly timed you can combo off of a c.hk attack (you have like 10 frames to get the next attack to hit, but its possible, (only via a tag) and with Shin Bison being able to link his c.lk to his c.mk to his c.hk, the tagged in partner just may be quick enough to get in an attack during that 10 frame space. Which may be enough for Darun to get his juggle going.
Or you could go with a meaty surprise blow like with D. Dark
super meaty SB, c.mk, dark wire, dark hold, c.lp, dark wire, hp momentary, Death Blade supercancel, exprominence, etc...
Richard
09-15-2004, 06:02 AM
I suppose Ken offers huge possibilities. I do
j.HP, c.MK (tag) c.MK XX HK hurricane. This gives the partner a full second or two to start their stuff. You can even add in a Ken super when he lands if you have meter.
Obviously some characters can c.MP (tag) HP XX SB. There's lots of stuff on pages 39-43.
I'd also love to see some combos ending with Gief's jumping slam super...
Vic Viper
09-16-2004, 08:14 PM
I suppose Ken offers huge possibilities. I do
j.HP, c.MK (tag) c.MK XX HK hurricane. This gives the partner a full second or two to start their stuff. You can even add in a Ken super when he lands if you have meter.
Obviously some characters can c.MP (tag) HP XX SB. There's lots of stuff on pages 39-43.
I'd also love to see some combos ending with Gief's jumping slam super...
Thanks for that one. But you could add c.MP after the j.HP. Also throw a HP Hadouken before the tag.
ShinjiGohan: I see you used Game Shark to get him. Interesting about Shin Bison. I wonder if you have any video on that yet?
Infested Jester
09-16-2004, 08:28 PM
ShinjiGohan: I see you used Game Shark to get him. Interesting about Shin Bison. I wonder if you have any video on that yet?
Gen and I are working on a Bison II/Shin Bison vid, should be done soon, just gotta get some music for it and slap it together.
Crimson Fury
09-16-2004, 09:22 PM
Jester, I've been playing a little SFEX3 lately and I wanted to ask, what's the link to some of those videos (I've never seen any). Normally I would just look through these pages, but I'm getting a lot of "server busy" messages so if you could post a link, I'd appreciate it.
Infested Jester
09-17-2004, 10:42 AM
Jester, I've been playing a little SFEX3 lately and I wanted to ask, what's the link to some of those videos (I've never seen any). Normally I would just look through these pages, but I'm getting a lot of "server busy" messages so if you could post a link, I'd appreciate it.
sure no prob, Shinji has been hosting all the EX3 files here:
Click Here (http://www3.streamload.com/Nodes/Node.asp?cxInstID=1742315&nodeID=1071966535)
I reccomend going to the "SFEX3Combos " folder and DLing the following vids first:
domination.mpg (avi version has a weird codec problem sometimes)
dual combos
SC3small
Lemme know whatcha think, we are always interested in feedback god and bad
ShinjiGohan
09-17-2004, 12:12 PM
due to them changing the server a bit, this link is a lil more safe.
http://www.streamload.com/ShinjiGohan/SFEX3combos
Vic Viper
09-18-2004, 02:54 PM
OK, I don't know if this Guile combo is correct:
14 Hits: Jump In Fierce – C.Strong – C.Short – Fierce Sonic Boom – Opening Gambit (5 Hits) – Double Somersault Kick
I'm having trouble canceling to a Double Somersault Kick after the 5th Hit on the Opening Gambit.
And can Bison Momentary Cancel Fierce after Forward Knee Press?
Infested Jester
09-18-2004, 07:25 PM
OK, I don't know if this Guile combo is correct:
14 Hits: Jump In Fierce – C.Strong – C.Short – Fierce Sonic Boom – Opening Gambit (5 Hits) – Double Somersault Kick
I'm having trouble canceling to a Double Somersault Kick after the 5th Hit on the Opening Gambit.
And can Bison Momentary Cancel Fierce after Forward Knee Press?
You can add another Opening Gambit at the end of that first combo.
As for Bison, he can only cancel the second hit of any Knee Press, that includes momentarys, supers, tags, and CPs.
Vic Viper
09-18-2004, 08:53 PM
You can add another Opening Gambit at the end of that first combo.
Hmm, pretty tough. I take it you cancel into that after the first hit of the Double Somersault.
Any video on that? And I just have v.1 of the FAQ done and might submit it tommorrow.
Infested Jester
09-19-2004, 04:13 AM
Hmm, pretty tough. I take it you cancel into that after the first hit of the Double Somersault.
Any video on that? And I just have v.1 of the FAQ done and might submit it tommorrow.
Right here:
http://www.streamload.com/ShinjiGohan/SFEX3combos
DL the vid "Guile 1.mpeg", NOT the vid "guile", thats a bust ass version, "Guile 1" is the complete combo.
Vic Viper
09-19-2004, 07:22 AM
Thanks. Its easier to do this on a joystick than on a pad. BTW, this combo possible in matches?
(Nanase) Jump In Fierce - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) – Momentary Cancel Fierce - Momentary Cancel Tag - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - (C.Jack) Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight - Momentary Cancel Roundhouse - [Home Run Hero - C.Fierce – Fierce Batting Hero] x 4 – Momentary Cancel Roundhouse - Momentary Cancel Tag - Jump Strong
Infested Jester
09-19-2004, 07:34 AM
Thanks. Its easier to do this on a joystick than on a pad. BTW, this combo possible in matches?
(Nanase) Jump In Fierce - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) – Momentary Cancel Fierce - Momentary Cancel Tag - S.Forward - Strong Sanren Kon - Jab Sanren Kon (Torward + Jab) - (C.Jack) Jump In Roundhouse - C.Strong - C.Forward - Fierce Dash Straight - Momentary Cancel Roundhouse - [Home Run Hero - C.Fierce – Fierce Batting Hero] x 4 – Momentary Cancel Roundhouse - Momentary Cancel Tag - Jump Strong
Its possible but heres how I would do that combo:
Nanasae Jump HP, crouch MP, QCF+LP, F+LP, Momentary LP, Tag, crouch MP, QCF+LP, F+LP, Jack jump HK, crouch MP, crouch MK, Dash Straight, Momentary HK, Homerun Hero, standing MK, Batting Hero, Homerun Hero, standing MK, Batting Hero, Homerun Hero, standing MK, Batting Hero, Momentary HK
In Practice mode you can Tag before the last set of standing MK, Batting Hero, Homerun Hero to continue the combo, so after the last Homerun Hero Nanasae could do standing HK, QCFx2+P as they land, then cancel into her others supers or delay the second super QCBx2+P and go into a few fancy juggles.
Vic Viper
09-19-2004, 07:25 PM
Its possible but heres how I would do that combo:
Nanasae Jump HP, crouch MP, QCF+LP, F+LP, Momentary LP, Tag, crouch MP, QCF+LP, F+LP, Jack jump HK, crouch MP, crouch MK, Dash Straight, Momentary HK, Homerun Hero, standing MK, Batting Hero, Homerun Hero, standing MK, Batting Hero, Homerun Hero, standing MK, Batting Hero, Momentary HK
In Practice mode you can Tag before the last set of standing MK, Batting Hero, Homerun Hero to continue the combo, so after the last Homerun Hero Nanasae could do standing HK, QCFx2+P as they land, then cancel into her others supers or delay the second super QCBx2+P and go into a few fancy juggles.
The combo I had with the C.Fierce instead of the S.Forward can increase the super bar fast, like Hokuto's HCF+P move. But, very tough to do. You have to do this, Back, Back Down + Fierce (hold), Down, Down Towards, Towards + Release Fierce to cancel the C.Fierce to a Fierce Batting Hero. If done three times in a combo, Jack gets one more super bar for a 4th Homerun Hero. But, again its hard. Sometimes you might do Batting Hero first instead of C.Fierce or Fierce Dash Straight instead of Batting Hero. I was thinking the 4th Super might make give more time for the tag meter to fill on a real match.
As for tagging before the last set of standing MK, Batting Hero, Homerun Hero, I tried that one time. Sometime when I do it, Jack is still under my control as the opponent lands and I sometimes can't control my partner. Or sometime, my partner just circles around Jack until the opponent hits the ground.
Crimson Fury
09-19-2004, 10:36 PM
Jester,
Hey, I've only watch a few of the videos, but it's some good shit so far :tup: . I'll watch some more a little bit later, glad to see other people who are not bashing this game.
Vic Viper
09-20-2004, 06:37 PM
OK, the Combo FAQ is up on GameFAQs. Can't link it directly. But I can from here:
http://www.gamefaqs.com/console/ps2/game/26213.html
Next revision, I'll explain Momentary Cancels.
kenmastersX
09-20-2004, 08:44 PM
OK, the Combo FAQ is up on GameFAQs. Can't link it directly. But I can from here:
http://www.gamefaqs.com/console/ps2/game/26213.html
Next revision, I'll explain Momentary Cancels.
Hey man, I think you left something in your intro that shouldn't be there.
This FAQ is all about the many combos of Capcom vs SNK 2. Yeah, there are tons of them. And this FAQ will tell you how to do most of them. Mainly, the one I could do. Also, this FAQ won't provide a move list since there are too many Move List FAQs already.
Just looking out. :tup:
Vic Viper
09-20-2004, 09:15 PM
Hey man, I think you left something in your intro that shouldn't be there.
Just looking out. :tup:
Thanks. Yeah, I used the same template as my CvS2 one.
Edit: Just submitted the updated .txt.
Infested Jester
09-21-2004, 03:00 AM
Pretty good FAQ, there a few links you forgot to mention, and a few of those combos could be modified a bit, but overall its pretty good.
If I may suggest something, you should put some sort of "Tag combo starter" section, meaning what is the best combo for each charcter from a Tag that sets up your partner. Example:
Ken Ground: anythin into Tag, crouch MK, Hadouken, Momentary HK
Ken Air: anything into Tag, standing HK, QCBx2+kick
Richard
09-21-2004, 03:53 AM
^ Yeah, I was gonna say, maybe have about 5 combos/sections for each character. Links (although maybe these could just be amalgamated with the others)
Alone without meter (like what you have)
Alone with full meter (maybe two sections: good-looking and max-damage)
Tag starter (I beleieve there are 10 characters out of the 25 who can cancel fierce into their overhead, maybe this could also go into some of the empty Link secions)
Tag continuation (since you can more or less mix and match these two)
I suppose for more advanced ideas, you could look torwards the Trial modes in various games (eg unblockable(?) explosive crossup, etc- Ace can obviously do some wicked stuff with the right configurations). How about Raging setups?
But keep up the good work- it's good to get more exposure for the game!
ShinjiGohan
09-22-2004, 12:46 AM
great faq so far ^.^ -nudges Nekki- hey were'nt you working on a tag faq in EX3? ^.^
Richard
09-22-2004, 02:36 AM
I suppose this is an odd combo that anybody could eventually come up with.
17 hits: Skullo Ball (if you used HP, then wait for the time it takes for two steps). j.HK, s.HK xx Super Slider xx Super Crusher.
I guess with different timing, you could tag after that second HK above, but the partner would need to be a long-range juggler, or somebody who can grab them from the air... It's also possible to use two Skullo balls that combo for 6 hits, and I've been trying to work them into a crossup.MP or a dash, but nothing spectacular yet.
Vic Viper
09-30-2004, 11:28 AM
Pretty good FAQ, there a few links you forgot to mention, and a few of those combos could be modified a bit, but overall its pretty good.
If I may suggest something, you should put some sort of "Tag combo starter" section, meaning what is the best combo for each charcter from a Tag that sets up your partner. Example:
Ken Ground: anythin into Tag, crouch MK, Hadouken, Momentary HK
Ken Air: anything into Tag, standing HK, QCBx2+kick
Hmm, I thought of it before. Originally, the FAQ had a Tag Combo Starter section, but decided not to put one in. But now that I didn't know about cancelling to a surprise blow from some normal attacks, thanks to Richard, I'm now going to put one.
And also I'll add how much meter is needed and maybe the damage the combo can do on the next revision. Again, thanks for any suggestions.
ShinjiGohan
10-01-2004, 08:28 AM
site updatey
Richard
10-04-2004, 07:46 AM
I noticed with your Blanka super combo that it might be possible to add in a momentary. I'm not sure if that would push you away too far to get all the hits though... Anyway, I suppose it's not that practical (or damaging), but here's one:
26 hits: Ground Shave Rolling (full charge), Beast Hurricane, Ground Shave Rolling.
Maybe useful as a tag finisher. Also, the first super above can be substituted with the kick super if you need to go over a fireball or whatever.
ShinjiGohan
10-05-2004, 09:32 PM
uploaded a new vid on my site made by Gen and Jester. called mov64
kagero_no_mai
10-07-2004, 02:18 AM
Hello !
Does anybody know if there's actually a way to play as cycloid in sfex3? I've read all sorts of rumors about this guy showing in ex3 and i even saw him in a vid somewhere, but i was never able to find out how to unlock him... help pleeease :karate:
Infested Jester
10-07-2004, 06:22 AM
Hello !
Does anybody know if there's actually a way to play as cycloid in sfex3? I've read all sorts of rumors about this guy showing in ex3 and i even saw him in a vid somewhere, but i was never able to find out how to unlock him... help pleeease :karate:
Hes only playable through a codebreaker code, but he has no specials, no supers, and most of his normal moves don't hit. I guess Arika didn't have time to finish him up. :bluu:
ShinjiGohan
10-07-2004, 03:06 PM
Which only goes to further show how rushed that game was.
Also he has 2 throws, except they don't do anything outside of making the screen rotate.
ShinjiGohan
10-07-2004, 10:37 PM
Just two quick comments.
It is techincally possible with Bison 2 at least, and possibly regular Bison to do a Psycho Crusher, and go into a psycho cannon which will actually juggle the opponent. Though the timing and spacing for this is too exact to be done reliably in actual game play. Its something to consider.
Another thing with Bison which likely will never happen in a real match is that you can combo after his skull driver part of his head stomp, is you can combo into his CP (and with Bison 2 and Shin Bison, combo into his Psycho Cannon G), though it may be possible to combo into regular bisons knee press nightmare/psycho cannon,
And one more thing with Bison, kara SB ^.^ Though after a while they'll get used to it, using Bisons c.hk (slide) from a far enough distance you can kara into his Surprise. Doing this right is just plain out mean ^.^ Since they'll be expecting to block low for the slide and then you get them with a last second change up into the Surprise blow to completely throw them off. hehe
ShinjiGohan
10-08-2004, 02:19 AM
yet another update (makes me wish we could have delayed the release of that Bison 2/Shin Bison video >.<
Apparently the computer chains do work, but they're very tight and you have to follow the button sequence exactly.
c.MP, s.HK, c.HK, c.HP, special move or whatever.
These are actual chains, not like the regular links that every other character has in this game. Though on top of the chains that S.Bison has, he still retains all of the normal links that regular bison has. So thats just evil ^.^
kagero_no_mai
10-09-2004, 12:44 PM
Thanks for your answers guys, sadly it was only a rumor :lame:
This leaves me with only the 60 hits and 201 damage trials in maniac mode undone, and i guess i'll never get them since i didn't manage to master either the "special" shoryukens or the mp-lightning legs infinite... :tdown:
ShinjiGohan
10-09-2004, 01:16 PM
:-\
You could just gameshark it though, to get infinite supers and then just super cancel like crazy.
Kairio
10-10-2004, 12:27 AM
only played ex1, ex+a
Fav combos
c.jack- jfp, smp, dash upper, upper super, c.j, s.j, fj mk
allen- s.short, jab RD, kick super, fierce RD kick super, fierce justice fist kick super, fierce justice fist kick super, justice fist.
more later
- U C D
JeRon
10-11-2004, 10:56 AM
Hey,ShinjiGohan we gotta set something up with you and your crew one of these days to throw down in EX3!
We didn't get to do it at ECC due to the high demand for Marvel that weekend and I tried everything in my power to go to MW but couldnt so.
I know you guys dont really play EX2+ which is my personal fav,but maybe we could get it on EX3 sometime! :tup:
ShinjiGohan
10-11-2004, 11:14 AM
from what I've heard most of our group isn't interested anymore. if we can thats great, but I doubt anything will happen.
Infested Jester
10-11-2004, 11:17 AM
After the numerous blunders I'm kinda done with trying to make that meet happen.
Richard
10-12-2004, 10:16 AM
(EX1) Darun has the game's most poweful combos, but no really good way to land them; he doesn't have a good crossup move. His SPD and FAB have quite a bit less range than Gief's, meaning that he can't punish some of the things that Gief can.
Well, the Big leg drop isn't too bad, once you get used to the distancing. But as somebody else said, he doesn't have to rely on crossups as much as Zangief or whoever else.
As for punishing mistakes, he has the DDT if you need to take a quick step forward (and it's also useful to catch people offguard during pressure strings). I'd say he was pretty well-rounded.
seantree
10-13-2004, 02:44 PM
Those combos in the Domination video, are they done in training mode with juggles on? If so i take it they are not possible in actual play? I cant really tell since my friend and I only recently started playing ex3, but any info on those would be cool. thanks!
Infested Jester
10-13-2004, 03:15 PM
Those combos in the Domination video, are they done in training mode with juggles on? If so i take it they are not possible in actual play? I cant really tell since my friend and I only recently started playing ex3, but any info on those would be cool. thanks!
No juggles were on, the only thing Training Mode kinda cheats with is the Tag bar filling faster. All juggle properties are real though and all combos were done by either Gen or myself, meaning one person at the controls for each combo. Any questions you have ask away.
ShinjiGohan
10-14-2004, 01:11 AM
That is most correct. However there do exist some combos that you can double tag and what not, though it is highly character dependant and what sort of situation you are currently in (in terms of the opponents condition, whether they're in the air being juggled or on the ground or what not).
caliagent#3
10-18-2004, 03:36 PM
Does anyone use the IMPACT Emulator? It runs SFEX3 perfectly, but i don't know how to get the netplay to work. Anyone know how?
ShinjiGohan
10-19-2004, 03:31 AM
To correct you. The old impact emulator only ran the arcade versions of
SFEX, SFEX+, SFEX2 and SFEX2+. And it used a lot of hacks and what not, so from sounds to graphics, it was way off and was far from perfect.
Zinc was a newer emulator that replaced impact. It fixes almost all of the errors that impact hand, and the few that have been left have been fixed but not yet publicly released.
Though for the netplay of impact, IIRC, you had to know your ip address and the ip address of your opponent. Type it in and connect to them. Though I never had someone to try it on so I have no idea how good it was.
caliagent#3
10-19-2004, 08:45 AM
hmmm well the version of impact i'm using seems perfect to me. The only thing wrong is the sound, but other than that the games run at a constant 60fps with no graphic anomalies (sp?).
ShinjiGohan
10-19-2004, 01:08 PM
You must be playing SFEX, though EX2 and EX2+ have them.
caliagent#3
10-19-2004, 02:55 PM
You must be playing SFEX, though EX2 and EX2+ have them.
Nope, i'm playing EX2. EX2 plays perfectly except sometimes the sound is a little bit messed up. No graphic anomalies at all.
ShinjiGohan
10-19-2004, 08:26 PM
So you don't see ANY missing parts on M. Bison? Or a bunch of triangles on Hayate?
digimonemporer
10-20-2004, 08:35 AM
Hey it's good to see yha still keep STF: EX3 alive and well.
It's all about Bison/Shadow Giest!!! :tup:
Are there any players in MN (Minnesota) that play this game?
ShinjiGohan
10-21-2004, 01:25 AM
As far as I know, no. I do however live in IL. And I recall someone from Wisconsin playing EX2+. So we're kinda nearby.
ShinjiGohan
10-24-2004, 09:04 AM
woot, new zinc is updated to 1.0. ^.^
ShinjiGohan
11-01-2004, 02:01 PM
woot looks like they even have netplay, though it desyncs pretty earily, but who knows they might get that fixed.
ShinjiGohan
11-05-2004, 03:44 AM
WAs fooling around with SFEX2, and saw some cool thing with Vega that they took out for whatever reason (ok ok I read a faq but it was still quite enlightening), when you do his groound claw roll super, if you hold up+p during it, he'll jump out in the middle of it and do a Sky high claw, if you do a K instead of a P, he'll do his Izuna Drop/claw Dive depending of the timing of your punch.
With that said I immediately tried it out in EX2+ and EX3 and it didn't work in either of them. -cries- Though I guess it really isn't needed in Ex3 with momentaries and all, but it'd still be nice.
ShinjiGohan
11-12-2004, 01:55 AM
Updated my site today (rather finished with 1 update). So now the movelist for all of the characters in SFEX2 are done.
I still have SFEX2+, and EX3 (sorry Richard, I love your idea, but it doesn't go with what I have in mind for my site), and after those two are done, I'll redo SFEX+a movelist.
To those that would like to help ^.^, after the movelists are done I planned to make a separate page for every single move. So someone would click on Kens move "Shoryuken", and they would come to a page that has all the data on the move, from damage, uses, when to cancel, frame data etc... So if you wanna help just start turning out bare HTML files with the same background that I already have and have in H1 heading the name of the move. I'll probably make some tables within the page and put data in it. But you get the idea.
digimonemporer
11-12-2004, 02:28 PM
That guy from WI was me...lol! Yeah I moved to MN, and they're really big on 3S...so I'm playin that with them as of now. But maybe when I come back to WI for the holidays we could get a game in...huh!!!
digimonemporer
11-12-2004, 02:41 PM
Oh my fuckin god!!! I went to yha site right, and I was like damn thie guy is really dedicated to STF: EX. And then I saw on of yha combo vids...and now you're my hero. I just wanted you to know that!
I was wondering if I could put a link of your site on my web page. That would be totally awesome and well appricated! :tup:
ShinjiGohan
11-12-2004, 02:48 PM
go right ahead ^.^
BTW I have about 2/3rd of SFEX2+ movelist done. Just got the rest to do lol.
ShinjiGohan
11-16-2004, 01:06 AM
Me-sa thinks the unblockable with Bison 2 and Shin Bison isn't real. As point in case, my brother blocked it every time.
Richard
11-18-2004, 09:47 AM
Speaking of unblockables, has anybody found any with Nanase? I was thinking either with (tag)>Kasumiorashi, or else with her Ariake...
ShinjiGohan
11-19-2004, 03:38 PM
I personally haven't. Even if there was with her, it'd probably be difficult to set up.
Richard
11-28-2004, 08:14 AM
Vic, if you're still doing that FAQ, here are a couple of simple ones that fill in some of the gaps. As an idea, how about putting some dummy string in the gaps (eg: N/A or "Coming soon", instead of just : <gap>), so that we have something we can search for... Anyway, here goes with some starters:
8 hits (100d): j.HP, cr.HP xx Dash Straight xx Tag, cr.MK xx Grand Slam Crusher
9 hits (89d): j.MK, s.HP xx Tag, HK xx Res Arcana
Infested Jester
11-28-2004, 09:52 AM
EX3 General system FAQ on the way. Got 1 or 2 more sections to write then have some editing done.
Also, new vid on the way.
Vic Viper
11-28-2004, 12:57 PM
Vic, if you're still doing that FAQ, here are a couple of simple ones that fill in some of the gaps. As an idea, how about putting some dummy string in the gaps (eg: N/A or "Coming soon", instead of just : <gap>), so that we have something we can search for... Anyway, here goes with some starters:
8 hits (100d): j.HP, cr.HP xx Dash Straight xx Tag, cr.MK xx Grand Slam Crusher
9 hits (89d): j.MK, s.HP xx Tag, HK xx Res Arcana
I'm thinking of updating with a chart of which normals cancel, but as of now I'm busy playing around CFE and maybe make a combo FAQ on that one as well. I'm also going to add a cancel chart on the CvS2 FAQ and fix a few things like close attacks, but I can't seem to wordrap it on WordPad so GameFAQs won't say, "they can't accept it due to one sentence having like 1000 characters." I need to know an easy word program that does this. Guessing which line has the correct number of characters is a pain.
BTW, are both of those combos C.Jack's?
ShinjiGohan
11-29-2004, 02:02 AM
No, the first one is C.Jack, the 2nd is Pullum Purna
Richard
12-13-2004, 02:22 PM
Yeah, sorry, forgot to say. I figured it would be apparent from the moves.
Anyway, just seen this one:
Questions
what's the difference between Jack's Soccer Ball Kick and Bat Swing. It just seems that the soccer ball kick is a slower version of the bat swing that doesn't combo as well. What's it good for?
I suppose it's mainly used as a substitute K move instead of HCF+P for when you're charging :3p:... I reckon they distributed his specials pretty evenly between the buttons for this reason.
Speaking of Jack, I was measuring scaling and I noticed that his juggle super seems to do two different amounts of damage. Presumably this is related to how high up the opponent is?
ShinjiGohan
12-14-2004, 12:31 AM
you can use his soccer ball kick to do his juggle as well, though the timing is a bit tighter.
For the damage, I haven't checked it, though I would think that it deals with how deep the move hits.
ShinjiGohan
12-21-2004, 01:10 PM
Evidently Ryu and Evil Ryu in the arcade version of Street Fighter EX and Street Fighter EX Plus have a hidden move/bug. Which can only be realisticly done on an emulator, or a modified controller.
Say that you're player 1, on the player 1 side press all of the buttons, including start and all of the directional pad. When this is done, Ryu will do a shoryken with a much greater height and will fly off the screen. He'll then fall down to the ground as normal.
colguile
12-21-2004, 10:49 PM
Evidently Ryu and Evil Ryu in the arcade version of Street Fighter EX and Street Fighter EX Plus have a hidden move/bug. Which can only be realisticly done on an emulator, or a modified controller.
Say that you're player 1, on the player 1 side press all of the buttons, including start and all of the directional pad. When this is done, Ryu will do a shoryken with a much greater height and will fly off the screen. He'll then fall down to the ground as normal.
I wonder if that can be comboed in effectively. Doing that and then chaining into the hurricane kick may make it possible to link a C.MP into another super...
Gotta check this out... :tup:
ShinjiGohan
12-22-2004, 12:52 AM
well the attachment has a video of it. You can combo a bit before that.
It works in SFEX and SFEX+. But not in EX2 or EX2+, and probably not EX3. So you can try it and see what you can combo with later.
Evilryu2K2
12-23-2004, 06:50 AM
well the attachment has a video of it. You can combo a bit before that.
It works in SFEX and SFEX+. But not in EX2 or EX2+, and probably not EX3. So you can try it and see what you can combo with later.
:clap:
colguile did you succeed at comboing that shoryuken? :tup:
ShinjiGohan
12-23-2004, 06:30 PM
you can combo the shinku tatsumakisempu kyaku after it, but the timing is a lil tight, but still possible.
This move also has like virtually no range lol. So far I'm looking at GB, j.hk, c.mk, special shoryuken, shinku tatsumakisempu kyaku.
Does anyone else have any ideas on how to expand this?
JeRon
12-27-2004, 01:49 PM
Nope, i'm playing EX2. EX2 plays perfectly except sometimes the sound is a little bit messed up. No graphic anomalies at all.
Sup Caliagent, I didnt know you played EX man! They use to have EX2 at CF, but that was damn near 2 years ago, and I dont think the Break has it anymore. But yeah afer some failed attempts this year to get something going with it, 2005 sounds good to make it happen. Me, Julian, Arturo, Sanford, and Sayid are the only ones who play in NY/Philly so if your down just let me know!
I need to start playing again anyway since it "IS" the most balanced SF!
Too much CFJ not enough EX!
Jeron
master akuma
12-27-2004, 03:23 PM
:clap:
colguile did you succeed at comboing that shoryuken? :tup:
Thank god I see your nick again, you live in Portugal, right? I will try to search you on AIM (does your profile is updated with your current AIM acount?)
If you still play fighting games then next year will be a chance for you to show up in the 2nd EFT that we will have in Lisbon (Lisboa) see you soon on AIM (I hope)
ShinjiGohan
12-27-2004, 04:48 PM
Japan sales figure for SFEX+a on PSX 204,223
ShinjiGohan
12-27-2004, 07:35 PM
2 match videos (I'm player 1, and I have a lot to improve upon)
http://www.streamload.com/ShinjiGohan/SFEX3Matches/KiethvsVietSFEX3_1.mpg
http://www.streamload.com/ShinjiGohan/SFEX3Matches/KiethvsVietSFEX3_2.mpg
they're both 400MB large or so, and both around 45 minutes long.
colguile
12-27-2004, 09:35 PM
you can combo the shinku tatsumakisempu kyaku after it, but the timing is a lil tight, but still possible.
This move also has like virtually no range lol. So far I'm looking at GB, j.hk, c.mk, special shoryuken, shinku tatsumakisempu kyaku.
Does anyone else have any ideas on how to expand this?All I can do so far is write some shit down. I havn't been able to try any of it out as of yet. But it looks cool at hell.
With a bit more range it could be usefull....maybe. lol
colguile
12-27-2004, 09:39 PM
Japan sales figure for SFEX+a on PSX 204,223
This is something overlooked a lot by SF fans. The EX series sold WELL. It played awesome. The was nothing to re-learn in terms of general mechanics of the system. In fact, the system was expanded in the PERFECT way. To this date, I don't think 'supers' were as well comboed into the game as well as EX.
EX gave birth to a lot of stuff currently used in SF.
This game needs some props.
ShinjiGohan
12-27-2004, 11:00 PM
All I can do so far is write some shit down. I havn't been able to try any of it out as of yet. But it looks cool at hell.
With a bit more range it could be usefull....maybe. lol
hehe, its a good run away tactic :P. Do it when the counter is near its end and you'll be off the screen for the duration of the match. A vaible tactic when you're ahead on health and playing run away.
ShinjiGohan
12-28-2004, 03:26 AM
hehe, its a good run away tactic :P. Do it when the counter is near its end and you'll be off the screen for the duration of the match. A vaible tactic when you're ahead on health and playing run away.
improved video of the shoryuken, and a character and situation specific ryu link against Zangief (can also be done on Darun, and they must be crouching).
bowiegranap
12-28-2004, 05:11 AM
A vaible tactic when you're ahead on health and playing run away.
In the same way Gambit's or Ruby Heart's is? Wouldn't it get axed (or maybe not, considering that Ryu needs every inch of help he can get, like Juggy)?
Evilryu2K2
12-28-2004, 05:56 AM
Thank god I see your nick again, you live in Portugal, right? I will try to search you on AIM (does your profile is updated with your current AIM acount?)
If you still play fighting games then next year will be a chance for you to show up in the 2nd EFT that we will have in Lisbon (Lisboa) see you soon on AIM (I hope)
my aim acount has been terminated i think...
anyhow, we've been talking sometimes in irc... you just stopped showing up there... i'm Evil-ryu... the dan fan :karate:
ShinjiGohan
12-28-2004, 12:03 PM
In the same way Gambit's or Ruby Heart's is? Wouldn't it get axed (or maybe not, considering that Ryu needs every inch of help he can get, like Juggy)?
Gambit? Ruby Heart? This isn't MvC2.
bowiegranap
12-28-2004, 12:11 PM
yes, but both of them have the same "fly away and wait for time over" capability as that Ryu bug. And, AFAIK, the Gambit and Ruby Heart bugs are banned in tournaments and very, very rude in casual... hence they are not "viable run away tactics."
I included the "juggernaut" comment because Ryu sucks balls in EX. Juggy's powerup bug, while a bug, is allowed. I was suggesting that Ryu's bug give him a _slightly_ better chances at winning, but still not enough to make him broken, hence should be allowed.
ShinjiGohan
12-28-2004, 12:40 PM
Ryu isn't that bad in EX. And if you took a look at the video, you'd see that it isn't that bad.
Sairou Kyoshu
12-28-2004, 01:28 PM
Does anyone else here play as Darun, Rosso, Shadow Geist, Zangief, or Kairi in SF EX3? I think at least two-three of these guys are top tier (Darun, Geist, Rosso)
ShinjiGohan
12-28-2004, 01:57 PM
I play a bit as all of those. Though a bit less with Zangief and Shadow Geist.
master akuma
12-28-2004, 01:59 PM
my aim acount has been terminated i think...
anyhow, we've been talking sometimes in irc... you just stopped showing up there... i'm Evil-ryu... the dan fan :karate:
Wait.... you are one of those guys (on picxie side) about the Dan stuff in SF Alpha 2?? hmmm.... this is interesting.
I will be making EFT on 2005 with the help of some people, what do you think about showing up on the EFT 2005 so we can have some fights on the tournament? (since you live closer to Lisbon than I... can you come?)
Evilryu2K2
12-28-2004, 02:09 PM
Wait.... you are one of those guys (on picxie side) about the Dan stuff in SF Alpha 2?? hmmm.... this is interesting.
I will be making EFT on 2005 with the help of some people, what do you think about showing up on the EFT 2005 so we can have some fights on the tournament? (since you live closer to Lisbon than I... can you come?)
i'm not one of those... i'm THE guy who loves to play dan :tup:
BTW, Ryu isn't bad in EX... :rolleyes:
ShinjiGohan
12-28-2004, 02:17 PM
especially in EX3, with as balanced of a game as that is.
master akuma
12-28-2004, 02:56 PM
i'm not one of those... i'm THE guy who loves to play dan :tup:
BTW, Ryu isn't bad in EX... :rolleyes:
I see.. this is even MORE interesting, so if you are THE Dan guy.. then we must play some day against each other (A2) so I can see your dan in action (if you are available of course), I will go to Lisbon a few days before the Tournament and if you can: we can meet there and play before, during and after the Tournament, is this ok with you? Do you live close to Lisbon? close to Porto? Faro?
btw: can you explain those "rooling eyes" about "Ryu not bad in EX?" (I would like to have things clear because I´m willing to play against you)
bowiegranap
12-28-2004, 04:22 PM
Ryu is horrible in EX, EX+, and EX+a (which is where the bug is, right?).
ShinjiGohan
12-28-2004, 04:27 PM
He doesn't hold a candle to Zangief, then again most characters don't. Though my brothers Ryu has given my Garuda quite a bit of trouble (back when I had a good garuda lol).
four degrees 40
12-28-2004, 04:45 PM
http://www.neoavalon.com/media/videos/combos/domination.avi
Nice combo video, oldie but goody. Just thought i would post it in case some people havent seen it. Shows Chun-li's infinite in EX3 as well. later.
ShinjiGohan
12-28-2004, 05:18 PM
lol thats still fucked up. The main page of the website still works, as well as some video files on it, but its near impossible to get the forums to load.
JeRon
12-28-2004, 07:42 PM
Shotos own the EX series!....
Period!
ShinjiGohan
12-28-2004, 08:58 PM
pending on which game :P
JeRon
12-28-2004, 11:25 PM
It actually doesnt matter in which game, Shotos(Ryu,Ken,Allen,Kairi,Akuma,) are the most consistent of all the EX cast. They're especially good in the series with no Excels(EX,and EX3) since you cant bait DP.
Although Allen, Kairi, arent as consistent they still hold their own against the majority of the cast.
Sakura's ok, and Sagat is tops in all of them.
bowiegranap
12-28-2004, 11:39 PM
(snort) whatever
JeRon
12-28-2004, 11:53 PM
(snort) whatever
lol, I usually dont reply to ignorance,but I'll go with this one. If you disagree with what I say then validate your point!! Your "whatever" means nothing to me so unless you can either disagree, or disagree or play me and "TRY" to prove me otherwise!!.......
If not dont waste my time!
colguile
12-29-2004, 12:42 AM
Yeah I'd agree with that statement. Shotos did not need excels to win nor were they changed drastically from game to game except Kairi who you had to learn again and again.
Even with that said, in EX2 and 2+ at least they were mid- mid tier to low top at best.
Can't compete with rosso or with sharon.
ShinjiGohan
12-29-2004, 02:45 AM
Go Rosso, he's my man lol
Infested Jester
12-29-2004, 06:07 AM
It actually doesnt matter in which game, Shotos(Ryu,Ken,Allen,Kairi,Akuma,) are the most consistent of all the EX cast. They're especially good in the series with no Excels(EX,and EX3) since you cant bait DP.
Although Allen, Kairi, arent as consistent they still hold their own against the majority of the cast.
Sakura's ok, and Sagat is tops in all of them.
Thats no exactly true, as far as EX3 goes:
Kairi and Evil Ryu are god tier.
Normal Ryu top.
Sagat and Ken are lower middle tier at best.
Sakura is bottom tier, but not as bad as say Vega.
If anyone wants more in depth explanations I'll explain why, but I'm too lazy too make a page long post right now.
Evilryu2K2
12-29-2004, 10:32 AM
I see.. this is even MORE interesting, so if you are THE Dan guy.. then we must play some day against each other (A2) so I can see your dan in action (if you are available of course), I will go to Lisbon a few days before the Tournament and if you can: we can meet there and play before, during and after the Tournament, is this ok with you? Do you live close to Lisbon? close to Porto? Faro?
btw: can you explain those "rooling eyes" about "Ryu not bad in EX?" (I would like to have things clear because I´m willing to play against you)
I live near porto... i don't know... if i have the time i'll show up in lisbon...
as far as ryu, he isn't bad but he isn't very good either... he's between that :tup:
colguile
12-29-2004, 10:50 AM
Thats no exactly true, as far as EX3 goes:
Kairi and Evil Ryu are god tier.
Normal Ryu top.
Sagat and Ken are lower middle tier at best.
Sakura is bottom tier, but not as bad as say Vega.
If anyone wants more in depth explanations I'll explain why, but I'm too lazy too make a page long post right now.That goes without saying. lol
Ken was always mt shoto of choice though.
master akuma
12-29-2004, 02:57 PM
I live near porto... i don't know... if i have the time i'll show up in lisbon...
as far as ryu, he isn't bad but he isn't very good either... he's between that :tup:
If you have the time..? :confused: well.. it´s not everyday that we have fighting game tournaments in Portugal and from my point of view every fighter who really enjoys fighting games will not miss a chance to be on any tournament placed in mainland (even if I live away from mainland that will not stop me from setup another tournament) well.. this is just my point of view...
I remember that I told you months before the 2004 tournament all the details about the EFT 2004 but you never show up.. :xeye:
Why you keep talking about Ryu not bad and not good..? what game(s) are you talking about? ---> SFA2? SSF2T? if you want to show your point of view than there´s nothing better than playing agains´t each other, don´t you think? this way you can show to me and everyone on the tournament your point of view, anyone can talk about "character X is good or bad or suck, etc.." but playing and showing is something diferent.. so I hope I can meet you on the EFT 2005 :karate:
Please try to get some free time on Summer of 2005 (at least just one very single day --> I will have the dates, place, etc.. later with all the details) everyone that was on the EFT 2004 really enjoyed and I´m sure 2005 will be even better because the staff will be bigger.
btw: do you know the the character(s) who placed in the first places in Hyper SF2AE and SF Alpha 2? I´m sure you know.. if not then take a wild guess :wink:
Since we are from the same country: I hope to hear from you because I´m willing that we can play a few fights on the EFT, take care :tup:
ShinjiGohan
12-29-2004, 03:19 PM
If you have the time..? :confused: well.. it´s not everyday that we have fighting game tournaments in Portugal and from my point of view every fighter who really enjoys fighting games will not miss a chance to be on any tournament placed in mainland (even if I live away from mainland that will not stop me from setup another tournament) well.. this is just my point of view...
I remember that I told you months before the 2004 tournament all the details about the EFT 2004 but you never show up.. :xeye:
Why you keep talking about Ryu not bad and not good..? what game(s) are you talking about? ---> SFA2? SSF2T? if you want to show your point of view than there´s nothing better than playing agains´t each other, don´t you think? this way you can show to me and everyone on the tournament your point of view, anyone can talk about "character X is good or bad or suck, etc.." but playing and showing is something diferent.. so I hope I can meet you on the EFT 2005 :karate:
Please try to get some free time on Summer of 2005 (at least just one very single day --> I will have the dates, place, etc.. later with all the details) everyone that was on the EFT 2004 really enjoyed and I´m sure 2005 will be even better because the staff will be bigger.
btw: do you know the the character(s) who placed in the first places in Hyper SF2AE and SF Alpha 2? I´m sure you know.. if not then take a wild guess :wink:
Since we are from the same country: I hope to hear from you because I´m willing that we can play a few fights on the EFT, take care :tup:
Idiot, this is a SFEX thread. Not an A2, CvS2, SF3, ST or whatever. Just EX. Now realize that within the contents of this thread, all talk is about EX. Can you comprehend that?
JeRon
12-29-2004, 03:22 PM
My last comment on the shotokan topic:
"Shotos are only as good as you make them to be" Their peak performance depends on the players peak performance!!!
Not everyone understands or can play shotos correctly, only an exceptional few. Yeah shotos have their good and bad matches in every game(talking outside of EX as well) but they could "NEVER" suck or be "LOW" Tier status, mid to top but never low or high low.
I play shotos hardcore in EX because they have good footsies, good zoning, and of course DP is always the factor, and I can always bait people into jumping then taking their life with a DP or whatever. Plus their rushdown is tight!!!
GGPO!!
ShinjiGohan
12-29-2004, 03:46 PM
And yet I have yet to see any of your matches.
master akuma
12-29-2004, 03:47 PM
Idiot, this is a SFEX thread. Not an A2, CvS2, SF3, ST or whatever. Just EX. Now realize that within the contents of this thread, all talk is about EX. Can you comprehend that?
Did I called you idiot? or jackass? or anything like that? no I didn´t, so you don´t need to act like "jackass" (or if you want keep like that because I couldn´t care less)
I was talking with him about showing up on the next EFT and on his same reply there was the comment about "Ryu", that´s why I was asking him if the game(s) in question were the games that he plays or not. (from what I know he´s a SF or Alpha player.. I think, that´s why I was asking about the games in question)
"Can you comprehend that?"
See? Easy explanation without trash talk --> "no flames needed.." wait.. I see that this is not possible because this is srk.com
ShinjiGohan
12-29-2004, 04:11 PM
First of all, any talking about EFT with Ryu, could easily be done via PMs. And since this isn't a EFT topic, you should take anything that deals with that to the PMs.
2ndly, this is a SFEX topic. Thus logically, anything said in here would -gasp- be with the SFEX series.
3rdly, your an idiot because you fail to realize points 1 and 2. So in summary, either talk SFEX in this topic, or go else where.
Infested Jester
12-29-2004, 06:03 PM
Master Akuma giving advice/opinions about fighting game strategy? :lol: :lol: :lol: :lol:
To Jeron, I can appreciate your love for shotos, but if you have an equally skilled Ken player and an equally skilled Rosso player, Ken is not going to win.
ShinjiGohan
12-29-2004, 06:09 PM
Master Akuma giving advice/opinions about fighting game strategy? :lol: :lol: :lol: :lol:
And giving advice about matches and that one should goto tournaments.
GouShRyuKen
12-29-2004, 06:26 PM
I never played EX3 should I buy it ?
ShinjiGohan
12-29-2004, 06:29 PM
If you have people to play against, then yes. As its 1 player mode is rather limited. Though if you expect to eventually face people in that game, then that would offset is 1 player limitations.
So in summary:
If you have people to play against, or expect to someday have some then get it.
If you don't have people to play against and don't expect to ever get any, then probably not.
Infested Jester
12-29-2004, 06:30 PM
I never played EX3 should I buy it ?
Yes, best of the EX series, and possibly the most underrated fighting game ever.
JeRon
12-29-2004, 08:19 PM
To Jester: Yeah thanks, V. Rosso over Ken?....He can give Ken a hard time but,eh I like my Ken over any V. Rosso! Bet it!
To ShinjiGohan: 1.I dont host match vids. 2.There have been no EX tournaments with the exception of EX2+ at ECC 7,and a random philly tourny like 2 years ago and a couple of ones at the break! and no one taped matches! 3.If you think Im just shootmouthing then AIM me and lets set a random day of your choosing and lets see if we could find a place to play, and host some match vids. Bring whoever you want, or I could just play you or whatever.
Its all cool man, I know your still upset about ECC9 and MW, but lets just move on!
Its all good man, and I dont want to seem like Im coming off a bad foot, I just want to play ppl outside of NY.And Julien since me and him won every EX tournament over here! I got 3rd at ECC 7 cause I let Julien win so he could play Arturo in the finals.
Your right though, you've never seen me play so you probrably think Im just talking to be heard or w