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colguile
07-11-2002, 11:29 AM
How many of these thread have I made in the past?:D Well one more can't hurt.

Well as the title states this is a thread about EX. you can talk and get some help on anything! Excels, Combos, links, Chains, Glitches, tag combos, tiers, how to beat certin characters, fighting styles, combo styles, you favorite EX game and of course who is the best at the respective games.:p Combo vids can be given I have most of shinobi's vids and a KICKASS vids from a guy named Pichu(not the asshole in general who writes like a pokemon). I will see if I can get them up. IMO pichus vid is the best out.

Now over my time here I have come to respect a few opinions on the games. From Shinobi to certin n00bs. Evilkairi, Mondu, Josh, Jester, DT and a few others are tops in strats and tacs.

For me my personal fav was EX2. I liked the excel system more and it was a little more fun without the meteors. EX2+ had V.rosso so it was up there.

I don't like EX3 that much. All supers IMO. But I like the momentarys.

Well if you got tiers or imput that I can harp on come on it.

No haters.


Edit:A heads up about a change in the world rankings.

United States Street Fighter EX2+ Power Ranking
------------------------------------------------------------------
1. JUSTIN WONG - New York, NY (The United States Champion)
2. JeRon Grayson - Bronx, NY

OrangeCat
07-11-2002, 02:29 PM
SFEX+@ was the only one I had, but for me it was enough. It was fun as hell, not because it was oh so serious in strats but for the fact that it was just plain stupid fun! Some original characters in a long time, even if it wasn't directly from Capcom, D.Dark was by far my favorite, although I really hated how they took out his DP move. Colguile, do you know why Arika took it out? Was it cause D.Dark was too good with the DP move already and needed toning down or was it more of "Too many DP's period?"

However sadly I think Dan would have made a great appearnace in it, but afterall we have our own slapstick fellow, Skullomania!

OC

Kikosho
07-11-2002, 07:41 PM
Yeap, I remember those good ol EX days. It still has one of the coolest modes in a fighting game: Expert Mode. I wish other SF games had that mode.

Strider-Hiryu
07-11-2002, 07:53 PM
What do you get for beating Maniac Mode in SFEX2+?

Whats the difference between EX2 and EX2 plus?

colguile
07-11-2002, 08:13 PM
Originally posted by OrangeCat
SFEX+@ was the only one I had, but for me it was enough. It was fun as hell, not because it was oh so serious in strats but for the fact that it was just plain stupid fun! Some original characters in a long time, even if it wasn't directly from Capcom, D.Dark was by far my favorite, although I really hated how they took out his DP move. Colguile, do you know why Arika took it out? Was it cause D.Dark was too good with the DP move already and needed toning down or was it more of "Too many DP's period?"

However sadly I think Dan would have made a great appearnace in it, but afterall we have our own slapstick fellow, Skullomania!

OC

I suppose they took it out because he was either too shoto-like or because in the world of EX2 he would be too strong. But with the kill wire he is a juggle/combo machine. He got it back in EX3 though.


Yeap, I remember those good ol EX days. It still has one of the coolest modes in a fighting game: Expert Mode. I wish other SF games had that mode.

Yeah. That shit was tough. IMO the hardest was Guile's last one. DBFK into a opening gambit. Crazy shit.

What do you get for beating Maniac Mode in SFEX2+?

Whats the difference between EX2 and EX2 plus?

You beat the manic in EX2+ you get jack. I have done it a few times and will not undertake it again. But if you do finish it you are worthy to fight me.;) Hardest-Chun LI easiest- Area/skullo

EX2 did not have area, Vrosso, Darun, Pullum, Bison, Sagat, and some others. Shadow did not chain as well and Sharon had a 5 his gale punch super rather that her gun(which I hate!). Vega had a level over some others with his level 3 drop. Excels were harder, Kairi was top tier killer with Sharon. D.Dark cut throats instead of covering them with napalm and Dhalsim had his regular super inferno. Guile's sonicboom typhoon was a 5 hit super fireball good for chip and pressure damage and Hokuto owned.

You can get it all EX'S emulated on Zinc.

Josh-TheFunkDOC
07-11-2002, 08:16 PM
I'm an "expert"? I don't really think so. :sweat: I've only played EX+@ much, and I am not exactly the best resource on that game. Mondu and the NeoAvalon guys deserve that title much more than I do.

BTW, I'd rather have Kill Wire than the DP for Dark. The DP has no invincibility and only has good priority at the tip of the knife. And if you do that, the move only does 2 or 3 points of damage. Kill Wire, OTOH, sets up all kinds of big combos in EX2(+) and 3.

Colguile: Are you crazy? The toughest combo in Expert Mode is definitely the Kairi one where you have to cancel the DP into the uppercut super.

Josh the FunkDOC

Strider-Hiryu
07-11-2002, 08:27 PM
Originally posted by colguile
EX2 did not have area, Vrosso, Darun, Pullum, Bison, Sagat, and some others. Shadow did not chain as well and Sharon had a 5 his gale punch super rather that her gun(which I hate!). Vega had a level over some others with his level 3 drop. Excels were harder, Kairi was top tier killer with Sharon. D.Dark cut throats instead of covering them with napalm and Dhalsim had his regular super inferno. Guile's sonicboom typhoon was a 5 hit super fireball good for chip and pressure damage and Hokuto owned.


Hmm...How come I seen all the characters? I did see them really. It must be the arcade SFEX2 then. 'Cause Hayate was selectable too.

Josh-TheFunkDOC
07-11-2002, 08:39 PM
Yep, Hayate was selectable in arcade EX2 but not arcade EX2+. They added him in the PSX version of the game almost as an afterthought; in the US PSX version, Hayate's Maniac Mode mission is never counted as complete even if you actually do complete it.

Josh the FunkDOC

colguile
07-11-2002, 08:41 PM
Originally posted by Josh-TheFunkDOC
I'm an "expert"? I don't really think so. :sweat: I've only played EX+@ much, and I am not exactly the best resource on that game. Mondu and the NeoAvalon guys deserve that title much more than I do.

BTW, I'd rather have Kill Wire than the DP for Dark. The DP has no invincibility and only has good priority at the tip of the knife. And if you do that, the move only does 2 or 3 points of damage. Kill Wire, OTOH, sets up all kinds of big combos in EX2(+) and 3.

Colguile: Are you crazy? The toughest combo in Expert Mode is definitely the Kairi one where you have to cancel the DP into the uppercut super.

Josh the FunkDOC

I agree about the uppercut. Even if you hit with the tip you can't chain which make it a desperation/turtle move. Only good in offence for knock down.

I did not find Kairi's expert that hard. Dhalsim, Sakura, Bison, and Guile had HARD combos.

I remember it took me a good 3 weeks on and off to do sakura's last one.:o

Hmm...How come I seen all the characters? I did see them really. It must be the arcade SFEX2 then. 'Cause Hayate was selectable too.

The cabnit of actual select screen? In EX2 for arcade all th characters I mention are not in it. In EX2+ for arcade and Psx they are. And hayate is selectable in EX2. Mid tier IMO. His anti-air is pretty good but his chain off it into the spinning sword air super is shitty.:bluu:

Strider-Hiryu
07-11-2002, 09:05 PM
Originally posted by colguile
The cabnit of actual select screen? In EX2 for arcade all th characters I mention are not in it. In EX2+ for arcade and Psx they are. And hayate is selectable in EX2. Mid tier IMO. His anti-air is pretty good but his chain off it into the spinning sword air super is shitty.

Yeah, the arcade EX2 had everyone. But sucked since no lvl3 supers were included for nearly all of the characters >:|. I like the lvl3's!

Josh-TheFunkDOC
07-11-2002, 09:11 PM
colguile: You found Sakura's last one hard? I actually use that as a B&B combo, since short hurricane kick is safe if blocked (well, not sure about Gief) and you have enough time to see whether or not the HK hit and decide whether or not to cancel into the super.

Bison and Guile, I agree with you there. Dhalsim, not really...that last one isn't too bad once you know the trick.

Speaking of Dhalsim, here's a cool combo I created for him that I haven't seen anywhere else:

J.fierce, d/b+fierce, forward slide XX Yoga Legend XX Yoga Drill Kick (aim it to get the 10th hit close to the ground), juggle with j.forward XX Yoga Drill Kick, and finish with far s.fierce.

Josh the FunkDOC

FighterX
07-11-2002, 09:51 PM
My friend Andre and I have lost many MANY hours on EX.

Fav. characters? Ken, D.Dark, Darun ( I wish they didn't take his super lariat in EX3 ), Cracker Jack, Blair Dame, Hokuto, V.Rossu and Skullo.

Fav. character voices? D.Dark ( so calm and cool ), V.Rosso, Cracker Jack, Guile, Darun.

It was hard finding people who'd play this game, so I've only played this w/ one other person ( sad isn't it ). I hate when people won't play it or give it a chance just because it's SF in 3-D.

Onyx-TEW
07-12-2002, 08:00 AM
Thanks for making this thread Col Guile.

Orange Cat, D.Dark's Killing Blade was moved because of balance issues. From what I understand it was because of changes to his dark wire, and the addition of the excel combos. The Kill Wire also defines D.Dark's style differently. The Kill Wire is for a more meticulous and calculating player. Although the Kill Wire leads to much more damage than the DP, misuse makes it very easy to jump in on D.Dark.

Josh-TheFunkDOC, I think it's interesting that you have difficulty comboing Kairi's DP into his Super. That's a combo I do regularly. On the flip side of that, I have difficulty with Charge characters, and Excels. In my opinion, the most difficult mission in SFEX+a was Bison's. I don't think Guile's is really that bad in comparison.


Generally speaking, tiers are very over-rated. But I do think that they have some merit, and I am very interested in knowing all of your opinions on tiers for the Playstation SFEX games.

Street Fighter EX plus Alpha
Top
Garuda
Darun
Akuma
C.Gamma
C.Beta
Evil Hokuto

Street Fighter EX 2 plus
Top
Garuda
Sharon
V.Rosso
Dhalsim
Area

Street Fighter EX3
TBA

mondu_the_fat
07-12-2002, 08:28 AM
Originally posted by Onyx-TEW
Street Fighter EX plus Alpha
Top
Garuda
Darun
Akuma
C.Gamma
C.Beta
Evil Hokuto




For the last time, top tier in EX+a is/was Gief and Blair. And of the shotos only Allen deserves to be top-tier.

Strider, on differences on EX2 and +: Characters and their moves, mostly, plus a completely revamped excel system. I disagree with colguile with excels being harder in +. They're actually, much, much easier (since it's possible in EX2+ to link the same move over and over, even sweeps), but also deal much less damage unless you know exactly what you're doing.

Hey. colguile, you're a "popular thread member!":D

Orangecat: They may have removed D. Dark's DP in EX2/+, but, goddamn, he's fucking unstoppable anyway in those games.

I also did not find EX+a Kairi missions that hard. However, I still tear my hair out over Bison's and Guiles. Then again, maybe it's just my general dislike for charge characters.

For the record, EX1 (and all its versions) remains to be one of my favorite games, while I detest with all my heart EX2 and EX2+.

Strider-Hiryu
07-12-2002, 08:44 AM
Originally posted by Onyx-TEW
Street Fighter EX plus Alpha
Top
Garuda
Darun
Akuma
C.Gamma
C.Beta
Evil Hokuto


Wtf, Darun 2nd? I don't understand that. Can you explain?

Agent Guile
07-12-2002, 11:03 AM
Sonic Boom Typhoon OWNZ. HAHAHAHAHA. :D:D:D

Onyx-TEW
07-15-2002, 06:41 AM
Well to be perfectly honest Strider, I just threw some names out with the intention of getting a response. I find tiers to be too pragmatic to be accurate, but I always enjoy the reasoning behind them.

Is Garuda even number 1? Possibly. Is Darun number 2 in SFEX+a? Possibly. It's relative. You can argue that just about any character in SFEX+a is top tier. In this case, I find Darun to be slightly more convincing than the average character, but still very open to question. One of my best opponents is convinced Darun is the undisputed best character in SFEX+a.

Zangief is a very powerful character in SFEX+a. His 360 throws have a lot of range, and priority, and do a lot of damage. He also takes less damage than most characters. The idea is that Darun is Zangief with more options. Darun, like Zangief, is able to combo a jab into either of his 360 throws, or his Super throw. The 360 are also guaranteed after any blocked normal attack. However he has better air defense than Zangief with the s.Fierce and the Darun catch. He also has a better guard break, which is actually the fastest guard break in the game. His Dusk Lariat Super in conjuction with his Super Indra Bridge does much more damage than most level 2 cancels.
Darun's:
j.Fierce, c.Strong x2, jab lariat, dusk Lariat, Super Indra Bridge, Darun catch
is actually one of the most powerful level 2 combos in the game.

Those are the supporting reasons for Darun. One could also argue that Chun Li and Cycloid Gamma are the best because of their simple infinite combos. It can go any way depending on what you feel.

Mondu, why do you think Zangief and Blair are the top tier? I've heard that a lot too.

Megatron X
07-15-2002, 06:42 AM
Originally posted by Agent Guile
Sonic Boom Typhoon OWNZ. HAHAHAHAHA. :D:D:D
:lol: :lol: :lol:

I wonder why Gouki/Akuma didn't appear in Street Fighter EX 2 & EX 3? :wtf:

Onyx-TEW
07-15-2002, 07:35 AM
For SFEX2-SFEX3, Kairi is Arika's analog to Akuma.

However, I was told that SFEX2+ was supposed to have 35 characters, but apparently there wasn't enough time to add them in. I wouldn't be surprised if Akuma/Gouki was one of those would be characters.

Shade
07-15-2002, 10:24 AM
Kairi killed Akuma, and the demon/powers whatever went to Kairi, making him what he is now, having battle scars to prove it.:lol:

bilejester
07-15-2002, 10:36 AM
Never forget:
Kairi killed Akuma so he became the best.

colguile
07-15-2002, 10:51 AM
Damn I was coming to bump this up too.

So many questions to be answered:colguile: You found Sakura's last one hard? I actually use that as a B&B combo, since short hurricane kick is safe if blocked (well, not sure about Gief) and you have enough time to see whether or not the HK hit and decide whether or not to cancel into the super.

Bison and Guile, I agree with you there. Dhalsim, not really...that last one isn't too bad once you know the trick.

Speaking of Dhalsim, here's a cool combo I created for him that I haven't seen anywhere else:

J.fierce, d/b+fierce, forward slide XX Yoga Legend XX Yoga Drill Kick (aim it to get the 10th hit close to the ground), juggle with j.forward XX Yoga Drill Kick, and finish with far s.fierce.

Josh the FunkDOC

I don't know why but it took me a long time to do. She is a wierd shoto IMO I play her really different than I play a ryu or Ken. I would love to see her as a grappler.

You should see my ULTIMATE EX 2+ COMBO WITH DHALSIM! UNREAL! Man if I could do it again...I'll try. It should be on a thread on neo. It was in my sig here for months. I'll try to find it.

Street Fighter EX plus Alpha
Top
Garuda
Darun
Akuma
C.Gamma
C.Beta
Evil Hokuto
Woah? Darun? C.gamma is the charge one right? Darun over Zangief? You sure? Zangief is almost unbeatable. He can cancel anything! He is invinciable. Wierd tiers. But I guess you like the QCF type.

Street Fighter EX 2 plus
Top
Garuda
Sharon
V.Rosso
Dhalsim
Area
Looks good. I don't Agree with area though. D.Dark over Area anyday. Or even Guile, Hokuto, Sagat, or Ken.
For the last time, top tier in EX+a is/was Gief and Blair. And of the shotos only Allen deserves to be top-tier.

Strider, on differences on EX2 and +: Characters and their moves, mostly, plus a completely revamped excel system. I disagree with colguile with excels being harder in +. They're actually, much, much easier (since it's possible in EX2+ to link the same move over and over, even sweeps), but also deal much less damage unless you know exactly what you're doing.

Hey. colguile, you're a "popular thread member!"

Orangecat: They may have removed D. Dark's DP in EX2/+, but, goddamn, he's fucking unstoppable anyway in those games.

I also did not find EX+a Kairi missions that hard. However, I still tear my hair out over Bison's and Guiles. Then again, maybe it's just my general dislike for charge characters.

For the record, EX1 (and all its versions) remains to be one of my favorite games, while I detest with all my heart EX2 and EX2+.

I agree with Gief. But I don't know what you see in Blair. I don't get that AT ALL. I gotta find a good Blair player who can show me the ropes. I need to get my ass kiced bad in order to see blair as tops. And on level with Gief too?

Yeah that is what I ment. EX2 was harder than EX2+. Infinites in EX2 were much harder. Adn yes COLGUILE is still #1 on these boards. Have you plaed EX3? I don't think you will like it.

Sonic Boom Typhoon OWNZ. HAHAHAHAHA.
Agreed. Perhaps the best of the lv 3's. You could combo after it. Made Guile TOO GOOD!He also has a better guard break, which is actually the fastest guard break in the game. Faster than Blair's?Kairi killed Akuma, and the demon/powers whatever went to Kairi, making him what he is now, having battle scars to prove it.

That is the story I hear.

Where is Jester and Evilkairi with some EX3 tiers? A tourny went down with them and results would be nice. If anyone wants some EX online go and Get Zinc and a frontend. No netplay yet but soon indeed.:cool:

bilejester
07-15-2002, 04:57 PM
EX3

GOD TIER
1. Kairi
2. Hokuto
3. Evil Ryu

FIRST TIER:
4. Rosso
5. Dahlsim
6. Garuda
7. Ryu
8. Shadow
9. Sharon
10. D.Dark

MIDDLE TIER AND BOTTOM:
not sure how to place these, I'd say Area and Sakura are at the way bottom though.

mondu_the_fat
07-15-2002, 06:56 PM
Since The Great Crash, much of what I've said on this topic has gone down the tubes, so I'll repost them now.

Why Zangief is god in SFEX, SFEX+, SFEX+a.

1) Priority. Zangief's priority in SFEX1, while not supreme, is pretty dang high. IMHO, it's the highest of all his incarnations, even his SFZ3 version (and Gief is top tier there).

Examples:

Guile Vs. Gief. In other games, Guile can play footsie with Gief very well. While Gief can sometimes get a lucky shot with his crouching RK against Guile's crouching FK, most of the time Guile wins out. The same is true with Gief Vs. Ryu. The standard Ryu operating procedure would be to play footsie with Gief (crouching FK -> fireball). Heck, in CE and HF, Gief could be held at bay with nothing but crouching SK.

In SFEX1, if Gief can use crouching RK and _win_ the exchange. At worst, both Gief and his opponent will be knocked down. At best, the opponent will be knocked down but Gief won't. At no time will there be Gief being hit cleanly. What does this mean? It means that there's almost no way to keep a lumbering Gief headed your direction. You can't play footsie with him. Try to keep him out with pokes and it's liable that you'll just get stuffed. The only character who can outpriortize Gief's crouching RK would be Garuda using his chest spike, which goes over Zangief's foot, beats the larist, and has longer range than anything Gief has. Unfortunately, using the chest spikes out of the blue is almost suicide considering its recovery period if it whiffs (remember that Garuda can't afford to cancel this out of his crouching FK).

Another move with high priority is Gief's body splash (more on this below).

2) Jump angle. Most characters in SFEX has a "generic jump angle" (only Darun and Sim have different angles, while Hokuto and Chun, who look like they have lower higher angles, respectively, complete their jump at the same time Gief would).

What does this mean ? This means Gief jumps pretty dang high, higher than his other incarnations. This means that he isn't more or less vulnerable to fireballs than any other character. I mentioned this because there are a lot of people who think Akuma owns Gief because of the air fireball. This is so wrong. If anything, Gief is the most powerful character to use against Akuma weilding air fireballs -- this is because almost every situation where Akuma does an air fireball will result in Akuma being plastered on his back, ripe for a cross-up.

3) Cross-up and anti-air. Cross-ups in SFEX is extremely powerful, more powerful than in other SF for several reasons.

a) Characters that have been knocked down, then perform a reversal, won't turn around against a cross-up. For example, if you knock Ryu to the ground then go for a cross-up, then Ryu tries to use his dragon punch as a wake-up, chances are his dragon punch will whiff completely.

b) Generally poor priority on anti-air. Only Ryu, Ken, Garuda, and Kairi have invulnerability in their anti air. All the rest can get their anti-air snuffed by anyone else with the proper timing.

c) Huge, moving battlefield. In other SF games, the battlefield is fixed. In EX, it moves. Getting cornered pretty much means it's imossible to get crossed up, but in EX getting to a corner can take time. And circumstances (like flying screen) make it difficult to maintain being cornered.

Now, so what if cross-ups are powerful? Well, two reasons.

a) Body Splash. Nasty, nasty cross-up. Beats cleanly a lot of things, doesn't even have to cross-up. Moves that can beat it, like those I mentioned above, have a high chance of completely whiffing if used against the Splash.

b) Lariat. It's almost impossible to hit Gief with a cross-up.

So Gief has both one of the best cross-ups in the game, and he's also pretty much immune to cross-ups. Great.

More on lariat: aside from immunity to cross-up, the lariat is one of the best, if not the best, anti-air in the game. Sure, you can try to hit early, but then you'd face a throw afterwards. Only Garuda and Allen have aerial moves that can hit Gief out of the lariat and still manage to combo (and avoid being SPD'd).

4) The flying screen effect

Ever hit Gief, then your attack causes Gief to fly away ? Guess what happens next ? Your character _runs_ toward Gief, leaving you in right front of him. So much for attempts at keep away and avoiding cross-ups.

Quote, Guile player: "Shit, why does he have to run?!"

5) Game physics.

In an air-to-air match, it's unlikely that Gief's Splash will get snuffed. In case it does, that means Gief gets knocked down to the floor first. Which means free SPD when the opponent lands. Can we say, "oh my God i'll never try to hit Gief while were both in the air again!"?

6) Super Stomping.

Gief's super pactically means that once he has meter he's now unstoppable. His stomp cuts through everything. Gief can simply walk up to the opponent, stomp through anything, then cancel SPD/super-cancel FAB if he's blocked. God, I love it when you can grab out of blockstun. Take note that this ability was completely axed in later versions of EX. While he can stomp through, he can't grab afterwards without letting the oponent out of blockstun.

7) Blockstun very short.

In EX, blockstun is much, much shorter than other games.

This means Gief can block something, then SPD quite easily. Example: as colguile pointed out before, Gief can SPD Ken even while blocking Ken's shoryureppa. Basically, Gief can SPD any super he blocks that isn't in the air, or a super fireball (like Ryu's, Kairi, or Akuma's).

8) Super cancel fake-out doesn't work.

One tactic in EX is the cancel fake-out. Basically, you do a obviously slow-recovery move, then if your opponent tries to hit you during recover you bust out with a super.

This doesn't work with Gief. Unless he makes a mistake, he can SPD such tricks every time (yes I know that supers have invulnerability frames -- I'm talking about Gief SPDing right after blocking an attack, before the super comes out).

9) Safe meter build

Gief can safely build meter with the KKK lariat, by simply backing off during the lariat. Also, it's possible to go from the lariat straight into a super stomping.

The general Gief strat:

Walk toward opponent and SPD. If he tries keep away, sweep him. If he jumps at you, lariat. Build meter with lariat. Once in range, go for the cross-up, then mix it up with more splashes, ticks, SPD, crouching RK, FAB, standing RK. etc. If you have meter stomp your way to victory.

Gief, simply put, rules EX1.

-oOo-

Why Blair is god in EX1. (Unfortunately, I "discovered" Blair late. Unlike Gief, whom I have tested in arcades in 4 countries, I've only managed to test Blair on the PS aganst friends. Anyone who disses on Gief and I'll flame to the ends of the earth. Argue against Blair well and I'll probably whimper, hide in a corner, and splutter "But, but, but...":)).

1) Best goddamn guard break in all of EX1.

Blair's GB is "silent". It's fast, hard to spot, and doesn't have audio cues. Words cannot express how powerful this is.

2) Best cross up in the game.

Jumping FK! Unlike Gief, who leaves most of his body to be hit with a cross up Body Splash, Blair's jumping FK doesn't. For most intents and purposes, the only thing the opponent can do is block and hope he doesn't get hit.

3) Easiest combos (and probably the most damaging, next to Darun) in the game.

They're easy, what can I say ? The last hit on Blair's kick super isn't scaled, which accounts for the massive damage she can dish out.

4) Best fake-out character.

Once Blair has meter, she's unpunishable. She can attack mindlessly, then if you try anything she can super through it. Granted, all the characters in EX can does this, but Blair supers have extremely long invulnerability and move her forward, two reasons why she's the best faker in the game.

5) Speed/footsie.

Blair is fast, and plays footsie extremely well. Given meter, she has the best footsie in the game. She also fast enough to walk forward against some cross-up, then throw.

6) Lots of anti-fireball moves.

'Nuff said.

-oOo-

Why Gief rapes Blair:

All of Blair's advantages are lost to Gief. GB ? SPD on reaction. Cross-up? Lariat. Fake-out? SPD. Footsie ? Only if Blair wants a death wish -- crouching RK rules, and without decent anti-air other than her kick super, no way can Blair defend herself after being knocked down. Anti-fireball ? Uhh...

I placed Blair on Gief's level simply because she spanks everyone else. Against Gief, though...

colguile: Do you have any excels for Kairi in EX2 ?

Bilejester: Area down in the ranks in EX3? Oh yeah... :) I've always hated that bitch.

bilejester
07-16-2002, 05:11 AM
Yes unfortuantely I put her towards the bottom, however after thinking it through more I definately wouldn't put her dead last. Sakura I find the worst, just not good as a stand alone character, weak tag potential also. Area is great as a stand alone, but I only know a handful of good tag possibilities with her, best she has is a delayed Great Cancer after a Five Star Raid, followed by a crouching mk, tag, etc.... As a stand alone I find her great, and one of the other Neoavalon players, NekkiBasara, usues her quite well. Sakura, and strangely enough, Guile, I find to be rather weak. Like I said, they simply can't compliment tag combos well enough, also compared to the evolved characters to the superior EX3 engine, they didn't quite adapt as well. Bad momentarys, weak tags, and not too much in the way of linking.

m121akuma
07-16-2002, 06:03 AM
How do you unlock Kairi, Garuda, and Shadow Giest in EX2+? I just recently got the game, and I'm not quite sure...

Josh-TheFunkDOC
07-16-2002, 07:44 AM
You unlock them by completing the Expert Mode missions. I think you also get Hayate that way.

Josh the FunkDOC

Shade
07-16-2002, 10:12 AM
Or...
Street Fighter EX 2 on PSX:
At the Mode Select, move the cursor to Bonus Game and press:

Select, Select, Up, Select, Select, Select, Select, Up, Select, Left, Select, Select, Select, Select, Select.

Street Fighter EX 3 on PS2:
Complete original mode with a regular character without continuing under the normal or hard difficulty setting to unlock one of the hidden characters. Another character will be unlocked each time the game is completed, in the following order: Sagat, Vega, Garuda, Shadow Geist, Kairi, Pullum, Area, Darun, and Vulcano. Note: A different character must be used to complete the game to unlock a new hidden character.

Onyx-TEW
07-16-2002, 12:14 PM
"Woah? Darun? C.gamma is the charge one right? Darun over Zangief? You sure? Zangief is almost unbeatable. He can cancel anything! He is invinciable. Wierd tiers. But I guess you like the QCF type."

My mistake, I forgot to put Zangief on the list. In retrospect, I realize the top tier list is too large. In that case, my rectified list is:

SFEX+A

1st tier(no order)
Darun
Garuda
Zangief

2nd Tier(No order)
Akuma
Blair
C.Beta(QCF)
C.Gamma(Charge)
D.Dark
Evil Hokuto


3rd Tier(no order)
Allen
Bison
Chun Li
Dhalsim
Evil Ryu
Guile
Hokuto
Jack
Kairi
Ken
Pullum
Ryu
Sakura
Skullo

Zangief is an excellent character, however the Darun player I went up against has me inclined to think Darun has the edge.

Col. Guile, Darun's Guard Break is faster than Blair's, the difference is that Blair's isn't glowing for the first 3/4's of the animation, so it's not as noticable.


"Looks good. I don't Agree with area though. D.Dark over Area anyday. Or even Guile, Hokuto, Sagat, or Ken."

Area can virtually controll a match with her upload. She can force a reaction, then retaliate with an excel. Her upload also helps her build SC guage very quickly. It's just hard to get over her annoying voice, and goofy character design.

I neglected to add Hokuto last time, so she's included in my new list

SFEX2+(ps version)

1st Tier
Garuda
Sharon

2nd Tier
Rosso
Dhalsim
Area
D.Dark
Hokuto
Kairi
Skullo
Shadow
Guile
Nanase
Sagat
Ken

3rd
Not too sure about the order on this one.
Bison
Jack
Ryu
Chun Li
Zangief
Darun
Hayate
Blanka

4th
Vega

Bilejester, your SFEX3 tiering is very good. Finally, someone else understands what Evil Ryu is capable of. Too many people think Ryu is better than Evil Ryu, and mostly because of the Shin Shoryuken.

But do you really think Area, and Sakura are worse than Vega? :lol:

colguile
07-16-2002, 04:01 PM
Originally posted by mondu_the_fat
Since The Great Crash, much of what I've said on this topic has gone down the tubes, so I'll repost them now.

Why Zangief is god in SFEX, SFEX+, SFEX+a.

colguile: Do you have any excels for Kairi in EX2 ?



Damn.:wtf: Wow. I would have just said his crossover body splash=GODLY thus making him top tier.:lol:

I HAD some excels but I would have to play to get back into it. I have not played in some time. And you want EX2 right? Not EX2+?

Yes unfortuantely I put her towards the bottom, however after thinking it through more I definately wouldn't put her dead last. Sakura I find the worst, just not good as a stand alone character, weak tag potential also. Area is great as a stand alone, but I only know a handful of good tag possibilities with her, best she has is a delayed Great Cancer after a Five Star Raid, followed by a crouching mk, tag, etc.... As a stand alone I find her great, and one of the other Neoavalon players, NekkiBasara, usues her quite well. Sakura, and strangely enough, Guile, I find to be rather weak. Like I said, they simply can't compliment tag combos well enough, also compared to the evolved characters to the superior EX3 engine, they didn't quite adapt as well. Bad momentarys, weak tags, and not too much in the way of linking. I like Sakura. I think she is cool.:D Of course you have played the game more than me but I still think she is cool. She has that Kickass finger pointing Demon. Too good.
Col. Guile, Darun's Guard Break is faster than Blair's, the difference is that Blair's isn't glowing for the first 3/4's of the animation, so it's not as noticable. Really. You guy's pay close attention to detail. I still don't see Blair as top tier though. Maybe second or mid tier. In Fighting Layer she was TOP TIER!!!Area can virtually controll a match with her upload. She can force a reaction, then retaliate with an excel. Her upload also helps her build SC guage very quickly. It's just hard to get over her annoying voice, and goofy character design. Well I find a character like V.Rosso or D.Dark eats her up like prime beef jerky. Her excels are superb and her jab has HIGH priority over most attacks. Hokuto can run circles around her. I'd put her mid tier at her BEST. But for reason that all she needs is one juggle hit to go into excel is a good reason to put her in the top tier. Not many character can chain an excel off one juggle hit. Ryu is another one that can do it VERY well. Either off the fireball of hurricane kick. F+FP= One of the best linkers in the game.3rd
Not too sure about the order on this one.
Bison
Jack
Ryu
Chun Li
Zangief
Darun
Hayate
Blanka
Hmmmm.... Very wierd. Zangief in Bottom tier. Even though he is weaker than in EX+@ or Ex2 he is still a force. As with Chun li, Jack and Bison. Bison perhaps has THE best excels in the game. AND he has a super linker in the psycho cannon.

I'll have to get into this more later. I'm fuggin starving.:o

Josh-TheFunkDOC
07-16-2002, 04:16 PM
Onyx-TEW: Zangief is far better than Darun in the EX1 games. Yes, Darun has the game's most poweful combos, but no really good way to land them; he doesn't have a good crossup move. His SPD and FAB have quite a bit less range than Gief's, meaning that he can't punish some of the things that Gief can. And his normals are definitely worse than Gief's as well.

EDIT: What's good about Cycloid Gamma? IMO he or Pullum is the worst character in the arcade version. I have a few other issues with your tier list but that's the main one. I have to give you props for putting Beta that high, though, as I think he is pretty underrated.

Josh the FunkDOC

bilejester
07-16-2002, 09:36 PM
Yes, sadly Sakura drops to the low tier in EX3. She simply doesn't have the tools in EX3 to keep up with the Rossos and Kairis. I think maybe if she had better momentarys and more easily linked specials and supers she might have been bumped up a few notches. One other correction I would like to make is putting Rosso as still number 4, but in the Godd Tier as well. I was just thinking of some of the new strats and set-ups I found with him and he easily can hold his own with the other top 3.

Onyx-TEW
07-17-2002, 09:48 AM
"Well I find a character like V.Rosso or D.Dark eats her up like prime beef jerky."

Rosso, yes, but not so much for D.Dark. I'll go into a bit more detail on that later.

Josh-TheFunkDOC, there is a difference between the range of Darun's 360's and Zangiefs? I hadn't noticed it at all. That's something I'll definitely go back and check. I'm not sure that the difference is a great one though. In terms of normal moves, I don't see Zangief having an advantage other than a little bit more range. Actually, I find a few of Darun's moves more useful. His standing fierce is a good anti-air in combination with his super indra bridge. And his standing strong is probably his best normal move. It's very fast, and has good range. It can beat out most other standing normal moves, and lead to his combos. His guard break is also a very big plus. I don't find it particular difficult to land combos with Darun because of his G.B. and s.Strong. In terms of cross-ups he's average, but considering his 360's and G.B. he doesn't need to rely on cross-ups like most characters.

I'd consider Sakura the worst character, not Pullum, and certainly not C.Gamma. If he connects one crouching Forward the round is over. Since his Guard Break is the same as Darun, it will connect very often. All he needs to do is connect once, and he can go into his infinite. C.Gamma has decent ground movement speed and a fast jump. Nothing special in terms of cross-ups, other than his Head Stomp, and Dive Kick. His Anti Air is good. Skullo Crasher(as soon as opponent jumps), c.Fierce, and Somersault. His air throws have great priority. He also has the same ground throw as Bison. Which means he can throw, somersault, or he can throw (somersault) and super cancel. His combo's are very damaging, but not really necessary because of his infinite. His S.C's are all good, especially his Gouga, which has incredible priority. His level 2 SC's are also far above average in terms of damage. Projectiles and sweeps are ineffective against him. All of his moves have higher priority than the originals.

Spider-Dan
07-17-2002, 11:19 AM
Most underrated character in EX: Hokuto

Hokuto stomps Zangief into the dirt. For free.

Round 1 fight! From this point, you can either poke with t+RH (beats any Zangief ground normal), do spinback high kick (or cancel it to gain distance for free). If Zangief ever jumps at you, b+RH (or when very close, s.strong or c.fierce) beats him cleanly. Hokuto's normals (mainly b+RH) are practically unbeatable anti air. The few moves that can trade get beat cleanly by low RH (because they have to do the air move so early, in order to trade).

Not as useful against Gief, but her low RH is also long, safe, and *fast*. You can remove all shoto FB footsie games with it, as it easily goes underneath FBs. She also has one of the easiest meaty attacks in a SF game (t+fierce overhead). To give you an idea, she can do her punch throw (arm flip) and the instant the throw ends, do t+fierce. Perfect meaty every time, completely safe if blocked. You can use this for free damage against reversal happy players (especally Giefs).

Josh-TheFunkDOC
07-17-2002, 02:48 PM
Onyx: Yes, there is quite a bit of difference between Gief's and Darun's throws. And Gief's normals are definitely better. S.forward is a good poke like always, his c.strong has less recovery than any other one in the game (which makes linking into low forward extremely easy), and his sweep rules all. Darun, OTOH, has one of the weaker ground games of anyone. Darun's best air attack is his roundhouse, but Gief has the same one and it's only his 3rd-best air attack, behind the splash and j.fierce. And BTW, Gief's guard break isn't much slower than Darun's and it has much more range.

I said that Gamma and Pullum were the worst in the *arcade* version. On the PSX, Dhalsim alone IS the bottom-tier. His normals are extremely slow compared to everyone else's and he has worse priority than in CvS2 even. Total jump-in fodder. I do think that Sakura is the second-worst, then Pullum. Her supers aren't that good, her normals stink, and the ground drill is worthless because everyone can punish it somehow.

Cycloid Gamma has an INFINITE?!? :eek: Please tell.

Josh the FunkDOC

colguile
07-17-2002, 04:03 PM
Originally posted by bilejester
Yes, sadly Sakura drops to the low tier in EX3. She simply doesn't have the tools in EX3 to keep up with the Rossos and Kairis. I think maybe if she had better momentarys and more easily linked specials and supers she might have been bumped up a few notches. One other correction I would like to make is putting Rosso as still number 4, but in the Godd Tier as well. I was just thinking of some of the new strats and set-ups I found with him and he easily can hold his own with the other top 3.

I find she had great priority in her crouching MK and LP. I can cancel most supers and specials with it. Wow. I never knew she sucked that bad.:bluu:

His combo's are very damaging, but not really necessary because of his infinite.

Infinite?!?! Really... Wow. I knew he was good too. Better than that crusty blue one.Most underrated character in EX: Hokuto

Hokuto stomps Zangief into the dirt. For free.

Round 1 fight! From this point, you can either poke with t+RH (beats any Zangief ground normal), do spinback high kick (or cancel it to gain distance for free). If Zangief ever jumps at you, b+RH (or when very close, s.strong or c.fierce) beats him cleanly. Hokuto's normals (mainly b+RH) are practically unbeatable anti air. The few moves that can trade get beat cleanly by low RH (because they have to do the air move so early, in order to trade).

Not as useful against Gief, but her low RH is also long, safe, and *fast*. You can remove all shoto FB footsie games with it, as it easily goes underneath FBs. She also has one of the easiest meaty attacks in a SF game (t+fierce overhead). To give you an idea, she can do her punch throw (arm flip) and the instant the throw ends, do t+fierce. Perfect meaty every time, completely safe if blocked. You can use this for free damage against reversal happy players (especally Giefs).
Hmmmm... Well one thing I know is that Zangief's body splash=Hokuto's nightmare. Her Anti-air may be good but it does not out prioritise the body splash. Few things can. IMO I think her super fireball is her ONLY defence against a 'splash happy' player. I don't think Hokuto would own Zangief. Zangief needs to only to hit you with ONE JAB and you are 'FAB'ED. He needs to only hit you with ONE blocked LK and you are 'FAB'ED. He need only get in the air and touch the ground remotely close to you and you are 'FAB'ED. His SPD set ups are godly and he needs NO supers to really win. His jump is one of the highest on level with Blair's like Mondu said,thus his buffer on the splash is alsmot infinite.

When you play with Zangief you jump in with a LK, LP, or Splash so you can ALWAYS SPD or FAB off the chain. Even if blocked you are doomed. But HOKUTO can still pose major problems because of her C.HK.

Onyx-TEW
07-18-2002, 06:40 AM
Josh-TheFunkDOC, very interesting. I did not know there was a throw range difference between Zangief and Darun. That does put Zangief above him. Darun's ground game is still good. On any non-Zangief character he can still abuse his throws. And his Guard Break is makes a critical difference. Zangief's guard break has more range, but the difference in speed is a signficant one. It's much easier to react to Zangief's G.B. since he takes time to rear back his head. Darun, however does a quick hop forward which gives very little warning. Not as subtle as Blair's, but it is quicker. Darun is able to connect his guard break very often.

Both Chun Li and C.Gamma have the same infinite. Crouching Forward, Roundhouse Lightning Kick, c.Forward, Roundhouse lightning kick, repeat ad infinitum. The hit stun after the Lightning kick is long enough to connect with a c.forward which cancels into the lightning kick. Chun Li, and C.Gamma hop forward when they do the lightning kick, so the opponent is never pushed away. The combo is very easy. You can also substitute the c.Forward with c.Strong. Chun Li can still do the infinite in SFEX2+ and SFEX3.

I would like to say that Chun Li is top tier, because of her infinite, but I feel that I would just be playing favorites. Chun Li has better cross-ups, but still I don't feel she has the same attacking power as C.Gamma.

Spider-Dan
07-18-2002, 10:46 AM
Originally posted by colguile

Hmmmm... Well one thing I know is that Zangief's body splash=Hokuto's nightmare. Her Anti-air may be good but it does not out prioritise the body splash. Few things can.

Her B+RH beats it cleanly. Her foot should be about lined up with his knee.

Onyx-TEW
07-18-2002, 01:13 PM
Does anyone know any of the translations for the wins?

Josh-TheFunkDOC
07-19-2002, 12:50 PM
I've been trying that lightning kick infinite for a while, and it just doesn't seem practical to me. I can't mash Roundhouse fast enough to cancel the low forward, and linking after the lightning kick isn't that easy either. How do you do it well?

Josh the FunkDOC

Shade
07-19-2002, 01:21 PM
Who besides me wants some of these EX characters in official SF cannon? I think yall can guess who I want in most:lol:

jettmanas
07-19-2002, 05:34 PM
Anyone know where to find the EX+@ BGM?
I've never seen it for sale. All the others, I have...

jettmanas@yahoo.com

Onyx-TEW
07-20-2002, 06:41 PM
Jettmanas, you might want to use Kazaa. I've gotten a lot that way.

Josh-TheFunkDOC, try holding down, and mashing forward, and roundhouse kick at the same time. Let go of roundhouse after the 3rd-4th lightning kick hit, and just hold down, and mashing forward. Then quickly mashing roundhouse and forward. That should make it a little easier.

It's difficult, for people who aren't good at mashing the roundhouse lightning kick. You can get it with practice. I think it is worth is for the practice though.

jettmanas
07-22-2002, 06:47 AM
Is Kazaa a site? Thanks, I'll try it.

Josh-TheFunkDOC
07-22-2002, 10:59 AM
Kazaa = mad spyware. If you download it, I highly suggest you also pick up a program like Ad-Aware.

Josh the FunkDOC

Josh-TheFunkDOC
07-22-2002, 05:37 PM
Hey, my brother got a PS2 a little while back, so I just rented EX3. Will have to see how it is...

The real point of this post: colguile, I swear if I ever get a good computer, I will show you the power of Blair. She is THE easy mode character of the game, bar none.

Josh the FunkDOC

Josh-TheFunkDOC
07-23-2002, 01:55 AM
Uhhhh...just played EX3 for like 5 hours. A couple things I wanna say for no reason...

1. DAMN does this game rule.

2. I don't see why nobody else's picked up on the create-a-fighter thing. That's one of the most popular aspects of wrestling games, for instance.

3. Rosso fucken OWNZ. So many throw/meteor setups it's not even funny, and leet teleport shit.

4. I think Kairi's teleport might be the best one ever in SF. Not too hard to set up crossups with it.

5. ME LIEK GIEF. Not top-tier but he's GOOD again. Jab SPD range is like WAY better than original EX even. He sucks at tag combos though, which is probably why he isn't top 10. Bringing back the green hand as a momentary was a pretty nice touch.

6. I dunno if it's just me but momentary combos are damn hard. Is it worth it for people like Blanka who get 1 extra hit out of it?

7. I like the hard blows. Comboable (well, for some, anyway) overheads that stun...yum.

8. This is my favorite version of Dark. COMBOABLE WIRE~! And, like with Gief, it's cool seeing an old move back as a momentary (the DP).

9. I love the tag system, and having 4 players is something that really should've come much sooner.

10. Did I mention this game rules?

It's almost 5 in the morning here so I should probably get some of that there sleep.

Josh the FunkDOC

bilejester
07-23-2002, 07:19 AM
Ah, glad to see someone else has seen the light. :D I do like all the EX games, but 3 simply owns. There are so many possible techniques with tag combos involving momentarys, hard blows, etc. Just the other day I discovered new techniques with D.Darks tag possibilities. (2 Dark Wires, and 2 Dark Trumps inolved ;))

The momentarys are simply a must for some characters. Rosso, Hokuto, and Blanka are simply godly when momentarys are mastered. Some combos just look too damn sweet when using momentrays too. (Guile- Jump hk, crouch mp, crouch lk, sonic boom, momentary blade kick, double somersault, opening gambit, double somersault)

Josh-TheFunkDOC
07-23-2002, 09:56 AM
Jester: Just wondering, how does the momentary help Blanka out so much? The only one I know of is ball -> midair ball, which is tough to time if you're close.

Josh the FunkDOC

bilejester
07-23-2002, 10:16 AM
Using a hp ball followed by a lp momentary clears Blanka of any danger....for the most part. Against a good Bison or Dahlsim Blanka has a REAL tough time due to the easy retaliation after any blocked Blanka Balls. The lp momentray makes him land much quicker and safer. It also allows some pressure tactics like the crouching lks to be set up upon landing. BTW, would you like to see some of the new D.Dark combos? If so catch me on AIM, handle:

vomiting jester


lata

Josh-TheFunkDOC
07-23-2002, 11:51 AM
Another question...what is the proper timing for Ace's Galaxy? It's pretty much random for me to get the first followup, and I haven't done the whole thing once yet. I've heard Japanese players can do it consistently, which has me very intrigued...

Josh the FunkDOC

mondu_the_fat
07-24-2002, 05:09 AM
On Gief Vs Hokuto: Yes, Hokuto does give Gief a horrible time. Hokuto is the only character I actually "fear" (meaning that, IMHO, this is the only match-up that isn't an auto-win for Gief and that I actually have to work my way to for a victory). She's almost next to impossible to pin with the Body Splash, extremely hard to jump over except as a cross-up (which is next to impossible to do because she can really run away [something which E. Hokuto cannot do]). I place Hokuto right up there with Gief and Blair.

Tips on Gief Vs. Hokuto: Face it, no way can Gief jump to victory here. Gief has to play an walking ground game and try to corner Hokuto (it may take a while because of her evasion special) while building meter in the process. In these matches, often the winner is the one who uses the super meter most effectively. The key for gief is to build meter (via KKK lariat), corner Hokuto, then stomp on her, either by 1) blowing through whatever Hokuto tries 2) force Hokuto to block then FAB. Method 1 is better, since it conserves on meter, but it's harder -- kinda like going for a psychic DP. Method 2 is for cases where method 1 is blocked. Hokuto, on her part, will try to build meter while poking, then use her projectile special for more block damage and more aerial defense. Zangief shouldn't be trying to outpoke Hokuto -- Hokuto will own him.

mondu_the_fat
07-25-2002, 04:08 AM
Originally posted by Pez_Man

Oh, I think it was Mondo that said that he did a combo...


Er, not me, bro.


Anyway, I like pretty much all the EX games, but i could never do excels well. so I'm just hoping that combo people do excel vids and such, so I can get an idea of how they are "supposed" to be. lol I did get Pichus on the NA board and I like those, and I heard something about shinryuken.com having some. so I'll try that out.

The problem with most videos (including most of the training mode combos [expert and maniac]) is that they aren't "bread and butter combos". Most excels you will see in "real" matches are usually of the 1-meter-only anti-air variety (except for D. Dark) and rarely of the jump-in variety.

Colguile: Yep, I need EX2 (not EX2+) Kairi excels.

Qandiso
07-25-2002, 05:53 AM
Zangief is top tier because of his ability to cross up? How does that help him against Garuda, who has the best air defense in the game? Garuda has the f+HK which means Zangief can't retaliate with a SPD or FAB when blocked. In SFEX+a the air version of Garuda's qcbx2+P super could beat anything, so Garuda can jump in on Zangief. Garuda's other aerial special move should be able to hit Zangief as well.

And speaking of top tier, shouldn't Dhalsim, Akuma, Evil Ryu, and Bison be top tier? They can hit you once, then run away for the rest of the match.

mondu_the_fat
07-25-2002, 08:16 AM
Originally posted by Qandiso
Zangief is top tier because of his ability to cross up? How does that help him against Garuda, who has the best air defense in the game?

He does not. His DP-type move is no better than the shotos' in stopping a cross-up. In fact, it's even worse given it's recovery time. And wasting a super just to do anti-air is only a stop-gap, at best.

And, BTW, the best air defense in the game belongs to Gief, who's the only character capable of stopping a cross-up from Blair or another Gief.


Garuda has the f+HK which means Zangief can't retaliate with a SPD or FAB when blocked.


It also pushes Garuda closer to a wall if blocked. And if Garuda tries that shit and hits a wall on his backward bounce, guess what happens ? Free SPD due to the horrific recovery time. Heck, it's pretty game over.


In SFEX+a the air version of Garuda's qcbx2+P super could beat anything, so Garuda can jump in on Zangief. Garuda's other aerial special move should be able to hit Zangief as well.


It will certainly beat Gief... If the Gief player were, quite literally, sleeping on the controls. Hell, I've yet to see the damn thing hit anybody. And if you're talking about the Maboroshi (which only shin Garuda can use) it's almost useless against Gief, who isn't a combo character, therefore Gief can block it and SPD after with ease.


And speaking of top tier, shouldn't Dhalsim, Akuma, Evil Ryu, and Bison be top tier? They can hit you once, then run away for the rest of the match.

Dhalsim. E. Ryu, Akuma, and Bison can't run away from anybody due to the massive start-up and recovery, nor Garuda (Darun, Allen, Gief, and Hokuto can SPD him midteleport), unless you're talking about the shin versions of Akuma, Garuda and Bison, whose teleports are all invulnerable (except for shin Garuda, who can still be SPD'd midteleport) and cancellable to another teleport. Trying to include these guys in tiering would be like trying to include shin Akuma in ST tiers -- there's little point to it.

Qandiso
07-25-2002, 08:51 AM
He does not. His DP-type move is no better than the shotos' in stopping a cross-up. In fact,
it's even worse given it's recovery time. And wasting a super just to do anti-air is only a stop-gap, at best.

And, BTW, the best air defense in the game belongs to Gief, who's the only character capable of stopping a cross-up from Blair or another Gief.


For anti-air I mean garuda's raiga. The move were the blade's pop out of his shoulders. I don't see how you can cross up Garuda when he has that move.

It will certainly beat Gief... If the Gief player were, quite literally, sleeping on the controls. Hell, I've yet to see the damn thing hit anybody. And if you're talking about the Maboroshi (which only shin Garuda can use) it's almost useless against Gief, who isn't a combo character, therefore Gief can block it and SPD after with ease.

I was talking about the normal version of Garuda's counter. I don't remember the distance Garuda is at after it's blocked, but that makes sense.

Normal Garuda's mid-air kienbu(the super where he spins like a top) will beat out Dragon Punches, and it does more damage than Shin Garuda's version. What can Zangief do, to stop it?

Dhalsim. E. Ryu, Akuma, and Bison can't run away from anybody due to the massive start-up and recovery, nor Garuda (Darun, Allen, Gief, and Hokuto can SPD him midteleport), unless you're talking about the shin versions of Akuma, Garuda and Bison, whose teleports are all invulnerable (except for shin Garuda, who can still be SPD'd midteleport) and cancellable to another teleport. Trying to include these guys in tiering would be like trying to include shin Akuma in ST tiers -- there's little point to it.

I'm talking about the normal versions, not the shin versions. I know that Garuda's teleport is vulnernable, but the others are not. E.Ryu, Bison, and Akuma's teleport all change axis, and the screen turns around freezing the other character in their spot temporarily. E.Ryu and Akuma have slow recovery, so I can see someone catching up to them.

Bison is different though. His recovery is much faster than theirs. All he needs to do is teleport to the other side of the screen. The axis will spin around, and by the time the character can move again, Bison can teleport again. Are you sure you can catch Bison? I don't own a copy of EX+a but I remember it being impossible to catch Bison because of the shifting axis.

Josh-TheFunkDOC
07-25-2002, 09:07 AM
Qandiso: Raiga doesn't work as anti-crossup because it has no invincibility. You do the motion on wakeup, Gief splash hits you before you can get the blades out.

Josh the FunkDOC

Qandiso
07-25-2002, 09:13 AM
Qandiso: Raiga doesn't work as anti-crossup because it has no invincibility. You do the motion on wakeup, Gief splash hits you before you can get the blades out.

I can see I'm going to have to play this game again.

mondu_the_fat
07-25-2002, 10:25 AM
Originally posted by Qandiso

1) I was talking about the normal version of Garuda's counter. I don't remember the distance Garuda is at after it's blocked, but that makes sense.

2) Normal Garuda's mid-air kienbu(the super where he spins like a top) will beat out Dragon Punches, and it does more damage than Shin Garuda's version. What can Zangief do, to stop it?



1) Normal Garuda has no Maboroshi
2) Block

DTwinWarrior
07-25-2002, 10:25 AM
Wow, I gotta hand it to you Col, I was waiting for one of these threads to pop up for quite some time. Its a pitty that I didn't see it earlier, tho. I know quite a bit about EX3 and a good deal about EX2(+) but I'm still somewhat n00bish when it come to EX+@. Also thanks for the props Col. I'll try my best to help out.

Jester, I don't doubt that you know much more about EX3 than I do but I was wondering why Ken was left out of the tier list. He is one of the best, if not the best, set-up man for tag combos, he has insane priority on his supers (Shoryu Reppa outright beats 90% of other moves and occasionally crosses up if it is blocked). I would have put a lot of characters ahead of Sharon. In fact I would have probably ranked her towards the bottom, about on the same level as Chun Li or Nanase. Also, I would probably have put Rosso higher than Hokuto in the god tier.

I have been playing around with Guile and I believe he is on par with Chun Li (maybe even a bit better) for footsie/poking games. Nobody can turn a C. LK into a damaging combo like he can. His Flash Kick is also very resistant to cross-ups.

BTW, do you know how to make Sagat's Tiger Genocide juggle like in that loko.wmv vid? That has been bothering me for quite some time now :lol:

Col, Tourney results are up @ neoavalon, tho EK couldn't make it in :(

--CodeWarrior

colguile
07-25-2002, 11:21 AM
Good shit people. I was away on business but now I am back to own. I'll reply in depth soon enough. And I STILL don't see what is so hot about Blair. SO I am going to play EX+ right now and if someone can give me a step by step details I can try out I would be happy. Josh, mondu, anyone, what am I missing?

Also, can peeps give me a Shoto tier ranking for EX+@ , EX2 and EX2+? I would be really interested to see what you guys think of the EX+@ shoto tiers.:D

We all know Kairi is tops in EX3 so no need for that.

Josh-TheFunkDOC
07-25-2002, 01:11 PM
I'll do EX+@ shotos...

1. Allen - Best normals of all the shotos. Also deals the most damage of any of them with his easy juggle combos. Also the only shoto to have a command throw; no range, sure, but it's still a command throw. His DP doesn't have the invincibility of some of the other shotos' and Garuda's, but that's not enough to keep him from ranking where he does.

2. Kairi - Specials/supers deal the least damage overall of the shotos and his priority isn't that great, but he has easy combos and one of the best guard breaks. The CPU always seems to hit you out of it, but on actual people it's extremely useful. Has a mashable throw, and the only other shoto with one is Sakura. Also, as Mondu said earlier, his DP is one of the few anti-airs with actual invincibility.

3. Akuma - Air fireball into divekick, whee. However, his DP, like Allen's, doesn't have invincibility.

4. Ryu - Akuma minus air fireball and divekick, and with an invincible (at startup, of course) DP and the game's most useful anti-air combo (jab DP into super hurricane kick). Can deal more damage with 2 supers than Akuma can IIRC.

5. Ken - S.roundhouse is a great poke and he has a very good guard break. However, his supers have no use whatsoever outside of combos, and he doesn't have a good anti-air combo. Really, ARK are all right next to each other in the rankings IMO, and any one of the three can be argued to be the best.

6. Sakura - Obvious, one of the worst characters in the game. All the stuff that makes her good in other SF games is nonexistant or crappy in EX: No custom combos (how do you think she feels missing out on EX2? :p ), s.roundhouse isn't that great, and her crossup is actually the worst of the shotos. She still has easy B&B combos into fierce DP, her super-cancels are very good, and she has a pretty decent guard break, but that's about it.



And as for why Blair is so good, colguile, look at Mondu's giant post again. He explains her very well there.

Josh the FunkDOC

mondu_the_fat
07-25-2002, 06:40 PM
I'd put my shoto rankings just as Josh would.

Allen and Akuma have invincibility on DP, it's just _very_ short.:D

Allen's command throw has a weird property: it can grab people out of their limbs. To illustrate this, play Allen against the CPU, then do hopkicks->command throw. Once in a while you'll hear the CPU attacking (ad probably even see the first few attack frames) then you'll see Allen grabbing 'em from what seems like crouching SP range. Gotta love Allen. That semi-Gief thing can really shake up opponents.

Qandiso's comments on teleportation got me up all night reviewing the teleport characters. I'll post them a bit later.

Josh-TheFunkDOC
07-25-2002, 10:23 PM
Mondu: Thanks for the tips. :)

And I forgot Evil Ryu. He goes in between Ryu and Akuma; he rates a tiny bit ahead of normal Ryu because some of his extra stuff is somewhat useful (extra hit on hurricane kick, DP super is good for punishing whiffed/blocked moves as it's faster than shinkuu hadoken and you can follow it up with better stuff).

And here's an EX+@ question before I go: Do level 3 raging demons have invincibility frames? I thought of this when I saw that they have tons of invincibility in EX3 (can go through fireballs, etc.).

Josh the FunkDOC

Josh-TheFunkDOC
07-27-2002, 03:23 PM
Pez_Man: That was me who posted that Dhalsim combo. What I find cool about that is the d/b+fierce to forward slide link, which I've never seen anyone else use. It's extremely easy and I don't think he has it in the other EX games.

Of course, that doesn't matter when he's infinitely better in the other EX games.

Josh the FunkDOC
Especially 3, I can definitely see why he's ranked so high.

Qandiso
07-28-2002, 04:14 PM
I always thought Akuma was the best shoto. No, not because he's so cool.

1. J.HP, c.MK, hurricane kickx2, dive kick, c.MK, hurricane kickx2, dive kick, c.MK does a lot of damage, more damage than Allen's j.HP, c.MPx2, justice fist. I'm not good at canceling Akuma's hurricane kick into the dive, but I'm sure he can do it more than twice. Even if not, it does more damage than Allen's combo.

2. Hurricane Kick x2, Raging demon. How cool is that?

3. He's got the teleport. I'm waiting to hear back from Mondu.

4. Hop Kick

My shoto ranks(not too great, since I don't own any ex games)

1. Akuma-see above)
2. Allen-it's already been said. Can anyone confirm this for me:

triple break, j.HP, s.MK, justice fist, triple break?

3. Kairi (hurricane kickx2, Kyoja Renbu in addition to what has been said)

4. E.Ryu, since he has the teleport

5. Ryu

6. Ken

Onyx-TEW, are you the same TEW who wrote the SFEX3 FAQ? If you are, I'd like to get another copy. Mine was accidentally delete from my computer.

mondu_the_fat
07-28-2002, 07:11 PM
Long-winded analysis on EX (all versions), EX2, & EX2+ teleportation. Covers Akuma, Evil Ryu, Dhalsim, and M. Bison from 1, Kairi and Dhalsim from 2, M. Bison and Dhalsim from 2+. The following assumes "far away" teleport and not "near" teleport (since teleporting and recovering right next to your opponent isn't exactly a tactically sound decision).

Unlike other SF games, there are more factors that affect teleport in EX than 2D games. relative distance, if and where the target is moving, number of teleport (!), etc. Boiled down it's: distance of teleporter from target, _both_ after teleporting starts and just before recovering. Also, unlike other SF games, there is a quasi 3-D component in that teleportation not only affects distance, but also rotation (however, there will be no further discussion in this matter since it only affects projectiles, plus the M Bison exception, which will be discussed last).

If "A" teleports and "B" doesn't move, "A" will always appear as far away as possible, whether in front or behind the character.

If "A" teleports behind "B" and "B" is moving backward, "A" will reappear just beside "B" (Doh!)

If "A" teleports behind "B" and "B" is moving forward, "A" will reappear as far away as possible from "B" (Yay!)

If "A" teleports in front of "B" and "B" is moving backward, "A" will reappear as far away as possible (Yay!)

So far so good? Okay, now comes the weird part.

If "A" teleports in front of "B" and "B" is moving forward, "A" will reappear closer to "B" but not within most hitting distance. Then...

+++

If "A" attempts to teleport again in front of "B" and "B" is walking forward he'll reappear just in front of B" (doh!)

If "A" attempts to teleport again in front of "B" and "B" is walking backward then he'll reappear far away as from "B" (Yay!)

If "A" attempts to teleleport behind "B" and "B" is walking forward he'll reappear near "B" but not within most hitting distance (go back to Step +++).

If "A" attempt to teleport behind "B" and "B" is walking backward he'll reappear near "B" but not within most hitting distance (go back to Step +++)


So, is it possible for a teleporter to stay away until time runs out ? Quite possibly, but highly imporbable. The problem lies in determining in what direction the "B" is moving. The direction "B" is moving is not resolved until "A" starts to teleport -- "B" can decide to change direction while "A" is still teleporting. Statistically, it boils to this: teleporting has a 1/4 chance in ending up in disaster -- basically a free hit/combo/whatever. Player "A"'s skill is irrelevant, as all "B" has to do is move in a direction, whether forward or back (but not waggling in the middle of the screen) and he will always have a straight 1/4 chance of getting something in for free.

Bison stand the greatest chance of pulling of a safe teleport because he gives no visual cue as to what direction he's going -- he stands a straight 3/4 chance in teleporting successfully. The other teleporters give a rotational cue, and actually stand much less of a chance, almost 1/2.



On Akuma: I've pointed out before (not in this thread), that, yes, Akuma has that divekick combo. Unfortunately, it doesn't work on crouching characters, has difficulty on landing in the first place unless your opponent is a shoto recovering from a fireball and has difficulty landing on the smaller characters (theoretically, Gief is the easiest target due to his size, but I'd like to see akuma try to jump on Gief without a preceeding air-fireball... heheheh). Landing it is spotty, at best. Allen has a much better chance in landing his combos simply because his priority on moves is the best among the shotos, and is not limited by size (although I have to agree with colguile when he said the Allen's quadruple super is harder that its worth). Allen, simply, has more tools to hit an opponent than any other shoto. Akuma, however, is most definitely better than either Ryu or Ken.

The raging demon (all characters) cannot hit someone in blockstun/hitstun. hurricane kick x 2 -> raging demon actaully give more time for your opponent to react that a flat out raging demon. If you watch carefully, you'll see Akuma can actually "push" a character in hitstun/blockstun without ever grabbing them.

Hopkick is useless to Akuma and Ryu, who can be hit (or more likely, thrown) right after it. "Faking" doesn't work, AFAIK, as Akuma/Ryu can't cancel it into a super.

Josh-TheFunkDOC
07-29-2002, 12:00 AM
Thanks for another great post, Mondu. I appreciate the effort. :)

Allen has a *quadruple* super combo? Was that a misprint or something legit I don't know about? Anyway, I can do my B&B combos for him just about all the time and they do great damage. Easiest followup after Triple Break is Justice Fist xx Fire Force, which does very good damage.

Josh the FunkDOC

mondu_the_fat
07-29-2002, 01:00 AM
Jumping FP -> standing FK -> (justice fist -> triple kick) x 4

In theory, it's possible to stick in a fifth justice fist to end the combo, but I can't do it. I'm sure anyone who can do Allen's final expert mode mission can pull this off.

Spider-Dan
07-29-2002, 01:31 AM
Allen can do a quadruple super combo.

First Attack Triple Break (+25% meter for first attack), Justice Fist-Fire Force-Triple Break, Justice Fist-Fire Force.

He might even be able to do five (with help)... Block a jump attack, then Reversal First Attack Triple Break (+25% meter for first attack, 10% for Reversal), Justice Fist-Fire Force-Triple Break, Justice Fist-Triple Break, Justice Fist-Fire Force.

On a side note, any of you guys ever play Fighting Layer? It's a game developed by Arika, but produced by Namco, with a SFEX-style engine (Allen and Blair are in it). You could push T+Forward+Fierce to sidestep, and the stages were enclosed (Fighting Vipers style). SVGL had it for a while, but I haven't seen it in over a year.

Qandiso
07-29-2002, 07:08 AM
A lot of very interesting information. I'm tempted to go out and buy EX1-EX3.

I didn't know you could duck Akuma's dive kick combo. That would have saved me a lot of trouble.

I also didn't think Ryu and Akuma could be attacked after the hop kick. I've been throw by Zangief and Darun, but not by anyone else.

Allen should be able to do a quadruple super cancel, if he can land the j.HP and s.MK after a triple break. J.HPx2, s.MKx2, justice fistx2 should give you one super bar.

In terms of the teleporting issue with Bison...
Even if it isn't 100% safe, it's at least as effective as running away with Rolento.

And what do you guys think of Skullomania? I don't think he's top tier, but he's a lot of fun. I thought his skullo dive(lp version) was a pretty useful move. Unfortunately they took it away in the next games, but they gave him the Skullo ball. I know there must be some great Skullo ball traps, but I just haven't figured them out yet.

mondu_the_fat
07-29-2002, 09:38 AM
You can duck under the hurricane kick, not the dive kick. In order for any combo involving the hurricane to hit the opponent must be standing.

Qandiso
07-29-2002, 09:54 AM
Does Skullomania's SFEx+a Skullo Dive have invinciblity frames?

Also, Mondu. I was refering to Garuda's b,d,db+P move, when I said the normal version of the counter.

Josh-TheFunkDOC
07-29-2002, 03:10 PM
From what I've seen, Skullo in the original EX games is pretty decent. Roundhouse is a very good crossup and Skullo Crasher/Dive are hard to punish. I don't think the dive has invincibility frames though.

Josh the FunkDOC

Qandiso
07-30-2002, 08:53 AM
Is it true Skullo can't cross up in SFEX3? That's ground to not buy the game...

jettmanas
07-30-2002, 11:35 PM
I never pulled off a Galaxy with Ace either... Has anyone?
I'm stumped on some of the training and missions, and 720 supers...

But hey, the characters have quite a few moves, their portraits are sweet, and the concept of choosing a team is great (who wouldn't pick the cute girls in actuality).

Good comments, all. And, ah...

"Demon Government!"

bilejester
07-31-2002, 05:17 AM
To not buy a game cause one character doesn't have a cross-up from EX1 is stupid. :lame:


I have finished all the training missions and leveled up all the moves to 3.....even each part of the galaxy is considered a different part to level up. If you have any questions about a particular mission let me know.

Qandiso
07-31-2002, 08:44 AM
To not buy a game cause one character doesn't have a cross-up from EX1 is stupid.

Concerning yourself with why I buy a game or not is much stupider. Anyways, it's a joke.

bilejester
07-31-2002, 09:34 AM
You posted it, not me.

Qandiso
07-31-2002, 11:08 AM
"You posted it, not me."

Your reply indicates that it somehow upset you, otherwise, why even bother responding to such an inconsequential statement? If it bothered you that much, I apologize.

bilejester
07-31-2002, 06:31 PM
Why thank you, I can now sleep easy at night :rolleyes:

Josh-TheFunkDOC
07-31-2002, 10:30 PM
OK, to try to get this thread back on topic:

Has Skullo EVER been that good? I can't think of a single game where he's more than "decent".

The same goes for Pullum. Maybe in EX3 because of the infinite...?

Josh the FunkDOC

mondu_the_fat
07-31-2002, 11:01 PM
IMHO, skullo was best in EX1 (Skullo Dive!!!, longer invunerability in supers, no excels to worry about), but I haven't gotten around EX3 yet. He's good enough to hang with Ryu and Ken, and not as bad as Sim.

Also, in EX1, Skullo's Crasher can't be crouch blocked (counts as an overhead) at certain ranges. Mad props to anyone who can actually work this into a match, human or otherwise.

Qandiso: Josh already answered the question about Garuda's Raiga: slow to start, no invulnerability. I'd also add: can't actually hit anything you couldn't hit with just about anything else (although, I have to admit, expert mission 15 looks good).

Qandiso
08-01-2002, 06:45 AM
So mature...:lame:

Josh-TheFunkDOC
08-01-2002, 08:51 AM
Qandiso: I recall you mentioning Garuda's RDP+P earlier, as a possible weapon against Zangief. That move is actually just about the *worst* thing to use on him, because Gief will block it and punish you with walkup SPD.

Trust me, I play Garuda a fair bit myself, and Gief eats him up. He has no safe special moves except for MAYBE the chest spike from max range.

Mondu: Yep, that's what I thought. He seems pretty weak in EX3...as said earlier, he has no crossup, and he still doesn't have skullo dive as a stand-alone move. His skullo crasher is very punishable, his momentary combos aren't very good (skullo head and slider, two moves that do average damage and make the opponent airborne; that last factor reduces his possible combos after them), and he doesn't have any particularly great tag-combo abilities (well, he does in training mode with the skullo ball, but I'm talking useful things here).

Josh the FunkDOC

bilejester
08-01-2002, 06:59 PM
Skullo has good tag possibilities in EX3, and quite damaging as well. As a combo starter hes great, try this:

Jump HK, crouch MK, Skullo Head, Tag, crouch MK, Skullo Head, Surprise Blow, Partner comes in.......

Even without the Jump HK, this combo is damagaing and sets up any combo for your partner.

As a combo ender hes also good, but you need a lot of super bars. I suggest this combo:

Any combo grounding the opponent that leaves Skullo open to a Jump HK or even just a Skullo Slider. From here do a Skullo energy, Super Skullo Crusher, Skullo Energy, Skullo Slider, Momentary Punch.

This set up can be even more damaging as a combo starter, after the last Skullo Slider instead of doing the momentary you can do Tag, then Standing HK, Partner comes in. Try:

Jump HK, Crouch MK, Skullo Head, Skullo Energy.........


As for Skullos style outside of combos hes quite unique. I find a mix of pressure tactics and mix ups using the SKullo Dash cancels works best. You must confuse your opponent constantly, and I find using the Skullo Dash into the taunt works well. After kocking your oppoennt down, or better yet away, use the dash and cancel it with his taunt at the distance you want, most people try retaliating after they see this, the Skullo Face Slam comes in very nice here since you have set the distance already and can also control the distance of the slam. Once people get used to this, start by mixing up the distances and the cancels, it gets very confusing for them very quickly. Throw in some Backflips to make more spacing, and apply his MK overheads when in close, and your opponent will be afraid to do anything. You have to establish dominace early with Skullo, he more so than any other character has to control the temp of the match to be effective.

If theres any questions in particular you'd like to know about him let me know.

Josh-TheFunkDOC
08-01-2002, 07:20 PM
Wow, thanks a lot Jester. Didn't know that taunt had uses...I'm assuming this applies to the other EX games as well, right?

Josh the FunkDOC

bilejester
08-01-2002, 07:28 PM
I'm assuming so, but I didn't start playing Skullo seriously until EX3, so I can't say for sure some of those things will work.

jettmanas
08-02-2002, 11:26 PM
Being an EX-'tard:

Pullum's good because she's cute, and you can dance with her!

Skullo's good because he has tea with you and has a great laugh.

I have trouble with many expert missions, and can't get the Galaxy to work.

Anyone get a perfect on Garuda?

Getting the Meteor Tag finish on Sagat was fun.

So many moves- so many characters- I'll never get sick of it.

And the 2-D art- sweet, as you can see.


"It's ENERGY!"

Jeff

Ahomaru
08-03-2002, 08:19 AM
can someone help whit combos for ex3
i like
ryu and ken
ryu and sagat
ryu and jack

thanks

gen
08-03-2002, 12:30 PM
WOW! just read through the whole thing. good stuff!

bilejester
08-03-2002, 01:32 PM
edit

Ahomaru
08-03-2002, 03:14 PM
INCREDIBLE
how can you come whit those combos you are really something you must be the best thanks for the combos ill try then now, but how about ryu and jack?? i know you'll make up something incredible like this and from now on im one of your fans :)

bilejester
08-03-2002, 09:07 PM
I'm not to thank alone, you can thank me, along with the entire neoavalon.com crew for the endless amount of time we put into EX3 and keeping it alive. Also a very special thanks to EvilKairi who pretty much trail blazed the whole EX3 standard as we know it.

Ahomaru
08-04-2002, 06:26 AM
this combos are yours so i thank you, i still cant make those combos they are simply incredible, and dont forget to add me to your fan list.

are you as good in sfex1 and 2 as in ex3? also i want you to tell me the ryu jack combo and more combos since you are the best in this i want also a sharon and chun li combo.

you have a video??

bilejester
08-04-2002, 10:38 AM
Seriously man, I am a mid to top player, EvilKairi is a super player in combos and match play. If you want to see some vids catch me on AIM, my handle is:

vomiting jester

colguile
08-04-2002, 05:08 PM
When are those guy's at ZINC going to get that shit online?

Ahomaru
08-04-2002, 06:30 PM
you telling me evilkairi is a bether player?
i cant imagine bether combos than yours, does he do bether combos than yours or he is bether than you in match play cause i know one thing is doing combos and another one is match play.

so he does bether combos or he is just a bether player?

bilejester
08-04-2002, 06:41 PM
Both, hes the best EX3 player in combos and match play.

Ahomaru
08-04-2002, 07:38 PM
how do i contac him, how can i get videos can you send then to me?
also those combos you told me are him or yours?

bilejester
08-04-2002, 08:12 PM
You can get me on AIM, my handle is:

vomiting jester

Josh-TheFunkDOC
08-04-2002, 09:34 PM
Another EX+@ question: Can Bison do scissor kick into super? I was wondering if there was some sort of trick for it (like Balrog's dash upper into super in ST).

Josh the FunkDOC

bilejester
08-04-2002, 09:45 PM
Yes, Knee Press(scissors kick) can followed by a Psycho Cannon or Knee Press Knightmare. The Cannon is much easier to land after the Knee Press while the Knee Press Knightmare requires INSANE timing.

Ahomaru
08-05-2002, 08:40 AM
i want to meet this evilkairi
well i dont have AIM so i cant contac you so can you please tell me a ryu and jack combo and please tell me if this combos you posted are yours or not?

bilejester
08-05-2002, 09:14 AM
edit

Qandiso
08-05-2002, 10:17 AM
I just got SFEX+a, SFEX2+, and SFEX3 today. A great deal for all 3. But, uh...some of those missions are nearly impossible. SFEX2 and SFEX3 aren't so bad, but some of the missions in SFEX+a are ridiculous.

Bison's last mission? Come on.

How are you supposed to Darun catch Ryu out of a Dragon Punch?

Do any of you, by any chance, happen to know a guy who calls himself TEW? I remember reading a really good SFEX3 FAQ and the author was TEW, but I can't find it anywhere. There were some pretty nice tag combos, a lot like the ones that you posted, Jester. This TEW guy wouldn't be one of your friends, would he?

bilejester
08-05-2002, 10:23 AM
No sorry, don't know him. BTW, what missions are you having trouble with? I finished all the missions in all EX games, maybe I can give you some pointers.

Bisons last mission is easy, just make sure to charge in the opposite direction for the first super, then switch back to the normal direction for the Cannon. Make sure to hold the cannon long enough so you have time to do the Psycho Crusher at the end for the juggle.

colguile
08-05-2002, 04:25 PM
Originally posted by Qandiso
I just got SFEX+a, SFEX2+, and SFEX3 today. A great deal for all 3. But, uh...some of those missions are nearly impossible. SFEX2 and SFEX3 aren't so bad, but some of the missions in SFEX+a are ridiculous.

Bison's last mission? Come on.

How are you supposed to Darun catch Ryu out of a Dragon Punch?

Do any of you, by any chance, happen to know a guy who calls himself TEW? I remember reading a really good SFEX3 FAQ and the author was TEW, but I can't find it anywhere. There were some pretty nice tag combos, a lot like the ones that you posted, Jester. This TEW guy wouldn't be one of your friends, would he?

Onyx-TEW? I think that is his name. He posts here sometimes I think. In general.

Bisons is crazy but Guile's last one is...:bluu: well good luck!:D

Onyx-TEW
08-05-2002, 05:36 PM
No, it's definitely not me. I've never written any FAQ for any game. If I did, it would be for Bloody Roar 3.

As for the missions, I think Bison's final mission is more difficult than Guile's. Guile's isn't as elaborate. It's very straight forward.

Here's the whorish way to do daruns mission.

Go to the first mission where they ask darun to perform a darun catch. As he does the catch, pause the game, and move to the next mission. When you unpause the game, he will finish the darun catch, and it will register. Granted, you won't feel like a man, but it does work, if the good old fashion way is driving you crazy.

SFEX3 is a lot of fun when you have good competition. I just don't think the momentary combo's are fair to all the characters. Sagat gets tiger shot x5 and Sakura get's Shou-o-ken to shimpu kyaku...

bilejester
08-05-2002, 06:19 PM
Originally posted by colguile




Bisons is crazy but Guile's last one is...:bluu: well good luck!:D

Guiles last one is cake, :lol: I can cancel back into a Double Somersault easy. :D

mondu_the_fat
08-06-2002, 08:00 AM
Originally posted by Qandiso
I just got SFEX+a, SFEX2+, and SFEX3 today. A great deal for all 3. But, uh...some of those missions are nearly impossible. SFEX2 and SFEX3 aren't so bad, but some of the missions in SFEX+a are ridiculous.


Wait until you see EX2+ Chun-Li Maniac Mode mission...

Ahomaru
08-06-2002, 10:04 AM
hey jester why did you delete the combos i was still cheking the jack and ryu and i must said this your combos are bether than evilkairis at least the ones that you posted the two yours where bether than the one from him please post more and put again the ones you delete by puting edit please

your fan Ahomaru

colguile
08-06-2002, 03:29 PM
Originally posted by bilejester


Guiles last one is cake, :lol: I can cancel back into a Double Somersault easy. :D

I'm talking the double flash kick into the gambit. That shit it HARD!

colguile
08-06-2002, 03:31 PM
Originally posted by bilejester


Guiles last one is cake, :lol: I can cancel back into a Double Somersault easy. :D

I'm talking the double flash kick into the gambit. That shit it HARD! Took me weeks non stop!
Originally posted by mondu_the_fat


Wait until you see EX2+ Chun-Li Maniac Mode mission...

Indeed. Hardest EX Combo of all time. I broke a controller doing it.:lol: I would say Nanase's Maniac is the all time coolest.

bilejester
08-06-2002, 06:43 PM
[QUOTE]Originally posted by colguile
[B]

I'm talking the double flash kick into the gambit. That shit it HARD! Took me weeks non stop!


Thats the one I was talking about too, I meant I can do the mission as it says:

Doubel Somersault, Opening Gambit

I can cancel back into a second Double Somersualt at the end of the Opening Gambit ;)

Ahomaru
08-07-2002, 05:58 AM
hey jester please answer my question i need to know also where can i find your videos

bilejester
08-07-2002, 09:47 AM
I took the combos down because all the techniques in the combos are EvilKairis, like I said, he make all the standards for EX and is not fair for me to post these techniques cause they are his. If you want more combos you have to ask him for them. For videos you will have to get AIM cause me and EvilKairi decide that most of the people who want the vids accuse him of making false combos, so he decide that only certain people can get them now. If you want some vids of mine of Gens you'll have to get AIM so I can get them to you directly, as for Kairis combos you'll have to ask him cause they are not my vids to give away. The combos that were up were good, but remember, EvilKairi create the techniques in them, I simply put them together to make those combos.

Ahomaru
08-07-2002, 07:31 PM
:(' but you write 4 combos and 2 of then you said that where yours and it was only 1 of evilkairi and the 2 yours where bether :('

Akuma-X
08-08-2002, 05:32 AM
I played EX1,2 and 3. I will have to say that EX3 is the best one. EX1 is alright in terms of inovation, EX2 was follow on and EX3 became a beter game. One thing that really annoyed me was those Missions in EX2. Most are near impossible, how can anyone do a Flashikick into a Double Flashkick is impossible. So eof the others are also ridiculous. How on earth the programmers were able to do those moves, who knows, with a cheat device probably. My fav characters are Akuma, Ken, Ryu, Kairi, and Garuda. Bit disappointed that Akuma isnt in the game, although there has been rumoured that Kairi Allegdly killed Akuma, if anyone can back that story, I'm interested in hearing it. I.e. Proof of it.

EX3 is much better balanced with the inclusion of the Cancel where you can Do a Special move into another, i.e. Fireball into a Hurricane kick. My fav is Garuda where he does that Spike Move from his chest canceled into that Air Spike thing for 18 hits! ouch!

Most annoying characters are Jack and Zangief. Just dont like them. Oh yeah have to say it, Guile is rubbish, he used to be good back in the old Street Fighter Days, but for some reason toned him down and his flashkick doesnt have as much priority as it used to. Just seems strange they would constantly tone him down and not Ken and Ryu. Bring back the old Guile.

Ahomaru
08-08-2002, 02:02 PM
:(' its really bad you take others combos and said they are yours but the least i can do its said thanks because of the combos you posted even if they are not yours they where very impresive.

i want to meet evilkairi i saw he posted some msgs here i hope he start posting here again so i can ask him somethings.

mondu_the_fat
08-08-2002, 03:05 PM
Originally posted by Akuma-X
how can anyone do a Flashikick into a Double Flashkick is impossible.

Guile used to be good back in the old Street Fighter Days, but for some reason toned him down and his flashkick doesnt have as much priority as it used to. Just seems strange they would constantly tone him down and not Ken and Ryu. Bring back the old Guile.

1) Combos like that are pretty average in places where EX is still played.

2) Dunno EX3, but EX2 Guile is very powerful. Fastest meter builder in the game, plus the excels to punish just about everything.

DTwinWarrior
08-08-2002, 08:53 PM
IMO Guile is a very solid character in EX3. He has a very nice B&B that is easy to switch up depending on the situation. I admit that in the begining I thought that FK XX DFK was impossible too, but now I pull it off all the time. Guile still has one of the best traps in the game. He also has almost no recovery on his sonic boom... Like I said before, he has one of the best poking games in EX3 and he has the potential to turn a poke into a very damaging combo.

Ahomaru
08-09-2002, 06:05 PM
Where can i get evilkairis ex3 videos??
can someone send then to me or something i wold like to see evilkairi in action so see if he is so good as they said cause i still havent forgot about what bile_jester did that said those combos where him and they where evilkairi.

DTwinWarrior
08-10-2002, 05:46 AM
I have some of his older stuff hosted @ #combomovies on EFNET. They should be more than enough to show you EvilKairi's superb skills. I you want other stuff I suggest contacting Jester over IM.

Ahomaru
08-11-2002, 06:34 AM
what program do i need to use that??
i dont understand fnet???

Qandiso
08-12-2002, 11:40 AM
Mondu, you implied that in SFEX+a, Hokuto is better than Evil Hokuto. What makes her better? Evil Hokuto can dish out more damage. I think the only thing Hokuto has is the counter and the sway.

jettmanas
08-12-2002, 10:33 PM
About that EX+a soundtrack-the greatest of all time...

I can't find Kazaa anywhere. Is there a site anywhere that has info or the actual soundtrack?

Thanks,
jettmanas@yahoo.com

Evilryu2K2
08-13-2002, 08:59 AM
I'm tired...
Reading all this great stuff got me tired!!
IMO Guile's #16 mission is the hardest mission in EX plus @ ;)
Since I erased the mem card by accident I haven't been able to do it again on EX plus @, but did it once in EX2 plus in psx and another in EX2 plus in ZINC using the keyboard... :D
I want to know how 55 wins with Evil Ryu in survival mode rank in your opinion...
Am I good, average or a "go practice more" player?

colguile
08-13-2002, 10:15 AM
Originally posted by jettmanas
About that EX+a soundtrack-the greatest of all time...

I can't find Kazaa anywhere. Is there a site anywhere that has info or the actual soundtrack?

Thanks,
jettmanas@yahoo.com

I got most of them. Tell me which you want and I'll post them.Mondu, you implied that in SFEX+a, Hokuto is better than Evil Hokuto. What makes her better? Evil Hokuto can dish out more damage. I think the only thing Hokuto has is the counter and the sway. I would think that Hokuto's counter would counter evil's QCB+p move but I am not sure. And if I remember correctly evil Hokuto was faster AND her super fireball was chargable. Hmmm.... if all this is correct then I think Evil Hokuto would OWN hokuto.I'm tired...
Reading all this great stuff got me tired!!
IMO Guile's #16 mission is the hardest mission in EX plus @
Since I erased the mem card by accident I haven't been able to do it again on EX plus @, but did it once in EX2 plus in psx and another in EX2 plus in ZINC using the keyboard...
I want to know how 55 wins with Evil Ryu in survival mode rank in your opinion...
Am I good, average or a "go practice more" player? i does not matter how many wins you get but HOW you win. How many counters? Cancels? Wasted supers? Chained normals? New chains? Repeat chains used? Air to ground combos? Super to normal to super combos? Glitch combos? Controlable glitch combos?

Josh-TheFunkDOC
08-13-2002, 04:37 PM
Both versions of Hokuto can charge their fireballs. And normal Hokuto's counter works on all high/mid physical attacks (not sure about low).

Evil Hokuto has more powerful combos, sure, but normal has the QCB+P which I would take over Evil's palm thing any day. Normal also has the fake versions of the QCB moves, which are tremendously useful as they have a lot of invincibility. And there's the counter, which (besides what I mentioned above) can be comboed into the fireball super for full damage.

Evil Hokuto is easier to use, but I prefer normal as her QCB moves make good pokes, the sway is a huge help, and the counter is worth a try now and then because it works on lots of moves and can lead to some pretty good damage.

Josh the FunkDOC

Ahomaru
08-13-2002, 07:21 PM
as i read it seems the best ex players here where colguile and jester but jester came to be a fake, so colguile do you have a video to show me, where can i download it seems you got lots of skills by the way you talk but i want to see you in action so you not become another jester who was saying things and combos that not where hes, so please let me know where can i download your vids or how can i contac you.

Josh-TheFunkDOC
08-13-2002, 07:44 PM
Ahomaru: If anyone, colguile is the "fake". He isn't so bad anymore, but he used to brag up and down about how great he was at the EX series, and nobody I've talked to has heard/seen one ounce of evidence to prove this. However, like I said, he's pretty cool nowadays.

Jester and Evilkairi, OTOH, have put videos of themselves up on the net, both combo and match-play, and they are definitely the two best players I know of at EX3. However, you have to get on their good side to get the videos and such; they had a bad experience with a bunch of GameFAQs scrubs awhile back where their strategies were said to be wrong and their videos were said to be fake. After all that, they don't feel like giving their stuff away to just anyone.

Try to look for them on AIM and ask if they'll give you videos. AIM can be found at http://aim.aol.com

Jester's name on there is vomiting jester , and Evilkairi's name on there is marcelllo .

Hope this helps you a bit.

Josh the FunkDOC

colguile
08-14-2002, 10:02 AM
Originally posted by Josh-TheFunkDOC
Both versions of Hokuto can charge their fireballs. And normal Hokuto's counter works on all high/mid physical attacks (not sure about low).

Evil Hokuto has more powerful combos, sure, but normal has the QCB+P which I would take over Evil's palm thing any day. Normal also has the fake versions of the QCB moves, which are tremendously useful as they have a lot of invincibility. And there's the counter, which (besides what I mentioned above) can be comboed into the fireball super for full damage.

Evil Hokuto is easier to use, but I prefer normal as her QCB moves make good pokes, the sway is a huge help, and the counter is worth a try now and then because it works on lots of moves and can lead to some pretty good damage.

Josh the FunkDOC

I mean in jump in. If you jump in on Hokuto's fireball she will release. I can't remember if Evil hokuto cah charge and juggle with hers. I think it did. Similar to hokuto in EX2 and EX2+.as i read it seems the best ex players here where colguile and jester but jester came to be a fake, so colguile do you have a video to show me, where can i download it seems you got lots of skills by the way you talk but i want to see you in action so you not become another jester who was saying things and combos that not where hes, so please let me know where can i download your vids or how can i contac you. Jester is a fake? When did this happen? How is he fake? Because the comobs are not his? Yet he can still do the combos? how does that make him fake. It just makes him less innovative. If you can find me an encoder that can encode video without sound I can give you one in 10 mins.Ahomaru: If anyone, colguile is the "fake". He isn't so bad anymore, but he used to brag up and down about how great he was at the EX series, and nobody I've talked to has heard/seen one ounce of evidence to prove this. However, like I said, he's pretty cool nowadays.

Jester and Evilkairi, OTOH, have put videos of themselves up on the net, both combo and match-play, and they are definitely the two best players I know of at EX3. However, you have to get on their good side to get the videos and such; they had a bad experience with a bunch of GameFAQs scrubs awhile back where their strategies were said to be wrong and their videos were said to be fake. After all that, they don't feel like giving their stuff away to just anyone.

Try to look for them on AIM and ask if they'll give you videos. AIM can be found at http://aim.aol.com

Jester's name on there is vomiting jester , and Evilkairi's name on there is marcelllo .

Hope this helps you a bit.

Josh the FunkDOC Yes, till this day I am the resource on EX. Lord of street fighter I am called. If you want the best vid get Pichu's. Awesome shit. Even though it is all maniacs. Look at Shinobi's for some innovation. I played back around 95 and ended last year around this time. I wish I still had my retirement thread.:bluu: Anyway, when and IF Zinc gets online play I will school you all there. For now it is only Final burn or kawaks.Anyway summary of this, ColGuile is fake, Jester is goood player. Fake? How exactly am I am fake? I could call mondu a fake or josh or G_nang a fake but I don't cause what they say is good shit. Vids prove nothing. All they show is that you can do TRAINED combos. It shows me nothing other than that. If you want to get some experience get some match vids up.

Don't scrub up my thead bitches. This is one of the only ones on this board that is a non flame fest.

bilejester
08-14-2002, 10:28 AM
Look, lets all be friends for once, with the steady decline of message boards in general I don't think one as insignifigant as our EX thread needs the usual treatment. Col, I appreciate the back up, but you gotta realize you did lay some pretty rough tracks on these boards and unfortuantely most people are gonna react a certain way to you or when referring to you. I agree that combo vids are only a part of showing ones skills, but you know that I had match vids up too, so I hope that last comment about "trained combos" wasn't directed at me. Also I have made innovative combos thank you very much, my last D.Dark combos speak for my innovation.

colguile
08-14-2002, 10:40 AM
Originally posted by bilejester
Look, lets all be friends for once, with the steady decline of message boards in general I don't think one as insignifigant as our EX thread needs the usual treatment. Col, I appreciate the back up, but you gotta realize you did lay some pretty rough tracks on these boards and unfortuantely most people are gonna react a certain way to you or when referring to you. I agree that combo vids are only a part of showing ones skills, but you know that I had match vids up too, so I hope that last comment about "trained combos" wasn't directed at me. Also I have made innovative combos thank you very much, my last D.Dark combos speak for my innovation.

I rule all boards. This is a known fact.:D People can say what they wish fact remains that that I am STILL the #1 source on EX. How did I ge tto be that? The hell if I know. But it happened. The sheere fact that I could be the best is what drives everyone. "IS he REALLY that good?" That is why I never released my vid. But in all seriousness only one person can challenge me and this is SHINOBI. All we can do is hope and wait for Zinc get online.

We are all "experts" in out respective games and we all know about the others. IMO Mondu is the man as far as Ex+@ goes. That knows his shit down to the frames on characters. I'm starting to get into that now too. EX2 and EX2+ is my domain cause Excels are my thing. And you neo chaps own EX3. Everyone else falls in line. Maybe you guys can test my skill but few can tset the knoweldge.

I was not refering to you about trained combos. I was more referring to Pichu's stuff and combos molded off the expert mode.

bilejester
08-14-2002, 11:04 AM
Rule all boards? Well ummmm...ok if you think so. Not to start a flame war here, I think my next comment is stating the obvious though, I don't know anybody who thinks you are the #1 source on EX. If anyone is the #1 EX source it would be Kairi since he has made vids for all EX games including matches, combos, expert mission best times, and his own maniac combos. Not to be rude, but I have yet to see (even before the retirement) any ground breaking EX knowledge on your part. I heard there were some threads you made with info, but how can that compare to the moutain of vids, faqs, files etc that Kairi and NA have done? Like I said, I'm not starting a flame war and I'm putting aside our past differences, but I am basing this on what I have seen from you in vids, posts, and also from what I have read when other people deal with you, IMO you are far from any kind of EX authority, I mean c'mon, you find Guiles Double Somersault, Opening Gambit, Double Somersault difficult? Maybe for an average player, but an EX guru like you claim to be would find cancelling like this average, even easy, I know I do, and I consider my skill just a tad above average.

colguile
08-14-2002, 11:53 AM
Originally posted by bilejester
Rule all boards? Well ummmm...ok if you think so. Not to start a flame war here, I think my next comment is stating the obvious though, I don't know anybody who thinks you are the #1 source on EX. If anyone is the #1 EX source it would be Kairi since he has made vids for all EX games including matches, combos, expert mission best times, and his own maniac combos. Not to be rude, but I have yet to see (even before the retirement) any ground breaking EX knowledge on your part. I heard there were some threads you made with info, but how can that compare to the moutain of vids, faqs, files etc that Kairi and NA have done? Like I said, I'm not starting a flame war and I'm putting aside our past differences, but I am basing this on what I have seen from you in vids, posts, and also from what I have read w