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sHiNeRiK
09-15-2003, 10:20 AM
I need a bit of help making a good team with Morrigan. Im open to any suggestions. Thanks.

FatalFuryD
09-16-2003, 09:44 AM
a "good" team, you're probably better off with storm or magneto instead of morrigan.

couple of guys that helps though, you can land qcf+kk combos with chunli antiair, zangief ground(lariat), gambit projectile, (hard) doom AA, tron projectile assists.

Deathfist
09-16-2003, 12:21 PM
I'm gonna steal a page from Jay Snyder's book.

gambit-a, Cyc-b, Morrigan-b.
-2 characters with infinites [Cyc and Morrigan]
-A kill DHC order [if you add your own hits to it]
-Framekill risk if Morrigan and Gambit wind up back to back

Morrigan is kinda underrated by most. Ask Viscant if you can.

Ramy
09-16-2003, 05:46 PM
A good morrigain teams would be
morrigain storm psylocke(MSP)
morrigain cammy tron
morrigain cable doom
morrigain sent cyclops
storm sent morrigain
morrigain magneto psylocke
morrigain ironman psylocke
storm cable morrigain
morrigain cable cyclops/comando/cammy
Ya I think thats about it.

Magnetic Hail
10-13-2003, 04:02 PM
Would Morrigan go good with chun li ?

NinjMai
10-14-2003, 05:05 PM
I think she does. Chun's AA sets up good for Morrigan's DI, and with both of them having good air mobility, they can do good work together. When done right, they counter heavy-hitting teams pretty well. Just be wary that Morrigan doesn't take too good damage...

-NinjMai

Magnetic Hail
10-14-2003, 05:47 PM
With that said, who would compliment my Chun Li/Morrigan/XXX team ?

NinjMai
10-14-2003, 06:03 PM
I think either Doom or Psy.

Doom- He and Chun-Li are strong together. His meteor shield can ground a person, and Morrigan and Chun have the air speed to keep them from jumping up and away. Also, Doom somewhat needs to be last because of his effective use of the supers (Chun and Morrigan do not have very damaging supers unless DHCed).

Psy- I just have my own biased opinion with her. She suits my style very nicely, and to add, she and Chun are pretty effective together. They are my two best, and Morrigan serves as the buffer to them.

To my point, Doom is your better and more preferred choice, especially if you want Chun as your point person. She kinda serves better as your point or your second, but it depends on how you want to use her. With Morrigan, Chun needs to be second because she can do more damage with Doom than if Morrigan and Doom were left. Psy on the team leaves for a lot of gaps because all three have bad endurance and faulty supers. That said, a good use of this team would be to order it as:

Morrigan AA/ Chun-Li AA/ Doom AA

Again, Morrigan has Doom to do some keeping on the ground. Chun repeats what Morrigan does. Doom uses the supers that Chun and Morrigan get. Then again, that's just one way and one team. Chun's got a lot of other compatible people. It just takes singling them out for the whole team dynamic.

-NinjMai

Magnetic Hail
10-14-2003, 06:11 PM
Is morrigan's infinite universal ? I have the video where she does it on Ruby Heart....just wondering.

Sidenote: Nice to see another fellow Mai CvS2 player =D

NinjMai
10-14-2003, 06:18 PM
I honestly couldn't answer that. Originally, I thought that her infinite only worked on larger people, but...My guess is that it works on anyone her height or taller. Shorter than that, I couldn't say.

PS: heh heh. Been playing with her since KOF 97. If she's in a game, she's the first on my roster. ;)

-NinjMai

Magnetic Hail
10-14-2003, 06:25 PM
same thing with chun for me, although in mvsc2 I was a bit reluctant UNTIL NOW !

NinjMai
10-14-2003, 06:29 PM
Yeah. Chun-Li has so much going for her. Trouble is, they took stuff away from her as well. Like Morrigan, she doesn't take damage well (have to relate to Morrigan since we're in Morrigan thread), and with the loss of her air super, Chun's at a small disadvantage. Otherwise, she's very fun to play to me. Been using her since the arcade game unlocked her.

-NinjMai

Magnetic Hail
10-15-2003, 02:23 AM
It's early in the morning and I'm here so might as well ask, can u air dash with morrigan then just block in mid air dash ? Press jab while dashing then hold back to block ?

NinjMai
10-15-2003, 03:59 PM
It depends...There's been times where I'd dash, but then be able to block, and Morrigan flies off-screen, kinda like Gambit's or Strider's glitch, only Morrigan's doesn't last as long. I think you can dash-block, but I'm not 100% sure.

-NinjMai

darkesthours
11-06-2003, 07:09 PM
I saw a really good Morrigan, Gambit, Son Son the other day. The guy who played it was dominating most top tier teams.

NinjMai
02-16-2004, 06:24 AM
Just to add:

I see Morrigan going well with Storm Proj. and Cyke AA, but it would serve best to put Morrigan second for this group. She doesn't have all of the resources necessary to be on point for this matching of people. Storm should start, then Morrigan, then Cyke IMO.

Basic Strat: Storm builds meter, mixes rush w/ distance games. Morrigan tries to keep opponent grounded, and Cyke's AA can be a good starter for DI. Cyke finishes with keepaway/chip.

I dunno what caused me to post here again. I had taken a hibernation from using many characters with the exception of a couple, but after a while, I wanted to revive some of my past people, especially Morrigan.

-NinjMai

Dasrik
02-16-2004, 11:21 AM
Originally posted by darkesthours
I saw a really good Morrigan, Gambit, Son Son the other day. The guy who played it was dominating most top tier teams. That would be Justin K. He's got the best Morrigan. He knows how to do her funky ass parabola dash (no, not her standard up-down-or-straight dash. It's weird, you have to see it to believe it).

My current Morri team is Morri/BH/CapCom. No big combos, but it's more a training wheels team than anything else.

Prowess
03-04-2004, 07:01 PM
Just started, but I am thinking...Mags/Storm/Morrigan

Where Mags runs point with Morrigan AA assist to fill in the blanks where psy usually is.

Morrigans AA doesnt launch them low enough for many follow ups though, so it would be considerably weakened in comparison to msp, but I havent expiremented enough with follow ups afterward to be sure.

I dont know where to find frame data or information on the engine for this game. How long before morrigans hitting frames come out on her AA, is she invencible? how long are they in block stun? Can I triangle jump once or twice before they can do anything? etc.

And most importantly, where can I find some morrigan matches. It would really help my solo game with her to see what works.

Hope i get some feed back. Dasrik, can you help me out man?

peace,
one.

NinjMai
06-05-2004, 08:51 AM
*bump*

I decided to resurrect this thread because there's been a concentration of Morrigan strats in the General Strategy forum, and it'll help to have some teams that others have recommended.

Anyway, to start the ball...

I want to throw the team of Morrigan/Rogue Throw/Doom AA into the pot.

Basic strats:

Morrigan stays on top of opponent, throws person while calling Doom. It can make for a nice pressure game. Also, stay close to the opponent and keep the character grounded, then call Rogue (make sure Rogue is on throw assist). Easy setup for DI. Once DI super is finished, you can...

1) Do a crouching LP and call Rogue again at the same time for another possible DI execution.

2) Walk right up to them and do her command grab.

3) Continue the pressure game with Doom's rocks.

With me, I try to save Morrigan for last simply because her AA can help Doom. Rogue should be the first one to die, but her assist helps Morrigan out...

Feel free to post on any other team ideas. This thread can be revived to help the rising number of Morrigan players.

-NinjMai

3) Continue the pressure with Doom's rocks

Windlord0
06-05-2004, 11:38 AM
I would really like to see the infinite vid you talked about Magnetic Hail. I didn't know Morrigan had an infinite that worked on Ruby Heart.

DeathFromAbove
06-05-2004, 02:06 PM
Right on. I'm trying to learn Morrigan. I've been playing Morrigan/Hulk/Tron.

I think Morrigan/Tron is pretty well documented. Some highlights:
1) throw into tron
2) airthrow into tron
3) using Tron to link DI
4) using Tron for blockstun and crossing up afterwards/in the middle.
5) multiple crossups into Tron assist

Plus the normal b.s. that tron is good for...countercalls, stuffing capcom, just sitting out there clogging up the middle of the screen forever, just adding 1/3 of a lifebar damage to any combo, etc.

For this team, launch, 1,2,3,4 XX Silhouette Blade DHC into Gamma Crush gets one of those glitched double crushes for Gamma Crush, doing about 90% damage to Cables. Add Tron to the front of that and it kills pretty much everyone except for Sent, who will have only pixels of life left. I pretty much x-copied this from Mike Z vids, except using Morrigan instead of Magneto.

Match openers:
1) Glitched S.LP + Tron, jump forward. S.LP is 2 frames, beating most everything, and it stops people from jumping out, forcing them to block Tron while I jump over them for a crossup. If Tron is connecting, you can Shell Pierce XX Shell kick, launch into air combo.
2) Jump straight up LP + Tron. Beats any low shorts & acts as an instant overhead...no Sj flash to tip them off to block high >:)
Also, I've never had this lose to any other jumping attack at the beginning of the match. It seems to catch jumping opponents even when they try to block. Assuming they just block it, they have to block Tron too, and Morrigan can airdash over them to protect Tron. This loses to high jabs but beats low ones, in my experience.
3) C.LK + Hulk, C.LK, S.HP. I don't use this much, only after I've trained them to block high at the beginning of a match, cuz her C.LK doesn't beat many things. If it connects, you can rejump and catch them with J.LP,J.MP,J.MK, then land at the same time as them & go for throw into Tron. Or you can aircombo directly off of Hulk-B or do the character specific infinite.

Whew...that sounds like a lot, but it all happens in under a second =\ Assuming anyone cares, I could write more, but I think I'll stop now. I just started, I'd like to hear from someone who's been playing her for a while.

NinjMai
06-06-2004, 06:38 AM
Good stuff, Death.

Yeah, Morrigan/Tron IMO is one of the mid-tier's best duos. It's also good that you're using someone obscure (Hulk) to round the team out. His strength can be an asset if used well...

I've mainly been using her with Rogue, but I've also been trying her out with Wolverine (Bone claw) y and Sentinel y.

Wolverine starts out, has Morrigan as AA and Sent as lockdown assist. Wolvy has the speed to cover the ground, and he can setup his super well with Sent's assist. Wolvy on point IMO builds up meter fast, especially with an assist like Sent-y.

DHC into Soul Eraser, then DHC into HSF to have Sent out in the field.

Do some lockdown with Sent and Wolvy's assist.

Once Sent dies, Wolvy does rushing with Morrigan's AA, sets up for his super, then DHC into DI.

With Wolvy's assist, Morrigan rushes does combos, simply that.

I think Wolverine should be last because he sets up the DHCs well, and his assist can benefit both Sent and Morrigan...

Anyway, as bad as it is, this was just something I learned yesterday. I want to develop more with Morrigan-based teams now, so next week, I might put Mags/Psy/Morrigan to the test...

Wind - I honestly don't know where you can find the vid, but ask around. I'm sure someone else might.

-NinjMai

NinjMai
06-08-2004, 03:15 PM
Another team idea came to me yesterday:

Cammy(Dash)/Doom (AA)/Morrigan (AA)

I actually like this team more than most of my other consipired duos, almost as much as my main teams.

Cammy is already a fast character, and with Doom's rocks, she can cover more ground. Morrigan's AA can cover any rush-happy people because of its quick appearance.

Morrigan/Doom - They were pretty much covered in the General Strategy thread, but just to reiterate a small portion...

1. Morrigan's throw into an assist in itself is goodness. Add to the fact that it is an assist like Doom, who can take off a portion of life with his rocks.

2. Morrigan can OTG after tripping and calling Doom, and you can have a possible DI if timed well, then DHC into Doom or Cammy (If Morrigan is point character).

Doom works with Cammy's Dash assist and Morrigan's AA. He can actually do both rushdown and keepaway using Cammy and Morrigan because the assits can both keep people at bay and help set combos up. Also, should Morrigan be last (which I actually recommend), Doom's AC into Super Photon Shots DHCed into DI does a sizable amount of damage.

-NinjMai

ThE CRoW
06-25-2004, 08:49 AM
anyone know justin k's full name? want to find some vids of him, was using magneto/morrigan/psy for fun last week