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shin-ryu-long
09-18-2003, 01:05 AM
I'm going to start off with newbie combos/strats, since so many players don't care to be good with him.
I used to suck so badly with him, i was grateful to find any crappy FAQ i could get my hands on. I'm not really in the mood for writing(I'm mad because my friend deleted the 5 page CapCom FAQ e-mail i wrote for him months ago)But,
Anyway...Let's start:

**Colors**
LP=Default outfit.
LK=Red outfit.
MP=Blue-Green outfit.
MK= Orange outfit.
Assist#1 Button=Black outfit.
Assist#2 Button=Pink outfit(My Fave!!!)

**Basic Attacks**
LP: Lacks range, speed and priority, like most LPs.

LK: The same as the LP, but with slightly less range.

MP: Lacks range, but the priority is good, i guess.

MK: Has great range and speed.

HP: Has tons of range, priority and speed, but has a little lag coming out.

HK: CapCom's launcher. Has a little lag coming out and has bad recovery when it's blocked.

**Crouching Basic Attacks**
C.LP: The same as the standing version.

C.LK: The same as the standing version, but with slighly more range.

C.MP: CapCom's 2nd Launcher. This one hits the enemy lower in the air than his standing HK.

C.MK: Comes out sort of slow, but has a good amount of range.

C.HP: Has barely any lag coming out, hits sort of fast and is great for combos. It does pretty good damage, too.

**Jumping Attacks**

J.LP: This has no range or priority. please, never use this.

J.LK: It's a little better than the Jumping LP.

J.MP: Has bearely any range.

J.MK: Has good enough range, but lacks speed and like most of CapCom's basic attacks, lacks priority.

J.HP: Has lows of range, priority and speed. It does lots of damage and is great to abuse.

J.HK: It's a normal, fast, Jumping HK with a decent amount of priority.

**Moves**
Captain Fire: Has great priority, but i don't think it's a good enough fire ball to abuse. It works okay on Sent because it stops Fly-unfly mode. It's great for a fake/bait because the enemy will try to jump un top of you can you can quickly cancle it into Captain Sword. It's very easy, too.

Captain Corridor: Is a great anti-air move. I say it is best to use the LP version the most because it comes out faster and has better recovery(Great for faking). It's a great move to do when fighting storm.
Cancling the corridor into captain sword doesn't always work too well because you have to perfectly time it(Or pause) before you cancle it into the super. But doing it on big characters(Like Magneto), doesn't really reguire much timing.

Captain Kick: This move has no lag time and is very fast. You can use it in combos, when beasting with Sent's assist(You can use it to go behind your enemy and combo them while Sent's assist is hitting them). But if you ever accidentally miss, you're dead because it has awful recovery.

Captain Strike: (Jennety) This is an anti-air move. It works well when fighting Magneto because it hits relatively big characters great and it does more than 1hit, so it works on just about every character(I'm not 100% sure; haven't done it in months) You can also do Captain Fire as a follow up(On big character/It reguires timing)

Captain Strike: (Hoover) This one isn't too useful, but you could use it for bait. In MvC1, it's priority was so good, that even though this move has lag, if the enemy tried to take advantage of the lag, they'd get hit or you would both trade hits.

Captain Strike: (Sho) This is also any anti-air move. It is best used when pressuring a blocking opponent, after doing a standing HP and sometimes standing HK. It works really well on Sent. I only use it after doing a standing HP myself(I never use standing HK) because CapCom gets pushed back a lot further and it has less lag & does better damage than his standing HK(If it hits; plus i never air combo). This is very good for faking...It has no recovery!

**Supers**
Captain Sword: Only use it after cancle the Captain Fire*(It doesn't matter which time you cancle it), or after the Corridor(Reguires timing in some cases). Oh yeah, it works great when cable is jumping & shooting(Just make sure it will hit him by looking at his animation) and it works on runaway storms, too(Just make sure it's going to hit her for sure).

Captain Storm: It is very useful, just always make sure to combo into it(after doing a Crouching HP) and NEVER use it blindly!
If the player is dumb enough not to mash out of it after they hit the ground, you can do a Crouching LK and air-combo them, or use any of his launchers, then do a Captain Corridor then cancle it into Captain Sword:)


**Combos For Newbies Who Uses CapCom For Fun**
Standing, LP, LK, MP, MK, HP.

Standing LP, LK, MP, MK, Crouching HP, Captain Fire.

Crouching LK, MK, Standing HP, HK.Captain Kick.

Standing LP, LK, MP, MK, Crouching HP, HK.Captain Kick(On big characters/In the corner)

Standing LP, LK, MP, Crouching MK, HK, Captain Corridor(Rollable).

Standing LP, LK, MP, MK, HP, Captain Corridor, Captain Sword(Only works in the corner, or on big characters).

Standing LP, LK, MP, MK, Crouching HP, Captain Strike(Sho).

Standing LP, LK, MP, MK, Crouching HK(Rollable of course), Captain Corridor, Captain Storm(Yes, it connects; just make sure you or the enemy isn't in the corner).

**Normal Combos**
Crouching LP, LK, HP, Captain Storm,(Land) Crouching LK, Launch,

Captain Corridor, Captain Sword(Mashable after you two land).

Crouching LK, MK, Call assist(Cyclops, Psylocke, or another anti-air assist), Captain Strike(Jennety), Captain Corridor(Time it), Captain Sword.

Crouching LP, LK, HP, Captain Fire, Captain fire, Captain Sword
(Rollable after the Captain Fire hits).
CapCom has sooo many other newbie-decent combos, but i don't feel like posting them all because i have about 20 of them^^
There are lots of combos he has with the help of assist, but maybe i'll post some CapCom/Sent or CapCom/BlackHeart combos tomorrow or at you guy's request.
*Don't try to cancle Captain Fire into Captain Sword because it's rollable. I tried to make this post as newbie-friendly as possible because i am aware that not everyone is good with Commando.
I hope that i didn't post too much easy/newbie stuff, but also, i hope that i didn't post too much stuff that is slightly hard for newbies.
Anyway...Captain Commando is a very fast character. So many people mistake him for being near-defenseless, and they are so wrong. People laugh at me for using him on point at times:lol: and i laugh at them when i kill their Storms...They like to say: "Why use CapCom? He's only an assist-character!" Or "He sucks!":lol:

Experts like Genghis and Dasrik should be posting some helpful stuff, too(I hope so) .
Like i said, feel free to ask about anything you want, big or small;)
This is only the beginning.
Peace Out:)

KYO84
09-18-2003, 01:00 PM
thanks for posting this up :)

shin-ryu-long
09-18-2003, 03:07 PM
Originally posted by KYO84
thanks for posting this up :) No problem, Sugah, I live to help:)

**Captain Commando's Guard Break**
Standing HK, pause, Captain Corridor(Reguires timing at first, but gets easy after a short while). You can cancle the Corridor into Captain Sword for more damage, of course:)

**About CapCom's Jump**
Sure, CapCom's normal & super jump is fast and high, but he doesn't jump very far, so i say if you want to get close, dash or wave-dash because it gets him closer A LOT faster and more safe. The reason why i bought this up is because i've seen countless CapCom players jump a lot to get close, but it never really helped them very much.

**'Lil Tips**
1.Wave-dashing is CapCom's best friend. He is meant for beasting, rushing and comboing.

2. Never restrict your CapCom of using Assist. I've seen lots of player do it and it's dumb. Don't get me wrong, CapCom is a good character, but he needs the right assist to be even better.

3. Never be afraid to experiment with anything.

**Good Assists For CapCom**

1.Sentinel(Ground Type)

2. BlackHeart( Anti-air and sometimes ground type)

3. Cyclops(Anti-air Type)

4. Jin(Expansion Type)

5. Other Combo-friendly assists i can't remember.

Peace out!

Deathfist
09-19-2003, 06:03 AM
Jin-b works well with Capcom. If you have lightning fast reflexes and someone gets hit by Jin-b on any side, that's a free full damage Captain Sword tack-on.

There's more, but I'll shut up.

:evil:

Deathfist
09-21-2003, 09:47 AM
Originally posted by Deathfist
There's more, but I'll shut up.

:evil:

Change of plans getting off topic...

WARNING: CASUAL PLAY TACTIC
-I think it can work in a tourney, but I play because I like the game not so the game pays me. Test it heavily in casual play before proceeding further.

Here's 1 way how Commando Jin-b works. Keep in mind I'm not a big Capcom user .

Basically, you rush down assuming that you DO NOT have any callable assists, and fight based under this assumption. You pressure with standard MvC1 style play. The moment he tries to call an assist of any kind, you call your assist timed to attack a split-second after his starts it's action and keep fighting. The only assist the Jin-b assist won't be guaranteed to own if called a narrow second is Doom-b. Now he's completely assistless, has relieved no pressure, and has a damaged assist. Basically, the more he tries to call assists, the faster they get depleted, and provided you're good at SF style play, the worse a position the caller ends up in. It happens slowly, and in subtle fashon. As long as you can play SF well, this strategy can prove pretty effective on occasion.

Covering Jin is easy too. Simply dashjump over his head or attempt a throw since Jin-b is very distracting. Move with and just inside the blast so when you clear the blast radius. This is actually how Jin-b works with alot of charactrers Hulk-b included.

That's only 1 way Jin-b can work with CapCom. You can always try to avoid the person and assemble an impenetrable fortress against getting rushed, and...
[B]If you have lightning fast reflexes and someone gets hit by Jin-b on any side, that's a free full damage Captain Sword tack-on.
:evil:

shin-ryu-long
09-26-2003, 04:11 PM
BUMP! Man...This is the reason why i was scared to make a CapCom thread months ago...Because no one really cares to be good with him, so they ignore this thread:(

d3monb4n3
09-27-2003, 08:49 AM
Has there been a Capcom/Sent thread already?

shin-ryu-long
09-27-2003, 04:04 PM
Originally posted by d3monb4n3
how do you do a one-on-one with sent. Meaning you have capcom and the other guy only has sent? I'm often left with this show down numerous times when playing Capcom as a third character Heh...I was playing against a good Sent last night(I was so nervous).
Okay...
When Sent does far-reaching attacks(Like Fly-Unfly-Mode), Captain Corridor that skit everytime(You must have sort of good timing to see it coming out) and don't forget to always cancle it into Captain Sword(When you can).

At times, it's good to rush him down, too. Like...use Captain Strike(Jennety), Wave-dash into combos like: LP, LK, MP, MK, HP+Captain Strike(Sho), Etc. just keep the pressure on. It's not always safe to come up to Sent, though...You can sort of hit & run, too:) Remember that Captain Strike(Jennety) hits Sent whether he's on the ground, jumping or flying low.
I mostly play by ear, so that's why i'm not always good at explaining this stuff off the top of my head. But ask more questions if you'd like...:) Has there been a Capcom/Sent thread already? Not that i know of.

d3monb4n3
09-27-2003, 04:12 PM
Sweet Deal! Thanxs:D Is there anything to follow up a successful Captain Kick with? Or am i just crazy talking :wasted:

shin-ryu-long
09-27-2003, 04:20 PM
Originally posted by d3monb4n3
Sweet Deal! Thanxs:D Is there anything to follow up a successful Captain Kick with? Or am i just crazy talking :wasted: Ummm....What do you mean??
Don't worry, i'm the stupid one...Can you please add more details? Sorry.

d3monb4n3
09-27-2003, 04:42 PM
Oh don't worry, unless you've been playing less than 3 months i think i'm the loser in this catagory:confused: But I've been fortunate enough to be near a sweet-a** arcade and to have some sick MvC2 playing fiends as friends, so I've learned and caught up a whole lot. Well...I've learned enough to show that I'm not a complete scrub:sweat: . Well the other night I was playing a good Sent and for some reason i thought of switching up my usual c.lk, c.hp to captain storm and instead did c.lk, capt. kick. Fortunately it caught him off:D but unfortunately i only had about a eigth of a life left so when he did his "watch me fly and stomp the S**T out of you" gameplan :mad: So i was just wondering after i had connected with the capt. kick what would have been the optimal setup to follow it up? Thanx alot too for all the other info on this thread! Even though i've only been playing for a relatively short time i already got the notion that CapCom is probably one of THE most underrated characters as a point man:bluu:

shin-ryu-long
09-27-2003, 06:23 PM
Originally posted by d3monb4n3
Oh don't worry, unless you've been playing less than 3 months i think i'm the loser in this catagory:confused: But I've been fortunate enough to be near a sweet-a** arcade and to have some sick MvC2 playing fiends as friends, so I've learned and caught up a whole lot. Well...I've learned enough to show that I'm not a complete scrub:sweat: . Well the other night I was playing a good Sent and for some reason i thought of switching up my usual c.lk, c.hp to captain storm and instead did c.lk, capt. kick. Fortunately it caught him off:D but unfortunately i only had about a eigth of a life left so when he did his "watch me fly and stomp the S**T out of you" gameplan :mad: So i was just wondering after i had connected with the capt. kick what would have been the optimal setup to follow it up? Thanx alot too for all the other info on this thread! Even though i've only been playing for a relatively short time i already got the notion that CapCom is probably one of THE most underrated characters as a point man:bluu: Because of Captain Kick's awful recovery, you can't do any follow-ups. But you can do decent Captain Kick combos with & without the help of assist.

Having little or no knowledge of using CapCom really isn't anything to be ashamed of. Because there's only a few top players who are actually good or decent with him:) I know my CapCom isn't as good as Genghis'( Even though a few people say he is), but it's not like my CapCom is going to get raped a few seconds after he gets snapped in.
It's good to just experiment & mess around with his moves because it will help you learn. And yes, he is very underrated.

By the way, it's better to do C.LP, LK, HP then Captain Storm insted of C.LK, HP, Captain Storm because people don't always fall for that:)

Genghis
09-28-2003, 05:10 AM
They don't call him the captain for nothin.

d3monb4n3
09-28-2003, 10:26 AM
Because of Captain Kick's awful recovery, you can't do any follow-ups. But you can do decent Captain Kick combos with & without the help of assist.

Thanks for the info:) I had a feeling it was wishful thinking on my part:lol:

shin-ryu-long
10-01-2003, 05:22 PM
**Remember**
Don't try to land any CapCom combos Sentinel without stunning him with CapCom's Jumping HP(Because of Sent's powerful Super Armor). If you're lucky enough to hit Sent, You can do big combos one him:)
but it's always good to pressure a blocking Sent(Like i previously stated) with pokes+Assist cancled into Captain Strike(Sho or Jennety, mostly Sho), because Sent gets a lot of chip damage.

Tyroniuss
10-02-2003, 08:30 AM
I actually wrote a Commando faq but I think I deleted it. Let me see if I can find it.

shin-ryu-long
10-02-2003, 03:10 PM
Originally posted by Tyroniuss
I actually wrote a Commando faq but I think I deleted it. Let me see if I can find it. I wrote one too, 2 E-mails long...But since this one is created, why bother?:) Just ask questions & post your strats and combos:)!
Remember that i'm starting it off with semi-easy stuff because most players aren't very good with him. But...This thread needs more replies *Bites nails* I thought Genghis and/or Dasrik were going to post some good stuff:confused:

Trick
10-02-2003, 08:21 PM
don't forget to abuse the kick throw. you know the glitch. i use capcom last in my team of storm/sent/commando. i abuse the captain corridor into hail storm.

shin-ryu-long
10-02-2003, 10:57 PM
Originally posted by Trick
don't forget to abuse the kick throw. you know the glitch. i use capcom last in my team of storm/sent/commando. i abuse the captain corridor into hail storm. Thanks for nothing that. The glitch throw is important to a lot of CapCom players...I'm not good at getting it to take off over 50% because i'm a weak girl :o

d3monb4n3
10-02-2003, 11:37 PM
Thanks for nothing that. The glitch throw is important to a lot of CapCom players...I'm not good at getting it to take off over 50% because i'm a weak girl

I pulled that off all of one time. I almost got carple tunnul(spelling?) from it. Andyea, big fan of the Capcom assist + hailstorm whoring. Not a big fan when it's me getting whored :p

Dasrik
10-03-2003, 12:36 AM
Psssh, okay.

Well, Commando usually comes in when he's snapped in, and usually gets eaten a nasty death. That's because everyone goes nuts corridoring and shit. Duh, they know you're going to do it. Make your focus getting out of the corner! If you can call drones, do it and jump forward, or superjump out of there, something.

Once you're out, you're gonna rely on your assist, so call Sentinel or Storm and do some shit. Commando has a lot of priority on his fierces, so use that to your advantage. His command launcher also has surprising priority, so you're not utterly defenseless vs. a jump-in.

Corridor should be used sparingly and probably best with drones backing you up. Air Captian Fire is pretty good for reasons that Genghis has said. Sho and Jennety are the helpers you want to use (well, duh). Baby can be used for pressure but you have better options. And RESIST going for Corridor. It pays off sometimes, but not always.

Against Sentinel, jumping forward with fierce, low short -> fierce -> assist and jennety is surprisingly hard to stop.

shin-ryu-long
10-03-2003, 02:58 AM
Originally posted by shin-ryu-long
Thanks for nothing that. The glitch throw is important to a lot of CapCom players...I'm not good at getting it to take off over 50% because i'm a weak girl :o

Ooops I meant: Thanks for posting that:)

Dasrik:
Nice post:) I hope that stuff helps out the other people who views this thread:) Now we should get to posting CapCom/Sentinel, CapCom/BlackHeart, CapCom/Etc combos and Vs- strats^_^

Trick
10-05-2003, 08:56 PM
abuse both of captain's command assists (ninja,jennety) these guys can keep pressure while you start your rush down. oh and about abusing the corridor into captain storm or hail storm. i'm not stupid when i do it i do cover him or i do it when i know it's gonna hit. i'm consistently left with commando against psylocke,doom,sent,storm,mag,cyke or cable. i've beaten them all by abusing the command assists, corridor into captain storm and the throw glitch. on occasion i'll throw the bomb assist to mix it up. dont forget you need to wave dash with commando because it's fast and you can cross people up when they are in the air.

Columb0
10-06-2003, 08:37 AM
Thanx alot shin-ryu-long i learned alot from this thread:D

shin-ryu-long
10-06-2003, 04:38 PM
Originally posted by Columb0
Thanx alot shin-ryu-long i learned alot from this thread:D *Snifs* Thanks..:( I know everything i posted probably isn't 100% right(I play the PS2 version more than the arcade).
But thanks^_^ i learned 95% of everything by myself(Which was hard).
Don't forget to thank Genghis & Dasrik:)

Columb0
10-07-2003, 01:21 PM
heh heh yeah them most of all too, hopefully everyones advice will make me a smarter and stronger capcom player

junjun
10-09-2003, 06:24 PM
i just started playing commando and i learned alot thanks to this thread, thanks a bunch

i don't see alot of people using commando though? not on point anyway , they mostly abuse the AAA and that's about it

but anyway the capt' is cool , the red sunglasses say it all
eat your heart out cyke

Ryu Shinnosuke'
10-10-2003, 02:16 AM
Originally posted by junjun
i just started playing commando and i learned alot thanks to this thread, thanks a bunch

i don't see alot of people using commando though? not on point anyway , they mostly abuse the AAA and that's about it

but anyway the capt' is cool , the red sunglasses say it all
eat your heart out cyke Thanks:)
It is my joy to help people^_^
Not to insult you, but are you a boy or a girl?(No offense!)
Yeah...Not many people uses CapCom on point. He's a really good character:(
Nah..I think Scott's glasses looks cooler than CapCom's:) He'd be better off showing those Green eyes of his:lol:

Umm....Hello in here? Can someone ask more questions or something...?:sweat:
Umm....Okay:)

d3monb4n3
10-10-2003, 10:54 PM
This thread definately helped me out since whenever i play w/ Team Scrub now my CapCom last a hell of a lot longer than my Sent:wtf: And yea, the glitched throw rules! :evil:

SNAKESHOTPEOPLE
10-11-2003, 08:37 PM
Heh, I use strider/sentinel/Doom but use strider/Doom/Capcom as well. I feel that im a pretty good CapCom player, I useually alpha counter him in or DHC him in after Doom.I get retarted under pressure but do a satesfactory job against people except for Spiral. so can anyone help on how to fight a good spiral ?

I woud really apreciate it :D

Ryu Shinnosuke'
10-11-2003, 09:09 PM
Originally posted by SNAKESHOTPEOPLE
Heh, I use strider/sentinel/Doom but use strider/Doom/Capcom as well. I feel that im a pretty good CapCom player, I useually alpha counter him in or DHC him in after Doom.I get retarted under pressure but do a satesfactory job against people except for Spiral. so can anyone help on how to fight a good spiral ?

I woud really apreciate it :D Ummm...I don't know. I have never played a Spiral player in my life:( because the comp here never has been good. The only reason why i have the little Vs Top Tier characters experience i do is because i have visited places where the comp is sick!:)

My CapCom is getting really rusty, i need to do some hard CapCom training myself:)
Peace!

SNAKESHOTPEOPLE
10-11-2003, 09:17 PM
Heh, guess I have to find out the hard way .

Thanks anyway ! :)

Ryu Shinnosuke'
10-12-2003, 03:02 AM
Originally posted by SNAKESHOTPEOPLE
Heh, guess I have to find out the hard way .

Thanks anyway ! :) No! I think Genghis or Dasrik can help you, since they play in lots of tournies and their CapComs are better than mine is:)

Dasrik
10-12-2003, 11:54 PM
Commando's kind of assed out on Spiral if she gets her swords going. Best advice is to rush cautiously. Her fierces have a lot of priority, and usually set up a sword loading after they connect (because you'll probably have to block an assist afterward). Trap-oriented characters should be rushed, but you HAVE to do it carefully. This also applies to Strider.

SNAKESHOTPEOPLE
10-13-2003, 08:04 PM
Heh, Thanks :)

Ryu Shinnosuke'
10-19-2003, 04:13 AM
Bump!
Don't forget you can cancle Captain Fire into Captain Storm(Duh) in the corner, though.
Here's what you could do: C.LP, C.LK, C.HP, Captain FireXX Captain Storm:)
I know this is too simple, but i just want to keep this thread alive^_^
Peace:)

Genghis
10-19-2003, 11:48 PM
Hello peoples.

www.Video-Opera.com launched this week and they are featuring my Commando article there. Go check it out in the features section.

Ryu Shinnosuke'
10-20-2003, 12:51 AM
Originally posted by Genghis
Hello peoples.

www.Video-Opera.com launched this week and they are featuring my Commando article there. Go check it out in the features section. Thanks for posting that, darlin':) You did a much better job than i did:lol:

Thanks to you, i actually learned more about his glitched throw^_^ As soon as i get the DC version of MvC2, i'm going to try it(I've never cared for it because i mostly play the PS2 version).

Hey, didn't you win a tourney today(Sunday)?
I bet you kept OCVing people with CapCom:lol: :)
Peace:)

6-BLADE
10-24-2003, 08:25 PM
Captain Commando With Sentinel Assist(projectile)
_______________________________________

Well I aint no expert at commando thats why I'm here but I'd like to state my experience with useful combos I've learned on my own. Well for one he's jumping fierce punch is a great attack and a good stun to link in good combos(of course I guess that basic to say huh?). What I do after I link in the jumping fp is: dash in faward s.lp, s.lp, c.lk, c.hp+Sentinel(a), XX into Captain Sword. More then Half your life is gone, go for it.

It's a dencent combo to give scare on your opponent, and if you do the same combo but finish with the other super move(qcf 2 kicks), instead of Captain Sword after all your friends knocks him up wait for opponent to fall down, then quickly launch them again with a c.lk, s.hk. from in the air the damage should be less so you do a 123**grab(it's worth it everybody):D .

Now hopefully I won't get no bad comments from everybody. I tried to make a decent scrub combo. Gotta give me credit for something here.:lol: :p :p

Ryu Shinnosuke'
10-26-2003, 12:30 AM
Originally posted by 6-BLADE
Captain Commando With Sentinel Assist(projectile)
_______________________________________

Well I aint no expert at commando thats why I'm here but I'd like to state my experience with useful combos I've learned on my own. Well for one he's jumping fierce punch is a great attack and a good stun to link in good combos(of course I guess that basic to say huh?). What I do after I link in the jumping fp is: dash in faward s.lp, s.lp, c.lk, c.hp+Sentinel(a), XX into Captain Sword. More then Half your life is gone, go for it.

It's a dencent combo to give scare on your opponent, and if you do the same combo but finish with the other super move(qcf 2 kicks), instead of Captain Sword after all your friends knocks him up wait for opponent to fall down, then quickly launch them again with a c.lk, s.hk. from in the air the damage should be less so you do a 123**grab(it's worth it everybody):D .


That's some pretty decent stuff:)
Now hopefully I won't get no bad comments from everybody. I tried to make a decent scrub combo. Gotta give me credit for something here.:lol: :p :p Aww...Don't worry, no one will diss you^_^

You don't have to feel bad about your CapCom combos... Most CapCom's probably aren't as good as your's, and no one's CapCom is as good as Genghis'(Because he's the best CapCom player on earth!):)
Peace:)!

6-BLADE
10-26-2003, 01:22 AM
Thanks, I feel Better now:D .

6-BLADE
10-26-2003, 01:28 AM
Unfortunatly I've never seen much videos of Genghis Playing. Hmm Could he be the capcom user I seen in a fight under the multimedia tab on SRK? I recall ai fight near the end with Iron Man vs. Capcom...iron man was triangle jumping and did the fly unfly combo when IM messed up leaving Capcom to finish with a Captain Sword. Anyways I could be wrong but I know that fight does exist, maybe with different players though, meh:bluu:

Ryu Shinnosuke'
10-26-2003, 01:37 AM
Originally posted by 6-BLADE
Unfortunatly I've never seen much videos of Genghis Playing. Hmm Could he be the capcom user I seen in a fight under the multimedia tab on SRK? I recall ai fight near the end with Iron Man vs. Capcom...iron man was triangle jumping and did the fly unfly combo when IM messed up leaving Capcom to finish with a Captain Sword. Anyways I could be wrong but I know that fight does exist, maybe with different players though, meh:bluu: Hmmm...I'm not sure if that was him in that vid...Genghis' CapCom seems better than that, to me:)
There are loads of Genghis Vs- fights on the Evo2002 DVD^_^ I watch that DVD nearly everyday...

By the way, did you read about how Genghis' CapCom OCVed a MSP team at Evo2003? Dang!!
Peace:)

6-BLADE
10-26-2003, 01:56 AM
Hmm is that artical on SRK or what? Anyways how has your progress gotten with Capcom and Blackheart Eh? I'm expecting bigg things out of anybody who makes a thread of a character(meaning you should me Miss.Capcom soon). Aside from that is there any other characters Genghis is advance with besides Capcom. How well is his Sentinel.

I still can't beleive that a character like Capcom is owning high tier characters:eek:

Ryu Shinnosuke'
10-26-2003, 05:04 PM
Originally posted by 6-BLADE
Hmm is that artical on SRK or what? Anyways how has your progress gotten with Capcom and Blackheart Eh? I'm expecting bigg things out of anybody who makes a thread of a character(meaning you should me Miss.Capcom soon). Aside from that is there any other characters Genghis is advance with besides Capcom. How well is his Sentinel.

I still can't beleive that a character like Capcom is owning high tier characters:eek:
Yeah, i'm okay with BlackHeart & CapCom...
I got really decent with BH in a very short time:lol:I don't always use BlackHeart because people get mad and complain about my big BH/CapCom or BH/Cyke combos... I keep getting rusty with CapCom every so often, but that's no big deal. My CapCom also beasts Top Tier characters when he's snapped in:) But he sure as heck can't take out a whole team, like Genghis'^-^ Maybe 2 characters, at best, but never a whole team...But you don't have to be that good to create a character strat thread;) I didn't even post that much advanced CapCom stuff because i want the newbies to understand most.

Anyway...Genghis is really good with Cable and Sentinel(And my friend said he isn't; it made me sort of mad because it's so not true). His Sent is such a beast and his Cable is really smart and sometimes untouchable!:)
Peace^^

6-BLADE
10-28-2003, 08:50 PM
By the way I'm usually coming across the my captain commando against psylocke in the end. Does anybody here think Capcom has the advantage usually in this situation or what? What are the basic do's and don't? Would you agree that runnaway is the best solution for this situation, let me know everybody what you think.

Ryu Shinnosuke'
10-28-2003, 09:11 PM
Originally posted by 6-BLADE
By the way I'm usually coming across the my captain commando against psylocke in the end. Does anybody here think Capcom has the advantage usually in this situation or what? What are the basic do's and don't? Would you agree that runnaway is the best solution for this situation, let me know everybody what you think. Just rush her down!:) And fight her a little similar to how you fight Mags. Sorry, i'd put it in more detail, but i'm in a hurry..

6-BLADE
10-28-2003, 09:24 PM
Meh that some wise advise to give:p . Okay then I'll try and figure this out on my own.:bluu:

Trick
10-30-2003, 11:52 AM
Commando owns Psylocke for free. mix up your rush down with Jennety and the ninja. and go for the throw!!!!

HellMUT
11-15-2003, 02:03 AM
i have a question, whats the capcomm throw glitch? and how does it work?

Ryu Shinnosuke'
11-15-2003, 02:08 AM
Originally posted by HellMUT
i have a question, whats the capcomm throw glitch? and how does it work? Hee Hee...You didn't read Genghis' Commando FAQ??? It's a glitch that allows his HK throw do up to 100% damage. I don't know how to get past 50% damage(Because i've never really been interested in glitches), but i mash all buttons+tap up & down very quickly. I used to mash and do 360s, but that never did much.
It's funny how you made this post while i was thinkinking about asking someone if the glitch throw is banned in tournies.

Keep my thread alive:lol: and NO, CapCom DOES NOT own Psylocke:)

Peace:)

Magnetic Hail
11-15-2003, 05:46 AM
Originally posted by Ryu Shinnosuke'


Keep my thread alive:lol: and NO, CapCom DOES NOT own Psylocke:)



agreed . . . cammy does :evil:

HellMUT
11-15-2003, 03:27 PM
i only got it to do 29 damage =/

D.Fox
11-16-2003, 10:45 AM
I think that CapCom's lk, mk, hk, c.corridor xx captain sword is crappy in the sense of "cost effectiveness" Maybe in the corner it's a better to do it...but still the damage isn't that great...I'd rather stick to just lk, mk, hk, c.corridor... any debate...?

HellMUT
11-16-2003, 02:12 PM
yeah their damages aren't too far apart, but you can use it for style points :D

Ryu Shinnosuke'
11-16-2003, 08:05 PM
Originally posted by D.Fox
I think that CapCom's lk, mk, hk, c.corridor xx captain sword is crappy in the sense of "cost effectiveness" Maybe in the corner it's a better to do it...but still the damage isn't that great...I'd rather stick to just lk, mk, hk, c.corridor... any debate...? Are you talking about the fact that Captain Sword doesn't always do full damage?? If so, just cancle it a bit slower and it should do more damage...But, why settle for that combo while he has so many more, better ones?:)

Peace:)

d3monb4n3
11-17-2003, 11:49 PM
But, why settle for that combo while he has so many more, better ones?

What is a better combo than jab, cmk,c.hp Capt. Storm, OTG rh, Capt Sword. People roll out of that like the plague now:mad:

Ryu Shinnosuke'
11-18-2003, 01:21 AM
Originally posted by d3monb4n3


What is a better combo than jab, cmk,c.hp Capt. Storm, OTG rh, Capt Sword. People roll out of that like the plague now:mad: Yeah, they do...
But come on, most of his combos are better than S.LK, MK, HK, Captain Corridor...I only use that combo against the computer...On MvC1.
Peace:)

Athanasy
11-18-2003, 01:42 AM
C.Lp,C.Lk,C.HpxxCapt.Storm is a good combo If they don't roll there is some possibilities and if they happen to mash out of it to get up faster then you have a free grab which you can try and do the Psycho Drain glitch

HellMUT
11-18-2003, 02:20 AM
not sure if this combo was posted but anyways:

[in corner] s.lp, s.lk, s.mp, s.mk, s.hp, captain fire xx captain storm

otg c.lk, s.rh, arial rave OR captain corridor xx captain sword


would it be rollable/mashable anywhere between s.hp > captain fire ?

Ryu Shinnosuke'
11-18-2003, 02:32 AM
Originally posted by HellMUT
not sure if this combo was posted but anyways:

[in corner] s.lp, s.lk, s.mp, s.mk, s.hp, captain fire xx captain storm

otg c.lk, s.rh, arial rave OR captain corridor xx captain sword


would it be rollable/mashable anywhere between s.hp > captain fire ? Nice combo! Are you sure It's not C.HP insted of S.HP?

I posted: In the corner, S.LP, LK, MP, MK, C.HP, Captain Firexx Captain Storm That was the last combo i posted^^
And Captain Fire is rollable, period.
Peace:)

HellMUT
11-18-2003, 08:48 PM
well i guess you can do both, but s.hp looks cooler :D

Kaistar
11-28-2003, 05:41 PM
Someone explain the HK Throw glitch. When I mash it I'm only getting like 26 dmg on DC. wtf?

zachdms
11-28-2003, 11:13 PM
If the other opponent doesn't countermash in the arcade version, you can do up to 100% damage via mashing it to all hell. I can only do 47pts of damage (on Cable) mashing it on the DC myself... if you try it on the arcade (vs CPU for starters), you should be able to get more damage. You'll also want to mash faster if you're only getting 26pts. :)

6-BLADE
12-01-2003, 03:33 PM
Looking for some "Advance Cross Ups" for commando. Anybody got any?

Ryu Shinnosuke'
12-01-2003, 05:56 PM
Originally posted by 6-BLADE
Looking for some "Advance Cross Ups" for commando. Anybody got any? Read the past things that Genghis & I posted and read Genghis' Commando 101 FAQ...That should help.

Oh yeah...Everyone, don't forget to use this color only:lol: J/K
Peace:)

HellMUT
12-03-2003, 09:13 PM
Does mashing work in xbox?

Ryu Shinnosuke'
12-04-2003, 12:25 AM
Originally posted by HellMUT
Does mashing work in xbox? It barely works on the PS2 version, so it may be the same on the XBox version...I couldn't care less for it myself, but good luck to those trying to get 100% damage.

Peace:)

6-BLADE
12-09-2003, 10:22 PM
Meh please don't get into the playstation 2 version of this game. I really beleive it is that horrible at making a game like mvc2. Don't know where to begin...the slowdown to the graphics, to the colour....the SOUND...the lag in combo input..man it's not worth the effort no matter how good the controller is.

Beleive me I know cause I sold my ps2 version for the dreamcast. Aside from the wide controller everything else seems to be perfect except for the "little" detail in storms face. If you notice in the arcade you can actually see more facial detail but in the dreamcast version it's been dimmed down a bit. It's nothing to bring up anyways to the joy it brings me unlike Ps2.


Whoa I'm switching way off topic here. Lets talk about Captain Cammando again.

I seen the Evolution 2002 DVD finally(I know it's old) I do agree that Genghis has a good capcom but I was disapointed he lost to combofiend(no offence to both players). I'd love to see some more videos of this "capcom" in work.:)

6-BLADE
12-13-2003, 03:02 PM
:bluu: Doesn't anybody have the time anymore to post on this Capcom thread?

lcr.youngblud
12-14-2003, 12:26 AM
what are some other good assists for CapCom

Ryu Shinnosuke'
12-14-2003, 01:59 AM
Originally posted by lcr.youngblud
what are some other good assists for CapCom
Ummmm...You are using him as your last/Assist character, right? If so, it mostly depends on which characters can work good with CapCom's assist(Like Cable, Sentinel, BlackHeart, Dr Doom, Iron Man, Cyclops, Etc IMO), because after all, he IS an assist character himself:lol:
If i wasn't of very much help, please rephrase the question:)
Peace:)Doesn't anybody have the time anymore to post on this Capcom thread? Nobody has time for CapCom:lol: He's only an assist character....But oh well...As long as he's the best assist in the game:lol:
I need to get back into being more serious...I'm actually starting to develope a sense of humor:wtf:
Peace^_^

Hated One 8
12-14-2003, 03:27 AM
*bacardi_J3d1 posting*

i have to read thru this thread abit and drop some commando knowledge and ryu'shin ma :) he might be your last assist but that wont stop me from snapping him in

Ryu Shinnosuke'
12-14-2003, 05:36 PM
Originally posted by Hated One 8
*bacardi_J3d1 posting*

i have to read thru this thread abit and drop some commando knowledge and ryu'shin ma :) he might be your last assist but that wont stop me from snapping him in
So true...I said i was kidding, sweetie^_^ That's why i said i'm developing a sense of humor:lol:

Peace:)

d3monb4n3
12-15-2003, 02:15 AM
shinnosuke, that is a HOT avatar

Ryu Shinnosuke'
12-15-2003, 02:29 AM
Thanks! I'm not a CapCom fangirl, BTW:o
I think this one looks better...Anyone can use it, if they'd like:)

Dasrik
12-15-2003, 05:37 AM
I'll use it, in tribute of the original SRK Marvel girl player.

(I know TacoChan and Rena were around before, but... hey. I've been mean enough to RS in the past anyway.)

6-BLADE
01-07-2004, 10:43 AM
Happy New Years Everybody!!

I see nobody has any new tricks 4 CapComanndo. After awhile of playing I've grown quite comfortable playing with him. Here I leave a little reset combo..which I'm sure has already been discovered:bluu: .

when using capcom jump in using fp land do a s.lp, s.lp, c.lk, c.hk+Sentinel(y)xx into qcb lk(at this point you should of switched sides) jump in again while sentinel droons are doing there thing n do whateva you feel. :p

I'm still trying to finish it will either super but I'm having no luck.

Well regardless if this isn't new stuff I'm still most likely the only one who "trying" to keep this thread going. Suport Please

Anyways how did everybody spend there new years?
I ended up going to some club..meh

Ryu Shinnosuke'
01-07-2004, 02:09 PM
Originally posted by 6-BLADE
Happy New Years Everybody!!

I see nobody has any new tricks 4 CapComanndo. After awhile of playing I've grown quite comfortable playing with him. Here I leave a little reset combo..which I'm sure has already been discovered:bluu: .

when using capcom jump in using fp land do a s.lp, s.lp, c.lk, c.hk+Sentinel(y)xx into qcb lk(at this point you should of switched sides) jump in again while sentinel droons are doing there thing n do whateva you feel. :p

I'm still trying to finish it will either super but I'm having no luck.

Well regardless if this isn't new stuff I'm still most likely the only one who "trying" to keep this thread going. Suport Please

Anyways how did everybody spend there new years?
I ended up going to some club..meh 1. Yes that is already discovered.
2. The only reason why this thread has been dead for a while is because since no one is asking for help & stuff, i think Dasrik, Genghis and I feel that we don't need to post in it. So let it go:lol: who cares if this thread dies, as long as it won't stay dead forever. I'm surprised it even made it past 5 pages.
Peace!

Chi-Do-Ri
01-07-2004, 09:52 PM
The thread may be dead as far as posting goes but the info is still great. thank you for helping out average capcom players to becoming slighty above average players, all the advice has helped out so much with my favorite char. thanks

Athanasy
01-10-2004, 05:40 PM
How do I Captain Storm?

6-BLADE
01-10-2004, 10:50 PM
Originally posted by Ryu Shinnosuke'
1. Yes that is already discovered.
2. The only reason why this thread has been dead for a while is because since no one is asking for help & stuff, i think Dasrik, Genghis and I feel that we don't need to post in it. So let it go:lol: who cares if this thread dies, as long as it won't stay dead forever. I'm surprised it even made it past 5 pages.
Peace!

Don't even know why I bothered....this is SRK after all.

mvc2newbie
01-15-2004, 12:19 AM
I come up with this combo in training...althought i am sure someone has already come up with it.

Its j.hp c.lk. c.k chk sent-a assist or storm proj. assist .hp corrider then his kick super....can't seem to follow up after the super for some reason....but this combo does about half life and looks so cool.

Ryu Shinnosuke'
01-15-2004, 08:29 PM
Originally posted by mvc2newbie

can't seem to follow up after the super for some reason....
That's because you already swept the opponent(C.HK, Rocket Punch, Corridor) Just like the combo i posted earlier(C. LP, LK, HK, CorridorXX Captain Storm), you can't do follow-ups after the Super because you already did a follow-up when you corridored/rocket punched...
Peace!:)

Dasrik
01-15-2004, 09:15 PM
Commando is cool.

Umm... I have nothing more to say.

Violent Requiem
01-15-2004, 09:53 PM
I haven't read this yet, but I plan on reading this forum. For now I'd just like to make it known I plan on learning Capcom. I play scrub. Advice? :P

-R

Athanasy
01-15-2004, 10:38 PM
Originally posted by Athanasy
How do I Captain Storm?

Dasrik
01-15-2004, 11:01 PM
Originally posted by Violent Requiem
I haven't read this yet, but I plan on reading this forum. For now I'd just like to make it known I plan on learning Capcom. I play scrub. Advice? :P

-R Low fierce into sho is better than random corridor.

mvc2newbie
01-15-2004, 11:54 PM
Originally posted by Ryu Shinnosuke'

That's because you already swept the opponent(C.HK, Rocket Punch, Corridor) Just like the combo i posted earlier(C. LP, LK, HK, CorridorXX Captain Storm), you can't do follow-ups after the Super because you already did a follow-up when you corridored/rocket punched...
Peace!:)

cool...thanks a lot...but even if i could connnect another super it wouldn't do that much more damage...due to damage scaling.

d3monb4n3
01-16-2004, 04:55 PM
How do I Captain Storm?

qcf+(shortkick and roundhouse)...it's his kick super. Just to make sure you know that.

Athanasy
01-16-2004, 09:09 PM
Originally posted by d3monb4n3


qcf+(shortkick and roundhouse)...it's his kick super. Just to make sure you know that.


thankiez:)

what qcf???

Ryu Shinnosuke'
01-17-2004, 08:28 PM
Originally posted by Dasrik
Commando is cool.

You're pretty cool yourself:) Without you, this thread & the BH thread wouldn't be all that...:lol:

Athanasy: I thought you knew how to do Captain Storm:wtf:
Peace!

Athanasy
01-17-2004, 09:52 PM
Originally posted by Ryu Shinnosuke'
Athanasy: I thought you knew how to do Captain Storm:wtf:
Peace!


Oh no I was jus joking sorry for the waste of space on those posts-_- oh so troublesome...

Ryu Shinnosuke'
01-18-2004, 07:44 PM
Originally posted by Athanasy



Oh no I was jus joking sorry for the waste of space on those posts-_- oh so troublesome... Awwww...It's okay to joke around...You're posts weren't as useless as...Um, nevermind. Anyway...At least your joke post will benifit CapCom newbies about how to do his super^_^ Try to always look for the good in things:)

Athanasy
01-18-2004, 10:17 PM
Originally posted by Ryu Shinnosuke'
Try to always look for the good in things:)

hehe I wonder where that came from:cool:

Peace out Lini-chaaaaaaaaan

SNAKESHOTPEOPLE
01-23-2004, 10:54 AM
Whats the best follow up after commando's guard break? Captain sword is always trash in the corner (expecially against cable:( ) so I was wondering whats the best follow up.

Athanasy
01-23-2004, 04:48 PM
Originally posted by SNAKESHOTPEOPLE
Whats the best follow up after commando's guard break? Captain sword is always trash in the corner (expecially against cable:( ) so I was wondering whats the best follow up.

I don't help BEARS~!!!!!:mad:

Now where is the REAL SNAKES~!!!!:mad:

SNAKESHOTPEOPLE
01-23-2004, 08:28 PM
Originally posted by Athanasy


I don't help BEARS~!!!!!:mad:

Now where is the REAL SNAKES~!!!!:mad:

:lol:

Athanasy
01-23-2004, 09:31 PM
Originally posted by SNAKESHOTPEOPLE


:lol:

:lol:


member the word....***~!! LOL

Athanasy
01-23-2004, 11:09 PM
does anyone else sometimes use...

c.lp,c.lk,c.mk,drones,c.hp,c.hk,captain kick???

I use it to get them in the corner then go into jennetty traps unless they block low then cross that shit up lol.

dunno....bored

Athanasy
01-24-2004, 01:47 AM
100th post muahahahaha:cool:

Flying donkey
01-30-2004, 02:48 PM
how do you do capcoms throw infinite in the cornor? and what is his gaurd break? i dont use him a whole lot, only when trashing newbs at the arcade, so i never needed. a whole lot of knowledge, just the throw glitch is about the x-tent of my knowledge with the captain.:D :) :D

Ryu Shinnosuke'
01-30-2004, 03:22 PM
Originally posted by Flying donkey
how do you do capcoms throw infinite in the cornor? and what is his gaurd break? i dont use him a whole lot, only when trashing newbs at the arcade, so i never needed. a whole lot of knowledge, just the throw glitch is about the x-tent of my knowledge with the captain.:D :) :D As far as i know, CapCom doesn't have an infinite...Not even in MvC1.

Anyway...He has two Gurad Breaks(I posted both earlier, i think).

1. S.HK, Pause, Corridor XX Captain Sword

2. Captain Strike(Jennety), C.U/F+HP, Corridor XX Captain Sword
Both are pretty easy to do^_^

Peace:)

Athanasy
01-30-2004, 04:33 PM
Originally posted by Flying donkey
throw infinite

:wtf:

Flying donkey
01-30-2004, 05:22 PM
yeah, this one guy at the arcade was doing it to the other guy. it was really weird, but thanks for the gaurd breaks. they will searve me well.:D

Athanasy
01-30-2004, 08:28 PM
Originally posted by Flying donkey
yeah, this one guy at the arcade was doing it to the other guy. it was really weird, but thanks for the gaurd breaks. they will searve me well.:D

please explain.

Flying donkey
01-30-2004, 11:13 PM
it wouldent work on a normal person cause of teck hits and such, but he jus kept on grabing them with hp in the corner i belive. i had to leave, so i only saw about ten secounds of it, but correct me if im wrong. i was just wondering if you guys knew about it.
donkey

Athanasy
01-30-2004, 11:43 PM
Originally posted by Flying donkey
it wouldent work on a normal person cause of teck hits and such, but he jus kept on grabing them with hp in the corner i belive. i had to leave, so i only saw about ten secounds of it, but correct me if im wrong. i was just wondering if you guys knew about it.
donkey

so he just kept grabbing consecutively?

not an inf. btw

just grab as he lands. simple lol.

like for instance:

[hk grab,j.hk,land,hk grab]

you can keep grabbing like that

Flying donkey
01-31-2004, 12:10 PM
nifty.
donkey

Athanasy
02-01-2004, 02:57 PM
Originally posted by Flying donkey
nifty.
donkey


So is everything else everyone posted:p

Athanasy
02-11-2004, 04:24 PM
No lub for "captain kodiwa...adobo~!":(

SNAKESHOTPEOPLE
02-11-2004, 06:01 PM
If you duck a rocket punch you can punish it with a captain storm. I started doing that lately.:)

Athanasy
02-11-2004, 06:49 PM
Originally posted by SNAKESHOTPEOPLE
If you duck a rocket punch you can punish it with a captain storm. I started doing that lately.:)


LOL~!!!

BEARAGE.
kinda known....
but o wth BEARED~!!!!!:mad:

SNAKESHOTPEOPLE
02-12-2004, 04:59 PM
Kinda known, but people forget about it and it wasen't mentioned here!
so............

I........



Thought.............................



I....................

Would................

Mention........





It..............................

To..............

Add......................

To.....................

This...............





Thread......................:lol:

Athanasy
02-12-2004, 05:42 PM
Originally posted by SNAKESHOTPEOPLE
Kinda known, but people forget about it and it wasen't mentioned here!
so............

I........



Thought.............................



I....................

Would................

Mention........





It..............................

To..............

Add......................

To.....................

This...............





Thread......................:lol:


I......................
REMEMBER............
TALKING.
LIKE.........................................
THIS..............
HAHAHAHHAHA...................
so...
koo..........
:cool:............................................ ..

Flying donkey
02-13-2004, 10:37 PM
... i c.... i guess thats pretty freakin awsome.... but ne ways, what are good tactics with comando agansit god tiers? hes fun to use, so i might as well try to get decent with him. ^_^ XD :D :lol: :D

Ryu Shinnosuke'
02-14-2004, 02:02 AM
Originally posted by Flying donkey
... i c.... i guess thats pretty freakin awsome.... but ne ways, what are good tactics with comando agansit god tiers? hes fun to use, so i might as well try to get decent with him. ^_^ XD :D :lol: :D I'm not VERY experienced when it comes to playing decent-good players who use top tier characters, due to the fact that the people in my area don't play much plus, only use mid/low tier characters and relies on lower-scrub tactics(Air Combos, chains linked into supers, etc).

Anyway...When i visit Oahu(The island where Dj-B, Hawaiian Ryan, etc live) i use these tactics...

Vs Mags: when full screen away, Call Sent's assist(Drones work best IMO), call Jennety then follow up with Captain fire. When he jumps, do a Corridor(Duh), When he tries to rush you down, do timed corridors(Or use an AAA, then follow up with corridor) XX swords(Make sure you hit those big thighs of his, etc). When full-half screen away, do a few captain fires for bait, then when mags takes the bait, cancle into captain sword. When it's safe, you can use a SJ.Captain Fire(Or two) to bait him, when he takes the bait, make sure you land before he does so you can cross him up be dashing in back of him, then combo him or something(You can use this against other characters, too). If Mags stays on the ground, watch out! When Mags is cornered, do your usual lockdown/combos...IMO, J.HP, dash XX LP, MP, HP + Assist, then Jennety or J.HP, dash XX LP, LK, MP, MK, HP XX Sho are decent when near the corner(For a while)...Watch out for Psy-Blades and other assists and don't try to rush Mags down until you know the time is right....Make sure you watch for his mistakes, then punish them(The Guard Cancle is very helpful).
Oh yeah...Jump back+HP=too good

Vs Sent:
When Sent tries to stomp on CapCom's head, etc, corridor any limbs he sticks out( XX captain sword everytime you get the chance, since this guy takes forever to die). Corridoring his Rocket Punches is a good idea, too. Faking/baiting is okay, just don't do it TOO much. If your team members are still alive, make sure you use a lot of assist(Esspecially AAAs). When you have Sent on the ground, near the corner, try to use simlar lockdowns to the ones i listed previously(J.HP, dash XX LP, MP, HP + Assist, then Jennety or J.HP, dash XX LP, LK, MP, MK, HP XX Sho). But Sent is tricky, even if it seems like you have the upperhand, you may not... Watch out for his assist, too. Hittin' N' Runnin' is cool, at times. DO NOT JUMP INTO THINGS UNLESS YOU KNOW IT'S 100% SAFE(Always look for an opening, don't get impatient).

This is basic, easy scrub tactics, BTW, but i can't remember everything at the moment and 'cause i'm tired:( I'll try to post some vs Storm & Cable(Maybe) stuff tomorrow(If Dasrik doesn't blow me out of the water, first:lol: )
Peace and goodnight:)

Flying donkey
02-17-2004, 12:02 PM
thanks for the info.:D ^_^ XD

mvc2newbie
02-17-2004, 07:39 PM
anymore combos with capcom?

Ryu Shinnosuke'
02-17-2004, 07:55 PM
Originally posted by mvc2newbie
anymore combos with capcom? Sweetie, what assists/teams do you use, & what are the combos you already know?:) I'll try to help you out(of course), maybe other people will, too^_^

Peace!

CrimsonSouls
02-17-2004, 09:41 PM
Originally posted by Ryu Shinnosuke'
I'm not VERY experienced when it comes to playing decent-good players who use top tier characters, due to the fact that the people in my area don't play much plus, only use mid/low tier characters and relies on lower-scrub tactics(Air Combos, chains linked into supers, etc).

Anyway...When i visit Oahu(The island where Dj-B, Hawaiian Ryan, etc live) i use these tactics...

Vs Mags: when full screen away, Call Sent's assist(Drones work best IMO), call Jennety then follow up with Captain fire. When he jumps, do a Corridor(Duh), When he tries to rush you down, do timed corridors(Or use an AAA, then follow up with corridor) XX swords(Make sure you hit those big thighs of his, etc). When full-half screen away, do a few captain fires for bait, then when mags takes the bait, cancle into captain sword. When it's safe, you can use a SJ.Captain Fire(Or two) to bait him, when he takes the bait, make sure you land before he does so you can cross him up be dashing in back of him, then combo him or something(You can use this against other characters, too). If Mags stays on the ground, watch out! When Mags is cornered, do your usual lockdown/combos...IMO, J.HP, dash XX LP, MP, HP + Assist, then Jennety or J.HP, dash XX LP, LK, MP, MK, HP XX Sho are decent when near the corner(For a while)...Watch out for Psy-Blades and other assists and don't try to rush Mags down until you know the time is right....Make sure you watch for his mistakes, then punish them(The Guard Cancle is very helpful).
Oh yeah...Jump back+HP=too good

Vs Sent:
When Sent tries to stomp on CapCom's head, etc, corridor any limbs he sticks out( XX captain sword everytime you get the chance, since this guy takes forever to die). Corridoring his Rocket Punches is a good idea, too. Faking/baiting is okay, just don't do it TOO much. If your team members are still alive, make sure you use a lot of assist(Esspecially AAAs). When you have Sent on the ground, near the corner, try to use simlar lockdowns to the ones i listed previously(J.HP, dash XX LP, MP, HP + Assist, then Jennety or J.HP, dash XX LP, LK, MP, MK, HP XX Sho). But Sent is tricky, even if it seems like you have the upperhand, you may not... Watch out for his assist, too. Hittin' N' Runnin' is cool, at times. DO NOT JUMP INTO THINGS UNLESS YOU KNOW IT'S 100% SAFE(Always look for an opening, don't get impatient).

This is basic, easy scrub tactics, BTW, but i can't remember everything at the moment and 'cause i'm tired:( I'll try to post some vs Storm & Cable(Maybe) stuff tomorrow(If Dasrik doesn't blow me out of the water, first:lol: )
Peace and goodnight:)


I feel you man. People in my area use scrub characters like Spider-Man and Ryu. And weird characterslike Tron Bonne and Amingo. Though tonight I played the best Spider-Man user I have seen.Weird...:confused: But I dont think theres anything wrong with useing air combos once in a wile. Just do it.

Ryu Shinnosuke'
02-17-2004, 10:34 PM
Originally posted by CrimsonSouls


People in my area use scrub characters like Spider-Man and Ryu. And weird characterslike Tron Bonne and Amingo. Though tonight I played the best Spider-Man user I have seen.Weird...:confused: But I dont think theres anything wrong with useing air combos once in a wile. Just do it.
Nothing can beat the scrubs in my area...Let me post the Tiers:lol:
Top
Guile
Psylocke
Magneto
Cammy
2nd
Juggy
Akuma
Jill
Ken.
3rd
Ryu
Everyone else...:lol: Cable & Storm are rarely used, i don't think these guys have never seen a reset, infinite, guard break, 100% death combo, etc in their lives:eek: With Mags, they mostly just ground dash and air combo XX Magnetic Tempest(No tri-jumps, resets, ROMs, NOTHING). With Guile & Jill, they mostly just C.HK XX super and with Psylocke, Cammy, Ken, Akuma, Morrigan, they just air combo...Sure not everyone who uses low tier characters are scrubs, but these people are the EMBODIMENTS of scrubs...
Oh yeah, of course there's nothing wrong with air combos...I do an air combo or two with Cyke, CapCom and BH all the time:)

Sorry for going off-topic:(
I feel you man. I'm a lady^_^ Though, i don't write in pink to get noticed for being female(Craving attention just because you're female is very dumb, IMO) , i just LOVE pink, period;)
Anyway...
Vs Storm:
When she tries to rush you down & stuff like that, use the same strategy i posted earlier(Vs Mags). When she's running away/building meter, Corridor or Captain Sword(Make sure it hits) that skit! Like i said with Mags, don't try to rush her down unless she's pretty much cornered, but make sure you have a good assist, because a good Storm can ALWAYS make a huge comeback. Make sure she doesn't get you in the corner(a good Storm/Psy=death when you're in the corner, in most cases), sure you can push her back, but still...She's tricky. Watch out for Lightning Attacks & Assist and read more of the Vs Mags section i wrote because i can't think of anything else right now:lol: I'll try to edit this, soon:o



Peace:)!

Athanasy
02-18-2004, 01:55 AM
Originally posted by Ryu Shinnosuke'

Nothing can beat the scrubs in my area...Let me post the Tiers:lol:
Top
Guile
Psylocke
Magneto
Cammy
2nd
Juggy
Akuma
Jill
Ken.
3rd
Ryu
Everyone else...:lol: Cable & Storm are rarely used, i don't think these guys have never seen a reset, infinite, guard break, 100% death combo, etc in their lives:eek: With Mags, they mostly just ground dash and air combo XX Magnetic Tempest(No tri-jumps, resets, ROMs, NOTHING). With Guile & Jill, they mostly just C.HK XX super and with Psylocke, Cammy, Ken, Akuma, Morrigan, they just air combo...Sure not everyone who uses low tier characters are scrubs, but these people are the EMBODIMENTS of scrubs...
Oh yeah, of course there's nothing wrong with air combos...I do an air combo or two with Cyke, CapCom and BH all the time:)

Sorry for going off-topic:(
I'm a lady^_^ Though, i don't write in pink to get noticed for being female(Craving attention just because you're female is very dumb, IMO) , i just LOVE pink, period;)
Peace:)!


good stuff. me like go play you guys. and see how my sis' improved:cool:

Dasrik
02-18-2004, 02:08 AM
on Storm, call assist and tk captain fire is dope.

On Cable, uhhh.... dash in and low fierce into ninja. And sometimes do a mummy to keep him honest.

I'm running on empty as you can see... sorry...

CrimsonSouls
02-18-2004, 10:23 AM
Originally posted by Ryu Shinnosuke'

Nothing can beat the scrubs in my area...Let me post the Tiers:lol:
Top
Guile
Psylocke
Magneto
Cammy
2nd
Juggy
Akuma
Jill
Ken.
3rd
Ryu
Everyone else...:lol: Cable & Storm are rarely used, i don't think these guys have never seen a reset, infinite, guard break, 100% death combo, etc in their lives:eek: With Mags, they mostly just ground dash and air combo XX Magnetic Tempest(No tri-jumps, resets, ROMs, NOTHING). With Guile & Jill, they mostly just C.HK XX super and with Psylocke, Cammy, Ken, Akuma, Morrigan, they just air combo...Sure not everyone who uses low tier characters are scrubs, but these people are the EMBODIMENTS of scrubs...
Oh yeah, of course there's nothing wrong with air combos...I do an air combo or two with Cyke, CapCom and BH all the time:)

Sorry for going off-topic:(
I'm a lady^_^ Though, i don't write in pink to get noticed for being female(Craving attention just because you're female is very dumb, IMO) , i just LOVE pink, period;)
Anyway...
Vs Storm:
When she tries to rush you down & stuff like that, use the same strategy i posted earlier(Vs Mags). When she's running away/building meter, Corridor or Captain Sword(Make sure it hits) that skit! Like i said with Mags, don't try to rush her down unless she's pretty much cornered, but make sure you have a good assist, because a good Storm can ALWAYS make a huge comeback. Make sure she doesn't get you in the corner(a good Storm/Psy=death when you're in the corner, in most cases), sure you can push her back, but still...She's tricky. Watch out for Lightning Attacks & Assist and read more of the Vs Mags section i wrote because i can't think of anything else right now:lol: I'll try to edit this, soon:o



Peace:)!

Oh...sorry about that. Never seen a girl play a fighting game. In my area they just usually come with their boyfriends and play raceing and gun games...well w/e.

Athanasy
02-18-2004, 06:13 PM
Originally posted by CrimsonSouls


Oh...sorry about that. Never seen a girl play a fighting game. In my area they just usually come with their boyfriends and play raceing and gun games...well w/e.

Watch out. my sis' are beastly:p

StraydoG
02-18-2004, 06:36 PM
OK, this is gonna sound total newbie but... HOW the FECK do you call in the missle assist?!?

My favourite Commando combo: c.lp, c.lk, c.d/f+hp, QCF+kk, OTG c.lk, s.hk, QCB+hp, QCF+pp. I dont even think you can escape. Fun, fun!

Also, if you have a Cable who uses j.fp and j.nades alot QCF+kk will hit a fair bit. Just dont abuse.

Ryu Shinnosuke'
02-18-2004, 07:36 PM
Oh...sorry about that. Never seen a girl play a fighting game. In my area they just usually come with their boyfriends and play raceing and gun games...well w/e.

It's cool...No big deal at all:) It's just that when people call me a guy, it reminds me of the days when i used to pretend to be one(To avoid getting treated badly):lol:

Originally posted by StraydoG
OK, this is gonna sound total newbie but... HOW the FECK do you call in the missle assist?!?

Huh? Do you mean...Sentinel's ground type assist? My favourite Commando combo: c.lp, c.lk, c.d/f+hp, QCF+kk, OTG c.lk, s.hk, QCB+hp, QCF+pp. I dont even think you can escape. Fun, fun! You can "Mash out" after the Captain Storm is over:sweat: But maybe a lot of people aren't aware of that:)
Also, if you have a Cable who uses j.fp and j.nades alot QCF+kk will hit a fair bit. Just dont abuse. Very true:) But i think Captain Sword(QCF+PP) is safer IMO.
Thanks for posting, peace:)

StraydoG
02-18-2004, 10:36 PM
Sorry my bad. Just no one has ever mashed out. I wont tell anyone that though!

I mean the missle assist that is one of CapComs mates. The baby. How... HOW?!?

Athanasy
02-18-2004, 10:49 PM
Originally posted by StraydoG
Sorry my bad. Just no one has ever mashed out. I wont tell anyone that though!

I mean the missle assist that is one of CapComs mates. The baby. How... HOW?!?

Hoover.

QCF+hp+lk

GUNZ
02-18-2004, 10:50 PM
QCF lk+hp

StraydoG
02-19-2004, 12:51 AM
Ah! Thanks!

It makes me sound dumb asking that but I had to know.

Someone told me lk+hp, I was confused.

Jump back + heavy punch. Eat that Magneto!!!

Flying donkey
02-19-2004, 03:47 PM
YEAH!!!11 GO PINK!! ahhh gotta love that color. but my friend told me capcoms pals (like jennity) are very useful, but since i suck with capcom, i couldent find many ways to use them. could someone list some ways? thanks

p.s. pink is the best

Ryu Shinnosuke'
02-19-2004, 05:28 PM
Ah! Thanks!

It makes me sound dumb asking that but I had to know.

Someone told me lk+hp, I was confused.
You didn't sound dumb, we all have learn things:) Because i learn on my own, i rarely read movelists, etc, it took me about a month to find out how to do that move:lol:

Originally posted by Flying donkey
YEAH!!!11 GO PINK!! ahhh gotta love that color. but my friend told me capcoms pals (like jennity) are very useful, but since i suck with capcom, i couldent find many ways to use them. could someone list some ways? thanks

p.s. pink is the best Jennety & Sho are very useful...! Hoover isn't very useful, though. Please read my(Shin Ryu Long/Ryu Shinnosuke), Dasrik, Genghis' and a few other's previous posts, in order to learn more about the using CapCom's buddies:) If you don't see what you're looking for, ask away^_^
And yes, pink is great...I use this color all the time:lol:
Peace:)

Flying donkey
02-20-2004, 01:02 PM
yeah, cant play capcom without using the pink one. but thank you for the advice. it helps.:D

6-BLADE
02-22-2004, 02:08 AM
Originally posted by Ryu Shinnosuke'
Thanks! I'm not a CapCom fangirl, BTW:o
I think this one looks better...Anyone can use it, if they'd like:)



Just thought I'd bless the spot with my presence. Pauline I love your new Avator. You just get more & more creative everytime.

I know it's late but I hoped everybody had a good Valentine's Just thought I'd bless the spot with my presence. Pauline I love your new Avator. You just get more & more creative everytime.

Wesworth
03-22-2004, 06:34 PM
Anyone know some good ways to combo into Captain Storm? I've heard that c. fierce is a good way to initiate Captain Storm, but are there any other ways you guys know of?

Ryu Shinnosuke'
03-22-2004, 08:24 PM
Originally posted by Wesworth
Anyone know some good ways to combo into Captain Storm? I've heard that c. fierce is a good way to initiate Captain Storm, but are there any other ways you guys know of? Darlin', you didn't read the whole thread? It's okay, i sometimes do that, too^_^

Here's a few easy ways to combo into Captain Storm:

C.HK, Corridor XX Captain Storm(Doesn't work in the corner or the middle of the screen).

C.HK+Rocket Punch or Storm's Projectile assist, Corridor XX Captain Storm.

C.LP, LK, HP, Captain Fire XX Captain Storm(Corner only, well....Sort of).

It's weird how i have tons of CapCom combos & crap, but can only remember a few at a time:wtf: ....I guess i should start using him in more teams, instead of just 2...
Peace:)

Jin Cena
03-23-2004, 08:56 AM
Originally posted by shin-ryu-long
3**Good Assists For CapCom**

1.Sentinel(Ground Type)

2. BlackHeart( Anti-air and sometimes ground type)

3. Cyclops(Anti-air Type)

4. Jin(Expansion Type)

5. Other Combo-friendly assists i can't remember.[/B]

Peace out!

[/I] [/B]

Just like to add a few assists that I found that work real well for Capcom. He's my fav character afterall.:D
1. Storm (proj) don't really play her though
2. Tron (proj) sort of works to a point
3. Doom (aaa) rocks-what more can I say
4. Sabretooth (proj)-he sucks but his assist is real good almost like a ghetto version of Sent drones
5. Dashing assists like Jin's or Hulk's. Call the assist and hit the move for genity at the same time. They'll either get hit by the assist and then hit juggled up by genity. Or if blocked, genity would prevent them from trying to aircombo your assist.

One last thing is to spam that J. hp, it beats out a lot of things. :lol:

Whoops, I didn't even realize that I spelled Jennety wrong. My bad:eek:

Athanasy
03-28-2004, 04:35 PM
Originally posted by Wesworth
Anyone know some good ways to combo into Captain Storm? I've heard that c. fierce is a good way to initiate Captain Storm, but are there any other ways you guys know of?

Lp,Lk,Mp,assist drones,Mk,Hp,Captain Kick*Hk,Captain Storm.

Timing is hard but you can do it.

StraydoG
04-03-2004, 12:43 AM
If your across the other side of the screen when you kill a character:

qcf+hk - captain storm

Its quite a good guard break.

???????
05-15-2004, 06:46 PM
i don't understand why capcom's fk throw is considered glitched only because u mash like crazy. that's kinda random because it doesn't always work. i don't use him that much at all, but i think i understand why some say it's glitched. i saw this guy use the fk grab but all he did was kinda slam and hold the buttons i swear. that shit took more half hp. i might be crazy, but what i know for sure is that he wasn't mashing. has anybody seen this?:confused:

Ryu Shinnosuke'
05-19-2004, 02:12 AM
Originally posted by ???????
i don't understand why capcom's fk throw is considered glitched only because u mash like crazy. that's kinda random because it doesn't always work. i don't use him that much at all, but i think i understand why some say it's glitched. i saw this guy use the fk grab but all he did was kinda slam and hold the buttons i swear. that shit took more half hp. i might be crazy, but what i know for sure is that he wasn't mashing. has anybody seen this?:confused: Ummm...It doesn't always work because you have to mash the same way you did when you glitched it:) I don't really think it's random. Everything seems kind of random when you haven't mastered it, IMO.

Well, when the character is already dead, CapCom is still "killing" them for a few seconds. Today, i did it to a random scrub & the throw took away 100% of his first character's life(I've never cared for the throw, but i wanted to try it out because someone told me it doesn't work in the DC version), CapCom was still killing the character for at least 20 seconds(after i stopped mashing), so i thought the game froze or something. I was amazed that i did THAT MUCH damage on my first try:confused:

Anyway, keep this thread alive, peace:)

???????
05-19-2004, 01:12 PM
so what's the glitch exactly? is just mashing after the grab or is it something else?:confused:

Ryu Shinnosuke'
05-19-2004, 03:39 PM
Originally posted by ???????
so what's the glitch exactly? is just mashing after the grab or is it something else?:confused: Didn't Genghis & friends explain this already? It's okay:)...Okay: Grab with HK and mash like crazy(with both hands, if you need to). If someone is counter mashing, it won't work too well...Once you get it going, you don't have to mash quite as hard. If you want, you can try it on the computer(first-2nd stages).

Hope that helped, peace:)

DeathFromAbove
05-19-2004, 07:55 PM
I just thought I might give my thoughts on playing Crapcom at point:

First, try not to die right as you fall into the screen to whatever guardbreak they've set up for you. :D Or at least pushblock and Captain Fire so you eat less AHVBs. =/

Then, you basically want to try and control the ground area with a combination of Captain Fire, Jennety, Sho, and Captain Kick, along with s.hp/c.hp. If you can zone out the ground/normal jump area you can easily control SJ space with standalone corridor.

Basic stuff that I use on/near the ground:
1) s.hp XX Sho. Its quick, it has reach. If they don't have a quick AA that is invincible high you can abuse it. Watch for forward jumps and either counter by XX to Jennety early, or to Corridor later. If for some reason you have another high hitting AA on your team, that would be a good cover too.
2) Captain Fire, call projectile assist, Jennety. Repeat. Captain Fire is very underrated. It's fast and stuffs things before they come out. They either block the assist or jump into Jennety and get pushed back to fullscreen, at which point you can repeat it.
3) Jumpback HP + assist XX air Captain fire. It's ghetto cable. If their assist shows up, hurt it some.

Jake
05-19-2004, 08:54 PM
In a 1 on 1 fight, jumpback captain fire right before you land is too good, pretty much a guarenteed touch unless opponent sjs and if he does you got plenty of time to react to do other things.

Jin Cena
05-24-2004, 05:58 PM
What are strats for Capcom 1 on 1 vs Psylocke? That's like one of his most annoying fights. :lame:

Psyblade and Psyshot beat out captain fire and she pokes him way too much up close. Anything that can be done to get this bitch off his back?

On a side note before, I did use to use Pyslocke more than Capcom back then, now it's totally the other way around.

Motoki Imawano
05-25-2004, 03:41 PM
normally i wouldn't post in the cap com thread, but ryu shinnosuke': request an avatar plz. thanks.

Trick
05-27-2004, 02:36 PM
bump

Ryu Shinnosuke'
05-27-2004, 06:05 PM
Originally posted by Jin Cena
What are strats for Capcom 1 on 1 vs Psylocke? That's like one of his most annoying fights. :lame:
I'm sure there were CapCom vs Psy-Slut strats on previous pages because someone else asked the same question:) Just go back to a few past pages, if you want^_^

Psyblade and Psyshot beat out captain fire and she pokes him way too much up close. Anything that can be done to get this bitch off his back?
In that case, don't fight a fire ball fighter with her(Push Blocking helps, too). Just use common sense at all times & make sure you don't fall for the same stuff over and over. like CapCom, a lot of people tend to neglect Psylocke and suck with her(Fortunately, J/K:lol: ), so every Psylocke user shouldn't give you TOO MUCH trouble, IMO:)

On a side note before, I did use to use Pyslocke more than Capcom back then, now it's totally the other way around.

Then you should already know how to avoid her lockdowns, pokes, etc:) That's how i am with CapCom...Like, i played a few decent CapCom's in AZ and i knew how to avoid their stuff with ease(not like i'm good or anything, i'm sure theirs will be a lot better than mine the next time i visit).
Peace:)!

Peace!

Trick
05-27-2004, 09:02 PM
found a combo that does 81-82 damage

Corner only with Sent-Drones

lp+drones,lp,ducking mk,ducking fp, standing hk (whiffs) captain corridor, captain storm.

looks cool too cuz you whiff the standing hk.

sorry if this has been mentioned. it's probably lame.

Alpha Nek0
06-06-2004, 10:45 AM
well, this thread has been very helpful so far, but i don't recall seeing anything about getting as much damage as possible out of the captain sword. Maybe it's just my imagination, but the damage on that super seems to vary a lot.

There's still quite a bit I need to learn about using CapCom (and playing in general), but knowing this one bit would be a big help when I'm trying to make a comeback.

Thanks

Ryu Shinnosuke'
06-06-2004, 08:20 PM
Originally posted by Alpha Nek0
well, this thread has been very helpful so far, but i don't recall seeing anything about getting as much damage as possible out of the captain sword. Maybe it's just my imagination, but the damage on that super seems to vary a lot.

There's still quite a bit I need to learn about using CapCom (and playing in general), but knowing this one bit would be a big help when I'm trying to make a comeback.

Thanks
As i posted a few times on previous pages, there are quite a few easy Captain Sword combos that take away about 45%-60% of a lot of character's life. Also, a character's size, etc has something to do with the super's varied damage(from about 5%-30%. 40%, 50%, etc damage). Like, the super ALWAYS(or pretty close) does full damage when used on Mags & i think Storm and a few other big characters(in combos, too). Yet, it doesn't always do full damage when used on
Cable and others.

I myself try to time it slower on certain characters(like small characters, Cable, etc) and that usually helps. Again, here a few easy, extremely basic Captain Sword combos:

1. J.HP, dash XX C.LP, LK, HP, Corridor XX Sword.

2. J.HP, dash XX C.LP, LK, HP, HP.Captain Fire XX Captain Sword(Rollable).

3. J.HP, dash XX C.LK, MK, HK+Sent's Rocket Punch Assist, Corridor XX Captain Sword(This sucka is damaging to poor Magneto).

4. J.HP, Hold The Forward Direction, S.LP, LK, MP, MK, HP, Corridor XX Captain Sword...Wait for them to fall/land, then do a C.HK or S.HP just to embarrass them(Corner only):lol:

BTW, most of those combos take away about 50% of a character's life(Average stamina), but about 60% of Mag's life(not 100% sure because i haven't played MvC2 since mid april). BTW, the first combo i posted is only a flashy variation of Genghis' famous J.HP, Dash XX S.LP, MP, Corridor XX Captain Sword ComboŽ

Of course, it's best to use the Captain Sword super mostly in combos(Due to it's awful recovery time), but we all know that:)

Well, if anyone doesn't feel like viewing the previous pages to search for answers to your questions, you can IM me for a better understanding of the things i keep reposting :bluu: Not that i'm an expert or anything(It's just that i find myself being nearly the only person who answers questions in this thread sometimes) :( Not that my advice is any better than anyone else', i just don't really like posting on SRK, but am always happy to help^_^

found a combo that does 81-82 damage

Corner only with Sent-Drones

lp+drones,lp,ducking mk,ducking fp, standing hk (whiffs) captain corridor, captain storm.

looks cool too cuz you whiff the standing hk.

sorry if this has been mentioned. it's probably lame.


It hasn't been posted yet, but i'm sure there probably aren't many people who know of that combo. I think it's wonderful that you post interesting, useful things all the time, whether it's been mentioned already or not^_^ Keep posting, peace:)

Trick
06-10-2004, 08:40 PM
i'm sure most of you know this but you can setup doom's infinite after his captain storm in the corner by throwing the super then dashing in and otg them. (off zaza and dasrik's video)

been playing lots of different teams and actually winning too. heres another combo with Capcom's assist

Sabretooth on point with capcom AAA
lk+capcom, lk,qcf+hp then immediately cancel into his dragon punch +p super

Ryu Shinnosuke'
08-29-2004, 04:30 AM
Bump...For the sake of helpless newbies :) BTW, blocking a lot with CapCom helps a bunch, too. Don't let your's play like a reckless chicken with his head cut off like mine :tdown:

Nice stuff Trick, BTW.I bet your CapCom>>>>>>>Mine :) usual,though).

RIP Pink font:(
Peace!

Icy Mike
09-14-2004, 09:10 PM
i don't understand why capcom's fk throw is considered glitched only because u mash like crazy. that's kinda random because it doesn't always work.

The actual most effective method isn't hardcore mashing. I regularly do quarter to half damage to a characters life bar by kind of uh...caressing the buttons. I flatten my hand across all 6 and you're probably right about what you said about the guy you saw doing it. People say it kind of looks likes I'm holding them down (sometimes I am) but I'm actually wiggling my fingers in a wavelike motion.

The only thing I do rapidly is wiggle the stick back and forth right and left.

The Bucket Of Truth
09-19-2004, 10:52 AM
how do you connect Corridor into the super without getting shit damage? is it all random or is there a special way of doing it?

Ryu Shinnosuke'
09-19-2004, 08:27 PM
how do you connect Corridor into the super without getting shit damage? is it all random or is there a special way of doing it?Well, this is a very common question...It has been posted like, 10 times already^_^ When you say "Corridor", do you mean random corridorsXX swords, or corridors XX swords in combos? Do you know that the damage of the corridor xx sword varies by character? Like, most of the time, it does full damge to Mags & Storm, but does crappy damage to Cable, Sent, etc a lot of times? stamina has nothing to do with it. Well, i usually get the corridor XX sword to do full damage when i delay the cancle a bit, not everyone has fast fingers/reactions, though.

If it's easier for you, try to not be so corridor-happy. Sure, it does great damage in combos, but CapCom has a few of damaging, non-corridor combos, like...1.In corner, C.LP, LK, HP, Captain Fire XX Captain Storm(If they're dumb, you can follow it up with an air combo, or other stuff, if they mash out/safe fall, glitch throw them).

2. C.LK, MK, HK, Rocket Punch assist,Captain Fire XX Captain Sword(I think this is the correct way how you do it?).

3. C.LP, LK, MK, HK, Corridor XX Storm(Must be a little past the middle of the screen).

4.C.LP,call Drones, LK, Dash XX LK, C.HP(Drones should hit around this time or something), Captain Fire XX Captain Sword.

5. In corner, J.HP, Dash XX S.LP, LK, MP, MK, HP, Corridor XX Sword(Yeah, i know, i said non-corridor, but this combo doesn't do crappy damage all the time, IMO). and much more... just mess around in training mode for a few minutes and you'll find some better stuff:) The problem is, a lot of non-corridor combos are rollable:( But since most Commandos aren't very good, IMO, i doubt the opponent will know how his stuff works(A lot of people don't know that HP.Captain Fire is rollable and that Captain Storm is mashable. Like i said, don't be so corridor happy, but that doesn't mean you should give up using the move, period. Try using most of the corridor XX sword stuff on characters like Magneto and some other large characters, etc.
It's a shame, i forgot a lot of good & easy combos due to not using this suckah in 5 months...

Any more questions? Did i confuse you? Oh yeah, NICE AVATAR!
Peace!

Genghis
09-25-2004, 02:31 AM
Just sword and hope for the best :pray:

Genghis
09-25-2004, 02:44 AM
BTW guys, I have an article on Commando on www.video-opera.com

Feel free to ask me any questions.

Athanasy
09-25-2004, 11:32 PM
Feel free to ask me any questions.


How do I OCV with a CapComx3 Mirror Match versus Genghis? :wgrin:

Genghis
09-26-2004, 05:37 AM
Jump around and call commando, when one starts dying call the other commando.

Deathfist
09-26-2004, 07:44 AM
Feel free to ask me any questions.
Okay, fine :pleased:
1]What's the best thing to do to kill Sentinel
2]What's your fortress vs Mags/Storm
3]What can be done to save you from Cable
4]What are the 3 biggest mistake players make with Capcom on point acriss the nation?

My goal with Capcom is to make snapping mine in a mistake [kinda like it is with yours] :devil:

Also, if you don't mind me asking, what's the biggest mistake that players across North America are making in general, [any characters] that would significantly improve their play should it be fixed?

Dasrik
09-26-2004, 11:43 AM
How is it you always get corridor into sword?

Genghis
09-27-2004, 01:09 AM
Okay, fine :pleased:
1]What's the best thing to do to kill Sentinel
2]What's your fortress vs Mags/Storm
3]What can be done to save you from Cable
4]What are the 3 biggest mistake players make with Capcom on point acriss the nation?

My goal with Capcom is to make snapping mine in a mistake [kinda like it is with yours] :devil:

Also, if you don't mind me asking, what's the biggest mistake that players across North America are making in general, [any characters] that would significantly improve their play should it be fixed?

1. Either mummy, or jump fire cuz he's just going to laser fly unfly all day. You need something to back you up though like drones to eat the laser. It's an uphill battle.

2. Against magneto, seriously captain fire all day is good enough cuz he can't do shit except jump over it. And when he does, just cancel into sword when he air dashes and attacks in the air. It's not that simple but that's the general strat. You can do the same against storm but becareful against typhoons. As for corridor usage, if he is near you and above you, just corridor. Mag and storm only have two options, block it and fall away, or dash which makes em vulnerable. Sword always hits those 2 unless they are in the corner.

3. Commando vs cable sucks. dont sword if he has meter. Utilize air throws. For example, jab him if you get close, chances are he will jump back... so dash forward jump up and air throw. Then mixup with either low attack or throw.

4. Random corridors and not attacking. Always cover your corridors with drones or something. And dont be afraid with commando, start throwing stuff out there.

Genghis
09-27-2004, 01:13 AM
How is it you always get corridor into sword?


I am Genghis, that is all that matters.

DC_StaTic
09-28-2004, 10:25 PM
Feel free to ask me any questions.

How do I beat Ryu Shinnosuke's CapCom.. Its just tooooooo good! :clap: :tup:

Genghis
09-29-2004, 02:31 AM
How do I beat Ryu Shinnosuke's CapCom.. Its just tooooooo good! :clap: :tup:

Not possible.

Dasrik
10-04-2004, 10:29 PM
Jump early fierce is also really good on Sent. Once you bait out his assist and are in range to do it, just keep doing it. Sent can't do shit to punish that except throw and his throw range is wack-ass. If you get pushed throw out a mummy and backup assist and try again. It's a pain in the ass to get in range, but once you do it you can be a pain in the ass as well.

wafflemonkey
10-23-2004, 10:19 PM
one thing i like to punish sent.s who like to use capcom assist while in the air. sj. towards them and cancel with captain fire to trick them while they think ur comin for them u stop midair while they're hangin there with there finger pokin out and a blue streak going vertical throught them.


KEEP THIS THREAD ALIVE!

wafflemonkey
10-23-2004, 10:25 PM
thx for the av man :tup: no1 else is nice enough to make me one :sad:


if ne1 wants to make me 1 :D sry for the off topic post.

DirtyM
10-24-2004, 03:10 PM
I am Genghis, that is all that matters.


Ahaha the truth has spoken

Ouroborus
10-31-2004, 10:52 PM
just postin for the hell of it:

how does capcom fight cyclops?

how does capcom fight doom?

why is pink commando so powerful?

do pink shit with commando assist still work like the old days?

DirtyM
11-01-2004, 07:47 PM
just postin for the hell of it:

how does capcom fight cyclops?

how does capcom fight doom?

why is pink commando so powerful?

do pink shit with commando assist still work like the old days?

In a matchup like this cyclops could have the advantage, I'd play it safe. You want to be able to keep a good amount of distance to do some fireballs, but enough time to cancel into captain sword(then supper) if cyclops feels like being risky. Keep in mind though you still wanna chip him enough while building meter, you wanna have as much chances as winning as possible, your main focused should be by time, or by chip..or if your really good by ownage.

Can't help you with Dr.Doom man, sorry

Nothing is more top tier then Disco Pink Commando, you see those crazy poses he does when you just leave him idle? :clap:

Ryu Shinnosuke'
11-04-2004, 11:52 PM
just postin for the hell of it:

how does capcom fight cyclops?

Okay, i can honestly say that i have never faught Cyke in my life(No comp) :sad: . But here i go...

Okay, if Cyke loves to cross-up, dash back and corridor him or push-block, then use an AAA assist until he learns his lesson(If it's a 1 on 1 fight, disregard that). Always remember to block low, because a lot of Cyke players tend to do very easy, damaging combos a lot(50%+ damage). Cykes also love to abuse Optic Bullets, so when he does, jump over him(safely) and land the combo of your choice--and make sure that he doesn't Gene Splice you! Baiting out Cyke is okay, too(You can pretend to jump in so Cyke can take the bait by Gen Splicing, then you can try to punish him)...You can use SJ Captain Fires to trick him into coming up there, then land and try to cross him up, etc. When he is SJing/building meter, you can Captain Sword him, too. Also, rush him down, zone and chip him as much as you can whenever you get close or think it's safe. Avoid getting chipped to death by MOB and don't do anything dumb that will leave you open because Cyke can be very dangerous; just because mine sux doesn't mean all Cykes do. Also, watch for openings, mistakes and avoid doing lots of jump in combos because Gene Slice XX MOB or SOB=instant big chunck of life gone for Commando(LP Gene Splice has little-no recovery).

Good luck :tup:

how does capcom fight doom?
Ha ha ha ha...I get owned by my sister's Doom :clap: Anyway...
When he tries to zone or rush you down, block a lot and be patient--always look for an opening, no matter how long it takes(Don't panic and do something stupid). Keep your eyes on everything Doom is trying to do and learn how to counter/avoid it the best way you can. If he's using air stuff to build meter(Pink stuff, Divekick, gun, etc)Dash under& Corridor/Sword him, SJ.Captain Fire to hit him(If you're far away), or dash behind him so you can land a combo or something. Jennety is also GREAT against Doom, in some cases. just make sure you call him at the right time. Make sure to not get chipped to death and try to chip Doom, if you can. Lock him down if you can, too and NEVER let him get you into the corner.

Sorry for not being of much help, i haven't played in months/no comp at all and i suck, period.


why is pink commando so powerful?Ha ha ha ha...That's my boy. I use the Pink Commando even when it doesn't match with my other characters. Pink Cowboy Commando=too good:lol:

Maybe he's so powerful because he embarrasses the opponent?:lol:



do pink shit with commando assist still work like the old days?
I guess it depends on the area...Skill levels vary. And sorry, i don't use Doom, so i can't help.

Peace:smile:

Ouroborus
11-05-2004, 02:27 PM
black commando is still the best. cant mess with gangster black commando.

Nightraid
11-14-2004, 04:35 PM
My team consists of Captain Commando, Jill, & Strider.

I'm really good with just CapCom & Jill, as for Strider I rarely use him, but none-the-less I'm alright using him, not the best but ok.

I tried replacing Strider with Ken and I think That will be my team from now on.

Any advice if I should use someone else other than Jill & Ken or Strider?

Jin Cena
11-16-2004, 11:12 AM
For fun, that's not a bad team, but Commando should be always last since he's, the best assist on that team, and most only like/use him for his anti air assist.

If you do want Commando to start, then yeah you probably would have to drop jill, ken and strider. Since none of the three have great assists and won't help out Commando too much.
Best assists for Commando (which I think were mentioned already, but who cares), are:Sent ground; Cyke/Cable aa/; and Blackheart aa.

I play Charlie proj/Doom aa/Capcom aa for fun. And once there was this guy who had an all aa team of Guile/Cyke/Capcom.
both are ok teams, if you don't want to use the obvious Sent/Cable/Capcom.;)

DEMON_JIM
11-16-2004, 03:17 PM
Ive wondered this question for awhile know and not sure if its been posted. But I saw justin wong do this twice when he was TS4. Looks pretty good seeing as it does reset/unblockable/block damage/guard break/infinite.

but he hits the opponent with a fp (the punch with fire) after that it went lk captains strike, lp, lp, fp, lk captains strike

so basically it goes

fp, lk captains strike, lp, lp, Repeat

Description:
NOTE: This is done when the two people are standing near each other.
The person flys back a little from the fp and hes on fire. Lk Captains strike quickly to catch him while he off the ground to put him in guard and to keep him right in front of you. Lp, Lp, Fp to guard break and to put him back in fire and repeat. (The fierce connects after lp lp because opponent is no longer in block)

Its weird seeing as the people who he did this to couldnt get out even with mashing. And he did it once where he messed up and the other time I saw him do it he did it for quite a while. Ive tried doing this and I can only get them to stay in a block stun for a little while but never got the fp to connect and reset. I think I got it once but I only got like one rep.

Has anybody out there seen this as well? And if so is there a secret to doing this cause i cant get it to work for me, or is this just stupidity from the opponent.

Also I just now remember this but I also saw it on a match vid of him.

-DJ-

Jake
11-16-2004, 05:15 PM
if that works.. you should beable to pushblock during the lp, lp and that will make the fp whiff.. still really creative shit if that works hah.

Nightraid
11-17-2004, 04:21 PM
For fun, that's not a bad team, but Commando should be always last since he's, the best assist on that team, and most only like/use him for his anti air assist.

If you do want Commando to start, then yeah you probably would have to drop jill, ken and strider. Since none of the three have great assists and won't help out Commando too much.
Best assists for Commando (which I think were mentioned already, but who cares), are:Sent ground; Cyke/Cable aa/; and Blackheart aa.

I play Charlie proj/Doom aa/Capcom aa for fun. And once there was this guy who had an all aa team of Guile/Cyke/Capcom.
both are ok teams, if you don't want to use the obvious Sent/Cable/Capcom.;)
I see, Thanks!
I should start practicing once I get my Dreamcast back from a friend.

-= SnapOut =-
11-26-2004, 08:44 PM
Don't know too much about capcom, but I do know that his jumping fp xx into his fireball is TOP TIER

Loofah
01-10-2005, 11:07 AM
well.. this thread is slowly dying but anyways...

ive been using capcom for about 4 months now and i completely own everyone i play against. especially sentinals.. (stupid fat robot) my team is Magneto, Storm, CapCom..
well lets start with my basics.. my magneto has a combo w/ capcom that can kill by 98 (1 reset :P)
but if i dont do the reset its an instant half hp gone (true and tested on lv 3 damage (or w/e the norm is))
ok.. storm has the same half hp or reset basically instant kill.. if u guys want the combos pm but im sure some of you might know them already but people ive played are awed by how much damage they do.. (i play Duk, Potter, uh..cant remember other.. i go to James Games in ontario and Camelot.

ok.. first off is vs sentinals and my advice is always the same: Do NOT even Bother with air combos on him.. if u can get into an air combo (from launcher, kicking butt if he jumps at u is fine) u might as well super him.. i have 3 main supers i do with commando to storm or iron man if i choose to use him.. first is easy.. launch, captain spark(or corridor w/e), captain sword, cancel to storm (this does enough damage without storm if u know the timing for getting all the swords hits after the fierce corridor. the other cancel for iron man is easy and it gets ALL hits on sentinal.. combo into down fierce (lightning slash thingy) to fierce captain fire, cancel to sword, and then BEFORE they hit the ground switch to iron man.. sick damage and u cant roll..

strategy:
captain fire in the air read previous posts they got it down pretty good.
and both fire + LIGHT (LIGHT DAMMIT LIGHT!!!!!!)<(this not so good) corridor on the ground..
if your like me no sentinal can chip you to death. ie. chipping with sentinals drone super (dunnno what its called. sue me.) u pushblock on the i believe second to last wave of drones wait till he laser or rocketpunchs u, and u DODGE the next hit, (rocketpunch if off laser or 1st wave of super) by becoming INVINCIBLE with LIGHT captain spark, then u cancel to ah crap.. mind blanking.. captain's kick super sheesh cant remember crap.. yes well. he runs straight throu the last waves and connects on sentinal.. lemme tell you ive pissed off many a sentinal user who cant chip (with supers anyway..) another fun way is pushblocking on the laser and captain sparking (i just like spark sounds cooler) the rocketpunch it HITS sentinal and u can cancel to captain sword.

if a sentinal is corning you and ur any semblence of a good player all u have to do is super jump instant grab with fierce

against third tier (air superiority) ie Storm Magneto and such

dont bother trying to fight in the air unless u grab em.. hence their air superiority.