marvelscrub
09-24-2003, 10:48 AM
The basic idea behind a confusion CC is to stick in an overhead to try and get them to block the wrong way.. But I can't get this doesn't work against a jabber.
let's say I'm Ken vs Ken.. doing my f+rh CC. My opponent is blocking, but is also mashing on low jab. Now if any hole appears in the CC, he will instantly d.jab and hit me. If I go for the overhead, I get jabbed. He doesn't have to try and guess which way to block, just mash on jab. I don't know of any confusion CC that uses an overhead that will beat this.
The best I can do is try to delay my hits so there is a hole, but I hit him out of the d.jab. Needless to say, the timing for this is crazy strict.. how much startup is on a jab? If I trade CC ends as well, I have to HIT it clean.
Because of this I have to give up on trying the confusion CCs and instead go for the tiny-hole-and-hit-jab CC.. which is harder IMO.
Little help?
let's say I'm Ken vs Ken.. doing my f+rh CC. My opponent is blocking, but is also mashing on low jab. Now if any hole appears in the CC, he will instantly d.jab and hit me. If I go for the overhead, I get jabbed. He doesn't have to try and guess which way to block, just mash on jab. I don't know of any confusion CC that uses an overhead that will beat this.
The best I can do is try to delay my hits so there is a hole, but I hit him out of the d.jab. Needless to say, the timing for this is crazy strict.. how much startup is on a jab? If I trade CC ends as well, I have to HIT it clean.
Because of this I have to give up on trying the confusion CCs and instead go for the tiny-hole-and-hit-jab CC.. which is harder IMO.
Little help?