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View Full Version : A-groove Kim.........(Your thoughts?)


Neo Odin
10-06-2003, 12:16 AM
well basically im trying to see(learn) how kim is in A groove, and i was wondering what you guys think of A-groove kim...

Im trying out the namonaki custom and I think that its gonna take me a little bit to learn, but not too long, the timing on the close fk's and far fp's is kinda tricky...

Ive been through rock,raiden,chun-li (boring imo),king (still use her sometimes)....

so im trying to fill in my blank spot on the team ?/Joe/Geese

any strats for a A kim user??

help me learn him, I do now a good amount of things about him
so you dont have to take baby steps with me...

any help will be much appreciated:)

Later.. :cool:

!distorshin
10-14-2003, 05:21 PM
tiger knee kim's qcf+k in the air, you'll gain meter quick.

Trick
11-10-2003, 10:22 PM
i have been messing around with Kim in A and i have found Kim to be a very good battery with some decent A grooves. Especially near the corner. My current one that i like has to be on a opponent standing but it goes as follows:

ducking mk, ducking fpx2, standing fp,standing fk, hcb fk, down fk, then hit up mp (should be his charge move) land mash lk (about 4 times) repeat then hcb hcf k super. i have some others but i'm too lazy to post right now. let me know what you think and post yours up too.

Orochi_Shoto
11-11-2003, 07:47 PM
Very stylish CCs, pick him up!

Sleronipt
11-13-2003, 11:08 AM
Originally posted by Trick
i have been messing around with Kim in A and i have found Kim to be a very good battery with some decent A grooves. Especially near the corner. My current one that i like has to be on a opponent standing but it goes as follows:

Can't you make them stand back up if you do the d,d kick? Ah, Kim, it's been so long...

Galidrail
11-30-2003, 04:26 PM
I think A-groove is Kim's best. His anti-air CC rocks. Basic is c.hp,d-u+mk,d-u+lp,d-u+mk,d-u+lp,d-u+lp,qcb-db-f+fp

Another ground custom for kim is c.mk-d-d+fk-close fk, far fp, close fk, far fp, close fk, far fp, qcb+mk x6, qcb-db-f+fp

I am currently tweaking them to squeeze out as much damage as possible.

epsilon_
11-30-2003, 08:53 PM
K is probably Kim's best. Low jump is good, so is rage. He doesn't really have any great RC's so he gets JD, even though his roll is good JD is better, and he gets run.

Trick
12-01-2003, 10:53 PM
Originally posted by epsilon_
K is probably Kim's best. Low jump is good, so is rage. He doesn't really have any great RC's so he gets JD, even though his roll is good JD is better, and he gets run.

guard crush gets raped in p and k groove. small jump has it's positives and negatives for kim.

Galidrail
12-02-2003, 05:10 PM
Originally posted by epsilon_
K is probably Kim's best. Low jump is good, so is rage. He doesn't really have any great RC's so he gets JD, even though his roll is good JD is better, and he gets run.

K groove reduces a charactar to block tactics, which is not what Kim is built for. His kicks have good range and good damage. His CC's are strong and very useful, and I personally would not like to play without rolls.
Odin- If you practice with Kim and it isn't working for you, try Eagle, Rolento, or Terry. Their CC's are relatively easy and put out a good amount of damage.

FatalFuryD
12-03-2003, 12:00 AM
S, N, K, and P Kim's qcf+k[air] are harder to tigerknee

epsilon_
12-03-2003, 12:19 PM
K doesnt reduce you to block tactics. Only scrubs try to JD everything that is thrown at them. Good K groovers JD what they KNOW is coming. It's too risky not to. Also K is probably the groove best suited for rushdown in the entire game, so idk where you got the blokcing tactics thing from...

Galidrail
12-08-2003, 01:19 PM
No matter how you feel about K groove, this thread was started to talk about A groove Kim. He did not state that he was interested in changing grooves, which is probably a good idea, in my opinion, because I think Kim is best in A groove.

Trick
12-09-2003, 05:37 PM
Originally posted by Galidrail
No matter how you feel about K groove, this thread was started to talk about A groove Kim. He did not state that he was interested in changing grooves, which is probably a good idea, in my opinion, because I think Kim is best in A groove.


good call

Galidrail
12-10-2003, 04:14 PM
I have been practicing with Kim in A groove frequently now. His CC's are not extremely strong, I average 6500-7000 dmg per CC, but the opportunity to connect is outstanding. He can begin his CC in a plethora of situations. I use him as a battery atm.

epsilon_
12-10-2003, 05:37 PM
You think wrong. Ask the best Kim player in the U.S. (Eric Lee) and he will tell you that K is Kim's best groove.

Gunter
12-10-2003, 10:25 PM
Originally posted by epsilon_
You think wrong. Ask the best Kim player in the U.S. (Eric Lee) and he will tell you that K is Kim's best groove.

Is this BEFORE or AFTER he started using him in C-Groove and doing the infinite to people?

Galidrail
12-12-2003, 07:16 PM
Originally posted by epsilon_
You think wrong. Ask the best Kim player in the U.S. (Eric Lee) and he will tell you that K is Kim's best groove.

You are right. I think wrong, and because someone is good with K Kim means that K is his best and everyone should play him in K. This thread is about A groove Kim, it was not started to argue his best groove.

Also, Gunter, that was funny + I love your guide.

epsilon_
12-12-2003, 08:37 PM
Before.

Kid Lee
12-21-2003, 05:02 PM
Yeah well, K-Kim is still good, C-Kim is awesome because of the infinite and horrible links to level 2 supers. A-Kim, though, is amazing. I would use A-Kim more if C-Groove didn't have the infinite.

Activate--ducking forward x3, standing fierce, standing roundhouse, roundhouse cresent kick; repeat 3 times, forward cresent kick x2, thunderfoot super, juggle hotstepper (dive kick) 3 times.

Builds meter after the custom, looks cool, does almost the same amount of damage as the dash super.

Can't mess with C-Groove, though.

Kim is Top Tier...

Trick
12-21-2003, 08:29 PM
Originally posted by Kid Lee
Yeah well, K-Kim is still good, C-Kim is awesome because of the infinite and horrible links to level 2 supers. A-Kim, though, is amazing. I would use A-Kim more if C-Groove didn't have the infinite.

Activate--ducking forward x3, standing fierce, standing roundhouse, roundhouse cresent kick; repeat 3 times, forward cresent kick x2, thunderfoot super, juggle hotstepper (dive kick) 3 times.

Builds meter after the custom, looks cool, does almost the same amount of damage as the dash super.

Can't mess with C-Groove, though.

Kim is Top Tier...

hell yea he is

Galidrail
12-26-2003, 02:42 PM
For Kim's ground custom, can anyone offer tips on linking the C.Forward -> D,D+Roundhouse and/or the D,D+Roundhouse -> close S.Roundhouse? Any help would be appreciated.
Thanks

Gunter
12-27-2003, 03:40 AM
Originally posted by Galidrail
For Kim's ground custom, can anyone offer tips on linking the C.Forward -> D,D+Fierce and/or the D,D+Fierce -> close S.Fierce? Any help would be appreciated.
Thanks

What the hell is D,D+Fierce???

Galidrail
12-27-2003, 08:37 AM
I meant roundhouse, my bad.

Kid Lee
12-27-2003, 05:32 PM
That's an interesting thought...multiple stomps would do more damage...it would be like doing the infinite with the dude on the ground, but much faster...the damage probably wouldn't be that good...quite risky too. Must try that, though...

Kid Lee
12-29-2003, 11:21 AM
So yeah, the whole stomping during the custom thing...doesn't work out too well. It's too hard to do, and the damage scaling is the same as normals. It's not worth the risk of fucking up the custom just to look cool. Besides, ending with a thunderfoot and building meter after the custom looks much better...haha...

Lord Of The Stf
01-07-2004, 04:43 PM
kim is fucking goooooooddd!
i say ..a-kim and c-kim is the best!
try this guys.... jumping f.p..cancel to super level2..then 3time hcf.k..and super lvel 1 crazy shit :P!

Lord Of The Stf
01-07-2004, 04:48 PM
a-kim
anti air: cc. d.hk (s.hk hcb.hk ) repeat un till corner..then super level1 hcfx2..linked to 3 jump.hcf .k... it make like 60%damage..if done coreckly..or abit more...:cool:

Gunter
01-07-2004, 08:16 PM
Originally posted by Lord Of The Stf
a-kim
anti air: cc. d.hk (s.hk hcb.hk ) repeat un till corner..then super level1 hcfx2..linked to 3 jump.hcf .k... it make like 60%damage..if done coreckly..or abit more...:cool:

First of all, that's not anti-air. "d.hk" (I think that's c.roundhouse, right?) is a sweep that can be blocked with tripguard if they still have it. So if you try to do it against an empty jump, there goes your meter.

Second of all, Kim doesn't have a hcb+k move. It's a qcb (he doesn't have a hcf move in the air either... it's qct).

Third of all, once you sweep the opponent, you've taken away a potential post-cc juggle. After you sweep them, if you should hit them with a juggle, you've taken away another post-cc juggle. Hit them again, and you've taken away another one. The super offers 3 potential juggles... all of which were used up at the beginning of the combo.

Fourth, please check on the information that you post... BEFORE you post (and I'm not talking about spell-checking... althought that WOULD help also...).:rolleyes:

Lord Of The Stf
01-07-2004, 08:26 PM
hahahaha! my english is not good but well...
in term is just i dunno how it kall the move..
but the a-combo work as a ground combo as well....
1- ur right ..if they jump without doing a move..is a waste
2- the rest of the combo work..
3- :lol: c- kim is less complicated !

Double Reppuken
01-27-2004, 07:30 AM
been a while since i played cvs2, but, i remember watching people do CCs with kim that involved a lot of standing shorts when the opponent was being juggled. The shorts came out at a fast rate, and there were a couple of hien zan's (d, u + k) thrown in between before finishing with either the air super or the ground combo super. I was just wondering, are multiple shorts more favorable than a bunch of jumping forwards/roundhouses, in terms of damage?

Using a bunch of shorts/jabs in 3s for seiei enbu combos works because since damage can't be reduced past a single unit of damage, a series of shorts/jabs can lead to pretty damaging combos. I'm just wondering if it's the same for kim.

I think A-groove kim is awesome. Too bad my customs for the other two people i pick (iori, geese) suck nasty, hairy nuts.

Densetsu
01-28-2004, 01:45 PM
Yeah all things you guessed are true, I've done that specific combo a lot of times. Each s.short only would do 100 points normally but I don't think it scales below that at all. they come out lightning fast, definitely faster than mediums and hards, and possibly the fastest normal he has. Well, the close standing short anyway. The problem is that it only works on corner, and it's not so easy to take someone corner with Kim..

SoleEMU
06-20-2004, 09:41 PM
Originally posted by Densetsu
The problem is that it only works on corner, and it's not so easy to take someone corner with Kim..

i disagree, at any point during the ground CC you can sweep into QCB mk till corner and then do the s.lk into super. against big characters, seems like mashing constantly lets then drop and then you pick them back up again... it's super easy



CC c.MKx5 c.FK FK QCB+FK until corner and then mash lk (6-7 hits everytime they drop) and then rush super.

easiest cc ever for kim. 34 hits on average