View Full Version : Tackle combos
GeekBoy
10-06-2003, 01:23 AM
I'm having some difficulty linking more than one tackle in a combo (outside of starting with an EX tackle). Every time I try to, I get a normal...any suggestions?
And the combo I'm talking about obviously is (in the corner) c.Fierce, Forward Tackle, Forward Tackle, s.Fierce.
arcticninja
10-06-2003, 11:47 AM
make sure you are precharging your second tackle. You should be charging for your second tackle well before the first one comes out. Other than that, try doing a short tackle instead of a forward one for the second tackle as it comes out faster.
GeekBoy
10-06-2003, 01:27 PM
Yeah, I am doing that charge buffer thing and no go...
SlimX
10-06-2003, 05:21 PM
Well, if you're getting a normal every time, you simply need to charge longer. If you try charging longer and that always makes the second tackle whiff, that's a different story. IMO, doing the two tackles close enough together is not the hard part of that combo. You can tell if you did that part fast enough once you have an idea of the rhythm (which you can even practice without hitting them). To get that combo down, you need to make sure you're landing the first forward tackle as soon as possible after the low fierce - that's what tends to make it fail. It's easier to practice getting that timing down by doing a RH tackle after the low fierce. The RH tackle won't connect unless you do it at the earliest possible point after the low fierce, so you can immediately see if you did it too late. You can even tack on the forward tackle, fierce (or jab headbutt, if you really want to show off) after the RH tackle.
GeekBoy
10-08-2003, 08:37 AM
OK, I can link the RH tackle a lot more now than I did before, if it's the Tackle coming too late, what should I do then?
RaJu_
10-08-2003, 09:23 AM
To give you more charge time, it's good to try this:
after cr.fierce (obviously charge during this time), hit towards but not the button to execute the move (whatever strength, but i usually go for a RH or forward) instead immediately charge back again and then execute the move (almost like how you would start the remy glitch), this will give you more charge time and your second tackle is more likely to connect. but as slimX said, there is a point at which the cr.fierce can be cancelled into tackle and this to will lauch your opponent slightly higher giving you charge time, but a short tackle seems like you have more charge time because they get hit higher, but in a wierd way I find that they drop too quickely or something.
GeekBoy
10-08-2003, 12:33 PM
And if you were paying attention I mentioned in my first post I was doing the charge buffering thing.
SlimX
10-08-2003, 03:21 PM
Originally posted by GeekBoy
OK, I can link the RH tackle a lot more now than I did before, if it's the Tackle coming too late, what should I do then? I don't quite understand what you're asking here. Are you saying that you can get the RH tackle after the low fierce, but the MK tackle after that whiffs?
GeekBoy
10-08-2003, 05:09 PM
Well, I think what the problem is, I'm hitting the RH tackle, but at the latest moment possible, not leaving enough time for the Forward tackle to charge...Is that a possibility?
SlimX
10-08-2003, 05:27 PM
To get the RH tackle to hit at all after the low fierce, there's really only one point at which you can do it (I'm sure there's a few frames of leeway, but whatever). So, if you're hitting the RH tackle but not the forward tackle, you're just going to have to do the tackle earlier. If you either whiff the tackle or get a whiffed kick, then you'll need to work on your charging. I don't really do that back, toward, back + kick stuff, so I can't speak on that. I find RH tackle, MK tackle to be easier than MK tackle x 2 as far as the second tackle goes. I have a hard time getting the RH tackle to hit consistently, but if I get it, I usually get the MK tackle after (because the RH tackle gives you more time to charge than the MK tackle).
J Blaze
10-09-2003, 03:42 AM
really. A low fierce, crush, crush combo without charge partitioning. I didn't know that was possible.
agentz
10-09-2003, 06:59 AM
You don't have to use "charge partitioning"
You just do it really fast.
back, forwards + kick and as soon as you do that (don't wait to see the tackle come out) hold back again
I used to do the back, forward, back stuff, but after doing it for awhile I realized I wasn't doing it anymore.
ThunderGod Cid
10-10-2003, 03:20 AM
Why does the aegis reflector setup work in the arcade but not on dreamcast?
CrazyDazed
10-10-2003, 05:59 AM
Originally posted by ThunderGod Cid
Why does the aegis reflector setup work in the arcade but not on dreamcast?
Way to go posting something that's completely off-topic. Go here (http://www.shoryuken.com/forums/showthread.php?s=&threadid=17888&highlight=Urien+Unblockable+set+up) instead. http://www.shoryuken.com/forums/showthread.php?s=&threadid=17888&highlight=Urien+Unblockable+set+up
RaJu_
10-10-2003, 09:26 AM
Originally posted by GeekBoy
And if you were paying attention I mentioned in my first post I was doing the charge buffering thing.
whoops! sowwie. :D
GeekBoy
10-13-2003, 10:40 PM
Is doing this easier on arcade than on DC?
C Royd
10-16-2003, 02:23 AM
yeah charge partitioning isnt necessary for multiple tackles. With practice, you'll realise that you just need to do it really fast.
R Ust BL adE 9
10-20-2003, 07:15 PM
In the corner:
Catch your opponent in air with Metallic Sphere then...
HK Tackle, HK Tackle xx HP Aegis (whiffs)
HK Tackle, MK Tackle (xx LP Aegis for unblockable setup or finish the combo with lk tackle).
or you can do the legendary 6 tackle combo:
Catch your opponent in air with HK Tackle then...
HK Tackle xx HP Aegis
HK Tackle, HK Tackle xx HP Aegis
HK Tackle, HK Tackle
Yay! :D
krazziejrboi
11-08-2006, 07:43 PM
hey yo dude i know this is off topic but i've seen your video on the DC combos for 3s its pretty awesome and i just want to know how do u get that second tackle in so quick i've been trying everything nothing works??? i have only gotten the sf3s for the DC so yea.... and if you have any more combos post them up on youtube!!! SlimX
Zerve
11-09-2006, 03:55 AM
Back on topic:
I think its the same timing as the c.fierce, MK tackle, EX tackle combo. Get the first tackle as early as possible, then when you think its about time to do the 2nd tackle, wait a split second, then do it. Don't try and tackle in the recovery frames of the first tackle. Practice with the roundhouse tackle and EX combos and switch them up.
Doing these easier involve charge BUFFERING, not partitioning (but buffering is NOT required to do a 2 tackle headbut combo). Also remember that you cant do multiple juggle combos on all the characters (new to Urien, so I'm not sure which ones yet.)
On a side note: Is there any way where the 2nd LK tackle could be done too early that it doesnt juggle?
Notice the date on the last post before this thread got dug up:
10-20-2003 10:15 PM
I wasn't aware you could even combo 2 LK tackles Zerve, you might want to rephrase your question and add more details. Also buffering is required to do the tackle x 2, headbutt combo, if you're not charging for the next move while it's being done, you won't be able to do it.
Zerve
11-17-2006, 11:24 AM
Hehe, what I meant about the '2nd LK tackle' was in the c.fierce, MK tackle, LK tackle, MP headbut. (The 2nd tackle being LK strength).
And I have tested that combo with and without buffering. It works with either. Buffering just makes it alot easier, without it, you have to move the stick really fast, and have almost perfect timing.
DH020
01-01-2007, 08:41 AM
:db: - charge- c.F MK+:r: , :db: - charge - :r:+LK, :db: - charge :uf:+MP
You can also use Fierce :p: instead of head-butt
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