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Insomniac487
10-15-2005, 01:42 PM
i think your having trouble with the magic series because of the timing, i could be wrong though. for example for morrigan, for awhile i couldn't get her LP LK LP LK FP (or FK) working, but i leanred to launch *PAUSE* and input the commands, but a little bit slower then others. before i didn't pause, and i would almost never get a hit, so try that out

Xeon
10-23-2005, 06:29 AM
Thanks a lot, CJx7 and Isomaniac!

Ok, today I tried it with Ken(i'm only interested in doing this successfully with the Shotokens) for about 110++ times and I was successful for only 7 - 8 times.
I did this in training mode and the opponent was Zhangief.

Basically, this is what I did : Launcher, super-jump, weak punch, weak kick, medium punch, forward + heavy punch(throw).
As you can see, I reduced the combos to concentrate on doing the air-throw correctly.

By the way, guys....before you do the air-throw, is there a pause? I tried counting to one(internally, as a kind of silent counting) but it doesn't work. I tried no pause too, but it fails too. Maybe the factor is in terms of "split-seconds"? If so, how am I gonna count that?:confused:

Thanks all!
Xeon.

j99
10-23-2005, 11:13 AM
There is a pause, but a full second is probably too long. All I can tell you is if you do the combo enough you should eventually get used to the amount of time that you need to pause in order for hitstun to wear off before you can throw.

In combos like this one, though, once you get it down in training mode you're STILL gonna need to practice it on human opponents alot to make sure you're not pausing TOO long before the throw (if you pause too long they can escape the throw just by mashing on lk or lp). And even then, they can still escape the throw by tech-hitting out, but at least that way YOU don't end up getting hit.

uppercut
11-21-2005, 11:06 PM
I was wondering which supers out prioritizes other supers? For example, Headcrush gets out prioritizes by Super Charging Star also works vice versa, it also depends which super was done first.

ninja edit^^

Blackestheart
11-22-2005, 03:22 PM
I was wondering which supers out prioritizes other supers. For example, Headcrush gets out prioritizes by Super Charging Star also works vice versa, it also depends which super was done first. Is this a question, or a statement?:xeye:

ragingdemon123
11-24-2005, 11:16 PM
why arent some things used in matches?

for example i havent seen anyone do storms ad/df hk infinite in a real match before. why is this?

-----------------------
off topic:

but does anyone have any secret techniques to ad/df ing quickly?

Green
11-25-2005, 11:36 AM
Because it's not easy.

Higher-Jin
11-25-2005, 12:37 PM
Because it's not easy.

Basically yea, question answered.

CoosCoos
11-29-2005, 11:23 AM
Thanks a lot, CJx7 and Isomaniac!

Ok, today I tried it with Ken(i'm only interested in doing this successfully with the Shotokens) for about 110++ times and I was successful for only 7 - 8 times.
I did this in training mode and the opponent was Zhangief.

Basically, this is what I did : Launcher, super-jump, weak punch, weak kick, medium punch, forward + heavy punch(throw).
As you can see, I reduced the combos to concentrate on doing the air-throw correctly.

By the way, guys....before you do the air-throw, is there a pause? I tried counting to one(internally, as a kind of silent counting) but it doesn't work. I tried no pause too, but it fails too. Maybe the factor is in terms of "split-seconds"? If so, how am I gonna count that?:confused:

Thanks all!
Xeon.

Try slowing down your dialing on the magic series. That way you will stay even with your opponent, thus leading to a throw.

Also, instead of that lauch sequence, make sure you know launch /\ sj. lk xx hk hurricane kick. It does a lot of damage.

t00dumb
11-30-2005, 12:10 AM
i was wondering wuts the normal damage level settings for the game. when the machine first came into our workplace it was pretty high, now the coin-op dood change it to 1. how does lvl 1 compare to the normal damage outside?

Higher-Jin
12-01-2005, 08:54 AM
Damage Level is 3 iirc. Moved to newbie thread

Green
12-01-2005, 11:34 AM
I thought tournament standard was 2.

vasAZNion13
12-02-2005, 03:49 PM
i dont' really play mvc2(very little), but currently the most popular games are alpha2 and mvc2(all other games has been broken forever or doesn't exist there).

cable is a MUST for me.

i've been using spiral, and i like the idea of having her build full bar for cable

the team i've been using is Spiral(proj)/cable(AA)/Capcom(AA)

yes i dont' have any traps with spiral, but most of the players here suck anyway, calling psylocke assist times a billion and i haven't had the time to learn sent or storm correctly...or been able play a cable without an AA assist

so i was wondering...can spiral work without a trap?
or should i use gradually put in storm or sentinel in?

is there any character that's sole purpose is fast battery that i can practice with?(and also suits cable well with lockdown(i.e. cable w/ spiral proj)

thanks.

blackstar14
12-03-2005, 07:43 PM
I'm i'd say i'm still at noob status at this game and would like some advice for what order I should put the team in and which members to get peak performance. The 4 I want to choose from are

Omega
Storm
Doom
Spiderman

Any help is appreciated

ParryPerson.
12-03-2005, 08:34 PM
Well, I say learn Spidey because he's cool and has neat little random mix ups, but for a solid team from those you listed, Omega/Storm/Doom is a nifty sounding team.

blackstar14
12-03-2005, 09:06 PM
Thanks. If I were to incorperate Spidey into the team what would be the best order.

Seerd
12-04-2005, 02:34 PM
I was wondering which supers out prioritizes other supers? For example, Headcrush gets out prioritizes by Super Charging Star also works vice versa, it also depends which super was done first.

ninja edit^^

There is no fancy priority value. Priority is a general term that is used to describe a combination of things, including invincible frames, shape of hitboxes vs. hitable boxes, number of startup frames.

Psylocke's AAA is "high priority" because she's invincible for most of it and it has an enormous hitbox (her whole body). So basically whatever you stick out gets beat by Psylocke AAA, Period.

Storm or Magneto's j.HP are "high priority" because the lightning/energy crap that extends out from their hands have hitboxes but no hittable boxes (hittable boxes only extend to their actual body parts), so very few moves can hit the actual hittable box of Storm/Magneto without getting clipped by the hitbox of the energy crap. Someone made up a name for moves like this. I believe they called it "energy extensions", since the energy (hitbox) "extends" out past the character's actual hittable box. Psylocke's s.HP/Snapback is another good example, along with storm's s.HK or s.HP/Snapback, Iron Man/WM's j.HP, etc. Also explains why you should airdash around with Magneto using j.HP instead of j.HK.

A lot of supers have a few invincible frames at the start and gigantic hitboxes. So if you start one super after the other, the first super may have run out of invincible frames while the second one still has some. Thus, the second super wins.

-----------------------------------------------------------------------------

Storm's Addf HK infinite isn't done much because its hard to execute and lacks the resets that other infinities have.

blackstar14
12-22-2005, 10:42 PM
Just wondering what the advantage is of having Doom on point in certain matches i've seen. I know that he is USUALLY used as 3rd assist aaa but it doesn't make sense to me why he would be up against the likes of faster characters like Storm and Mags.

P.S. Mad thanks to Higher Jin and everyone who contributed to this Thread. Special thanks to (I forgot his name) the guy with the Iceman av. for making that post, that was long enought to be a guide, it really helped.

Also side-note, shit if I knew that ParryPerson was giving free dc copies I would have gotten that, and I got a DC so I wouldn't have to buy one. But...since I couldn't find it:sad: I went and bought it online for the xbox.

ParryPerson.
12-23-2005, 05:27 AM
Also side-note, shit if I knew that ParryPerson was giving free dc copies I would have gotten that, and I got a DC so I wouldn't have to buy one. But...since I couldn't find it:sad: I went and bought it online for the xbox.

I wasen't "giving free dc copies". Just showing the way mainly (still free)

CoosCoos
12-23-2005, 12:34 PM
Just wondering what the advantage is of having Doom on point in certain matches i've seen. I know that he is USUALLY used as 3rd assist aaa but it doesn't make sense to me why he would be up against the likes of faster characters like Storm and Mags.

P.S. Mad thanks to Higher Jin and everyone who contributed to this Thread. Special thanks to (I forgot his name) the guy with the Iceman av. for making that post, that was long enought to be a guide, it really helped.

Also side-note, shit if I knew that ParryPerson was giving free dc copies I would have gotten that, and I got a DC so I wouldn't have to buy one. But...since I couldn't find it:sad: I went and bought it online for the xbox.

If you can change the style of play with Doom against a Storm or Mag fluently and often, as long as it's safe, you can start Doom against them. Fighting these two is all about controling the pace of the match, and dictating your will on them.

FMJaguar
12-24-2005, 09:01 AM
Just wondering what the advantage is of having Doom on point in certain matches i've seen. I know that he is USUALLY used as 3rd assist aaa but it doesn't make sense to me why he would be up against the likes of faster characters like Storm and Mags.


Dooms jab is pretty good at stopping attacks, unfortunately normal photons aren't as great against mags anymore unless he's far enough away that your garunteed to recover in time (basically a full screen away).

Doom has a lot of interesting ways to land a hit, throw mixups, air dash tricks, instant photons, etc... If things work out as planned, you'll build meter, and do something into photons X DHC. Then you'll be up 50-75% of a lifebar, with a fresh point char, and doom assist on the team.

Usually from there you can chip their point char away and stay in control the rest of the way.

SNAKESHOTPEOPLE
02-01-2006, 08:02 PM
Doom can work fairly well with a good assist and work regardless of who they use. It's just harder. Learning to use his air/ground throws is also an advantage for many reasons. Just get the hang of controlling space, mixing up attacks, and building meter. Find a good way of organizing all of that and Doom should be good to start out with in certain occasions. Oh yeah, and his j. hk is a good over head. Just thought i'd bring this thread to life again with the continuation of an answer to a previous question.

Khiempossible
02-20-2006, 10:36 PM
How do I get around Spiral/Doom trap? I'm playing BH/Doom/CapCom. That trap is pretty ridiculous, there's always two projectiles on screen.

4neqs
02-21-2006, 03:18 AM
Sj cancelling? Wouldn't Commando help you out of that, or you do mean he gets snuffed by the projectiles before he has the chance?

Khiempossible
02-21-2006, 09:31 AM
I mean, I'm at one side of the screen, he's at the other. commando doens't hit anything when he comes out. If I manage to super jump with doom, he'll follow with spiral and throw daggers at me in the air. land throw rocks bring back his shield wait for rocks to start finishing jump and throw more daggers land call rocks repeat.

VS_Power
02-22-2006, 05:10 PM
is it ever too late to start playing... from scratch?
(how long will mvc2 live? compared to other games such as 3s?)

i dream of evo =)


-- VS (first year college student with infinite time)

ParryPerson.
02-22-2006, 06:00 PM
Don't listen to anyone, Marvel is a game anyone can pick up at anytime and learn.

There are many examples of new guys coming in and owning up in Marvel. If it's fun to you, and you want to learn, of course it's not to late.

As far as game life, The people that loved Joust back in the day never stopped playing forever, 2-D games have infinite replay value, and thats the truth.

VS_Power
02-22-2006, 07:22 PM
Don't listen to anyone, Marvel is a game anyone can pick up at anytime and learn.

There are many examples of new guys coming in and owning up in Marvel. If it's fun to you, and you want to learn, of course it's not to late.

As far as game life, The people that loved Joust back in the day never stopped playing forever, 2-D games have infinite replay value, and thats the truth.


:wgrin: /salute!

Khiempossible
02-23-2006, 01:18 AM
Honestly you can start playing in about an hour. Pick a team (preferably a scrub team that requires no work). You'll pick up the basics in an hour. Using CapCom assist for one is very simple. Learning how to Spiral/Doom trap is a very annoying scrub tactic that will take you 5 minutes to figure out.

Even Mags and Storm don't require that much work to get started. Learn their easy BnBs (for me it was c LK c. HP /\ sj. LK sj. LK xx hyper grab xx magnetic tempest and c. LK s. HK /\ sj. LP sj. LP Lightning attack xx Lightning Storm). What their gameplan is (rush with magus or run away with storm). How to execute that gameplan (call assist triangle jump mixup with magus or sj. LA air dash spam HP with storm). Trust me getting started doesn't require a whole lot of work. Once you feel you can engage in a basic game plan start to play people, get your ass whooped and learn from your mistakes. It's just like any other game.

In fact I didn't get seriously into this game until about 3 days ago.

Geronimo
02-24-2006, 11:32 PM
I'm bored...so I'm gonna look for all my old posts that would be suitable for this thread. Enjoy!

Scrub = Cable <B> | Sentinel <Y> | CapCom <B>
*Cable and Sentinel's spots are inter-changable.

Santhrax = Sentinel <Y> | Storm <A> | CapCom <B>
* In that order only, Sentinel 1st. If Storm starts, it's simply SSCapCom.

Matrix = Sentinel <Y> | Storm <A> | Cyclops <B>
* Sentinel and Storm's spots are inter-changable.

Row #1 = Magneto <A> | Cable <B> | Sentinel <A>
* Magneto and Sentinel's spots are inter-changable.

Row #2 = Magneto <A> | Storm <A> | Sentinel <A>
* In that order only, Magneto 1st.

Combofiend = Magneto <A> | Iron Man <B> | Sentinel <Y>
* That's his main order, but can also go Sentinel <Y> | Magneto <A> | Iron Man <B>, for counter/match-up purposes.

Clockw0rk = Sentinel <Y> | Strider <B> | Doom <B>
* Sentinel and Strider's spots are inter-changable.

Duc #1 = Spiral <A> | Cable <B> | Cyclops <B>
* In that order only.

Duc #2 = Spiral <A> | Cable <B> | Sentinel <Y>
* In that order only.

Watts = BH <A> | Sentinel <Y> | CapCom <B>
* BH and Sentinel's spots are interchangable.

Mike Ross = Sentinel <Y> | Storm <B> | Iron Man <B>
* Cable <B> can also be used to replace Sentinel.

MSS = Magneto <A> | Storm <A> | Sentinel <Y>
*In that order only.

MSP = Magneto <A> | Storm <A> | Psylocke <A>
*In that order only.

MSC = Magneto <A> | Storm <A> | Cyclops <B>
* In that order only.

MST = Magneto <A> | Storm <A> | Tron <Y>
* In that order only.

Jesus = Magneto <A> | Cable <B> | Doom <B>
* In that order only.

Shoto = Ryu <A> | Ken <B> | Akuma <Y>
* Order doesn't matter, it goes by personal preference.




Beginner teams:

- Cable <B> | Storm <A> or <Y>| CapCom or Cyclops <B>

Like Juicy G posted, very good basic team. Also like he said, basic game-plan is to gain a lead w/ Cable, then DHC into Storm (w/ Hail Storm), then run like bitch. Also use Storm's Horizontal Typhoon XX Hail Storm to keep lead/chip. If you play w/ CapCom's AAA, then use that to get whoever you're playing against away from you when they get to close. Use Cyclops kinda in the same way, but you can also use his AAA to set-ups combos, and cause some LONG-ASS block-stun.

- Cable <B> | Doom <B> | CapCom <B>

Same basic premis as the team above, except you need better defense for it. "Why?" you ask, simple...Cable HAS to stay alive. I mean, yeah, it's possible to win after Cable dies and you get Doom/CapCom left, but it's pretty un-likely, since those 2 don't work too well IMO. Anyways, instead of gaining the lead w/ Cable then DHC-ing into Storm and running away, you jus' keep Cable in fill the screen w/ as much crap as possible (w/ the help of Doom <B>). CapCom <B> is used to keep rushers off your nuts. Very good team to develop defense with.

- Team Scrub (Sentinel <Y>| Cable <B>| CapCom <B>)

Pretty solid/beginner-friendly team. Jus' keep your Sentinel as basic as possible. No fast-fly or no fancy rushdown/stomp patterns. Jus' zone and keep away. c.hp XX Fly XX Un-Fly ->(repeat) is the scrub killer/skill level tester. Jus' use that and flying HP, and CapCom's AAA to keep zone and keep rushers away. Cable is there for clean-up/meter burning (using AHVBxN). Once you gain confidence in your Sentinel, you can also start Cable, which, in some ways, builds a better team dynamic and helps the over-all chemistry.

- Storm <A> or <Y> | Sentinel <Y> | CapCom <B>

This is a very solid team w/ no real weaknesses...well, there's one, but don't worry about that jus' yet (it's snapback, in case you're wondering). Most basic game-plan for this team is to build 2 meters, land AC->into LA XX LS XX [DHC] (to Sentinel) HSF->s.hk / \..._s.hp XX HP RP XX HSF... This combo is also known as the "DHC of Death." It was developed by Jay "Viscant" Snyder, then made famous by Justin Wong at B5. After that, you can either fight it out w/ Sentinel, or switch back to Storm and jus' run.

- Blackheart <A> (I think, whichever one is AA) | Cable <B> | CapCom or Cyclops [both] <B>

This is a very good team to start out w/. BH's [core] keep-away game is pretty basic and jus' consists of super-jumping and pressing HK. Note, that's not all BH is, but you'll be surpirsed how far jus' doin' that gets you...on a beginners' level anyways. This makes him a very good "battery." (Battery = a starting character who's main goal is to build meter for the next character on the team). Cable is there to burn the meter/clean-up, as usual. If CapCom AAA is played, jus' use to as your way to get anyone who gets to close to you away. And use Cyclops to do the same and set-up combos. BH's infinite is easily set-up from Cyclops' AAA.

There is not such thing as a basic Magneto/rushdown team, since he's that advanced of a character to use. He requires a lot of knowledge of the game, and AT LEAST average to above average execution. And rushdown in general also requires the same things.

Things a beginner should work on:

- Blocking/defense

If you can't block in MvC2, stop playing it. Simple as that. This may seem like an offence-oriented game, but it really isn't. Having a good defense will win you more than any offence will (well, in most cases). Also note, that defense doesn't only pretain to blocking. Defense also consists of (but is not limited to) dodging, tech-hitting, and rolling.

- Basic execution (i.e. Cable's AHVBxN, basic AC's, and basic mobility moves: dashing, walking, flying, etc.)

Basic execution mainly means normal commands for moves and combos that are important, and/or usually apply to most/all characters. Like advanced Magneto, Sentinel, and even Storm (her infinites) combos are all examples of advanced execution. Anything that is important to every character (like dashing/wave-dashing, or "1234" AC's) can be counted as basic execution. Also, anything CRUCIAL to being able to use a character, that isn't anything more than timing and/or basic stick motions (QCF/QCB's, HCF/HCB's, etc.) can also be considered basic execution. Moves/combos like Cable's AHVB, Sentinel [basis] HSFxN combos, and Storms AC into LA XX LS all fall into this category.

- [b]PATIENCE!

This, patience, is the secret to becoming a good MvC2 player, actually, a good fighting gamer in general. Having patience allows you to (but doesn't only consist of these things) hold back when you wanna go for some flashy shit that might cost you a match, keep running away when you get tired of it, not chase somone who's not running away ('cuz that'll usually get you killed), or simply keep blocking and keeping up your defense when you can't stand being rushed anymore. Yeah, all these sound pretty minor, but you'll be surprised how big of an impact it makes when you're actually in-game.



Why use Magneto:
- Top-tier: It's a dumb reason, but it's still a reason non-the-less
- Rushdown: King of Rushdown, unmatched by anyone else in the game.
- Fun: He's fun to play. "Nuff said.
- Makes you look cool: If you like to seriously fuck other people up, please a crowd, AND look good doin' it all at once, this is the character for you.
- He's a battery: Fits into A LOT of teams to build meter.

Best assist (w/ Magneto, in no real order):
- Psylocke [A] - Anti-Air
- Storm [A] - Projectile
- Iron Man [A] or [b] - Projectile or Anti-Air
- Sentinel [A] or [Y] - Projectile or Ground (respectively)
- Cyclops [b] - Anti-Air
- Cammy [A] - Anti-Air
- Tron [A] or [Y] - Throw or Projectile
- Rogue [Y] - Throw

(Some) Magneto good Teams:
- Magneto [A] | Storm [A] | Psylocke [A] - MSP
- Magneto [A] | Storm [A] | Cyclops [b] - MSC
- Magneto [A] | Storm [A] | Sentinel [Y] - Team ShadyK (New)
- Magneto [A] | Storm [A] | Rogue [Y]
- Magneto [A] | Storm [A] | Tron [Y] - Team AK
- Magneto [A] | Sentinel [Y] | Psylocke [A] - Team ShadyK (Old)/San Diego
- Magneto [A] | Sentinel [Y] | Cyclops [b] - Team Xecutioner
- Magneto [A] | Cable [b] | Cyclops [b]
- Magneto [A] | Cable [b] | Sentinel [A] - Team Rowtron
- Magneto [A] | Cable [b] | Psylocke [A] - Team Soo
- Magneto [A] | Cable [b] | Cammy [A] - Team JustinW (Old)
- Magneto [A] | Cable [b] | Iron Man [b] - *My Team*
- Magneto [A] | Cable [b] | Rogue [Y]
- Magneto [A] | Cable [b] | Tron [A] or [Y]
- Magneto [A] | Iron Man [A] or [b] | Psylocke [A]
- Magneto [A] | Iron Man [A] or [b] | Rogue [Y]

Stuff you HAVE to know to play Magneto Effectively:
- Tri-Jump
* Super-Jump, sj.hk_hp, air-dash down-forward, ad.hk_hp
* Super-Jump, air-dash down-forward, ad.hk_hp
* Super-Jump_Jump, air-dash down-forward, ad.lk
- Wave-Dash
* DF+2P xN = Forward
* DB+2P xN = Backward
- Tri-Jump combo set-up
* (see "Combos" section: I-1)
- Air-dash
* (In air) Any Direction+2P; Knowing when, where, and why to do it.
- Throwing
* (Both air and ground) F+HP; F+HK
- Which combos to use and when.
* (See "combos" section) Use Magnetic Shockwave combos to get opp. into corner. Use Magnetic Tempest combos (preferably un-mashable Tempest) for damage.

Stuff it would be nice for you to know, that still helps Magneto:
- Combing into the c.lk->c.hk XX Hyper-Grav...
* (See "Combos" section: A-7 and A-8)
- Dash-in into throw
* dash-in, TAP down->Throw

Good match-ups for Magneto:
- Cable (w/o AAA)
- Blackheart
- Dr. Doom

Bad match-ups for Magneto:
- Spiral
- Cable (w/ AAA)
- Strider/Doom

50/50 match-ups for Magneto:
- (Another Magneto)
- Sentinel
- Storm
- Iron Man

General tips:
- Throw A LOT. Air or ground it doesn't matter. Use either one, they both have their purposes.
*How do they reset combos you ask? They reset the combo counter.
* Why reset combos you ask? To know understand this, you must first understand damage-scaling. Damage scaling is the damage of each hit of a combo lower as the combo counter increases. Resetting the combo counter also resets the damage done by each hit. Each hit (no matter what strength button the move is done with) becomes 1 pt. of damage around hit number 12 or 15 on the combo counter.
** HP Throw - Reset combos; (Throw in air)->Magnetic Tempest XX DHC is safe/guarunteed tag-out and free damage.
** HK Throw - Reset combos; "Should I roll" mind-games.
- NEVER do a Magnetic Shockwave when you have the opponent in the corner, it's a waste of super meter. (They're in the "Combos" section for the sake of completeness.)
- The corner is Magneto's best friend. Being in a corner makes rushdown hard to block. And the corner's where Magneto does all his really fucked up [reset] combos. Get the opponent there any way possible, Magnetic Shockwave combos, throwing, forcing them to retreat, etc.
- Use Hyper-Grav XX Magnetic Tempest combos sparingly, if at all. They are escapable.
- Mix-up your reset combos. They ARE escapable. If you become predictable, they're gonna be escaped.
- Tri-jumping either makes or brakes a Magneto. Doing right will get you several combos in each match. Doing blindly will get you killed. You should only tri-jump in 3 situations:
* 1.) The opponent is in block-stun and can't do anything (most importantly, call an assist.)
* 2.) The opponent's assist is already out (and preferably punished by yours).
* 3.) It's in a reset combo and really fast.
- The way your hand is layed out over the buttons can effect the way how well some Magnetos play. Personally, I use the pointer finger on LP, the middle finger on HP, my thumb on LK, and my ring finger on A1. The other two buttons (HK and A2) I usually move my hand and depends on what I'm trying to do. This finger lay-out makes using Magneto a little easier (well, for me at least). It also makes the sj. inf. (see "Combos" sections: Inf.-1a. and 2a.) easier. One your way up do the sj.lk->sj.mk with your thumb. Then do a short pause. After that hit the dash, and down on the stick, with your pointer and middle finger. And since you don't have to move your whole hand to press lk again, hit it with your thumb RIGHT AFTER you dash, while still holding down on the stick. Press ad.mk a bit slowly land, then repeat. Oh look, you can now do Magneto's sj. inf.



Hope that helps.

- Geronimo

Green
03-01-2006, 06:26 PM
Santhrax is Sent/Storm/CapCom? I had no idea.

ImMrDurp
03-11-2006, 11:31 PM
How on earth do I airdash down/forwards? I noticed both Storm and Mag's infinites require this, and I have no idea how to do so.

ducdoh
03-12-2006, 07:22 AM
erm just jump or sj and place your stick in a 'downforward' direction pressing 2P. You'll see mags/storm airdash downwards. Cancel the dash with an attack, usually lk or hk and boom, you have a triangle jump. :)

ParryPerson.
03-12-2006, 07:55 AM
Yeah, alot of thing in marvel SOUND harder to do than they really are, like wavedashing and tri jumping.

Glitcher
05-03-2006, 12:04 PM
equipo mexicano= spidey/juggs/gambit/akuma


There are four characters in that team, gbursine. Is it named after Mexico because it's illegal?:looney:

Eric J
05-10-2006, 02:19 PM
How much frame advantage do you get from the switch glitch for both sides?

ParryPerson.
05-10-2006, 05:15 PM
....


what?

You don't get any advantage, it just makes sure whatever normal that comes out comes out at the first instant it can.

Eric J
05-10-2006, 07:38 PM
....


what?

You don't get any advantage, it just makes sure whatever normal that comes out comes out at the first instant it can.

Alright. But I think P2 can attack before P1 if both do the switch glitch.

ParryPerson.
05-10-2006, 08:18 PM
You're wrong.


P2 will hit if both do switch glitch and BOTH TAG OUT using the switch glitch, yes.

But with normals like Mags Cr.LK or Cables HP, they all trade.

P2 only hits first if both do switch glitch and both tag out.

AfLaK!!!
05-11-2006, 11:42 PM
sry if this has already been asked

what does "magic" mean..i see it used for air combos mostly im assuming its just some sort of basic air combo but if some1 could tell me for sure. thx

ducdoh
05-12-2006, 08:05 AM
Magic series is just that, a standard air combo : launch, lp lk mp mk.

ParryPerson.
05-12-2006, 04:06 PM
no, "Magic" is lp lk mp mk fp(hk).

if it's in the air, it's simply done after a launch and called a "air magic" series.

StiltMan
05-20-2006, 01:06 PM
this is so simple

bh takes a while to come out and the guy super jumps leaving his bh unprotected.

depending on when he super jumps you can simply punish his bh ... ALOT
First learn how to "Tiger Knee" a air viper beam if you don't already.

basically the command is down, df, foward, uf, up (wait a split second or less) 2 punches. with cable.

He should do his air viper beam a inch off the ground and it's very useful to punish 90% of the moves in the game that have nearly any lag after they are peformed but it's also great to punish assists.

All you have to do is air hyper viper beam black heart everytime he super jumps, if you've built up meter before then you can kill him, if not you can simply keep punishing black heart whenever you have meter until he dies/stops calling him in. (edit: if the grenade is hitting you try to get into the angle where the beam would nullify it, if you can't (which means it reaches you all the way on the other side of the screen) dash foward then air hyper viper beam and avoid it completely, aim it up so when he's landing he'll be pinned down aswell i should also mention you can link up to 3 of these air hyper viper beams)

I know this is a super late response, but... if you're up against a good Cable/BH player, this is a very, very, very bad idea. The Cable in the air has the initiative for where he's going to drop the grenade, and the Cable on the ground has basically no real way to position it where he can't get hit unless he gets so close that he'll wind up allowing the other Cable to get behind him. If you're up against a Cable/BH player who can't place those grenades properly, good on you, but if they can, they're going to want you to try to shoot BH out from under them. Because if that grenade hits you, you're dead. Super jump grenade hitting from above = full set of AHVBs when Cable drops back to the ground.

Master Chibi
06-06-2006, 07:32 AM
How come noone suggests Cable / Sent / Cyc anymore?

I'm looking to make that my team as I don't like Mag / Storm, and I'm more into zoning then I am into rushing the hell down out of someone ;p.

Mixah
06-14-2006, 11:46 AM
beacuse cable and sent benefit from commando much more.

magic refers to the whole chain series... parryperson ALMOST got it right.. magic is the basic chain of jab to forward... the reason the fierces aren't included is because then when people notate (for example) magneto's hgxxtemp combo... they'd be wrong...

c.hp, sj, magic, hg xx temp...

if what parry said was true, then that would be..

c.hp, sj, lp, lk, lp, lk, (hp/hk), hg xx temp...

but the combo would end with the fierce, unless some strange circumstance prevented the fly screen, such as an assist or normal jump mode of some sort.

50mOrEcEnTz
06-14-2006, 08:33 PM
I wasen't "giving free dc copies". Just showing the way mainly (still free)
r u still "showing the way?" lol, i looked for the old marvel custom thread but it has gone gone away since last time i logged onto srk. i just forget how to make .wav files .adx and where to get self boot program and how to burn image of total cd thru disc juggler x_X forgot a lot haha, anyhelp with that would be greatly appreciated!

btw, i know a couple things n marvel n can frequent these forums for a couple weeks until life picks back up

Mixah
06-15-2006, 12:33 PM
ADXENCD is the program needed to make WAV > ADX

The self boot is called bin2boot.ini

I had a tutorial up...

http://gamefaqs.servebeer.com/m1x4h/MvC2/tutorial.txt

http://gamefaqs.servebeer.com/m1x4h/MvC2/tools.zip

if those don't work

http://gamefaqs.servebeer.com/m1x4h/MvC2/

that should work.

StiltMan
06-15-2006, 12:40 PM
Oh, one thing I should mention in response to Geronimo's post: BH teams are going to use BH-B, not BH-A, as their assist. BH-B is the inferno. Every other assist is largely a waste.

Mixah
06-15-2006, 12:42 PM
Stilts... what about his lightenting attack... for some reason, when im rushing with sent i always get fucked up by that assist... it's like, anti stomp or some shit.

Geronimo
06-17-2006, 02:42 PM
Oh, one thing I should mention in response to Geronimo's post: BH teams are going to use BH-B, not BH-A, as their assist. BH-B is the inferno. Every other assist is largely a waste.

Thanks :sweat:.

Sorry, it'd been a long time since I picked BH when I wrote that up.


- Mike

50mOrEcEnTz
06-19-2006, 09:38 AM
ty m1x4h, its wut i was lookingn for o.0

Sweet Tooth
07-16-2006, 04:50 AM
How bad is the Xbox version compared to the DC and PS2? Anything major I should know about?

ParryPerson.
07-16-2006, 09:21 AM
Alot of glitches taken out, people will say that it's worthless, but it's not, I own the DC and PS2 versions, and have played the xbox version.

The DC is by far the better port, the PS2 and XBOX are about even (some people say the PS2 has more slowdown) some glitches taken out, they don't look pretty, they don't sound pretty (PS2 and XBOX) and Alpha Counters are fucked (on PS2).

Now, that said, every port has the needed basics, in fact, I learned ROM and IM infinite on PS2 and went right to DC no problems, I heard alot of whining about that being a problem, if there is a timing diff, it's very little.

You have sent unblockable on PS2 as well (alot of marvel players said this WASEN'T on the port, but it was).

I think PS2 had juggs glitch, but XBOX didn't, I know PS2 at least had a couple of glitches that the xbox took out.

HERE IS THE MAIN PROBLEM. Dreamcasts are so cheap and since MVC2 can be had for free very easy, that it might be cheaper or about the same to buy a dreamcast and get marvel (should cost around 20 bucks for the DC, a good converter is 20 for PS to DC @ www.innovation1.com).

So, because the xbox and ps2 versions are so rare, you will probably end up SAVING money buying the dreamcast, and getting MVC2, than buying the port for another console.

Sweet Tooth
07-16-2006, 04:51 PM
Where can this "free" MvC2 be gotten at? I want to get MvsC2 for my friends birthday.

ParryPerson.
07-16-2006, 06:15 PM
it's only "free" if you get the Dreamcast version, due to the dreamcast having a hole, you can burn DC games to regular CD-R's and they work, this is kinda off topic, so PM me if you want to anything more.

RedSilverAnakris
07-19-2006, 06:02 PM
I have only been playing this game for just over a year now, I am a late bloomer in this. However I have already foudn my favorite team, and it is a wierd combonation, becasue it does not have ONE Top Tier.

My team is Omega Red-AntiAir, Silver Samurai-Laucnher, Anakaris-Ground

This team is what I started with, and after many many losses, I got better and actually can win with this team, I can actually beat a some top tier teams. Everyone that I played said this team sucked, and at first glance, it looks like it. But this team has SOOO many possiblities and new stuff to try.

Many may wonder why the fk do I use the Samurai Launcher , its beacuse it can continous Anakaris' Curse infinte, something that was only possible with AntiAir assists or Juggy, but the Samurai continouse it up perfectly, while Omega sets it up nicely. As well as the THC, the THC does at least 3/4 damage to and assist and 1/2-3/4 on a Point. MOre damage on big guys. TO this day i still use this team and win alot. I am in no way teh Master of Anak, Sammy, or Omega yet, but I am the only one who uses them in my area and actually win with a "looks liek shit team".

this was in response to a post in this thread that is it too late to start form scratch. My answer is no it is not.

SuicidalGrandpa
07-20-2006, 03:15 AM
Too late to start from scratch?

Wait, what do you consider starting from scratch? I started a year or so ago...I´m sure some people that have been here remember my scrubby posts..but that´s beside the point.

As long as this game still has interest put into it, it´ll always be possible to start from scratch. Sure, your competition has been playing for a long time, but if you work hard I´m positive it´s not too late.

Ryu & Ken
08-17-2006, 12:05 PM
noob question, why is it whenever 2 of ur chars die, that the person with 1 char only, always loses.

Doesn't matter if he's the top tier char with full energy and the other guy has all 3 players with 10% energy, the one with all 3 wins.

Is the numbers game, that bad ?

Ryu & Ken
08-17-2006, 12:14 PM
also I have another question, I see certain chars are picked just because they are good assists, like Cap Commando and Tron.

Is there anyway who is average but has great supers ?, so great enough to be picked for that.

also how do you get a perfect, do all 3 chars need full energy or just the one is kills last

P.S I dont really play MVC2 but like to see it being played from time to time

ParryPerson.
08-17-2006, 12:29 PM
Ok, as far as the person with 1 char goes, I've seen comebacks, but if you lost 2 of your char's and he still has all 3 with good health,....

Obviously the person with 3 is better than the one that has only 1 char, so it's probably a good bet that he's going to continue to win, thats basics, just think about it bud.

Perfect = all chars full health

and "Is there anyway who is average but has great supers ?, so great enough to be picked for that."

I have no idea what this is supposed to mean, I tried to guess, but I really have no idea what you are trying to say.

Ryu & Ken
08-17-2006, 12:58 PM
basically someones super who is brillant in every department that you would pick them, so as soon as you get a few bars, then you would tag that char in and use their super and hope it connect.

maybe their super is powerful, fast, great priority, chip damage, you cam keep pulling it off over and over again ?

ParryPerson.
08-17-2006, 01:08 PM
uh......

well thats not a good reason to pick anyone really, and not a good strat at all to just have someone tag in and try to get a lucky super lol.

Storms hail super is..... kinda ... sometimes you can spam it.... never good to just waste meter for no reason though.
Man just change that gameplan haha.

gouki10
08-17-2006, 01:27 PM
Cable has the best super in the game no questions asked.

for hitting some one ONCE with it in either Tk, or Sj cancel style, the oppenent is force to eat all the meters you got.

if cable didn't have that then he wouldn't be the worse top tier, in reality that super made cable......Cable

Without it he would be nothing but a DECKED OUT high mid tier character. Infact without that super cable is fun. i sometimes play and don't use the super, or will only catch someone once with it, and either save the meters or just dhc, mainly when playing my mid tier friends, But if i fight someone like Mag or storm.........Fuck that i burn those bitches. In reality Cable is the Mid tier hero cause think for min. IN how many games are mid tiers only useable because of there Supers.........

IMO Most characters in all games are good because of supers, but in marvel what makes someone top tier is control, and the only reason that cable is top tier is because the threat of getting hit once and have to eat all the meters is enough to put the best in this game on edge and be aware of what will happen if they fuck up, But besides that cable IMO has some of the funnest moves ever in the game.

you know you gotta love the j hp + Drones, Tk Gernade, then Tk lp viper beam for the pin..........Cable is really the ONLY character in this game that is known for having an Awsome super unlike chun or yun in 3s. HOW THE FUCK ARE YOU GONNA MAKE A CHARACTER THAT ELITE JUST BECAUSE OF A SUPER IN A STREET FIGHTER GAME???????. oh Well.

Just remember........Everybody Gets shot.......=p

Ryu & Ken
08-17-2006, 05:46 PM
Yeah I see, I thought Sents a good super as well, the Hand one
( that sounds kinda faggoty doesnt it)

xxbiglou29xx
08-17-2006, 08:47 PM
sents is a really good one simply because of the recovery.. i mean he has movement wen the super is still goin on.. meaning you do drones and dash in and try to launch them for a damaging air combo.... but still a super isnt n e thing to pick a character for magneto has the hardest super with the temptest to actually connect and get full damage from.. cuz think about your not jus gonna walk up and do it theyll see it coming a mile away and if your playing a cable ull eat 5 bars....

wats makes a good super is IMO damage and the bility to connect from n e thing... cable is prime canidate 1 s.hk= 5 bars... sentinel 1 RP= 5 bars... storm one s.lk = ac ending in lightning storm for some serious damage... one that people 4 get is juggernaut... n e move that lands can lead to a headcrush and a glitched headcrush after a j.hp s.hp is worth alot

TrueSephiroth
08-21-2006, 09:05 AM
Just curious, and this question goes out to the people who have way more knowledge than me and especially experience when it comes to MvC2. However, looking at the tier's listing for 2nd Tier and noticing how quite low Spiral is placed upon there, I'm just curious about that. Because Duc has displayed that a Spiral Team can infact compete with many if not almost all of the Top Tier teams, so wouldn't Spiral be up higher in the 2nd Tier's ranking then where she is placed now?

Or is it in no particular order, or that Duc is the only Spiral player that is just that damn good? I am just curious about everyone's opinions, because to me, Duc has displayed this team with Spiral at point on more than one occassion, so I just felt that maybe Spiral should be bumped up. I mean, it could be my inexperience, or lack of knowledge that leads me to say she needs to move up, but does anyone disagree or agrees with my comment?

btw...not trying to start a flame war, just trying to get some feedback on this, that's all.

gouki10
08-21-2006, 01:12 PM
that list is wrong.

Spiral is argueablely THE best mid tier.

i can't say who's the best mid tier wise, but as far as the tops it goes like this.

1-Storm
2-Sentinel
3-Magneto
4-Cable

CoosCoos
08-21-2006, 04:33 PM
Just curious, and this question goes out to the people who have way more knowledge than me and especially experience when it comes to MvC2. However, looking at the tier's listing for 2nd Tier and noticing how quite low Spiral is placed upon there, I'm just curious about that. Because Duc has displayed that a Spiral Team can infact compete with many if not almost all of the Top Tier teams, so wouldn't Spiral be up higher in the 2nd Tier's ranking then where she is placed now?

Or is it in no particular order, or that Duc is the only Spiral player that is just that damn good? I am just curious about everyone's opinions, because to me, Duc has displayed this team with Spiral at point on more than one occassion, so I just felt that maybe Spiral should be bumped up. I mean, it could be my inexperience, or lack of knowledge that leads me to say she needs to move up, but does anyone disagree or agrees with my comment?

btw...not trying to start a flame war, just trying to get some feedback on this, that's all.

Well there is more to it than just Duc's videos.

One of the reasons that Spiral is down there, contrary to where she was when the game first started, is the reason that she is very difficult to use. As a matter of fact, she is more difficult to use than 3 out of the 4 gods IMO. In today's marvel community, where one mess up in execution can quite possibly cost you a match, Spiral can be very hard to use correctly. One mess up with her, and she is basically dead.

That's probably one of the reasons though. I don't play Spiral really well, so a Spiral user should chime in on this one.

gouki10
08-21-2006, 05:35 PM
I don't play Spiral really well, so a Spiral user should chime in on this one.

CALL MR. VADER UP NIGGA!!!

TrueSephiroth
08-23-2006, 10:31 PM
Hmm, from the 2nd Tier's listings, I would assume that she would be better than at least maybe Blackheart and Doom when she's on point with her team for assist backup. Maybe it's just "me" from seeing too much of Duc beasting with Spiral/Cable/Sent, but for me, I haven't seen any good point BlackHeart or Doom with assist do well in along while, maybe aside from Clockwork when he's got Strider/Doom, I dunno, I know that she's not within the Big 4, but at least higher that what she's been placed in the 2nd Tier rankings on the first page.

MGS
08-23-2006, 11:20 PM
...Duc is a freak....i've never seen anyone play spiral like that...i think that she's where she should be..i think you can kill her off of one combo with santhrax...as well as various other teams..the key is being able to keep her trap going ..pinning your opponent down so that they can't do anything and then cable cleans up...which is incredibly hard to do..with players getting smarter*some*...and the whole guard canceling thing...

you just have to think about it this way..how many good magentos have you seen?...tons...good sents..tons...good storms..tons...good spiral??..only duc..that i can think of if you know someone else post it up didn't mean any disrespect

i dont' think she is as good as the top four ..simply because she needs sentinel desperately to keep the trap going...i tried playing her for about a month back in my strider doom days..simply because she's a great battery who doesn't need any supers ...teleport gives you meter..so you can just do that shit all day and build meter..although thats not the best way to build with her...overall she's solid no real holes except for stamina..and degree of difficulty...no really punishing combos you have to rely on the chip damage...

she has good assists..except for the swords that go up..don't really see a point in that but the other two are servicable...nice speed..especially with the power up priority is good i've seen her fierce beat RP in the air..now if only they gave her a defense up she'd be even better

CoosCoos
08-24-2006, 01:47 AM
Hmm, from the 2nd Tier's listings, I would assume that she would be better than at least maybe Blackheart and Doom when she's on point with her team for assist backup. Maybe it's just "me" from seeing too much of Duc beasting with Spiral/Cable/Sent, but for me, I haven't seen any good point BlackHeart or Doom with assist do well in along while, maybe aside from Clockwork when he's got Strider/Doom, I dunno, I know that she's not within the Big 4, but at least higher that what she's been placed in the 2nd Tier rankings on the first page.

Well, actually there are a few really good BH and Doom users around. I am probably the only guy around here, who has the balls to start Doom on point at anytime, and have for a long time. People say, also I do have a good BH as well, as BH/Sent/Capcom is my main tournament team. Also, Stiltman is very good with BH and Spiral, which leads me to wonder where the hell is he in this convo???

Anywho, both BH and Doom, as previously stated I believe, have a lot better damage potential on point than Spiral. BH can uses assists, and trap, or use assist and get damaging combos. Also, Doom can get damage all by his lonesome, and very good damage at that.

Spiral does not have this luxury at all. The best she could hope for is three combos, one being the metamorphasis combo, which at often times is impractical, because of the amount of meter that it takes to do that, and that meter can be used for something more useful, the speed up infinte which can be impractical as well, and the assist to knives to dhc. Other than that, the only potential that Spiral has to get damage, is by trapping, and you know eventually, traps will be escaped pretty much.

But, I will try and get some more footage of me this weekend playing Watts and both of my Gadget(freshly named by someone I flirt with, but two old teams I still run) teams. Just to show people why BH and Doom are up there still pretty much.

Augmint
08-24-2006, 01:53 AM
Well there is more to it than just Duc's videos.

One of the reasons that Spiral is down there, contrary to where she was when the game first started, is the reason that she is very difficult to use. As a matter of fact, she is more difficult to use than 3 out of the 4 gods IMO. In today's marvel community, where one mess up in execution can quite possibly cost you a match, Spiral can be very hard to use correctly. One mess up with her, and she is basically dead.

That's probably one of the reasons though. I don't play Spiral really well, so a Spiral user should chime in on this one.

Alot of people play santhrax - even those players noted for using, say MSP. Its a really hard match up (even just sent/commando). Plus its question of time - characters like IM,strider and spiral require a big investment - more so than others, so anyone learning to play Marvel in an arcade where they're are good players around with a few years experience isn't likely to stick to spiral - esp with hard match ups on sent and people telling you to drop her and pick better teams or saying shit like your not Duc.

and in regards to other posts about spiral players - R Ortiz used to play as her, as well as Mad Boo Face, Breheem uses her occ. in the matches I've seen him against D Hyo. Banshee has posted some good stuff about her but he doesn't play Marvel from what I can gather. Stilt uses her too.

MGS
"no really punishing combos you have to rely on the chip damage"
Nothing that damaging in the air, but with meter a d+ Lk can dish out some good damage ( combo Hp and drones, sword super, HVB xx HSF).

edit - Coo coos posted the above right before me.
I'll add some more later.

TrueSephiroth
08-24-2006, 03:05 AM
Hmm, I see, interesting post guys, this helps me out alot in the understanding of why Spiral is ranked where she is in 2nd Tier. I just felt that she deserved to be bumped up in the 2nd tier listings, but not into the Big 4, however after reading all of this, I can see why she is ranked and stays where she's at. I guess abscence of BH, and Doom players have made my brain melt slightly from intelligence so I needed the wakeup call, but great info for everyone who contributed, I appreciate it.

Radiant93
08-24-2006, 06:37 AM
im with CoosCoos. seeing Watts in my AV. i do agree that BH really can do pain and havoc in an opponent with proper use of an assist and BH himself on point(e.g. Commando). Most of the time when playing watts, i really start BH unless i know i can really pin them down with sent...

MGS
08-24-2006, 11:31 AM
i think youre looking way too much into the placement in the tier brackets...any god character is great..its a debate to say who is the best in the game..some say sent because of his power defense...some say mags because of his potential to kill you off of one hit..some say storm because she's the most versatile in the game...some say cable because well....AHVB..although most ppl agree that cable is the worst out of the four top characters because he needs cover and meter to be effective...funny thing about the second tier is that they are all annoying as fuck to fight....

BH is so annoying to fight..and its not the players fault they aren't trying to be cheap just using him the way he's designed..although still very annoying

doom...i try to hurt this guy as much as i can when he's an assist..bc..sj pink shit, pink shit, yellow shit etc etc..annoys the fuck out of me

not may ppl play spiral so i rarely get a chance to fight her..although there is this one asian guy who plays at CF ppl probably know him if they go there plays spiral sent tron bon...but he doesn't even really work the trap...

i'd like to make an argument for omega..to be bumped up..he is an all around good character has the ability to regain health..multiple times in a combo..3rd tier when it comes to stamina..has good cross ups..if timed right can stop ahvb from across the screen with his df+rh...the only down side is he has only one super and its hard to pull off really unless youre hitting an assist but other than that what could you really say bad about him? one on one i think he pretty much could own up everyone in the 2nd tier..with the exception of tony starks(don't get hit)...he's really good with sentinel drones i usually play him on point..because his assists suck..guess thats another knock on him..omega strike has great priority its just tortise slow...but he's probably the best battery in the game..gotta be between him and bH

psylocke should be removed from the best assist list...because i mean c'mon she's only good with one team..two if you count team george(mag,IM,Psy) cf players know what i'm talking about...

an argument could be made for IM to be in the God tier..because he can kill an entire team without much effort or thinking being involved but i know his speed or lack thereof..keeps him in the 2nd bracket

gouki10
08-24-2006, 01:09 PM
Every Character in the second tier is simply the most annonying gimmecks in the game to fight.

Cable is also a gimmeck,but he's deck-out enough to actually be top tier(worse top tier......not imo, thats a FACT).

the main reasons why storm, sentinel, and magneto are Top is due to thier Priorty,Mobility, Damage potential, and over-all there ability to fight every character 1v1 and win.

MGS
08-24-2006, 09:34 PM
so then there is the debate..on who is number 1...i think that it has to be storm...for the simple fact she has no bad matchups..mags has some sent has one cable has the other top 3..but she has no bad matchups

ducvader
08-24-2006, 10:20 PM
Spiral is awesome! And.... yes its too bad that no one really knows how to play her really well. She can do damage that isn't chip - she has damaging combos but whey risk it when you can cihll and chip and piss people off? :-)

Duc

gouki10
08-25-2006, 07:57 AM
Between Storm, Sentinel and mag the order is like this

1-Storm
2-Sentinel
3-Magneto

1v1 anything can happen, but with the factors of there best teams, and what not.

Storm takes it, however her best is with drones/anti air, Magneto's weakness is that he simply can't fight as well as Sentinel and Storm from a distance.

Control is what this game is all about, and if a character has trouble doing that from any angle then they aren't top tier.

Imo Spiral > almost all of the Second tier list, only person that can be as tough as her is Strider, but thats a different ball game all together.

Spiral vs Strider tier wise is a tough call i would rather hear Duc and Clock's opinion on this

Kenzilla
08-25-2006, 09:54 AM
I really dont like the idea of teirs because you can always be "randomed" by someone. Its rare that you find a good trap player and trap players win because of this. Trap is really hard to fight if you dont know what to do.

hmm strider vs spiral.

id have to say spiral is better only because of cable. She can really get that meter up and if she does die cable has 5 meters and can win the game off one mistake. Striders trap may be a little tighter than spirals but I cant tell. Ive seen duc play and hell trap people longer than I will.

you really cant base trap tiers on one character. Since it takes a team to win, you really have to look at the whole team. If your playing ssd and strider dies it can be game. If you play ducs squad and spiral dies its not over. Strider has to stay alive for some matchups because sentinel cant fight certain duos.

but striders sword has awesome priority. Beats storm for free , magnus, sentinel, cable. You really cant fuck with it if you know how to use it.

gouki10
08-25-2006, 11:59 AM
i would say that spiral and strider not trap characters rather they are more "Block Stun Killers"

if you know someone that turtles hard enough to stop all rushdowns then pick duos like Spiral/sentinel, or strider/Doom, and listen to the music of CHEAP that flies out of there mouth.

In Marvel And in any game blocking isn't good enough, Zoning FTW IMO

in my opinion the only reason why spiral isn't played as often as strider is because the level of excution/zoning need to use her like Duc for example is far higher to be done on top players then it is for Strider/Doom to beat a top player, Why?, Because to beat Strider/doom you have to move all around the screen, staying in one spot will get you killed, same with spiral, only with spiral there is more chances to move, atleast when outside the "trap" or lockdown as i would say. Swords are easier to Get away from, but Don't waste meter, Orbs are much harder, and with the combo of Doom will do chip damage alot quicker, but the cost is a meter each Orb, so the balance between each character's lockdown tools is there. Plus the fact that spiral doesn't take hits as hard strider, so with strider it is encouraged to be IFC as best as possible, and same goes with Spiral, or any character for that matter imo.

to sum up what im saying sprial needs patience and spacing skills, but strider needs excution and quick thinking skills

most players don't have patience so it's easier to kill them with strider/doom because that team is always on top of you and if you don't do something right you die because strider gets good damage off of orb/doom pin downs, compared to the damage recieved off of spiral sword/drone lockdown. however at a high level spiral is in a sense harder to deal with because it requires patience and reasoning to get in on her( thats why alot of players get owned by duc), compared to how fast strider dies off a short, short anything by practical anyone.

imo strider and spiral are both balanced in these game, there is nothing cheap about what they do.

btw i used the term "top player" loosely as some people could be mistaken for a top player when they are not.

any comments?

Radiant93
08-25-2006, 08:06 PM
i would say that spiral and strider not trap characters rather they are more "Block Stun Killers"

if you know someone that turtles hard enough to stop all rushdowns then pick duos like Spiral/sentinel, or strider/Doom, and listen to the music of CHEAP that flies out of there mouth.

In Marvel And in any game blocking isn't good enough, Zoning FTW IMO

in my opinion the only reason why spiral isn't played as often as strider is because the level of excution/zoning need to use her like Duc for example is far higher to be done on top players then it is for Strider/Doom to beat a top player, Why?, Because to beat Strider/doom you have to move all around the screen, staying in one spot will get you killed, same with spiral, only with spiral there is more chances to move, atleast when outside the "trap" or lockdown as i would say. Swords are easier to Get away from, but Don't waste meter, Orbs are much harder, and with the combo of Doom will do chip damage alot quicker, but the cost is a meter each Orb, so the balance between each character's lockdown tools is there. Plus the fact that spiral doesn't take hits as hard strider, so with strider it is encouraged to be IFC as best as possible, and same goes with Spiral, or any character for that matter imo.

to sum up what im saying sprial needs patience and spacing skills, but strider needs excution and quick thinking skills

most players don't have patience so it's easier to kill them with strider/doom because that team is always on top of you and if you don't do something right you die because strider gets good damage off of orb/doom pin downs, compared to the damage recieved off of spiral sword/drone lockdown. however at a high level spiral is in a sense harder to deal with because it requires patience and reasoning to get in on her( thats why alot of players get owned by duc), compared to how fast strider dies off a short, short anything by practical anyone.

imo strider and spiral are both balanced in these game, there is nothing cheap about what they do.

btw i used the term "top player" loosely as some people could be mistaken for a top player when they are not.

any comments?

well said. i couldn't say more.

50 SENT
08-30-2006, 05:51 PM
honestly i think strider is only used more than spiral because he looks more beastly and overall has a coolness factor to him. hes always a crowd favorite as well. as far as difficultly to use i wouldnt put one over the other. i would just say if your talents are on defense/patience, spiral would be best. if you have more of an innovative/aggressive style, strider is more for you. spiral is better IMO because she fits this game better. strider is a greedy little fuck in a game that requires partners working together. strider demands all meter on his team. striders assists help no one. spiral on the other hand provides meter and has a pretty damn good chipping assist. overall she fits the game better.

i remember when duc was on top with valle in so cal there were a lot more spirals, ricky probably had the second best spiral. a lot of people were on that bandwagon though. hell i remember one tourny valle beat duc with spiral against ducs msp lol. i think theyre both very difficult to use in these times of instant gratification that the gods provide but can hang well.

Augmint
08-30-2006, 11:46 PM
i'd like to make an argument for omega..to be bumped up..he is an all around good character has the ability to regain health..multiple times in a combo..3rd tier when it comes to stamina..has good cross ups..if timed right can stop ahvb from across the screen with his df+rh...the only down side is he has only one super and its hard to pull off really unless youre hitting an assist but other than that what could you really say bad about him? one on one i think he pretty much could own up everyone in the 2nd tier..with the exception of tony starks(don't get hit)...he's really good with sentinel drones i usually play him on point..because his assists suck..guess thats another knock on him..omega strike has great priority its just tortise slow...but he's probably the best battery in the game..gotta be between him and bH


Pretty much agree with the above - but battery wise cyclops is probably the best unless you have someone like cable who can limit him doing hks (then BH,Omega Red, spiral, storm, Ruby etc...)
More pro's for Omega - d/f Hp launcher range, good corner combos, 50/50 mix ups after doing a coil - drain - toss into air.
I'd put omega red just behind 2nd tier peeps like WM, Dhalsim, Rogue.

ribu
09-07-2006, 04:56 PM
Not sure what it's called,but I see it with vids that have Magneto in them.Don't know if he's the only one who can do it or not.How do you cancel an arial rave and hit the ground;then come back up and hit them again.Or is this just something he can do?

Side Note:My current team is Sent.,Captain Commanda,and Juggernaut.Should I replace jugg with someone or is this a good team?

Radiant93
09-08-2006, 07:49 AM
Not sure what it's called,but I see it with vids that have Magneto in them.Don't know if he's the only one who can do it or not.How do you cancel an arial rave and hit the ground;then come back up and hit them again.Or is this just something he can do?

Side Note:My current team is Sent.,Captain Commanda,and Juggernaut.Should I replace jugg with someone or is this a good team?

juggy on point, place in storm and you got santhrax, place in cable and you got scrub, place in BH and you got watts. hmm. what else. pretty much the same concept with sent/commando on point. i'm presuming you're really good at sent/commando or sent/juggy, it's really damn hard to make a comeback once sent it dead IMO. commando/juggy or vice versa. place in a good character for a team like that.

SymbolicBear
09-08-2006, 11:09 AM
I am typically an SF3 player and just moved next to a MvC2 machine, so I decided to start dabbling in the game a bit. I think its a fun game overall but the entire team dynamic is completely new to me. I played MvC a ton, but I was young and only at a very casual level.

I've been reading up on standard technique stuff and I have been learning all that slowly. My only problem is I can't exactly pick a team I want to stick with. I guess I could just play your standard Sent/Cable/Storm team that I see everyone playing, but I would much rather play a team of characters I know. As far as tiers go (which seem to be more obvious in this game than in SF3) I have no idea where all the characters are, aside from who I see used in the finals at Evo

Thus far I seem to enjoy playing The Shotos, Captain America, Captain Commando, Cyclops, Gambit, Hayato, Iron Man/War Machine, Jin, MegaMan, Morrigan, Sakura, SonSon, Spidey, Strider, Tron and Wolverine.

I mix and match from these characters when I play but I have been wanting to stick to a team recently. Any suggestions on good teams from this small group of characters?

CoosCoos
09-08-2006, 12:51 PM
Well, the best way to go, until you get really really serious(or not, depends on the player), is to pick a character that you really like playing with, one of the four gods, and a good assist character. You won't really go wrong with that most of the time.

I'll probably post more stuff later I think.

FSgamer
09-08-2006, 05:45 PM
Thus far I seem to enjoy playing The Shotos, Captain America, Captain Commando, Cyclops, Gambit, Hayato, Iron Man/War Machine, Jin, MegaMan, Morrigan, Sakura, SonSon, Spidey, Strider, Tron and Wolverine.
Shotos - IMO the only one worth playing is Ken, he has a good anti-air assist and decent offense.

Spiderman/Wolverine - both pixies, w/ nice rushdown game, both very fun to play in casuals, but aren't nearly as good as the top-tiers.

War Machine/Iron Man - Not as good as the top-tiers but worth playing IMO. Look for match videos w/ ComboFiend, he uses Iron Man (www.zachd.com/mvc2)

Strider - he's pretty good but only if you have Doom w/ AA assist in your team (which sets up the Strider-Doom trap). Add Sentinel to the team and you've got Team ClockWork.

Captain Commando - a lot of people use him, he has a great AA assist.

Cyclops - good AA assist, he has an infinite. I'd rather use Iron Man or Cable instead of him but that's just me.

Check out this thread (http://www.video-opera.com/forums/showthread.php?threadid=134) at Video-Opera (http://www.video-opera.com/features/). It has lots of good info on the top-tiers characters as well as some other characters.

RedSilverAnakris
09-11-2006, 09:51 PM
As cooscoos said before, pick whoever seems to be your favorite. However, when I myself picked this game up about 1 year and half ago, I sucked ass, mainly becasue the competition sucked ass. When I got to University (half year later), there were far more skilled players there to practice with. When I got there, I broght my favorite characters Omega Red, The Silver Samurai, Anakaris. At first, I got OWNED, mainly because these 3 are just some of the most awkward chars, and I think OMega is the #1, mainly becasue his gameplay is COMPLETELY different than any other char, and me having no experience with any scrub Wolvies or Spideys.

So for months on months, I got my ass handed to me, and was told on countless billion times, to trade in 1 or 2 of my chars for a top tier or a shitty Commando. Howqever, the stubborn mule I was, refused. I could barely do anything with those 3. HOwever, the persistent mule I was, fougth on and on, and on, and picked up gameplay strategies, looked at a few vids, and got strats from users of these men. However, the strats were different, since everyone had Omega, toptier, top assist. Or Samurai , top tier, top assist. Or Anakaris, top tier, Cyke (top assist).

So what did I do? I invented and worked on this team, nowadays, everyone loves to use low tier, top tier, top assist teams. However, I tried to MAKE these guys work together. I managed to fidn a way to set up and continou the Anakaris Curse Infinite with teh Samurai Gamma assist and Omega Beta assist both, I learned that Omega is THE BEST battery for the Samurai, and an excellent keep away while at the same time dishing out offensive damage, while the Samurai is the meat shield and the damage disher, and Anakaris, is a mix up of rushdown and confusing keepaway. I made good use of Omega's Omega Strike Assist, and now, every player I play, says it is the most annoying assist they have faced ( excluding Commando or BH or others top), I learned what order a good DHC will return me lots of damage, and in the process I found that my team is also a deadly assist killer ( Vaccuum Omega Destroyer, to Vaccuum Raimeiken, to Cobra Rush or Pharoah Illusion ).

However, this team, since its priority in other categories is lower compared to Mags and Sent and Cyke, it is still very hard to play against skilled Mags and cheap Icemans. However, I love this challenge, using an innovative team to battle top tiers. I have had my share of wins against top tiers wiht this team (and no the players dont suck, they are extremely good), and have had it to the point now that whenever the person sees me play or loses, they ALWAYS will use Team Scrub ( Sent, Commando, (any char that is top tier enough ) ). I have gained the repsect of many MvC2 players at my arcade becasue of the "breaking of tradition" if u will of not using overused chars, and instead battling with my custom team and actually pulling a few wins.

So what was the point of that crappy life story on MvC2? Pick whoever the hell you want, and work with them, preferably guys who interset u. u may not ALWAYS win, but if you put up a hell of a fight to the point where the guys has his one health Sent kill all three guys, then you are just as good as the top tier players ( maybe not better, but around there :P ). I will gradually move to a Mags, Sent, Cammy team, but htats after I have mastered my custom team and retire it.

Also, I think that if you work with low tiers first, it GREATLY increases your use with the top tiers, becasue you will DEFEND better. One thing I learned with using my custom team is that I MUST defend properly and NO MISTAKES, otherwise I am a dead Mummy, collapsed Super Soldier, or beaten Samurai. So, when you DO move to top tiers, I feel you will be able to better defend and thus learn them at a great pace.

But htis is all my opinion, tell me what you think tho.

unknown user
09-12-2006, 01:36 PM
Anakaris owns Iceman for free though :P

gouki10
09-12-2006, 03:10 PM
Unforunately in todays marvel Scene if you are planning to win, then you "have" to pick top tiers.

I Say ..........BULL SHIT. don't take winning and losing seriously, but take learning and developing on your skills seriously. What people don't get is that theres a way around everything, and that time and time agian it has been proven in marvel that anything is possible.

i remember watching a video of a guy called 300 lb. Eugene beat Justin's matrix(storm/sentinel/cyclops) with doom/cyclops/commando.

Note: this was at Final round 9(2006)so if you think this that was back in 2002 then stfu.

pick who want, and learn the game, top tiers are fun, but there ain't nothing more fun then winning with characters that suppositly shitty, WTF are they gonna say, nothing, cause you were the one with the "Handicap" if you lose, you lose, if you win, you win, no excuse!!!

don't ever say that" oh you only beat me because you were picking top tiers" cause that is nothing but an excuse for your shitty skills, if your oppenent did actions in the game that beat yours, then he is the true winner, no arguement, same as they can't say shit if you beat them with a lower tiered team. And believe me the Good players will show respect for someone that wins with the "low tier" teams, so don't take that sore loser's words seriously, cause at the end of the day it's just a game, it's no big deal.

i don't give a fuck about tiers, you can counter-poke everything, so no matter what theres a chance to win.

remember tho that games are all about having fun so if you have fun with Son Son, rubyheart, cyclops, then by all means pick it, just remember to play the top tiers as well before you say they aren't fun, But remember to actually GET GOOD with them before you make that judgement same as with the lower tiers.

peace.

RodJ
09-12-2006, 04:38 PM
doom/cyclops/commando WOW, serious...do you know if they have video of that? i wanna see that. I say at least have one god tier in your team and a good asst. the 3rd charecter can be one of your favorites, Vagita-x beat jwong once with rouge(note*she's a low tier) So whoever u play with PRACTICE is the key.

Green
10-17-2006, 11:11 AM
I can't remember if you can't do anything after an air dash in nj mode, but I do know that you can hit n+1 times in a nj where n is the number of hits that connects with the opponent, blocked or not. i.e you do nj tj.lk tj.mk with Magneto on somebody, if you start the tj high enough you can potentially do hk before you land.

I use only nj trijumps with Storm on non-Sentinel characters (with one exception) because IMO it seems faster and there is no blue splash which can cue some people to the overhead. The exception is when they're far away and roll toward me. When you nj, you face the same direction until you land, whereas in sj mode you turn around automatically. Nothing like doing tj.lk while your opponent wakes up behind you; doing it from an sj solves that.

EDIT: Holy shit, what post did I reply to?

ParryPerson.
10-17-2006, 11:25 AM
lol Green, you replied to the new post in the Storm [newbie] thread in the MVC2 [newbie] thread.


haha man you win.

Green
10-17-2006, 12:25 PM
No, actually I replied to a post on the first page of this thread, from 2005.

God, I feel like a scrub.

Demon Dash
11-01-2006, 01:47 PM
I'm playing on J DC so what speed do I play it on? Turbo? Or Turbo 2?

CoosCoos
11-01-2006, 01:54 PM
I'm playing on J DC so what speed do I play it on? Turbo? Or Turbo 2?

Turbo.

Demon Dash
11-01-2006, 02:01 PM
Turbo.
Are you sure? Okay, I always thought it was Turbo 2 but was never quite sure enough... Oh well, at least learning the ROM's going to be easier for me...

AmbiguousCrosup
11-08-2006, 03:11 AM
Giving this thread a bump. The random jump start of a scene here and this being a popular game around here forced me to learn MvC 2. Fuck it, I'm subscribing. Now if only I could learn to sjc and tri-jump........

shiroi
11-08-2006, 01:12 PM
I started playing mvc2 only recently (my first fighting game in my life), and my biggest obstacle right now is not being able to execute certain moves consistently. Has ANYONE ever had this problem before when they first started out? For example, I can only do cable's tk AHVB about 2 times in 10 tries. Is it my timing, bad keypad motion, or what?

Thanks to anyone who replies to this.

gouki10
11-08-2006, 04:05 PM
yes you are doing the input wrong, just keep practicing and you'll get it perfectly mastered in no time.

remember to hit the 2 punches after you hit forward/jump, and make sure you hit all the corners of the motions, d, d/f, f, f/u+2p

RodJ
11-09-2006, 01:47 PM
training room is your friend,i know it's mine.

Illan Jr
11-09-2006, 02:38 PM
training room is your friend,i know it's mine.

No! your wrong training room is my friend , it told me so yesterday . lol but he's right practice execution ,strategy comes with experience from playing people but you wont learn anything till you get execution down.

shiroi
11-10-2006, 08:45 AM
thanks guys... seems like it really was a matter of practice.

I have another question. How do you break someone's blocking defenses to get in a super or combo? Any techniques? I thought perhaps I can use an assist, jump behind them and then attack, or alternate between low and high attacks.

RodJ
11-10-2006, 10:52 AM
If you wanna use cable's unblockable,its all about timing....when the opponent is dead and his other player tags in,time cable's bullet to right when he comes out if done correctly you will see the opponent drop his gaurd once that happens qcf+2p(hyper viper)his dirty ass.

Illan Jr
11-10-2006, 11:08 AM
If you wanna use cable's unblockable,its all about timing....when the opponent is dead and his other player tags in,time cable's bullet to right when he comes out if done correctly you will see the opponent drop his gaurd once that happens qcf+2p(hyper viper)his dirty ass.

What he said only its not an "unblockable" its called a guard break ( but Cable does have an unblockable). Well back to the subject, Cable is the King of Guard Breaks and the reason for that is he can guard break from practically anywhere and it doesnt just have to be on a character that is about to come in , he can also guard break people from a regular jump as long as they block the bullet.
The reason why it works is because while you are in regular jump mode ( notice i said regular and not super jump because in sj you are allowed more than one action) you are only allowed one action ( Block , normal attack , special , super ). So if I can only Guard Break people that are in regular jump mode , why am I able to Guard Break the next character coming in ? You guessed it that falling character is registered as a jumping opponent ( WTF !! No way) Yes way : ) :
Now forr the fun part

Cables Guard Breaks ( well the useful ones at least )

Any distance
1. j.Hp, land , tiger knee AHVB ( d,df,f,uf + 2P )

Mid Screen max ( can be closer just not farther than Mid)
2. Cr. Hp, (wait till cable fully recovers) Tiger Knee AHVB

damn the bullet connected but he was able to pushblock.
No worries, so he slapped you in the face by pushblocking . Pistol whip him back by

A.) wait to TK. AHVB as he falls ( just cuz he pushblocked doesnt mean he can block again :) )
or
B.) jump straight back up Hp xx AHVB

sorry for making this post long I was bored at work : ) Hope this helps

Btw RodJ , I know what you meant and I apologize I meant no disrespect , but go ahead and show me tonight remember its marvel night and "I got five on it" : )

RodJ
11-10-2006, 11:21 AM
^
you know what the fuck i mean lol(how about i show you LOL)

RodJ
11-10-2006, 12:27 PM
Good post Jr.,also you know i don't play with cable anymore,MSP all day....we are gonna be at ff today cuz i get off at 2pm i wanna play with sonson so get at me and chicken cuz you know i hit trees harder then sonny bono.

shiroi
11-10-2006, 12:29 PM
you'll have to excuse me for my ignorance... Im assuming guard break is an action that breaks their guard, but what's push block? A type of block that pushes your opponent back?


Ditto... Im bored at work as well : )

RodJ
11-10-2006, 12:36 PM
pushblock is an action that is caused when you press all 2 punches(while blocking) when your opponent attacks you. Same as in XvSF(if you played that game)

edit::I was thinking about XvSF lol

Illan Jr
11-10-2006, 12:43 PM
pushblock is an action that is caused when you press all 2 punches(while blocking) when your opponent attacks you. Same as in XvSF(if you played that game)

: ) : ) : )

gemdoom
11-24-2006, 10:43 AM
yea i cant seem to do the unfly good and im getting a bit pissed about it did anyone ever experience this i feel like i wanna quit right now

Illan Jr
11-24-2006, 11:43 AM
yea i cant seem to do the unfly good and im getting a bit pissed about it did anyone ever experience this i feel like i wanna quit right now


Yup this game will do that to you when its time to get advanced. But if you can be abit more detailed about what problems your having with unfly ( how to activate, certain combos with unfly , or just what is unfly? ) and ill do the best i can to help.
BTW dont get discouraged its happen to us all , just keep playing and you tend to adapt.

gemdoom
11-24-2006, 03:15 PM
yea thanks its just that when i do the first example combo on the Unblockable, Unfly and Fast Fly - What you need to know thread on the first post first combo. i get pissed when i cant connect the second lk because of that unfly it bothers me also i can seem to call out command with the rocket punch

Illan Jr
11-27-2006, 09:25 AM
yea thanks its just that when i do the first example combo on the Unblockable, Unfly and Fast Fly - What you need to know thread on the first post first combo. i get pissed when i cant connect the second lk because of that unfly it bothers me also i can seem to call out command with the rocket punch

K well first off i recommend you practice S.hk ^ sj.lk, FF. lk, hp ( also if the second lk is not coming out your not doing fastfly right . once you have activated flight let the stick return to neutral then press up or any direction and lk at the same time. Just practice till you get the timing and your lk comes out consistently

ribu
12-10-2006, 04:47 PM
What's a good way to practice for this game if you can't really play with anyone else? Cause the computer is fucking retarded most of the time. Like i'd really like to get good at this game,but I don't see just playing in sparring mode all the time helping.

Illan Jr
12-11-2006, 09:06 AM
Go to training practice combos till you can do it without having to think of what buttons to push , then once your comfortable go to arcade and practice landing them on the cpu ( treat the CPU as a human opponent) . once you got that down develope strategy by playing other people but make sure you got your combos down to where its rare that you'll screw up in between. why practice on a cpu? cuz its a moving target and your execution will get better for now .

Mixah
12-11-2006, 12:41 PM
What's a good way to practice for this game if you can't really play with anyone else? Cause the computer is fucking retarded most of the time. Like i'd really like to get good at this game,but I don't see just playing in sparring mode all the time helping.

Let me ask you something. What's the purpose of getting really good if you don't have people to play?

gouki10
12-11-2006, 01:55 PM
Let me ask you something. What's the purpose of getting really good if you don't have people to play?

.......Ryu.......What do you see infront of your fist?

CoosCoos
12-11-2006, 02:23 PM
Let me ask you something. What's the purpose of getting really good if you don't have people to play?

He can drive down to Charlotte and not get beat down that's why.

ribu
12-12-2006, 09:32 AM
Basically. I could go to people's houses/tournaments and lose terribly, but that wouldn't be fun for anyone.
For anyone that reads this can you tell how this team is: Ken, Bonne, Sentinel/Psylocke.

mok
12-16-2006, 09:27 AM
i have a question about gameplay

if i hit both assist A and assit B buttons at once and i have enough super meter i can do a team super combo. now if i do this and only have 1 stock of super meter the character i currently have out will do a super by himself, is there a way to pick which super that character will perfom ??

Radiant93
12-16-2006, 10:19 AM
i have a question about gameplay

if i hit both assist A and assit B buttons at once and i have enough super meter i can do a team super combo. now if i do this and only have 1 stock of super meter the character i currently have out will do a super by himself, is there a way to pick which super that character will perfom ??

it depends on what kind of assist you picked in the first place (alpha, beta, gamma)..

ParryPerson.
12-16-2006, 10:21 AM
The THC retarded and a waste of meter almost 100% of the time (Unless you're making a combo video and want faster recovery with the point char to follow up after someone elses super). No, you cannot just pick who does what super with one meter A1 + A2 mashing and it depends on assist picking at the start as to what super you do.

EDIT: Go here and watch as much as you can. http://www.zachd.com/mvc2/

You will learn alot and won't have to ask silly questions.