PDA

View Full Version : Rolento's rushdown(pressure) strings


[Twitch1]
10-27-2003, 04:01 AM
I just started using rolento and i was wondering if anyone Can tell me some of rolento's rushdown(pressure) strings ive seen some like umm s.jab, s.jab,s.jab then kk and then pogo? Also when is it safe to stop the string and run away?

~Twitch

popoblo
10-27-2003, 04:15 AM
http://www.shoryuken.com/forums/thread489.php

Gwai Lo ½
10-27-2003, 07:13 AM
Just rush away twitch! Get prez to teach you man...

[Twitch1]
10-27-2003, 01:17 PM
Prez is already annoyed with me asking him question bout eagle :lol: And popoblo thx but like they dont dicuss about like the psych out side of his poke strings thats what i really want to know.....

~Twitch

Gwai Lo ½
10-27-2003, 01:35 PM
Just play prez then, ask him to fight against you with rolento...

[Twitch1]
10-27-2003, 01:58 PM
ok and next time u come down ill ask u to show me some shit 2

Gwai Lo ½
10-27-2003, 02:15 PM
I wont be down till the January tourny i think. If Im coming i'll post in the mtl thread.. but still prez is your best bet, I only have a few pressure strings with rolento, most of it is rush away :)

The Goose
10-27-2003, 06:01 PM
I don't really use Rolento, but how do you do the pogo stick hops. It's like a taunt without giving away Super Meter.

Gwai Lo ½
10-27-2003, 08:40 PM
Originally posted by The Goose
I don't really use Rolento, but how do you do the pogo stick hops. It's like a taunt without giving away Super Meter.

you press kkk when you are about to land. It is invincible to low attacks, builds meter, allows you to change the direction of the hop and attack after a hop..

kcxj
10-28-2003, 01:55 PM
Originally posted by Gwai Lo ?
Just rush away twitch! Get prez to teach you man...

Are you that fucking idiot in the ECC videos yelling in the background of those JS Master matches? If so, then sorry to be rude, but I hate you...

popoblo
10-28-2003, 02:08 PM
Originally posted by kcxj


Are you that fucking idiot in the ECC videos yelling in the background of those JS Master matches? If so, then sorry to be rude, but I hate you...

YES, is that you?!

JS master's mai does some random 3 or 4 hit combo with jabs and shorts, and some idiot says, "oooooo, too good."

"it's over"

"roll cancelled"

i really hope that isn't you gwai lo, because i agree with kcxj that you are a fucking idiot if that's you.

Gwai Lo ½
10-28-2003, 02:08 PM
Originally posted by kcxj


Are you that fucking idiot in the ECC videos yelling in the background of those JS Master matches? If so, then sorry to be rude, but I hate you...

No, no I am not. I dont know who is yellin in the back of JS Master matches tho, is it from this year? I dont even think ive seen the videos.

edit: and why the fuck would you assume its me?

kcxj
10-28-2003, 02:32 PM
Rush away! Rush away! :lol:

[Twitch1]
10-28-2003, 03:40 PM
well this thread has become interesting......

Binarystar
11-04-2003, 08:00 PM
mr.gwai didn't even go to ecc8:bluu:


haha @ twitch

popoblo
11-11-2003, 03:51 PM
what's the button combination for rolento's move where he bounces off the ground on his stick after his KK jump? when i press down and mk, he just goes down quick, but i want him to bounce back and ish.

Gwai Lo ½
11-11-2003, 05:30 PM
Originally posted by popoblo
what's the button combination for rolento's move where he bounces off the ground on his stick after his KK jump? when i press down and mk, he just goes down quick, but i want him to bounce back and ish.

press KKK right before you land and a direction (optional)

[Twitch1]
11-12-2003, 07:33 PM
ya its not that bad ur invulnerable to low attacks and u build bar

Gwai Lo ½
11-13-2003, 07:15 AM
Originally posted by [Twitch1]
I just started using rolento and i was wondering if anyone Can tell me some of rolento's rushdown(pressure) strings ive seen some like umm s.jab, s.jab,s.jab then kk and then pogo? Also when is it safe to stop the string and run away?

~Twitch

oh yea, its almost always safe to stop a string and run away, just cancel a move into a wall jump or roll or kkk jump ....

Ouroborus
11-16-2003, 08:05 PM
basic poke strings with rolento

repeated lps while walking

(c.lp),c.lp, c.lp, c.hp

standing or c.lp x2 or 3, standing mk (use this if you feel your opponent is about to retaliate the previous one)

(lp),lp, lp, mp (great if you think your opponent is about to jump)

(lp),lp, lp, c.mk into..........

-lp roll

-hk or mk knife

-scouter jump mp

-scouter jump d+mk

-scouter jump mk

-scouter jump back

-wall jump

-c.hk from a distance

-patriot circle x1 from a distance

[Twitch1]
11-19-2003, 06:00 PM
thx

[Twitch1]
11-20-2003, 10:05 AM
is rolento's st mk a good poke?

Gwai Lo ½
11-20-2003, 10:35 AM
Originally posted by [Twitch1]
is rolento's st mk a good poke?

its amazing.

marvelscrub
11-20-2003, 11:24 AM
Dunno if this has been mentioned yet, but..

When jabbing like a fool, try to watch for that counterhit! It's real quick and is hard to react to, but if you can catch (anticipate even) the counterhit s.jab go into d.forward x pipe twirls.

When going for KK jump, crossup forward after your knockdowns you can try the old (but still sometimes works) fake crossup trick if they're blocking your j.forward. j.RH looks the same so use that instead.. it will whiff so you go low with d.forward. Shitty part is that if they DO block d.MK x patriot cirle, chances are that you're screwed. However, d.MK x tripwire can be pretty safe even if blocked. Hell, I guess you could go for valle CC if you can get it to work.. >shrugs<

Alternately, you can use the KKK pogo bounce to bounce back over the opponent to their front (like a little jump) and mix it up even more by bouncing back over, kicking them in the face, landing and going into combo. The weird part is that when I go for this, most times I have to hold d/f (the direction i am jumping) and KKK in order to bounce BACK over them. ? Somtimes though (rarely) he will bounce in the direction I am holding. I guess it has to do with my timing and him turning around or something.. Either way it looks l33t. :)

anti-air Tripwire is neat-o. I always laugh at my opp when i land it. :)

Gwai Lo ½
11-20-2003, 12:06 PM
I havent been able to do pogo hop games after a knock down... i tried before, but i play a lot of a and k and they just quick get up.... so those type of games only work against like p s and c.... then i always forget to do it - or get supered, so i stopped trying.

Gwai Lo ½
11-20-2003, 12:11 PM
Originally posted by Ouroborus

-patriot circle x1 from a distance

Good way to eat a level 3.

marvelscrub
11-20-2003, 01:17 PM
Couldn't you scouter jump after a throw or far knockdown to catch them as they quick get-up?

I noticed something about the patriot circle.. that thing is damn long and quick to come out. I'm thinking it might be a great move to counter long pokes. I was playing Iori once and blocked his far sweep (the tip). I couldn't slide afterward and hit him, because he would block it.. but I could reverse patriot circle and nail him.

Maybe the sweep is just as fast to reach out that far, I dunno.. I could be screwing up. But i'm going to experiment with it more.

Gwai Lo ½
11-20-2003, 01:24 PM
Originally posted by marvelscrub
Couldn't you scouter jump after a throw or far knockdown to catch them as they quick get-up?


No, I'm fairly sure you will get like cannonspiked (depending on the character, there is lots of things they can do)... but Id have to experiment more to be sure. Maybe a punch throw, definately not patriot circles or kick throw, I dont know what else will set it up... maybe after grenades ... as they cant quick get up.., but again I dont know all the exact situations, I tried all of the above at some point and it didnt work out in my favour....

Ouroborus
11-20-2003, 05:59 PM
Originally posted by Gwai Lo ½


Good way to eat a level 3.

notice that i said from a distance

i put that last on the list because it is the least safe.

besides, not all characters can retaliate with a level 3. i know i would not use that on blanka or balrog. characters that doesnt have an instant level 3 works well.

Gwai Lo ½
11-20-2003, 09:02 PM
Originally posted by Ouroborus


notice that i said from a distance

i put that last on the list because it is the least safe.

besides, not all characters can retaliate with a level 3. i know i would not use that on blanka or balrog. characters that doesnt have an instant level 3 works well.

or cammy s.roundhouse, s.fierce, spirow arrow!, blanka c.fierce, ball, sweep, sagat c.fierce, tigercrush, it doesnt have to be a level 3. It can be a lot of things because his hands stay out there and the recovery on that move is like 2000 frames.

Ouroborus
11-20-2003, 10:37 PM
Originally posted by Gwai Lo ½


or cammy s.roundhouse, s.fierce, spirow arrow!, blanka c.fierce, ball, sweep, sagat c.fierce, tigercrush, it doesnt have to be a level 3. It can be a lot of things because his hands stay out there and the recovery on that move is like 2000 frames.

cammys standing fierce can whiff at times. tiger crush will get you one hit only so sagat will be left wide open.

yes i know a lot of things can hit hit afterwards because his hands stay out there for a long time, but he can go into another patriot circle. from there, its basically a guessing game.

i know this is not the safest block chain, but it works once in a while, especially when you have the momentum going.

Gwai Lo ½
11-24-2003, 08:18 AM
The first thing I noticed is that whoever brought the topic into the thread was right:

If you jump over an opponent (and land behind them), and hold forward (direction you are jumping) as you press kkk you will bounce backwards (towards the opponent), if you hold back you will bounce forwards. The converse is true if you land in front of the opponent. So if you do jump at a corpse and intend to do this, know which side for sure you will land on.

You can normal jump, super jump, and scouter jump into this. I havent tested with wall jump as of yet but I dont see why you shouldnt be able to use it.

If the person is standing and you pogohop right next to them, they can throw you out of it.

When I actually got this mixup to work it was fuckin sick, you can combo off the pogojump attacks you do, and Im almost certain you can activate in certain situations (although I didnt have time to test because I was playing in arcade - I dont have it on dreamcast..). When I first started using it I got punished a lot, but the more I tried it the less I got punished.

I havent tried it when knocking someone down in the 2p corner (If you jump into the corner and pogohop which way will you go).

marvelscrub
11-24-2003, 09:29 AM
It's cool isn't it? :) I know what you mean when you say it's not the best.. But it's fun.

I can't really mess around with it at home, but i was wondering can you do a jump attack and THEN pogo bounce when you land? That would be too good. J.mp, pogo j.mp, pogo crossup j.mk.. :)

The best bragging-rights move you can do with Rolento IMO is towards+mk pogo and kill with it. You call a sweep, pogo that shit for the win, and laugh at your opponent.

Anyone use meaty s.mp?

Gwai Lo ½
11-24-2003, 09:39 AM
No, Im pretty sure pogohopping can only done on empty jumps. And yes, although pogo hop isnt the most reliable mixup, its got mad style and also can be very unexpected - if you set it up properly its sick.

Meaty s.mp is great (especially when they dont have a good wake up :)). You can Meaty s.strong, s.jab, c.forward xx patriot circles. You can also mix it up more. Doing s.strong, s.strong is fun (although leaves gaps!) and can extend your poke string a lot. s.strong into c.fierce can often lead to a counter hit. Depending on the groove you are fighting and the character the opponent is using this move can be very useful.

I was actually wondering about the frame data of towards+Forward. I want to find a use for this move. The risk/reward for this move is garbage to use for predicting sweeps.

marvelscrub
11-26-2003, 07:13 PM
That's why you laugh at your opponent. It's humiliating. :)

has that move EVER been good? I know if avoid low stuff.. but the delay seems awful. I haven't messed with it much in the newer games.. too bad it doesn't knockdown. :(

Ouroborus
11-26-2003, 09:35 PM
Originally posted by Gwai Lo ½

I was actually wondering about the frame data of towards+Forward. I want to find a use for this move. The risk/reward for this move is garbage to use for predicting sweeps.

9/3/37.

comes out in 9 frames, stays out at 3, and takes 37 frames to recover.

Gwai Lo ½
11-26-2003, 10:35 PM
Originally posted by Ouroborus


9/3/37.

comes out in 9 frames, stays out at 3, and takes 37 frames to recover.

baka! lol, maybe if it got a knockdown and was more meaty... i think that move is there just to give people problems, lol :)

Im determined to find a purpose for all his moves though.

Burghy
11-27-2003, 12:14 AM
I think it's to discourage people doing walk up mk. Ha! You accidentally did pogo hop instead? EAT COMBO OF DEATH!

Ouroborus
11-27-2003, 12:26 AM
thats why i like c. fierce more.


it also discourages people from alpha countering with him. a whiffed AC = :wasted:

which is really a damn shame since his alpha counter owns.

Gwai Lo ½
11-27-2003, 09:39 AM
Originally posted by Ouroborus
thats why i like c. fierce more.


it also discourages people from alpha countering with him. a whiffed AC = :wasted:

which is really a damn shame since his alpha counter owns.

Im not sure what you are saying in this post. When you alpha counter you are in block stun :confused:

Ouroborus
11-28-2003, 01:51 AM
Originally posted by Gwai Lo ½


Im not sure what you are saying in this post. When you alpha counter you are in block stun :confused:

yeah i know, but some moves put you in block stun for a very short time so it can make you whiff the alpha counter and the stupid f+mk would come out.

correct me if i'm wrong but shiro (japanese rolento player) tried to alpha counter and messed up, with the f+mk coming out instead.

Gwai Lo ½
11-28-2003, 08:07 AM
Originally posted by Ouroborus


yeah i know, but some moves put you in block stun for a very short time so it can make you whiff the alpha counter and the stupid f+mk would come out.

correct me if i'm wrong but shiro (japanese rolento player) tried to alpha counter and messed up, with the f+mk coming out instead.

Ah, I see what you mean, but if you alpha counter it's most liekly a second c.lp you were waiting for, or a super to cheese you out (best use for an ac imo .. otherwise i like to wait for a-meter.. although i've been thinking i should use it to stop from being guard broken more.) But yea, having that happen would suck, it mighta even happened to me , i just dont alpha counter enough to remember :bluu:

Drag
12-11-2003, 04:05 PM
You can down+KK pogo hop after a jump attack during CC. It seems anytime you are landing in CC mode you can down+KK pogo hop. Even after a knife.

How useful, I don't know. But might be fun to try if your CC gets blocked.

twitch077
12-11-2003, 06:01 PM
.....trying combofiends custom i can get it sometimes but does anyone know the exact timing to get them in the air then rh knife into minesweeper?


the combo can be seen in the media section combofiend vs valle

Gwai Lo ½
12-12-2003, 07:24 PM
You'll see that lots at MAT. That is if ratio1beatdown sues rolento. I hear that's the way he does the custom.

I think the timing on the s.roundhouse xx knife part is the same as s.roundhouse xx super... then do the super as you land. I havnet been able to practice it (or even try it more than once) but i've been told by my friend who's done it that that's the way it is... I just do s.roundhouse xx super.

twitch077
12-14-2003, 08:21 AM
i c however doesn't combofiend use the s.fierce into knife?