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Residentevil
10-30-2003, 02:05 PM
i need some b.b hood combos and main strategy. she quite diffcult to combo alot of her moves i any one can help post it.

BB Hood
10-31-2003, 08:15 PM
Hey today is halloween and i am feeling lazy. Tell you what i will post sometime on monday or tuesday.

Dj Clayface
02-17-2004, 11:44 AM
Here's a cool and effective combo for you. Jumping lk, jlk, clk,clk, cool hunting(qcf+pp). Opponent in corner, Jumping lk, jlk, clk, clk, low missile(hold b-f,hk), dash, lk, lk, super jump, lp, lk, lp, lk, double jump lk, lp, lk, hk pause, hk.

Dasrik
02-17-2004, 03:12 PM
Ignore the above scrubbalicious post.

c.short x2 into cruel hunting is best combo, quick and easy but a bit tricky on timing. Takes practice.

You can do c.short x2 into f+fierce into cruel hunting, that's easier timing wise but rougher joystick wise. It doesn't really do any more damage easier.

Without meter, it depends exactly what you want. Do you want knockdowns? Constant pressure? Damage?

GUNZ
02-17-2004, 11:32 PM
I have some very nice pressure combos With Hood, in fact ill probably have a pretty elaborate forum about how use her the way i have been in about two weeks, since she obviously has to play different against say iceman as opposed to ryu, but i have been able to come up with some new ways to play her. As far as i can tell, nobody uses Hood like i do, and i always get people saying dam i didnt know she could be used like that. Ill save all the details when i can back it up with combos and stuff, but as of right now I really dont call any of the moves by their proper names, and the explainations for them are a little bit more elaborate since they must follow a cadance at first, but basically it started when a freind of mine strated to get good with cammy, cable and wolverine, basically i could barely move or even get an assist out, so i did what any sensible scrub would do and i strated to give Hood breathing room with Dooms rocks. At first all i could do was fire missles and assists off until i had enough meter to mabey connect a cool hunting, but as i got my timing down better i started to play offensively in spurts until Hood got smashed by a viper beam. Any way To make a long story short, the protection of dooms rocks allowed me to experiment with ways to get meter the quickest with hood, and eventually i wasnt throwing a horizontal missle i was tossing a mine and at the same time charging for the 45 degree angle missle, which i realized reached every character at the perfect timing to keep them in block stun long enough for hood to come down and immediately go to a cool hunting which became a cheap little zoning tactic. Ill have a hell of alot better stuff soon since as you can see explaining any combo for me would take a whole paragragh right now. Any way The secret to learning Hoods versatility is in the cadence of the moves. I like to call it hippity- hop. she basically hops up and down constantly which allows her to not only be a moving target , but allows her to charge her moves up and down and do moves like machine guns and mines while she is charging every single time she hops up AND down. The concept sounds easy enough to be discarded as weak but, I assure you it is extremely multilayered. The best part is that this is a strategy not a tactic and proof is in the fact that i can now switch her game up from defensive chipper, to poking confuser, to trapper, to minor offensive prescense if cool hunting is timed right. Since i am really slow when it comes to translating combos, try this, stop trying to connect combos into arial raves and crap, and start thinking about how you can end all of her moves with the 45 degree angle missle into cool hunting when you hit the ground, because unless the opponent has super reflexes and telegraphs your move they will have to basically have to super jump as fast as can be done in order not to take the chipping damage from the cool hunting. of course there is the issue of the small characters taking only half the damage, since the top layer of bullets goes above them but, i garrantee those same characters small stature will allow them to be juggled into the cool hunting with perfect timing if the 45 degree missle hits them and beleive me if you time it right, most of the time they will be in such relief to not have a projectile or flame thrower coming at them every half second or so that they will try to dash in or jump up just as the down ward missle catches them. This actually takes a bit of practice since every character falls a little differently but luckilly hood can vary alot of her angles to accomidate these differences. Like i said it is gonna take me a couple weeks to get all this down on paper so it can be understood, so if you want to start learning Hoods timing better. do this as a training tool. Pick dooms rocks not for damage but as more of a buffer to allow you time and protection. and start to memorize the timing of pressing backwards and hk (not down and back since that takes a bit too much time for this) and then release an hk missle forward and always keep the missles low. Hopefully if you didnt realize this before you will see that the possibillities are very many esspecially when you add the canceling of moves like down and hp next to an opponent xx into horizantal flame thrower xx into cool hunting. In fact, if you learn the proper cadance it will basically look and feel like every move you do is being canceled in succussion until the eventual cool hunting chips or cuts through the opponent. Tactically im sure alot of this has been done before, but i have to stress the Word Cadence, because if used right Timing wont mean anything, What i mean by that is that people time their combos and stuff according to what the opponent is doing. B.B. Hood Doesnt need to concern her self with what the opponent is doing on any small scale, She is more then capable in the right hands of creating her own timing and dictating if the opponent can even move or not. As you can see i am rambling a bit, but only because i have just stumbled on some combo varations that are extremely damaging (whether the opponent is blocking or not) , are simple to do technically, and are very versitile against any character or team. Of course there is one major down side which is that constantly moving around and charging moves leaves one reletively open to hyper vipers and hail storms. I apologize for the length of this crap, but i garrantee that if your a Hood player looking for an edge, i have a few things that will definitely help add to your arsenal.






:wtf:

gbursine
02-18-2004, 12:50 AM
there is an enter button...

Dasrik
02-18-2004, 01:43 AM
You just wrote a long lump of text explaining basically how Zaza plays BBHood. Good job, genius.

I'm not kidding. Zaza woud have written a 40-page FAQ.

GUNZ
02-18-2004, 02:13 PM
You just wrote a long lump of text explaining basically how Zaza plays BBHood. Good job, genius.

Yo Dasrik, i was friggin explaining a strategy not tactics, plus i was tired. Im not talking about Hoods moves and combos, for the past 5 months i have been studying her canceling variations. She has some nasty ways of completely dominating almost anybody with the proper assist of course. Anyway when i can put all on paper you will see exactly what i mean, im not exactly talking about combos here, infact its a little harder then just combos since alot of how to get these strategies to work has to do with how efficiant one is with the controls. Alot of it takes perfect timing, and alot of practice, like any character. Im sure Zaza or whatever is pretty good, im not arrogant or ignorant enough to think im the shizznit or anything but i have been doing my research and i have found some advantages about hoods canceling that ive never seen any veteren use. The only way i was able to find this out in the first place was to stop using her flame throwers as keep away tools and to stop doing arial raves which of course should be used but make it almost impossible to see how her tiny canceling variations and charge timing can affect how quickly or slowly Hood can catch any opponent off gaurd even when all they want to do is block. Again ill elaborate more later but i liken the way i play her to the way i use doom. For chipping and zoning mainly, with spurts of strong offensive and runaway to catch people in traps.

Dasrik
02-18-2004, 03:16 PM
Yeayea I know, I was just tired.

Uhhh... air super DHC into apple for you is dope.

Goodnight!

GUNZ
02-18-2004, 07:47 PM
Well dude it is pretty simple.... either im lying out my ass for the cheap thrill of thinking people will admire my friggin screenname since some just might think i have some super secret massive ultra combo gamebreaker crap, or im telling the truth that i have some variations on her moves that alot of people dont know and ill have it in a ledgible and readable form like i said... in a couple of weeks. If i wanted to impress a bunch of noobs i would just make some variations of known combos and repackage it in a nice neat little f.a.q. so people like you cant rip me in a public forum.... but i didnt do that.

thanks for the feed back Duuuude.
:lol: :wtf:

GUNZ
02-18-2004, 11:04 PM
Yo Dasrik, i get the feeling that you like your ego rubbed by noobs, so ill indulge you here with a few questions......
(not being sarcastic)

- Do you know of any infinites besides the corner one?
- What is Hoods best assist?
- What are some non-noob combos with her?

Ill be checking your answers against my super secret massive online database of friggin godlike B.B. Hood moves. yes thank-you

incognegro
02-19-2004, 09:50 AM
well i have found that the best match up with hood is doom(aa) i recommend far as team wise is bbhood/sent/doom i use them even i the local scrub tourney's for shits and giggles and in real good macthes bbhood/doom is a good defensive tool for the magmagicians out there but don't get careless they will fuck u my main combo is hold f/d,c.lk+doom,c.lk,c.hk,45 deg missile into the hunt its completely techable(if tech'd just do the horizontal missile mix it up slow and fast and dash forward[not on cable]) but if u want to play bbhood correctly in my opinion especially with doom's aa its not about the big combos with that team its all about the long chip and lockdown that u can do if ur looking for the big extreme look for another main character because shes not it also i find to be effective is not really focusing too much on the character on the screen but the assist but don't dart carelessly once again because mag's speed and cable's ahvb will have the last laugh i have alot more but i am tired of typing i will be back though

Vidness
02-19-2004, 10:16 AM
I have a guilty pleasure, I use Hood/Juggs/Hulk at times ( don't remember the name, Team AK?)

Mags and Storm have a ROUGH time rushing down BBHood. I always try to keep them landing in front of me, and I am constantly dropping mines. At worse, we trade, but most of the time, I get a clean mine hit. My main goal is to build 3 meters while letting jugs & hulk get creamed. I could be wrong, but I think Hood's df+rk is the normal that can build meter the fastest? Someone correct me on this.

If they call an assist, I immediately call jugs and jump at them with mine xx flame, which is sort of safe.

After I get 3 meters, it's time to kill the assist. If you've lasted this long with mines xx flame and jugs/hulk assisting, you've probably worn down their point char some. With a foolish call to their assist, press 2 buttons and BAM! Assist gone & maybe the point as well.

Of course this team has it's issues, but it's SO fun to play.

If you meet these qualifications:

1. Point char's super starts fast
2. 2nd char is jugs
3. You have 2 or more meters

Then it makes certain normal moves punishable with the press of 2 buttons. Remember that!

incognegro
02-19-2004, 11:13 AM
I have a guilty pleasure, I use Hood/Juggs/Hulk at times ( don't remember the name, Team AK?)

Yes, it is Team AK originally pantented by me incognegro thanks for the recognition:D appreciated(ego deflates)

Ok now i like the little match u got going there but if i feel like this game is more team play then individual character strength so that team u have to me is garbage but keep it up if it works for u go for it but if i was u i would go with something a little more solid [Team AK(assist killer)bb.hood(aa)/sent(proj)/doom(aa)]


---ego deflates----
:lol:

GUNZ
02-19-2004, 02:40 PM
I agree the B.B. Hoods best partner is Doom AA, but with Hood on point and Doom AA as my main assist, the pace of the match can be kinda slow. Capt. Commados AA, IMO, puts instant pressure on people who think they have your strategy with Hood and doom AA figured out. With dooms rocks flying forward while hood chips forward and 45 degree angle downward, its only right to have an instant vertical assist to compliment the pressure. Im not real sure about Blackheart, since i dont know how to use him that well, but IMO Hood/Doom/Commado is too slow already.

Any suggestions about a quick start-up assist to compliment Hood and doom is welcome.

Dasrik
02-19-2004, 04:51 PM
Originally posted by GUNZ
- Do you know of any infinites besides the corner one?
- What is Hoods best assist?
- What are some non-noob combos with her?1. No. I don't learn infinites as a rule. My own reasons ;)

2. Alpha (smile & missile). It's a sniper assist, does a lot of damage, knocks down and is fast. Zaza uses it to great effect, and it's annoying as fuck. A really good assist to use in projectile rush.

3. low short x2 into cruel hunting is the best combo, but if you have no meter, it really is up to you as a player. If you like secure knockdowns, then try to do an aircombo, but personally, I would go with just a sweep or a combo into molotov cocktail to keep positional advantage. It's really hard to be where you want to be after flying screen. Also keep in mind that even though beautiful memory (HCF+KK) is not a good super, you can combo it off a low short if you're fast.

Dj Clayface
02-20-2004, 09:31 AM
Yo dasrik I'm just posting what I know, Residentevil asked for some combos and I gave him the 411, I didnt ask for your opinion.

Dasrik
02-20-2004, 09:38 AM
Originally posted by Dj Clayface
Yo dasrik I'm just posting what I know, Residentevil asked for some combos and I gave him the 411, I didnt ask for your opinion. You suck at Marvel vs. Capcom 2, so who cares what you think.

gbursine
02-20-2004, 09:39 AM
Originally posted by Dj Clayface
Yo dasrik I'm just posting what I know, Residentevil asked for some combos and I gave him the 411, I didnt ask for your opinion.

411 ?:lol: :lol: :lol:

don't be so afraid of the truth fool.
maybe you needed an opinion.

Dj Clayface
02-20-2004, 10:07 AM
Originally posted by Dasrik
You suck at Marvel vs. Capcom 2, so who cares what you think. Like I said I didnt ask for your opinion.

Dasrik
02-20-2004, 10:38 AM
Originally posted by Dj Clayface
Like I said I didnt ask for your opinion. It's not an opinion, the fact is you are garbage at this game and always will be.

Stop giving newbies your scrubby useless advice and SHUT THE FUCK UP when smart people are talking.

sHiNeRiK
02-20-2004, 03:57 PM
Damn Rick.. don't be mean. =(

Anyways.. can BBHood fit in with Morrigan?

Baby H
02-20-2004, 06:50 PM
Originally posted by sHiNeRiK
Damn Rick.. don't be mean. =(

Anyways.. can BBHood fit in with Morrigan?


AWW ERIK WANTS 2 B THE PEACE MAKER,
AWW HOW CUTE :p
JK :cool:

Dasrik
02-20-2004, 07:37 PM
BBHood is a good projectile assist. Morrigan could probably use it to help her rush, but it still is not really all that helpful. Perhaps if you really wanted a bit of a Darkstalkers team themed. But an all Darkstalkers team Does Not Work.com, I tried it.

sHiNeRiK
02-21-2004, 04:02 PM
I guess I'll stick to Morrigan/Tron then. =(

... I am the peacemaker.

Baby H
02-21-2004, 11:26 PM
hey i really want 2 know how hard B.B.HOOD is cuz im just learning how 2 use her i would ask my bro (rick) but i dont want 2 bother him any1 who can help me with that just AIM or E-MAIL me otay thanx PeAcE OuT :cool:


P.S. rick if u can help try 2 get the sticks from jose OtaY

sHiNeRiK
02-22-2004, 11:35 AM
Damn Baby H you are lazy..

Who cares about Bbhood anyways. :p

Athanasy
02-22-2004, 08:28 PM
:cool:

Dj Clayface
02-23-2004, 02:12 PM
Originally posted by Dasrik
It's not an opinion, the fact is you are garbage at this game and always will be.

Stop giving newbies your scrubby useless advice and SHUT THE FUCK UP when smart people are talking. :lol: :lol: :lol: Smart People, HA HA HA HA where I dont see any:lol: HA HA HA HA HA HA HA Oh shit I think I'm having a heart attack :lol: HA HA HA HA HA HA HA HA oh oh my heart just stop......................oh there it goes:lol:

Master Chibi
03-01-2004, 05:26 PM
I've been playing with Buletta for well over four years now, ever since the game came out really, so I guess that grants me some worth in my advice on how to use her, or rather a description of how I use her. Pardon my lack of knowledge with the proper terminology, I rarely use them.

1. Learn to charge properly, and as quickly as possible. See if you can land a two hit combo from a s.FK, or from when she lies down a bit and plops it out from her dress. ie: Mine -> Missle = Two hit combo.

2. As someone already mentioned, s.FK is an odd, yet very effective anti air / anti triangle jump tool. So for all those offensive driven Mag / Storm players, just throw out a s.FK. They'll actually manage to get a hit on you, only to have the delayed bomb knock them back out of it. Seriously, that little bugger will stop entire supers and much anything if timed right. Go ahead and test it out.

3. HH causes insane chip damage. If you can manage to have the opponent receive the full blow of the super when blocking, then by all means do so, regardless of it not hitting. If you manage to hit someone with a j.FK in the air, throw out HH immediately after (and depending on the character) they'll usually be in the prime position whilst blocking in the air to eat HH.

4. Use charged FK missles wisely, they can sometimes catch your opponent off guard, especially when the view of the screen is elsehwhere. Timed right, it will knock Storm out of Hail Storm, even as she floats on up there. Obviously it's not wise to do so if they combo it.

5. Don't try to play defensively with her, otherwise you're pretty much stuck if someone controls themselves well enough. Just start shoving bombs and j. FP in there face with the proper coverage.

6. HH can hit after a blocked FP rocket punch, but not a push blocked FP rocket punch, if I'm not mistaken. HH can also hit after Proton Cannon, cleanly.

7. Basic, easy ways to combo HH:

-: s.FP xx HH
-: s.LP, s.LK, f.FK xx HH
-: s.LP, s.LK, f.FK xx 623 + FP xx HH
-: s.LP, c.FK, df.FK xx HH

8. Use f, f FP and that sliding / slithering moves of hers when trying to be offensive or aiming to mix up matters.

9. Her d, u.FP missle holds some worth too, but only when locking down and with the proper assist, otherwise the lag is too great to use otherwise.

10. LOVE HER.

Again, my appologies if it isn't typed out perfectly or if there's stuff missing.

:D

BB Hood
03-07-2004, 12:50 PM
I also believe that Dr Doom aa is also the best with BB Hood. I use BB Hood/ Dr Doom/ Iron man, I also switch Iron man for sentinel sometimes but I prefer Iron man for a good Anti-air. About the 45 degree missile with the doom partner I also do that but after the missile is shot and before I touch the ground I charge for the forward missile. It does not really keep them down but just in case if they use a partner before they leave the ground or just dash forward they have to block or there partner will get hit. Also Beatiful Memory can be unrollable in the corner if you time a down HK just right, but it also depends on the size of the character. It won't work on storm for a strange reason and it won't work on people as heavy or big as Sentinel because they fall too fast after they are thrown into the tears. If you have the right partner like Iron with the right assist you can combo after the down HK.

GUNZ
03-26-2004, 01:50 PM
originally posted by Dasrik
low short x2 into cruel hunting is the best combo, but if you have no meter, it really is up to you as a player. If you like secure knockdowns, then try to do an aircombo, but personally, I would go with just a sweep or a combo into molotov cocktail to keep positional advantage. It's really hard to be where you want to be after flying screen. Also keep in mind that even though beautiful memory (HCF+KK) is not a good super, you can combo it off a low short if you're fast.
------------------------------------------------------------------------------------
When I practiced the low short x2 into Hunting, I thought I remembered it as Standing jab x2 into Hunting so I can get that to work and even sometimes for added damage do....
S. jab, call Ken AA, S. jab xx into Hunting.(Superfast) Ken doesnt have to be called in between jabs but its the only way I can get him to hit at the same time as the Super so that they lock eachother in to take the full Damage.
Dasrik I cant get the low short x2 into Hunting to work yet since I just realized that I read your advice wrong but ill try, and dam!!!
Beautiful Memory Comboed off a low short!! Jesus Friggin Krist!
You gotta be real fast to get that.

Any way a little off topic, if anybody gives a shit, as far as I can tell the best way to build meter with Hood is to jump in on an opponent with Hp machine gun and then immediately Crouch Hp machine gun( charging down and back into what ever you do next). They ussually will block the first Hp which is why the second one ussually works but if you can get the first jumping Hp at the right angle so that all the bullets hit, you will build meter as quick as anybody. Works perfectly on big guys like Sent and Blackheart.
------------------------------------------------------------------------------------



EDIT After practicing for an hour or so the low short x2 into Hunting actually works really well, good move.

The low short into beautiful memory is a little bit harder to get but not as impossible as I thought. Also a very good move.

Vidness
04-21-2004, 10:54 AM
forward+rh lets you combo anything you want, cept maybe hyper apple.

Higher-Jin
07-07-2004, 08:35 PM
Dasrik, i really shouldn't get involved but maybe you should consider people bashing people like this is why people don't post anymore. Even though they didn't have the best advice, it still seems a little wrong to go off like that, that's just me though, i just hope it doesn't discourage more people from learning marvel or trying to help in the low tiers sections, which by looking at it needs all the help it can get.

*Shrug*

NemoDC
07-09-2004, 02:24 PM
i just started working at the arcade at my mall, so now i'm actually playing against people who aren't my friends. and my team of bbhood(proj)/morrigan(anti-air)/t.bonne(proj. of course) has been faring decently. i still need to get used to using the arcade stick anyway...

easy way to cross some up... lay a mine with standing.HK then cancel right away into commando crawl (d,d,lk+hk). it's very nice when you go around your opponent like that.

i like to jump in with the uzi while calling tronne projecticle assist.

a good OTG combo that looks elite(done anywhere on screen) is:
down lk, down lk, down hk... OTG down HK, weak basket (reverse hadoken) canceled into hunting super.

also. down lk, down lk, forward hp (or hk), grandma super

down lk, down lk, forward hp (or hk), kick molotov cocktail into hunting super.

4neqs
07-09-2004, 09:48 PM
Hey 'rik, I was toying with the thought of a Mega/BBH/xxx team, seeing as how Megaman builds meter really well. Do you think Commando AAA or Sent drones would fit the bill? If not, what are your recommendations?

burnnravr0142
07-10-2004, 01:58 PM
4neqs- I'm no dasrik (if im being honest with myself, i'm TERRIBLE at this game) but i'll give ur q's a shot...

imo, commando aaa or sent drones r THE BEST assists for megaman... he can lock down using them with his fireballs/ rockball (check mm threads for more details)...

however, personally i hate capcom, so i'd recommend sent... although u wont have that great anti air assist, u should b able to lock down ur opponents pretty well, and u'll have a great third character... plus hypermegaman-> cool hunting (or watever its called) -> drone super would prob look cool and do crazy damage :lol:

just my 2 centz

4neqs
07-13-2004, 07:14 PM
Thanks for the reply. I don't think I'll ditch Commando yet... a solid AAA is always what I consider in making my teams :lol:

Darkstonian
07-17-2004, 09:12 AM
hey negs, I'm new here, but I got a couple of tips for you when it comes to The Hood and Sentinel drones assists. I play team Robostalkers (Felicia, BB, Sent) and I use the drones assist. And I've been playing with The Hood since Vampire Saviors, so my tips are worth a read. With BB, you can create nice combos linking the drones, and the drones give her a good rushdown game, since they give her time to dash a couple of times in order to get close. But the best thing to do is to call in the assist while jumping in with either the Amazing Shot(j.hp) or the Roll & Mine(j.hk). It keeps the enemy at bay, and helps you rush. And you can link the drones with a combo started by using the Amazing Shot.
Try this:

jump in with Amazing Shot, assist, c.lp, c.lk, c.lp, drones connect, dash in c.lp, c.lp, Cruel Hunting(qcf+PP).

Or if your opponent isn't a good roller, try this:

jump in with Amazing Shot, assist, c.lp, c.lk, c.lp, drones connect, dash in c.lk, c.hk, dash in lk, Tricky Purse Cut(f+hp), Cheer & Fire(f,d,df+hk), cancel into Cruel Hunting.

In both cases, assist while you're jumping in with the Amazing Shot. Also, depending on the distance between you and your opponent, you may only be able to get in only the first two hits before the drones connect. But try it out, cause it works, but watch out for those AAA's while jumping in. I got more, but just experiment, and you'll discover some yourself.

As for Capcom and the Captain Thunder, I can't help you...

4neqs
08-01-2004, 02:56 AM
Btw while playing as BBH on point I tend to spam uf/ub+ j.roundhouse, usually after throwing out a missile and in conjunction with an assist. Is this bad? I do it out of impulse. :B

Strangevision
08-28-2004, 09:10 AM
Hmm...

My favorite Bulleta team is Bulleta (proj.)/Cable (AAA)/Tron (Proj.).

cr. HK, cr. HK (call Tron) -> Cool Hunting will outright kill a character if Tron hits enough times. This combo allows Bulleta to hit with all 52 hits of her super regardless of character size as well.

Cable provides a full screen AA and of course his wonderful AHVB. He works very well with Tron as well (who doesn't?). While up close: Standing HPx3 -> Call Tron -> Viper Beam xx HVB.

Anyway, back to team basics. This team is very anti-rushdown, provides cross-up capabilites because of Tron, builds meter like woah, and deals some pretty impressive damage. Plus, you get a pretty safe DHC (King Kobun). Anyway, it works well for me. I don't see any real faults with this team.

I'd like any comments/critiques though.

4neqs
08-28-2004, 05:32 PM
I don't know, seeing as how BBH relies heavily on c.short, c.short -> Cruel I've come to consider both her and Cable as meter hogs, so I generally don't put them on the same team. Nice team idea though, and Tron will def. help.

Strangevision
08-29-2004, 06:21 AM
Yeah, the team definitely uses a lot of meter. BBH is no slouch at building it though. I usually abuse "HK Mine Runaway" (jump away spamming HK) along with her c. HK, mines, and missles. This builds meter quickly.

Another way is to force the cross-up with Tron's assist. Call Tron and jump over your opponent. If they're blocking: c. HKx2 -> Uzi Spray xx horizontal Cheer & Fire. If at any point you connect a hit, cancel into Cool Hunting or Beautiful Memory. If they block everything successfully, BBH gets free meter and is properly spaced because of Cheer & Fire. The flame also helps cover Tron from being punished. From there, BBH can hop away dropping those annoying mines again.

BB Hood
09-01-2004, 02:17 AM
I think a better team would be BB Hood(Projectile)/Dr Doom(AA)/Iron Man(AA). Cause it's meter building, does alot of block damage, you can tell by looking at the team also the DHC with this team do crazy damage even when blocked. It also has guard break (Iron Man) so have your done killing after a DHC into Proton Cannon you can guard break the next character as they are coming in. :encore:

Bulleta
09-03-2004, 09:47 PM
But with that team (BB Hood/Dr Doom/Iron Man) you can't always run away especially against a Santhrax team. It will get you mostly no where since they can do damage from a far. Of course what to do is to try and snap back storm to get commando in but it is easier said than done. So other things to do would probably be to at least gain level and try to hold the storm down also getting the Sent ground out of the way. You could also put Iron Man as your first character and get storm in a combo that leads to an infinite which is also easier said than done but if your good with Iron Man combied with Doom(AA) than that should help your chances; then after the storm is gone try and guard break the Sent then go into the infinite then with all that level gained because of the infinite it should be easy to finished the rest of Sent off. Then with Commando left shouldn't be much of a problem. Just have him make a mistake. If he goes to caption sword then trade your character then killing him with block damage, supers, infinites, combos. :rolleyes:

300 lb Eugene
09-05-2004, 04:04 PM
B.B. Hood Advanced can it be done?

Im not sure about cable yet but against Sentinel yes
(if used with right assist)
I get my web cam this week so when i do Ill put some
casuals of her vs. a friend of mine and you can see it then.
She can give magneto a very hard time too.

BB Hood
09-06-2004, 05:48 PM
I can't wait for those matches. Anyways to list a few more things about BB Hood. BB Hood in the corner is sometimes not the best place to be against certain teams but can be a great advantage in her game against a MSP. I know it sounds foolish but with her s.HK it can keep away mags for almost forever unless your playing against someone like soo mighty of course(I had that experience). The magneto will constantly try and get you but just press the HK and they will get hit away. I know is sounds like noobish advice but anytime they are close enough to rush down just keep pressing HK, it works no joke(only against the magneto because storm can launch you because of her long distance launch). Then when there health is low enough block damage them to death.
Also you know how Sentinels love to do laser, rocket punch, sentinel force. Well word of advice, if there is at anytime when Sent does that and you have a partner on the ground quickly cancel to Cruel Hunting. You might get hit but you might not and get a free Cruel Hunting on Sentinel which is great. Also sometimes when a Sentinel does laser, rocket punch, hyper sentinel force I do cruel Hunting after the rocket punch and sometimes get sentinel in the super but sometimes I don't but it is worth a try.

300 lb Eugene
09-07-2004, 08:52 AM
Its been done,and you dont need your assist to do it( unless hes standing up doing it).
It also works against his drone super if you time it 'right.it cant hit her in mid frame so they just fly right by.
You can even block it with somebody else and counter her in and do it.
As for HK , doing Hk,then crawl works better against MSP, cause Psylocke
wont hit her..
I must copy your avatar."DIE!DIE!DIE!":lol:

I got stuff for Venom 2

BB Hood
09-07-2004, 11:34 AM
Well I would do the ground dash but it takes me out of the corner so that is the reason I don't do it. From experience it is better to be in the corner because most magneto's get reset happy and so BB Hood stands more of a chance in the corner just with the s.HK that anywhere else on the screen.

BB Hood
09-19-2004, 04:08 PM
What I also found out a while ago is that a crounching Hp can take out two(I am close to sure)rocket hands from the sentinel force super then you can ground dash under the last one then having no block damage. I am going to experiment more with this though now that I think about it. The crouching Hp is a little laggy in the begining though. The standing Hp is also but can also be used to keep people who like to rush down(If used with Doom AA but it is best after they get hit by it or block that you cancel into ground dash because of the length of the punch. :tup:

300 lb Eugene
10-07-2004, 04:33 PM
Id be better of just sending you a copy of the matches,Including some crossup stuff,and that weird ublockable super thing.just put up your adress,num,etc. .
Unless somebody shows me how to put them up from a camcorder.

newb
08-27-2007, 09:58 AM
hey guys!

how does bb gain meter safely? my opponents usually are magneto/storm tri-jumpers who rushdown and my mines usually hit the assist.