Mr. Sparkle
11-24-2003, 02:25 PM
Hi all,
I've got a few questions for all y'alls since I'm having trouble landing the follow up air throw in general. My apologies for bugging you with what should be basic stuff that can be easily verified on the console, but since I don't have a console... well, you get the picture.
So yeah, my first question: each version of the drag throw drags a certain distance horizontally and causes Vice to toss the opponent up in the air a preset distance vertically. Do I have to do the dp+p follow up using the same button that I used to throw the guy in the first place? (i.e., follow up jab throw with dp+jab, fierce with dp+fierce, etc).
And what sort of timing should I be aiming for? Should her arm be vertical and the person already flying? How long should I be seeing her end pose (back turned, one arm up in the air) before I cancel into the dp follow up throw?
Also, I can never land the follow up when I'm in the corner, something about throwing vertically into the wall is messing up the timing since you're supposed to fly in at an angle and then slam them to the ground. I'm beginning to think this a lost cause, so I've started to only do RC Nail Bombs in the corner, and only doing the drag throw when I'm midscreen.
Thanks for your help.
I've got a few questions for all y'alls since I'm having trouble landing the follow up air throw in general. My apologies for bugging you with what should be basic stuff that can be easily verified on the console, but since I don't have a console... well, you get the picture.
So yeah, my first question: each version of the drag throw drags a certain distance horizontally and causes Vice to toss the opponent up in the air a preset distance vertically. Do I have to do the dp+p follow up using the same button that I used to throw the guy in the first place? (i.e., follow up jab throw with dp+jab, fierce with dp+fierce, etc).
And what sort of timing should I be aiming for? Should her arm be vertical and the person already flying? How long should I be seeing her end pose (back turned, one arm up in the air) before I cancel into the dp follow up throw?
Also, I can never land the follow up when I'm in the corner, something about throwing vertically into the wall is messing up the timing since you're supposed to fly in at an angle and then slam them to the ground. I'm beginning to think this a lost cause, so I've started to only do RC Nail Bombs in the corner, and only doing the drag throw when I'm midscreen.
Thanks for your help.