View Full Version : potter teaches you how to stunt with bagnus
Picolo
12-23-2003, 12:48 PM
okay i'll answer any questions and give good advice...
just ask, btw im fucking bored as fuck
De4dEyE
12-23-2003, 01:43 PM
How do I beat your Storm/Sent/Cyke? :(
Also, what do you do when Sentinel does the switch trick with a lp/lk?? (Using Mags) Can't jump straight up.. normally I jump forward and lk lk + assist him. What else can you do?
Picolo
12-23-2003, 01:51 PM
Originally posted by De4dEyE
How do I beat your Storm/Sent/Cyke? :(
Also, what do you do when Sentinel does the switch trick with a lp/lk?? (Using Mags) Can't jump straight up.. normally I jump forward and lk lk + assist him. What else can you do? umm first of all what team do you have???
and at the beginning just block, or if you do the trick yourself, c. lk lk into snapback always works...
De4dEyE
12-23-2003, 02:02 PM
Using Rowtron, and before I took my chances to beat him out, I tried blocking. Would always eat a capcom+HSF combo when I blocked wrong. That would be like, 60% gone. Ow
Picolo
12-23-2003, 02:11 PM
Originally posted by De4dEyE
Using Rowtron, and before I took my chances to beat him out, I tried blocking. Would always eat a capcom+HSF combo when I blocked wrong. That would be like, 60% gone. Ow okay, say you both do the swtich shit if you do c. short short it will beat him out, pretty sure then you can just snap back...
or if you block it's pretty basic... the only options sent has it to hit low, or jump up and do jab jab + capcom...
so you just gotta predict or block it on reaction which is pretty easy, after that you're done with the beginning, next mission is trying to find a way in sent...
TheWanderer
12-23-2003, 02:57 PM
How do you beat MSS-Ground with MSS-RP? Also, how do you beat Team Row with MSS-RP? How do you beat MSP with MSS- RP? Hahahahah. I'm whack yo. But since you're bored, can you clarify my questions. Thx. :)
Picolo
12-23-2003, 03:19 PM
Originally posted by TheWanderer
How do you beat MSS-Ground with MSS-RP? Also, how do you beat Team Row with MSS-RP? How do you beat MSP with MSS- RP? Hahahahah. I'm whack yo. But since you're bored, can you clarify my questions. Thx. :)
MSS-rp vs. MSS-ground -
umm it's say you're best way to win is rushdown and get those heavy combos with mad damage...
i think that with magnus the key is too stay on top of them against that team, don't let them breathe, cuz drones is good with mag turtling, and makes him safer but if you're on top then the drones won't really do well...
-build a lead with mag, and storm vs. storm, i say you attack from the ground or get random tri-jumps cuz storm w/drones > storm with rp... choose the times to rush cuz if you stay on top your gonna get hit by random laucher or drones into launcher.
MSS-rp vs. team row
In this match up storm is the key, because magneto vs. magneto is randmo unless your magneto is clearly bettert than the other persons...
-key is to land the 100% dhc on cable, pretty much and avoid getting shot... it's not that hard getting in on cable since he has no anti air and you can attack from above...
-but if you get shot you're chances of winning are low...
this is a pretty good matchup but i think MSS should win unless their cable is really good all around...
MSS-rp vs. MSP
imo msp wins this match because it's free rushdown city...
but mss can still pull it off but it's more work...
mag vs. mag you have to do either two things, stay on top of them so much that psy will not come out when called(she just taunts), get random short + rp into snap back...
or you can bait them to call out psy locke and punish her with rp assist...
storm vs. storm you have the advantage since any hit, as long as you have two meters, is gg on character...
and after you land that, free unblockable. The unblockable itself is what can makes key in this match up
if you manage to kill one character (eps storm) and if storm is not next... you get free unblockable, even if you don't have meter yuo can still give a massive amount of damage, so sent in mss is the random factor that can pull the comeback.
If you're down against msp and you only have storm/sent there is still a lot of life so don't give up...
WhentheSkyfalls
12-23-2003, 06:30 PM
what do you do against a rogue/cable/tron that turtles all the time? i hate playing this team. it just boring to me.
I'm using MSP :)
Picolo
12-23-2003, 06:55 PM
Originally posted by WhentheSkyfalls
what do you do against a rogue/cable/tron that turtles all the time? i hate playing this team. it just boring to me.
I'm using MSP :) okay, this should be a very easy match for you to win if you can avoid tron, of course easier said than done. First hit with magneto should turn into a snapback and just reset tron to death... with out tron that team becomes useless.
with rogue a lot of people do air combo into kiss, against this you can either throw them this or just mash jab and it will beat them out.
rogue can be pretty irritating in the air with that down kick she does from the air, i suggest you use fierce fierce in the air to beat that out and bait rogue to call out tron and then rush in and if you dont get in, then fall back and try again after, if not then just stay on top of her until you get that snap back, and after you get the snap back look for the swittchin to cable or rogue, if that is done and you avoid it, just launch into unmashable with psy and dhc into storm it's pretty much death to the 100% character.
TheWanderer
12-23-2003, 10:03 PM
How do you beat Team Santhrax(i know a lot of ppl have giving strat on how to fight the team) with MSS-RP and with MSP.
Picolo
12-23-2003, 10:41 PM
Originally posted by TheWanderer
How do you beat Team Santhrax(i know a lot of ppl have giving strat on how to fight the team) with MSS-RP and with MSP. this is a tough match up against good sentinels... but there is always a way to get in... you gotta be random...
any hits on sent must = snapback...
and a good strat is to rush them down, and bait them to call out capcom, then you counter by calling sent, after that you can rushdown, and they might call him again, then rp his ass again and follow it up, after he gets hit, dash in and launch fierce fierce etc. hurt capcom...
storm vs. storm... depends on the order of let's say storm is second you have the advantage, because if you have two meters she is dead, and still at this point bait out capcom and call sent to rp him, but if he baits you out and does hail against sent, is his option but, it will become predictable and easy to avoid... possibly after a rp assist follor it up with hail as well...
=-o
x b 4 t M a N x
12-24-2003, 02:20 AM
assume the sent has used the switch trick glitch and magnus has not.
would a s.lp from magnus be quicker then sents lp/lk.?
.infamous.
TheWanderer
12-24-2003, 04:20 PM
Good stuff Potter. Thx for all the help. Also, how do you fight Sent/Cap with Mag? Also, Sent/Cap with Storm?
WhentheSkyfalls
12-24-2003, 06:21 PM
thanks mr. potter
alot of snapbacks. Got ya.:D
50mOrEcEnTz
12-24-2003, 10:59 PM
how do you deal with mag/tron potter? juss curious; lately i've been having trouble beatin that duo
Picolo
12-25-2003, 12:05 AM
General Basics:
against sent capcom, if opportunity at the beginning arises, snap in capcom...YOU MUST DO THIS, if sent is almost dead, then you can either snap out capcom or kill him, killing is prolly the best thing since sent prolly has more than two meters so he will just dhc...
against mag/tron, just snap in tron...
and be very careful at the rush down patterns and when you call ouy psylocke...
but i think you're rushdown should be pretty free and protect psylocke at all costs...
Key point in Mag vs. Mag SNAP IN TRON, because they don't have a safe dhc, the lunch rush into hail is a lil safe, but once you bring that batch in, stay on top of her at all costs and kill her... because this team becomes nothing
a safe rushdown pattern would be to rush in and if you don't get a hit get the fuck outta there, and if you're getting rushdowned by mag, don't mash psy... it's doesn't work unless the other person sux...just block the rush... but you control the air in this battle...
mag/tron owns you on the ground... so if you superjump and attack mag/tron ca't do anything but cross yo uup... so watch for that but if you call their bluff it should be their ass... but noone really goes for this tatic as much as they should...
but it's easy to see it coming esp if they don't do it precise so you won't be able to tell
storm vs. storm...
you still own the air and just dominate that shit...
Edit: once you snap in an assist reset that shit..
so learn resets or damaging combo/unmashables...
the works
ILL4REAL
12-25-2003, 06:51 AM
ei man,,,
what's da best variation of 100% dhc w/ santhrax
i do xxhsfxxlaunch to fastfly cap..but sometimes it leaves an inch of life (cable..dunno why)and a little red health(level 2)
p.s. is it me or capcom sux on level 1 (+sent)
it seems only cable rocks on level 1
x b 4 t M a N x
12-25-2003, 06:58 AM
switch trick glitch or not. c.lk lk +psy is too risky against sent. its not quick enough to connect if sent dashes back. and because of super armor, easily blocked or pushed away by assist.
the s.lp is fast enough to connect but is useless alone.
s.lp+storm(proj) c.hk tri jump into whatever. if the c.hk connects, storm will hit and magnus can sj ad d land and c.hp to popup. using this to start the round, i have never been beaten out by any of sents attacks.
another option is j.lk+psy j.lk into whatever. but its risky. sent can dash back and put the hurt on psy.
hope you dun mind my input potz.
.infamous.
x b 4 t M a N x
12-25-2003, 07:05 AM
but once you bring that batch in, stay on top of her at all costs and kill her... because this team becomes nothing
id have to disagree there. true the team is hurt, but magnus/storm can hold its own. play it smart and play it safe.
.infamous.
Picolo
12-25-2003, 12:17 PM
Originally posted by x b 4 t M a N x
switch trick glitch or not. c.lk lk +psy is too risky against sent. its not quick enough to connect if sent dashes back. and because of super armor, easily blocked or pushed away by assist.
the s.lp is fast enough to connect but is useless alone.
s.lp+storm(proj) c.hk tri jump into whatever. if the c.hk connects, storm will hit and magnus can sj ad d land and c.hp to popup. using this to start the round, i have never been beaten out by any of sents attacks.
another option is j.lk+psy j.lk into whatever. but its risky. sent can dash back and put the hurt on psy.
hope you dun mind my input potz.
.infamous. That's not true, i tested it c. lk, lk + psy does work when both going the switch trick...it's a free snap back...
if it's too risky then why not just block? You DON'T have to have the first hit. And nothing sent does is that fast that you can't block on reaction... i know this casuses seperation making it harder on mag, but still if you play it real safe then don't even attack just stay back and block
i don't think standing jab into hk will beat out sent when he has the switch trick...
honestly i don't see sent always trying to attack at first since his attacks are so slow, magnus should be the one attacking...
id have to disagree there. true the team is hurt, but magnus/storm can hold its own. play it smart and play it safe.
okay but at this point it is already 3 on 2
and mag/psy vs magnus by himself is free rushdown, and if you can't kill mag with a full mag with mag/psy then you did sumthing wrong... because he can't really do anything...
and 1 hit should eventually just lead into unmashable into hail...
cuz it's solid damage... and 100% storm comes in...
mag and storm by themselves are still in it, but with a full m/s/p
it should be really hard..
even if you open with switch s.lp, sent can still block cause of super armor, he'll just blink red and then continue to dash back
What are some resets? I searched but it took me here.
Thanks
Picolo
12-26-2003, 03:00 PM
Originally posted by eKiN
even if you open with switch s.lp, sent can still block cause of super armor, he'll just blink red and then continue to dash back not if you do it right, because it's happened to me and i've seen it also happen to genghis when the other person still didn't even do the switch trick, if i were sentinel i would just block.... magnus attacking at the beginning is overrated, especially if you don't wanna get hit but if you do get that hit gg to sent so it is worth it, but blocking is always safe, if you block you can always bait out them to call assist and fuck them up.
What are some resets? I searched but it took me here. depends with what team?
I'll give some basic resets...
MSP
:Launch, hk, a/d, d/f, lk, lk: (All resets start from here)
1)dash under lk. lk. + psy
2)walk up lk. lk. + psy(works well when you mix with (1))
3) dash under trijump(either lk or hk), lk, lk, +assist.
4)stand, trijump with)either lk or hk), lk, lk +assist
5)dash under launch, into basic setup again Launch, hk, a/d, d/f, lk, lk. it's best to end it in a shockwave or maybe a hypergrav tempest combo or even unmashable for max damage...
6)Dash under, j. a/d over + psy, this is more technical but one of the best to pull out in the middle of a match...
7)during the infinite just superjump and grab with fierce...
this is very good in the corner since it's so random...
-A good fake reset to bait ppl is: dash under and just block, because the other person will prolly be mashing a button and assist, so either you can just cal you assist or wait for the assist and kill the assist or jurt it...
best combo to hurt assist: launch fierce a/d/ d/f fierce, roundhouse, slide...
and if they try to hit you just suki cancel into block ggop
8) a flashy reset: land, call psy, dush under s.jab, this ne is really fast and hard to block but a better setup instead of the basic part do: Launch , hk, a/d d/f lk,lp,lk. is a better setup for this reset...
9)*different from basic setup: launch sj, jab, a/d straight down, whiff a jab, reg. jump grab with fierce, or hk this reset looks dope and it's pretty fast
10) launch sj.jab, a/d straight foward, wait a sec, grab with fierce this one is hard to get out esp randomly
11) launch, sj. wait a second, grab this works really well in the corner esp if you add it into your pattern randomly...
*Important: use magnus' snapbacks, baiting(don't become predictable), add all your assembly of resets randomly, rush that ass down, mixup trijumps with hk and lk, and go for hi lows, cuz sometimes ppl think that you will only hit high with trijumps, so add the c. lk into your routine....
there are more resets, but i can't post them because i need to have my own secrets =X
but these are really good still...
how do you play MSP against sent/commando, i always get fucked up when i try to rush sentinel, either with pans/assist/random beams, shit like that.. i know you should go under or above, but i keep getting hit by commando by accidentally crossing myself up above him, and i cant really seem to get under him.. any other suggestions would be nice
and also, how does the shockwave glitch work exactly? assist gets hit and point is somewhere?? i dunno, just curious thanks
sHiNeRiK
12-26-2003, 05:14 PM
Is it smart to dash under, c.hp launcher (reset) after the ROM? How hard is it to block that?
da_dragon
12-26-2003, 07:11 PM
umm storm/sent/cable has been giving me problems lately...i use msp..fuckin storm just hits me randomly into dhc of death and then i have a dead magneto, and storm/psy is hard to come back on sent/cable/storm...any tips on avoiding this dum bitch storm and gettin in on her safely..half the time she crosses me in the air and does dhc of death of baits my trijump and launches me:(
Originally posted by Picolo
snip yay thanks alot
j1lLFaN
12-27-2003, 03:33 PM
I got 3 questions for ya potty man
1. What is the switch glitch
2. How do you beat s/d with mag/Storm/Cammy
3. Which is better, tri jump hk or tri jump lk,lk
j1lLFaN
12-27-2003, 03:41 PM
Originally posted by Picolo
best combo to hurt assist: launch fierce a/d/ d/f fierce, roundhouse, slide...
and if they try to hit you just suki cancel into block ggop
. . . . . how do i do that?
Picolo
12-27-2003, 03:49 PM
Originally posted by da_dragon
umm storm/sent/cable has been giving me problems lately...i use msp..fuckin storm just hits me randomly into dhc of death and then i have a dead magneto, and storm/psy is hard to come back on sent/cable/storm...any tips on avoiding this dum bitch storm and gettin in on her safely..half the time she crosses me in the air and does dhc of death of baits my trijump and launches me:( you must be playing reckless, because that used to happen to me alot when i played like that, gotta play smarter watch out for drones, they protect storm a lot from rush down and are good against psylocke. Play more technical against storm and when you do hit her make sure it's damaging.
i good things is to attack after the drones, cuz storm always hiding behind him caling him all the time so it's best that you attack after that or block them, then rush. And fierce fierce in the air rushdown, this is not good against storm, it lands yuo into a launcher into gg. So i advise you don't use that.
try to stay close don't, lets her get far and make space, because then she is in control, and magnus has to always be in control or he loses, he has to make his presence felt by rushing and staying on top of the other character as much as safely possible...
Picolo
12-27-2003, 03:56 PM
Originally posted by j1lLFaN
I got 3 questions for ya potty man
1. What is the switch glitch
2. How do you beat s/d with mag/Storm/Cammy
3. Which is better, tri jump hk or tri jump lk,lk 1: =X
2) guard canceling out of s/d is very hard, i suggest you rush strider while he's on the screen as much as possible and stay on top of him, because once you hit him he's gonna feel the damage...
since he can't take damage for shit, rush him down and make sure you end you're combo in as much possible. like dhc into storm, unmashable tempest.
cammy is very anti doom so you should call her out a lot when doom is out, it beats him out randomly or she bounces off of the rocks...
if you let strider space you or chip you he's in control so don't let that happen...
don't fear s/d either if strider as no meter he's nothing even with doom, and if he's locking you down just call out cammy but make sure you don't make it obvious because then he can bait out, but it's pretty safe to call cammy, since she is a good asist, and invincible, and if she gets hit no biggie it's just free meter...
just make sure that when you touch strider that he takes as much damage as possible because he's so lethal and dangerous...
3) tri jump with lk is faster but if you're fast with hk, it stuns more so it's still just as good/if not better.
i can't say which is better, just make sure you use both and not just one cuz then you are jus limiting yourself... hk is good for resets, but the lk is better for being tricky rushdown.
da_dragon
12-27-2003, 07:45 PM
Originally posted by Picolo
you must be playing reckless, because that used to happen to me alot when i played like that, gotta play smarter watch out for drones, they protect storm a lot from rush down and are good against psylocke. Play more technical against storm and when you do hit her make sure it's damaging.
i good things is to attack after the drones, cuz storm always hiding behind him caling him all the time so it's best that you attack after that or block them, then rush. And fierce fierce in the air rushdown, this is not good against storm, it lands yuo into a launcher into gg. So i advise you don't use that.
try to stay close don't, lets her get far and make space, because then she is in control, and magnus has to always be in control or he loses, he has to make his presence felt by rushing and staying on top of the other character as much as safely possible...
iight thanks potter:D ima try remember that..and one more question...how do you beat X's sentinel?:( :D
Picolo
12-27-2003, 10:30 PM
Originally posted by da_dragon
iight thanks potter:D ima try remember that..and one more question...how do you beat X's sentinel?:( :D pick tron and mash
zachdms
12-28-2003, 02:12 AM
Originally posted by Picolo
pick tron and mash
lmao.
Re: the switch glitch- I was using that to backdash down at NorCal and got rocked everytime I tried it. Gave up on that and started doing much better. Nanoboi said it was only mostly safe if you were Sent, but if you watch the Evo2k3 trailer, it looks like somebody glitch-backdashed with Sent against Mag/Tron and ate 50% combo + snapback. So: doesn't look like backdash should ever be safe against a smart Magz.
da_dragon
12-28-2003, 06:13 AM
Originally posted by Picolo
pick tron and mash
good shit
rsigley
12-28-2003, 11:15 AM
why is inf til corner then crouching RH unblockable??? It really is check it out if you do it right they fall all weird
myleftshoe
12-28-2003, 02:47 PM
You know how in the corner you can do launch,sj.lp,sk.lk,sjmp, then grab? Is it risky to purposely do it so you can gaurd break a tech hit?
If it's okay, what's a gaurd break from a corner tech hit?
Picolo
12-29-2003, 02:34 AM
Originally posted by myleftshoe
You know how in the corner you can do launch,sj.lp,sk.lk,sjmp, then grab? Is it risky to purposely do it so you can gaurd break a tech hit?
If it's okay, what's a gaurd break from a corner tech hit? Umm in theory i see where you are coming from, but in a real match it is very predictable, and it's not really easy to guardbreak after that because the opponent can mash buttons or throw you first to being with.
I'd say you just throw in the middle of the infinite if you're in the corner or go for a reset, but in the infinite if you throw and they tech it's A LOT easier to guardbreak than higher on the screen.
why is inf til corner then crouching RH unblockable??? It really is check it out if you do it right they fall all weird
umm this is quite old and i never really learned/got into using it.
but it is very effective, i believe that it is either unblockable or unrollable, im not to sure, but i know that Taiji knows, he's the magneto expert that knows, i know that shadyk did it to sin on that old trailer of the evo 2k2, and he did it in the advanced tactics video, but it was obvously overlooked, so this is a very old tactic. Im not sure on the specifics, i just know that you slide during the infinte and sent gets fucked the fuck up.
da_dragon
12-29-2003, 07:43 AM
Originally posted by Picolo
umm this is quite old and i never really learned/got into using it.
but it is very effective, i believe that it is either unblockable or unrollable, im not to sure, but i know that Taiji knows, he's the magneto expert that knows, i know that shadyk did it to sin on that old trailer of the evo 2k2, and he did it in the advanced tactics video, but it was obvously overlooked, so this is a very old tactic. Im not sure on the specifics, i just know that you slide during the infinte and sent gets fucked the fuck up.
Dam i never even knew that c.rh was unblockable in corner..i was at ctf and wong did sumin like this with mag...guess it was the unblocable shit cuz they landed kinda wierd..
dashdown combo into infinite -> s.lp c.rh(reset), opponent landed weird so he was able to pick them up with a c.lk, c.rh into whatever...pretty cool...guess this is unescapable?:confused:
50mOrEcEnTz
12-29-2003, 12:20 PM
Originally posted by Picolo
Umm in theory i see where you are coming from, but in a real match it is very predictable, and it's not really easy to guardbreak after that because the opponent can mash buttons or throw you first to being with.
I'd say you just throw in the middle of the infinite if you're in the corner or go for a reset, but in the infinite if you throw and they tech it's A LOT easier to guardbreak than higher on the screen.
yeah...if u throw and then they call something like sent-y out it makes it difficult to gb them
De4dEyE
12-29-2003, 01:16 PM
While you're doing the infinite, you can hold forward a little and then slide. What happens is that the weird ass hitbox the c.rh has will cross them up, i.e you see them fall down behind magneto then you can go on from there. Kinda weird.. I can get it to work.. but not enough for it be standard. I think this doesn't go into it's unblockable properties, just concerns it's weird hitbox.
Picolo
12-29-2003, 03:56 PM
umm about the roundhouse, all i know is that they land on it, and if you land on a move you have to guess because it can hit either way i think. Or it's a cross-up or unblockable whatever you want it to be i guess lol.
AudioProject
12-29-2003, 05:56 PM
ummm...i guess i'll post.
Potter whats ur preferred way of fuckin up a snap-in character mid screen. Guard break, or wait until they drop, then either crossup/trijump etc...?
Picolo
12-29-2003, 06:04 PM
Originally posted by AudioProject
ummm...i guess i'll post.
Potter whats ur preferred way of fuckin up a snap-in character mid screen. Guard break, or wait until they drop, then either crossup/trijump etc...? cross up, unless it's storm, but the gb is really good if you can do it acurratelsdfjkwfnlawuehfnguiljkfweuifh, but at midscreen it's pretty hard and easy to mess up
Mind_Reaver
12-29-2003, 07:11 PM
Hey potter. I've noticed in a few match vids that soo will dash in somewhat frequently with a s.lp to keep the opponent from taking to the air. It seems like he usually does this after a blocked tri-jump hp, hk against sentinel. I guess I'm wondering aside from that, when is the most suitable time to do dashing lp. When I go up to lanwerx, those guys know how to keep me pinned the fuck down with that move when I'm trying to jump, then just follow up with c.hk setup into infinite. Any tips would be appreciated. Thanks.
Picolo
12-30-2003, 04:19 PM
Originally posted by Mind_Reaver
Hey potter. I've noticed in a few match vids that soo will dash in somewhat frequently with a s.lp to keep the opponent from taking to the air. It seems like he usually does this after a blocked tri-jump hp, hk against sentinel. I guess I'm wondering aside from that, when is the most suitable time to do dashing lp. When I go up to lanwerx, those guys know how to keep me pinned the fuck down with that move when I'm trying to jump, then just follow up with c.hk setup into infinite. Any tips would be appreciated. Thanks. umm, you're right that is the appropriate time to use it but i myself do not do teh c.hk because it's not safe when they block it, you can get fucked up actually so i just use the jab after they block or even when you dash in on sent it's really good , if you have an assist back up mags if it doesn't hit then it is safe. I do s. jab into j. hk + plus assist and if it hits infinite if it doesn't dash over...
heh
btw* most of these tacits are things that i would do or things i have seen top magnetos do like Soomight taiji ytwojay, others so they might not be the best but it's prolly the best shizzle you can do.
TheWanderer
12-31-2003, 10:42 PM
What team is the best out of these teams? Team Row, MSP, MSS-RP, MSS-Ground, Santhrax, Team Scrub, MSC, and S/D trap?
Picolo
01-01-2004, 03:33 AM
Originally posted by TheWanderer
What team is the best out of these teams? Team Row, MSP, MSS-RP, MSS-Ground, Santhrax, Team Scrub, MSC, and S/D trap? Santhrax, ppl may argue but they know it's the best.
TheWanderer
01-01-2004, 10:27 AM
HOw is it the best yo? Fighting against Santhrax is all about being patient. If i use MSS_RP, all i have to do is dash in blah blah launch hk sj air a/d lk lk infinite then just Shockwave or Snap in Commando/Cyclops. Then the match should be over then right? I dont' see how it's the best team though. I know the Storm and Sent one hit kill and shit. But MSS-RP can do the same too. So i don't think Santhrax is the best. Can u clarify for me Potter. I talked to some ppl, they think MSP and team Row is the best.
Picolo
01-01-2004, 01:42 PM
Originally posted by TheWanderer
HOw is it the best yo? Fighting against Santhrax is all about being patient. If i use MSS_RP, all i have to do is dash in blah blah launch hk sj air a/d lk lk infinite then just Shockwave or Snap in Commando/Cyclops. Then the match should be over then right? I dont' see how it's the best team though. I know the Storm and Sent one hit kill and shit. But MSS-RP can do the same too. So i don't think Santhrax is the best. Can u clarify for me Potter. I talked to some ppl, they think MSP and team Row is the best. WTF, msp and team row the best?
you can argue that but i don't see it that way.
Santhrax has no counters...
imo santhrax > team row ( unless you have a bomb ass cable to play with no anti air vs. sent/capcom
msp is random you can either win bad or lose mad, and sent/capcom counter msp, actually i think storm does too, esp with reckless rushdown. that's why i like playing storm vs. mag first. as long as i block the first attack then i feel i have that match won.
but you're theory is very correct about how to play msp, thats the. most effective way to play msp imo. and if snap in capcom and he has two maters, he just has to block and dhc, but it sounds easier than it really is.
mss-rp has a lot of counters, like msp. but against capcom it's godd, but not against storm because she is so elusive.
but mags is random and he can win at any time.
but team santhrax is pound for pound the best team in the game, it can do really well againt every team and has not REAL counters
TheWanderer
01-01-2004, 02:24 PM
Thx, well put.
TheWanderer
01-02-2004, 03:32 PM
Yo, do you know any teams that could beat team Santhrax, MSS-RP, and team row? Thx in advance. I just want to hear your opinion.
Picolo
01-02-2004, 04:19 PM
Originally posted by TheWanderer
Yo, do you know any teams that could beat team Santhrax, MSS-RP, and team row? Thx in advance. I just want to hear your opinion. you can always just counter with certain assists, they are not complete counters but they can work if used properly:
tron(storm kinda fixes this counter for santhrax)
doom( cable/doom esp) but storm is good against this but if it's just sent/capcom vs. cable doom, bettah watch out
i think cyke does good against this as welljust not sent cyke unless played right because if you try to go heads up with sent/capcom with sent/cyke you better be safe as fuck.
mag/psy is the random factor, if you can get in on sent/capcom with mag/psy then snap that batch out, then it's gg potentially.
team row has the possibility cuz of rp assist and cable
cable can give this team problems imo
just because he is so lethal
MaDmAn2117
01-02-2004, 10:00 PM
how the fack do you beat a turtle team scrub (mainly cable/capcom) with msp or team row. i just learned that i should be more patient that trying to rushdown and get fucked up by capcom, but like how do you dashpast capcom? hes the main problem.
o yea, whats hella good i think is when you get cable in corner, snap sent in not capcom, break em, infinite, then snapback capcom, which leave it in this order. capcom/cable/sent. then you still can do whatever to capcom. but im a random kid so..
TheWanderer
01-03-2004, 10:13 AM
I would answer your question but this thread is" Potter teaches it", so i'll let him answer it. :)
My question is. How do you beat a good mag with Sentinel and Cable? I'm talking 1v1 here. No assist.
MaDmAn2117
01-04-2004, 12:34 AM
if you both could answer, that would be good, two different point of views, it takes forever for repling on this thread:(
Picolo
01-04-2004, 03:11 AM
Originally posted by MaDmAn2117
how the fack do you beat a turtle team scrub (mainly cable/capcom) with msp or team row. i just learned that i should be more patient that trying to rushdown and get fucked up by capcom, but like how do you dashpast capcom? hes the main problem.
o yea, whats hella good i think is when you get cable in corner, snap sent in not capcom, break em, infinite, then snapback capcom, which leave it in this order. capcom/cable/sent. then you still can do whatever to capcom. but im a random kid so.. i don't see how cable/capcom is yuor problem, you MUST be rushing reckless, because this is free rushdown for mag/psy. you just dash in and cable will get desperate and start mashing he calls capcom, that's when you call psy or launch.
you should look for sent/capcom
and not cable/capcom
DC_StaTic
01-04-2004, 08:31 PM
potts i gott a crazy ass trick with magmus .. ill show next time
potter= best mag next too soo, cyf too
Devil X
01-05-2004, 04:34 PM
Originally posted by eKiN
potter how do i kill ur dad
lol
why someone wanna kill me? :(
MaDmAn2117
01-06-2004, 04:15 PM
alright that sounds good.
also, when cable has sent on ground type, and has the ground on lock, when i super jump or try to get in he does scimatar and its back to square one, at this point, should i tag in someone else or just wait till he makes a mistake and try to get in.
Originally posted by Devil X
why someone wanna kill me? :(
prolly cause you created someone so ugly
aka h pizzle
the fakest nizzle
Neo_Slasher
01-07-2004, 09:45 PM
potter i have 2 questions for ya
1. what are the best follow ups for both flying screen combos? the one ending in c.hk n the one ended in c.lp and possible ways to mix it up.
2.how do you get the c.hk unblockable?
thanx in advance:D
TheWanderer
01-11-2004, 05:05 AM
How do you beat MSP with MSS-RP and MSS-Ground? It seems that it doesn't matter which team you pick, MSP will be at your face.
da_dragon
01-11-2004, 02:34 PM
Originally posted by TheWanderer
How do you beat MSP with MSS-RP and MSS-Ground? It seems that it doesn't matter which team you pick, MSP will be at your face.
dam dont u get tired of asking the same questions? shit's making my eyes bleed
AudioProject
01-11-2004, 10:24 PM
Originally posted by da_dragon
dam dont u get tired of asking the same questions? shit's making my eyes bleed
haha true true.
Potter, why do you use storm instead of magnus now? I know storm sent is dope, but mag/psy, mag/sent-a can fuck shit up good WITHOUT needing a dhc right?
Picolo
01-11-2004, 10:51 PM
Originally posted by AudioProject
haha true true.
Potter, why do you use storm instead of magnus now? I know storm sent is dope, but mag/psy, mag/sent-a can fuck shit up good WITHOUT needing a dhc right? storm/sent is easier, and sent is dope trying to bust fast fly madness... but im starting to use magneto more, i can't do the infinite anymore =[. I think im ready, imma test him next tourney, the return of mag/cable/psy, Mag/cable/tron team pozzle. =D
KaiSingrz
01-12-2004, 12:40 AM
this thread owns.
Potter:
what basic strategies do you use against me?
Picolo
01-12-2004, 01:54 AM
Originally posted by KaiSingrz
this thread owns.
Potter:
what basic strategies do you use against me? depends what team i use.
i use magneto: against cyke, i rush that shit down, i try to avoid doom, and i kinda know when you will call out doom so i'll superjump, and come in with hk, that hits doom, i call out psy and try to damage doom, and you will either dash in with roundhouse, or try to super me. now i have two choices, i can either hit you b4 you can do you attack, or i can just suki cancel my attacks. results: if i hit you b4 i get a combo into snapback or unmashable tempest. or i get a super, and a cancel into strider, and i get locked down, at this point i can either mash pushblock, or just switch out during your super into cable, this will make you a lil iffy(hesitant and trying to be secure) about your lockdown, and if you slip i super you gg. If not i will take the chip and do some random shit with cable, grenades/beams. until you slip up.
that's pretty much how a match goes, but it can go either way, putting more weight on strider to perform flawless(close to that) :D
50mOrEcEnTz
01-12-2004, 07:59 AM
yo, potter, would u please explain to me (cuz im ignorant) a practical application of suki cancel in detail (if detail is needed). thanx in advance!:o
taiji
01-12-2004, 09:35 AM
Originally posted by Picolo
or i can just suki cancel my attacks.
u fukkin beast :eek:
Michael Davis
01-13-2004, 08:16 AM
My friend owns me allll the danm time with his team
Storm proj
cable AAA
Cyclops AAA
I use
Mags proj
IM AAA
Psylocke AAA.....
I want to know how to rush this team down.....every time i try and rush.....he backs down and calls in cyclops.....and when i rush in the air........he calls in cable :mad:
geez! what can i do!
Morphiend
01-21-2004, 09:12 AM
potter..what's the best thing to do with mags after hitting cyclops anti air from the ground??
50mOrEcEnTz
01-22-2004, 10:50 AM
Originally posted by Morphiend
potter..what's the best thing to do with mags after hitting cyclops anti air from the ground?? im still waitin on that expaination 'bout practical uses of suki cancelling during a match. ur question seems kinda ez so i'll tell u something, but still ask potter, i mean what do i know, i dun even suki cancel yet:p
i would say get over to where cyke is hitting them, sj.rh, ad/df, sj.lk lk, land, infinite...all the options come off of triple fierce and infinite, so i guess you could try triple fiercing after cyke hits...if you want
j1lLFaN
01-22-2004, 01:48 PM
I have a question for you guys. What are some good follow-ups for a Mag. Shockwave? I'vee seen some people do c.hk. Is this relaible? and can you follow up after c.hk (like c.hk xx sj. dash down hk ,land, c.hk, hyper grav. . . . .)?
sHiNeRiK
01-25-2004, 08:53 PM
Pothead..
How can I win with Magneto/Storm/Tron?
What can I do if my Magneto sucks? Do I need to start mashing?
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