View Full Version : chaining ShoShoSho to Super
Chickenwing189
12-27-2003, 06:19 PM
I do my SHOSHOSHO CC with KKKK (KKPP) DP then QCF + HP, QCB + HK, Super
Since the Spinning kick takes out relatively a lot of A groove time, my damage have been reduces. Any tips on chaining the Super without the Spinning?? Everytime I try to perform the Super (2x QCF), it does DP motion + HK (the move she hit 3 times in the air):bluu:
HoneyBBQGrundle
12-27-2003, 11:45 PM
just wait a tiny bit longer to press the button so it registers as a super I guess
taesty
12-28-2003, 12:45 AM
uh.... just do it real fast..... or try doing HCF instead of QCF fast... that's what I seem to do...
Gwai Lo ½
12-28-2003, 10:04 AM
yea... just wait until your qcbx2 motion is completed before hitting the kick... AND do it fast
edit: and what the hell is all that kkk ppp p stuff? I have no clue what you are talking about.
or, to make it even easier..
do a LK hurricane instead od the RH one. waaaay shorter and you only lose like 2-3 hits or so.
Chickenwing189
12-28-2003, 04:24 PM
thx for all the advices, ill try to do it with the mix of all the advices given :cool:
Gwai Lo: KKKK or KKPP means the 4x HK before the SHOSHOSHO. Sometimes, I prefer KKPP <-- ( HK HK HP HP), I was just laZz to type it all that out O_O
(don't complain about the spelling or the grammar, I work A LOT today and I'm tired!! ;) )
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