View Full Version : Street Fighter 4
Rokiseph
11-14-2005, 06:26 AM
Hasn't anyone wondered if Goutetsu had Rivals? Or besides Gen and Gouki and Oro, who else trained to the level of a 'Grandmaster'?
Before SF3 came out, I Envisioned the next Main Chara to be a wrestler. his name would be Kang Asimov. He has a hatred for Balrog (Spanish) and has the Triple Cross Scar on his back to show why.
Then Alex came out and I went oh well.
ANYWAY...
I'll just put him into SF4 then. not as the main Chara of course.
Kang Asimov
Russo China born Wrestler. As serious in Wrestling as Zangief. but doesn't do it for the country. His body type allows for him to grapple easier than for him to fight, and so he practices all forms of grappling techniques from around the Globe. Experience shows him that when grappling, it's best to quickly end the grapple before fighter escapes. (By his analysis, he has surmised that he could escape from Zangiefs Heavy Spinning Pile Driver before it hits the ground, or perhaps even reverse it in Mid Air!) So all his moves are quick to end.
True mode? : Yes. Has Additional counter moves that lead to grabs or quick violent attacks.
--------------------------------
Nan (Mandarin for Calamity)
A young boy taken from birth to be trained in hitting only the vital spots on a human body. Severely punished during training when he missed. Subsequently trained in fighting. And then Subsequently trained to be a silent Killer. Power comes from knowledge of vital areas, not from Strength nor having energy.
Having the ability to kill in public and not be noticed, he was the perfect experiment and weapon for an unknown criminal...
True Form? : No.
-----------------------------
Totsu
A philosopher as much as he is a fighter, Totsu lives to predict his opponents moves. Spending his life of fighting by learning to read others, he has the ability to temporarily speed up his mental processes, thinking twice as fast and reacting twice as fast as his opponent. His attacks are snap fast and always sudden, so all you see is a blur of movement. Using more of velocity and momentum for damage, his moves are not always Ki based.
Anique aspect of gameplay : his main form of play is through use of his Super Art by the name of 'Ashita'. When this is activated, gameplay speed is reduced by half. Jumps and attacks all are reduced by half i.e attacks take twice the amount of frames to start and recover. The player using Ashita however, although walking, running and Jumping are also reduced by half speed, have the advantage of having the same amount of attack speed and recovery, and the players can actually see the attacks as it happens. Opponent juggability is set to infinite, and if set up properly, will have almost similar effects to Gen Ei Ken.
True Form? : No.
----------------------
Barrage
Born in Australia, he went into a sudden comatose state when he was very young. Waking up a year later, he recalled 'Dreamtime' and how he suddenly had the urge to fulfill his destiny. To his peer's surprise, he thought that he was destined to be one as strong as the earth, and so via his interpretation, he went on to push his body's limits, and this naturally led him to learning many forms of martial arts.
Many years ago during his training, he felt sudden nausea and fell sick for 3 days. On his recovery, he instinctively walked for countless days and arrived at Ayers Rock...
Special Art :
I first came up with this concept before V-ism or SFZ even came up with Variable attack. I'll now add this in because I always felt that this is how it's supposed to be.
Avalanche Blow - When Activated, HP becomes 3 MPs. Mp becomes 2 MP. LP becomes 3 Lps. The pushback from the blows retain their original corresponding buttons i.e. Pressing HP doesn't do 3 Mps that push you back each hit, it just Pushes you back as if you did 1 HP.etcetc
However, It retains the Guard crush Ability and Damage of what it becomes. So pressing HP Literally means you Do 1 HP worth of Pushback and Freedom, but 3 MPs worth of Damage and Guard Crush. His Kick buttons do not change, but a majority of his Special moves do change into multi hitting when skill is still on.
To be Continued...
Jion_Wansu
11-14-2005, 11:39 AM
Make SF4 fighting system similar to CVS2
Rokiseph
11-14-2005, 12:44 PM
A middle aged Lady of the Name translated to 'Dew'
She can Stand in the middle of a raging river and hold her footing with ease. Such is her training, where her years of effort have left her with the reputation of having the 'heaviest' stances through training underwater. This form of art allows her to fight underwater as if she were fighting on land. On land, her Stances are so stable she has never been known to stagger from a blow. And so deeply rooted she is to the ground, her medium stature belies her terrific blows.
Unique characteristics : Has very powerful land based moves. Have very weird air based moves. Super art : "Shen Gen" (Deep Roots) Give her the ultimate form of Iron Body such that she doesn't stagger or get knockback from any blows. It would seem like she isn't at all affected by any attacks. She still takes full damage, but she can even interrupt attacks without the little pauses that Zangief in MVC or Collosus have. This works only if she is standing on the ground. Unable to be thrown out of this S.A.
True Form? ; No.
----------------------
To be continued
KindredSpiritz
11-15-2005, 09:21 AM
I think I've mentioned this already, but the probelm I saw after Super Street Fighter 2 was the lack of diversity in nations concerning a world tournament. It's too diluted full of Japanese and American sprites, I hope Capcom realise there's more than a handful of nations in the world.
Rokiseph
11-15-2005, 01:57 PM
Well actually you may have a point...
It's sad that a majority of fighting styles that are used out there are mostly of Asian origin, thereby limiting the games variety when it comes to that. Some people do realise of course that within the region itself there are MANY forms of martial arts, however, many casual players will look at the name and think "Asian Martial Art" instead of distinguishing between the two. Karate is Overused. Muay Thai is overused. Tae Kwon Do is overused. The many different kinds of Oriental Martial arts, although vastly different, will not be recognisable to majority of the people to be appreciated.
Of course, the usual solution is to create your own martial art or to use characters from different countries when it comes to games.
Anyway, one way of categorising humans are to use the terms Caucasoid, Mongoloid, or Negroid. So in that aspect, all the games met this so far.
I realise you are speaking of tournaments anyway? So that means you won't be considering SFZ3 right? I've read through this entire post but i can't recall what you've mentioned before. SFZ3 has a whole range of characters from different countries involved right? And SF3 had combatants from Kenya, America, Japan, China, ???s, Hong Kong. Then again i can't blame them for not including many more other countries, considering that there are too few countries with their 'own' martial arts.
Off the top of my head I can only think of two more forms of martial arts evolved enough to be their on their 'own' and not some offshoot of another, recognisable by the masses, that weren't used by Capcom.
One is Silat from Indonesia/Malaysia
One is Escrima. Which is actually not really a martial art by name but a lot of people mistake it for one.
There are various more others but they would either be considered predecessors to the present martial arts or offshoots of it.
And again, many forms of Martial arts make heavy use of weapons, so their unarmed combat styles lack distinctiveness...
Rokiseph
11-15-2005, 02:01 PM
http://www.bullshido.net/forums/showthread.php?t=1180
Some stuff u could read...
Rokiseph
11-15-2005, 02:11 PM
For some darned reason i can't find ANYONE using Tae Kwon Do as his main art in SF....
And I'm getting jolly blur from who used what martial arts between Capcom and SNK...
And considering some characters did use weapons (Sodom, Eagle, Rolento) I guess it would be ok to add some stiff from Kali.
Maybe a Samoan would be nice to include?
If you read the second page on that above forum link, it describes why most deadly martial arts stem from asian origings. (Guns and all being a hot fave VS bare Hands...)
Sagatryu
11-15-2005, 08:42 PM
http://www.geocities.com/Colosseum/Bench/4966/
Rokiseph
11-15-2005, 09:23 PM
Yep, Kalarippayattu would be one of those that were the predecessors of other martial arts. I always thought they had more emphasis on weapons.
But it would be cool to see a warrior using Energy based Chakrams and all wouldn't it?
The last time I saw a demonstration of Kalarippayattu, the exponent was using a 'sword' made of flexible strips of metal. It's like, a very large metal thin flat but wide stripped whip. I wonder how that'd fit in...
Wazeem
11-16-2005, 05:42 PM
<words>
Seriously dude how old are you? Those games capcom has made were only made because they are expected to sell well. It may sound "new" and special to you but in japan those style of games are, uh! cliche.
Capcom does NOT care for fans, dont flatter yourself or fool yourself infact NO COMPANY cares for fans. They follow where the money is. Urban market was just an example to point out the trend in companies that you blatantly missed.:clap:
SF4 is not going to happen and it just seems stupid all these folks posting up things they would like to happen or are expecting to happen in the new SF.:lame:
f1are
11-16-2005, 05:47 PM
sf4 will come out...if you believe
KindredSpiritz
11-19-2005, 04:58 PM
correct me if I'm wrong but isn't Tae Kwon Doe Korean? Am surprised C'com haven't used a fighter from South Korea?
WhiteKong
11-19-2005, 07:00 PM
I find the talk of all these different types of characters real funny.
Ya'll just gonna pick Ken anyways.
king scrub
11-21-2005, 03:31 PM
All I want is Gen damit. He and Makoto are the best char they have made. Or atleast a char with 2 styles again that can switch like Gen.
derffred
KindredSpiritz
11-23-2005, 08:08 AM
sf4 will come out...if you believe
Well according to Capcom's new SF website, SF has new licensing co-operation so that paves the way for more SF games.
I'd be happy if SF 4 included, Ryu, Ken, Mel, Gouken's daughter, Colonel Wolfman, Akuma and loadsa other familiar and new characters.
Yasashiyama
11-23-2005, 11:02 AM
Well according to Capcom's new SF website, SF has new licensing co-operation so that paves the way for more SF games.
I'd be happy if SF 4 included, Ryu, Ken, Mel, Gouken's daughter, Colonel Wolfman, Akuma and loadsa other familiar and new characters.
Link that down.
KindredSpiritz
12-02-2005, 08:56 AM
Link that down.
Go to the SF devotion website and go on news and there's a new capcom website for Street Fighter in English, go on it and go on News and it tells you more. I can't be assed getting the link.
taekwondonamja
12-02-2005, 12:33 PM
Omg wtfbbq, no chun-li? Thats garbage
hellhound
12-04-2005, 08:44 PM
I would like to see ORO being the new teacher of ryu where new moves can be developed.
Chrno
12-05-2005, 12:18 AM
Omg wtfbbq, no chun-li? Thats garbage
Thumbs up to that :tup:
I think one of her students would be in though
Jahat
12-05-2005, 06:41 AM
I want the Oil Barrel Bonus stage back with Dick Chaney sprite on the background weeping when you bash all the barrel .
Oil is good
hellhound
12-05-2005, 05:11 PM
Would you guys prefer street ifghter 4 to be in 3D or 2D?
KindredSpiritz
12-07-2005, 07:11 AM
defintely 2D, 3D isn't all that it's hyped up to be. I've heard all sorts of 3D rumours-- I hope it's not true.
Hey! And who says that Chun Li won't make an appearence in SF4?! As far as I can recall she appeared in SF3 third strike along with Akuma, could this be a sneak clue that both have unfinished business?
EVERDRED
12-07-2005, 12:40 PM
I find the talk of all these different types of characters real funny.
Ya'll just gonna pick Ken anyways.
hehehe so tru
hellhound
12-10-2005, 05:43 PM
hehehe so tru
That might be true but ken still needs opponents to fight against too.
vasili10
12-10-2005, 06:06 PM
Hasn't anyone wondered if Goutetsu had Rivals? Or besides Gen and Gouki and Oro, who else trained to the level of a 'Grandmaster'?
Capcom and Gamest have indicated that Gen would've been the closest to a rival for Goutetsu, but it was still left as uncertain.
hellhound
12-11-2005, 10:22 AM
Capcom and Gamest have indicated that Gen would've been the closest to a rival for Goutetsu, but it was still left as uncertain.
Well ORO is about 102 years old. So he would be around during the time of akuman, and gen.
It would be interesting to see how oro looked when he was younger.
vasili10
12-11-2005, 08:28 PM
Well ORO is about 102 years old. So he would be around during the time of akuman, and gen.
It would be interesting to see how oro looked when he was younger.
Even older if he was born around 1860 as the plot guide holds. Too bad there never was a chart linking the SF3 cast to those of 1, Zero or 2.
hellhound
12-11-2005, 09:21 PM
well isn't yun and yang linked to street fighter 1. In a sense that they are the grand-children of gen?
vasili10
12-11-2005, 09:37 PM
well isn't yun and yang linked to street fighter 1. In a sense that they are the grand-children of gen?
Nope, that's only Capcom USA's assumption and followed through in Udon's comic series. Yun and Yang aren't Gen's grandchildren. Lee from SF1 however is their uncle, more specifically their father's younger brother.
AnsatsukenFanBoy
12-18-2005, 06:24 PM
i heard about something somewhere about a ryu sketch for SF4. how come i never seen it?
hellhound
12-19-2005, 05:35 PM
I have seen it. It has ryu that looks older with alot of stuble facial hair.
I will see if I can retrieve the image.
I have seen it. It has ryu that looks older with alot of stuble facial hair.
I will see if I can retrieve the image.
please do, have'nt seen this image yet.
Murt!
01-15-2006, 03:09 AM
It's in the Fan Art Gallery.
hellhound
01-15-2006, 07:38 PM
OK here is a picture of ryu for round 4. I hope you appreciate how long it took me to find this picture. This is not offical but a rumor of this picture
http://www.action-figure.com/index.php?name=PNphpBB2&file=viewtopic&t=13889&postdays=0&postorder=asc&start=50
I don't know how to post pictures so here's a link.
Oh and while you are in that link don't forget to vote for HUGO as the next figure made for street fighter round 6 figures. Well don't vote yet. When the polls are open of course. Enjoy
OK here is a picture of ryu for round 4. I hope you appreciate how long it took me to find this picture. This is not offical but a rumor of this picture
http://www.action-figure.com/index.php?name=PNphpBB2&file=viewtopic&t=13889&postdays=0&postorder=asc&start=50
I don't know how to post pictures so here's a link.
Oh and while you are in that link don't forget to vote for HUGO as the next figure made for street fighter round 6 figures. Well don't vote yet. When the polls are open of course. Enjoy
thanks
The Illuminati
02-14-2006, 06:09 PM
Can a new sf even come out from japan since capcom sold it's rights to capcom of usa?
vasili10
02-14-2006, 08:53 PM
I just find it funny that SFZ3 Double Upper came out in Japan first and then SFA3 Max was released just recently, even though it's supposed to be Capcom USA's property now. Just short of three weeks apart but still. I dunno, is that close enough to be justified as a simultaneous release?
hellhound
02-16-2006, 04:15 PM
Can a new sf even come out from japan since capcom sold it's rights to capcom of usa?
I think it can. Remember what happened to the megaman x franchise? The creator inafune stopped making megaman after x4. He then ventured to do megaman zero, shadow of rome, and onimusha series. During that time the license was sold to other branches of the capcom company.
As a result the capcom company branch in japan made x5, x6 and x7.
By x8 capcom USA bought the license.
So I do think it's possible for capcom USA to do SF4. Though I would not mind if clover (another capcom branch that made viewtiful joe, and okami) to make the next street fighter. Those guys have huge imaginations.
Irennicus
02-16-2006, 04:39 PM
I went and did some research and talked to some of the guys at Capcom and found the SF4 cast. These are huge spoilers!! Warning!!
Cast:
Ryu
Water Ryu
Orochi Ryu
Earth Ryu
Water Ryu
Diet Ryu w/ Lime
Ryu with a Hat
Ryu without a Hat
Ryu Ryu
O Ryuly?
Ryu Norris
Ryu Seacrest
Child Molesting Ryu
Water Ryu
Ryu with a Notebook
Stealth Boat Ryu
Bi-Polar Ryu
Ken
Viscant
Oddly enough, Ken will still be top-tier, no matter how many incarnations of Ryu they make. And "Ryu" will struggle for mid-tier at best. And Viscant is still very, very gay.
gouki10
02-16-2006, 05:03 PM
Well ORO is about 102 years old. It would be interesting to see how oro looked when he was younger.
correction......147-148. and yes it would've been intersting, which is why i think that capcom should do an old man verison of streetfighter with characters like, retsu, gouken, gouki, oro, goutestu. gen. etc.
Hokuto no Jeffro
02-16-2006, 08:42 PM
If there is Dan, they will come. So will I.
hellhound
02-18-2006, 10:15 PM
I would like to see an expansion on GEN's storyline. We know that he use to be an assassin and that he knows the fighting style of crane and mantis.
I would like to see other characters that knew monkey, tiger, eagle claw, and snake.
cyberakuma666
02-21-2006, 03:04 PM
it doesn't really matter what characters are in sf4, given capcom's history because they'll just add the rest in sf4 quadruple turbo anal penetration big boy pants edition
which by the time capcom get up of their asses from rereleasing crap and milking other crap and getting around to making a new game everyone will need to own a hdtv just to make out which character is which on the character select screen
EVERDRED
02-21-2006, 04:03 PM
I went and did some research and talked to some of the guys at Capcom and found the SF4 cast. These are huge spoilers!! Warning!!
Cast:
Ryu with a Notebook
Oddly enough, Ken will still be top-tier, no matter how many incarnations of Ryu they make. And "Ryu" will struggle for mid-tier at best. And Viscant is still very, very gay.
Yo is that ryu with the deathnote? cus if that is then he's high tier status.
AKUMA2000
02-21-2006, 05:05 PM
I was going to be a nice new arrival and do a search for SF4 stuff, but low and behold the minimum characters required on the forum search don't allow you to search for the number 4 or the word SF4 because neither are at least 4 letters. I browsed a few pages and didn't see anything.
So anyways, over on SNK-Capcom.com (http://www.snk-capcom.com/forums/showthread.php?t=2763) they started and stickied a thread about SF4. There are some supposed facts, plenty of rumors, but it's mainly just about opinion of what people want to see.
Guy named TAS (he probably is registered here too, hi TAS) posted some stuff that is reportedly fact based on interviews etc in Japan. I choose to believe him, or at least choose to want to believe him. ^^
~~~~~~~~~~~~~~
ACTUALLY there are a few things already known about SF4.
1) It will in fact be 2D
2) Ryu will be the only (classic) returning character
3) They have begun to work on it (thats all they said, didnt say if that was pre-production work or not)
4) The game will come out when Capcom celbrates SF's 20th Anniversary, which wont be till 2007 or 2008 (depending if you go by the US or Japanese anniversary of SF)
All of these things have either been stated in interviews, or at shows, by various Capcom employees or represenitives.
Rumors:
- The 2D Animation will rival most animated shows or movies
- Mel Masters (Ken' son) will make an appearence
- Based on a leaked concept sketch, Ryu will have a new look (3 diffrient versions of Ryu appeared in the sketch, all had diffrient gis, but they all had an unshaved [but not a beard] look to them)
I hope this game does come out next year and has online play for PS3 (no doubt it'll go to Xbox Live in a heartbeat).
Also i think Goutetsu and Gouken should be playable or hidden characters.
OK here is a picture of ryu for round 4. I hope you appreciate how long it took me to find this picture. This is not offical but a rumor of this picture
http://www.action-figure.com/index.p...r=asc&start=50
I don't know how to post pictures so here's a link.
Oh and while you are in that link don't forget to vote for HUGO as the next figure made for street fighter round 6 figures. Well don't vote yet. When the polls are open of course. Enjoy
That's a cool pic.
I like how it shows Ryu's "older" look, it would be nice if capcom did all the characters like that (new and old).
coco_j
02-21-2006, 07:00 PM
That picture was a collaboration between TAS and Efex. Personally I think it's horrible....
Perfect Legend
02-22-2006, 01:54 AM
i wouldnt like a older chunli
hellhound
02-22-2006, 08:45 AM
Do you think characters that are dead like GEN, CHARLIE, and GOUKEN should somehow come back alive?
Kind of like what mortal kombat does. (No one ever seems to die and if they do like jonney cage; they find a way to bring them back)
i wouldnt like a older chunli
Her tits would hang down to the ground. Her sweep would be her throwing her saggy tits under the opponent then pulling them away really fast, like when a magician tries to pull a table cloth off of a table with a bunch of shit on it.
KindredSpiritz
03-02-2006, 03:57 PM
Has ne1 ne idea when SF 4 is coming out yet?
hellhound
03-04-2006, 06:06 PM
No one knows when SF4 will come out but the fact that capcom is releasing SFA3 double upper, SF2 turbo for X-box 360, and street fighter anthology shows that they have not forgotten the franchise. I think capcom is affraid tht it might bomb like what happened when they tried to bring back final fight.
thedude.com
03-04-2006, 07:14 PM
hey next year ...their 20th anniver is coming really close
hellhound
03-04-2006, 07:56 PM
Well they still have to release SF2 a few more times in different incarnations before they can finally do part 4 :)
Chrno
03-05-2006, 01:23 AM
No one knows when SF4 will come out but the fact that capcom is releasing SFA3 double upper, SF2 turbo for X-box 360, and street fighter anthology shows that they have not forgotten the franchise. I think capcom is affraid tht it might bomb like what happened when they tried to bring back final fight.
Final Fight is not so bad really, but the way it was stereotype/mainstreamed made it what it was...I mean seriously...was all the cussing neccessary? If they had just kept the forumula what it was, it would've been better...and I'm sure with CFAS Capcom will have knowledge on WHAT to do 'cause they may transition to 3D
KindredSpiritz
03-06-2006, 07:08 AM
Hey, I've heard about SF alpha 3 Max and that's now officially coming out this year on the PSP. but quite along time ago, I heard that Capcom are releasing a SF 2.5 that was set in between SF 2 and 3, it was to explain the smoothe transition concerning the demise of Shadaloo and the rise of the Illuminati. Did anybody else hear this?
The Illuminati
03-06-2006, 12:03 PM
Most likely october of 2007 sf4 will come out so yeah...
KindredSpiritz
03-10-2006, 05:56 AM
How can you be so sure?!!! People always say these things but never provide me with the source.
hellhound
03-11-2006, 09:34 AM
I think he's speaking sarcastically
Hellion
03-11-2006, 08:06 PM
Hey, I've heard about SF alpha 3 Max and that's now officially coming out this year on the PSP. but quite along time ago, I heard that Capcom are releasing a SF 2.5 that was set in between SF 2 and 3, it was to explain the smoothe transition concerning the demise of Shadaloo and the rise of the Illuminati. Did anybody else hear this?
Rise of the Illuminati? Couldn't one argue that they were always there, at least since the end of the Crusades?
Murt!
03-11-2006, 08:10 PM
I think he's speaking sarcastically
Ah, so he is. My apologies, post deleted.
hellhound
03-11-2006, 10:40 PM
Rise of the Illuminati? Couldn't one argue that they were always there, at least since the end of the Crusades?
I think the order of the illuminati have been around for years with many following druids. However they could show how gill and urien have risen and became leader of the order.
I think they show them sleeping in containment tubes while also stating that human brains have been stored for 2000 years in jars.
goodm0urning
03-12-2006, 08:16 PM
Since this thread is essentially just several months of people making SF4 "wish lists" and no real info, I guess I'll weigh in with my opinion.
1. People are wasting their time worrying about beefing up the frame rate. Is SF3 suddenly looking choppy to you? Capcom has already achieved an anime-quality level of smooth animation. It's time to stop focusing on the number of unique frames per second, and start focusing on how nice the frames themselves look. Higher res, more colors, more details, et cetera. The sprites in CvS2 look decent, but they also look like they could have been made ten years ago. Draw something up that looks both classically well-done and cutting edge at the same time.
2. No more of this 2D sprite/3D background shit. It looks weird. If it's going to be 2D, give it the 2D look all the way. If the backgrounds are going to be rendered with a 3D graphics engine for the sake of memory, it should be done in a way that gels well with the 2D sprites, rather than separating from them.
3. I don't know who the guy is who did the musical themes for the SFII series, but get him back. He ruled.
4. Honestly, I don't care who returns in the cast and who's new, as long as there are interesting characters that are worth playing the hell out of. However, since a lot of people would like to see their old favorites return, I say take a hint from Namco and do a time release system. (Or, implement some other system of unlocking extra characters.) The game could start off with a brand new cast, thus satisfying the people who are tired of the same old-same old and want something new. Then, once they've been available long enough for people to get a handle on them, the roster would steadily fill out with the classic characters that the longtime fans want to see. Everybody wins.
5. This might be a controversial idea, but I'd like to see Capcom do away with ISMs, grooves, super arts, et cetera. It's ridiculous, how many menus, lists, and shit you have to cycle through when selecting your character. Get rid of that shit and bring the gameplay back to basics. Dashes, taunts, and whatnot are fine, but the super meter (in all its various incarnations) has outlived its potential, and now it just compensates for a lack of real innovation in the gameplay. Street Fighter was inarguably at its most popular before all that stuff came to be, and for good reason. The series has always catered to hardcore players, but early on, it also catered to everybody else--from the hardcore to the noobs and everybody in between. That's why the scene was so huge, and that's why the competition grew to such an insane level.
Here's a story. Lately, I've been schooling one of my best buds in the art of Hyper Fighting (I'm an SF loyalist, he's relatively new to fighting games, and we both love classic games). We went out to the local arcade to shoot some pool and play some games. I set him up on Capcom Vs. SNK 2, which is the first 2D Capcom game he's seen since Hyper Fighting. He was excited about it, but the look on his face when he hit "start" and saw the Groove Selection screen was, "What is this shit?" I then had to try to explain each groove as quickly as I could, before the timer ran down on him.
That scene is illustrative of why SF lost its foothold in the market long ago. The more added features that get lumped on, the less accessible it is. The beauty of classic Street Fighter is that it was easy to get into, but difficult to master. Nowadays, the learning curve is so steep, that it becomes prohibitive to entry-level gamers. That's why only the hardcore players have stuck with it over the years.
So yeah. Bring it back to the basics. When you put in a quarter, the only selection you should have to make is which character you want to use. They'll have to find some other way to make the gameplay interesting... like maybe solid characters with good moves, for instance.
6. Keep the storytelling style of the series as it is--in other words, don't attempt anything beyond the now-standard "intro, mid-boss dialogue, ending sequence" structure that Street Fighter has had for a long time now. When I step into an arcade, I want action. I don't want a long, winding story breaking up the gameplay. The home versions... that's a different story. They can do extended story modes there if they want. I don't give a shit, as long as the gameplay holds up.
7. I don't remember who was talking about character designs that stay true to reality, instead of going the freaky Darkstalkers route... but bravo to you. I think making the characters as outlandish as possible is just taking the easy way out when trying to come up with an interesting design. I don't mind if they throw in an oddball once in a while (e.g. Blanka), but for the most part, I say keep the game reasonably grounded. It is entirely possible to make a good character who is a relatively normal human being, and making a freak character doesn't necessarily ensure interest. Guile is much more interesting than Necro. Chun Li is much more interesting than Q. So on and so forth.
Anyway, I've been lurking in this thread for a damn long time now. I'm surprised it's still around. So here's to hoping that the fantasy will come true, and Capcom is indeed working on SF4 in a bunker somewhere, deep underground. It could happen.
TiamatRoar
03-12-2006, 08:30 PM
He was excited about it, but the look on his face when he hit "start" and saw the Groove Selection screen was, "What is this shit?"
That's pretty much the way my "usually lives in a cave" self felt the first time I played Street Fighter Alpha 3. Really, at least in the past when I jumped right into a fighting game as a casual gamer, I could figure to myself, "Okay, this character is probably strong but slow while that one is weak but fast and anyone who looks like a shoto is probably balanced no matter what the game", but that groove stuff is just completely nonsensical to a new player who just wants to jump in and play.
EVERDRED
03-12-2006, 08:52 PM
Having a meter system gives another element to the flow of the fight a 3d fighter doesn't have. Doing good in a fight gets awarded by getting meter. Doing bad in a fight gives you less. It also gives restrictions on moves that a character needs but would be too good without a limit.
For example if a player beats someone without using any meter in the first round he gets to save it for the second. When the second round starts he ends up getting hit by something big even though he did so well the first round. Because of his efforts during the first round he has the meter to show for it, he can then take that same skill he used to beat that player without the meter and use it with the meter to up advantages he has already without it. The Capcom meter system is a reward system based on good playing.
To do away with the meter would make the game more stagnant imo. The fight itself would become completely dependent on time and health because the same tactics throughout the fight are equally effective to the final blow, never having any real ups and downs based on HOW MUCH EFFORT the players are putting in not HOW MUCH DAMAGE they can produce.
Look at the weaker characters that are portrayed as not so strong or just quick. If they didn't have a meter just think about how much priority they would have to give that character inorder for them to fight throughout the whole 99 seconds of a fight. If it's not priority they are giving characters they give them nice beefy damage without a meter system. With the meter system it gives weak characters the chance to be more rounded in there normals without having to add loads of priority or damage to compensate because those attacks give them bar which they can use to further there game.
You would also have no physical connection from what happened from round to round without a meter. Just imagine if you watched a boxing match and the fighters both started from 100% at the beginning of each round. There should be a seperation of the vitality of a character and the effectiveness of the techniques based from the fight.
There should be a choice between characters with a meter and others without it though not one way or the other. Though characters without the use of meter are obviously more robotic and less human because they are always 100% in there offense abilities no matter how much effort they put in.
KindredSpiritz
03-13-2006, 04:09 AM
Rise of the Illuminati? Couldn't one argue that they were always there, at least since the end of the Crusades?
I understand that, but I meant rise in the public eye, they were an underground movement until Shadaloo was defeated.
truth0ne SGC
03-13-2006, 01:52 PM
OK here is a picture of ryu for round 4. I hope you appreciate how long it took me to find this picture. This is not offical but a rumor of this picture
http://www.action-figure.com/index.php?name=PNphpBB2&file=viewtopic&t=13889&postdays=0&postorder=asc&start=50
I don't know how to post pictures so here's a link.
Oh and while you are in that link don't forget to vote for HUGO as the next figure made for street fighter round 6 figures. Well don't vote yet. When the polls are open of course. Enjoy
That pic is fan art.
GTFOOHWTBS! lol
goodm0urning
03-13-2006, 04:05 PM
Having a meter system gives another element to the flow of the fight a 3d fighter doesn't have. Doing good in a fight gets awarded by getting meter. Doing bad in a fight gives you less. It also gives restrictions on moves that a character needs but would be too good without a limit.
For example if a player beats someone without using any meter in the first round he gets to save it for the second. When the second round starts he ends up getting hit by something big even though he did so well the first round. Because of his efforts during the first round he has the meter to show for it, he can then take that same skill he used to beat that player without the meter and use it with the meter to up advantages he has already without it. The Capcom meter system is a reward system based on good playing.
To do away with the meter would make the game more stagnant imo. The fight itself would become completely dependent on time and health because the same tactics throughout the fight are equally effective to the final blow, never having any real ups and downs based on HOW MUCH EFFORT the players are putting in not HOW MUCH DAMAGE they can produce.
Look at the weaker characters that are portrayed as not so strong or just quick. If they didn't have a meter just think about how much priority they would have to give that character inorder for them to fight throughout the whole 99 seconds of a fight. If it's not priority they are giving characters they give them nice beefy damage without a meter system. With the meter system it gives weak characters the chance to be more rounded in there normals without having to add loads of priority or damage to compensate because those attacks give them bar which they can use to further there game.
You would also have no physical connection from what happened from round to round without a meter. Just imagine if you watched a boxing match and the fighters both started from 100% at the beginning of each round. There should be a seperation of the vitality of a character and the effectiveness of the techniques based from the fight.
There should be a choice between characters with a meter and others without it though not one way or the other. Though characters without the use of meter are obviously more robotic and less human because they are always 100% in there offense abilities no matter how much effort they put in.
I don't believe that characters absolutely need super moves. I think it's good to have them in the several games that they're in, but a game without super moves is just as viable. I don't believe that the meter is necessary to generate a sense of flow. In a good match, the psychological momentum generated in the first round will carry over to the next. The effect that the early round has on the game will impact the closing moments of the match in a much more primal, visceral way than any special feature of the game engine. Furthermore, the presence of flow isn't determined by whether the game is 2D or 3D. It ultimately comes down to the people playing the game. If your opponent is any damn good, then your brain doesn't reset itself between rounds 1 and 2.
As far as functioning as a reward for playing well, it's only one of many minor ones in the game--and it's small potatoes in relation to the ultimate reward, which is seeing a big chunk of energy disappearing off of your opponent's life meter.
A lot of the people these days are so used to games with the meter, that I'm pretty sure they'd have a difficult time with the old school games at this point (think about it--the old school games went about half a decade meterless, and we've now had the meter for over a decade). If this next Street Fighter game is meterless, it'll be very interesting to see how the "Alpha/III" generation would respond to being placed in a match with nothing but their skill, their wits, and a set of basic and special moves to protect their asses until the end of the round.
Tactics would not necessarily remain the same from start to finish. Without the possibility of gaining a level on the meter and causing an upset mid-round, a losing player will have to find other ways to turn the match around. On-the-spot adaptation to the opponent's winning tactics, in other words. The game itself may not force the change of tactics when the meter lights up, but the competition would. A good player knows he cannot repeat the same tactics endlessly, since the losing opponent will soon learn from his mistakes and improvise a counter-strategy.
Per the game balance itself, the general rule of thumb is that every character has enough advantages and disadvantages that they all have an equal chance at winning or losing, in the hands of evenly matched players. Although it's not true balance (which is impossible unless there is only one character that everybody plays), it's close enough that there is no character that absolutely cannot win no matter what. This was true in the days before the meter, as it is now. If you took away the meters in Street Fighter Alpha 2, it would only take some tweaking here and there to keep a reasonable balance among the characters. There wouldn't be any doomsday scenario of a small, weak character who could flawlessly stuff every single move of a larger, stronger character.
Like I said, I'm not saying that games are poorer for having the meter. I'm just saying that it had its place in those games, it served its purpose, and it's no longer a viable way of shaking up the Street Fighter gameplay. At this point, the most revolutionary thing to do would be to move forward by going back.
Anyway, you do make some interesting points. I basically had to sit down and think my position through a lot more deeply before responding. Although I still disagree, I'm most definitely not an anti-meter person, nor am I a hard-nosed dinosaur. I simply think that it would be most interesting to have Street Fighter 4 with no meter, and I think it is entirely feasible to pull it off and make a great game of it.
EVERDRED
03-13-2006, 10:46 PM
I don't want street fighter to go backwards. I don't want capcom to cater to anyone, I just want them to make a game without anyone's input but good play testers.
Tekken went backwards to make money not better the skill level of it's fanbase (I don't want sf to do that). With street fighter I see them adding more for the player themselves to think about during the fight making the player have to put more effort in. If the player has the capability to think about so and so during one game it's easier to add another level of thinking in further installments.
You are right the match wouldn't stay the same through the whole fight, it'll basically be governed by the location of the two fighters, how much time is left and how much health each has. That shouldn't be it though because this isn't 1994, if capcom threw away the whole meter concept that would be a major sacrifice on the how different they can make a potentially 3D sf in a market over run by 3d fighters doing so well.
Also those games without meter had 1/3 to 1/2 the health today's games have. That's the only reason that makes sense when old players talk about how deep sf2 was. Cus if you got hit you got hurt badly (also because of limited options but each option had more weight on them). There was no need for meter cus you got good damage off normals and combos whenever your opponent gave you the chance (or you opened them up), that's the same with meter though.
With the meter you think about what damage you are doing to them now and what MORE damage you can do to them later based on decisions and trade offs for meter instead of damage. Of course if you are behind and trying to make a come back you pour all 100% into whatever you do, but if you are up on life... why use the full 100% of your offense? A good player will see the advantage they have and only use a fraction of there bar to get the win if they can. This lets you save it for when you need it. The meter system really does benefit the better player.
With supers it's not the same damage output overall for that character. It's high and low damage that's needed inorder to come out from certain situations from the match. Supers really are needed if you have energy health bars that are as long as they are and jabs/shorts pokes that don't do lots of damage by themselves but over time they do. Those small points of damage are the hits that counter throw attempts, guard distances, and set up offense. If all the player worried about was how big of damage they could do AT THAT MOMENT why even bother thinking about the second or final rounds if you are doing the max amount of damage to them in the first? Why save or reserve what you can do for the final round if everything is on the table already?
Also that mental state from round to round will always exist but the meter itself is a whole different kind of evidence that shows both players how well one side is doing and what they are capable of because of there effort.
The meter has not overgrown it's usefulness and I think there is so much more you can do with it based on what we already have today. There is a way for the new player to get integrated with the usefulness of the meter. SF3 does it very well with EX moves and so does A3 to a lesser extent (alpha counters, a guard meter). You can't expect a new player to just jump in to street fighter nowadays because if they didn' stick around through that medium area of the alpha series (or atleast try the ex series) after sf2 what makes you think they'll stick around for anything newer?
All I'm saying is it's ok to look at past games to see what made them so good but for sf2's case the majority of it's hype was because it was the first of it's kind. Nothing has been done like that before it to that level so people of course hung on to it. If capcom was the first to have such an advanced fighting system, wouldn't there use of the meter further the deepness they can put in to there games?
thedude.com
03-13-2006, 10:53 PM
i hope street fighter 4 gameplay is like cvs2 3s or ...just like street fighter >__<!! whatever
i don't want yun's beastiness ..... that's why 3s is 3s , not street fighter ...
KindredSpiritz
03-14-2006, 05:30 AM
My expectations of SF4
*Ryu or Ken, even better if they have both!
* Akuma
*A family member like Mel
*A wrestler
* A freak
*Another ansatsuken fighter
* A final Fighter character
* A Ninja
* A boxer
* A wise sensei
* An army soldier
* A female boss
*Secret characters
*Advanced 2D
*
AKUMA2000
03-18-2006, 11:09 AM
About supermeters, they'll have to be in SF4 (IF or Whenever it comes out) because they bring more strategy to the fight and you'll always have to be on your toes.
Your always looking and watching out to see if your opponent will unleash a super when your least expecting it, i remember back in the day when there weren't any supers (SF2 - SSF2) you did the usual fireball/dragon punch pattern and if you got trapped in the corner all you had to was block and crouch block. If you or your opponent was in the corner and was blocking or crouch blocking it wouldn't matter because you could at least take off more damage to the point of death with a supercombo.
Imo.....supermeters bring an entirely different element to your fighting style and strategy of play.
Another thing, if SF4 does come out next year in 07' to celebrate capcom's 20 yr SF anniversary it's pretty much safe to say that'll if be coming to PS3 now since its online network has been unveiled.
hold dat
03-20-2006, 11:46 AM
when Sf4 comes out i dont think they'll retain parrying or other new features that were introduced witht the previous games.
hyper- gave us the super meter
alpha series- multiple super arts per character, alpha counters, custom combos
street fighter 3 series- parrying, one super art selection
it will be interesting to see if they retain any of the features above, or just wipe the slate clean and intioduce a whole new feature
DoTheMove
03-20-2006, 01:28 PM
hyper- gave us the super meter
I'm pretty sure Super Turbo was the first SF game with a super meter.
hold dat
03-20-2006, 02:13 PM
I'm pretty sure Super Turbo was the first SF game with a super meter.
correction....
super turbo
KindredSpiritz
03-21-2006, 05:48 AM
Hold dat, yeah I think SF 4 will introduce something new when it comes to meters..
Hey, have you read wikipedia lately...it says Capcom sources have said SF 4 will be revealed late in 2006...hmm how coincidental...doesn't the PS3 come out then?
Daemos
03-21-2006, 08:25 AM
Let your SF4 dreams die guys, it's better than to be eternally disappointed in Capcom. :(
goodm0urning
03-21-2006, 05:02 PM
Let your SF4 dreams die guys, it's better than to be eternally disappointed in Capcom. :(
Aside from some of their "compilation" games (lifting sprites from several games and slapping them together into something different), Capcom has never disappointed me when it comes to Street Fighter. They're still the best at what they do.
Ken34
03-21-2006, 06:25 PM
oh shit, I love that avatar, lol, "quick, change the channel!", that shit was hilarious! I still laugh to this day when I remmeber that movie, lol. as for SF4, I see it as a possibility, america is really pushing street fighter, on eof the recent things that surprised me was back in 2003 when they recompiled and released all the USA network episodes of street fighter onto dvd.
Hokuto no Jeffro
03-21-2006, 09:44 PM
Let your SF4 dreams die guys, it's better than to be eternally disappointed in Capcom. :(
Have hope kthx.
The addition of the super gauge does not necessarily make a game more "deep" in real terms, only hypothetically. It can easily make the game more silly...even in good games, there's some ridiculous use for super meter that's obviously too good (V-ISM Akuma, SA3 Yun, SFA2 CCs, etc).
Not having a super meter shifts the focus from being about raw damage to being about situations. In SF2:HF, you don't want Ryu to get you in the corner, because he can pin you down there, and force you to make bad decisions. You have to avoid taking too much regular damage, but also consider how you're going to land yours...you can't do it the easy way anymore. It's somewhat the same in games with meter (I have to watch out for his X and try to hit him with my Y), but it's a simplified version.
Having a lot of super meter at the end of the round doesn't necessarily signify skill...some characters just build meter quickly, and/or need to build less, it can say rather little about the way they've played.
Coming at it from a 3S perspective, I can see why someone wouldn't like taking away super moves...3S doesn't really work without them, I don't think. For the most part, attacks do less damage, and just the addition of parry changes the entire game. Also, I think the characters were designed with supers in mind...it's probably not a coincidence that every character in the game has a super that they can combo into, most characters having more than one. I think Twelve is the exception...?
But, one could design a Street Fighter game without supers, and still have it be good and interesting (popular 3D fighting games, for example tend to have no super gauge). Not having a super meter to manage does not have to make things more simple, on a higher level. Not being able to do crouching medium kick ->30-40% damage (or hit confirm it) would make you think about other ways to land damgae. In the older games, the maximum amount of damage your char could do would generally result from a crossup or other jumping attack, which was something that was often hard to land. Other moves did more damage, but if you were looking for heavy damage, you had to set it up. Comebacks were actually more frequent...if you watch a batch of matches from older games (ST included) you'll see more comebacks than in the newer ones.
About not taking advice from anyone....eh...that's essentially what play-testing is. But, anyway, pretty much everything in Capcom games comes courtesy of fan request, many times from scrubs.
-OMG, throws are cheap!
So now, we have throw softening, and throws do less damage than they used to.
-OMG, fireballs, he just keeps doing fireballs, so ghey!!
So, we get parry, and fireballs do less damage than they used to. Block damage overall goes down.
-OMG, if Ken could do like a million kicks and then be like BAM, that would be RAD!! That's what I would do for supers!
The origin of custom combos.
-OMG! OMG TURTLING!!
Overheads.
-OMG, he keeps spamming (insert move) over and over!!
Alpha Counter, etc.
Sometimes it's good...sometimes...not.
AKUMA2000
03-22-2006, 08:47 AM
Hold dat, yeah I think SF 4 will introduce something new when it comes to meters..
Hey, have you read wikipedia lately...it says Capcom sources have said SF 4 will be revealed late in 2006...hmm how coincidental...doesn't the PS3 come out then?
I just read that too.
C'mon capcom, stop moving like pond water and finally bring out SF4 and online playable.
EVERDRED
03-22-2006, 11:14 AM
It's not hypothetical if a major part of a player's game plan is the consideration of meter management. The best Chun's and Yun's in the world have this idea glued to the back bones of there characters. Without the concept of how to build and maintain meter those characters flat out lose...
About situations, with meter the game still has the situational instances where one character has acces to more damage or match controlling possibilities based on postioning (it's there just ask anyone who plays often enough), it's just that meters serve as an on and off switch that grants certain capabilities to the characters. This adds another layer to the character itself.
For example, with dudley... he has low short, into low strong into low fierce right? (that is his low chain combo correct or wrong?) That does ok damage, but what's the main point of this chain? To do damage to the opponent? To apply pressure from a fast low move up close? To build bar maybe?
The damage it does is clearly not good enough alone to grant this as an end all technique you want to do everytime you have a chance because of what cr short x2 into super does for him. Now he has access to real damage from a low move up close and makes him a bigger threat from that range. You can say that the low shorts into super makes the low chain obsolete but that is false because the chain itself is a means to build the meter- to gain acces to the threat of bigger damage from the same range as his low chain. So now instead having just one strength of damage he can punish with when he gets a low short he has the option of at least 2 different strengthes of attack granted he has the "on" switch up. When to use the chain and when to use the super become dependent choices based on the players skill level.
The dudley low short example is one point where the meter ups the damage of a situation he already placed infront of him. Now look at another character who uses meter as a SECONDARY branch of attacks they already had access to but become suddenly useful because of the super.
Ryu shinku off of far strong adds alot to his game. For one, the far strong distance is at that perfect stand height distance you can make a player throw whiff from. This accompanied by his decent kara throw builds a solid game around the far strong distance. So now the idea of socking someone in the jaw and hitting them with a shinku from a throw whiff is now possible with Ryu who needs the extra far cancelable normal thats NOT low forward into super. Another plus about having a super for Ryu is it limits the effectiveness of his low shorts. If he had a special move that confirmed from low shorts there would be no need for his super but alas ryu has no such special move in 3S that allows him such freedom. Having low shorts that combo into a special move would give him constant damage off of lows at little to no cost. Giving him supers that can cancel from low shorts gives him that extra set of tricks because he filled up his bar to 1 stock, and how is Ryu building a bar? By playing well of course.
I bring up meter at the end of the round because inorder to win against Yun you need to not be hit by genei jin plain and simple. Some characters can out- right rush him down before he has bar (Ken, Chun, Dudley, Yang, Elena) while others have to ward him off by playing up on there character strengths (Twelve flying, Remy projectiles slowing down Yun advance, Q taunts) Not saying it's a sure shot plan against genei jin'd Yun but it's there for the characters to pull out of if the player is creative enough. Yes, Yun sa3 is very strong but without it Yun is GARBAGE and that's truth that no one needs to read on an internet forum to know. The sa3 meter for Yun is his livelihood as well as his biggest crutch. To play Yun sa3 I imagine a bottom feeding tick sucking at the under belly of a leech feeding on a large land mammal. This is the equivalent of letting a sa3 happy Yun jam on crouch strongs if you let up on him.
TS consider this, I do not believe there are more come backs within old games like st or hyper fighting. Yes, I know they are possible if the player makes a mistake or another player forces an opening but you gotta remember they have ALOT less options than recent games. Maybe that's why capcom added the meter in ST because they saw this too. Maybe they didn't... all I can say is with the accompaning low stamina for the characters and smaller movement options alot of things in the sf2 games were more unavoidable then genei jin, hoyokusen, aegis... if not as unavoidable.
I think for sf4, if capcom truly wants to make another different and good fighter they should build characters in the game that use meter and have other characters that don't need it. Have both these types of characters exist within the same game from the start on equal terms, not just an add on feature with Ryu without his super bar... BOO alpha 3 =(.
hellhound
03-22-2006, 09:31 PM
I just read that too.
C'mon capcom, stop moving like pond water and finally bring out SF4 and online playable.
I remember reading that capcom was able to get the original creators of gouls and ghost. As a result they are now coming out with a new game version of that series.
I don't see why capcom cannot get back the makers of street fighter (like akiman) place them in a think tank and make SF4.
durrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr rrrrr
KindredSpiritz
03-24-2006, 06:03 AM
Can I just clarify something a rumour was on the first post was....
2) Ryu will be the only (classic) returning character
I don't think that's actually true, I think what was actually said is that a certain red banded character will return, doesn't mean he's the only one making an appearence out of all the classics!
hellhound
04-09-2006, 08:28 AM
Well it is believed that ken will not return but rather would be replaced by his son mel.
Oh and I think energy bars are necessary for the next installment of street fighter.
Daemos
04-10-2006, 06:35 PM
I think gameplay of SF should slightly change, I've touched upon this prior in this there but I will take it further.
First of all, every character has a unique set of abilities that are NOT supers, specials or regular punches and kicks, these abilities correspond to the character himself. An aerial character will most likely have "double jump" while a wrestling character might have a "grappling" manuever or a run ability. Parrying should be ONE of these abilities and should not be available to every character, at the same time not all characters should have rolls simply because not all characters are realistically capable of rolling or parrying or double/super jumping.
Of course if you are not fond of this very character-based individualized kind of play, you can always pick ANOTHER mode/ism/groove that will make your favorite character more suitable to your style of play, but by default each character should have their own unique and individualized (based on their personal abilities and powers) mode/ism/groove.
Further more,characters no longer have super bars, they instead have ENERGY bars. Energy bars are the fuel that is behind every special, super and EX attack your character will do. The more damaging, the more it eats away from your energy bar. The same way how EX moves in SF3 took away a sum of your super bar, regular specials, even things like a fireball would eat away from your energy bar (albeit VERY small amounts). You start the match with a full energy bar of course. The catch is every character recharges their energy bar differently, adding more individuality to the mix. Some characters don't use up as much energy as others. Energy driven characters such as say Bison would rely on their energy bar heavily, while wrestling characters probably won't need to as much because their specials don't deplete as much from their energy bar. A character like Ryu would probably be in between the two.
The energy bar might be limiting in an sense, but it puts more thought into gameplay and serves as a balance check (no more fireball traps). Let's say you start with 1000 energy points, a fireball would eat away 25 EP while an EX fireball would eat away 50 or 75 EP, a SUPER fireball would eat away 250. 500 or even 1000 depending on which level. It's basic addition and subtraction.
With a limit placed on specials, characters would have to find an alternative energy conserving way of dealing damage. Which brings me to CHAIN COMBOS, no not necessarily button tapping combos like Tekken or Mortal Kombat. But characters need to have a more varied selection of regular moves. For example, why settle for just lp, mp, hp when ALL characters can have a fwd/bwd/crouching+LP/MP/HP punch, each executing a unique punch attack. Now, the thing that makes it better, is that it should be easier to combo with these. Like a basic 1-2 combo or 1-2-3 or even 1-2-3-4, very MK you might say but if done correctly - IT CAN add flavor. Such basic and varying punches and kicks will surely compliment supermoves as well, creating exciting and more dramatic combos. It also makes the gameplay easier for a beginner but still difficult to master for the hardcore among us.
KindredSpiritz
04-13-2006, 01:19 AM
Well it is believed that ken will not return but rather would be replaced by his son mel.
Oh and I think energy bars are necessary for the next installment of street fighter.
Yeah, I heard that too but I can't imagine Ken not returning, and who's to say that Ken and Mel won't be in the next installment together. We've had family members Gen and Yun in SF Alpha Max and Gill and Urien in SF III Third Strike.
UnknownEnemyZero
04-17-2006, 08:04 PM
Ken's Son? maybe
Ryu's Son? who would be the mother?
Chun-li's Daughter/son? OH MAN WHO THE HELL WOULD BE THE FATHER FOR THAT ONE?
But if there is only one original returning (supposedly) what does that leave the dark shoto kind of style, like Akuma. Hmmmmm... I find it kind of hard replacing him for some reason.
thedude.com
04-18-2006, 05:27 AM
Ken's Son? maybe
Ryu's Son? who would be the mother?
Chun-li's Daughter/son? OH MAN WHO THE HELL WOULD BE THE FATHER FOR THAT ONE?
But if there is only one original returning (supposedly) what does that leave the dark shoto kind of style, like Akuma. Hmmmmm... I find it kind of hard replacing him for some reason.
chun li got several orphans that are under her guidance and she also train them martial arts .
just check out the ending in sf3 3rd strike and CFJ ending too :)
KindredSpiritz
04-19-2006, 06:11 AM
But if there is only one original returning (supposedly) what does that leave the dark shoto kind of style, like Akuma. Hmmmmm... I find it kind of hard replacing him for some reason.
Who told you there is supposed to be one original returning? It sure wasn't Capcom! Capcom Europe said, when the time comes detail about SF 4 will published on the Famitsu press release website. There haven't been any details of any SF 4 coming out, the original character returning was a speculation created by a Magazine in response to an official saying if there was one a certain red banded warrior would return.
TiamatRoar
04-19-2006, 06:28 AM
A long long time ago in an interview, a Capcom producer (forget which one) said when asked if "any characters will be returning", responded "At least one will be returning", which sorta implied that there wouldn't be many returning characters if it's only "at least one" (not ruling it out but it's pretty implied)
However, that was a long long LONG time ago and I highly doubt they'd be bound to something they said in an interview way back then so I wouldn't put much credence to it.
-=KOH=-
04-19-2006, 07:12 AM
I just want skullomania..
hellhound
04-19-2006, 03:27 PM
well look at street ifghter 3. 4 characters returned. That does fall in the category of a few returning. Not a huge amount returned but also not only 2 returned.
I think we can expect along those lines of the number of character's returning.
I hope they utilize more fighting styles then the usual.
For example instead of another wrestler how about a lucador (quick wresler with high risk manuvers)
Kendo fighter. A sword may be cheating but a wooden one would not be so bad.
akido fighter. With lot's of throws and reversals
Golden Dragon
04-19-2006, 05:21 PM
A long long time ago in an interview, a Capcom producer (forget which one) said when asked if "any characters will be returning", responded "At least one will be returning", which sorta implied that there wouldn't be many returning characters if it's only "at least one" (not ruling it out but it's pretty implied)
However, that was a long long LONG time ago and I highly doubt they'd be bound to something they said in an interview way back then so I wouldn't put much credence to it.
Ya I think Noritaka Funamizu said that shit in an interview around the time the original SF3 came out.
DA GAME
04-19-2006, 06:40 PM
I think gameplay of SF should slightly change, I've touched upon this prior in this there but I will take it further.
First of all, every character has a unique set of abilities that are NOT supers, specials or regular punches and kicks, these abilities correspond to the character himself. An aerial character will most likely have "double jump" while a wrestling character might have a "grappling" manuever or a run ability. Parrying should be ONE of these abilities and should not be available to every character, at the same time not all characters should have rolls simply because not all characters are realistically capable of rolling or parrying or double/super jumping.
Of course if you are not fond of this very character-based individualized kind of play, you can always pick ANOTHER mode/ism/groove that will make your favorite character more suitable to your style of play, but by default each character should have their own unique and individualized (based on their personal abilities and powers) mode/ism/groove.
Further more,characters no longer have super bars, they instead have ENERGY bars. Energy bars are the fuel that is behind every special, super and EX attack your character will do. The more damaging, the more it eats away from your energy bar. The same way how EX moves in SF3 took away a sum of your super bar, regular specials, even things like a fireball would eat away from your energy bar (albeit VERY small amounts). You start the match with a full energy bar of course. The catch is every character recharges their energy bar differently, adding more individuality to the mix. Some characters don't use up as much energy as others. Energy driven characters such as say Bison would rely on their energy bar heavily, while wrestling characters probably won't need to as much because their specials don't deplete as much from their energy bar. A character like Ryu would probably be in between the two.
The energy bar might be limiting in an sense, but it puts more thought into gameplay and serves as a balance check (no more fireball traps). Let's say you start with 1000 energy points, a fireball would eat away 25 EP while an EX fireball would eat away 50 or 75 EP, a SUPER fireball would eat away 250. 500 or even 1000 depending on which level. It's basic addition and subtraction.
With a limit placed on specials, characters would have to find an alternative energy conserving way of dealing damage. Which brings me to CHAIN COMBOS, no not necessarily button tapping combos like Tekken or Mortal Kombat. But characters need to have a more varied selection of regular moves. For example, why settle for just lp, mp, hp when ALL characters can have a fwd/bwd/crouching+LP/MP/HP punch, each executing a unique punch attack. Now, the thing that makes it better, is that it should be easier to combo with these. Like a basic 1-2 combo or 1-2-3 or even 1-2-3-4, very MK you might say but if done correctly - IT CAN add flavor. Such basic and varying punches and kicks will surely compliment supermoves as well, creating exciting and more dramatic combos. It also makes the gameplay easier for a beginner but still difficult to master for the hardcore among us.
DA GAME likes those ideas.DG was thinking about them adding submission moves & the characters should have submission ratings like their defense ratings.For example,Hugo's HP is 111 therefore his submission power should be the same,therefore making him hard to submit.The higher the defense rating,the hardest for them to tap out,the lower,the easier
TiamatRoar
04-20-2006, 06:30 AM
well look at street ifghter 3. 4 characters returned. That does fall in the category of a few returning. Not a huge amount returned but also not only 2 returned.
I think we can expect along those lines of the number of character's returning.
True, but two out of four of those returning characters didn't show up until latter versions of the game. The first SF3 game (New Generation) only had Ryu and Ken as returning characters, which really is "only two".
Even Street Fighter 2 beat that number (with Ryu, Ken, and Sagat, making it 3! Four if you include Balrog/M.Bison, although that'd be unofficially :P)
Bass X0
04-20-2006, 02:03 PM
despite what the official word is, i see Mike as the same character as Balrog. Until the actual games say otherwise. both are black boxers from america with the first name of 'Mike' in Japan. Of course, I'd change SF1 Mike's name to Balrog, me being more familar with the American names.
besides, if Mike and Balrog ever appeared in the same game together as seperate characters, it would be pointless. better to make them the same character I say.
My story for Balrog's appearance in the first street fighter tournament is that he was hired by M. Bison for a recruitment mission to find strong fighters to join Shadowlaw. Sagat beats Balrog easily ignoring Balrog's claims that Shadowlaw can provide him with whatever he wanted. After Sagat's defeat by Ryu, he approaches Shadowlaw to ask for help for him to regain his title.
vasili10
04-20-2006, 02:17 PM
besides, if Mike and Balrog ever appeared in the same game together as seperate characters, it would be pointless.
Too late, they already have.
TiamatRoar
04-21-2006, 08:14 PM
Too late, they already have.
It still was kinda pointless, though. :rofl:
hellhound
04-21-2006, 11:13 PM
True, but two out of four of those returning characters didn't show up until latter versions of the game. The first SF3 game (New Generation) only had Ryu and Ken as returning characters, which really is "only two".
Even Street Fighter 2 beat that number (with Ryu, Ken, and Sagat, making it 3! Four if you include Balrog/M.Bison, although that'd be unofficially :P)
Well I truely believe that when street fighter 4 does come out that there will be a few more versions of that game with new features.
Heck street fighter 2 on-line is coming soon to X-box 360.
ruthless_nash
04-22-2006, 04:23 PM
Too late, they already have.
which game was this?
TiamatRoar
04-22-2006, 05:01 PM
Street Fighter 2. The two guys fighting in the intro are confirmed by All About Capcom to be Mike and Joe.
vasili10
04-22-2006, 05:07 PM
Street Fighter 2. The two guys fighting in the intro are confirmed by All About Capcom to be Mike and Joe.
Not AAC, Cap! is what said that.
KindredSpiritz
04-26-2006, 03:29 AM
A long long time ago in an interview, a Capcom producer (forget which one) said when asked if "any characters will be returning", responded "At least one will be returning", which sorta implied that there wouldn't be many returning characters if it's only "at least one" (not ruling it out but it's pretty implied)
However, that was a long long LONG time ago and I highly doubt they'd be bound to something they said in an interview way back then so I wouldn't put much credence to it.
Tiamat---I think that wasn't said or meant. I think the producer was asked what character would be defintely returning, in reponse the producer said you can defintely count on a certian red banded warrior returning. That doesn't imply he's the only one returning.
TiamatRoar
04-26-2006, 06:20 AM
Tiamat---I think that wasn't said or meant. I think the producer was asked what character would be defintely returning, in reponse the producer said you can defintely count on a certian red banded warrior returning. That doesn't imply he's the only one returning.
If that's the only thing he said (which it was), then it's certainly implied. I don't see why you would believe it isn't improbable that it's the opposite when you look at how many characters returned to SF2 from SF1 and to SF3 from SF2.
KindredSpiritz
04-26-2006, 03:24 PM
If that's the only thing he said (which it was), then it's certainly implied. I don't see why you would believe it isn't improbable that it's the opposite when you look at how many characters returned to SF2 from SF1 and to SF3 from SF2.
Yeah but you haven't noticed that despite numbers, in every street fighter Ryu and Ken have appeared, I think it's a little drastic that Ken should not appear.
hellhound
04-26-2006, 05:26 PM
It was always believed that whatever game ryu was in so was ken. But that belief was now broken with capcom fighting evolution.
Therefore, as much as we can only predict through repetative action by capcom we can only conclude that nothing is impossible to happen and that nothing has to happen.
KindredSpiritz
04-28-2006, 12:45 PM
It was always believed that whatever game ryu was in so was ken. But that belief was now broken with capcom fighting evolution.
Therefore, as much as we can only predict through repetative action by capcom we can only conclude that nothing is impossible to happen and that nothing has to happen.
Capcom fighting Evolution was scrapped wasn't it? And it's not not got anything to do with SF Canon officially so I don't believe the hype.
RaishinX
04-28-2006, 12:51 PM
Capcom fighting Evolution was scrapped wasn't it? And it's not not got anything to do with SF Canon officially so I don't believe the hype.
Uh no. Capcom Fighting Evolution came out and was massively disliked for recycling ten-year old sprites. Would it kill you do to a little research?
TiamatRoar
04-28-2006, 01:25 PM
Street Fighter 3's storyline seems to be leading away from Ken appearing in the next Street Fighter, though. It's been stated that Ryu was actually feeling lonely at how he was leaving Ken behind in terms of ability, therefore, going along with that theme, it wouldn't be surprising (but of course not set in stone) if Ryu DID leave Ken behind fully by being in SF4 while Ken is not.
Bass X0
04-28-2006, 07:24 PM
Come on, you know KindredSpiritz meant Capcom Fighting All-Stars.
KindredSpiritz
04-30-2006, 02:17 PM
Uh no. Capcom Fighting Evolution came out and was massively disliked for recycling ten-year old sprites. Would it kill you do to a little research?
Yeah I meant Capcom fighting all stars...would it kill you to be nice and accept the fact that people are human and make mistakes?
hellhound
05-15-2006, 08:31 PM
during E3 capcom was asked by a fan if there was going to be a SF4.
Their response was that they plan to do one but they don't know when.
Gotta love capcom for giving hope with no info behind it.
TiamatRoar
05-15-2006, 09:20 PM
They can't give info if there is no info to give. They said they plan to do one, but they don't know when. That means that the game hasn't even started development or planning stages at all. Merely that Capcom does intend to make an SF4 someday. Capcom gave you all the info that's available. They basically told you what everyone should already have known (it's been posted about by several other insider people like Jerry of SOTA toys not to hold your breath when it comes to SF4). What did you expect? Them to give you information about all the returning characters, new systems, and graphics when they haven't even BEGUN to start deciding on any of that, yet?
Gojira
05-15-2006, 10:41 PM
It was always believed that whatever game ryu was in so was ken. But that belief was now broken with capcom fighting evolution.
MvC, which came out ages before CFE, had Ryu but no Ken. OOPS!
Golden Dragon
05-20-2006, 06:57 PM
...It's been stated that Ryu was actually feeling lonely at how he was leaving Ken behind in terms of ability...
That was a fuck-up on my part, which is why I asked you to remove it from the plot guide. Actually, by the time of the original SF3, Eliza has made Ken promise her not to enter martial arts competitions unless Ryu also participates.
KindredSpiritz
11-14-2006, 07:38 AM
Latest Street Fighter IV News
According to EGM, SF IV may be released as soon as next year (this is according to the rumour guru Q), It's quite reliable information if a gaming magazine has stated it.
JackTenrac!
11-14-2006, 08:29 AM
Latest Street Fighter IV News
According to EGM, SF IV may be released as soon as next year (this is according to the rumour guru Q), It's quite reliable information if a gaming magazine has stated it.
...that's Sheng Long in your AV right? the same Sheng Long that was reported to be in Street Fighter III but was a joke set on April Fools Day?
..that alone ruins your creditability severly. Please stop playing with SRKs emotions.
paintedpale
11-14-2006, 08:32 AM
i hope its soon and i hopes its great!!!!!
JackTenrac!
11-14-2006, 08:46 AM
Latest Street Fighter IV News
According to EGM, SF IV may be released as soon as next year (this is according to the rumour guru Q), It's quite reliable information if a gaming magazine has stated it.
...that's Sheng Long in your AV right? the same Sheng Long that was reported to be in Street Fighter III but was a joke set on April Fools Day?
..that alone ruins your creditability severly. Please stop playing with SRKs emotions.
Pig Raw Benis
11-14-2006, 07:55 PM
[FONT=Trebuchet MS]
...that's Sheng Long in your AV right? the same Sheng Long that was reported to be in Street Fighter III but was a joke set on April Fools Day?
FONT]
Does anyone know where I can find the pics to that joke?
I need a good laugh...
sfdevotion
11-14-2006, 08:18 PM
Does anyone know where I can find the pics to that joke?
I need a good laugh...
Here you go!
http://www.gamespot.com/features/vgs/universal/sfhistory/char_sheng_long.html
vasili10
11-14-2006, 09:38 PM
Also the original April Fool's joke for SF2 was published in EGM #33:
http://upload.wikimedia.org/wikipedia/en/8/82/ShengLongEGMScan.jpg
And the SF3 rebound joke presented by sfdevotion and gamespot.com above was found in EGM #93 here: http://mingalive.mysinablog.com/resserver.php?blogId=10617&resource=226424-sf3sheng.jpg
This one gave the whole joke background to sushi-loving Akuma-hating Sheng Long born on April 1. What's more amusing is that videogame.com's guide used this very page to explain Gouken's absurd cliff death, when it was meant to be for Sheng Long only.:rofl:
Obliterate
11-15-2006, 05:33 AM
Well if Capcom has learned anything it should be that people don't like it when their old favorites get replaced with new guys who are basically hybrids of older characters. That being said, Ryu should be back at least for one more time (I would expect him to at least be a boss), Ken and Akuma of course, at least finish off their storyline or something. I also don't see a reason why you can't have the cast from SF3 back too, as well as some peeps from SF2, and the alpha series, shit, come rolling out with like a 50+ character roster and people would be going ape shit. Assuming of course that each character is balanced, identifiable and not rehashes of other characters (reference any Mortal Kombat game). But yeah fuck rumors from EGM, how many have we had now? SF4, SF Alpha 4 (which was actually the PSP alpha), SF vs. Darkstalkers, Marvel vs. DC, SF vs. Guilty Gear, I give up on EGM rumors a long time ago.
Darklightjg1
11-15-2006, 08:26 AM
Ken's story is pretty much concluded IMO. He got married, has a son and has the occasional friendly matches with Ryu. If anything, I would like to see what his son Mel is capable of now. Akuma and Ryu still have unfinished business so I think it would be reasonable to have them in there.
But after thinking about it for a while, I think SF3 and SFA3 introduced characters that could be potential fighters (or better fighters) for the next installment. There's Mel and the little girl that Chun-li saved. Makoto, Yun, Yang, Ibuki, Karin, Sakura, R. Mika and Sean were/are all still young and in the middle of training, so to see them come back stronger would be nice (although I don't think Yun needs to get any stronger :rofl:). Even, though I think most of there stories were resolved, OGs are always welcome back . </getting my hopes up WAY too much>
I dunno, I didn't really want to get into a "wish list" and now I'm just rambling so I think I'll stop here.
Kandoken
11-15-2006, 01:45 PM
Ken can't be found, Ryu trains Mel fuck Sean?
(WTF)
Goutetsu
11-15-2006, 03:09 PM
Indulging the fantasy for as long as I can stand to, I’d vote Ryu for SF4’s last boss. Ever since the Alpha days, Sagat has proved he has the necessary pectorals to rub shoulders with even the best protagonists.
Dem-Dem
11-15-2006, 03:57 PM
If they made Ryu the boss I'd write a raw Street Fighter 4 story that would go all the way back to the alpha series. I'd bring dan back as a hidden character cause you know he's go a fan base no matter how weak he's made. some of this some of that. A bison clone thanks to the snk cross-over. Akuma defeated. It would be nice.
KindredSpiritz
11-17-2006, 04:12 AM
...that's Sheng Long in your AV right? the same Sheng Long that was reported to be in Street Fighter III but was a joke set on April Fools Day?
..that alone ruins your creditability severly. Please stop playing with SRKs emotions.
OK- a few things to consider here...
1) Yes Sheng Long is in my pic and was an April fools joke twice by EGM.
2) My credibility has nothing to do with my AV, consider the fact that the latest issue of EGM was has not coincided with April the 1st gives us the impression this news is reliable as the Q guru has rarely been wrong. I'm not playing with your emotions I'm giving you an update on the latest SF IV news.
Due to Capcom announcing a new SF film in 2008 revolving around Chun Li, do you think Chun Li will be in SF IV?
Due to Capcom announcing a new SF film in 2008 revolving around Chun Li, do you think Chun Li will be in SF IV?
Who knows. On the one hand Chun-Li is the most popular character in SF. I've yet to see an SF character poll that she hasn't won. Sometimes Ryu beats Ken, sometimes Ken beats Ryu but Chun-Li is always #1.
On the other hand, her storyline is beyond finished. It really ended in SF2 and SF3 Third Strike was just forcing her to come out once again with Urien kidnapping her adopted child. She's not even an Interpol Agent anymore. I suppose Capcom could come up with another situation like one of her loved ones in danger again if they wanted her in the game or something along those lines.
JackTenrac!
11-17-2006, 10:13 AM
...sanosuke! SFD!
Is this bullshit true(SF 4)? or is this guy really looking to piss me off?
...sanosuke! SFD!
Ooooh... missed it by one mod... Udoneko said it best, these are his words, not mine -
"If we know anything, we cannot talk about it. But since we know NOTHING, I can tell you at least this much - we really have no clue if there is going to be a new game(SF4) or not. So far, it is all rumors from fans and speculators. Capcom would not say a single word at all even to us."
JackTenrac!
11-17-2006, 11:34 AM
Ooooh... missed it by one mod... Udoneko said it best, these are his words, not mine -
"If we know anything, we cannot talk about it. But since we know NOTHING, I can tell you at least this much - we really have no clue if there is going to be a new game(SF4) or not. So far, it is all rumors from fans and speculators. Capcom would not say a single word at all even to us."
That rules out udenko and sfdevotion completely...I know where Erik lives...j/k
so all this talk is mere bullshit. Send me THE ARTICLE and I'll upgrade my verdict to probably bullshit.:nunchuck:
Please play nice with each other because mods don't need anymore excuses to lock up another SF4 thread. KTHNXBYE.
vasili10
11-18-2006, 09:08 AM
Especially since they've been finally brought together in one post: 877 above.
KindredSpiritz
11-19-2006, 06:18 AM
A summary of the rumours I have heard for the past 2 years:
1. Capcom official saying a certain red banded warrior will return. (Possiblility)
2. Is in it’s beta stage with 24 characters including familiar faces such as Guile and Chun Li. ( most unlikely)
3. Ken’s son Mel will be included (possibility).
4. Will be released in 2007 according to EGM (possibility)
Any other rumours… you have heard?
A summary of the rumours I have heard for the past 2 years:
1. Capcom official saying a certain red banded warrior will return. (Possiblility)
2. Is in it’s beta stage with 24 characters including familiar faces such as Guile and Chun Li. ( most unlikely)
3. Ken’s son Mel will be included (possibility).
4. Will be released in 2007 according to EGM (possibility)
Any other rumours… you have heard?
1 is true. Take note that Capcom said it a looooong time ago, if memory serves that was like around CVS2 or just about. So long ago who knows if it will remain true, though I highly doubt they'll ever make an SF game without Ryu honestly.
2 I've never heard of.
3 is most likely from TAS so take that one with a dump truck of salt, since... not to speak too ill of him but he does run around and say a lot of things he doesn't back up or confirm but usually anything regarding Mel in SF4 can be traced back to him, trust me on this one.
4, well, SF coming out in 2007 or 2008 has been going on for a while, Noritaka Funamizu said it in SF Eternal, it's even in the English version of SF Eternal from Studio Udon. He said "MAYBE we'll create something for the 20th Anniversary." which is 2007/2008. And people, mainly TAS again took this statement to be an official statement which it really isn't with the word 'MAYBE' in there. Currently can't speak with regards to Quaterman's of EGM's sources because I, and prolly no one knows exactly who his sources are except for he and them of course. He has been wrong a few times, I remember once he mentioned Dragon Ball Z vs. Street Fighter and that never saw the light of day. He also mentioned a Pokemon fighting game designed by Capcom which never happened.
Chrno
11-19-2006, 11:04 PM
Question...when capcom said a "red head banded warrior coming back" couldn't they have referred to the now-canceled Capcom Fighting All Stars? That appears to be their attempt , and those lucky people who beta tested it said it was bad ;_; And the game was ultimately canceled...I say it was because Capcom was going into the red for a moment.
Question...when capcom said a "red head banded warrior coming back" couldn't they have referred to the now-canceled Capcom Fighting All Stars? That appears to be their attempt , and those lucky people who beta tested it said it was bad ;_; And the game was ultimately canceled...I say it was because Capcom was going into the red for a moment.
When they said it was in regards to another Street Fighter sequel so they probably didn't mean Capcom Fighting All Stars, with it being a crossover game and all.
But again, this was a really long time ago when they said that.
If it makes any difference there's an old interview with Ryu's creator where he kind of says or eludes to that they wouldn't ever make a Street Fighter game without Ryu.
http://img.photobucket.com/albums/v729/futaenokiwami/Ryuorigin.jpg
KindredSpiritz
11-25-2006, 04:43 AM
Question...when capcom said a "red head banded warrior coming back" couldn't they have referred to the now-canceled Capcom Fighting All Stars? That appears to be their attempt , and those lucky people who beta tested it said it was bad ;_; And the game was ultimately canceled...I say it was because Capcom was going into the red for a moment.
The question was posed in answer to a new Street Fighter game as Sano has stated but as I understand, that Capcom official Noritaka Funamizu has now left Capcom.
As for Eternal Challenge by UDON stating it may be released in 2007-08, is there a link to clarify that?
And who the heck is TAS?
vasili10
11-25-2006, 10:25 AM
Gouken = Sheng Long
In Capcom USA's eyes until the SF3 joke came out. After that they said 'screw it, we're calling him Gouken from now on as well.'
Rioting Soul
11-25-2006, 11:26 AM
He said "MAYBE we'll create something for the 20th Anniversary."
And he went on to say, (paraphrase)"If we were to make SF4 for the 20th anniversary, we'd already be in the production phase. *laughs*".
The question was posed in answer to a new Street Fighter game as Sano has stated but as I understand, that Capcom official Noritaka Funamizu has now left Capcom.
As for Eternal Challenge by UDON stating it may be released in 2007-08, is there a link to clarify that?
And who the heck is TAS?
Link to clarify it? Well, it's in the book, in the soft cover it's on page 281. Not too sure this needs a link when everyone with the book can confirm it. If you come across it in a book store or comic shop, turn to that page.
TAS is someone who's room mates beta test games for Capcom. That much is true, as far as I know, certain things he said seem to back that up. His room mates hear things from Capcom of Japan and sometimes pass it on to TAS. Problem being we don't know exactly who at Capcom is telling them this stuff and furthermore TAS doesn't go out of his way to back up his information. Other times he's wrong and there are occassions where he, um... stretches the truth. He might not be so bad if he had a better way of going about things, but he doesn't, really quick to curse people out. At heart he means well... but... um... anyone remember that "Is Dudley Black" thread here at the SF Comics Forum? :rofl:
vasili10
11-25-2006, 01:15 PM
And who the heck is TAS?
Someone who's considered by some at snk-capcom.com to be a SF story authority. Also one of at least two people who claims that there's an official sketch in a book somewhere of Gouki before he embraced SnH. And that there's a comic out there of Ojou-san witnessing her father's death, Ken tries to take on Gouki but gets knocked out in one blow. This comic TAS claims was drawn in a SFA Movie/ SFZ OVA style, so it shouldn't be as old as most others.
fistoftheryustar
11-26-2006, 02:24 AM
I jad the idea of pre evil Akuma, but never thought theyd make that kinna sketch. sounds really sketchy i have some doubts
Goutetsu
11-26-2006, 06:51 AM
At heart he means well... but... um... anyone remember that "Is Dudley Black" thread here at the SF Comics Forum? :rofl:
I've lived my SRK-life by what I read in that thread.
vasili10
11-26-2006, 08:43 AM
I jad the idea of pre evil Akuma, but never thought theyd make that kinna sketch. sounds really sketchy i have some doubts
I know what you mean, fistoftheryustar, but when I can be introduced to art like this and no body knows where in blazes it came from, I try not to throw out the claims, even TAS's.
http://fightingstreet.com/folders/artworkfolder/artworkpics/sf_art/sfzero_art/sfz1_art/sfz1_sketchart/sfz1_sketch_EarlyDan.gif
fistoftheryustar
11-26-2006, 11:09 PM
Nah man I think TAS is supposed to be respected, at least when i wrote that. I can see that being the early idea of Dan. I heard he was modeled after some AoF character. But I might remember, could be a dream, of Akuma really young as a teen? I dont think it was official art.
Wantonx
11-27-2006, 01:16 PM
I can't help but feel I am getting a false boner when I read this thread. I have always wanted Sagat and Fei Long on the 3s engine. I guess kinda hoping they would go the MK armageddon route
vasili10
11-27-2006, 05:23 PM
Nah man I think TAS is supposed to be respected, at least when i wrote that. I can see that being the early idea of Dan. I heard he was modeled after some AoF character. But I might remember, could be a dream, of Akuma really young as a teen? I dont think it was official art.
Robert Garcia was that AoF character, most believe.
UCRJesse
11-27-2006, 06:33 PM
sf movie the sequel........
thats enough proof for me that sf4 will be out next year
fistoftheryustar
11-28-2006, 03:43 AM
sorry I missed most of the thread. Goes back to read all the pages. Was there real evidence of a sf movie sequel. I know about the new chun li movie, but were they talking post sfii anime?
and yeah vasli i totally forgot about him, looks alot like dan
fistoftheryustar
11-30-2006, 02:29 AM
to akutabi hopefully u dont mind, but u chose not to accept pms
Hey there, just curious, where did u get the Ryu Final scans/manga?
Thanks
hey, just got them on ebay. search ryu final and a guy called videogameya sells them pretty cheap
awesome artwork, def get it
KindredSpiritz
12-01-2006, 04:37 AM
Regarding SF4: Sagat is a 80% return. Maybe Gill.
Is Sagat's story over? I'm sure Gill's is?
I need a SF Canon expert!
Re: Finished storylines -
Sagat - No. He still has that rematch with Ryu left. Bear in mind they may never settle it, this may be one of those famous anime and manga battle Eternal Rivalries that never gets settled. Goku vs. Vegeta of Dragon Ball (both have cheap wins over the other), Himura Kenshin vs. Saito Hajime in Rurouni Kenshin, there's quite a few of them. But like both of these matches, perhaps Sagat vs. Ryu may recieve some kind of closure much like what happened in the Ryu Final manga - Ryu re-scars Sagat and Ryu falls down, kind of a tie.
Gill - Maybe? Depends on whether or not Urien's Third Strike ending happens which could in theory kill Gill. At this point Capcom can go either way with it. Though they haven't ever said that Gill is dead AFAIK so take this as you will. As usual sequels for Fighters tend to say what did and didn't happen in the last game, like how SF2 tells you how Ryu scared Sagat in SF1 for example.
Either way storyline-wise for Gill to return, what we know of his storyline is more of an indicator that Alex's storyline isn't finished, with him being the chosen one and all. Suppose it depends on how big a part Gill will play in the upcoming prophecy he says in his SF3 Second Impact. And of course it depends on whether on not it's a prophecy that will be dealt with one day or ignored. Well in real life prophecies don't always happen, it's 2006 and the world still hasn't blown up! :rofl:
Gimpy
12-01-2006, 02:22 PM
I would love if they gave Ryu and "mystery son". Meaning Ryu got with a woman who will not be a focus of any storyline. The son can look and act similiar to Kyo from KOF and fight like Ryu but with moves of his own. That would be really interesting. :looney: :looney:
fistoftheryustar
12-02-2006, 07:12 AM
I would love if they gave Ryu and "mystery son". Meaning Ryu got with a woman who will not be a focus of any storyline. The son can look and act similiar to Kyo from KOF and fight like Ryu but with moves of his own. That would be really interesting. :looney: :looney:
Im a big fanfic writer, but only for Street Fighter. I dunno how fans would feel about giving Ryu a biological son, its against his nature. I had an idea where Ryu had an adoptive son / student, after much breaking down and being reluctant about taking somenoe in.
For Gill, again I'd think about other characters who I can see taking out Gill, but it feels like Urien loses his purpose if he did not defeat Gill. It's more of Capcom's flaw of making Urien so reliant on Gill. It'd be nice if they ended up destroying each other.
Ryu Final was quite awesome and it'd be nice to see the storyline follow a similar, but not the same, kind of path.
My personal idea would be to have Ryu's evil power triggered again (perhaps for a 2nd-to-the-last boss kind of position.) But make it for the final time and totally overwhelming him. It'd be nice to see how he gets rid of the evil power completely and tap into a new kind of power.
My whole fan fic series was based off a "True Ryu" where instead of finding evil, or just staying neutral like in SF II and III, he found a god-like "pure" power.
I really think SF started to sag when Capcom decided on not updating the SF III sequel but released more fling games that were great to play but had superficial story value.
KindredSpiritz
12-02-2006, 11:24 AM
Im a big fanfic writer, but only for Street Fighter. I dunno how fans would feel about giving Ryu a biological son, its against his nature. I had an idea where Ryu had an adoptive son / student, after much breaking down and being reluctant about taking somenoe in.
Hmm, Ryu having a son doesn't really appeal to me. Ken's son Mel would be good enough for an SF sequel.
It's been mentioned before but I like the idea of Gouken's daughter (Ojou-San) or Goutetsu's daughter (Sayaka) being included.
vasili10
12-02-2006, 01:38 PM
It's been mentioned before but I like the idea of Gouken's daughter (Ojou-San) or Goutetsu's daughter (Sayaka) being included.
You know, since SFAG has been a US-release-only anime, I'd say that's not such a far-fetched possibility for the next game in the saga, when and if it'll come.
fistoftheryustar
12-03-2006, 12:14 AM
Yea they might do anything they want. SF3 is a testament to that.
Never knew AG was a US only anime. I never liked what they did with the story line. The shit was pretty though.
KindredSpiritz
12-03-2006, 05:57 AM
Yea they might do anything they want. SF3 is a testament to that.
Never knew AG was a US only anime. I never liked what they did with the story line. The shit was pretty though.
Yeah storylines have to be worked out to revolve around the actual canon. For example Sayaka could be an actual boss (being Goutetsu's daughter) and Gouken's daughter Ojou-San could be just avenging her father's death with Akuma. Or they could just be double fighters like Juni and Juli or Yun and Yang.
I wonder if there's a possibility of Ingrid returning...
So My Current Roster looks like this:
Ryu, Ken, Mel, Ojou-San, Akuma, Sayaka (boss)
Pig Raw Benis
12-04-2006, 09:48 AM
You guys hold on to old fighters too much...
Let Bison go. Sakura doesn't need anymore appearances...Sagat is done...etc
SF3 only had 4 characters(Akuma, Ken, Ryu, and Chun-Li) returning and we loved all of the new characters...
Some of them were already in the background somehow...like Hugo but overall
We accepted all the new comers so if SF4 drops...lets do the same
vasili10
12-04-2006, 01:27 PM
Sagat is done...etc
No he's not.
DAWOLF57
12-04-2006, 09:50 PM
As long as Blanka and 12 show up in SF4 I'm cool.
Since you guys seem to know more than me about the SF story line, can you guys tell me alittle about those 2 characters?
Pig Raw Benis
12-05-2006, 01:29 AM
No he's not.
Like I said...Stop holding on to the old fighters...
Let it go.
KrsJin
12-05-2006, 02:01 AM
Hey sorry if it's somewhere else in the thread. But who are Mel and Sayaka? And do you have any pics of them?
KStella55
12-05-2006, 05:06 AM
Mel Ken’s son and Ryu and Guile's nephew.
Sayaka – Goutetsu’s Daughter.
If Sayaka were to show up, she wouldn't be much younger than Ryu or Ken. I'm thinking she is about as old as Makoto or Ibuki.
vasili10
12-05-2006, 08:22 AM
Like I said...Stop holding on to the old fighters...
Let it go.
Who's holding onto them? It makes no difference to me as to who will be in the next game. Sagat's story however, isn't finished as opposed to say Vega/ Bison in the US.
Just to note from KStella55's post, Mel isn't Ryu and Guile's nephew by blood, it's an indirect relation.