View Full Version : What is Ryu's best groove?
The Fireboy
01-14-2004, 03:14 AM
For a while now, I've hated Ryu (And still do) But I see he's pretty decent, in this game at least. And was wondering what people'd prefer, N or K groove? (Since those are the main grooves I use) And tips or anything I should know?
kingjada
01-14-2004, 01:04 PM
IMO i think he has no BEST groove. i think it depends on the person playing.i personaly like k-groove better (because of JD)
but i also like n-groove cause i can RC in that groove.but it all depends.N-groove is probly better because you can RC.
hoaxe
01-14-2004, 01:38 PM
ryu, solid character, strong, good moves, better supers.
i use him in S, its not his BEST grooves, but i like the grooves and i think hes pretty compatent in it. IMO that is.
Hollow
01-14-2004, 03:28 PM
Ryu is extremely compatible with whatever groove, probably moreso than any other character. Just run with whatever groove suits you.
eightysix
01-14-2004, 04:00 PM
Originally posted by hoaxe
ryu, solid character, strong, good moves, better supers.
i use him in S, its not his BEST grooves, but i like the grooves and i think hes pretty compodent in it. IMO that is.
Infinite Level 1 Hurricane super in S-Groove is a PAIN IN THE ASS. Even on wake-up it seems to beat/trade most of them. Chip damage is awesome too and if you train your eyes well enough, you'll know which side you'll end up on so you can do it again. And just when you think he'll do it again and you try to super, jab DP in your face. Playing the guessing game sucks. Well, if you're not playing as S-Ryu that is. :D
epsilon_
01-14-2004, 05:44 PM
A little trick with Ryu (great with S) is that a lv1 hurricane super beats out EVERY low attack. So if you feel threatened by low pokes make them at it.
hoaxe
01-15-2004, 03:41 PM
hell ya!:p
eightysix
01-15-2004, 03:54 PM
This is how I would rate Ryu's grooves:
K, S, N, C, P, A
Of course all the grooves win run would be the best for him. Nothing like a crazy shoto rushdown with Ryu. And the way I've seen Ryu played in the higher levels is to rushdown and try to dizzy. Which is actually a LOT like how P/K Kyo is played.
There's nothing scarier than a raged Ryu rushing you down. One lucky C.LK > Shin Shoryuken and you can call it a night. That's what we like to call BIG damage! :D
My opinion of his best grooves are in this order.
C, P, K, S, N, A
The Fireboy
01-16-2004, 12:49 AM
Thanks guys, but I was looking to use Ryu in K groove (Since I'm pretty good at JD'ing.) Any thing I should look at, like is Ryu's RC important? Or his roll even?
hoaxe
01-16-2004, 02:21 PM
k groove is good groove in general, easy, safe, works with prettymuch any character
Ranevski
01-16-2004, 10:40 PM
Ryu sux without run and small jump. I use him in C for fun but at tourney lvl you really have to use K, S, N Ryu.
N is K Ryu, but you play more of a pressure game frequently thoring out lvl 1 shinku-hadoukens applying great rushdown. S works pretty much the same as N but is much better. You have to find time to charge inbetween rushing but it's quite easy. If you ever get into the critical zone, turning every Hadouken into a Shinkuu-Hadouken is great for guard crysh & rushdown. Not to mention Ryu's Dodge xx Fierce is GODLIKE. Great priority, good damage, great range, excellent poke/reversal. K groove is the only groove better than S-Ryu. No lvl 1's for rushdown but if you can jd well you're unstoppable. Just keep the pressure on and you WILL guard crysh them :).
hoaxe
01-17-2004, 05:04 PM
Originally posted by Ranevski
Ryu sux without run and small jump. I use him in C for fun but at tourney lvl you really have to use K, S, N Ryu.
N is K Ryu, but you play more of a pressure game frequently thoring out lvl 1 shinku-hadoukens applying great rushdown. S works pretty much the same as N but is much better. You have to find time to charge inbetween rushing but it's quite easy. If you ever get into the critical zone, turning every Hadouken into a Shinkuu-Hadouken is great for guard crysh & rushdown. Not to mention Ryu's Dodge xx Fierce is GODLIKE. Great priority, good damage, great range, excellent poke/reversal. K groove is the only groove better than S-Ryu. No lvl 1's for rushdown but if you can jd well you're unstoppable. Just keep the pressure on and you WILL guard crysh them :).
exactly, k is safe, witch makes it very good for a char. such as ryu
and god do i love to doge:lol:
and its true, why send a hadoken, when it could be shinku?
Gunter
01-17-2004, 06:07 PM
Originally posted by Ranevski
Ryu sux without run and small jump. I use him in C for fun but at tourney lvl you really have to use K, S, N Ryu.
Tell that to Dan. He used C-Ryu, Ken, and Sagat to get to the best 8 of SBO. If you know footsies, any Ryu is good. C-Ryu is especially good because while you still have RCs, (RC fireball is EXTREMELY good for protecting yourself from pokes), you get good lvl 2 cancels also. Plus, his dash is deceptively fast. It can lead to either a throw, or a c.short... and a shoto c.short is a deadly thing.
Ranevski
01-18-2004, 10:11 PM
Originally posted by Gunter
Tell that to Dan. He used C-Ryu, Ken, and Sagat to get to the best 8 of SBO. If you know footsies, any Ryu is good. C-Ryu is especially good because while you still have RCs, (RC fireball is EXTREMELY good for protecting yourself from pokes), you get good lvl 2 cancels also. Plus, his dash is deceptively fast. It can lead to either a throw, or a c.short... and a shoto c.short is a deadly thing.
I in no way mean he is unusable in C, I use him n love him, but just that his life is a LOT harder without effective rushdown. He can turtle well, but better with dodge or jd and the fear aspect that off reversals he can lay serious rushdown. But I love C-Ryu cause it's fun for me.
Btw - Gunter you should know his C-cancels aren't at all that great, he's got like, 1.5 decent cancels, but they aren't too bad. Don't suppose you good tell me where to get some of these vids of Dan (The human, not the HA-DOU-KEEEEEEEEEEN Char) playing? Would really be interested...
hoaxe
01-19-2004, 04:47 AM
Originally posted by Ranevski
I in no way mean he is unusable in C, I use him n love him, but just that his life is a LOT harder without effective rushdown. He can turtle well, but better with dodge or jd and the fear aspect that off reversals he can lay serious rushdown. But I love C-Ryu cause it's fun for me.
Btw - Gunter you should know his C-cancels aren't at all that great, he's got like, 1.5 decent cancels, but they aren't too bad. Don't suppose you good tell me where to get some of these vids of Dan (The human, not the HA-DOU-KEEEEEEEEEEN Char) playing? Would really be interested...
Its Gadoken
Gunter
01-19-2004, 03:07 PM
Originally posted by Ranevski
I in no way mean he is unusable in C, I use him n love him, but just that his life is a LOT harder without effective rushdown.
This disturbs me. People have been so spoiled with Run that they have forgotten how to rush down without it. Ryu can keep pressure on with guard strings involving his hopkick and dash in. Plus, he's a shoto - which means one short leads to damage.
Btw - Gunter you should know his C-cancels aren't at all that great
Why do you insist on "good" being equivalent to "damaging"? Whether you like to admit it or not, C-Ryu is a pressure character. His Level 2 cancels allow him to continue with the pressure (comboing into a hurricane kick off a close lvl 2 fb super, or a jab fb off a far lvl 2 fb super). After the cancel he can continue his pressure with his guard strings and build another level 2 (especially if he had a lvl 3 to begin with) in no time.
Dark_Gouken
01-23-2004, 09:30 AM
i use ryu level 4 for major damage:
but if i am taking on a good opponent i will use akuma level 4
c-groove do this as opponents are jumping at you or
near them....
level 2 fireball then cancel with a uppercut (hp)
level 2 hurricane kick, then do an uppercut
as he falls (practice)
"always use ryu's combos"
jump mk,d-Lp,lk,f-mk,d-lp,d-mp then cross
over with a MK and so on...........
when they try to use a rol past you just grab
them
also use cross over's with a jump f-mk RYU is
good at this
watch them all fall :)
Ryumexicano
01-24-2004, 11:00 AM
Ryu can be used in most grooves. I have no doubt that his best groove is C-groove then N-groove.
RYumexicano
burnnravr0142
01-24-2004, 10:03 PM
question- and i'll start out by saying i dont know much about this game so i apologize if im just being dumb... i noticed ppl r saying a groove is ryus worst, however ive seen some really great usage of ryu in a groove due to cc's- wouldn't these make a groove really good for ryu? again, sorry if im completely wrong, but im just curious since ive been experimenting with a...
Ryumexicano
01-24-2004, 10:58 PM
A-groove Ryu is not common, but that doesn't mean he is no good there. He has almost the same properties as the N,C Grooves. A-groove Ryu is pretty rare IMO. Is not his best groove, since his CCs are difficult (some). Can't cancel levels. Can't air block. A groove lv1 shinku seems to do minor damage. Do a counter and there goes half of the meter and guard damage. Harder to charge meter..
He has some disadvantages, but he can be useful in A-groove, not his best groove though. I personally will never play him in A-groove, unless I wanted to show off some nasty CC or if I wanted to practice a CC that just came to mind. Roll cancel is no good with RYu , except RC Hadous for some poking bastard ( :confused: :rolleyes: ;) Sagat, Vega)................
Just my humble opinion.
RYumexicano
50mOrEcEnTz
01-24-2004, 11:29 PM
k-ryu is the truth ass clowns:D
cha0s009
02-08-2004, 12:02 PM
nah....ryu i think is best with N groove....i think that he is a great rush character cause its easy to connect his jabs with supers:cool:
Ryumexicano
02-08-2004, 06:43 PM
Why do you insist on "good" being equivalent to "damaging"? Whether you like to admit it or not, C-Ryu is a pressure character. His Level 2 cancels allow him to continue with the pressure (comboing into a hurricane kick off a close lvl 2 fb super, or a jab fb off a far lvl 2 fb super). After the cancel he can continue his pressure with his guard strings and build another level 2 (especially if he had a lvl 3 to begin with) in no time.
Everything is true! I agree. Ryu's best groove is C-groove. N-groove is a good groove too, but not as good as C-groove.
RYumexicano
The Goose
02-18-2004, 01:23 AM
C, and the N & K tied for second...
I use C-Ryu in tourney's and I am happy with the outcome most of the time.
If you don't think C-Ryu is good, watch John Choi's C-All Shoto team...that's the only reason I picked him up in C.
I'm glad because C-Shoto's are fun to use.
Ryumexicano
02-18-2004, 07:38 AM
Originally posted by The Goose
C, and the N & K tied for second...
I use C-Ryu in tourney's and I am happy with the outcome most of the time.
If you don't think C-Ryu is good, watch John Choi's C-All Shoto team...that's the only reason I picked him up in C.
I'm glad because C-Shoto's are fun to use.
Especially his Akuma, damn it! I have used C-groove Ryu/Ken/Terry since the game came out, but I didn't use Akuma before I saw John Choi raping that Lee guy. His style is an inspiration along with Cali power's.
Ryumexicano
Ranevski
02-19-2004, 01:14 AM
Don't suppose anyone has any of these vids lying around???
You can watch Dan and all his nerd power in full glory on the SBO vcd. He gets messed up by A-Bison though.
I don't know what to do against Guile or Sagat. I can't beat them on the ground when they stick out attacks. RC Hadoken is no good at close range. They just roll through and jab, jab, flash kick or roll, tigeruppercut/super. Pretty good how Japanese can just pick like any character and do good. Dan DP's everything. Must be the super powers he gets from his extra thick glasses.
Ranevski
02-19-2004, 10:45 PM
Originally posted by kcxj
You can watch Dan and all his nerd power in full glory on the SBO vcd. He gets messed up by A-Bison though.
Where can I get this?
Also does anyone know of any such files on the goforbroke hub or any other sites?
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