View Full Version : what are your CC setups,mindgames,and combos with Sakura..
rockmanx4
01-14-2004, 08:08 AM
I was just wondering what you guys do to set up your customs combos and what not in general and character specific ones if you find it to be easy on a specific character.. and well and your favorite combos and follow ups to started your mind games that either you have made your have pick up from top players at major tourney likes evo?? "like bas,tokido,or ricky o" etc
X44
Gunter
01-14-2004, 01:44 PM
The easiest way in the world to get a guaranteed CC off with Sakura (besides the jump-in method) is off of c.short. You should always be trying to land a c.short anyway. Without meter, you should be doing c.short, c.jab, s.short, Fierce DP. WITH meter, do c.short, c.jab, ACTIVATE, s.short, s.forward, Fierce DP xN.
This is extremely easy. It gives you 2 hits to react to before activating, a fast move post-activation so that you have a better chance of connecting the rest of the hits, and the s.forward offers more stun for the Fierce DPs to connect easier.
popoblo
01-14-2004, 03:10 PM
whenever i land a fierce dp, i try and setup a DEEP divekick. for example, if i knock someone into the corner after something like crouching short, crouching short, standing short, fierce dp, i'll dash up to them. then as they're getting up, i'll super jump backwards and do a roundhouse divekick. it hits very deep but also at their feet, so you can do standing fierce, mp fireball for good guard bar and a little chip damage. at that position you can do a standing hk for more guard damage or just jiggle around. add a standing hk once, and the second time they will most likely try and dp it, so just stand there. i've been experimenting with positioning and divekick strengths at midscreen, but i haven't found anything really good yet.
oh yeah, for mindgames, that's where it's at- the tokido jiggle. watch his match against daigo in SBO, and when he holds his stick backwards and repeatedly taps down, that shit is crazy scary:lol:. i just use it to piss my opponent off, and it works pretty well.
here's my question- i've heard that sakura does very well against chun li, but i'm not too sure about all the details of the matchup. since she's my second character in my team (A-guile/sakura/r2 blanka), i face tons of chun li's. all i can gather is that chun li doesn't have an answer to sakura's divekick, and sakura should pretty much just poke with standing hk. what else?
rockmanx4
01-15-2004, 05:56 AM
Good stuff from both Gunter and Popoblo..
Well usually after a bread and butter combo i like to do a super jump foward dive kick with roundhouse..since it will cross up kinda fast I start doing the bread and butter again..
One thing that i use for mindgames and mixups would be after they get use to the cross up dive kick i mix-it up with the short version so i land in front of them and do )(bread n butter or crunching strong,strong fireball or do her over head kick attack ( hold foward and press foward).. another thing is that in that anywhere when you land in after sakura's bNb. if you dash back and jump straight up with a RH dive kick, you will hit deep on their feet, after that if it connects do a standing short, to a F shoryuken I personally don't like to get up too much so i most likely do this if i see the opponnent is about to be get guardcrush (CC. that shit :lol: or has pixel left in his life bar:cool:
for other mixups. after any knock down. stand right next to your opponnent and just hold back. if they wake up attack punish them hard.. if the don't mix it up with a throw and next time they will think you going for another throw do a RH hurricane kick, into st. Jab,st. short, F shoryuken. keep mixing it up and make the guess:evil::evil:
Popoblo.. chun has to fight against sak in the ground no jumping short. besides why would a good chun need to jump.. I don't know if chun would trade with her C. roundhouse but sakura's dive is so fast that is kind that hard to react to it. besides if it does it might favor sak.. Gunter do you know if it does.. i might have to check it out in training mode..
I use the dive kick a lot in this match up. when i land i usually hold the stick foward in case they try to throw me(but if it hits or doesn't i can't tell) that is why i do a roundhouse hurricane kick just in case. so i get the frame advantage.... i'll try to post something else later..
thank you to the u guys for replying..i hope this threat will help other sak and starting agroovers
X44
Nipp0n
01-18-2004, 01:54 PM
Heres a couple of things i do with Sak that are pretty effective. Whenever you get a knockdown do a dive kick mixup. For example Sometimes after a knockdown just do a normal jump and divekick.You'll land right in front of them and if youve been crossing them up they wont be expecting you to be in front. Other times after a knockdown, do a superjump forward into rh divekick. It will cross them up and if they choose the wrong way you can proceed to do the B&B.
One other thing that seems to work for me is to do a couple of block stings after a crossup attempt. After they get used to seeing you do this mix it up next time. For example , they block your crossup. Let them block your c.short, c.short. Then just walk up and throw them. It sounds simple but youd be suprised how many times people fall for this.
Anyways, im by no means an expert, as im still learning myself.Keep the Sak tactics coming.
Ouroborus
01-23-2004, 01:39 PM
:lol: :lol: :lol:
dope avatar
caliagent#3
01-23-2004, 05:18 PM
yeah yo that AV is fucking top tier. anyways after saks BnB i usually walk back a little and go for an ambiguos crossup then do c.shortx2, c.fiercexxxqcf+fierce. I don't do it for damage necessarily but to take off a big chunk of guard so that when i do the CC, she guard breaks them. without meter i do dive kick into tick throw, since people are so used to the dive kick s.fierce, mp fireball.
epsilon_
03-03-2004, 03:07 PM
Anyone else do this CC? s.hk x4, fp dp (for range) mp dp x N, low meter fp dp xx uppercut super. or lk hurricane after the last fp dp.
Trick
03-15-2004, 12:18 AM
Originally posted by epsilon_
Anyone else do this CC? s.hk x4, fp dp (for range) mp dp x N, low meter fp dp xx uppercut super. or lk hurricane after the last fp dp.
i do the s.hkx4 part then i just do fp dpx12 then hk hurricane kick,link lp,mp,hp upper
Originally posted by epsilon_
Anyone else do this CC? s.hk x4, fp dp (for range) mp dp x N, low meter fp dp xx uppercut super. or lk hurricane after the last fp dp.
What's with everybody and MP dp's? Is is because of what Buk or BAS said? The truth is the CC does the SAME damage whether you use MP or HP. The only reason BAS uses the MP dp's is because he obviously can't do the motions when facing right. I use to practice this CC every single day myself and the conclusion I have is:
-MP dp's, better for mashers.
-HP dp's, better for those who take the time (and have the patience) to practice.
epsilon_
03-15-2004, 03:18 PM
Originally posted by kcxj
What's with everybody and MP dp's? Is is because of what Buk or BAS said? The truth is the CC does the SAME damage whether you use MP or HP. The only reason BAS uses the MP dp's is because he obviously can't do the motions when facing right. I use to practice this CC every single day myself and the conclusion I have is:
-MP dp's, better for mashers.
-HP dp's, better for those who take the time (and have the patience) to practice. Hm, somehow I didn't think they did the same damage. I get more damage with mp's but can do hps too btw.
halcyonryu
03-17-2004, 02:59 PM
I can't even do it at all with medium dp's. That's too fast for me. HP dp's seem more damaging and easier also. Why are people saying that MP is more masher friendly? I can't even get 3 reps of MP dp to come out and i'm fairly proficient with HP.
gamingnow.net
03-19-2004, 10:37 PM
Originally posted by halcyonryu
I can't even do it at all with medium dp's. That's too fast for me. HP dp's seem more damaging and easier also. Why are people saying that MP is more masher friendly? I can't even get 3 reps of MP dp to come out and i'm fairly proficient with HP.
He means, if your mind is so that you cant restrict it from doing the input as fast as possible, than you use the mp version because you can mash with that one as opposed to hp, where you need to time it really slowly (well, relatively slow :P)
Azrael
04-04-2004, 05:30 PM
How can you mash MP DP's?
I can do Shoshosho good on the right side...it's the left side that bothers me. I'm using a Japanese stick...I have it resting in the second joints in my fingers. To do a DP, I curve the stick a bit in my fingers to get the right motions. For regular DP's, this is fine. But for Shosho, I can't do it as quickly and as accurately. It's there any other way I could do it?
BlueMary69
04-07-2004, 10:48 PM
The CC that i use for sakura is i start with a c.jab, c.jab activate it
then s.fierce kick, s.fierce hurricane kick repeat 4x then end it
with upper cut super or fireball doesn't matter.
A good combo to use is, come in with j.fierce, c.strong, f.hurricane
kick, and qcb.k to end it and then when they get up do a s.fireball
in there face it takes good guard damage :D anybody got any coo combos;)
epsilon_
04-08-2004, 06:42 AM
Why would you EVER do that custom? It does SHIT damage. Haven't you even read any of the thread?
Trick
04-08-2004, 04:49 PM
Originally posted by epsilon_
Why would you EVER do that custom? It does SHIT damage. Haven't you even read any of the thread?
lol i'm glad you said something cuz i wasn't about too
caliagent#3
04-09-2004, 07:43 AM
Originally posted by epsilon_
Why would you EVER do that custom? It does SHIT damage. Haven't you even read any of the thread?
lol, maybe he can't shosho
BlueMary69
04-12-2004, 01:02 AM
lol, maybe he can't shosho
maybe i dont need it. to kick your ass my sakura can shool you with out the custom combo, my combos are just for looks:D Biatch!
Trick
04-12-2004, 11:31 PM
Originally posted by BlueMary69
maybe i dont need it. to kick your ass my sakura can shool you with out the custom combo, my combos are just for looks:D Biatch!
the combo you did is nothing to write home about....as a matter of fact it's straight up ugly!
BlueMary69
04-13-2004, 06:54 PM
your just jelous..... and your mom is ugly:mad: too ...trick
Raiden
04-21-2004, 05:26 PM
O.K. I'm new to this, what is c.short and all these short names for moves?
Originally posted by Raiden
O.K. I'm new to this, what is c.short and all these short names for moves?
jab, strong, fierce --> LP, MP, HP
short, forward, roundhouse --> LK, MK, HK
c. --> crouching
s. --> standing
Come on now... you know all this stuff already. It's all that number crap with the "f.s.", "c." NOT meaning crouching in GGXX that's confusing. It's one of the biggest reasons why I don't think I'll ever learn that game.
Anyway, CvS2 "c.short" --> d.LK
Trick
04-21-2004, 11:12 PM
Originally posted by BlueMary69
your just jelous..... and your mom is ugly:mad: too ...trick
don't get mad cuz i post my opinion...people like you just prove that noob's are running the boards now
Raiden
05-01-2004, 11:42 AM
Originally posted by kcxj
jab, strong, fierce --> LP, MP, HP
short, forward, roundhouse --> LK, MK, HK
c. --> crouching
s. --> standing
Come on now... you know all this stuff already. It's all that number crap with the "f.s.", "c." NOT meaning crouching in GGXX that's confusing. It's one of the biggest reasons why I don't think I'll ever learn that game.
Anyway, CvS2 "c.short" --> d.LK
Sorry, just trying to make sure:D
Raiden
05-04-2004, 02:14 PM
What combos can I do to go into her QCFx2+K?
Clear Sky
05-22-2004, 08:56 AM
Personally, I can't do Sak's CC without doing the QCFs. Doing multiple dps just fries my brain when trying to coordinate the action with my hand. Maybe I just can't mash well. :o
Why your shooting out fireballs instead? It usually happens for me if I don't keep up the pace. If you don't, you'll lose the forward motion you gained from the first dp.
Mummy-B
05-22-2004, 12:00 PM
Originally posted by BlueMary69
maybe i dont need it. to kick your ass my sakura can shool you with out the custom combo, my combos are just for looks:D Biatch!
Do repeated DP's do the corner, then do [jab DP -> stand fierce -> DP+rh, fp x3] -> [air qcf+rh -> dp+rh, fp x3] for a few reps, land before meter is up, taunt, and uppercut super. The taunt should juggle.
DaBastard
05-23-2004, 12:55 PM
What's the best combo to do that goes into her hp uppercut?
~That's wuz up~
epsilon_
05-23-2004, 02:38 PM
Originally posted by DaBastard
What's the best combo to do that goes into her hp uppercut?
~That's wuz up~ c. shortx2, s.short, hp dp. All you need, if the s.lk hits, the dp hits. Do 1 c.lk if you're too far away for 2. Mix it up with c.short, punch throw. After the dp hits jump toward them and do a mk dive kick, the side you land on is ambiguous.
Blazn
05-24-2004, 03:11 PM
Originally posted by DaBastard
What's the best combo to do that goes into her hp uppercut?
~That's wuz up~
well I like to do this but its kind of hard.
s.Hp,qcb hk,s.lp uppercut.
yo kno whats really funny AA with her?
as the oppoent jumps in do RC taunt. its hilarious.:lol:
Blazn
05-29-2004, 01:57 PM
umm another thing. a very usefull combo that Ive never seen used b4 is c.lk dp K.
it atks low then high very fast. so if the opponent blocks the botton atk ur shuld hit the dp K atk almost 95% percent of the time if u can get the timing rite.
DaBastard
05-30-2004, 07:26 AM
Originally posted by Blazn
umm another thing. a very usefull combo that Ive never seen used b4 is c.lk dp K.
it atks low then high very fast. so if the opponent blocks the botton atk ur shuld hit the dp K atk almost 95% percent of the time if u can get the timing rite.
What's dp again? Sorry I'm a retard:bluu:
~That's wuz up~
Blazn
05-30-2004, 06:56 PM
oh its short for dragon punch which stands for shoryuken which stands for down forward fown
DaBastard
05-31-2004, 09:13 PM
O.K. me and my homeboy play occasionally and I allways seem to break his guard, but I never can fully punish him for it, so what I'm asking is what are some good finishers to break someones guard but doesn't push the opponent back where I can capitalize?
~That's wuz up~
epsilon_
06-01-2004, 04:05 AM
go to this thread. http://www.shoryuken.com/forums/thread58598.php
and please never use the dp kick move. It is not fast, and leaves Sak COMPLETELY open, and is that even a combo? When you land a c.short do the BNB for free damage, stun, meter, a knockdown, AND ambiguous side switch...
Blazn
06-01-2004, 02:47 PM
Originally posted by epsilon_
go to this thread. http://www.shoryuken.com/forums/thread58598.php
and please never use the dp kick move. It is not fast, and leaves Sak COMPLETELY open, and is that even a combo? When you land a c.short do the BNB for free damage, stun, meter, a knockdown, AND ambiguous side switch...
yeah it is but its kind of tricky. if u master it u got a whole different game.
CrimsonDisaster
06-01-2004, 03:03 PM
DP+K > punches isn't even an overhead, IIRC, so there's no real "trickiness" to it...
Even if it was an overhead, it's pretty easy to block on reaction.
The only "use" for it I can think of would be like... crappy CC resets? Or maybe like counter hit s.fierce XX DP+short > short, land, go for counter-hit low short? I dunno, pretty sucky in this game, at least in A3 you could use it to end her VC...
Blazn
06-02-2004, 12:46 PM
oh ok I thought it was an overhead.
but if it was... man
ph!Lop!a
06-03-2004, 10:44 AM
does anybody else go for: c.short, s.jab, s.strong/c.strong, FP rush punches? both crouching and standing strong do the same amount of damage.
i dont think it'll hit certain crouching characters so her c.short, c.short, s.short, FP rush punches will be a better option.
as for CC: i try and go for: c.short, s.jab, activate, s.strong, s.fk > shoshosho
epsilon_
06-03-2004, 11:41 AM
The thing about s.jab, activate is that c.jab is universal, s.jab can be crouched by alot of people. And stop posting in this thread!!!
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