View Full Version : New Cammy Thread
sHiNeRiK
01-19-2004, 02:14 PM
Mkaaay Im starting a new Cammy thread! I dont want this to turn into a bullshit "how many kba can you get into 1 combo?" thread. =D
This is her best air combo
Launch, sj, lp, lk, lp, lk, hk cannon drill, kba (qcb+pp)
She has good resets...
Launch, sj, lp, lp, pause, lp, lp, double jump to other side, lp, lp, hk cannon drill, kba
Cammy has an awesome untechable throw =D
It is very good on tall characters... for regular sized characters, the best thing to do is to get them in the air...
Cammy has one of the best anti airs in the game... more ppl should use her. She's much better than Cyclops or Commando on point... and she's hot.
Lol.. I'll type more stuff later (I suck)
gbursine
01-20-2004, 10:13 AM
Originally posted by sHiNeRiK
This is her best air combo
Launch, sj, lp, lk, lp, lk, hk cannon drill, kba (qcb+pp)
her best air combo is: launch, hk cannondrillXXkba
FOBio
01-20-2004, 02:17 PM
not everybody can handle that timing. a person with just a basic knowledge of cammy can land the longer version of the air combo.
burnnravr0142
01-20-2004, 03:09 PM
got some questions since i dont really know anything about cammy... hows her assists? im always looking for a good third character with an aaa... i have the feeling u cant combo off of it... some1 tell me i'm wrong? lol... also, cannon drill is the shoryuken type move right (as in dp+kick, or 623+kick) but isnt it also possible to combo the kba off the qcf+kick move (sorry i dont know move names) i thought i saw some1 do this...is the timing easier or anything? thanx for the help
gbursine
01-20-2004, 04:27 PM
Cammy's AAA is cannon spike.
cannon drill is the horizontal one, and yes you can combo off it. tho not if you do it when on the ground I think
as for her AAA assist:
+invincible through beams
+"homes" in on the enemy
+fast as hell
+invincible startup(as opposed to like... colossus's AAA[no offence to colossus players])
gbursine
01-20-2004, 04:31 PM
Cammy's AAA is cannon spike.
cannon drill is the horizontal one, and yes you can combo off it. tho not if you do it when on the ground I think
I actually find it hard to kba off cannon spike(I tried it a couple times w/ not much success)
as for her AAA assist:
pros:
+invincible through beams
+"homes" in on the enemy
+fast as hell
+invincible startup(as opposed to like... colossus's AAA[no offence to colossus players] this means she's a bitch to use against magneto's)
cons:
- 1 hit(this means alot, cuz if you're against sent/capcom. the capcom become more of a shield for sent, who then proceeds to do the dirty work of stompdown)
- suceptable on the way down
-theres prolly more... I'm just missing it.
and the air combo was cammy's best air combo, not her most user friendly
sHiNeRiK
01-20-2004, 06:16 PM
Yeah.. her assist goes through supers (ex. Hailstorm). I hear her assist is very good against Sentinel because it sort of "tracks him down".
Speaking of Sentinel... you can do an awesome setup for her untechable grab. In fact, you can do it on all the tall characters (Sent, BH, Jugg, Hulk). You can do any 2 hit standing chain (ex. s.lp, s.lk) and then untechable grab (qcb+hk.. hp). =)
Augmint
01-20-2004, 06:36 PM
Originally posted by sHiNeRiK
Yeah.. her assist goes through supers (ex. Hailstorm). I hear her assist is very good against Sentinel because it sort of "tracks him down".
Speaking of Sentinel... you can do an awesome setup for her untechable grab. In fact, you can do it on all the tall characters (Sent, BH, Jugg, Hulk). You can do any 2 hit standing chain (ex. s.lp, s.lk) and then untechable grab (qcb+hk.. hp). =)
I don't think that works.
Sent could easily jump back, LP and assist , Mp, rocket punch
when he sees the start up.
sHiNeRiK
01-20-2004, 06:40 PM
Eh... Ive done it before plenty of times. They've never jumped back even if they block.
They dont have enough time to jump back because she grabs them almost instantly. =D
Augmint
01-20-2004, 07:02 PM
Then they suck.
Hooligans ain't instant.
burnnravr0142
01-20-2004, 07:31 PM
thanx a lot for the info- sorry about the confusion between the drill and the spike... so can u combo off the aaa? ex/ using magneto and cammy aaa to set up rom or somethin to that effect? after seeing it it seems impossible, but obviously i could b wrong... also basic strategy for using cammy? it seems that when ive seen cammy played its basically getting in to use that main combo...is that pretty much it? shes really fast so it seems like it shouldnt b too hard to get in close... again, thanx for previous help and i hope some1 can answer these qs...
sHiNeRiK
01-21-2004, 06:24 PM
With Mag the only combo you can do with her assist is bascially standing hk+cammy (cancel 2nd hit), hypergrav.
PS: The hooligan is instant... STFU
Augmint
01-22-2004, 01:40 AM
:lol:
sHiNeRiK
01-22-2004, 04:53 PM
Shut up batch. =D
gbursine
01-22-2004, 05:15 PM
Originally posted by Augmint
:lol:
please...
I'll back shinerik up here. Hooligan combo is good if used sparingly. while it isn't instant, it does come out fast enough for a large opponent to be surprised(provided you're pressuring him like crazy)
Augmint
01-23-2004, 02:21 AM
if...sparingly...providing..suprised.
alot of conditions there.
I simply said its avoidable - it is. Hooligans are good, but you ain't gonna get someone after they block a chain. If he is grabbing people plenty of times as he says, then they are obviously slow, have no reactions, and are dim witted to fall for it more than once.
Hooligan is instant, please....Look at the start up animation.
It's not an awesome set up as he first stated.
I won't bother replying, getting called a batch hurts my feelings.
:(
Crono_Mashitoka
01-23-2004, 11:18 AM
I agree with Augmint here. The is Hooligan is nowhere near instant. The startup is easy to see coming and makes her pretty vulnerable.
gbursine
01-23-2004, 01:42 PM
I thought it not being instant wasn't the issue....
sHiNeRiK
01-23-2004, 05:29 PM
He thinks Cali players are slow and dimwitted okay.
It works.
Augmint
01-23-2004, 07:35 PM
Originally posted by gbursine
I thought it not being instant wasn't the issue....
The issue was that he posted this "awesome" set up.
I reply - I think it's avoidable.
Look at the start up animation for christs sake - he said "almost instant" and then "the hooligan is instant... stfu".
I'm a literal person - I never said hooligans suck - I said THAT set up is avoidable. SHiNeRiK says he gets people plenty of times - I'm sure other people will go
:rolleyes:
The odd random hooligan is OK , I never said hooligans suck only the players who got caught by that set up (plenty of times as he says)
I use it when my opp is in the corner and has blocked drones (good block stun) - I think that is a useful set up ( not awesome).
No fucking way will I not challenge a post of someone who starts a thread about cammy with reference to the bullshit in other threads, and posts cammy's best combo as launch, sj 1,2,3,4, cannon drill XX Killer Bee.
If people get suprised by it (your words Ghursine) then fine, but if its awesome and unavoidable then its not a question of suprising people is it?
Maybe he has a different interpretation of plenty?
P.S I would really like to see who these players are. REALLY.
burnnravr0142
01-23-2004, 08:13 PM
augmint- as some1 trying to learn how to play cammy better do u think u could post some better combos? im really interested in hearing wat u think her best combos r, and better setups for hooligan combo... and by the way im not challenging u or anything, i just wana hear everyones opinion and u sound like u know wat ur talkin about. thanx for the help.
sHiNeRiK
01-23-2004, 08:40 PM
He doesnt know shit. You should get somebody else's opinion.
gbursine
01-24-2004, 02:43 PM
Originally posted by Augmint
If people get suprised by it (your words Ghursine) then fine, but if its awesome and unavoidable then its not a question of suprising people is it?
P.S I would really like to see who these players are. REALLY.
State college had a tourney last year. a bunch of hugh level players came... time after time w/ cable you'd see: sweepxXschimitar ahvb... this was done waay more than once... you could see it, you could prolly anticipate it by the middle of the day(remember... all these high level players)..... ahvb: awesome. this combo: avoidable... yet somehow it kept working...
I'll say this. I've stopped using cammy competatively for about a year now(the knowledge is still there). I didn't read shinerik's combo... all I saw was you putting down the HC...It works w/ the limited rushdown that cammy can do. I think it'd work twice a match... any times more than that, and you'll be swatted by an AAA... But then again, in higher level play, why yould you see cammy out on point, while doom or sentinel is in the back assisting. If she gets snapped out, its prolly from someone like magneto or storm. they out rtsd cammy, so you'd prolly be playing a different game. If its sentinel, you'll prolly be seeing him in flight mode most of the time. If its anyone else who snapped youi out, you suck. The end... let this die... lets move on
Black Out
01-26-2004, 11:33 AM
how is the hooloigan instant i dont know of any throw move being instant
sHiNeRiK
01-26-2004, 07:53 PM
Its not instant.
Its just tricky.
Augmint
01-26-2004, 07:58 PM
Originally posted by gbursine
I didn't read shinerik's combo... all I saw was you putting down the HC...It works w/ the limited rushdown that cammy can do. . The end... let this die... lets move on
Like I said in the earlier post - I got nothing against hooligans.
I'll let this lie, anyone can see SHiNeRiKs post about them being instant/almost instant.
Done
burnnravr0142 - a good combo I use with cammy is launch + drones, sj HP, cannon drill, land, relaunch, aircombo... airthrow. You get alot of damage before you reset. I'm still working on exact spacing - it seems to work best near the corner.
The only other combos I use are the launch, sj HP, cannon drill xx KBA. Sometimes I'll just do a magic series one if I don't trust the stix. Lots of good combos in the earlier threads.
I try to use hooligans near the corner, after drones. You know that she has 2 different grabs - one is the leg wrap and slam, the other she ends up with her feet stomping them on the chest. You get a "bounce" effect.
The way I had it explained to me ( wouldn't mind hearing other peoples thoughts) is that she does the bounce grab when an opponent ducks but it is also proximity based - you can get the bounce slam if you do the grab close to the ground (even when someone stands)
When you get them in the corner, you can get a free combo ... dash in crouching Lp/LK? (minds blank) - which can juggle like mags crouching lk.
That's about all I can put up.
burnnravr0142
01-27-2004, 07:02 AM
thanx for postin up some combos man... i guess my main problem is... i dont use sent...lol... u use any1 elses assists in ur combos? other characters i use r magz, ironman, strider, doom(sometimes), psylocke... again thanx for the help
sHiNeRiK
01-27-2004, 06:27 PM
Try this combo with Commando:
c.lp+commando, launch(d+hp), sj, lp, lk, cannon drill, kba
j1lLFaN
01-30-2004, 06:16 AM
Hooligan is okay, but the thing is that you have to press the right button at the right time. If you hit the punch button too early, she'll do that frankensteiner thing, and you wont be able to OTG. If you press it too late, she'll miss the throw altogether, and probably be launched into a devastating combo of daeth, depending on who you're playing against. The risk/reward factor is there, so it's your call. A good way to setup a hooligan is after a connected KBA. dash xx hooligan. If they dont roll, you got em. If they do, you're a safe distance away in case they try anything. BUT, you gotta kinda anticipate what they're doing, so if they roll, press kick so you can do that canon spike thing, and not suffer from the lag of missing the throw (the lil slide). IF, however, you DO miss. . . . .pray. Headcrush, AHVB, hail, mag/other cammy wavedash. . . .there's so much that can catch you.
sHiNeRiK
01-30-2004, 03:55 PM
All I said was.. hooligan (grab) is great on tall characters. Thats all I said.. Everybody needs to stop posting flaws. >=(
Augmint
01-30-2004, 04:59 PM
Originally posted by j1lLFaN
Hooligan is okay, but the thing is that you have to press the right button at the right time. If you hit the punch button too early, she'll do that frankensteiner thing, and you wont be able to OTG. If you press it too late, she'll miss the throw altogether, and probably be launched into a devastating combo of daeth, depending on who you're playing against. The risk/reward factor is there, so it's your call.
With practice, missing a hooligan grab altogether ( by pressing the button too late)shouldn't come into play, although risk/rewards a factor. That's why I try to limit hooligans to the corner, once they bounce you get a free (no escape) combo (crouching LP juggles) - highest reward.
You can launch, sj hp , cannon drill xx KBA or launch, air chain, airthrow (corner makes it easier to hit characters with a lp before you land).
burnnravr0142
02-06-2004, 05:19 PM
hmm... after some more messing around with cammy im getting the feeling she doesnt have all that much to offer... pretty much rushdown and try to launch and eventually kba... or am i wrong?
also, shinerik- saw on the other thread a reset- could u post some more? i guess that seems to b all i left to work on with her...
and by the way, if any1 wants to tell me cammy is more complicated than i think and y, thatd b great...its not that i think shes bad, it just seems like she doesnt have all that much to offer
sHiNeRiK
02-06-2004, 10:05 PM
She's not really that complicated... Just kinda hard to be good with. =\
I kinda suck with the resets but here's one on Sentinel.
launch, sj, lp, lp, hp grab, lk, lk, anything lol. ^^
cammy_rulz
02-08-2004, 07:18 AM
that works on every1.
sHiNeRiK
02-08-2004, 10:45 AM
Works best on Sent.. =(
Im not really big on throw resets sorry.
b.rizzle
02-08-2004, 12:46 PM
at the start of this thread it was mentioned that it won't be another 'how many cannon drill xx kba's can you do?' thread
it dosen't seem much different.. let's talk strats people..
her standing hk on falling characters is great, lots of priority, kinda like iron man's standing hk on falling characters
sHiNeRiK
02-08-2004, 05:57 PM
Eh... okay. Yeah her standing roundhouse is somewhat like Iron Man's. =)
Probably useful when doing the throw combos... after landing you can run to the other side... Well I never really do throw resets but I think you can dash and do s.roundhouse.
cammy_rulz
02-14-2004, 07:12 PM
Hooligan being good? i like to see some try it against cable or storm or sent in tournements. im sure ull get fucked. Sorry but holigan sux.
standing round house is good yes but you can always use her counter which much more fun to use. Especially against sent and storm.
now in a another thread u said that psy is bad at point. Your wrong. Psy with cammy assist is amaizing and a pain to players using sent or storm. I use Psy storm cammy(in that order) and I win with it. And yes I won A tournement using that team against my freind who used Rowtron. If anyone was wanting to use a team where psy is at point use my team it has so much advantage against other ppl.
Shen Keep up the good work. you almost have a cammy thats as good as mine but not good enough :p ;)
Shogun
02-14-2004, 07:40 PM
Originally posted by cammy_rulz
Hooligan being good? i like to see some try it against cable or storm or sent in tournements. im sure ull get fucked. Sorry but holigan sux.
im bored so ill post :) about that hooligan grab I actually raped one of the best players here in LA, CA He was using sentinel and got raped in the corner... roll, push block or jump back a cammy user should know all this stuff when and where they are going to do it. I cant disclose name coz i dont talk to him anymore.
about the cammy reset, old school but still effective too many people in northridge knows when i will do a reset. I have better reset than that. If you guys play at northridge u must have seen me play cammy. Although alot of players in northridge can beat me but they know I have the best cammy around. Thats just my ego talking coz i am hella bored on a valentines night :(
U think u have the best cammy on point? i would like to test ur skillz. i challenge u (whoever u are except for JWONG u killed my cammy in EVO :) bastard) let me know
ill post more reset and ground air grab when i get a chance and teach how to beat certain characters using cammy on point.
PEACE
sHiNeRiK
02-15-2004, 07:56 PM
=)
cammy_rulz
02-15-2004, 08:07 PM
I love challenges. Sure Ill take you up on that but 1 problem. I live in Canada and I am don't want to waste money just to go play video games. I seriously would wonna play you. If I find a good deal with the travel agency then I will come to Evo.
sHiNeRiK
02-15-2004, 09:29 PM
Dude hooligans are dope. Tall characters get caught by them easily.
CrimsonSouls
02-26-2004, 10:03 AM
I have a combo:
s.lp,s.lp,s.hp,Spin Drive Smasher(qcf KK),wait intil he falls,dash,c.lk,c.hp,sj,hk,cannon drill,Killer Beexx(qcb PP),Continue if you want.
This can obvously only be used if opponent doesnt roll.
6-BLADE
02-26-2004, 07:12 PM
Originally posted by sHiNeRiK
Shut up batch. =D
Alright, alright! After all this is your Cammy thread. There is no need to continue these repetitive remarks^_^.
But I was curious is it possible to do Cammy long air combo on Bigg Opponents then finish with the grab then resets it all over again? I'm assuming the height would give the opponent enough time to tech hit out of it huh?
Other then that Cammy is a really great character to use, as well as a good anti air. I hope this thread will continue to be a strong one with good imformation, thanks.
sHiNeRiK
02-26-2004, 08:47 PM
You shouldn't do rollable combos.. cuz they roll. =(
I only know that throwing Sentinel allows you to connect 2 lks and stuff...
CrimsonSouls
02-27-2004, 03:12 AM
Originally posted by sHiNeRiK
You shouldn't do rollable combos.. cuz they roll. =(
I only know that throwing Sentinel allows you to connect 2 lks and stuff...
Yeah I know but Cammy is insainly quick. And he lands right next to you so you only have to dash a little. Try the combo out for yourself.
how bout this for resets?
whatever into launch, sj., jab, short, jab (strong), pause and hold toward opponent, double jump, jab from other side (this jab is the reset still in the air), combo whatever into hk drill kick, kba?
for whatever reason, i can do this a lot. i just mix it up with a full combo, or reset.
i can't do the throw reset in the air for some reason though:(
sad hahaha
i use megaman (point), cammy, comando btw.
oh, and it is easy for all u cammy/comando users to do a cammy launch (and commando aaa assist), combo, kba.
this does a loooot of damage. also, if u know u can get a com. assit on them (the aaa) at any point, just do kba after for damaging 6 hit combo!
launch, hk drill kba is hard for me to do, i am finding launch, jab, hk drill, kba easier. it may help a lot of you guys if the first is a little tough. don't do jab to early or u will miss the drill kick.
and cammy is great on sent!!!!!
u want something different from kbas? double jump all over the place with cammy on sent. lk works wonders and cammy is super fast with it. then u can combo sent into whatever.
sHiNeRiK
03-04-2004, 09:50 PM
Yes I think the reset Nate posted is pretty good. The first two jabs should be done real slow though.
I never use commando/cammy together.. (storm/sent/cammy)
There is one combo with cammy that involves capcom's assist.
c.lk+capcom, launch (c.hp), sj, lp, lk, lp, hk cannon drill, kba.
I suck at MvC2. =(
PS. Nate.. I am also a fellow 3s Ibuki player as well. ;)
j1lLFaN
03-05-2004, 07:52 AM
Can KBA startup go thru Projectiles? B/c I can KBA through Hail if I read it, but I'm kinda hesitant to do it if I cant read it, cuz Iono if she'll get hit...
Dragon_Light
03-08-2004, 06:40 AM
Hey all. I'm pretty good with Cammy to some degree and I'm having trouble connecting a killer bee assault from and air combo. Do you have to HC it very quickly from air cannon drill quickly or is there some weird timing a la Mags hypergrav XX magnetic tempest?
Any help would be greatly appreciated. Thanx in advance.
Trykstr
03-08-2004, 09:51 AM
Just turn the movement from cannon drill and KBA into one fluid motion... always works for me. You shouldnt see much of the cannon drill either, you should see it JUST come out, and then the KBA will start. Make that happen.
gbursine
03-08-2004, 11:34 AM
Originally posted by Trykstr
Just turn the movement from cannon drill and KBA into one fluid motion... always works for me. You shouldnt see much of the cannon drill either, you should see it JUST come out, and then the KBA will start. Make that happen.
actually, thats a bad idea imo. I've had many times, where I've canceled the cannon drill too fast, and it ended up not coming out... I'd end up getting punished for a wiffed kba.
unless the kba is guaraneed not to miss during the middle of it, I think its alot safer to do the cancel a bit slower, not fast as possible
Dragon_Light
03-09-2004, 05:59 AM
Thanks for the advice. I'll be sure to give it more time in training mode again.
Thanx again.
Trykstr
03-10-2004, 11:48 PM
That's odd...Maybe the way I do you've been doing too fast. I do one fluid motion, but I kinda slow it down a little...so it all works. But, then again, fluid motion or not, it's all about each individual's timing. Some techniques work for some people, some dont.
Dreamy Ghost
03-14-2004, 05:32 PM
The better way is to launch, air combo,cannon drill xx kba. But here is the thing if you do it to quickly she'll connect the kba and she will go up and the character is going to be way up nowhere to be seen And you'll connect a few hits. If you do it with tiny pause in the combo you'll get the full combo connected.
P.S. I don't recommend the launch, air combo,cannon drill,kba,dash,c.lk,launch,air combo,cannon drill,kba. :cool: . I'll make launch, air combo,cannon drill,kba,dash,c.lk,launch,air combo,cannon drill.;)
judge_rl
05-22-2008, 06:21 AM
...-_- The best part of this thread would have to be:
1. the double jump reset
2. sj.hk, fierce cannon drill, kba
3. the 2 grab variants resulting from the hooligan punch and how to get the grab that results in a bounce (free OTG)
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