View Full Version : A-Groove Honda Discussion
ilikebeingalive
01-19-2004, 10:55 PM
I know a-groove Honda works as a crazy battery. But what happens when you get meter?
What's the a-groove combo of choice?
Any suggestion or input would be appreciated.
Thanks in advance.
ps - what are his best pokes besides...
c. mp
rc headbutt
and f+Fk
pss - what are his target combos...
c. lk xx fp headbutt
any other dope combos out there for him?
Thanks again. I'm such a noob.
Joe O.
06-23-2004, 06:06 AM
im curious what is a groove custom is too i know its probaly not that damaging but i know there has to be one gunter made up
vasAZNion13
09-04-2004, 05:50 PM
i use:
(in mid screen)
c.rh, s.fierce, headbutt(fierce), [s.fierce(you should end up on the other side when you do this move), headbutt]xN
but i havne't gotten the super to land when i do that CC, but it does almost 6k damage.
(corner only)
c.rh, headbutts(fierce)XN, super
A-honda doesn't need to land his CC anyways, but these are the CC's i do when they whiff a big recovery move and i have full bar.
if anyone knows a fancy CC for honda, i'd be happy to learn it.
shortshortsuper
09-14-2004, 04:43 AM
c.rh, s.fierce, headbutt(fierce), [s.fierce(you should end up on the other side when you do this move), headbutt]xN
this custom is insanely difficult (or at least I can't do it)
I just do low roundhouse xx fierce headbutt, [fierce, forward body splat, fierce headbutt] x n 'til meter runs out and then super...although I've noticed BAS likes to do the super and time it so that only the second part hits, but it hits like 3 times or something?
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