View Full Version : jug glitch
danomyte
02-12-2004, 06:11 PM
i saw it on this site but now its gone...
could some1 repost it?:D
[MB2K]Mizter Ed
02-13-2004, 04:22 PM
Do the Cytorak Powerup (DP+PP) and then tag out while he's still flashing. He now has a permanent cytorak power-up. If you do another cytorak power-up during the glitch mode he looses the power until you repeat the process.
It increases the damage on all attack by 30% and works with his assist too.
danomyte
02-17-2004, 05:56 PM
Originally posted by [MB2K]Mizter Ed
Do the Cytorak Powerup (DP+PP) and then tag out while he's still flashing. He now has a permanent cytorak power-up. If you do another cytorak power-up during the glitch mode he looses the power until you repeat the process.
It increases the damage on all attack by 30% and works with his assist too.
nevermind i just found out they took it out of the xverison! :bluu::(
Gammadynamite
02-20-2004, 04:04 PM
Originally posted by Gammadynamite
OK This will be the end-all be all post of the Power-up glitch.
Glitch Juggy - dp-PP (for those who don't understand.......forward,down,down-forwad + both Punches)
conditions for glitch:
Do no moves after you power up except tag-out(not reccomended), alpha counter, call your assist, or DHC immediately after a headcrush. Any other attack and Juggy loses the glitch.
Also..if you are snapped out while powered up, the glitch is in effect.
Thats it...nothing else....you never lose the power up...even if you are brought back in on point.
The only way to lose the glitch is to power up again and not switch out in some way. (i.e. an already glitched Juggs is on point and powers up....he needs to exit the screen while powered up (a 2nd time) ...or he loses the glitch. Any actions after powering up (while powered up)..will make all your previous hard work pointless.
Anyone needing strats or tactics on how to safely power up juggs...and effectively use him as an assist or a point character just ask me or Buck....or Ed if he's ever around
Peace
-D-
R.P.D rookie
02-29-2004, 01:15 PM
Originally posted by danomyte
nevermind i just found out they took it out of the xverison! :bluu::(
Well shit, they might as well have deleted Cable's whole existance from that version along with Juggy's glitch.:mad: That's crap.
[MB2K]Mizter Ed
03-01-2004, 09:11 AM
Yeah seems they might as well get rid of Sent's Fast Fly or Cable's AHVB. That would put Cable low tier, and Sentinal upper-mid tier. The game would almost be balanced.:D
Gammadynamite
03-20-2004, 02:24 PM
Cable would be top 10 even with out AHVB.......his zoning game is second only to Sent:D
Super Warrior
11-05-2006, 10:43 PM
Juggernaut glitch works on PS2 version and most(or some) arcade versions. Though its far too risky for me personally, as for some reason, doing dragonpunch motion on an arcade stick is kinda tough for me. I end up accidently doing a damned super and getting majorly punished after most of the time.
Also if i acciently don't do a switch out right, and only a kick/punch registers, then its GONE and i have to attempt it AGAIN:wasted: :wasted:
Add in the possibleity that i may be facing a very competitive opponent at the time, and its just not worth it for me personally. Juggy's health will be half gone or more before i get it right. Maybe if i had a home arcade stick to practice with.
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