haunts
02-12-2004, 09:34 PM
alright.
i was in practice mode screwing around with SAII, and every now and again when I would hit fp -> SAII, when SAII connected, it would say "2 hit combo" for the karakusa and FP, but then start a whole new combo for the super.
so, I set the dummy on "block everything" or whatever, just to make sure i dont suck, and it would do the same thing. break up the combo, but the training dummy wouldnt block.
as far as I know, if hits do not combo, the dummy should auto block, and if you set it to block everything, if a combo after a grab is broken, they should definatley block.
so i am guessing this is just a strange glitch on DC or something, but is there actully time to parry or something between that if perhaps the FP hits them too far away when you activate the super? has anyone else experinced this? if so, was it on the arcade?
i was in practice mode screwing around with SAII, and every now and again when I would hit fp -> SAII, when SAII connected, it would say "2 hit combo" for the karakusa and FP, but then start a whole new combo for the super.
so, I set the dummy on "block everything" or whatever, just to make sure i dont suck, and it would do the same thing. break up the combo, but the training dummy wouldnt block.
as far as I know, if hits do not combo, the dummy should auto block, and if you set it to block everything, if a combo after a grab is broken, they should definatley block.
so i am guessing this is just a strange glitch on DC or something, but is there actully time to parry or something between that if perhaps the FP hits them too far away when you activate the super? has anyone else experinced this? if so, was it on the arcade?