View Full Version : Akuma and the KKZ
OmegaX
03-15-2004, 08:58 AM
Okay so we all know on 3S akuma has two hidden SA the shungokusatsu and the KKZ sorry but I forget the full name of the second SA so ill just refer to it as the KKZ. In 3S capcom decided to give akuma a hidden SA called the KKZ probaly because the first one is so damn hard to get in unless you connect it with a roundhouse or you are very good at fakeouts. So anyways this new SA was designend to be the ultimate special it done at least 75% of damage on any character and had an infinite invincibility frame but this special did have its defects. This move comes out so slow that any opponet can see it coming from anywhere on screen so this special is very difficult to get in. The irk i have with this special is its so called infinite invincibility frame because i can recall one time where i was fighting my friend at the arcade in 3S he had alex i had akuma. We were just fighting but him like an asshole chipped me to death, that no good cock in the ass fucks his own grandmother piece of shit! During the next round i decided to play the role of the asshole and chip him to death by doing the KKZ on him so i did but almost instantly after i pulled out the KKZ he done alex's stomp and was able to hit me out of my special WTF i lost the round. This letter is for anyone who has had similar experiences with the KKZ or knows something i dont to leave me a reply about it.
exodus
03-16-2004, 05:06 PM
akuma can get hit right before he punches the ground, thus stopping his super completely. wouldn't know why, since he is SUPPOSED to be invincible until after he hits the ground...:lame:
OmegaX
03-17-2004, 08:45 AM
thanks man, if you know any other wierd stuff about akumas 2nd hidden SA it would really help to know
vapulus
03-18-2004, 11:29 AM
You can combo it off of a reset jab. So, like: c.mk, lk hurricane, reset jab, KKZ (I'm pretty sure this is the way it goes...ya' just gotta' make sure you input 2 of the down taps before the jab...and the jab has pretty rough timing)
I HAVE seen this landed in tournament play, too....just not frequently.
Double Reppuken
03-21-2004, 01:07 AM
Originally posted by vapulus
You can combo it off of a reset jab. So, like: c.mk, lk hurricane, reset jab, KKZ (I'm pretty sure this is the way it goes...ya' just gotta' make sure you input 2 of the down taps before the jab...and the jab has pretty rough timing)
I HAVE seen this landed in tournament play, too....just not frequently.
Yeah, JR Rodriguez can do this; I've been on the business end of it quite a few times :( I'm not sure of the timing though, as I've tried it a lot but they always land first.
OmegaX
03-22-2004, 10:47 AM
Iv'e been trying to pull this combo on the dreamcast but i cant seem to do it so if anyone can leave me a link or a video that shows akuma doing this combo i would really appreciate it
J.R. RODRIGUEZ
03-27-2004, 07:21 PM
GO TO WWW.DENJINVIDEO.COM AND SEE MY MATCH AGAINST FRANKIE... AND SEE HOW THAT LIGHTNING SUPER ART CONNECTS...
:p :p
BananaWeed
03-27-2004, 09:08 PM
I know a player that dashes into the raging demon. VERY difficult to escape.
OmegaX
03-29-2004, 08:59 AM
I've also been trying to do a dash in raging demon but always seem to get the first jab in, but its potential is great. No one sees it coming and it is nearly inescapable.
SRWILSON
03-29-2004, 09:08 AM
Originally posted by OmegaX
I've also been trying to do a dash in raging demon but always seem to get the first jab in, but its potential is great. No one sees it coming and it is nearly inescapable.
Just make sure you do the 2 jabs during the dash then as the dash ends F, lk,hp.
OmegaX
03-30-2004, 06:04 PM
Barely saw the video man those were some sweet ass matches and the akuma combo damn...damnnn! I gotta get better with my akuma or at least with the combos i cant do i.e. reset jab to KKZ.
nanitaberu
03-31-2004, 02:27 AM
my motion for jab reset > kkz
short hurricane kick
down
down
jab
down
punch x 3
is everyone else doing this? because sometimes i get the crouching jab and it really annoys me =P
Josh-TheFunkDOC
03-31-2004, 02:58 PM
Originally posted by OmegaX
I've also been trying to do a dash in raging demon but always seem to get the first jab in, but its potential is great. No one sees it coming and it is nearly inescapable.
As a matter of fact, raging demon at point-blank range is COMPLETELY inescapable if they don't hit you or jump before it comes out. Unlike slam dance or hyper bomb, you cannot jump out of it after the super flash.
So yes, get that shit DOWN. :)
-Josh
SRWILSON
04-01-2004, 05:49 PM
As for the Jab reset to KKZ thats baby piss just do the KKZ really fast immediatly as soon as you press Jab and it will combo if your fast enough.
nanitaberu
04-02-2004, 01:18 PM
and if you're not fast enough you only lose 2 bars and half your life bar.
archetype
04-02-2004, 03:07 PM
Originally posted by SRWILSON
As for the Jab reset to KKZ thats baby piss just do the KKZ really fast immediatly as soon as you press Jab and it will combo if your fast enough.
Is that an unblockable?
SKJ
SRWILSON
04-02-2004, 04:38 PM
Yes its unblockable as long as you do it right.
J.R. RODRIGUEZ
04-04-2004, 05:36 PM
FOR THE LIGHTNING RESET JUST PRESS DOWN ONE TIME AFTER PRESSING JAB THEN ALL THREE BUTTONS...:D
nanitaberu
04-05-2004, 03:11 AM
one time? as in hurricane kick > jab > down > punch x 3?
J.R. RODRIGUEZ
04-07-2004, 09:09 PM
THAT'S RIGHT...:D :D :D
wownena
04-07-2004, 10:23 PM
Originally posted by J.R. RODRIGUEZ
THAT'S RIGHT...:D :D :D
;) ;) ;) ;)
SRWILSON
04-08-2004, 07:26 AM
All this fuss over a KKZ reset :rolleyes: SGS is a far better super so is messatsu gou hadou come to think of it. *sighs*
sHiNeRiK
04-08-2004, 10:57 AM
Yeah.. Lightning super sucks..
J.R. has a cheap Akuma. :rolleyes:
OmegaX
04-09-2004, 12:54 PM
I dont know man, you sure just one down tap. Iv'e tried this on the DC and i got nothing. I done exactly what you said l.mk, weak tatsumaki, jab, down and all 3 punches. Were you trying to say that you need to have 2 of the down taps during the reset jab and then pull another down tap and all 3 punches or were you serious about only having to have one down tap.I seen your match against Frankie3s and i seen you pull said combo so please do tell exactly what you did when frankie screwed up on the tatsumaki.
sHiNeRiK
04-09-2004, 02:28 PM
Bullshit.. You have to tap down 3 times.. Not just once. -_-
Just do it fast. =\
Double Reppuken
04-09-2004, 07:01 PM
Actually, JR's sort of right, 'cause I finally got it to come out rather consistently.
The hurricane kick motion counts as one down, leaving two left for the rest of the move. The way I got it to work was by doing this:
s.fierce, weak tatsumaki, s.jab, down, down (hold) + 3P.
Depending on my timing, the other character may not get hit until they've landed (forcing opponent to either block, parry, or take the hits), but, most of the time, they get hit on the way down. I think JR may be right, still, because he may hit down again before hitting s.jab, but i'm not sure. Try the way I did it, it should work, but it's a pain before you'll see some results.
And as for SGS being better, this reset basically guarantees a lot of damage, because even if it's blocked, the chip damage is good. Whereas with SGS, you may end up not connecting, and wasting meter.
SRWILSON
04-10-2004, 05:14 AM
SGS has a billion more set ups than KKZ though.
nanitaberu
04-11-2004, 02:30 AM
you know how the air roundhouse > massatsu hadou thing connects? like when you hit them in the air and land yourself, and blast them with SA1 before they land?
is it remotely possible to KKZ them with that technique?
sHiNeRiK
04-14-2004, 02:57 PM
you know how the air roundhouse > massatsu hadou thing connects? like when you hit them in the air and land yourself, and blast them with SA1 before they land?
is it remotely possible to KKZ them with that technique?
No.. You have to reset with jab. =\
OmegaX
04-17-2004, 09:47 AM
I was able to do said combo on arcade against the computer but i couldn't get it on command i screwed up a couple times before i got it though the combo still is pretty ill. All i did was the usual set up but during the reset jab i just pressed down as quickly as possible and i was able to get it in a few times about 5 i think. I was wondering if anyone is able to do it on command. Also i dont know if anybody knows this or not but you dont have to press all 3 punches you only need 2 punches to activate the SA. This is also true when you want to do oro's more powerful SA's you dont have to press 3 punches only 2. I've known this for a while and thought everybody knew about this until i messed up on oro's chicken combo to SAIII against a player who noticed me pressing 2 punches instead of 3 and tried to explain to me that you have to press all 3 pucnhes.
thedude.com
04-30-2004, 05:29 AM
KKZ on failed/wrongly meaty attempt IS TOP-TIER
AKUMA2000
05-12-2004, 10:18 AM
Originally posted by J.R. RODRIGUEZ
GO TO WWW.DENJINVIDEO.COM AND SEE MY MATCH AGAINST FRANKIE... AND SEE HOW THAT LIGHTNING SUPER ART CONNECTS...
:p :p
The vid isn't listed.:(
OmegaX
05-12-2004, 04:26 PM
Its under archives but Denjin probably took it off since it was kinda old and I accidentaly deleted it off my cmptr but in the long run Frankie had Ryu fucked up on a tatsumaki JR does a c.mk into a light tatsumaki into a reset jab and buffers into the KKZ and it hits OMFG.
EastbayMurdura
05-20-2004, 12:28 PM
Has anyone else had any luck using the towards motion of the instant hell to parry attacks. I play on dreamcast and once i was able to red-parry a Tyrant Slaughter's last hit then connect with the instant hell. Would it even be worth attempting on the sticks?
OmegaX
05-21-2004, 04:59 PM
Dont know if this is a good set up or not but I came up with it in my head and I wanna know if other people think its useful.
s.hp, light tatsumaki, s.hp, demon flip and press kick right before you land on the ground so you land on floor without pulling off any move and as soon as you land pull a Shungokusatsu.
So what do you think, yay or nay.
archetype
05-21-2004, 09:16 PM
Originally posted by OmegaX
Dont know if this is a good set up or not but I came up with it in my head and I wanna know if other people think its useful.
s.hp, light tatsumaki, s.hp, demon flip and press kick right before you land on the ground so you land on floor without pulling off any move and as soon as you land pull a Shungokusatsu.
So what do you think, yay or nay.
That av is tight. Where did u get that pick of bison from?
peace
SKJ
OmegaX
05-24-2004, 02:06 PM
Dont really remember but here it is if you want.
Oh yeah, PEACE!
archetype
05-27-2004, 08:41 AM
Thx OmegaX
peace
SKJ
Vampire Savior
07-01-2004, 09:10 AM
One thing u forgot about "Kongouretsuzan" is if done close it can't be parried. Plus u can combo with a Air hurricane Kick 2 hit juggle into the Kongouretsuzan!
OmegaX
07-02-2004, 02:54 PM
I'm lost, are you talking about KKZ setups, yeah the only way to parry KKZ is if the initial first blast doesn't hit, anything after that you can parry, and yeah Iv'e done that 2 hit tatsumaki set up, kinda not worth the damage though and in some cases during some KKZ set up's, the opponent is hit so far out of Goukis range that the first blast wont hit and the entire purple wave becomes parryable.
Vampire Savior
07-03-2004, 10:03 PM
Will I agree with the Hurricane Kick into KKZ, not much damage and can be worthless but at least packs some style
OmegaX
07-08-2004, 03:44 PM
Was watching this long ass vid on Streak's site which had Gouki vs Hugo and at the beginning of the 2nd match the Gouki player did a j.mk and right before he landed on the ground he did the demon flip while still airborne, now I may be blind in one eye and have a bad case of pink eye in the other, and couldn't see well from swimming in a pool full of chlorine all day, but I saw what I saw! So can anyone explaind this to me, is it actually possible to a demon flip while still in the air.
Vampire Savior
07-08-2004, 04:32 PM
The over-all question is is KKZ better than Raging Demon
SRWILSON
07-09-2004, 02:01 PM
No it isnt overall - Way more set ups for SGS.
OmegaX
07-09-2004, 02:36 PM
Yes, KKZ is more shittier than shungokusatsu but back to my question. Here's a link to the page where I found the vid it should the first one on there called Gouki vs Hugo.
http://karathrow.com/videos.html
Just pay close attention to the beginning of the 2nd match
Vampire Savior
07-09-2004, 05:24 PM
that Akuma really likes to turtle his ass off!
nothing
07-22-2004, 07:50 PM
That jab reset into the KKZ isn't that tough to pull off. As someone pointed out earlier that qcb motion from the lk hurricane kick counts as a down. So after the hurricane kick connects, I just reset with jab hit down twice, making sure I hold down the second time and press punchx3. I can stick it pretty consistantly, but I sometimes forget to hold down and just tap it.
Oh yeah, a thanks goes out to Sir Wilson for pointing out how to do the dashing raging demon. I always assumed you had to do the whole reging demon input during the dash, not just the two jabs. Thanks
nothing
07-22-2004, 07:54 PM
I'm glad that Hugo won in that match vid. That akuma was making me sick. I mean how many air fireballs can you throw. I can understand being scared of a 360 but c'mon that was kind of a cheesy strategy on the akuma player's part
OmegaX
07-26-2004, 10:12 AM
I've been able to do a dash in raging demon on the DC but it never connects with my reset jab. I set the cpu on jump and when he lands I do c.mk, weak HK, reset jab then I dash into a raging demon and it comes out perfectly no jab inputs come out but as soon as I do it the cpu is able to jump out of it, I thought a dash in RD was suppose to be inescapeable what the hell am I doing wrong.
Yeah the Akuma player deserved to lose for turtling so fucking much but did you notice in the beggining of the 2nd round that it looked like he was able to do the demon flip in the air?
nothing
07-26-2004, 01:35 PM
As far as I know, all Raging Demon setups are escapable except far standing hkxxRD because it combos. All the others you can jump out of it. Wait now that I think about it, there should be frames after the opponent lands before he's allowed to jump again.
Sorry I'm not much of an Akuma player I play more yang dudley and Q. But i like having a feel of all the characters.
I'm going to look at that match vid again. Maybe I'm not playing it on the right player or something (not much of a computer person) but the vid isn't very high quality. I'm pretty sure he's landing first then doing the demon flip
SRWILSON
07-26-2004, 04:55 PM
Originally posted by OmegaX
I've been able to do a dash in raging demon on the DC but it never connects with my reset jab. I set the cpu on jump and when he lands I do c.mk, weak HK, reset jab then I dash into a raging demon and it comes out perfectly no jab inputs come out but as soon as I do it the cpu is able to jump out of it, I thought a dash in RD was suppose to be inescapeable what the hell am I doing wrong.
Its only inescapable if they don't jump before the FLASH of the super starting. And if they are crouching and out of hit stun.
If someone can sense a Raging demon comming they will probably jump as soon as they see you start to dash so they will go over you , again this is why you need to play mind games and mix yer stuff up then catch em out.
mk master (503)
08-22-2004, 09:58 PM
do you press down ounce or twice and then jab and down again 3punhes hold or just down jab down 3punches hold?
SrWilson3S
08-23-2004, 04:19 PM
Just do the jab then DDD+pp really fast thats all there is to it and Akuma will activate it at the apex of the height they go after the Jab reset and BAM!!! It hits.
PMTONEY9
08-23-2004, 09:46 PM
Hey i'm still waiting for 3rd strike to come out on ps2 so I won't ask for help yet. But just so I know can ayone tell me the tier list for 3rd strike.
one more thing is it possible to tiger knee his air fire ball and hurricane kick super?
Just do the jab then DDD+pp really fast thats all there is to it and Akuma will activate it at the apex of the height they go after the Jab reset and BAM!!! It hits.
does the jab need to hit opponent??
or it is just there to reset??
SrWilson3S
08-24-2004, 02:36 PM
Yes the stand Jab needs to hit them.
Donkus
12-27-2004, 10:55 PM
This needs a bump, although the Demon is better than the KKZ, this is still a cool trick to know.
I can't do this on the anal DC controllers, but I'm sure this is the only un-combo in the entire game. KKZ damage resets after the jab and the computer fails to count it as a combo although it can't be escaped.
3sInHouse
12-30-2004, 02:36 PM
This needs a bump, although the Demon is better than the KKZ, this is still a cool trick to know.
I can't do this on the anal DC controllers, but I'm sure this is the only un-combo in the entire game. KKZ damage resets after the jab and the computer fails to count it as a combo although it can't be escaped.
has anyone seen that rx vid? where akuma taunts and does a kkz on another croutching akuma and it takes off 100% of his life. madness. :wow:
Donkus
12-30-2004, 11:25 PM
There are three situations where this move+taunt will do more damage than a full lifebar.
vs crouching Gouki- 104%
vs taunting Gill- 108%
vs X.C.O.P.Y. end Twelve- 128%
Faust1999
01-01-2005, 03:53 PM
has anyone seen that rx vid? where akuma taunts and does a kkz on another croutching akuma and it takes off 100% of his life. madness. :wow:
I havent seen that can anybody tell me where to download it?
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