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View Full Version : Does anybody seriously know how to play Dan?


Frito-Bandito
03-31-2004, 09:23 PM
Ive started using A-groove recently and I was wondering if anybody had any real strats for Dan. Yes i know he's a "joke"character but i think hes really fun to play. Im really trying to get good with him soo plz if anybody has any good strats with him plz share them with me!!!!

THANK YOU!!!!!:D :D

Ranevski
03-31-2004, 10:15 PM
Originally posted by Frito-Bandito
Ive started using A-groove recently and I was wondering if anybody had any real strats for Dan.

You misspelled "Ken".

Frito-Bandito
04-01-2004, 06:06 PM
Originally posted by Ranevski


You misspelled "Ken".

HAHAHAHAHAAHAHAHHAHA:lame:

No im being serious if anybody really has any useful information with Dan plz share some with me plz...

Thank you!!!! :D :D

Napalm Kid
04-01-2004, 06:23 PM
Hey man, all I can tell you is that if you manage to CC into his hurricane kick you can fly into the air and uh... fly into the air.

Also if you do that same CC with Kyosuke you can actually finish with a super.

*shrugs* OSA OSA

Frito-Bandito
04-01-2004, 09:26 PM
thanks for the info but i that the CC i use, im looking for like which of his moves work best and for which situation and what are good mind games but thanks anyways!!!:D

ponti
04-01-2004, 11:37 PM
his short hurricane kick is pretty good to get up close, much like how sagat's tiger knee is used.

just basically play him like how you would a shoto, but with limited range.

i wish he had his "signature" move like he does in marvel :( imagine a custom combo with a ton of those!!

Mr. Sparkle
04-02-2004, 08:45 AM
There was an old thread that was here before that I might have saved onto my computer. I think Final Showdown posted it way back when. Useful stuff. I'll come back and post it later, after work.

"Oh shoot, where's the Dan stuff!"

Frito-Bandito
04-02-2004, 03:56 PM
Originally posted by ponti
his short hurricane kick is pretty good to get up close, much like how sagat's tiger knee is used.

just basically play him like how you would a shoto, but with limited range.

i wish he had his "signature" move like he does in marvel :( imagine a custom combo with a ton of those!!

Yeah that would be sweet ass sweet if he did have that signature move that would be a funny ass combo Yeah that short knee thing that he has is really good but sometimes it looks like if it crosses them up but this is probably my imagination but if anybody has any info if you can cross him up with the knee plz share it with me....
oh and mr.sparkle i would be most great full if you can get me that file

Thanks to everbody whos posting!!!!!
:D :D

ponti
04-03-2004, 06:25 PM
oh i forgot to add try tk'ing his short hurricane kick, he'll do a small hop backwards. good recovery, pretty abusable for building some meter. i mix it up with normal (i.e. non-tiger knee'd) short hurricane kicks and dan moves back and forth. good for mind games and to cause your opponent to throw out some whiffed attacks.

Mr. Sparkle
04-03-2004, 08:31 PM
To add to that...

if you tk the short hurricane kick off a superjump or a running jump, Dan will FLY across the screen.

Frito-Bandito
04-03-2004, 08:59 PM
you can also try to bait a roll (distance yourself a little first) then when they first get out of the roll hit them with his wanabe hurricane kick...the damage u get out of it is very good i barley figured out u could do this today :D :D

Trick
04-04-2004, 12:46 AM
most people i see play dan just run away and build meter with his air qcb hk. then they hit and run all day. when i play dan (not often) i will abuse his invincible move. you know when you do a dp and he lights up. most ppl will mash jab 10/12 times. forgot if it's 11 or the 13th input that he gets invincible. to shorten this you can just press any direction a few times. because each direction counts for 2 inputs.

example. down = 2 inputs...if it is the 13th input then you press down 6x...then do a uppercut and he should get the invincibility...i think this should work...i never really messed with it or Dan. maybe you gotta press down 3x...then the dragon punch motion will count as the other 3 inputs and p be the 13th....if somebody could try this out it may help.

dan_hibiki000
04-07-2004, 06:54 PM
im a saikyo master i use dan seuroiusly and i know all his priority and combos would you like to learn em?including his a groove combos

Frito-Bandito
04-07-2004, 08:12 PM
Originally posted by dan_hibiki000
im a saikyo master i use dan seuroiusly and i know all his priority and combos would you like to learn em?including his a groove combos

Yeah man, i really need to know his priority moves and some strong CCs....
But his DandandandandandandandandandandandandandanTaunt looks so funny!!!!
Oyajiii!!!!

ph!Lop!a
04-08-2004, 12:45 AM
i sometimes play A groove dan...

i know he has a rolling CC, that i cant do:

-activate dp XX roll, lp dp XX roll...repeat...

the two CC i do are:

-activate, lp dp XX [fk hurricane kicks(2 hits] x N...just keep on doing that and watch dan carry the opponent off screen. it does crap damage...but good for laughs.

miscreen:
-activate, lp dpXX fk hurricane kicks x 2/3> corner, lk hurricane kick, land, lp dp x 3, j.lp x N, land, qcf qcf + super.

dan_hibiki000
04-08-2004, 04:41 PM
Originally posted by Frito-Bandito


Yeah man, i really need to know his priority moves and some strong CCs....
But his DandandandandandandandandandandandandandanTaunt looks so funny!!!!
Oyajiii!!!!
ok listen up saikyo student! :) first of all the fierce dankukyaku sucks in cvs2 if your going to do the dankukyaku in there jump and do the light version of it it has good prority (and often tricks alota people!) if fighting someone dumb mostly do that and it works only agains dump pple :) when doing a jump kick his hard kick is pretty much his only good kick in the air besides the jumping medium kick and the meduim kick crosses up in the air!so feel free to do meduim kick in air!!! never ever do dans jumping light kick in the air!!! its good for nothing!!! :cool: ok lesson 2:standing priority!!! ok out of his punches his medum punch is only good for very close! his lightpunch is very good to throw allot of these out when doing a combo! his hard punch if you see some iddiot running the whole match dont get too close but close enough for standing hard punch 2 hit because if your to close dans chop (hard punch) will get sttoped by anything! ok now kick priority! his light standing kick sucks dont worry about doing that,his meduim kick sometimes stops jumpers!,his hard kick is just like the chop cant be to close or stopped by anything!:ok now crouching moves:dans best prority move is his crouching medum kick that stops alota moves very good prority do alot of thos!!!!!! his sweep is decend mostly end a combo with a sweep because thats one of dans main moves lol but dont be a faggot and keep sweeping because only morons do that!!! lesson 3:combos and supers prority::::ok first of all when you have a lvl 1 supergauge ........mainly stick to c-groove ok? when you have a lvl 1 start with something simple like do a jumping medum kick into a koryurekka (down forward down forward kick) because thy can be in the corner or since you trew out that meduim kick it crosses up into his super :D when you have a level 2 do a cancel heres what you do start the koryurekka and cancel it into a fierce dankukyaku! and finally a level 3!!! ALWAYS ALLWAYS ALLWAYS!!!!DO HIS LEVEL 3 KORYUREKKA OR SHINKUU GADOUKEN THATS HIS 2 STRON GEST LEV 3!!! it takes away a massive load a damage!!!
make sure your close when doing a lv3 koryurekka!!! itll almost kill a ratio 2 ryu!!!!! now lesson 4:combos!!!!!!...........do simple stuff like stick mostly to roll and trow lol and do like a jumping hard kick into a crouching meduim kick and into a firce gadouken!!!!! or since crouching meduim kick is good do the "priority move!" like lol jump into a meduim kick cross up into 2 crouching medum kicks lol and i think after that you can do a gadouken!!! :) or you can do a jumping medum kick into a hard koryuken!!! NEXT LESSON COMING SOON! LOL I TEACH YOU THE STANDING COMBOS AND CROUCHING COMBOS ALSO NEVER DO THE CROUCHING HARD PUNCH ITS USELESS!!! :)

dan_hibiki000
04-08-2004, 04:46 PM
OH and for a groove you can pick the annoying agroove or serous one! the anoying is do a light dankukyaku into meduim into a hard then keep pressing the motion of the dankukyaku and you and your oppenent will fly off screen while yelling out "DAN DAN DAN DAN DAN" LOL and after you fall form the sky press taunt and let out a big "yahoo-oi!" and the suropus 1 is to get em 2 the corner and let out a stream of gadoukens and just before your meter runs out do a SHINKUU GADOUKEN!!!! LOL

Mr. Sparkle
04-09-2004, 05:42 PM
Jesus Christ on a pogo stick. Can you please break up your long-ass post into readable paragraphs?

Thanks.

danyhys
04-15-2004, 11:08 AM
have u noiced when u do Kouryuken sometimes he flashs dunno y anyone know?

digdoug006
04-16-2004, 01:30 PM
my GOD i was just plannin on breezin through here, but after the shit that other guy put up for strats, i decided to intervene.

ok i'm not a dan expert (i doubt anyone IS), but i'm sure i can contribute something better.

- don't use his hurricane kicks. the only one u should use is his air hurricane with lk. u should use it preferably on the the upward arch of ur jump, the sooner the better. here's what happens: he jumps and goes straight at ur opponent, and his knee comes out a little before he hits the ground. the lower the hit the better. if the opponent gets hit, he gets knocked down. if he blocks, u have a couple frame advantages. unfortunately, he takes so fuckin long to recover, that sometimes u guys might just even out. but if u learn the timing and stuff u should recover first.

- this fucker barely has any combos, besides the old sf ones. the only strings he has starts with a jab. most of the times i use cr.lp, cr.lp, cr.lk. this combos, and it can combo into a super fireball, but not the normal one. but i do the normal one anyways because they end up blocking it or gettin hit almost all the time.

- u should learn to rc his uppercuts and fireballs. OK it this is where i go against what i said about not ever using his hurricane kicks. i guess u COULD use it a couple times, provided u rc them. otherwise, fuck that shit.

- unless the opponent is totally open or u combo into them, the only super u should use is his fireball super. the uppercut super doesn't juggle like it did in alpha 2. if u miss his uppercut or the other super, ur gonna eat whatever the opponent can dish out.

- his best poke is cr.mk. his st.rh should be used SPARINGLY, as a poke. he has a shoto trip cr.rh, but unlike the other shotos, this fagget doesn't have any useful cancels. even if u cancel into fireball there's a good chance it won't hit.

- oh yeah, and his JUMP LK is actually useful. it has a somewhat sharp downward angle, which means if u press it early on in the jump, there's a good chance it'll hit. however, the opponent might recover in time to hit u when u land (even if ur lk connects), so try not to do it too early. there is one exception to doing it early, and that's if u want to bait. it's an excellent bait move, especially since most don't take dan seriously and wanna pummel him after every move. if u do it on his downward arc, u'll be safe if u land. again, the angle of his kick is sharp so it could either outprioritize a lotta moves or trade (i know it's not a good trade). also a lot of times the opponent is too slow to react to it, if u hit it earlier than typical jump normals.

- lastly.the few times that i use him, i use him in A, C, and K. haha and suprisingly his CC does pretty good damage. the ONLY CC i use is his dp.fp cancel one. i'm sure most know the one i'm talkin about, but just in case:

activate, dp.fp xx roll X 6, dp.fp xx lk, fireball super.

ok here's the tricky thing. when u dp and then roll, he's gonna roll to the other side of the opponent, which means ur gonna have to keep switching the dp input. the lk after his 7th dp is supposed to whiff, so u have time to input the fireball super. works anywhere on screen, but if ur in the corner, then just cancel his dp's with lk. ok i'm, not sure i remember the exact damage, but i THINK it's 8000+. for sure it's over 7500.

well, that's it for now......

wepeel
04-17-2004, 12:29 AM
I tried using him in Training Mode.

I found this: j. RH, s. FP, Gadouken

You don't even need the book to see that he has tons of frame disadvantage once he connects that combo (probably only on a dizzied opponent). In short, don't try connecting the gadouken...it's so terrible...

I stopped using him

MajinSSJ6Goku
04-17-2004, 05:41 AM
- oh yeah, and his JUMP LK is actually useful. it has a somewhat sharp downward angle, which means if u press it early on in the jump, there's a good chance it'll hit. however, the opponent might recover in time to hit u when u land (even if ur lk connects), so try not to do it too early. there is one exception to doing it early, and that's if u want to bait. it's an excellent bait move, especially since most don't take dan seriously and wanna pummel him after every move. if u do it on his downward arc, u'll be safe if u land. again, the angle of his kick is sharp so it could either outprioritize a lotta moves or trade (i know it's not a good trade). also a lot of times the opponent is too slow to react to it, if u hit it earlier than typical jump normals.

you forgot to mention that if it connects (hit or guarded) early you can cancel it into his air hurricane kick (preferebly lk version) to keep up the pressure.

Neo Odin
04-17-2004, 11:57 AM
he has a pretty meaty combo, cross up mk, c.lp, s.fp, fp gaduken.

it does about 3300 in damage, and its not that hard either..:)

(Ps: I only use dan for battery in A-groove, as my first character.)

RCing his gaduken is pretty nice, u can even use it a anti-air
:lol:

and if u jump in on the opponent with a LK u can cancel into a FK
hurricane kick, and you will fly right over them afterward, its quite akward, maybe it can confuse or gain meter? U decide. (maybe both)

he can also connect c.lp into c.mp, into whatever,
also keep in mind that he can corpse hop for added mind games.

Neo Odin
04-18-2004, 08:30 PM
and if by chance u happen to land a air Lk hurricane kick
in the corner, free custom..

digdoug006
04-19-2004, 01:54 AM
Originally posted by MajinSSJ6Goku


you forgot to mention that if it connects (hit or guarded) early you can cancel it into his air hurricane kick (preferebly lk version) to keep up the pressure.

ey i didn't know about that one. thx

Neo Odin
04-20-2004, 10:30 PM
This combo works on Sagat, Honda, and Geese, crouching only.

It also works on Zangief and Raiden, crouching or standing,
and Chang crouching in the corner only.

Cross up MK, close st.FP, FK.Hurricane Kick.

This combo does 4100 in damage, which is nice.

Being able to do this on sagat honda and geese is also a plus.
This is probally his most damaging combo outside of a super.
2 if these combos will put someone in a instant dizzy.

He also has c.lpx2, s.mp, fp gaduken, this one works on bigger characters...

later....
:)

Frito-Bandito
04-21-2004, 06:19 PM
Dam Odin thats one damiging combo....
Its been raping lots of sagats....but then again...the people at my mall suck!!!
Thanks!!!
:D :D

Neo Odin
04-22-2004, 03:55 PM
The good thing about it is when u get the combo on sagat, geese or honda, u can cross up again by just super jumping from where u land after u land the combo the first time.

As long ass they dont safe fall respectivley...
Or if they cannot safe fall, im going to experiment and see if u can still punish them after landing the combo and a safe fall occurrs.

Later....;)

Blazn
05-01-2004, 06:57 PM
I like to use dan, hes just like Ryu and ken.

most of there combos and styles are alike.
the only difference is that hes slower and has bad recovery, but over all hes a good character and ppl get humiliated if u own them.

one combo I do is cr lp, cr. Hp , sny special.

My best groove is A with almost any character,
and I got one with dan. I was saving it for a combo video. I found a better one so il give this one.

activate dp HP, qcb HK. land, dp.HP , qcb HK repeat til corner then do whatever and any special of ur choice.

hope that helps.

Blazn
05-01-2004, 07:04 PM
btw when u do dp.HP cancel it into qcb HK
rite when it hits. make sure u dont get into the air with the uppercut.

randomsuper
05-01-2004, 08:29 PM
this is great. making lemonade out of a lemon. :lol:

Jim Beam
05-08-2005, 03:24 AM
what about the invincibility frames?

9999
07-14-2005, 09:01 PM
Some things guys.

1. DONT play Dan like a shoto, cause he's totally different. He's a close fighter, also effective as a hit-and-run character. He does really good damage, and dizzies fast.

2. He's tough, he has (I believe) the third highest HP in the game, as well as the highest dizzy meter (tied with Dhalsim)

3. His CC's arent that great, probably best to use him in N-groove, maybe P or K as well, cause if you land one of his level 3 supers, its gonna do big damage.

4. Want to be a total prick? In C-groove, land a lvl.2 Shinkuu Gadouken (so it kills the opponent) and very quickly cancel it into a lvl.1 Chouhatsu Densetsu. :rofl:

5. Every fourth Koryuuken, Dan flashes white. He's COMPLETELY invincible when he's white, so if you can keep track of that, use it to your advantage.

Everything else has pretty much been said, he cant combo for shit, doesnt really play like anyone else in the game, etc. But he can do some crazy damage....

j1nl0ng
08-06-2005, 03:48 PM
I don't think anyone mentioned using him in AGroove.

j. koryuken, over and over, till bars almost over, then koryurekka.

Does qute alot of damage, and only do his hurricane kick custom combo thingy if you want to totally piss the other guy off...

i2ealphaze
03-29-2006, 07:38 PM
alright here we go... this is coming from the only person who would use dan in a tourney, because i refuse to use top tier characters. heres my strategy:
--I abuse his long roll like crazy to pull up an easy grab should take up a good portion
-- mp to fierce dp (easy combo)
-- c. mk to fierce gadouken (for standing blockers)
-- cancel my super jump into a quick lk knee drop (for crouching blockers)
-- for A groove: two methods of starting his combo
= Jumping knee drop or a sweep
to Fierce HK (2 times), Medium HK (1 time), by this time you should be in the corner and have enough landing time to bust a flurry of dragon punches and finish off with a super [taunt, haha].

im just spreading Saikyo around. go for broke.

Hand Hanzo
05-06-2006, 06:34 AM
Pretty soon we can make Dan popular and own top tier characters!!


I'm right behind you. To quote the words of Dan himself in CvS2, "Yahoo! Hey, I should start the official Dan Hibiki fanclub!"...if there isn't one already. Which I'm pretty sure there is.