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shmy
04-01-2004, 07:42 PM
When you KO an opponent during Kim's infinite, how do you get the rush super to come out after?

I did it once by accident, but I don't know how.

kcxj
04-02-2004, 10:18 AM
WHOAAA!!!!! WHAT'S GOING ON??? :lol:

Shin Ace
04-02-2004, 12:42 PM
You can cancel the footstomp into super. It's quick, so try the good old negative edge.
Time the super so that it comes out on the same frame that you hit the opponent. Since he's dead when the super comes out, it takes longer than usual.

shmy
04-02-2004, 11:17 PM
thanks

Montana
05-01-2004, 07:00 AM
can anyone tell me how to do kims infinite!!! plZ!!!

Duck Strong
05-07-2004, 05:40 AM
You better hide before they find you.

Shin Ace
03-20-2005, 06:02 PM
Here's another kim specific glitch.
If 2 Kim's trade footstomps, the sound fucks up. Kind of annoying really. This is on dreamcast.

SoleEMU
03-20-2005, 06:52 PM
can they both cancel after super after that??

Shin Ace
03-20-2005, 07:55 PM
You can't cancel when a trade is involved. If they even tried, it would be double KO.

edit: You made me think of something though. If they double KO with stomps, does the sound still glitch? I'll find out son enough.

Blazn
03-20-2005, 09:40 PM
kim isnt the only one that can get a special after KO
I think every1 can do it..

SoleEMU
03-21-2005, 03:22 AM
euhm, no. kim can super after the KO and still maintain his super meter... some characters can get a super to come out at the same frame as the killer blow, but that just creates a super slow mo sequence. they also all loose their super meter when doing that.

Shin Ace
03-22-2005, 05:02 PM
euhm, no. Kim is not the only one. Hibiki can cancel that run through slice into super.
hmmm, I guess hibiki again with that dp+k xx super.
For some reason, I'm drawing blanks now. But there are definitely more characters that can super after the KO and keep their meter.

Blazn
03-22-2005, 08:26 PM
joe can cancel a screw upper into another one and wont lose a special

Shin Ace
03-23-2005, 04:41 PM
kim isnt the only one that can get a special after KO
I think every1 can do it..

If you're thinking about starting a level 2, then cancelling it before the KO hit into a lvl 1, forget it. That's been beat to death. And that WOULD allow almost every character to super after the KO. But meter is lost when you do that. Also, let's see you do a super after the KO with Zangief. So, you're still way off base, but slowly getting closer.

Dan can cancel the lvl 2 fireball into taunt super. If the taunt comes out after the KO, does that mean both characters are still going to be charged up to lvl 3's? Hell no. For lack of a better description, super meter freezes on KO.

vasAZNion13
03-23-2005, 04:46 PM
i thought dan's taunt super was lvl 3 only..?

SoleEMU
03-23-2005, 06:53 PM
u can do it from a lvl 1... but it's always gonna have the red shadow (not sure if u do it at end of a custom... but why would ya?

kenryuakuma
03-23-2005, 08:23 PM
Well, I have been using Kim like crazy ever since the game came out, so I think I, though cannot be regarded as an expert, can do his combo most of the time esp. C-groove combo. Actually there are a bunches of enders for his infinite. You could try the qcf,hcb,u/b+K. This usually works pretty well and looks nice. In fact there are five or six combos for Kim in C-groove.

SoleEMU
03-24-2005, 07:09 AM
i can see tiger kneeing the super from a forward jump, but backwards as you describe it looks a bit too dangerous. even with the air qcf+k moves whiffing is easy... i wouldn't wanna try that stuff backwards.

besides, it's the infinite... why not just kill the guy if you can. :tup:

Leezy
03-24-2005, 03:04 PM
WTF??? Where'd all these Kim players come from?

kenryuakuma
03-24-2005, 08:11 PM
but it really helps to finish the combo beautifully with the super. But if you do just his super(qcb,hcf+K) it won't connect as usual. That means you are taking a risk. You are right, why not kill your opponent with the infinite while you can, but most of the player just want to end the combo with the super.

Shin Ace
04-01-2005, 05:57 PM
Theoretically, you can finish with the ground super. You must either:
a)hold the last stomp and cancel it into the lvl 2 version or higher.
b)cancel the last stomp into lp and kara that into the super.

Although, it's a lot easier to let go of the last stomp, and jump super.

SoleEMU
04-02-2005, 11:05 PM
ya, u can finish it off that way, but it's kinda far from the super after KO as the thread states...

Leezy
04-03-2005, 04:05 PM
Level 1 super cancelled off the stomp works too, I've done it plenty of times to unsuspecting people. A lot of times they take so much damage from the stomps that you only have a level one charged up to use.

I've never tried the air super after stomps...I might start using that...just something different

SoleEMU
04-03-2005, 10:06 PM
too risky in my opinion... if you end up whiffing it, it's just a waste of a kill and a lvl 1. at least if u stomp to death, u can still lvl 1 for show, and keep the meter for it :)