PDA

View Full Version : Exercises to improve execution?


Hol Horse
04-07-2004, 04:15 AM
I'd like to improve my execution. It's not bad, I can do most stuff, but I still feel that I have to get more consistent.
Of course you can say "play", but I'm already doing that :lol:

So I thought that when you play an instrument, you don't just play scores (expecially at the begining), but also lots of "dexterity exercises", like that Hanon book for piano.

I thought that it could work for fighting games too, to do something along those lines.

Of course there aren't books on this, but with the help of this community we could write down training programs.

Like, for beginners:
do 20 hadokens in a row (switch sides, repeat. This goes for every exercise)
do 20 cMK, Hadoken in a row
do 20 jump-in HP, cMK, Hadoken in a row

of course I need more advanced stuff than that :P
but even a beginning guide could be useful, expecially to lure in new players to 2d fighters (I know a lot of people who actually like 2d fighters but are somewhat scared from the execution needed and so they just don't learn. If we can build a really GOOD execution training guide, that could lure some new faces to the scene, and maybe solve some problems to many people who already play).

MoCKery
04-07-2004, 05:54 AM
Smoke weed, then play like your top-tier... that shit worxx

Hol Horse
04-07-2004, 06:06 AM
Originally posted by MoCKery
Smoke weed, then play like your top-tier... that shit worxx

:lol:

:lame:

ChaosNightWolf
04-07-2004, 06:53 AM
A true gamer wouldn't need to do stuff like that. It would just come naturally. Althought it may help some. I figure it's better to get your own feel for the stick when playing at the arcades. That's what worked for me.

Shin Ace
04-07-2004, 06:54 AM
Doing a single hadoken is easy. Doing it mid battle when you're trying to anticipate requires a slightly different kind of execution.

To practice your execution, find yourself a nice rifle, load that sucker up and find a squirrel.... no wait, that's something else.

Seriously, play on different types of sticks and do harder motions. Start with A-groove sakura, then maybe some C geese, raging storm into raging storm.

I like the weed idea. It's worked great for me.

kofiend
04-07-2004, 07:19 AM
weed only works when you already have the execution.

i suggest playing kof, when your force to do things in faster pace, it ll help improve joystick skills(tough shit) and consistent execution(getting the move out when you want it, everytime).

MoCKery
04-07-2004, 07:46 AM
Dude I'm serious, I'm no Scrub nor I'm I Daigo but I swear when I get HIGH, EVERYTHING COMES OUT!!! I did the Chun combo of death (CvS2) yesterday against my friend twice in the same match.. cr.jp, cr.jp, cr.mp, lvl2, lightning kick, close fp, lvl1, jump Hpx2... I can't even do that shit in practice mode?? Same as for in Marvel I was starting the Rom off of any air hit Sanford syle..... Weed is Crazy yo... I gotta plan, at EvO I'm bring a biG bag of White Widow and I guarantee top 30 in something........Weed is l337 try it

haunts
04-07-2004, 07:48 AM
just practice following thru with your motions on the joystick, all the way.. i found overcompensating on the motions tends to help.

and also, try not to mash, obviously, but one thing dr. subzero told me that helped, is breaking everything up into peices in your head, instead of just trying to force out a combo as fast as possible.

PROFESSORLESTER
04-07-2004, 07:59 AM
I love the combo system in GGXX a lot of times I tray combos that aren't really damaging but have hard elements to them like

With Ky agaianst Faust you can combo into a trip thin Sj cancel the trip into a combo. Try it. Or something with angi like 5p,FRC6k and repeat 4 times. hard shit.

ocelot_357
04-07-2004, 08:21 AM
screw weed...drink alcohol. its fuuuuuuuuuuuuun. lol

kofiend
04-07-2004, 08:34 AM
Originally posted by haunts
just practice following thru with your motions on the joystick, all the way.. i found overcompensating on the motions tends to help.

but one thing dr. subzero told me that helped, is breaking everything up into peices in your head, instead of just trying to force out a combo as fast as possible.

half circle that shit down!!!

Hol Horse- a shortcut i use to do my first combos off was doing the special attack motion like regular, just hit the linker first and end with the button.
simple as shit, it ll help your friend(s) get started.

MoCKery
04-07-2004, 09:24 AM
alchohol rox too, just a small tip on the low attack into a QCF motion. Start at db, ex: db.mk then roll the motion out, that way you won't make a mistake and do a df.mk. Same for double fireball supers. I hope everyone knows about holding the button and releasing, that qualifies as an input, kinda weird getting used to though


-jaY

Azrael
04-07-2004, 10:20 AM
Anyone have any tips for doing Sakura's ShoShoSho on a Japanese stick? I can do it from the right side no prob, but from the left I can only get 3-4 before it goes to shit.

I have the stick resting in the second joints of my fingers, so to do a DP I just kind of rotate the stick using my joints. That's fine for normal uppercuts, but for ShoSho I can't keep up. Anyone know a better way?

kofiend
04-07-2004, 10:38 AM
try forward + qcf, that might help

epsilon_
04-07-2004, 12:51 PM
I did this yesterday in CvS2 for like 3 mins. DP with cammy, dash, whiff close fierce, dp. I'm not sure if it did anything, but it was kinda fun.

Hol Horse
04-07-2004, 04:15 PM
the "hadoken exercise" was only am example, I don't have any problems executing special moves and basic combos ^^;;
it's just that sometimes I miss harder combos when under pressure, and I want to overcome this problem

I guess I made it out so it looked like I suck, which is not true - I'm not saying that I'm a champion or anything, but I can execute all not-too-hardcore stuff and, for sure, I don't mash on the buttons -_-;

Dreaded Fist
04-07-2004, 07:06 PM
Use the double/triple tap technique. I think Daigo is known for this.

Instead of hitting only one button to do a special hit 3. drum the buttons. I found this help alot because you're getting 3 inputs instaed just one. Sometimes if you input a button too early, nothing will come out. LIke if you're just landing froma jump. but this method will give you more chances to pull the moves out.

If you can only do the move with 1 button (a fierce dp for example). then hit it with your middle finger then your index. strike it, slightly sliding from the top.

*InVeRs3*
04-07-2004, 07:20 PM
Make Katas for your character(s). Makes you memorize stuff and execute better.

Shin Ace
04-07-2004, 07:41 PM
You're problem might not be execution at all. You just need to relax. Learn to accept the fact you will lose some and win some. Just play a few games keeping your cool, and you'll get what you want, more victories.

sHiNeRiK
04-07-2004, 09:43 PM
Does playing on DC pad consistently really affect your gameplay on Arcade?

Double Reppuken
04-07-2004, 10:24 PM
Originally posted by sHiNeRiK
Does playing on DC pad consistently really affect your gameplay on Arcade?

yeah, it messes it up beyond repair

SNAAAAKE
04-07-2004, 10:30 PM
Masturbate and play,you be top tier in no time.
Mmmm Mmm BITCH ! :lol:

archetype
04-07-2004, 11:29 PM
Originally posted by *InVeRs3*
Make Katas for your character(s). Makes you memorize stuff and execute better.

What are Katas bro?

SKJ

grandabx
04-08-2004, 07:54 AM
screw drugs and alcohol I'm totally free of such mess. When I first started playing sf2 world warriors way back in 92 I would actually start off with one character and go militant-style on the moves. I would do uppercuts with ken on the 2nd player side for an hour straight and nothing else. Then I would switch sides. I did that with every move until it become more of a reflex doing them and now I barely think about most move motions. They just happen. Make sure you also have a nice stick or controller depending on where you practice. Breaking down the points of motions and combos helps in the beginning as well. take your time.

Shoto Scrub
04-08-2004, 08:15 AM
I just want to add that you should practice supers from different positions on the stick. When your doing a combo you usually holding down or something.

Say for instance your walking back and somebody jump at you and you want to dp them. You would have to go straght from bhack to the dp.

You get what im saying? im not good at this explaining shit.

Shin Ace
04-08-2004, 08:26 AM
Yeah, start by working your stick in circles, then try working it up and down, maybe even left to right. Now you're ready to start playing with the buttons. Start by pressing them firmly, yet gently. You want the buttons to know that you care for them. :p :D

and don't forget what shoto scrub just said: try all possible positions. Underneath, on top, sideways, upside-down even. Just stay away from backwards. :) :lol:

Shoto Scrub
04-08-2004, 08:42 AM
Oh and you avi just reminded me of something ace. Negative edge! You must use this.

If you dont know what it is here is an example.

If you press FP and hold it down it will register twice. Press FP (register) realese FP (regester). So if you are ryu and you want to combo a FP into a super fireball you would press FP and hold it do qcf, qcf then release FP.


I didnt read the whole thread so im not sure if anyone explained it yet but a lot of people dont use this.

sHiNeRiK
04-08-2004, 09:02 AM
Lol this thread is dope. :D

I'll just have to cut down on the DC then.

Joe Fry
04-08-2004, 10:01 AM
Is there a way to make the game ignore inputs because you dont want them.

Like in CvS2 with Akuma I go crossup FK -> JP -> c.FP xx lvl2 fireball super xx lvl 1 fireball super (I think you can link a FP d.p. here, I forget. I know you can FP d.p. after the superfireball normaly, but you might be too far away in this case.) But like in order for it to work (for me) I have to get the extra jab in so that I have the split second to know that when I am hitting hp I move the stick from forward to down+back then hit hp and hold it then quickly do another hcb motion and hit SP. In this situation I have to force myself to jam on a diagonal and then press and hold a button and then finish the motion while holding it because it seems as if I ever let go of FP red fireball comes out (The negative edge time in CvS2 is rediculusly long, either that or the buttons on the stick I use are wierd.). I know a simple and dirty solution would be to link into far s.hp (I think there is a way but I haven't messed with akuma in forever, I think i can s.jpx2, but its fuzzy) and then try to buffer that into a super (because most everything can be buffered into a super, and lots of far fp cant be buffered into specials)

With like sagat, its not a problem because he has no QCB specials to get in his way so any combo he does he can end with a tiger raid or a low tiger cannon. (I think, s.far FP may not be bufferable into supers (I've never tried, you can't do a link into it from a standing normal) and the second hit of his s.RK may not be either, but whos keeping track)

But in this one CvS1 combo they linked like s.JPx3 -> s.HP xx ShinkuHaddoken. All the normals were standing and all the buttons were punches, so I don't see how this is even doable without a normal fireball coming out. Can someone explain? (or is it just "do the motion realy fast while the hp animation is hitting?" or is ryus s.FP not bufferable into specials in CvS1?)

Basicly "How do I make specials not come out without changing standing or crouching status, and while using motions and normals that involve special moves coming out?"

CoolWater
04-08-2004, 10:39 AM
I just spent lots of money playing against people a lot better than me for a couple of months so that I could get up to speed with valuable tactics and what not. But if you are a real beginner, practice is the ONLY way.

EVERDRED
04-08-2004, 10:47 AM
Originally posted by MoCKery
Dude I'm serious, I'm no Scrub nor I'm I Daigo but I swear when I get HIGH, EVERYTHING COMES OUT!!! I did the Chun combo of death (CvS2) yesterday against my friend twice in the same match.. cr.jp, cr.jp, cr.mp, lvl2, lightning kick, close fp, lvl1, jump Hpx2... I can't even do that shit in practice mode?? Same as for in Marvel I was starting the Rom off of any air hit Sanford syle..... Weed is Crazy yo... I gotta plan, at EvO I'm bring a biG bag of White Widow and I guarantee top 30 in something........Weed is l337 try it

Weed is l337 try it

man... if marijuana becomes legal and i have to do an ad campaign for it, this will be my tag line.

Shoto Scrub
04-08-2004, 10:56 AM
lol weed does own shit up.

catchafire
07-24-2005, 08:38 AM
I have problems doing DP from the left side. I don't know y. Maybe i'm to intense but I can't do them at regular speed. I'm seriously having problems w/ Yun's lp/lk/mp/(lp dp)/(lp fb) Grrrrr...

Vance
07-24-2005, 09:00 AM
A true gamer wouldn't need to do stuff like that. It would just come naturally. Althought it may help some. I figure it's better to get your own feel for the stick when playing at the arcades. That's what worked for me.

Oh, come on. That's not true. When Street Fighter 2 first came out everybody had trouble with the DP motion at first. And there are some crazy ass motions that require practice to get right (like 720s, pretzel motions, what have you)... people practice no matter how good they are, and that's cool.

For me, my favorite "exercise" is to record combos in CvS2, switch to the other character, then try to parry/JD my own combos. Teaches me how to defend my combos and how to mix up my combos so they're more difficult to read. Ka-ching! :clap:

Kinniku
07-24-2005, 12:10 PM
I'm a better player when I'm drunk.

Kaistar
07-24-2005, 12:28 PM
gg necroposting.

Fudd
07-24-2005, 12:44 PM
For some Shoryuken execution practice, what I did in CvS2: pick a shoto for your CPU dummy and record a bunch of hadoukens at varying speeds, and don't memorize how the variation in speed goes. Then play it back and try to Shoryuken through all of them using invincibility frames.

sinnish4
07-24-2005, 12:52 PM
sorry weed does own shit up ! :pleased:

Ry Guy
07-24-2005, 02:04 PM
Yo, i'm a little late in learning this but does anyone have some tips for practical uses of Negative Edge?

aa_overmind
07-24-2005, 02:09 PM
one answer:


TAE BO

Duck Strong
07-24-2005, 02:34 PM
In the older games like world warrior to ST, the grapplers that had no whiff animations could use negative edge to safely attempt command throws. If the the enemy jumps and attacks on the way up, you block and can mostly likely nail him in the air. If he attacks with a normal on the ground, you get him. If he does nothing, you get him. If he does a dp style move, you block and punish him. The only safe thing would be to empty jump away, but since it is the only safe option, the grappler should be looking for it. This is all dependent on range of course, but most new players don't fully realize the hit grapplers took in the later games. SPD, ochio, Stormhammer used to be fucking scary as hell.

Negative edge can also be useful to input extra commands when trying to reverse. This is known as the piano method. Say if you get floored as ken in ST, instead of trying for a single jab dp, you can drum your fingers in sequence across all three punch buttons to greatly increase your chance of executing a dp. This ostensibly increases your inputs to six instead of the usual 1. Of course you might get a blocked fierce dp, but you'd already be going balls out anyway so it's not that much of an issue.

scum gale 88
07-27-2005, 10:34 PM
if you want to improve execution try doing what I do. when I practice 3S akuma combos what I do is cut the combo into chunks practice each chunk and slowly put it all together at a quicker pace until I can practically do it without thinking. "AKUMA TAKES DAMAGE LIKE A GIRL!"

Asian Mike
07-27-2005, 10:51 PM
if its marvel all i can say rush that shit :tup:

DPossum
07-27-2005, 11:25 PM
Exercising does wonders.....try it before a tourny

$|-|U(V)AYeL
07-27-2005, 11:46 PM
There's no need for exercise, but before you play just crack your fingers twist your wrists.. looosen up. You need to understand how the system works.. as Duck strong said, like to improve chances of a SRK on wake up use the triple tap method, or use stuff like negative edge. Here's one tip that most people don't understand/implent : limit your motion. As in I see people doing. Up+Forward, Forward, Down, Forward, Hard punch for a Shoryuken.. but all you need to do it forward, down+forward, forward hard punch for a shoryuken.. limiting your motion gives you more time to think as well, and you don't need to go balistic on the controls. EVERYTHING in terms of execution is easy you just have to break it down and understand it! Timing is a different thing.. Limiting your motion will help you more then you think.

Azrael: For sho sho left side, try putting your middle finger above the 'left' direction on your joystick so you can't move the stick higher then the reverse/left direction.. thereofre limiting your movement. Then use your index and thumb to do a shoryuken first, then repeated hadouken movements.

glass
07-28-2005, 05:11 AM
the only thing i can think of;

- for Third Strike i think it'll be important to practice dashing if you're a shoto or Oro, especially if you're playing different games or non-dash-intensive characters. ie i usually spend the first round of an Oro vs anyone match dashing like i'm on crack.

koogy
07-28-2005, 12:23 PM
Here's the koogy-chan guide to practicing execution on different games! I figure that most people won't use this little guide unless they're desperate, but if I were in their shoes I'd want all the info I could get. :tup:

First step, before any serious pracitce / tournament, run your hands under hot water for about 1-2 minutes. It helps get you all FIRED UP because it relaxes your joints or some scientific shit I have no idea about. :(

Generally you want to position your hand so you can easily move on reaction, and less stress and blah-blah. Don't do no wimp-ass from-the-top-of-the-stick cover or wimpy-McInu pencil-geekface-hold! Hold the stick like you would a very small cup!

Next step is figuring out what game you play. Do you play newer gen-fighting games like CvS2, MvC2? Maybe old school only like ST or Alpha 3? Maybe you dabble in 3D? WHATEVER. Realize that all these games have different buffer timings, degrees of leniency and general ease of use! ST is unforgiving, but CvS2 / GGXX are pretty lenient!

Another major thing I see alot of beginniers noobing out on is letting go of the stick and like, picking their nose or some shit. DO NOT LET GO OF THE STICK. Seriously! You should never do this. Not only do you noob out by not blocking, but you're giving your opponent frames to jump forward / get into you! If you're going neutral, just keep your hand on the stick and it will be OK. OKAY TIME FOR MY GUIDE OR SOMETHING.

My guide is based on games I have at home / easy access to most peepz in the fighting game scene. Feel free to substitute games for motions and shiz.

DASHING: Load up some good ol' GGXX (can use any game with hops otherwise) and pick "SLAYER" as your character.
- 30x forward / backward dashes. No delay either, cheater!

DOUBLE DOWN TAPS: A game with Kim / GGXX's Eddie, Jam
- 30x stomp / drill / charge-up with those characters.

DUAL/TRIPLE BUTTON PRESSES: Any SF with rolento / zangief
- 30x scouter jump / lariet! OOORIIAH~!

SF MOTIONS: Load up some OLD SCHOOL muthafux! Super Turbo is bomb. Load up Ryu for Fireball / Uppercuts, and Zangief or T-Hawkz for 360 mashing and VIOLENCE.
- 30x BLUE fireballs in a row on each side, immediately throw another one when you can.*
- 30x RED fireballs in a row on each side, immediately throw another one when you can.*
- 30x uppercuts in a row on each side, must do nonstop back-to-back.
- 30x 360's ina row, cannot jump. WHIFFING GRAB IS OKAY ALSO.

*Reason! Super Turbo has stricter inputs then newer generation games! If you can, I would always recommend this method for the basic of the basics. Also, the difference between Ryu's red and blue fireball is the half circle / actual fireball motion! Trust me, it's a little harder. :(

ADVANCEDZZZZ

SHO-SHO's: AKA repeated uppercut motions. Load up CvS2~
- Practice the motion by doing Sakura's basic CC combo repeatedly.
****If you start on 1p side, the easiest way for ME to do the motion on american joysticks is to ride the edge and kinda do a lazy fireball motion repeatedly. It feels a little slower then
****If you start on 2p side, the easiest way for ME to do the motion on ANY joystick is to go neutral. Using my thumb, I push towards my opponent and using my other 4 fingers I sort've force the stick DOWN in combo with my thumb pressing it right. This produces a quick uppercut, and you can repeat until you need to do whatever. :D
[b]

For all that advanced MvC2 stuff, I just recommend practicing Magneto tri-jumps and big characters only infinites (sj.RH -> dash d/f sj.RH) until you can do them on call. It builds your character or something.

I'll update more if people are interested in seeing ... more...?

Sliced
07-28-2005, 12:29 PM
I'll update more if people are interested in seeing ... more...? Hell yeah, this is good stuff. :tup:

Spirit Juice
07-28-2005, 01:08 PM
Koogy-chan is a scrub. Don't listen to him!

Kitaaaaaaaaaaaaa~!

J.D
07-28-2005, 01:10 PM
I gotta plan, at EvO I'm bring a biG bag of White Widow and I guarantee top 30 in something........Weed is l337 try it


yeah, weed is awesome
I won my first tournament when I was high