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View Full Version : Does she have any real uses


Jinjifra
04-14-2004, 07:40 PM
I don't really understand any useful function that she can provide. She has a bunch of weird moves but none of them really seem good, I guess I'm just asking someone to prove me wrong

randomsuper
04-14-2004, 10:18 PM
she's annoying. 2nd rate sakura. that's about it.

Jinjifra
04-15-2004, 11:20 AM
Ok thats the conclusion I came to myself I just wanted a second opinion, thanks.

Rei
04-15-2004, 12:08 PM
Battery character.

ThaWhiteComet
04-15-2004, 03:50 PM
Shes bad ass use her

and yes shes a good battery

no supers with her

Think quick

randomsuper
04-15-2004, 09:43 PM
she dies too quickly to be a useful battery. on top of that, she can't really inflict serious damage unless she's in k and raged, and that defeats the purpose of using her as a battery. if anything, she's good in a against k. but even then, she still sucks.

kcxj
04-16-2004, 05:01 AM
Yuri doesn't suck. She takes more effort and skill to win with that's all. I say learn her. If you can win with Yuri, then you'll have no trouble winning with a character like Sakura or Sagat come tournament time.

Kyosuke and Dan are the only two characters that I would never use in this game. Just look at their frame data along side a character like Cammy's or Guile's. Kyosuke and Dan are the only characters that really suck.

randomsuper
04-16-2004, 08:14 AM
to kcxj: then what would you consider to be yuri's strong points? to me, for a character to not suck, he/she has to have decent matchups against the more commonly used characters. i'll admit that's harsh because most characters in this game die to cbs or whatever, but still.

kcxj
04-17-2004, 12:16 AM
Damnit...:mad:

I just wrote a reply, but I forgot to ctrl-A --> ctrl-C what I wrote. I hit reply and this stupid website says I wasn't logged in, and I lose everything...

Yuri has a +6 far s.HK and a 3 frame d.HK. I'll rewrite after I have some more patience.

randomsuper
04-17-2004, 01:09 AM
i'm actually pretty interested. yuri always seems like a crap character to me.

Rioting Soul
04-17-2004, 05:44 AM
Her Saiha is great for warding off jump ins and rush down. She has the natural option of a juggle after her DP. Just don't waste time trying to land a super unless your opponent is foolishly abusing their projectile attacks then a Haoh Sho Ko Ken will suffice.

caliagent#3
04-17-2004, 12:05 PM
Yuir strengths:

-s.lk, s.rouhndouse,c.mk excellent pokes
-close s.rouhndouse is like kens, so u can do some funky stuff with that.
-close s.mk can set up nice counter hits
-meaty RC siafa is extremely good, almost too good against people who can't duck under it. If u r in a-groove and it hits near the corner it's a free custom
-Very easy customs, that do decent damage, and good setups to land customs
-A good fireball
-c.fierce is really good AA
-she's short, so she can duck under a lot of shit

Weaknesses:
-low life
-pitiful damage

randomsuper
04-17-2004, 02:28 PM
don't you guys think her weaknesses outwiegh her strengths?

caliagent#3
04-17-2004, 03:39 PM
Originally posted by randomsuper
don't you guys think her weaknesses outwiegh her strengths?

she's a good battery. She's constantly poking with s.roundhouse. and using her qcf+p and qcf+k fireballs. She get's meter pretty quick

randomsuper
04-17-2004, 10:07 PM
i just can't get past the fact that she dies so fast. how can she be a good meter builder if she'll be killed fairly quickly most of the time? and i'm not trying to convince anyone to not play her or anything. this is more for my own info.

Kataklysmic
04-19-2004, 12:51 PM
Dudes, dudes..... Yuri is in no way bad. You want to kick ass with her, play her in A or S-Groove.

Yes, I mean it. S-Groove does not suck, especially not for her.

Kunai
04-23-2004, 03:04 AM
I play Yuri in N-Groove... she seems to be okay in that form. IMO she's very underrated and capable of a lot of offense, but that's just me. Definitely the best as a R1 battery character who goes first.

If you don't have patience, don't play her. That's all I can say.

PimpedoutGeese
04-27-2004, 10:38 AM
I have a friend down in Fres. that plays with Yuri...

Thats all she is is a battery... but be patient and play defense and the "pitiful damage" quickly adds up. Not only that but it seems she is anti K groove. You just cant abuse the mini air fireball move or you could be rolled on. Not only that but her "ass" overhead can combo right to super...

Seeing how shes a battery, you want be missing that bar or two anytime soon.

Also it seems that N and A groove build up better ridiculously quick so she would be an excellent pick for those grooves.

Just my 2 cents.

digdoug006
04-27-2004, 08:48 PM
i luv yuri's rireball. i'm not sure but it seems like she has faster recovery over it then shotos and what not.

her d.hp is an awesome aa.

her cr.lk, cr.lk, st.lk (it might be lp lp lk) into fireball super is easy to do, and it does a fair amount of damage

rc'ing her uppercuts isn't bad either. she has other decent moves u can rc.

that roundhouse is long and annoying.

sweeping at the tip of her foot into qcf+k seems safe...

well i guess that's it for now.....

Dasrik
04-28-2004, 01:53 PM
The ONLY reason Yuri sucks is because of low damage output. The low stamina would not be such a big issue if Yuri could give nearly as good as she gets, because her moves are top notch. As is, she's just not worth it since her B&B barely hurts and not even her custom is that hurtful.

Also, her low stun stamina is a problem as well.

kcxj
04-28-2004, 02:27 PM
Originally posted by Dasrik
The ONLY reason Yuri sucks is because of low damage output. The low stamina would not be such a big issue if Yuri could give nearly as good as she gets, because her moves are top notch. As is, she's just not worth it since her B&B barely hurts and not even her custom is that hurtful.

Also, her low stun stamina is a problem as well.
I thought you quit this god damn website... (something I've still yet been able to do :lol: )

Dasrik
04-28-2004, 03:25 PM
Originally posted by kcxj
I thought you quit this god damn website... (something I've still yet been able to do :lol: ) I quit games, but I can never quit SRK :(

Kataklysmic
04-29-2004, 01:11 PM
Originally posted by Dasrik
The ONLY reason Yuri sucks is because of low damage output. The low stamina would not be such a big issue if Yuri could give nearly as good as she gets, because her moves are top notch. As is, she's just not worth it since her B&B barely hurts and not even her custom is that hurtful.

Also, her low stun stamina is a problem as well.

Yeah. That's why I think she's at her best with S-Groove. In spite of the low damage, she gets to stay on the offensive forever. Dodge attacks and infinite Lv.1 setups on low life = more mixups and damage opportunities.

Drizzt01
06-08-2004, 01:52 AM
My team is a-groove Yuri, Athena, R2Kim, in that order. I have had great success against people who play Sagat or Blanka first. It seems that Yuri can outpoke Sagat with her Far Roundhouse. I've punished wiffed attacks with it. I use d.shortx3 to fireball with her to wear down guard. If I want to use an easy combo I do d.shortx2 to jab fireball. It's not great, but she builds super really fast. She has a pretty good guard breaker cc, medium punch uppercuts all the way till it ends. She does extremely well against K and P groovers, and like someone mentioned earlier, her qcf+k buffered after a maximum range d.roundhouse is safe. Someone else mentioned that she's underrated. I agree. Proly it's just me since I love playing with low tiers.

Neo Odin
10-20-2004, 03:01 AM
I agree with kataklysmic, she is soley for rush down in S-groove and she provides a good battery, all her supers have nice priority, when in desperation (flashing life bar) c.LKx2, c.MK, kick super. Its just a convenience of being able to c.lp,c.fp or s.fk into super at any time. Her dodge kick counter is her far s.fk, which also hits crouching opponents, its a usefull knock down with great range.

PS: She can also break your gaurd pretty fast if your opponent is not carefull, seeing as she has good block strings.

Neo Odin
10-20-2004, 03:08 AM
By the way Drizzt do you go to family fun arcade??

Neo Odin
10-20-2004, 02:39 PM
She also has a air throw if anyone forgot, so when those K players jump at you in a air to air confrontation to just defend your attack, air throw that shit down, it'll give you a little bit more options in an air to air confrontation.

kasuya
10-22-2004, 09:09 PM
She also has a air throw if anyone forgot, so when those K players jump at you in a air to air confrontation to just defend your attack, air throw that shit down, it'll give you a little bit more options in an air to air confrontation.


Honestly, is it necessary to even jump at Yuri to actually beat her? I mean like if you can play the top tiers well, you can pretty much dominate that match up, can't you?

I play Yuri as well in A-groove, and most of the time when people jump in for an attack is when I know it is time to counter and kick their ass. However if they don't jump and turtle instead, then it makes my life harder. BTW, cr+hk cancel into qcf+Lk doesn't work too well against top players with RC, consider the fact that even if the fireball hit them after their RC period is over, it is still a losing trade for Yuri.

Anybody can do that ground A-groove, with (1 hit mp dragon punch cancel into standing lk) xN? I give you credit if you can pull that off often.

Neo Odin
10-23-2004, 04:04 AM
Your right though, I might, and probally will have problems with roll cancel blanka rolling through my traps and shit, but I dont use that qcf+k that much, and if I do its usually after a knock down, sometimes
I small jump to mix it up, and I actually end up air throwing them from a small jump because they want to get out of the corner(small jump, forward+fp). Yes you have a good point and I might encounter problems, but im willing to develop ways to get around it. I can be thrown out of dogde, just like you can be thrown out of RC's.