PDA

View Full Version : Update on 3S for PS2


Zero1
04-19-2004, 08:06 PM
I recently sent out an e-mail to Capcom regarding about 3s for ps2. Basically the whole e-mail was to get more info on the game and if it was going to be a arcade port and not a replica DC version which had flaws. Well, here's the answer:

Hello,

Thank you for contacting Capcom U.S.A., Inc.

The upcoming PS2 version will not be like the Dreamcast version. It should be arcade perfect.

We will be sure to let you and all our avid fans know of any new
developments as they arise. Be sure to visit our website at
www.capcom.com for the latest information regarding Capcom news.


Best wishes,
Jeff Leung
Capcom Customer Service
408-774-0400

BTW, I did not make this up. Email Capcom yourself and find out if u don't believe me.

Peace!!!

BillyKane
04-19-2004, 08:12 PM
YES! :D

I also asked Kuni about it at Absolution, and he said he thinks it's gonna be arcade perfect with an option to turn unblockables on/off. That would be so awesome!

archetype
04-19-2004, 08:50 PM
Maybe Capcom does care.. The only thing better than this would be Alpha 3, 3rd Strike, and AE ALL ARCADE PERFECT on one disk. just imagine that shit..

peace

SKJ

k_dog77803
04-19-2004, 08:56 PM
Will the PS2 version have the 3 remixes for each stage like the DC version?

Kayin
04-19-2004, 09:24 PM
Goal!

Time_Stop
04-19-2004, 09:37 PM
Should“ve asked about the X-Box port too.

Skyler
04-19-2004, 09:50 PM
now capcom know what SF3rdstrike arcade port is cooking. though i would still prefer to have some network option thrown in the game.:(

SaBrE
04-19-2004, 11:54 PM
i honestly dont think they will have unblockables, links and such intact. sure it will be arcade perfect, or so they claim, but like always, it will more than likely be based around their final revision like ALL of their home ports. this is nothing new. maybe they will be nice and add a version 1 option in system direction, but thats wishful thinking...

JAMMAR
04-20-2004, 12:27 AM
This is good news.

However, I'm still waiting until someone buys the game and tests it out.

_MJ_
04-20-2004, 06:16 AM
3 more months........:(

Richard
04-20-2004, 06:33 AM
Zero1- could you print the email address with @? I have a couple of non-SF3 questions I'd like to ask them...
Originally posted by Time_Stop
Should“ve asked about the X-Box port too.
What XBox port? I didn't think that console was popular enough to make it worth their while... As it is, it's already touch and go if they will make a profit on this or not.

Zero1
04-20-2004, 07:18 AM
[QUOTE]Originally posted by Richard
[B]Zero1- could you print the email address with @? I have a couple of non-SF3 questions I'd like to ask them...

Here's an email address so u can ask whatever u want to ask.

JeffreyL@capcom.com

Mintendo
04-21-2004, 11:40 PM
Woo hoo! :D
Now all we need to know now is what , if any, are the bonuses.

AL the great
04-22-2004, 12:07 AM
Originally posted by Richard
Zero1- could you print the email address with @? I have a couple of non-SF3 questions I'd like to ask them...

What XBox port? I didn't think that console was popular enough to make it worth their while...

maybe not in england.

rl300
04-22-2004, 02:36 AM
i m more interested in whether the game+ps2 will support online matches??

that would be awesome:rolleyes:

Virtua_Leon
04-22-2004, 03:36 AM
Yeah, maybe it might be arcade perfect but what version, i'm sure one of them got rid of the unblockables namely uriens allthough i'm not 100% sure which version it was i suspect it was the europian version cuz i try that shit all the time and it does not seem to work, i'd be gratefull if somebody could clear this up for me as to which version definently had unblockables and which had them taken out, cheers

Richard
04-22-2004, 04:05 AM
^ because the arcade game totally sucked without unblockables...

IceBeast
04-22-2004, 06:39 AM
Originally posted by Mintendo
Woo hoo! :D
Now all we need to know now is what , if any, are the bonuses.

We need like 1 or 2 bonus chars. They don't have to be balance mind you. we need them just for the sake of it. This is after all a 4 year old game?

Mr. Bungle
04-22-2004, 10:26 AM
What were the flaws of the DC version? I never had an arcade around with 3S.

hadoken king
04-22-2004, 11:03 AM
if i couldlink pics in here, i'd post a pic of a gigantic smiley :):):)

*puts on akuma hair*

flaws of dc version = lag on inputs + can't do stuff like urien unblockable... at least from what i see (lag on inputs sucks for parrying)

Thongboy Bebop
04-22-2004, 11:37 AM
The state which causes unblockables was "fixed", so you can't do any at all (Urien, Oro, Ibuki). The game's speed is different, so characters don't fall the same way as in the Arcade. This causes juggling to get really wonky for some people (Dudley especially). The really GOOD links (Chun low mk -> SA2, Ken standing, crouching, anything strong ->SA3) are also affected, having essentially been removed. That's the big stuff.

N

The Game mario316
04-22-2004, 01:49 PM
Originally posted by Mr. Bungle
What were the flaws of the DC version? I never had an arcade around with 3S.

The only flaw i know is akuma was toned down power wise in the version.

Josh-TheFunkDOC
04-22-2004, 02:07 PM
I remember talking to Arturo about this and he said Ken's c.MK into super is basically impossible to hit-confirm on DC. I can't do it myself, but is he actually right?

-Josh

Thongboy Bebop
04-22-2004, 02:19 PM
Originally posted by Josh-TheFunkDOC
I remember talking to Arturo about this and he said Ken's c.MK into super is basically impossible to hit-confirm on DC. I can't do it myself, but is he actually right?

-Josh

Like I said, the game's speed difference completely ruins most (if not all) of the reliable links we're used to.

N

BillyKane
04-22-2004, 02:46 PM
Originally posted by Josh-TheFunkDOC
I remember talking to Arturo about this and he said Ken's c.MK into super is basically impossible to hit-confirm on DC. I can't do it myself, but is he actually right?

-Josh

It's not impossible, just extremely hard. I know someone who gets it 90% of the time on DC, but his reactions are amazingly fast... He doesn't just check if you're standing or performing a move either, he simply cancels it into SA3 or DP whenever it hits and doesn't do anything when it doesn't. He can also hit confirm from st. HP reliably on DC. Still, it's too hard to do on DC compared to ARC.

Hoonyo
04-22-2004, 03:00 PM
If it comes out before Evo, will 3s still be held on supergun?

Zakuta
04-22-2004, 03:06 PM
Originally posted by Time_Stop
Should“ve asked about the X-Box port too.

haha, no.

Prime Op
04-22-2004, 03:26 PM
Arcade Perfect + Online Play. Couldn't be better. 3 months is worth the wait.

Cletus Kasady
04-22-2004, 04:06 PM
Wasn't the unblockable taken out of later revisions of the arcade version?

Josh-TheFunkDOC
04-22-2004, 04:18 PM
Originally posted by Cletus Kasady
Wasn't the unblockable taken out of later revisions of the arcade version?

Yes indeedy, which is why I'm skeptical of them being in this version even if it is "arcade perfect".

Although Kuni saying that there will be an on/off option for them gives me some hope at least...

And, of course, thanks to those who answered my question, pretty much said what I suspected.

-Josh

Nagata Lock II
04-22-2004, 06:23 PM
Originally posted by Josh-TheFunkDOC
I remember talking to Arturo about this and he said Ken's c.MK into super is basically impossible to hit-confirm on DC. I can't do it myself, but is he actually right?
:confused: I've never heard of this problem before. I'm able to link all of the supers (Chun, Ken, etc...) on DC pad and Agetec Stick without any issues. I guess everyone does their links and/or cancels different but for me (in the case of Ken or Chun) I just do the c.mk as a QCF motion and if it connects do the second QCF motion and it always links into Super. Seems highly unlikely I'd be the only one doing this (I use it in CvS2 just the same and it works perfectly). :confused:

Josh-TheFunkDOC
04-22-2004, 06:51 PM
Originally posted by Nagata Lock II
*snip*

I think you're misunderstanding the post. I didn't say that you couldn't cancel the low MK at all.

What I am referring to, basically, is the ability to see whether or not Ken's low MK hits, and cancel into the super (or not) ON REACTION. This is hit-confirming, and all the elite Japanese Ken players are extremely accurate with it...you will almost never see any of them do blocked low MK into super.

Hence, thanks largely to the increased speed on DC, it is extremely difficult to do this. Same thing goes for Necro's s.MP into super, and probably others...

-Josh

ThyAllMighty
04-23-2004, 12:33 AM
Yeah, but what Nagata is saying though is that there's a way to cheat it, pump empty qcfs after the low forward, see if it hits then press kick.

cygnus
04-23-2004, 12:42 AM
Originally posted by ThyAllMighty
Yeah, but what Nagata is saying though is that there's a way to cheat it, pump empty qcfs after the low forward, see if it hits then press kick.

Well that's not "cheating" or some sort of secret trick, that's the way it's always done...

nanitaberu
04-23-2004, 02:35 AM
for those low.mk xx supers, i usually use my ears.. when i hear the *putt* blocked sound i don't continue it. when i hear the *pakh* hit sound i finish the second qcf with a kick/punch. try it, it works for some people.

or better yet use cr.lk cr.lk cr.lk =/

unicron0000
04-26-2004, 01:36 AM
Originally posted by Josh-TheFunkDOC
I remember talking to Arturo about this and he said Ken's c.MK into super is basically impossible to hit-confirm on DC. I can't do it myself, but is he actually right?

-Josh

all the strong links with ken work fine and are maybe slightly faster but still easy to hit confirm.
c.mk to sa3 is kind of a bitch but with practice even that gets easier (personally I roll 1 qcf, and press medium kick immediately followed by light kick (helps me time it), roll 2nd qcf, and all 3 kicks if it hits.) Back+mk to sa3 / uoh to sa3 are a real hassle on dc. I don't use them much in the arcade but I think they are probably easier in the arcade than on dc.

DA GAME
04-26-2004, 09:46 AM
Originally posted by Josh-TheFunkDOC
I remember talking to Arturo about this and he said Ken's c.MK into super is basically impossible to hit-confirm on DC. I can't do it myself, but is he actually right?

-Josh

The DC's Jacked up AI done Ken's c.MK XX SA3 plenty of times on DA GAME & it hit-confirmed so it's possible.

The Game mario316
04-26-2004, 01:09 PM
Originally posted by Josh-TheFunkDOC
I remember talking to Arturo about this and he said Ken's c.MK into super is basically impossible to hit-confirm on DC. I can't do it myself, but is he actually right?

-Josh

I never had any problems hitting that so I dunno about that.

Twitch77
04-26-2004, 02:22 PM
u should ask them if online play is available

eightysix
04-26-2004, 03:11 PM
Originally posted by cygnus


Well that's not "cheating" or some sort of secret trick, that's the way it's always done...

It's actually not a secret and it's more obvious than people think. If they see that you're standing and KNOW they're within range, it's gonna be a C.MK > Super in your face. It's all about knowing the range of the move and seeing high/low hits. Granted I don't play 3s much, but it's pretty much the same for almost any game.

Eckostyle
04-26-2004, 04:22 PM
Originally posted by Twitch77
u should ask them if online play is available

Seriously. If it dosent have that, I'm sticking with my DC version. I REALLY wouldnt mind the lag.

JIVE TURKEY JONES
04-26-2004, 04:41 PM
Alot of times, I've seen it hit because of range play. They throw it outside of range. So if it connects, it had to of hit. ( opp dashed in, opp walked forward a bit, opp poke got stuffed... etc)

I do the same thing with Makoto's c.strong xx Hayate, Dudley's s.RH xx EX MGB and etc. Especially Dudley. You can see plenty of vids where they will throw out RH for no reason, buffered in a MGB. You think, there's no way he knew that it was going to connect. And you're right. He didn't, but if it made contact, MGB is guaranteed

Japanese are notorious for landing auto buffers like that. They wiff the attacks while buffering the move. So if it hits, they add on damage for free. (which is another reason why I don't like to dash in on Ken player who knows this) I'm not saying it's all like that. But I have seen enough of that to know that some people here may be getting alot of those scenerios mixed in with the ideals of hit "seeing." But I've also seen plenty of in your face d.mk xx SAIII's that make me think... WTF?!?!? He saw that? :lol:


Jive Out!

Neo_Slasher
04-26-2004, 04:53 PM
umm is it coming as a bundle with HSF2? they must come together!!!!!

Donkus
04-26-2004, 04:53 PM
Here's what you won't see in the PS version, because it's unrealistic to ask.

Old Versions with Unblockables: This, from Capcom's point of view, would be like including a game with the option of enabling bugs. Also, they've never done such a thing before in any of their numerous re-releases, and it would be really wierd if they did. It won't be in. They SHOULD just gives us the old version with unblockables. But why would they?

Extra (new) characters: Given Capcom's laziness, highly doubtful. Also such characters probably wouldn't be taken seriously since you can't play them on the arcade.
Of course, if Capcom wants to go ahead and include someone like, oh, Sagat...

What I'd like to see would be the option to switch between versions of the characters. NG, Second Impact, or Third Strike.

They better put some kind of kickass extras in that aren't in the DC.

"Arcade perfect" means no balance fixes, so Chun Li will still be a mutant slut, there will still be 100% combos... too bad. This game needs a balance patch.

k_dog77803
04-26-2004, 06:22 PM
Originally posted by Donkus

What I'd like to see would be the option to switch between versions of the characters. NG, Second Impact, or Third Strike.

They better put some kind of kickass extras in that aren't in the DC.

That would be a cool extra just for the hell of it. Even thou most of the characters are stronger in 3S than NG or SI, ecept for Ibuki who is top tier in SI.

Richard
04-27-2004, 03:46 AM
Originally posted by Donkus
Old Versions with Unblockables: This, from Capcom's point of view, would be like including a game with the option of enabling bugs

I'm not bothered about this. All those babies who are moaning and can't play the game unless there is a buggy unblockable are startinng to get on my nerves...

Extra (new) characters: Given Capcom's laziness, highly doubtful

How about SFA3 getting about 9 extra characters on PS/GBA? 2 new characters in SFEX+a?

They better put some kind of kickass extras in that aren't in the DC.
Doesn't this contradict what you said above? Surely they are the only possible inclusions? Anyway, just about every Capcom game in the past has had something new, from the mirror mode in Nintendo SF2WW, to the speed stars in MegaDrive SSF2NC. I don't see why this would be any different.

Anyway, the way I see it, Capcom have to make some kind of effort if they want to sell any copies. In 2004, the only people interested in buying an SF game at full price are the diehard fans (who've already got it). If they don't add any purchase incentive, then they might as well not bother.

Besides- look at the way the movie industry has gone: it's not about the actual movies anymore, it's all about selling a DVD based on some huge list of "30 Hours Of Exclusive Never-Before-Seen Supplementary Special Bonus Features!!!". The games industry is following suit because they realise that including filler will sell.

The Game mario316
04-27-2004, 04:50 AM
I can't lie I actually want to see a Street Fighter 3 version of Sagat. That would be hot.

AMinorThreat
04-27-2004, 05:29 AM
Originally posted by Josh-TheFunkDOC


Yes indeedy, which is why I'm skeptical of them being in this version even if it is "arcade perfect".

Although Kuni saying that there will be an on/off option for them gives me some hope at least...

And, of course, thanks to those who answered my question, pretty much said what I suspected.

-Josh

The 3s revised version is almost non existant in Japan, from sources I have heard you will most likely not run into it.

To the guy whining about people whining about unblockables, stop whining dumbass:D. We want an ARCADE PERFECT version not some toned down version that will get us killed in arcade perfect tourneys. Being a console warrior is tough when things like this happens on bad ports.

KYO84
04-27-2004, 06:19 AM
Originally posted by Donkus
This game needs a balance patch.

No it doesnt.

Donkus
04-27-2004, 08:59 AM
Yeah, what was I thinking? It's perfectly balanced. There's no case where you have 3 or 4 extremely powerful characters who can easily win tournaments and 3 or 4 crap characters who can't do anything. Oh, wait...

Originally posted by Richard

Doesn't this contradict what you said above?

There are other extras aside from new characters.
I forgot about that A3 addition, but I don't want to get my hopes up. Of course completely new characters would be the best "new" thing they could add.

Kayin
04-27-2004, 03:59 PM
Originally posted by AMinorThreat
Being a console warrior is tough when things like this happens on bad ports.
Yeah, arcades are flat out dead here. You play 3S at all, dude?

epsilon_
04-27-2004, 04:31 PM
Originally posted by Donkus
Yeah, what was I thinking? It's perfectly balanced. There's no case where you have 3 or 4 extremely powerful characters who can easily win tournaments and 3 or 4 crap characters who can't do anything. Oh, wait...


There are other extras aside from new characters.
I forgot about that A3 addition, but I don't want to get my hopes up. Of course completely new characters would be the best "new" thing they could add. Um like almost every 2D fighter is like that. And because of things like parrying, and SKILL you can win with anyone you put your mind to. I've seen a Q Player (TK) beat one of the top Japanese Kens (Hitotsume) Q is the worst character in the game, Ken is (argueably) the best. And I highly doubt extra characters with the type of animation in this game. Capcom HATES making new sprites. Also didn't the guy say it'd be "arcade perfect".

Eckostyle
04-27-2004, 04:58 PM
Originally posted by The Game mario316
I can't lie I actually want to see a Street Fighter 3 version of Sagat. That would be hot.

Imagine his ex tiger upper. That would fucking own.

TS
04-27-2004, 05:14 PM
They need to have the Group Battle modes from Genesis SF2: CE. They brought back Team Battle for SFA3 home versions, which was cool. Though team modes tend to work better in games without super meter.

Whether the port will be arcade-perfect or not....hmmm...

N00b_Saib0t
04-27-2004, 05:48 PM
Originally posted by Donkus
Old Versions with Unblockables: This, from Capcom's point of view, would be like including a game with the option of enabling bugs. Also, they've never done such a thing before in any of their numerous re-releases, and it would be really wierd if they did. It won't be in. They SHOULD just gives us the old version with unblockables. But why would they?

yeah, they never gave us the option to turn glitches on. just like ssf2x for dc didnt have that unlockable dip-switch menu that let you turn the arcade glitches on, and hsf2 didnt have the code to turn some of the on.

Donkus
04-27-2004, 06:12 PM
Originally posted by epsilon_

Um like almost every 2D fighter is like that.
So because it's a common flaw, it doesn't need to be fixed?

Originally posted by epsilon_
And because of things like parrying, and SKILL you can win with anyone you put your mind to. I've seen a Q Player (TK) beat one of the top Japanese Kens (Hitotsume) Q is the worst character in the game, Ken is (argueably) the best.

So what? I've got a match where Q beats Chun-Li, what does that mean? Nothing.
How many tournaments have Q, Sean, Twelve, or Hugo won? How many have been won by Chun Li, Ken, or one of the twins? Think about it.
Originally posted by N00b_Saib0t


yeah, they never gave us the option to turn glitches on. just like ssf2x for dc didnt have that unlockable dip-switch menu that let you turn the arcade glitches on, and hsf2 didnt have the code to turn some of the on.

So because it was in two obscure re-releases, it will be in this one. Consider all other Capcom home releases where this wasn't true.
I also want the unblockables in the game, but it seems unlikely. Depends how "arcade perfect" they mean, and which version they are going to use.

N00b_Saib0t
04-27-2004, 11:39 PM
Originally posted by Donkus
So because it was in two obscure re-releases, it will be in this one. Consider all other Capcom home releases where this wasn't true.
I also want the unblockables in the game, but it seems unlikely. Depends how "arcade perfect" they mean, and which version they are going to use.

i'm not saying that. i'm just saying that they HAVE given us the option before. being in two games means it WAS in some of their re-releases.

Richard
04-28-2004, 02:52 AM
Originally posted by TS
They brought back Team Battle for SFA3 home versions, which was cool.
Yeah, and it was in SFEX and EX3 as well.

I just remembered: in the MegaDrive version of SCE there was standard option to turn the special moves on/off one at a time for each character. And it also had a secret code to turn off the normal moves as well. The latter was more of a novelty than a useful feature though!

How about Dramatic Battles and stuff?

Chupacabra
04-28-2004, 03:17 AM
Originally posted by Donkus

So because it's a common flaw, it doesn't need to be fixed?

So what? I've got a match where Q beats Chun-Li, what does that mean? Nothing.
How many tournaments have Q, Sean, Twelve, or Hugo won? How many have been won by Chun Li, Ken, or one of the twins? Think about it.


No. SF is not as balanced as say Soul Calibur, but that's just how it is. When I buy 3rd Strike, I want to buy 3rd Strike--not a different game. When I buy a dvd of a movie I want to buy a copy of the movie, not something else. Don't change it--even if its for the "better".

The game is unbalanced but its not terrible. They can add all the extra options and stuff they want (like a DVD), but fiddling with the gameplay is a nono. I'd rather Capcom worry about perfecting gameplay on the next rendition of Street Fighter.

I dont want to be playing something thats "not the real" thing. The real thing of course is that which is used in tournaments, competitions, etc. etc.--the arcade, true form of 3rd Strike.

Fatghost28
04-28-2004, 04:07 AM
Originally posted by Chupacabra



No. SF is not as balanced as say Soul Calibur, but that's just how it is. When I buy 3rd Strike, I want to buy 3rd Strike--not a different game. When I buy a dvd of a movie I want to buy a copy of the movie, not something else. Don't change it--even if its for the "better".

The game is unbalanced but its not terrible. They can add all the extra options and stuff they want (like a DVD), but fiddling with the gameplay is a nono. I'd rather Capcom worry about perfecting gameplay on the next rendition of Street Fighter.

I dont want to be playing something thats "not the real" thing. The real thing of course is that which is used in tournaments, competitions, etc. etc.--the arcade, true form of 3rd Strike.

Exactly. Capcom "adjusting" the home ports is like George Lucas making Greedo shoot first or Spielburg changing the guns into walkie-talkies.

shinobi00
04-28-2004, 06:05 AM
Originally posted by Time_Stop
Should“ve asked about the X-Box port too.

The Xbox version is confirmed for the fall(possibly due to snk-capcom?). Don't look for any kind of network option for the ps2 though, as that would cost capcom extra money. Anyway, heres an excerpt from a past snk-capcom interview:

Capcom's Outlook on Home Consoles
I'll be the first to say that I love Sony's PS2. Many of their games are just spectacular and simply fun to play, but there is one element that the PS2 does not have: on-line play for Capcom's Fighting games. One of the pleasures of LIVE on CvS2 is to be able to play in the comfort of your home and challenge many players from all over the world without the travel and hassles involved. Just what many of us gamers have dreamed up for years.

The good news for Capcom about PS2: They are the #1 system worldwide in terms of systems sell through. The bad news: Terrible on-line functionality. What we mean by this is for every on-line PS2 game you want to play, you have to register each time to play that game. Simply inconvenient for the heavy gamer. With XBox Live you register once for all LIVE games (MS has a few centralized servers to make this possible).

Capcom though, sees the future in PS2 (& Gamecube), which would make sense given how many systems are out there. For games such as Omnimusha, A Devil May Cry, or Megaman the PS2 would be a wise choice, but for fighting games with limitations to it's on-line function, well, any competitive (non-pulling) player would choose MS's XBox Live over Sony's on-line.

We don't have the numbers, but I haven't touched my PS2 version of CvS2 since I got my X-Box Live version. Furthermore, for all future Capcom fighting games, I would wait until the LIVE version comes out, before even consider buying one that isn't on other systems. Until Sony or Nintendo set up their network to be optimized for all it's users, the LIVE versions still rule in my book.

TS
04-28-2004, 06:07 AM
Since someone brought it up, SFA3 had extra characters because they were intended to be there from the begining. Arcade SFA3 was rushed, but I still can't say whether the home version characters being excluded was intentional, to get people to buy the PSX version, or just a timing thing. The better argument would be Capcom adding Maki, Yun and Eagle into the GBA version of SFA3, though that was really them just dicking around with the CvS2 sprites, which wouldn't work because if you added say CvS2 Sagat to 3S, he'd stick out like a sore thumb. That plus 3S is not a Dream Match type game, and Capcom would be hesitant to add new characters who don't have a place in the story.



IMO

Richard
04-28-2004, 07:19 AM
Yeah, agreed that you can't drop in a sprite from a Vs game because of the style. I guess if there are any new ones, it'll probably just be Evil and Shin versions again... NMore than likely it'll just be a new bonus round or something (ą la 16-bit).

Oh, and interesting quote, shinobi00! I didn't know XB version was planned (I can't see it being profitable enough myself). I guess we might not be getting online play...

Originally posted by TS
Arcade SFA3 was rushed, but I still can't say whether the home version characters being excluded was intentional, to get people to buy the PSX version, or just a timing thing. The better argument would be Capcom adding Maki, Yun and Eagle into the GBA version of SFA3
I thought it was developed entirely by Crawfish (and thus had nothing to do with Capcom)? And if you're going down that route, then brand new models and motion capture were added for two characters in SFEX+a on the PS. That's a lot of work right there...

TS
04-28-2004, 11:37 AM
Which would be by Arika, and not Capcom, right?

Twitch77
04-28-2004, 11:48 AM
so is there online play yes or no thats what it boils down 2

FMJaguar
04-28-2004, 01:23 PM
I think competitive players would enjoy a fresh start. I'm all for using what's in the game, but I think we're so scared of going back to the days of 'cheap' that we're afraid to make good decisions about what actually adds gameplay value.

This thread raises a concern... if taking out unblockables and reducing ridiculous hit confirms ruins 3s, isn't that an admission that it's not very deep to begin with? I think 3s has a lot to offer and that if possible, we should be striving to make it a better game.

We wouldn't need SF4 if there was a reason to play SF3/A3/MvC2/CvS2.... ironically if there were reasons to play all those games, capcom would then have enough interest to make SF4 anyway. (SF4 being an example of the 'next' SF game).

_MJ_
04-28-2004, 02:45 PM
Originally posted by Neo_Slasher
umm is it coming as a bundle with HSF2? they must come together!!!!!

yes it is

Chupacabra
04-28-2004, 05:38 PM
Originally posted by FMJaguar
I think competitive players would enjoy a fresh start. I'm all for using what's in the game, but I think we're so scared of going back to the days of 'cheap' that we're afraid to make good decisions about what actually adds gameplay value.

This thread raises a concern... if taking out unblockables and reducing ridiculous hit confirms ruins 3s, isn't that an admission that it's not very deep to begin with? I think 3s has a lot to offer and that if possible, we should be striving to make it a better game.

We wouldn't need SF4 if there was a reason to play SF3/A3/MvC2/CvS2.... ironically if there were reasons to play all those games, capcom would then have enough interest to make SF4 anyway. (SF4 being an example of the 'next' SF game).

No one said that taking out unblockables and stuff "ruins" 3s. It just isnt what the default 3s is, and thats the whole issue here.


3s is not a pc game like Quake 3 where you can simply put out a new point release and everyone downloads it and is on the same page. Once a version hits the arcades and is distributed, no one wants to have a number of version tweaks.

Also you have to realize--Turbo, Super, SSF2X, 2i, 3s, etc. etc. are fresh starts. Granted itd be nice if Capcom took a bit more time to add in presentation and other odds and ends instead of rushing it (e.g. SFIII: NG) but still--the system is fine. We have a nice combination of fresh starts AND sticking with whats around. Right now the arcade 3s version is around and lets hope it stays just that.

As I said in a post earlier in this thread...when I buy what we know as 3s, I want to buy 3s, not a different game.

Mintendo
04-28-2004, 08:24 PM
I guess the only way to make everyone happy is by actually removing the unblockables, balancing the characters, add some new characters, and call the whole thing "SF3: 4th Revision".

Richard
04-29-2004, 01:00 AM
^ heheh, yeah. "SF3.4"
Originally posted by TS
Which would be by Arika, and not Capcom, right?
Yeah. That's why I said "And if you're going down that route". Meaning that like with SFA3, whoever Capcom chose to do their work for them has done a lot of extra work.

Oh- just remembered another new feature:

SSF2 on MegaDrive had 8-player tournament trees.

Originally posted by FMJaguar
This thread raises a concern... if taking out unblockables and reducing ridiculous hit confirms ruins 3s, isn't that an admission that it's not very deep to begin with? I think 3s has a lot to offer and that if possible, we should be striving to make it a better game.
That's what I was thinking. I'd say the game was better than that.

Does playing a game of 3S on the arcade just boil down to a constant stream of unblockables until somebody dies? Seems like a really shit way to play if you ask me.

And as for the movie "director's cut" argument- maybe they have a point. The original artistic intent is very important and all that, but surely Koji Nakajima's original intent was to make a playable game with no bugs?

BillyKane
04-29-2004, 02:06 AM
It's not just "ridiculous" hit confirms that were taken out on DC, all of them are simply too hard to do, ultimately making the game more random and scrubby. I don't think anyone mentioned anything about the game itself being "ruined", just worse. That's because of both the speed difference and the input lag issue the game has. You can't take out the most reliable ways to land supers in a modern SF game and expect the gameplay to remain the same, it's obviously going to have repercussions on everything else that's in the game. Making UOH links much harder to perform, for instance, is NOT a change for the better.

Many players are in favor of unblockables because they actually help out balancing the game in the end. Taking them out doesn't ruin the game but it takes away your chances of seeing good Oro players win tournaments consistently, for instance. The only two characters that really benefit from unblockables aren't even considered top tier. So it's not just a case of "don't change it because we're used to it and don't want to learn how to play again". It really sucks fighting against Urien players knowing that they won't even be able to play at their full potential... It doesn't ruin the game when you take out unblockables, but it certainly doesn't add gameplay value either. It forces some characters to modify their entire gameplans, and not necessarily for the better. I think Slayer's bite semi-inf was still in GGXX #Reload, wasn't it? Sometimes stuff like that actually makes the game better, because you get to see more variety. If unblockables were completely broken and made Urien and Oro ridiculously overpowered I'd be all for taking them out, but since they're not...

And I think some people are missing the main point here: despite the changes, the "fixed" DC port was NOT better or more balanced than the first arcade version. Sure, it would be nice if they could give us a new version of 3s with tweaked moves and more balanced characters but I personally don't think Capcom could handle this correctly anymore. If the PS2 port truly is arcade perfect, at least we all know what we're getting.

iceman212
04-29-2004, 02:59 AM
Originally posted by Twitch77
so is there online play yes or no thats what it boils down 2

Prime Op
04-29-2004, 03:48 AM
When will it be released?

Richard
04-29-2004, 03:49 AM
Originally posted by BillyKane
It's not just "ridiculous" hit confirms that were taken out on DC

And I think some people are missing the main point here: despite the changes, the "fixed" DC port was NOT better or more balanced than the first arcade version.
Am I right in thinking that the hit confirms are only missing from the DC because of the input delay and speed? If so, then that's not a game modification. That's just sloppy programming or underpowered hardware or whatever. It's a side-effect of the imperfection, and is not intentional. If the PS2 version has decent responsiveness and correct running speed, then surely there won't be a problem?

FighterX
04-29-2004, 03:51 AM
Originally posted by iceman212


I'm going to go out and a limb and say that Capcom hasn't mentioned it yet, so I'm going to assume (until proven otherwise) that online play isn't going to be included.

Magneto090
04-29-2004, 04:14 AM
Being a console warrior for 3s is that necessarily a bad thing, even though some of the speed issues do make on-reaction combos a pain in the ass it can be very usefull for training. I'm lucky enough to have a DC and a custom stick to practice 3s with, but having a PS2 version that is arcade perfect woul be excellent. It looks like it might be a while before there is another 3s tournament to use my 3s skillz, since Mindboggle here just closed after 20 years.


"Damn you to hell Eastland Mall"

Twitch77
04-29-2004, 01:46 PM
Originally posted by FighterX


I'm going to go out and a limb and say that Capcom hasn't mentioned it yet, so I'm going to assume (until proven otherwise) that online play isn't going to be included.

then this game is a waste of time...

although more 3s players will come becuz of its release on ps2 (which is good) without the online play its a waste of time.....

for people who have dreamcast and the game

Fatghost28
04-29-2004, 01:50 PM
The Xbox port hasn't been confirmed by anyone.

It was mentioned by the French website Gamer Kult in passing in an article on Capcom's upcoming E3 line up, but no one from Capcom has said anything about it.

Hanzou
04-29-2004, 07:11 PM
You know, just put every 2D fighter on the Xbox and add online play.[

The PS2 sure as heck aint doing online play of any kind, and after playing CvS2 online, playing fighting games offline is just plain boring. There's just no point to making offline fighting games anymore.

Yeah, you can get an arcade perfect port of SF3S on the PS2, but if you got no one to play against, what's the point?

Skyler
04-29-2004, 07:29 PM
Originally posted by Hanzou
You know, just put every 2D fighter on the Xbox and add online play.[

The PS2 sure as heck aint doing online play of any kind, and after playing CvS2 online, playing fighting games offline is just plain boring. There's just no point to making offline fighting games anymore.

Yeah, you can get an arcade perfect port of SF3S on the PS2, but if you got no one to play against, what's the point?

PS2 can handle online fighting games too and its just capcoms laziness when it comes to online. and xbox isnt the #1 console in the world, so your making a big move putting fighters on xbox so rethink about what your gonna do first.:cool:

Toodles
04-29-2004, 08:06 PM
Originally posted by Hanzou
You know, just put every 2D fighter on the Xbox and add online play.[

The PS2 sure as heck aint doing online play of any kind, and after playing CvS2 online, playing fighting games offline is just plain boring. There's just no point to making offline fighting games anymore.

Yeah, you can get an arcade perfect port of SF3S on the PS2, but if you got no one to play against, what's the point?
Ummm...they're called 'friends'. :D
Seriously, any network play over the internet will suck, period.
You're looking, even with a broad band connection, at about 200ms latency. If they keep it the way they did cvs2, you can multiply that by two since the connection is not peer to peer. 400ms latency is not doable in a fighter where fast moves are 8 frames (100ms roughly). *IF* its peer to peer, and you both have decent connections, then an enjoyable game may still be played, but it wont feel the same as head to head.

Hanzou
04-29-2004, 08:15 PM
Originally posted by Skyler


PS2 can handle online fighting games too and its just capcoms laziness when it comes to online. and xbox isnt the #1 console in the world, so your making a big move putting fighters on xbox so rethink about what your gonna do first.:cool:

Well fighter's aren't exactly the top selling genre of gaming anymore. If fighting games are going to make any kind of comeback in the gaming world, online gaming needs to be standard in EVERY released fighting game.

And I seriously doubt Capcom is too lazy to put online play in SFAE (they put it in CvS2:EO). If they are, then they should just do what they did with the Xbox and put SFAE on there.


Ummm...they're called 'friends'.
Seriously, any network play over the internet will suck, period.
You're looking, even with a broad band connection, at about 200ms latency. If they keep it the way they did cvs2, you can multiply that by two since the connection is not peer to peer. 400ms latency is not doable in a fighter where fast moves are 8 frames (100ms roughly). *IF* its peer to peer, and you both have decent connections, then an enjoyable game may still be played, but it wont feel the same as head to head.

Erm....I played CvS2 over XBL over a year ago, and it was a blast. The only bad part about LIVE was the droppers. And from what I've seen of GGXX:R on XBL (a MUCH faster game), it runs just fine as well. Basically, I fully expect every XBL fighting game to play almost as smoothly as if my opponent was right in my living room with me.

And yes I have friends. Do my friends play fighting games? No. The only multiplayer game I can get my friends to play is Halo or Madden.

Richard
04-30-2004, 01:40 AM
Originally posted by Hanzou
There's just no point to making offline fighting games anymore.
Speak for yourself.

I don't mind playing against friends- after all, I've been doing it for over 20 years... Sure, online play as standard in every game would be good, but I definately I wouldn't say it was required.

Besides, the vast majority of the world don't have the required hardware to connect up.

And then there are millions of people who don't live in an area where itis available.

And then, by all acounts, most fighters are more or less nplayable due to the transfer speed not being there.

So, um, no. It will not break a game to leave it out. Besides, adding online play will increase the production time (in other words, increase the end purchase cost to the player). A lot of people will be able to live with a cheaper game if it means leaving out an optional feature that they can't use.


And on that other point- I still haven't seen confirmation of an XBox version either. The PS2 version is risky enough, and that console is more popular than the other two combined... Capcom aren't gonna do something this expensive unless they are pretty sure they will end up with a profit. That simply can't be guaranteed with a minority console.

ejay2k3
04-30-2004, 03:56 AM
I just emailed Capcom about how they should include unblockables in the ps2 version and that they should think twice before making another DC version port on ps2...also, i talked about the online play...cuz going to japan just to play against top players is a hassle and costs ALOT...online play will definetly make this game a seller!:cool:
I also said that this is NOT only an opinion of 1 huge fan...but all america's fans out there
:D

there forced to listen...i mean, games are all about what players want :evil:

Hanzou
04-30-2004, 07:41 AM
Originally posted by Richard

Speak for yourself.

I don't mind playing against friends- after all, I've been doing it for over 20 years... Sure, online play as standard in every game would be good, but I definately I wouldn't say it was required.

Besides, the vast majority of the world don't have the required hardware to connect up.

And then there are millions of people who don't live in an area where itis available.

And then, by all acounts, most fighters are more or less nplayable due to the transfer speed not being there.

So, um, no. It will not break a game to leave it out. Besides, adding online play will increase the production time (in other words, increase the end purchase cost to the player). A lot of people will be able to live with a cheaper game if it means leaving out an optional feature that they can't use.


And on that other point- I still haven't seen confirmation of an XBox version either. The PS2 version is risky enough, and that console is more popular than the other two combined... Capcom aren't gonna do something this expensive unless they are pretty sure they will end up with a profit. That simply can't be guaranteed with a minority console.


Speak for YOURself. Majesco is bring GGXX:R to the Xbox with full online play for only 20 bucks. So that takes care of that argument. And there's far more people who don't have an arcade nearby, or competition to play against, than people who aren't able to recieve broadband service.

You can still play your friends in a game that has the online option. However the lack of online in any newly released fighting game is hurting the genre as a whole.

It'd cost Capcom little to place an online mode in SFAE on the Xbox. They did it with CvS2:EO, and there's no way in hell they expected that game to sell that much. Port this game to the Xbox and add online play, there's simply no excuse not to.

zeronian
04-30-2004, 08:02 AM
Originally posted by ejay2k3
I just emailed Capcom about how they should include unblockables in the ps2 version and that they should think twice before making another DC version port on ps2...also, i talked about the online play...cuz going to japan just to play against top players is a hassle and costs ALOT...online play will definetly make this game a seller!:cool:
I also said that this is NOT only an opinion of 1 huge fan...but all america's fans out there
:D

there forced to listen...i mean, games are all about what players want :evil:

Capcom of America doesn't know shit about the games saying that is useless

Richard
04-30-2004, 09:01 AM
Originally posted by Hanzou
there's far more people who don't have an arcade nearby, or competition to play against, than people who aren't able to recieve broadband service

Well, I'm not sure of the real data on arcade distribution, so this is open to debate. But think outside of Smallville, USA, to the world as a whole, where 99.5% of people don't have any internet connection at all.

lack of online in any newly released fighting game is hurting the genre as a whole.

It is? I thought all tournaments were player face to face on real cabs? Do national SF champions really get better by playing against no-hopers online?

And for Mr. Average Joe, who buys a console for his 2 kids (ie the very people who keep the games industry alive), he's just not interested in going online- Hell, he's not even interested in competitive play.

So it's pointless for high-level play, and it's pointless for low-level play. Who is left?

shinobi00
04-30-2004, 09:09 AM
Originally posted by Richard


It is? I thought all tournaments were player face to face on real cabs? Do national SF champions really get better by playing against no-hopers online?

And for Mr. Average Joe, who buys a console for his 2 kids (ie the very people who keep the games industry alive), he's just not interested in going online- Hell, he's not even interested in competitive play.

So it's pointless for high-level play, and it's pointless for low-level play. Who is left?

Since when has capcom released fighters for the hardcore players? They release them to make money. Seeing as how a 2 year-old dreamcast port sold very well(because it had live support)to a paticular audience. If capcom decided to ignore the audience it would just be bad for business.

Skyler
04-30-2004, 09:50 AM
Originally posted by Hanzou


[Color=burlywood][b]Well fighter's aren't exactly the top selling genre of gaming anymore. If fighting games are going to make any kind of comeback in the gaming world, online gaming needs to be standard in EVERY released fighting game.

And I seriously doubt Capcom is too lazy to put online play in SFAE (they put it in CvS2:EO). If they are, then they should just do what they did with the Xbox and put SFAE on there.


thats why you release fighting games on the #1 console in the world to get more attention. the reason why people skip out on 3rdstrike for the Dreamcast was casue they didnt put too much faith in the DC console. So pretty much alot of SF fans miss out on 3rdstrike. Shoot i didnt even wanna get a DC for 3rdstrike or MVC2 for DC wasnt a really dependable system. So releasing fighting games on PS2 is the wiser choice for if xbox got the SFAE instead of PS2, then count me out on not even getting the game at all. and capcom is lazy for have you seen alot of there ports so far. IF they werent so lazy, they would've put more effort into what they were porting over for crying out loud. you can brag about how much you want SFAE on xbox, but you better remember that fighting game is dead so releasing it on other console is not really a good decison. so whats the better choice, xbox or PS2???:cool:

shinobi00
04-30-2004, 10:22 AM
Ugh, look at soul calibur 2. Fighting games will still sell without online play. Online play for any console game right now is still only for a niche audience. Anyway, capcome has no plans to do exclusive fighting games for xbox just because the system has online play. more people have always played offline than on.

Richard
04-30-2004, 10:48 AM
Originally posted by shinobi00
Online play for any console game right now is still only for a niche audience.

more people have always played offline than on.
Exactly. Look at it this way:

There are 13 million Xbox consoles across the world (0.75 million of them are live subscribers).

In contrast, there are nearly 80 million PS2s (and 2.6 million are online).

That's 3% of the gaming population. Any company that caters exclusively for those is gonna go out of business real fast...

Hanzou
04-30-2004, 02:19 PM
Originally posted by Richard

Well, I'm not sure of the real data on arcade distribution, so this is open to debate. But think outside of Smallville, USA, to the world as a whole, where 99.5% of people don't have any internet connection at all.

And I seriously doubt those same people who don't have access to broadband have access to an arcade where they can play SF3.

It is? I thought all tournaments were player face to face on real cabs? Do national SF champions really get better by playing against no-hopers online?

It certainly would get better. More people, more interest, more competition, more fighting games. Its better for everyone involved, because most people simply have no desire to go across the country just to compete in a fighting game tournament.

And for Mr. Average Joe, who buys a console for his 2 kids (ie the very people who keep the games industry alive), he's just not interested in going online- Hell, he's not even interested in competitive play.

So it's pointless for high-level play, and it's pointless for low-level play. Who is left?

Actually the people who keep the games industry alive are 18-35 year old men and women who buy tons of Madden and Final Fantasy games every year. If the demographic you speak of controlled gaming, Nintendo would still be running the show, not Sony.

And considering the growth of console online gaming (3 million for the PS2, and almost a million for XboxLive), its obvious that the trend towards online gaming is growing, not shrinking. Fighting games have no business not being a part of that trend. Its the perfect genre for online gaming.

Finally, do you know how many MORE people would buy SF3s on the PS2 if it were online? Look how many people on this forum alone who are buying Xboxes for GGXX:R. Honestly, I'd probably buy a PS2 to play it online, because without that online option, there's no reason for me to play a game that I've had on my Dreamcast for years. Don't believe the hype, putting it out on the PS2 with little to no enhancements is going to do NOTHING for this game. The people who are buying this game are the already converted.

Hanzou
04-30-2004, 02:23 PM
Originally posted by Richard

Exactly. Look at it this way:

There are 13 million Xbox consoles across the world (0.75 million of them are live subscribers).

In contrast, there are nearly 80 million PS2s (and 2.6 million are online).

That's 3% of the gaming population. Any company that caters exclusively for those is gonna go out of business real fast...

You mean like Team Ninja, the makers of Dead or Alive 3 and Ninja Gaiden?

They only make games for Xbox, and they're doing very well for themselves. Especially after NG's big sales in March.

exodus
04-30-2004, 04:26 PM
Originally posted by Richard

Exactly. Look at it this way:

There are 13 million Xbox consoles across the world (0.75 million of them are live subscribers).

In contrast, there are nearly 80 million PS2s (and 2.6 million are online).

That's 3% of the gaming population. Any company that caters exclusively for those is gonna go out of business real fast...

uhhh...dude...just because you focus on 3% doesn't mean you're going to go out of business. you say that 3% of PS2 population are online...2.6 million people. if you got a dollar for every person, that's 2.6 million dollars already...of course not every person will play...but your game won't be $1 either.

just because its a small percentage doesn't mean it's a small number. you're only thinking 1/2 in context...:rolleyes:

Skyler
04-30-2004, 08:37 PM
Originally posted by shinobi00
Ugh, look at soul calibur 2. Fighting games will still sell without online play. Online play for any console game right now is still only for a nice audience. Anyway, capcome has no plans to do exclusive fighting games for xbox just because the system has online play. more people have always played offline than on.

DUDE, do you know why Soul Calibur 2 sold so well??? if not, then let me tell you then. theres this guy whose from legend of zelda name link thats in the gamecube version of Soul Calibur 2. Now why did people buy this so called soul calibur 2??? hmmm... that shouldnt be a very hard answer. we got more scrubs playing soul calibur 2 than anybody else. The game isnt even popular in japan. I even ask some of those link players if they remember which console did soul calibur 1 came out for and they didnt even know too. some stupid ass rating site consider this game to be the #1 fighting game over Street Fighter 2 saying that this game takes real skill when you could just buttom smash like crazy with maxi and nightmare and win. I heard many times from a scrub saying that they can kick my ass if link was in the arcade for crying out loud:mad: and yes networking is a big plus for the gaming industry now. Online play takes the game to a new level instead of the same boring thing.

if you release counter-strike without an online mode, do you think its gonna be popular right now?? Online games is a new direction now cause kicking other peoples ass over the net is better than playing your friends for the last 15 bazillion times. if soul calibur 2 came with an online option, how many times are people gonna log on just to kick some ass???:cool:

N00b_Saib0t
04-30-2004, 09:10 PM
Originally posted by Skyler
DUDE, do you know why Soul Calibur 2 sold so well??? if not, then let me tell you then. theres this guy whose from legend of zelda name link thats in the gamecube version of Soul Calibur 2. Now why did people buy this so called soul calibur 2??? hmmm... that shouldnt be a very hard answer.

too bad soul calibur 2 sold well on ALL 3 CONSOLES. seeing as how the ps2 and xbox didnt have link, i doubt link had a DAMN THING to do with the success of soul calibur 2.

Fatghost28
04-30-2004, 09:57 PM
At this point, the online market is larger than the fighting game market.

If you take a four year old fighting game, and make it online capable, you at least have a chance to expand beyond the traditional fighting game market and get new players who are coming to the game hoping for a new title to play online.

If you take a four year old fighting game and don't make it online, you only get those people who were already fans.

Superking
04-30-2004, 10:37 PM
Originally posted by N00b_Saib0t


too bad soul calibur 2 sold well on ALL 3 CONSOLES. seeing as how the ps2 and xbox didnt have link, i doubt link had a DAMN THING to do with the success of soul calibur 2.

Yep, sold well in Asia and North America, funny thing too is that the PS2 version sold the most units (well it makes sense, PS2 has the largest installed base and in the Asia case, the PS2 has even more of stranglehold over there). I doubt the gimmicky characters were a selling point really, it's not like Spawn being in the XBox version helped Namco and Microsoft gain anymore profit.

zeronian
05-01-2004, 04:02 AM
Originally posted by Fatghost28
At this point, the online market is larger than the fighting game market.

If you take a four year old fighting game, and make it online capable, you at least have a chance to expand beyond the traditional fighting game market and get new players who are coming to the game hoping for a new title to play online.

If you take a four year old fighting game and don't make it online, you only get those people who were already fans.

listen to this guy

Richard
05-01-2004, 03:22 PM
Originally posted by Hanzou
And I seriously doubt those same people who don't have access to broadband have access to an arcade where they can play SF3.

Well, yeah, there's more chance of that.

It certainly would get better. More people, more interest, more competition, more fighting games

Yeah, I'd probably agree with that. Don't get me wrong- I'm not saying I don't want them to include it, or that it wouldn't be a good thing...

most people simply have no desire to go across the country just to compete in a fighting game tournament.

Are you suggesting we scrap EVO? I can't see an online tournament working for at least another 5 years, if ever.

Actually the people who keep the games industry alive are 18-35 year old men and women who buy tons of Madden and Final Fantasy games

That's what I said. Middle-aged people who don't even know you can buy gaming magazines.

In fact, in Japan, Brazil and Europe, nobody knows who John Madden is, so it's more likely to be soccer and racers.

Finally, do you know how many MORE people would buy SF3s on the PS2 if it were online?

About 10% more than would buy it without? No big difference.

without that online option, there's no reason for me to play a game that I've had on my Dreamcast for years

It's a good job you're not in the target market then.

Originally posted by exodus just because you focus on 3% doesn't mean you're going to go out of business

No. But it's all about speding and return. I don't know how much extra it would cost Capcom to implement online play, but if it's done properly and tested sufficiently, it's not gonna get done by one person in an afternoon. It would probably be a 5-figure sum at least. And if you don't sell enough extra copies to recover that 5-figure cost, then it's a waste of time.

Look- Capcom are cleverer than us. They didn't get where they are now by wasting money. They'll do everything in their power to increase profits, and they've done more market research than we can imagine. They know what they are doing and they know what will work and what won't. If they know they will make a profit, then of course they'll include online play. If they know it won't sell, then they won't include it. We can hope for this as desparately as we want, but fans hoping doesn't pay saleries.

Originally posted by Fatghost28
At this point, the online market is larger than the fighting game market.

False. It's been established that console onliners only amount to a couple of million.

If you take a four year old fighting game, and make it online capable, you at least have a chance to expand beyond the traditional fighting game market and get new players who are coming to the game hoping for a new title to play online.

Correct, yes you do. I'd love that to happen and I think it would be good for the SF community. But in a competitive market, does it pay off to spend a month or two programming it? That's the bottom line. Forget wishlists and everything else. It's about Yen.

If you take a four year old fighting game and don't make it online, you only get those people who were already fans.
Again, fans make up a VERY small propertion of the sales. It's not about hardore fans. It's not about people with a DC. They are releasing a game to the general public, and they will add features as appropriate. Sure, bonus supplements do grab attention and sell copies, but do they balance the books if they are expensive to put in?

Fatghost28
05-01-2004, 05:49 PM
Originally posted by Richard

False. It's been established that console onliners only amount to a couple of million.


And the fighting game market is how large now?

It's pretty much been established the 2D fighting market only amounts to a few hundred thousand world wide at best.

Even the popular 3D fighters aren't bringing in the numbers like they did 6 years ago.

EDIT: I don't disagree with most of what you said though. But since the PS2 doesn't have any online fighters right now, I think Capcom could generate a lot more interest in SF3 with an online play enabled version than a straight port. A straight port of a 4 year old arcade game which pretty much tanked even at the arcades and again on DC isn't really going to get much mainstream interest.

Skyler
05-01-2004, 07:15 PM
Originally posted by N00b_Saib0t


too bad soul calibur 2 sold well on ALL 3 CONSOLES. seeing as how the ps2 and xbox didnt have link, i doubt link had a DAMN THING to do with the success of soul calibur 2.

Man, you know how many link players are there??:mad: I went to a colorado NDK anime convention center last year when the game came out. They had SC2 for all 3 system and the one that was play the most was GC version. Everybody was picking kilik and link the most. i was like the only maxi players and there werent even a mitsurugi player. Everybody was showing off there link player with his sorry ass arrow and his stupid ass bombs. They even held a tourny for this game and most of the players were made up of links and kilik. there was like only 1 girl there that join and she pick xianghua and she didnt even know how to use her wisely. Everybody there didnt even know what the hell they were doing. They wait and wait and wait and wait until someone makes the 1st move. And plus everybody agree to have the tounry on a GC console cause they wanna pick link:rolleyes: shoot when the admin told everybody to play arcade only characters, everybody was gettng tick off cause they cant pick link or seung mina. Once i got the stick, i rush eveyone of those scrubs candy ass taking them down faster than anyone else. that tourny was too easy for me to win, but the admin that hosted the tourny was a good SC2 player and i still whoop his ass:cool: and they say he was unbeatable with cervantes and taki :lol:

shoot if you head on over to gamefaqs site, those fans over there will tell you that link is the best SC2 character for crying out loud. I bet you if gamefaqs made a post on whose the best character in all 3 SC2, link would come out the winner all the time. and now we got PS2 SC2 fans complaning that Cloud from FF7 should've been in SC2 instead of Heihachi:lol: Though i do gotta admit that the game is good, but SC2 feels like a 1.5 upgrade than a sequel, but how in the blue hell?? does this game takes more skill than SF2 considering you can button smash and still win against pro players:cool:

Richard
06-30-2004, 01:56 AM
Originally posted by Fatghost28
And the fighting game market is how large now?

It's pretty much been established the 2D fighting market only amounts to a few hundred thousand world wide at best.
Yeah, more or less. The only half-recent figures (http://www.video-games-survey.com/software.htm) I've been able to find for a comparable game are for Mortal Kombat: DA, which was released on all four formats and had 2.0 million sales worldwide in the first year.

N-Ken
06-30-2004, 06:56 AM
Originally posted by Skyler

considering you can button smash and still win against pro players:cool:

Uh I hate the game, but even I could tell you that you can't "button smash" against a good player and win, If you think that's true you probably haven't been playing very good players...

abby
06-30-2004, 10:33 AM
whose got the beta of the game or whatever and wants to post their opinion?

Hoonyo
06-30-2004, 10:39 AM
Originally posted by abby
whose got the beta of the game or whatever and wants to post their opinion? whose got the beta of the game or whatever and wants to send it to me?

:D

abby
06-30-2004, 11:02 AM
Originally posted by Hoonyo
whose got the beta of the game or whatever and wants to send it to me?

:D
haha.

MrWizard
06-30-2004, 01:36 PM
99% accurate

abby
06-30-2004, 03:46 PM
nah, don't mind waiting for the jap release next month..just curious to see how the ps2 version stacks with the arcade version..that's all guys...

Richard
07-08-2004, 03:07 AM
I just got an email from JeffreyL@capcom.com , and there is no news on a Euro release date...
Originally posted by MrWizard
99% accurate
Cool- does that mean you have a copy, and if so, is there any chance of a mini-review? I guess the other 1% is bollocks like some minor bg animation or something?

MrWizard
07-08-2004, 10:49 PM
yes i have a copy, the only things that i can see that are different are some slowdown while supers are on the screen, but that might be a ps2 thing, and the speed is a tad bit faster.

TheFragile
07-09-2004, 03:49 AM
Originally posted by MrWizard
yes i have a copy, the only things that i can see that are different are some slowdown while supers are on the screen, but that might be a ps2 thing, and the speed is a tad bit faster.

slowdowns??!! oh shit! ...plase tell, does that ruin the game or is it good anyway? (which supers slowdown?)

Hol Horse
07-09-2004, 04:27 AM
Originally posted by MrWizard
yes i have a copy, the only things that i can see that are different are some slowdown while supers are on the screen, but that might be a ps2 thing, and the speed is a tad bit faster.

faster? so is it like DC speed? or even faster than that?
Do slowdowns incur during Aegis, Genei-jin or Seiei Enbu? that would be veeery annoying, for the other supers it would be just a minor annoiance
and most of all... is input lag here or not? That's the most important matter, really

anyway, those aren't good news :(

abby
07-09-2004, 08:53 AM
slowdown? my buddy, xaero played a final copy in taiwan and said it ran fine...anyways, what is up with the resolution? frames? unblocks? input?? thanx wiz.

Zero1
07-09-2004, 09:06 AM
Is the game arcade perfect? Can u do all of dudleys juggles? Jab MGB4X.

TheFragile
07-10-2004, 02:42 AM
http://www.capcom.co.jp/sf3_3rd

official website updated again:

now in the last section we can see 2 movies with aegis unblockables and other interesting stuff