View Full Version : project justice discussion ...and conclusion
thedude.com
04-24-2004, 05:25 AM
i think i'm ready to make a good tier list about this game
and declaring that roberto is not a top-tier anymore ...it is true
here we are ...
top-tier
yurika <---queen of turtle,you knew it if you experience it,set-ups too
kyoko <--- she'll throw you anytime , not to forgot the damn damage
roy <--- infinites , damage , set-ups
hyo <--- stun lord , 2 combos , stun , and pokey
D.hyo <--- landing-&-impale-trap is top-tier
hayato <--- as painful as dudley , invulnerablity
kyosuke <--- rushing , poke-strings , set-ups
edge <--- AKUMA !! play fakes and throw set-ups
roberto <--- slow , gay-damage
momo <--- poor in defence , beasty damage
kurow <--- so-so , need fakes to win and counters
middle-tier
zaki <-- annoying
natsu
B.batsu
hideo <--- air dash with qcf-k .but don't hit on a guard opponent
hinata <--- agility owns , sakura fighting with ken's speed
daigo
P.akira
vatsu
shoma
nagare <--- ORO !!! work on most boys only though
akira
tiffany
low tier
W.daigo <--- better than Q at least
ran <--- she need to depend on air-et-ups to win ...
batsu <--- is just sean with extra-damage point. but people use him carefully
linhcyo <--- it took 3 super-combos to stun an opponent , lol
boman <--- hugo trade some of his damage for a lil agility , ducking helps sometime
gan <--- he's tooo slow .... play tick throw
edit : to play this game , all you need is guessing/punish-throw , wake-up , tardy-reversals , set-ups , turtle , fooling to win the round ...
never play blindly
never abuse meaty in ProJus
Skyler
04-24-2004, 04:18 PM
i dont know about your list of characters on how they need to win and all. i can play everybody very well except edge and boman for i use everybodies combo more than poking or any other thing. other than that, lets just say after playing Ran Hibiki, shes my new favorite character in Project Justice.
Ran: "so how does it feels to win"
Ran: "I FEEL great"
thedude.com
04-24-2004, 04:29 PM
i've never use ran before ..
tell me how ?
all i know was ran's air-f.hk is useful ...
and her ground-roundhouse that chain into dodge photo-shot
and the recovery rate of her photo-shot is poor ... not good for close combat
and her dodge shot is like stopping a charging bull , meaning ... opponent runs and does a slide , flying-kick or shoulder-ram ...
when about to reach , evade and click ...
i'm still confuse wether ran ontop of W.daigo or below him , or above akira , which is the mid-tier section ...
now i got to fixed again , though my tier-list looks complete
Shin Ace
04-24-2004, 04:53 PM
Wait up. You say you don't consider Roberto top tier anymore, then you put him in the top tier?
Gan from rival schools was the bomb. His grab super was nearly instant and hurt like a bitch.
thedude.com
04-24-2004, 05:12 PM
Originally posted by Shin Ace
Wait up. You say you don't consider Roberto top tier anymore, then you put him in the top tier?
Gan from rival schools was the bomb. His grab super was nearly instant and hurt like a bitch.
roberto is top-tier because 1 poke , you're crying ...
there are many way to reverse roberto's attack ...
grab-supers ??
kyoko's > Gan's ...
if gan use grab-super, i would actaully tap f.kk or jump ...
SA.M'
04-24-2004, 05:30 PM
Originally posted by Skyler
i can play everybody very well
thedude.com
04-24-2004, 05:32 PM
so am i ...
i pick top-tiers though
Skyler
04-24-2004, 09:15 PM
Originally posted by thedude.com
i've never use ran before ..
tell me how ?
all i know was ran's air-f.hk is useful ...
and her ground-roundhouse that chain into dodge photo-shot
and the recovery rate of her photo-shot is poor ... not good for close combat
and her dodge shot is like stopping a charging bull , meaning ... opponent runs and does a slide , flying-kick or shoulder-ram ...
when about to reach , evade and click ...
i'm still confuse wether ran ontop of W.daigo or below him , or above akira , which is the mid-tier section ...
now i got to fixed again , though my tier-list looks complete
i dont know the tier list completely except for roberto, momo, wild daigo, and roy having an easier time winning. reason why i like playing ran cause she has a kool personality and its harder to win with her thus giving me a challenge. :cool:
thedude.com
04-24-2004, 09:51 PM
Originally posted by Skyler
i dont know the tier list completely except for roberto, momo, wild daigo, and roy having an easier time winning. reason why i like playing ran cause she has a kool personality and its harder to win with her thus giving me a challenge. :cool:
ok...
ran the scoop-girl ...
i remember being defeated by her ...
people use form of set-up to defeat the opponent ...
air-throw
dodges
ran got kick ass air combos ...
but she still lack of something , that's why she's bottom tier
here's my reason ...
why daigo is in the centre ?
reason being he's the only guy who does hella damage and stun damage , and not to forgot that his air combo STILL hurts like hell , b.hk jump lk,lk,hp,qcf-p/super .
not to forgot that he can chain roy's double-shinryu team-up after a b.hk , than add extra OTGs like qcfx2-hk or ground-stomp .
that's the good point about daigo
bad thing is , slow and poor in defence .when he does combo-strings on you and guarding , you can tardy of his hk or hp or f.hp ...
but beware that he can fool you by canceling moves to a super(qcfx2-hp) while you tardied his attack , at that point he became invinsible and KNOCK.
as hinata , she's on top of daigo because...
opponent hardly able to reach her
her flaming-tornay(qcb-hk) makes the opponent repel with the 3rd hit ...
her MGB-super is almost the same as chun's sa2 ... invincible , stop abusing projectiles ...
she's the sakura in the game , A3 sakura ...
why edge is top-tier as people thought that edge is low-tier ...
because ..
he could beat down a scrub-roberto or a real good roberto player ...
you can say that edge is cheap , why ? he is like akuma in the game , but with no dive-kick , and he's air-knife-toss is annoying enough ...
he's dust-kick , i said dust-kick , not dust-Cart-wheel-kick . he's dust kick is specially useful for meaty , just like v'rosso's slow flaming-punch , dust-kick recover fast , this is to bait opponent that use team/party-up wake-up .
he's the only person that play throw the most , tick-throws especially , jump and kinf-toss ,land and capture(high or low)
or dodge .
he also have strong combos , such as , df-hp , jump , lk,lk,lk,lk,lk xx super-knife-toss , and that cause alot of damage to the opponent ...and you can quick-tardy on roberto's somersault...
JIVE TURKEY JONES
04-24-2004, 11:12 PM
Originally posted by thedude.com
nagare <--- ORO !!! work on most boys only though
Please explain.
Jive Out!
thedude.com
04-25-2004, 12:53 AM
Originally posted by JIVE TURKEY JONES
Please explain.
Jive Out!
he's the guy who can do 40 hits on male characters with 2 super-bars ....
which works on batsu-clones , daigo , gan , boman , nagare , roberto , hayato , kyosuke , d.hyo and hyo
(some of his combos were done differently on other characters)
on roberto ...(up to down)
jump-lk ,
c.lp , lp , hp
c.lp , c.hk
c.lp , c.hk
c.lp , c.hk
c.lp , lp , hk , b.hk
qcfx2-lk , jump lk,lk,hp,hk,qcfx2-lp
you get 41 !
you don't need momo
he's weak , can be stunned easily ...
thedude.com
04-26-2004, 12:39 AM
anyone has a problem ... in VS
i've actually discuss before with icege about yurika-whore's cheap gameplay ...
i won using hyo for once, i poke back with a f.lp->f.hp->super-slash
i did that thrice ...and win , but the yurika-user learned fast ..
i won that match , and lose to him again ...
edit : just added D.hyo in the tier-list , i still got trouble using that impale-super .... and that is as worse as raging-demon , it's a throw , but can be used as an anti-air ... but USE this super wisely .
Hanzo_Hasashi
04-28-2004, 08:00 AM
infinites in PJ?
Sorry I missed the PJ scene quite a bit...could you explain?:confused:
Skyler
04-28-2004, 08:19 AM
Originally posted by Hanzo_Hasashi
infinites in PJ?
Sorry I missed the PJ scene quite a bit...could you explain?:confused:
there are no infinites in Project Justice. the punch and kicks either makes you fly higher or lower in the air and on the ground is impossible to do.
demon hyo has very good special move and super. problem is that you just gotta know how to trick your opponent or learn to use it wisely. Most character that i play with such as Zaki, Kyoko, Ran, Natsu, Shoma, Akira, and Nagare has very very very weak combos. Only way for them to do massive damage is if you connect a super with. though i do prefer to play these guys than roberto considering they have a harder time winning than a easier time at all. For some reason i hate playing with Batsu or Burning batsu, but i play with vatsu more than those 3. i guess either there boring or just aint my type of guy to use.
Though the one thing that tick me off about one character is that sakura girl(i forgot her name, but shes one of the student). shes not even close to the Rival School sakura. its like shes a whole new person now:mad:
Goldfish24k
04-28-2004, 11:12 AM
I still don't see why Shoma is rated so low in this game. His Hk attacks, the slide and as a jump-in, are fast and have a lot of priority. His mini-launcher sets people up for a painful follow-up combo (without supers). I either do a jump-in to lead into the mini-launch combo or tardy-counter directly into the double Hp.
Ideally, it looks like this: jumpin Hk, jab, jab, Hp, Hp, follow-up into the air, wp, wk, hp, hk, either the forward HP or set-up for the air throw (land and jump back up and grab-it tends to go through a lot of moves).
The air throw at the end brings the damage out to around 48 percent. Still, even if you just finish things with the forward swing, 33-40 percent is pretty good. I think the fastball super actually does less damage than the swing.
Zaki is very similar, except her forward double kick in the airkeeps the opponent in the air longer and sets up her throw/follow-up better. Plus her jumping Hp has sick priority.
thedude.com
04-28-2004, 05:51 PM
roy's infinite is strict and easy ...
just do this normal combo ...
lp,lk,hp,back-flip
then as you recovers do rush-cancel lp->shoulder-ram before the victim reaches the ground
after lp->shoulder-ram , the opponent is down , you quickly OTG with a back flip and rush-cancel lp->shoulder-ram->lp->shoulder-ram->lp-shoulder-ram->lp->lk->shoulder-ram and the opponent fall to the ground, back-flip and repeat the juggle
back flip , rush cancel and juggle em' to the floor and otg with back flip again rush cancel and juggle em' to the floor ...again and again
Icege
04-28-2004, 09:00 PM
TOP: Roberto, Roy, Daigo, Momo, W. Daigo
HIGH: Kurow, Kyoko, Kyosuke, Hayato, Hinata
HI-MID: Natsu, Gan, P. Akira, Nagare, Yurika
MID: B. Batsu, Vatsu, Hyo, D. Hyo, Hideo
LOW-MID: Tiffany, Zaki, Akira, Batsu, Shoma
BOTTOM: Incho, Ran, Boman, Edge
I still stand by those tiers... with the exception of the possibility of Edge moving up.
thedude.com
04-28-2004, 11:23 PM
Originally posted by Icege
TOP: Roberto, Roy, Daigo, Momo, W. Daigo
HIGH: Kurow, Kyoko, Kyosuke, Hayato, Hinata
HI-MID: Natsu, Gan, P. Akira, Nagare, Yurika
MID: B. Batsu, Vatsu, Hyo, D. Hyo, Hideo
LOW-MID: Tiffany, Zaki, Akira, Batsu, Shoma
BOTTOM: Incho, Ran, Boman, Edge
I still stand by those tiers... with the exception of the possibility of Edge moving up.
i don't get it why you put daigo so high ? i've been badly defeated by people using top-characters like kyoko , kyosuke , roy and yurika ...
edge kick ass !! air-knife tossing owns
and hyo below batsu ?....hyo was reknown as the stun-lord in the game . and hyo would play batsu's kiaitans like baseball
hyo only has hard-time fighting against kyosuke , kyoko & yurika
hyo would own momo easily ...
all i can say that yurika is a complete sinister
Icege
04-30-2004, 11:08 AM
The "tiers" are in no particular order, just in that group. There was talks about moving Hyo up, but he just doesn't have as good of match-ups as the other characters have.
Daigos are fucking monsters bro. They're one of the only characters that with one super, can out damage Roberto's basic air combo which out damages pretty much everybody else.
Daigo's also have hellacious range and priority. Their defense is hella good too. They're like Yurika. You can turtle and win, except you don't have to burn two meters.
thedude.com
05-01-2004, 11:50 PM
sorry for posting this late , actually my comp got infectedby the latest virus , and now i'm in McDonald's free internet booth , seeing kids playing neopets and eating fries or potato chips dipped on ice cream!?
and here's my best experience in projus casual play , it is rare to meet a friend of mine , before he played with me i asked him about the Yurika-player in the arcade i rarely met , he said that it was his friend , and he also had no idea how to beat his yurika .
as the game begins ,it had been a major improvement that i was able to catch up and win ,this is the 3rd time , the 3rd casual match with him ....
i was able to beat hime with edge , kyoko and hyo , well this 3 specieally . and he's the fella who is good with roy ...
and i've discover new things to beat turtle players ...
i pick edge because his team-up is good for baiting the oponent while guarding it and counter it , you know that i recover fast after that team-up. i was able to do air-throw jump-in as a counter for opponent's air-to-air-punish ...i did that thrice on him .
i win because i play baiting , trap and throws on him , and i thought his skills in projus got rusted , but soon he get used to it . and i start to losing out ....
my goodness his zaki is better than local scrubs that abuse zaki , pretty smart he cancelled zaki's air-hp into qcf-lp , not bad ...i got unnoticed by that
better start practicing dodging too , cuz i don't want to get trapped on momo's and kyoko's jab-O'-Death .
i also discovered roy's stun combos by doing lp,hp,f.hp,f.hp 3 times and able to stun the opponent and using party-up as a final blow ...ouch
before i'm leaving , god , there's some crazy kid asking for my comments about his snowman face in his ice-cream with fries :p
JIVE TURKEY JONES
05-02-2004, 12:55 AM
In the start, I remember everybody saying Hayato was at the bottom of the mid tiers. Why has he jumped to high tier. That's who I've been using since day one. I'm just curious.
Jive Out!
thedude.com
05-03-2004, 01:49 AM
Originally posted by JIVE TURKEY JONES
In the start, I remember everybody saying Hayato was at the bottom of the mid tiers. Why has he jumped to high tier. That's who I've been using since day one. I'm just curious.
Jive Out!
fuckup damage punishment ...right after a poke , like c.lk ,c.lk ...
qcb-p , can counter various combo strings , especially people that always do combo string rush down ...
able to chain roy's team-up , which does a lil' more damage than daigo'steam-up chain
less but not least , the invinsible-super which is good players to fool people that use throw or some guy that does an unnecessary close combat and attacks on invinsible-hayato that could counter the attack better than guard-&-tardy . and hayato is a perfect empty-rushdown with the invinsible mode , but use it right after a super .......
hayato is more of a turtleing and baiting ....
JIVE TURKEY JONES
05-03-2004, 04:42 AM
Originally posted by thedude.com
fuckup damage punishment ...right after a poke , like c.lk ,c.lk ...
qcb-p , can counter various combo strings , especially people that always do combo string rush down ...
able to chain roy's team-up , which does a lil' more damage than daigo'steam-up chain
less but not least , the invinsible-super which is good players to fool people that use throw or some guy that does an unnecessary close combat and attacks on invinsible-hayato that could counter the attack better than guard-&-tardy . and hayato is a perfect empty-rushdown with the invinsible mode , but use it right after a super .......
hayato is more of a turtleing and baiting ....
Well, like I said, I've been using him since day one. And all of that was pretty much figured out from the start. So I wasn't sure why people ranked him lower middle tier. I didn't know if I was just missing something, or people just made quick tiering guesses based on "paper" stats.
Well, thanks for clearing that up.
Jive Out!
Icege
05-03-2004, 04:05 PM
Originally posted by JIVE TURKEY JONES
Well, like I said, I've been using him since day one. And all of that was pretty much figured out from the start. So I wasn't sure why people ranked him lower middle tier. I didn't know if I was just missing something, or people just made quick tiering guesses based on "paper" stats.
Well, thanks for clearing that up.
Jive Out!
Hayato is a monsta'.
He was mad underrated when the game first came out. He's actually top tier in the classroom stage. Do his air cane swings at the ceiling and watch the retarded damage.
JIVE TURKEY JONES
05-03-2004, 04:09 PM
Originally posted by Icege
He was mad underrated when the game first came out.
You have no idea how much $$$$ I have taken from so called "Rival School pros" in the early days. :lol: All they needed to hear was that I use Hayato, and they assume easy money. They walk away pissed, calling me cheap, or a combination of the two.
Jive Out!
Saotome Kaneda
05-03-2004, 05:00 PM
Originally posted by Icege
Hayato is a monsta'.
He was mad underrated when the game first came out. He's actually top tier in the classroom stage. Do his air cane swings at the ceiling and watch the retarded damage.
df+HP -> sj.HK -> sj.(LP, LP, HK) -> sj.(LP, LP, HP) XX HP Cane Swings
RETARDED
Most chars have to use meter to do that kind of damage. He just needs a Tardy Counter. Hayato is the best battery char in the game next to Roberto.
JIVE TURKEY JONES
05-03-2004, 08:32 PM
Originally posted by thedude.com
able to chain roy's team-up , which does a lil' more damage than daigo'steam-up chain
Hayato can chain into Roy's team up? How do you do that?
Jive Out!
thedude.com
05-04-2004, 12:07 AM
Originally posted by JIVE TURKEY JONES
Hayato can chain into Roy's team up? How do you do that?
Jive Out!
chain dog kick on them , wait for their ass coming down from the air before recover and anal-shot with roy's team-up .
df.hp , lk , lk,hk , lk , lk,hk , lp , lp,hp , cane-slash ....
still hurts
ThE CRoW
05-04-2004, 05:25 AM
w. Daigo is low? that's pretty cool to hear because i've beaten robertos, kyosukes and d. hyos, may i ask what makes tiffany middle tier?
Icege
05-04-2004, 12:45 PM
Originally posted by ThE CRoW
w. Daigo is low? that's pretty cool to hear because i've beaten robertos, kyosukes and d. hyos, may i ask what makes tiffany middle tier?
Daigos are top.
JIVE TURKEY JONES
05-04-2004, 03:41 PM
Originally posted by thedude.com
chain dog kick on them , wait for their ass coming down from the air before recover and anal-shot with roy's team-up .
Oh, that. Ok, I should have known that's what you were talking about. The link. I thought you meant there was some glitch where he could actually "chain" it in like buffer or something. :o Silly me. Yes, it hurts. If memory serves me correct, that combo does 80pts of damage.
But...
Originally posted by thedude.com
able to chain roy's team-up , which does a lil' more damage than daigo'steam-up chain
Now this, I did not know. Are you saying that Daigo as the main character, has a linkable team up with Roy as the partner? Or are you saying that Hayato as the main character, can link a team up with Daigo as a partner. Because I thik I tried linking every team up to Hayatos df+HK when I first got the game. Roy was the only one I remember working.
Jive Out!
Saotome Kaneda
05-04-2004, 03:48 PM
Originally posted by JIVE TURKEY JONES
Oh, that. Ok, I should have known that's what you were talking about. The link. I thought you meant there was some glitch where he could actually "chain" it in like buffer or something. :o Silly me. Yes, it hurts. If memory serves me correct, that combo does 80pts of damage.
But...
Now this, I did not know. Are you saying that Daigo as the main character, has a linkable team up with Roy as the partner? Or are you saying that Hayato as the main character, can link a team up with Daigo as a partner. Because I thik I tried linking every team up to Hayatos df+HK when I first got the game. Roy was the only one I remember working.
Jive Out!
IIRC, if Roy's works, then anyone that causes the 'quick uppercut' starter animation(Hayato, Kurow) should work just as well. I know for a fact all of those work in the Momo double kick setup, and I've done Kurow's with Daigo...
thedude.com
05-04-2004, 04:53 PM
ok here
daigo ...
B.hk -> roy/kurow team-up
hayato ...
df.hk -> roy/kurow team-up
roy's team-up is better , very damaging
after roy's team-up , cheap em' up with OTGs with qcb-hp with daigo and hayato
yeah , daigo's not too close to the top ...
he hardly have any opportunity to challenge good-players , that pic top-tiers ... he's hard to use ...
i'll fix the tiers again , i think i had a lil' sarcasm about my tiers ...
yurika is undoubtly the 3s chun li in the game
Saotome Kaneda
05-04-2004, 05:11 PM
Originally posted by thedude.com
roy's team-up is better , very damaging
Roy's doesn't do that much more compared to Kurow's, even when mashed. Besides, Kurow's looks better. =p
Jose 2.0
05-04-2004, 07:49 PM
fuck comboing into that shit, just use Momo like me and do a regualar combo tha does about 80%. and i u really like comboing into team/party team ups, she can do it with everyone of those
thedude.com
05-05-2004, 12:18 AM
Originally posted by Jose 2.0
fuck comboing into that shit, just use Momo like me and do a regualar combo tha does about 80%. and i u really like comboing into team/party team ups, she can do it with everyone of those
momo is easily defeated ..
her jab-o'-death is escapable
her f.hk can be throwed
Hyo > momo ...
momo got stunned by a single long range pokes ..
and in fact momo get stuns easily
you don't need to mash buttons while in team-up attacks ...
some question ...
daigo VS nagare ....
who owns anyway ??
daigo does helluva damage with anything
nagare can do 40 hitters on him ....
daigo can stun him easily because he's the only weak male
nagare's 21 hit which end with the CPR-throw, does the same damage as roberto's
both are weak in defence ...
the other 1 is slow ... bad recovery , with many weak spots
the other 1 is quite slow but fine recovery though
characters that get stun easily are
FEMALE
momo
linchyo
hinata and ran
akira
MALE
nagare
kurow
kyosuke AND roberto
edit : i think roy could chain team-up in the middle of his infinite-juggle ... but his OTG-Back-flip XX super-twister is sick ass ...
like this , lp,lk,hp,back-flip Rush-cancel jab->shoulder-ram, opponent falls and rush close-OTG with back-flip and cancel the move into super-twister . i call that an unescapable-Reset ...
that does 55%
while nagare's 40 hitters does 70% at 1st attack !
thedude.com
05-06-2004, 01:14 AM
bump ?
thedude.com
05-09-2004, 05:03 PM
all right ...last weekend is my toughest time to face wit the guy who's good with yurika ...
damn , they guy's tight ... yurika's defend is difficult to penetrate
especially her air-lp !!
i can win actually , using kyosuke and hyo ...
and roberto is impossible to face it ...
all the guy do was , crouch , jump-empty ...and wait for my attacks
at least i fake and bait him with kyosuke and hyo
...
i'm back again ...
well the method he play is more of a confusing , he abuse yurika's c.lp often ...
why ? yurika's c.lp has longer range ...and able to reflect opponent's Projectiles !
and what he do was rush c.lp,c.hp , rush crouch throw ...
and that move is unpredictable ...
and i have no chance to do jump-in and air-pokes against her ...
because yurika's air-lp has the longest range , i failed to air-throw , i got attack by her air-lp while i try to air-throw her ...
because i was out of range to throw her .
he got 14 wins
i got 2 wins ...
a very tough match , it's as worse as KSK VS justim in evo2k2 , alex VS chunli
like most game , to win , never get cornered , and you should be the one cornering your opponent .
ProJus has no corner , so , rush down all the way but don't get rushed downed by your opponent
and yes , some average player that abuse roberto has no single hope challenging that guy ...
that guy who play yurika , he play A3 with rose ...
and abuse rose's CC super , NOT V-ism CC
Kaiser Durden
06-03-2004, 08:45 AM
Originally posted by thedude.com
roy's infinite is strict and easy ...
just do this normal combo ...
lp,lk,hp,back-flip
then as you recovers do rush-cancel lp->shoulder-ram before the victim reaches the ground
after lp->shoulder-ram , the opponent is down , you quickly OTG with a back flip and rush-cancel lp->shoulder-ram->lp->shoulder-ram->lp-shoulder-ram->lp->lk->shoulder-ram and the opponent fall to the ground, back-flip and repeat the juggle
back flip , rush cancel and juggle em' to the floor and otg with back flip again rush cancel and juggle em' to the floor ...again and again
Isn't there time for the opponent to recover before he or she hits the ground? I know I would have ample time to recover at sometime during the combo right?
Icege
06-03-2004, 01:18 PM
The Roy infinite is actually a loop. You can get a couple reps off, but eventually the opponent is able to tech out. Unless you've got a programmable joystick, the timing you need to dash in and connect each lp is pretty strict.
dude: Against Yurika turtles, just run up and throw. Eventually they'll start trying to poke with lp, crouch, or jump. Seriously, it works. Run up and try to crouch grab a couple of times as well to get him to start moving.
ProJus is like CvS2 in the case that it's rare that you can safely jump. If anybody jumps in ProJus, you can dash underneath them and launch them from the back since they don't turn around and track in mid-air. If they empty jump, jumping towards them and throwing stops that.
If he's out prioritizing you in the air with j.lp, anti-air him. Unless he's waiting for you to go in the air with him. Depending on the character, you can respond in different ways. Typically characters with air specials (ie: Roberto's shining save, Kyosuke's shadow kick, Roy's air punch, etc) will beat it out.
Yurika = turtlers dream. Good priority and reach with her lps, but if she's got no meter, correction, if she doesn't have two meters, she can't do damage. You just gotta be patient and zone efficiently. Use characters with evasive overheads (Roberto's b+hk hops of some lows) to get his ass standing.
ilikebeingalive
06-03-2004, 04:04 PM
whats the hardest part about playing projus?
telling your dad you're gay
but momo can combo intro triple momo super power and can do like 10 hits without even having to launch you, not to mention she's sehksy
Master Chibi
06-03-2004, 04:11 PM
I love Natsu in this game, she has some wicked mind games, and I think she can keep great control of the match. My team usually consits of Natsu, Kyoko, and some random character.
This is making me want to play the game again after so long.
:D
thedude.com
06-03-2004, 08:51 PM
yurika's air-lp annoys people that try to use air-throw ...
yurika's air-combo is damaging , that's why her air-to-air kills you.
and that guy also use crouch throws too . pretty fast , he just dash and throw right after a poke ...
and now that momo's nightmare is kyoko :evil: :evil: :evil:
thedude.com
06-11-2004, 03:10 AM
zaki ....
standing.lk -> qcfx2-hp ...
D.HYO
06-11-2004, 06:48 AM
Originally posted by thedude.com
D.hyo <--- landing-&-impale-trap is top-tier
Indeed, he is very top-tier.:D
Icege
06-14-2004, 01:42 PM
My first time trying to play as Demon Hyo gave me the opinion that he was pretty crummy...
Then when you realize he can't really be played as a combo reliant character, that he's just a beastly machine of pain, you find out he's good :(
thedude.com
06-15-2004, 09:19 PM
and i still don't know HOW TO USE that impale shit !!
d.hyo's every move are vulnerable ...
except the sphere super (qcfx2-k) ...
d'hyo's standing throw range is quite long ...
and about mu last post ... i discover how zaki's links her qcfx2-p super ....
thedude.com
07-09-2004, 07:02 PM
South Fla. Gameageddon- 1st Annual Tournament
--------------------------------------------------------------------------------
ARCADE RENAISSANCE 1ST Production
Okay everyone it’s me Calm Warrior and I am now doing my Big Tournaments once a year and my smaller ones every three months with the exceptions to other florida tournaments. Don’t want to clash with anyone or anything like that.
GAMEAGEDDON ZERO- ‘The Best of Both Worlds’ SNK & CAPCOM
This tournament will be held at BCC north campus on September 4 & 5 2004 (Labor Day Weekend). The tournament location will be the same as the last two (Game Flex 2 & 3 that is)
1000 Coconut Creek Blvd., Coconut Creek, Florida 33066
This is just to tell about the tournament rules and pot give out all the other information will be coming later. Other info- (meaning trophies(since these are going to be big events I should get trophies), giveaways, hotel accommodations & deals and more)
Tournament Day there will be two types of games played.
One or more classic Games
(This will be based of my description of a classic game)
And the rest will be tournament Games.
The pot for the classic games will be none. There will be only one and that person gets the ENTIRE POT. The entry for these tournaments will always be $5 dollars and I don’t plan to change them anytime in the future.
The Tournament Games pot will be split 70% to the winner, 20% to the second place winner, and 10% to the third place winner.
The elimination process is as follows:
All matches will be best two out of there (except for losers bracket on team games like MvC2 and CVS2 one match only) up until the semifinals to decide who fights the person who as not lost any matches. Then it will be best 3/5 matches. This and all my tournaments will be double elimination.
The Tournament Games and Times are as follows:
Day 1 is CAPCOM Day 2 is SNK
Doors will open @ 11am and registration will end at 12:45 p.m. Tournament will start @ 1:30 p.m.
Anyone who has to pre-register after 12:45 will be charged a flat fee of $5.00.
Door Fee- $10.00
Classic Tournaments $5.00 (please keep in mind the winner gets entire pot)
Tournament Games $10.00
Games:
Classic Game: (only one right, more may be announced)
Rival Schools: Project Justice (1:45)
Tournament Games:
CVS 2 (3:00 pm)
Street Fighter Alpha 3 (5:00 pm)
MVC2 (6:30 pm)
Street Fighter 3: Third Strike (8:30 pm)
Virtual Fighter 4 Evolution (2:00 pm)
Tekken 4 (4:00 pm)
*- all capcom games will be played on dreamcast and 3d games will be played on PS2
** Extra Prize- Anyone that wins two tournaments will get an Extra $50 dollars. This only applies to the tournament games. There is possible extra $150 for someone to win if there that good.
Rules:
A: Rival Schools:
1. No Evil Characters
2. Hidden Characters are allowed (ex. Roy, P. Akira)
B: CvS2:
1. No game breaking glitches
2. Roll canceling is allowed
............bla bla ..........
WTF ??? what is that suppose to mean ??? no W.daigo ,kurow , vatsu and mugen ???? WTF ???
D'Nyc3
07-09-2004, 08:16 PM
Originally posted by thedude.com
WTF ??? what is that suppose to mean ??? no W.daigo ,kurow , vatsu and mugen ???? WTF ???
Calm and I are best friends... don't worry, only ones that is non-usable is D.Hyo
Btw, espect some matches to be uploaded in a week or so.
now as for my seeings...
Top:roy,Roberto, and kyosuke.
High:Zaki,daigo,yurika, and W.daigo.
ill research alittle more later on that?
EDIT: wtf! mugen isn't allowed either =\
But kyosuke is the magneto of PJ, RUSH THAT SHYT DOWN!
thedude.com
07-09-2004, 09:07 PM
Originally posted by Young Ic3
Calm and I are best friends... don't worry, only ones that is non-usable is D.Hyo
Btw, espect some matches to be uploaded in a week or so.
now as for my seeings...
Top:roy,Roberto, and kyosuke.
High:Zaki,daigo,yurika, and W.daigo.
ill research alittle more later on that?
EDIT: wtf! mugen isn't allowed either =\
But kyosuke is the magneto of PJ, RUSH THAT SHYT DOWN!
mugen imawano is D.hyo's name , hyo is possessed by mugen:p
kyosuke is 1 dirty turtle whore ...
kyosuke's rushdown is stoppable by a team-up
yurika is top too .... she's another turtle whore ...
kane_warhead
07-10-2004, 07:55 AM
Originally posted by Young Ic3
Calm and I are best friends... don't worry, only ones that is non-usable is D.Hyo
Btw, espect some matches to be uploaded in a week or so.
now as for my seeings...
Top:roy,Roberto, and kyosuke.
High:Zaki,daigo,yurika, and W.daigo.
ill research alittle more later on that?
EDIT: wtf! mugen isn't allowed either =\
But kyosuke is the magneto of PJ, RUSH THAT SHYT DOWN!
uhmmm why is D. Hyo not allowed?
thedude.com
07-10-2004, 08:06 AM
Originally posted by kane_warhead
uhmmm why is D. Hyo not allowed?
D.hyo isn't top-tier , nothing scary ...
kane_warhead
07-11-2004, 02:52 AM
exactly.
50mOrEcEnTz
07-11-2004, 08:47 AM
i can't get big damage combos. i hear people talking about combos that do over 50% but no combos are actually posted. lets see some. i like kyoko but the most damaging practical combo i have does 82 points of damage and is mad easy.
fav. characters - kyoko kyosuke
thedude.com
07-12-2004, 01:19 AM
could that D.hyo's combo be ...
jump-in , lp, lp , c.hp XX super-impale ...
it does not link ....it does 50% off ...
and roberto also do 50%
and some other characters
kyoko is 1 sick school nurse from hell !! ( she's a Biology teacher though )
kyosuke !!!????
fuck it !!
Cross-cutters + turtle = crap , god damn crap !!
Icege
07-12-2004, 03:29 PM
Max: Roberto and Momo have the easiest 50%+ life combos. Daigos can do it too.
Kyoko is stupid good. Kyosuke is glitchy as hell in the arcade version. He can turtle and RTSD.
I'm planning on going to that Florida tourney... gotta get back in shape though. Eek.
I still stand by the tier list I've posted before though.
thedude.com
07-13-2004, 12:34 AM
include yurika in the max , her zoning and LR-combat is imprenable to anyone
thedude.com
07-26-2004, 12:21 AM
there's more sick combos i've *eer hem* discovered in gamefaqs .
some unblockables with hyo ...(haven't personally test it )
some new combos for roberto , roy , boman ...
about robby ..(roberto)
jump-in hk , df-HK , SUPER-jump , lk,lp, lk,lk, lk,lk,XX> qcfx2-hk XX> shining-safe
haven't tried it on for robby's normal combo ...
at last Boman got some good OTG combos ...
lk,lk,c.hk , df.hk , OTG(c.hk)> qcb-lp
some styllish roy combo .
lp,lk,hp,b.hk -> lpXX> dp.lp ...
lp,lk,hp,b.hk ->(dash) lp,c.hp . OTG(b.hk)> (dash)lp,c.hp , quick-jump and press lk *HOLD* lk *HOLD* hp,hk,qcf-lp .
:)
Icege
07-26-2004, 11:13 AM
I've yet to get that Roberto combo to work, and trust me, I've tried. They can tech out before the Shining Save comes near them.
I'm guessing it's versus people who don't tech, arcade only, or bullshit.
Roy can probably set up a nice little mix-up game off of his b+hk, similar to Akuma's hurricane kick, jab, super/dash in for low,throw,overhead,etc/whatever in 3S.
thedude.com
07-26-2004, 05:15 PM
roy got evil unblockable set-ups !!
i've discovered this usefulness during a match .
thedude.com
07-27-2004, 03:38 AM
here's a simple 1 ..for roy ...
after dynamite Justice ...
run forward and do quick jump and hit the opponent with lk , than he guards . what happen was , roy landed 1st and that time roy was at behind of the opponent's back .
before the opponent touches the ground ...
do the juggle with lp , c.hp ... and than OTG ...triple twister .
it seem that it is harder to do roy's juggle infinite at the opponen's back . :confused:
ok here's hyo infinite i heard about in gamefaqs ...
after doing air combo finishing with qcf-hp , and than hit the ground . after hyo was recovered , execute hyo's sword super ...
wtf ? the player recovered and got hit by it ?
thedude.com
07-29-2004, 04:26 AM
i recently played with tiffany , and you know what ? it was big Humiliation i created to the roberto players ...
why , tiffany has good thick throws ...
tiffany is like various low-tiers in 3rd strike like sean
poke poke or hit hit *whiff a minute * do a Crouch-Throw ...
tiffany playing with speed and rushdown could be a surprise attack
but momo owns tiffany .....
thedude.com
07-31-2004, 10:36 PM
hm mmmm ...
ok , icege, the roberto combo is bull shit indeed .
hyo's unblockables is really sick , but can be escaped so easily , just don't recover .
i believe gan could have a good tick throw right after dp-hp ...
and yesterday , i really beasted hard with roy ...
with his BnB+dynamite-justice combo + unblockable set-up+ otg->triple twister ...
it is almost close to death .
now i'm still confuse of making up the tierlist ...
i have not met the guy who is good with yurika , he forgottena bout me too .
all i know fighting with yurika is to be more careful
Icege
08-01-2004, 08:12 AM
Empty jump with Incho into her lecture super vs. turtle Yurika's is funny.
Nice job with the Dynamite Justice follow-up... I typically would just run forward and jump. If they teched, I'd air throw. If they didn't, free juggle into knockdown.
kane_warhead
08-01-2004, 11:46 AM
Fucking tired of trying to beat good Robertos. How the fuck do you use Roberto?
thedude.com
08-01-2004, 01:42 PM
Originally posted by Icege
Empty jump with Incho into her lecture super vs. turtle Yurika's is funny.
Nice job with the Dynamite Justice follow-up... I typically would just run forward and jump. If they teched, I'd air throw. If they didn't, free juggle into knockdown.
no no no , if you try air-throw , they tech out in different range , as you jumped (by seeing your start up ) ...and theyrecover and try to poke , when he poke you in the air , air-tardy ....( air-tardy always hits )
my best 1 is ...
after dynamite ... do air-combo-blocked-strings , when landed jump and air throw .. ( it never works again , because when i jump i got hit by their air-pokes )
that Inchyo , well yeah , sometime the opponent tries to do standing throw , or jab ...
bad thing is it get lightning crush or screwed up by team-up/party-ups
Kane(possibly for icege) :
fighting against roberto is sure tough ...
roberto fighting skills usually depend on luck , in fact they have more confident and chances in winning ...
for basic ( look at my avatar )
PICK kyosuke and play turtle ...
by abusing cross-cutters ...
because it is very tough to attacks forward for the opponent .
use tardy-bait tactics ( usually applied on hyo )
such as combo strings , lp,lk,hp,f.hk
you could apply hk if they try to tardy you right after hp ...
kyosuke's rush down isn't effective as before ...
try this ... ( real good game )
lp,lk,hp,hk,qcb-p than add in air-throw , c.throw or standing-throw .
that's the few tactics i can give about kyosuke , make sure don't abuse it ... because qcb-p and cross-cutters can be countered with team-ups/party-ups ...
( roberto is like chun , shoto-c.forward XX hoyou XX shining-safe
importantly you should know what kind of gameplay is that ?
some roberto abuse jumping backwards , some roberto do c.pokes , some roberto tend to dash backwards all day , worse is they abuse throws and tardy they sure tough if there's lots of roberto players with different gameplay . yesterday i lose to a roberto , is a tight match , but he win with luck ,reason was i poke alot and whiffed and he was able to intercept with c.lk , he tend to turtle and pokeless , he keep moving backwards , and i throw less .)
best way is Roy ...
rush down king ...
and that unblockable
Icege
08-02-2004, 04:57 PM
vs. Roberto, pick Daigos.
They're some of the few characters that can dish out as much damage as Roberto, if not more, and have the health to take the Shining Save combo. Also, Daigo outranges Roberto plus his normals cover a lot of space. So if Roberto blocks and tries to tardy counter, he's usually too far away.
Also, just know when to tardy counter. If Roberto does a c.hp (headbutt) and you block it, that's a FREE tardy counter. Chances are they're almost always going to do c.hk afterwards which has hella start-up.
Hinata hurricane kick abuse is also good vs. scrub Robertos. As is Hyo (jump up or back, come down with sword. Shit has ridiculos range).
Give that a try before joining the Roberto bandwagon. :)
Lucky for me, I played him cause I was soccer geek when it came out. Phbbbt.
thedude.com
08-03-2004, 03:05 AM
Originally posted by Icege
vs. Roberto, pick Daigos.
They're some of the few characters that can dish out as much damage as Roberto, if not more, and have the health to take the Shining Save combo. Also, Daigo outranges Roberto plus his normals cover a lot of space. So if Roberto blocks and tries to tardy counter, he's usually too far away.
Also, just know when to tardy counter. If Roberto does a c.hp (headbutt) and you block it, that's a FREE tardy counter. Chances are they're almost always going to do c.hk afterwards which has hella start-up.
Hinata hurricane kick abuse is also good vs. scrub Robertos. As is Hyo (jump up or back, come down with sword. Shit has ridiculos range).
Give that a try before joining the Roberto bandwagon. :)
Lucky for me, I played him cause I was soccer geek when it came out. Phbbbt.
i remember i heard people saying ..
(chinese guy ) ,
" SHAOLIN SOCCER !!! "
pfft ...
rob's c.hp and c.hk does helluva damage ...
some roberto tend to use slow combo-strings while you are guarding . meaning , they want to trap you , tary-bait ...
the common 1 is ...c.lk -> c.hp -> c.hk -> back-flip
( this moves are taken slowly ...)
by that time i was able to c'throw their ass ...
here's my way engaging roberto ...
basic 1 is hyo ...
hyo's f.lp is projectile-reflector ... and he is the best with it .
i've try this with hideo ...reflected-Jihakken XX qcfx2-p
sick ... hehehe
after roberto's back-flip , you should able to tardy him with df.hp immediately .
roberto's hp and c'hp is a free reversal indeed , use qcfx2-k as tardy counter :evil:
if roberto abuse his shinning-safe-combo :p , why not you abuse hyo's stun combo ...(lp,lk,hp,hk,f.lp,f.hp,qcb.hk X 2 )
and use hyo's secret unblockables , by adding qcfx2-p right after ending hyo's air-combo with qcf-hp , as painful as roberto's combo , but it is useless if THEY DON'T RECOVER AFTER THAT ATTACK .... sigh ....
basic 2 ...
with roy ....
UNBLOCKABLE THAT SHIT ...see who's more gay ....
just COUNTER EVERYTHING WITH DYNAMITE JUSTICE ...
abuse roy's light-dynamite-straight :p
thedude.com
08-04-2004, 01:45 AM
kyoko is one sick whore !! is a doom shit for roberto to handle
thedude.com
08-10-2004, 03:38 AM
i've discovered a glitch ... today
try this with kurow and linchyo ...
linchyo jump in attack(any attack , but i tried with air-hp)
than kurow guards it and tardy back with b.hp
linchyo do qcfx2-hk on ground , make it as a link after the jump-in ...
see what happen ...:) :)
Violent Requiem
08-10-2004, 04:54 AM
So much stuff to respond to here, kind kicking myself for not seeing this sooner and defending some stuff.
I think TheDude aka HomieGFresh sees the tiers a little differently than Icege and myself. We actually talked about this a lot.
Hyo and Edge's positions were never clearly established due to lack of proper play testing Icege and my parts.
When you look at Icege's tiers, all the basically based on "free damage". Basically, we looked at every character, factored in ability to build meter, ability to use meter, damage from normals, damage from combo's, throws, stamina, speed, and ability to actually land a hit, and set the tier list up that way.
Roberto, with his amazing speed, 5 hitting chain before his launch (Which can be anywhere from 2-5 hits, thus leading to mix-ups in the chain making it sort of hard to block, especially considering how fast that little low slide kick thing is) had by far the easiest hit/damage ratio with meter to spare for team ups, or trapping.
Also take into consideration that you can NOT be chipped to death in this game. Just because I can chip Icege's Roberto to 1% with my Edge doesn't mean I can seal the deal, because he can still hit me for well over 50% with one combo, and I HAVE to land an actual hit on him to beat him.
Time over's add a different aspect to the game, and I definately suggest putting time over's 'On' instead of using infinite time, because otherwise it turns the game into a giagantic turtle fest.
Which is is already.
You'll notice a lot of the time TheDude mentions TC (Tardy Countering). When Icege and I play, we rarely do anything tardy counterable. You CAN RC W.Diago's jab, but it'll net you no advantage, and you might run into the second jab. If I don't hit with either of those two, rest assured, I am -not- finishing the combo. It's a very tekken mindset. If you have a chain that you can end early and be safe, you always will do so if it's blocked, as leaving yourself open to 50%+ damage is not desirable.
I'm not totally sure on TheDude's tiering, though some of it seems solid enough to warrant proper testing with Icege whenever I get the chance. Icege needs to buy a new copy of projus off the internet or maybe I should. :P
Why can't you just get a copy like you would 3S or MvC2 Ice? Shouldn't be too hard ne?
Anyways, here's more or less why Diago and Wild Diago are top tier.
W. Diago is top tier because his hit/damage and hit taken/damage taken ratio is 2nd to only Roberto. He has nice stamina which lets him take just a few hits more than other people fighting Roberto, and other char's with nice damage (Roy O.O!) One poke will launch you into his air combo, which will take from you just as much as Roberto's air combo, except it doesn't launch you far away from W.D, it puts you right back in range to be pressured. W.Diago's team up super is also a last ditch effort to win. It deals way more damage than normal team up supers, and can often seal the match because people forget necessarily how much it really does do.
(I've noticed people tend to turtle a bit more near the end of the match, especially once they hit the hp range where you can kill them in one more successful chain)
Diago is a slightly more mobilty, less damaging version of W.D with I think three good supers instead of two. It gives him more variety and slightly more flexibility on offensive, which has Icege actually thinking he's better than W.Diago, but fuck whatcha heard, W.D is where it's at.
Play patiently. This game is a totally jab fest. You jab, dodge, tc jab until you hit a jab, and then you do a huge combo for damage. It's not that deep. I haven't experitmented enough with certain traps to be positive of their effectiveness, but I'm sure they're important too.
-Rob out!
thedude.com
08-10-2004, 05:05 AM
i'm thinking to bring down D.hyo ...
i'm not HomieGFresh :(
to be honest ...
when ROy tardied you with DJ , you're dead ...
jab fest ...well yeah footsies , they tend to dodge alot ...
i tend to play tick throws and bait ...
i've already created a 2nd unblockable for roy , i think you'll find this easy
about hyo and edge ...
hyo was the king of stunner , he had major weakspots .
his qcfx2k is equals to a team-up attack
and bait is his key to victory
for edge ...
he is risky , he's only good with average players ..
he tend to make people had mental-block ...
turtle and jumping and poking is his way of game
abuse air-knife ...
sorry , i haven't met a serious roberto player lately ...
in fact i met my OLD rival , who beasted me 3 years ago ...
now i raped him with roy and kyoko ...
thedude.com
08-10-2004, 05:20 AM
Originally posted by Violent Requiem
You'll notice a lot of the time TheDude mentions TC (Tardy Countering). When Icege and I play, we rarely do anything tardy counterable. You CAN RC W.Diago's jab, but it'll net you no advantage, and you might run into the second jab. If I don't hit with either of those two, rest assured, I am -not- finishing the combo. It's a very tekken mindset. If you have a chain that you can end early and be safe, you always will do so if it's blocked, as leaving yourself open to 50%+ damage is not desirable.
i see some point there ...
this is how unblockables and tech-bait were set-up :P
i only play a safe-rush ...
and i met a good roberto player , where he do OTG and tech-bait-throw me ...
for kyoko , KYOKO must always extra careful when fighting an opponent who jumps alot ..
September
08-10-2004, 05:57 AM
hey dude.. we used to pm a lot bout this.. that other acount is my secret identity.. i'm from the davao,philippines.. our project justice machine is already functioning properly.. you said you wanted to come here.. you taught me that roy infinite but i still can't get it.. how do you do it again?
D'Nyc3
08-10-2004, 08:52 AM
if you want to goto tournaments ya should goto gameageddon zero this labor day for project justice.... i don't have much comp except for "calm warrior" and "2nasty". plz..... i want more comp in that game.... i want to go 200%.
Icege
08-10-2004, 09:39 AM
Daigo does more damage off of ground chains while W. Daigo does more off of air chains. Daigo puts out just a WEE bit more damage too. They're too close to really put one over the other.
dude: Just to clarify, we DO tardy counter. We don't do it often though because it's rare that one or the other is going to continue the string into an unsafe spot to the point of where you can be TC'd. So we do TC, we just don't get that many opportunities to that won't get us TC'd right back :)
Ic3: I'm already signed up, was the first person to actually. If I'm working and have the $$$ to go, I'll be there.
Wab: All I need is to finish the girls school again, but it freezes after stage 3. Gonna knife switch it with somebody else's burnt copy who's freezes on stage 1 of the girl's school.
Violent Requiem
08-10-2004, 12:23 PM
Just get your own burned copy :P Or do all burned copy's suffer the same way?
Ya, Icege hit the nail on the head about TC's with us. I TC my friends all the time because they do such unsafe stuff. Icege doesn't :P
I wish I could bring my semi truck (w.D) to the tourny, but I'm in Japan, so I can not.
thedude.com
08-11-2004, 01:50 AM
Originally posted by September
hey dude.. we used to pm a lot bout this.. that other acount is my secret identity.. i'm from the davao,philippines.. our project justice machine is already functioning properly.. you said you wanted to come here.. you taught me that roy infinite but i still can't get it.. how do you do it again?
if you can't do infinite , i might suggest you abuse his unblockables .
i will not be able to go to davao , perhaps manilla ...and meet up kane-warhead .
AND i haven't planned yet ...
here is his unblockables ....
just do his normal combo with Dynamite-justice finish up ...
than rush down and jump lk on the Opponent at the point he just recovers ..
when landed , poke the opponent's back who is still in the air with lp,c.hp , lp,lk,c.hp, and OTG+Triple Twister ...
it is easy and really damaging ....NOTE , they can escape IF they pressed attacks while landing ... so keep it as a surprise
thedude.com
08-11-2004, 01:54 AM
Originally posted by Young Ic3
if you want to goto tournaments ya should goto gameageddon zero this labor day for project justice.... i don't have much comp except for "calm warrior" and "2nasty". plz..... i want more comp in that game.... i want to go 200%.
i got no $$$ X 5 ...
thedude.com
08-11-2004, 02:14 AM
Originally posted by Icege
dude: Just to clarify, we DO tardy counter. We don't do it often though because it's rare that one or the other is going to continue the string into an unsafe spot to the point of where you can be TC'd. So we do TC, we just don't get that many opportunities to that won't get us TC'd right back :)
THE LIST OF TC' strategy ....
hyo's weakspot ...
hyo can be countered when he does lp,lk,HP ...:wasted:
even roberto's high-launcher could counter it
but he'll bait-counter you back with a super:evil:
hyo's qcb-lp,HP , can be countered too , BUT no fool would do that ...:cool:
hyo could get eaten up by a party-up when he does a combo string like lp,lk,hp,hk,f.lp,F>hp , when he hit the opponent with f.hp , party-up is already activated ...
hyo's f.lp can be countered by a hi-speed-super .
hyo can get eaten by hideo's hk or any jab when hyo's qcb-p about ready to slash in ...:wasted:
yurika's weakspot ...
yurika's so called "c'fierce" can be countered back with good precision ... i.e with hyo's f.lp,f.hp XX super
roberto's weakspot ...
there is So many newbie just can't counter him ....
the most boring match is a scrubby roberto VS roberto ...
where both keep on doing combo-strings on each other ...
yep , roberto's c.hp can be countered ...
by a throw or a tardy super ..
and roberto's standing hp , usually used as a poke , can be countered too ...
roberto's c.hk , can be countered by a throw ...or a dodge attack as tardy even he knows it and bait with a launcher , he'll miss it ...
roy , edge , hayato and hideo has dodging hi-launcher ...
Violent Requiem
08-12-2004, 06:28 AM
But Hyo can just lp, lk and not even bother with hp.
There is absolutely NO reason to add that move. No reason at all to finish the chain if the first two hits are blocked. If they block the c.lk, who cares? Stop, and continue to rush. Sidestep or something.
That's what Ice and I have been trying to say... absolutely NO reason to toss out that move. :P
c.hp is TCable? I've tried to Tardy it and just had him block. Maybe W.Diago's too slow. :(
-R
thedude.com
08-13-2004, 02:17 AM
Originally posted by Violent Requiem
But Hyo can just lp, lk and not even bother with hp.
There is absolutely NO reason to add that move. No reason at all to finish the chain if the first two hits are blocked. If they block the c.lk, who cares? Stop, and continue to rush. Sidestep or something.
That's what Ice and I have been trying to say... absolutely NO reason to toss out that move. :P
c.hp is TCable? I've tried to Tardy it and just had him block. Maybe W.Diago's too slow. :(
-R
i often do combo chains for baiting purpose
is ok , if i want to stop , i'm sure there is critical weakness about it
and i tend to waste alot of supers with hyo ...
i can only tardy yurika's Long range c.fierce with hyo's f.lp,f.hp ...
Violent Requiem
08-13-2004, 04:31 PM
I can definately see how tossing "choice" TCable moves out as bait could be a good strategy. ^^ I wish I could play the game right now with like, 5 or 6 serious people.
thedude.com
08-14-2004, 10:22 AM
wish so , no body in the arcade ever want to beat me
thedude.com
08-14-2004, 05:51 PM
and , i'm practicing dodge baiting ....
SPECIALLY FOR MOMO , this skill is tough ..
thedude.com
08-28-2004, 02:17 AM
dudes , things are just getting better and better ...
i could beat that yurika-player , but tough ...i was like
having 10-13 wins and about 5-6 loses ...
and he is getting cheaper and cheaper ...
with such lame ownage ... or match up...
my roy can get owned by here if roy is playing defensive all the time , but I got 1 perfect wit him though :P
and icege might be right roberto can outsmart yurika hehe ...
but that 2 person against that yurika player , me and a guy who use Momo , Kyosuke and roberto ...
the guy's roberto's game play is pretty smart ...
quite much to learn ..
that yurika player is bad , bad shit ...
when she's very close to u..
she'll abuse c.jabssss move forward and c.jab ...
sometime she hold on after the poke or after an empty dashin'
he make me guess alot wether to crouch guard , standing guard OR dodge ...
dodge can't escape a meaty c.jab of yurika's X.X .... is a slash ...horizontal-slash beat dodges and cross-up dodges ...
and THE GUYS DISCOVERED AWAY TO escape roy's unblockable !!!
anywho ... my hyo was able to beat her !
tardy bait and quick tardy ...
and bait bait bait ...
what i did was ....
with roy ..why i win ??
i was playing like daigo umehara ( sorry to be sarcastic but i play rush on yurika )
basicly when he was waking up , i do jab and add in c.throw ...
TWICE ! and gave me victory ..
but sometime , she guard it than she moved backward and the guy made me whiffed my c.throw !!
i've been doing poke string like ...jab jab , then also do dynamitt and bait ...
example , yurika does a c.hp and i late-tardy with l.dynamite , she tardy back with a df.hp then i tardy back again with roy's df.hp :P and do a free air-combo ...
with hyo ....LOL
because of hyo, this character made me win alot ...
i've been doing lots and lots on pokestrings like ...
lp,lk,hp,hk,f.lp,f.hp
lp,lk,hp,hk,f.lp
f.lp,f.hp
than i use super !! when he try to counter me , or either to escape !!
i also use qcb-lp,lp/hp as a meaty ,
i sure able to annoy that yurika player ...
then i use mor tick throws on her ...
and damn it ,the guy's very calm and patient and able to predict ...
he was able to pwned me when i dodge ...
speaking of predict , he got owned alot by c.throws ..
by my tick-throws and roberto's otg+air-lk+c.throw landing ...
when i play with , I HAVE NO SINGLE OPPORTUNITY to poke her with air POKES m, even on the ground ...
BECAUSE of air-jab !! instant air-jab ....
Violent Requiem
08-28-2004, 08:12 AM
You still in Singapore? I might be visiting there sometime soon...
-R
kane_warhead
08-28-2004, 08:37 AM
There's a PJ tourney here in September 11. Just telling you. :D
thedude.com
08-28-2004, 10:11 AM
There's a PJ tourney here in September 11. Just telling you. :D
sigh ...........
thedude.com
08-28-2004, 10:28 AM
You still in Singapore? I might be visiting there sometime soon...
-R
that skinny guy who use yurika seldom play , i remember he play KOF , Rumble fish and SFA3 ...
judging by his gameplay , he play in cheap style , he chose typhoon in rumble fish , and he picked rose in sfa3 abuse her custom-combo super (not v-ism)
so what characters do u use in ProJus ? not much of proJus players in singapore ...
hope my project on the tutorial vids helps ...
Icege
08-28-2004, 07:13 PM
When you try to dodge Yurika's c.lp, have you tried sidestepping in just one direction, or have you tried sidestepping in the other?
Do you also have time to say, jump backwards?
Also, I don't think it's possible, but maybe you can try TKing Roy's air qcf+lp (or whichever one is the one that swings downward). I can't recall if Roy stops in the air while doing it, or carries on. If it is possible, you might be able to stuff him in the face. :P Doubt it though, I'd test it myself but I'm not near a DC atm.
thedude.com
09-12-2004, 08:31 AM
http://db.gamefaqs.com/console/dreamcast/file/project_justice_roy.txt
^^^ WTF WITH THIS ROY FAQ ?? ^^^
When you try to dodge Yurika's c.lp, have you tried sidestepping in just one direction, or have you tried sidestepping in the other?
Do you also have time to say, jump backwards?
Also, I don't think it's possible, but maybe you can try TKing Roy's air qcf+lp (or whichever one is the one that swings downward). I can't recall if Roy stops in the air while doing it, or carries on. If it is possible, you might be able to stuff him in the face. :P Doubt it though, I'd test it myself but I'm not near a DC atm.
fighting with yurika is a tight match , is a 5 round match , i almost won ... thanks to tick-throw ...
what do you mean air dynamite ?? TK(tardy counter>) on yurika's anti-air-air-combo will not work , she'll hit me with air-lp in a maxed-range ...
sidesteppting ? damn when i sidestep ( d or up kk ) , she'll pause , and i got baited ...
my favourite ...
Lp.dynamite-straight !
she Tardied' with df.hp !
i block it and Tardied back with df.hp and start the combo !
in this game roy must get real close to yurika to throw her ass with tick throws ...
when you get close to her , abuse c.lp like what she do ...
1st blocked c.lp , stop , add another c.lp ->lk ...
The game of footsies has start ! just like the sunuva bitch yang and chun .. ..
now i know ...
my tips is
dash safely
watch out for sudden c.lp and c.hp
USE team-up if you got the special sence
make HER fall & kiss the ground and get close
TICK-THROW HER ASS !!
DOn'T use jump-ins !!
early meaty her with lp !!
whiff and bait !!
TArdy BAIT on her !!
dodge/sidestepping and roll safely !!
do throw setups ...
don't abuse !! you'll get punish by her party-up
i've seen a ghetto roberto set-up ... which is cool and confusing
OTG with db.hk , jump lk(blocked) , air-lk , and c.throw ...
now that's a good roberto ...
now i learnt a new kyosuke strategy from myself , execute cross-cutter which reach to the opponent at it's maximum range , at that time you had recovered and you had the time to dash-in and c.throw , or tick throw .i did this twice , which reduced yurika's life at 57% , because i got raped at 1st ...
my kyosuke skills are rusted ...
yurika can escaped my unblockables , here is the secret , after you blocked roy's air-lk , you immediately press lp/lk , so roy's lp would miss ... but SOMEHOW , i will try to use lp,lp,c.hp instead of lp,c.hp OR WORSE ..tick throw her ass .
and ROY INFINITES DOES NOT WORK ON YURIKA , BECAUSE WHEN ROY OTG'ED YURIKA , ROY LIFTED HER TO HIGH ...
and if you want to play infinites , got to be calm ...
some infinites does not work on girls ....
EDIT : ICEGE !!??
TO ME the word DODGE IS kk , not the full dodge that goes to the opponent's back ...which is f.kk during an attack
i dunno what to call that ... is not roll , roll is dash.kk ..
thedude.com
09-12-2004, 08:55 AM
those coming to singapore ....
you'll meet Tin ang ... i keep losing when challenging his wonders of the 3 shotos ... in 3rd strike ( i never challenged his ken yet , his akuma and ryu is sick .... )
he still play ST though , with ryu and honda
thedude.com
09-13-2004, 12:41 AM
bump ...
i did a kick ass Boman on an average player using zaki ...
ducking back and forth ... but the game developer need more improvement onf boman's ducking
JIVE TURKEY JONES
09-13-2004, 06:36 AM
yurika can escaped my unblockables , here is the secret , after you blocked roy's air-lk , you immediately press lp/lk , so roy's lp would miss ... but SOMEHOW , i will try to use lp,lp,c.hp instead of lp,c.hp OR WORSE ..tick throw her ass .
and ROY INFINITES DOES NOT WORK ON YURIKA , BECAUSE WHEN ROY OTG'ED YURIKA , ROY LIFTED HER TO HIGH ...
and if you want to play infinites , got to be calm ...
some infinites does not work on girls ....
Unblockables? Infintes? Are these true infinites? Or infinites as in your oponent is brain dead and wont' flip/recover?
Jive Out!
Icege
09-13-2004, 10:25 AM
From my experience, there are "set-ups" that lead to loops. The Roy infinite from what I can gather is moreso a loop rather than a true infinite. As for unblockables, the only one I'm aware of is Demon Hyo's super, but you could qualify that as a command grab to some extent.
There are a LOT of different things you can do though that seem like an infinite vs. people who tend to flip out of everything a.s.a.p.
ProximaCentauri
09-13-2004, 06:14 PM
I wish I still played this game
thedude.com
09-13-2004, 09:34 PM
Unblockables? Infintes? Are these true infinites? Or infinites as in your oponent is brain dead and wont' flip/recover?
Jive Out!
it depends on roy's OTG .... after the 1st juggle set-up
roy got to OTG correctly , so roy's instant-dash-lp could hit the opponent's ankle instead of the feet , if it hits the feet , roy's c.hp will miss ...
or sometime if your otg is not deep enough , roy's instant-dash lp will miss ...
try to cancel into Triple Twister super after OTG .. if you have doubt doing that ...
I.E lp,lk,hp,b.hk -> instant-dash-Lp ,c.hp , OTG XX triple twistter , really damaging at 1st start
icege : quite true ...
September
09-14-2004, 06:47 AM
where can you see vids of project justice? like exhibitions or combo's whatever.. i can beat anyone here.. i'm the best un rival school..
thedude.com
09-16-2004, 02:58 AM
www.orochinagi.com
( damn , i argued with the combo maker in the past )
Project justice Tutorial vids will be next , i'm gonna proof you all that ProJus Ain't sucks ...and not WORSE than SVC ...
i'm gonna start this project in between october ...
and i need more confirmation .. with the editor/recorder
kane_warhead
09-16-2004, 03:21 AM
I wish I got better with the game. Too bad, I'm just mid-tier.
thedude.com
09-16-2004, 04:29 AM
is ok ... as long you can plan out what the player is doing ...
do it with the 3s philosphy
thedude.com
09-17-2004, 07:31 PM
good god , 1st being owned by a good hayato player ...
because it's been eons not challenging a reall hard hayato players ...
if you are careless , there goes you 50% .... any tips ..
his strategy almost the same as mine ...poking and invulnerablity ...
and frequently turtle ...
his lk,c.lk can be countered by roy's dynamite justice ... or hyo's main super
ThE CRoW
09-17-2004, 10:04 PM
any kyoko strats and natsu?
thedude.com
09-18-2004, 09:15 AM
is there any serious tactics against turtle ??
thedude.com
03-26-2005, 09:54 AM
BUMP !!!!!!!!
nagare crappy combovideos
www.obot64.com/media
GO GO GO !!!
Agmaster
03-26-2005, 05:44 PM
Fuck everyone whno hates on Edge. I'll admit he ain't cheap like natsu or zaki. (Zaki is fuckin' cheap btw), but he has a popup combo that can be stopped soon AND can continue past tardy counters.
lp lp hp diag down for+hk . You stop after hard punch if you're actually scared of being countered.
thedude.com
03-26-2005, 09:12 PM
Edge's good
just do a safe lp lp hk ,b.hk ...quite safe
Nightraid
03-27-2005, 07:56 PM
Kyosuke :tup:
thedude.com
03-27-2005, 11:31 PM
Kyosuke :tup:
kyosuke is the rape !
he got many form of resets and deceptions
ArTiCwInD
05-22-2005, 11:01 AM
kyosuke is the rape !
he got many form of resets and deceptions
You Singaporean? Where do you play PJ? Bugis? I've been playing there randomly since the machine was there. More so recently. But I play more MvC2. I've been playing Zaki/Roberto/Random of late. I used to play PJ on my Dreamcast while I was like in army. I remember the FIRST time I saw PJ was at The Heeren's small arcade on the fifth floor.
And yes, if anyone has good Zaki stuff, post please. I have to agree she has a really sick jump + HP priority. But she lacks alot on a painful effective combo.
rakuen
05-22-2005, 05:26 PM
most common zaki combo i use is start:
high or low(LPx2) or (LKx2),HP,HK,foward+HP,(qcfx2)HP or (qcbx2)HK
damage is decent and the combo is easy... if you dont have meter use qcb HK.
Zaki is usually my main and its works best to have a team super with guts up to get meter fast.
ArTiCwInD
05-22-2005, 06:43 PM
My most common zaki combo is usually lp lp, hp, hk df. hk, s.j lp, lk, hp, hk, and depending on the height, do a qcf x 2 special. I'll try to gauge the height such that the special whiffs a few hits so I land first. Then I rejump and throw. If not, qcf x2 lp pushes the enemy down to ground, just add two s.lk.
thedude.com
05-23-2005, 09:37 AM
qcfx2-hp .....NUFF SAID !! that's where zaki owns ..
zaki's BnB+qcbx2-k X 2 ..... stun ...
ArTiCwInD
05-29-2005, 05:07 PM
And so thanks to thedude, I actually figured, lp, lk, hp, hk, f + hp xx qcb x 2-p connected.
I got a problem taking down good Roys. Any suggestions? Cuz its like a touch of death thingy when fighting them.
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